MUSE: SAIZO FUJIBAYASHI
OVERVIEW
NAME: saizo fujibayashi
ALIAS(S): bandit hero of rukongai, sai
ORIGIN: soul society
RACE: soul
AFFILIATION(S): gotei 13, kido corps
RANKING(S): 4th seat / nibantai (previously), chief officer / shinkubantai (presently)
EYES: green
HAIR: brown
HEIGHT: 6'0" (182cm)
ALIGN: chaotic good
ENNEAGRAM: –
MBTI: –
STORY
Saizo Fujibayashi, the infamous (and self proclaimed) 'Bandit Hero of Rukongai', has led a storied life full of tragedy and adventure. Coming from humble beginnings in Rukongai's Fujibayashi District, Saizo was abandoned by his mother at the behest of her noble husband, left to the streets that would have swallowed him whole, had he not found refuge with a group of brigands that would become a surrogate family of sorts.
The moment Saizo was old enough, he was robbing, maiming, and causing all manners of trouble across Rukongai's furthest Districts alongside his vagabond brothers and sisters. At one point, Saizo and his fellows would even come to blows with Shinigami, and during one such encounter, he would find himself plucking a then-blank Asuachi from one of their corpses, a blade he would go on to carry for the rest of his life.
Sadly, Saizo's found family of murderers and thieves were not to be long lived, eventually being cut down by a rival gang, every one of them, save Saizo himself. It was during this tragic event that Saizo unlocked something within himself, what those in the Seireitei or Shin'o Academy would call 'Reiatsu', and along with his trusty Asuachi, he felled every soul responsible for the deaths of those he considered his family.
The loss of his former comrades was a harsh reality to grapple with, but Saizo went on, and after a period of convalescence, he was back on his feet and taking another stab at banditry, albeit with a redemptive, and less craven angle to it-- he re-imagined himself as a bandit of virtue, targeting only other criminals, the greedy, or the corrupt.
With a great degree of Reiatsu, and a deadly blade in his hand, there were few who could stand in Saizo's way, and in time, he would develop no small amount of fame, or infamy. It would be these newfound antics of 'heroic' banditry that would garner the attention of a self-exiled, former Shinigami by the name of Danjirō Obana, who went on to take Saizo under their wing.
Obana would tutor Saizo in the various Shinigami arts for years, and attempt to instill in them stronger morals and discipline-- the success of the latter may not have been as grand as Obana had hoped, but in time, Saizo shaped up to be a moderately skilled individual. Thanks to Obana's help, Saizo would even successfully imprint upon his Asuachi, and some time later, he achieved Shikai, feats that would only further invigorate his 'heroic' actions across Rukongai.
Saizo would not stay within the realms of banditry forever, though. The Wandenreich Invasion of the Soul Society, and Obana's death at the hands of a Wandenreich officer, would spur Saizo into joining the Shin'o Academy once the dust had settled. Being well versed or passable in many of the Shinigami arts already, and possessing a Zanpakuto with Shikai, Saizo naturally breezed through the Academy with great haste, and was quickly recruited into the 2nd Division and Onmitsukido upon graduation.
Saizo would stay with the 2nd Divison and Onmitsukido for many years, climbing the ranks in both, especially after attaining Bankai-- at one point there was even talk that Saizo might replace Lieutenant Ōmaeda, but such things were not to be. Saizo would inevitably earn the scorn of Captain Soifon after repeated incidents of drunkenness, tardiness, and 'general insubordination', acts that would see him discharged from her command.
Saizo entertained the idea of entering into service with another Division of the Gotei 13, but it would be the mysterious head of the Kido Corps who emerged shortly after Saizo's discharge, and offered him a place within their organization. Saizo would find more than a position within the Kido Corps, however; he would learn from it's leader a great deal about his parents, and his true place within the Soul Society…..
PERSONALITY
Playful, kindhearted, confident, and oftentimes silly, Saizo’s a free thinker whose sunny disposition is as bright as they come– he’s a true “glass half full” type of individual, a carefree soul who tries his best to not let life or difficult circumstances keep him down.
Outgoing in most social situations (especially in those that involve celebrations or party-like gatherings), Saizo loves to make new friends, sometimes even out of his enemies, though he can on occasion be equally teasing toward both. Saizo is also something of a flirt, a bad one sometimes but a flirt nonetheless– he will never pass up an opportunity to let someone know how attractive he finds them, or how much his heart desires their affection, even if he winds up completely bombing or tripping over himself the entire time.
Going hand in hand with his outgoing nature and sometimes silly or comedic antics, Saizo can also be straight up outlandish, especially in regards to the colorful, gaudy way he dresses and his tendency to refer to himself by his full name, official Shinigami ranking, and his self-proclaimed title ‘Bandit Hero of Rukongai’ (on account of his former bandit life and the heroic actions he still undertakes in Rukongai from time to time) with the utmost pride and cheer.
Sadly, Saizo isn’t terribly smart, and he also has a tendency to be impulsive, with it not being unheard of for him to get himself into all manners of unintended (and on occasion detrimental) situations or positions, be it with other people, his finances, his duties, and so forth.
Saizo has a deep love of alcohol and musical instruments, too, with the latter coincidentally going hand in hand with the release states of his Zanpakuto. When it comes to music specifically, Saizo one day hopes to become a famous musician on-top of his official and self-proclaimed ‘Bandit Hero’ professions, though his work with the latter two often ends up putting his musical career on the back-burner.
When Saizo faces down an enemy or just opponents in general in the combat sense, his deep appreciation and joy for fighting will show, and when crossing blades with another, he is always thrilled to test his skills, and the skills of his opponents, though he’s definitely a little too cocky at times, being prone to showboating and goofing off when he thinks he can afford to but in reality can’t, and that, along with his lacking wit and his inherent impulsiveness can occasionally bite him in the ass (drastically).
