#>> data entry; text post
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death-tinkerer · 8 months ago
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So I got surprise billed ridiculous amounts for just refills on medications on two separate visits. while not having insurance and still jobless outside of commission work and streaming when well.
(Image ID in Alt and in Read More/Keep Reading.)
I can DM for proof.
My Goal is 400 USD. I have savings that total roughly about 25% of my goal. However, my savings and earnings from streaming has been towards a new computer due to mine beginning to fail. That is a separate issue and can see about getting help for a replacement unlike medical as of late. I can also confirm my medication will be paid for due to those I live with. So this is JUST a pair of bills, one being during August as I had no access to emergency funds outside of medications.
I have roughly 3 months (90 days) to see if Medicaid will be approved with the help of a social worker I am in contact with. However, I am worried they will not cover my bills due to being ONLY refills and not emergencies.
I will take coffees on Ko-fi alongside for those that are more on my artist front of social media. I would really appreciate being supported through reblogging my commissions sales and streaming posts on @kinshipguild as well. I stream my art, doodles, gaming and more. I have been working back into streaming regularly alongside.
ID: Image is a commissions sale page for Kinship's drawings. Everything (that is not an example, the title, and the current fursona of Kinship) is black-red, to grey red, peach, yellow and white in varying gradient points. At the top left is a rainbow title that says "Kinship's Commissions" with dark red text underneath reading "All drawings are 50% off! Sketch, Lined, and Rendered! Sale Ends Sept 3rd!" overlayed onto a peach to yellow and white gradient Screen Asset.
The bottom left is a currently single headed hydra fursona that has a big grin and is waving with their left hand. They have 3 sets of horns, short curly blond hair, a small blond soul patch on their chin, and pale purple-ish blue skin. Their wings and tails are mostly off screen. They appear to be shaky and has their right eye closed and squinting their left eye, as well as sweating and looking stressed.
To the right top to bottom, is the examples for Bust to Full Body drawings! There are 3 rows each with the original prices slashed out with a red line and the new prices right below each price. Top row are sketches of UWUMachina (No Mech, Our OC) and Hand Of The King (Dead Cells) with the prices listed between them, the new prices being 15USD to 30USD. Second row is the same character pair but now lined and colored with prices at 25USD to 75USD. The final row is the pair now fully rendered without backgrounds, priced at 32.5USD to 75USD. Below the rows is a double sided arrowed line that is labeled "Bust" to the left and "Full Body" to the right in all caps. Right behind the line and rendered examples is a peachscaled Desk Table.
The background is a black-red, to grey red to dark peach variant of an original and Undertale styled Battle Background. End of ID.
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synthaphone · 8 months ago
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so umm why can't you just use pokemon home 😂
oh i use pokemon HOME, lol. the thing is that i use it so often that ive identified a bunch of problems with it that drive me nuts!!!
ive listed a bunch of my issues on here before, but a big one is: im currently trying to put ribbons on a bunch of my old favorite pokemon, but you can only see what ribbons a pokemon has from the mobile app version of HOME.
so to know who still needs what ribbons, i’d have to boot up the mobile version, check which pokemon have which ribbons, and write their names and what ribbons they’re missing down- so that when i close the mobile app and open the switch app (you cant have both open simultaneously), i can remember which guys i need to move where. now with the spreadsheet, i can filter by ‘Sentimental’ (my category for my favorite individual pokemon) and ‘Pokemon that dont have the Paldea Champion Ribbon’ and be presented with a list of who is missing that ribbon
but also, im collecting info about pokemon i still have in earlier games, because i kept having moments where i’d go ‘what happened to DODE, the Dodrio that my best friend caught when she was 8 years old and then traded to me when we were in middle school?’ and have to start booting up all of my different carts across multiple generations. so why not make a comprehensive directory that spans across all of my games, that i can update to show which game a pokemon currently resides in?
also i just love making elaborate spreadsheets and being able to sort and filter data- its fun for me to be able to see all of the different species i have in Moon balls, or tag pokemon that i received from friends with notes about what i remember, and not have to worry about those tags being lost if i ever move one of those pokemon from HOME to a game (this is how the tagging system included with HOME works lol. i tried to use it! i made a bunch of tags and dutifully tagged almost all the pokemon stored in my HOME, only to find out later that if i moved one to a game and then put it back later, all the tags would be Gone and id have to reapply them all. super irritating!!)
oh another reason i just remembered- i will never remember the hidden ability for every pokemon species, and HOME doesnt have any special indicator if a pokemons ability is its hidden one. on my spreadsheet, i added a column where i can check off a box if a pokemon has its HA, in addition to the column that lists the name of the ability.