In spite of his seemingly bubbly personality, and the general silliness he can often display, he, in his own way, takes his duties to heart and is not afraid of taking someone’s life or losing his own if it means protecting his comrades, loved ones, or the innocents of Rukongai. Indeed, despite having turned his life around long ago, Saizo was once a true bandit, and is used to taking the lives of others, and when he absolutely feels he needs to these days, he will.
Saizo’s life as a bandit and his years spent in Rukongai before becoming a Shinigami haunts him more than he lets on, too– between the horrible acts he committed, and the people he was unable to save, he harbors deep mental scars, and plenty of guilt beneath the surface, even if he walks around looking like a ball of sunshine most days and has long since turned a more positive page in his life.
ABILITIES, SKILLS
Expert Swordsman:
Saizo received training in Zanjutsu from a Master swordsman and former Shinigami Captain in Rukongai before he set out to become a Shinigami himself, and his skill only increased after he joined the Shin'o Academy, and then the 2nd Division. After coming into ownership of an Ancestral Zanpakuto, Saizo started to dabble in dual-wielding styles of swordplay, too, and he is proficient enough in these styles to be a dangerous opponent, though he is still far more efficient when wielding only one blade.
Saizo tries to wield his Zanpakuto in a ‘fair’ manner but when he finds himself in a sticky situation, he will fall back to many of the underhanded tactics that he learned in his younger, bandit years, and this can in turn make him a swordsman who’s equal parts unpredictable and deadly.
Expert Axemanship: The main portion of Saizo’s personal Zanpakuto in it’s Shikai release and beyond, functions like a masakari when used for melee attacks, and Saizo is extremely capable when wielding it in such a fashion. Saizo is much better at offense when wielding his released Zanpakuto in melee, but has developed an interesting style of fighting with it all the same, often wielding the main portion of his released Zanpakuto in one hand, and the second portion (which takes the form of a smaller, masakari-like bachi) in his off hand, using both to either defend or strike at foes depending on the situation.
Shunpo Expert:
Between Saizo’s years of training in Rukongai from Obana (who claimed to have been a master in the art during his days in the Gotei 13), and his tenure in the 2nd Division, he’s expertly honed the Shinigami skill of Hohō. Saizo was recognized as one of the fastest members in the 2nd Division’s ranks.
That said, Saizo’s technique in this area has been noted as being ‘sloppy’ by his former Captain on numerous occasions, and truth be told he still has trouble keeping up with the likes of people considered 'Masters' in the art, so he still continues to improve on his Shunpo whenever possible.
Kidō Master:
Saizo's skill with Kido is along the lines of astonishing, and very confusing. To say that Saizo understands every facet of Kido would be very wrong, in fact he knows very little about the actual functionality of the art, and its likely that any random graduate from the Shin'o Academy could tell you more about Kido than he could. At the same time, however, Saizo has demonstrated on multiple occasions the masterful use of high level Kido, oftentimes without uttering their names or incantations. Saizo isn't sure how he's able to perform such magnificent feats with Kido either-- as he's explained it to multiple people, 'it just happens'.
Saizo's confusing aptitude with Kido has led him to be labeled a ‘Profound Fool’ by the Kido Corps Grand Chief, an undoubtedly backhanded compliment but a massive endorsement of his skill at the same time. It's this skill, and Saizo's potential for honing it further, that has seen him become Chief Officer of the Kido Corps Shinkubantai.
Hakuda Expert:
Saizo had learned a bit of Hakuda while training under Obana, but Hakuda was literally beat into Saizo after he joined the 2nd Division and the associated Onmitsukido, and he became quite skilled with it during his years spent there. At his skill level, Saizo can take on average armed opponents and those many times their size completely unarmed himself.
Expert Assassin :
While Saizo can be a very loud person most of the time, he can also be incredibly stealthy when he feels like it, or a mission requires it. Stealth was an important skill to have in the 2nd Division and the associated Onmitsukido, and it’s one Saizo’s learned well. Saizo is adept at hiding his presence, and can sneak up on opponents and launch surprise attacks with great precision if need be, though he almost never fights this way unless he’s been ordered to or he see’s absolutely no other choice (he much prefers to engage opponents in the open).
Immense Spiritual Power:
Having been sired by a father who belonged to one of the Great Noble Houses, Saizo always possessed a degree of Reiryoku that was above average (even if he didn't realize it at first). When Saizo first entered the Shin'o Academy, his Reiryoku was already greater than a Lieutenant’s, and presently, after learning to control it more finely through his time in the 2nd Division and now Kido Corps, his Reiryoku can be likened to that of a Captain’s, or perhaps greater in certain situations. Saizo’s Reiatsu is a deep crimson color, and it continually creates a unique, almost melodic sound when it’s released.
Enhanced Endurance:
Saizo, while not physically imposing, possesses an incredibly high level of endurance, and is able to keep injuries or other types of damage that would stun or outright cripple others from hampering his performance too much.
Martially Gifted:
While Saizo's overall intellect leaves a lot to be desired, he possesses an innate gift or 'instinct' for combat that sets him apart from most others. Saizo may not necessarily be able to anticipate his opponent's moves, or grasp the flow of a battle in a way that would allow him to stay ten steps ahead of an enemy, but he always seems to know the best areas to strike or attacks to unleash for maximum damage, as if a foe's weakest points or traits are revealed to him with each attack he deals out. Actually landing any of his attacks is another story of course, but when Saizo does strike an enemy (and he's giving it his all), it will always hurt, critically, if not fatally.
Zanpakuto Info is here (clicky)
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