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discontentramblings · 10 months ago
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tumblr doesn't even know about my online mario kart obsession
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thebackbrain · 2 months ago
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Not me getting my processes confused today😭
At least I'm catching it pretty quick🙃
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the-text-mariner · 2 months ago
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>DIRECTORY: MALICIOUS ENTITY AND DATA RECORDINGS ARCHIVE: VIEWING OF THIS FILE WITHOUT PROPER CLEARANCE MAY RESULT IN REASSIGNMENT TO HIGHER PLANES OF EXISTENCE (lol like that stopped me)
>Entry: ROTT.IN
>ROTT.IN's origins are pretty much up for grabs, whether manmade, manifested from the occult, or just good gone bad, ROTT.IN is a contagion-class entity, meaning it can, and will, spread through open networks. It's effects, however, are its main problem. We have no idea how, but hardware that transports or contains ROTT.IN shows images of a melting skull and causes said hardware to somehow excrete a red, viscous substance akin to that of thermal paste mixed with ichor with a smell about as pleasant as sticking your head in a sack of pennies and fish. Contact with the substance is not recommended, as we have lost multiple employee's fingers to it, as it seems to be highly corrosive to human flesh, rendering it to bone in mere seconds. Incase of an instance or runtime or ROTT.IN infecting your workstation, immediately disconnect it from your sector subnetwork and contact an HM team to transport it safely for incineration.
:f
damn that was boring as fuck, anyways, this guy is a big fuck off skeleton that oozes alot of acid and melts shit.
;f
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eikotheblue · 2 months ago
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How do you *accidentally* make a programming language?
Oh, it's easy! You make a randomizer for a game, because you're doing any% development, you set up the seed file format such that each line of the file defines an event listener for a value change of an uberstate (which is an entry of the game's built-in serialization system for arbitrary data that should persiste when saved).
You do this because it's a fast hack that lets you trigger pickup grants on item finds, since each item find always will correspond with an uberstate change. This works great! You smile happily and move on.
There's a small but dedicated subgroup of users who like using your randomizer as a canvas! They make what are called "plandomizer seeds" ("plandos" for short), which are seed files that have been hand-written specifically to give anyone playing them a specific curated set of experiences, instead of something random. These have a long history in your community, in part because you threw them a few bones when developing your last randomizer, and they are eager to see what they can do in this brave new world.
A thing they pick up on quickly is that there are uberstates for lots more things than just item finds! They can make it so that you find double jump when you break a specific wall, or even when you go into an area for the first time and the big splash text plays. Everyone agrees that this is neat.
It is in large part for the plando authors' sake that you allow multiple line entries for the same uberstate that specify different actions - you have the actions run in order. This was a feature that was hacked into the last randomizer you built later, so you're glad to be supporting it at a lower level. They love it! It lets them put multiple items at individual locations. You smile and move on.
Over time, you add more action types besides just item grants! Printing out messages to your players is a great one for plando authors, and is again a feature you had last time. At some point you add a bunch for interacting with player health and energy, because it'd be easy. An action that teleports the player to a specific place. An action that equips a skill to the player's active skill bar. An action that removes a skill or ability.
Then, you get the brilliant idea that it'd be great if actions could modify uberstates directly. Uberstates control lots of things! What if breaking door 1 caused door 2 to break, so you didn't have to open both up at once? What if breaking door 2 caused door 1 to respawn, and vice versa, so you could only go through 1 at a time? Wouldn't that be wonderful? You test this change in some simple cases, and deploy it without expecting people to do too much with it.
Your plando authors quickly realize that when actions modify uberstates, the changes they make can trigger other actions, as long as there are lines in their files that listen for those. This excites them, and seems basically fine to you, though you do as an afterthought add an optional parameter to your uberstate modification action that can be used to suppress the uberstate change detector, since some cases don't actually want that behavior.
(At some point during all of this, the plando authors start hunting through the base game and cataloging unused uberstates, to be used as arbitrary variables for their nefarious purposes. You weren't expecting that! Rather than making them hunt down and use a bunch of random uberstates for data storage, you sigh and add a bunch of explicitly-unused ones for them to play with instead.)
Then, your most arcane plando magician posts a guide on how to use the existing systems to set up control flow. It leverages the fact that setting an uberstate to a value it already has does not trigger the event listener for that uberstate, so execution can branch based on whether or not a state has been set to a specific value or not!
Filled with a confused mixture of pride and fear, you decide that maybe you should provide some kind of native control flow structure that isn't that? And because you're doing a lot of this development underslept and a bit past your personal Balmer peak, the first idea that you have and implement is conditional stops, which are actions that halt processing of a multiple-action-chain if an uberstate is [less than, equal to, greater than] a given value.
The next day, you realize that your seed specification format now can, while executing an action chain, read from memory, write to memory, branch based on what it finds in memory, and loop. It can simulate a turing machine, using the uberstates as tape. You set out to create a format by which your seed generator could talk to your client mod, and have ended up with a turing complete programming language. You laugh, and laugh, and laugh.
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warblogs17282 · 4 months ago
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Sorry guys, turns out the data that I originally posted is quite inaccurate, for the actual list just look at this image instead:
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Sourced from here: https://archiveofourown.org/chapters/158271001
The AO3 ship stats dropped, so here's the list of the top 100! (All the data below this text is incredibly inaccurate, btw.)
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Considering this is a hellaverse account, I'm gonna point out all the HB and HH entries on this list:
9th place: Huskerdust, Angel Dust/Husk with 5657 works gained this year, with 6452 works in total.
12th place: Radioapple, Alastor/Lucifer with 5287 works gained this year and in total.
13th place: Chaggie, Charlie/Vaggie with 5282 works gained this year, with 7082 in total.
26th place: Stolitz, Blitz/Stolas with 3615 works gained this year, with 6221 works in total.
33rd place: Radiostatic (or whatever you all are calling it these days, idk man), Alastor/Vox with 2918 works gained this year and in total.
51st place: Staticmoth, Valentino/Vox with 2208 works gained this year, with 2775 in total.
63rd place: Fizzmodeus, Fizzarolli/Asmodeus with 2029 works gained this year and in total.
Provided that I haven't been an idiot and missed something, that appears to be all the hellaverse entries on the list for 2024!
Stats sourced from here:
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archaeren · 10 months ago
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Hello!! I hope you're having a good day ^^ I came across your post about writing non-linearly on Notion and I'm excited to try it out because the advice resonated with me! Though, I'm really new to using the app and, if possible, need help with how to do this part: 'where every scene is a separate table entry and the scene is written in the page inside that entry.' ;v;
Hello! Thank you so much for messaging!!! Since that post about writing non-linearly (linked for context) blew up roughly ten thousand times as much as anything I've ever posted, I've been kind of meaning to make a followup post explaining more about how I use Notion for writing non-linearly, but, you know, ADHD, so I haven't done it yet. XD In the meantime, I'll post a couple screenshots of my current long fic with some explanations! I'd make this post shorter, but I'm unable to not be Chatty. XD (just ask my poor readers how long my author notes are...) (There is a phone app as well which syncs with the desktop/browser versions, but I work predominantly in the desktop app so that's what I'm gonna be showing)
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(the table keeps going off the right side of the image but it's a bunch of unimportant stuff tbh) So this is more complicated than what you'll probably start with because I'm Normal and add a bunch of details that you might not need depending on what you're doing. For example, my fic switches POVs so I have a column for tracking that, and my fic follows a canon timeline so I have a column for dates so I can keep track of them, and I also made columns for things like if a scene had spoilers or certain content readers may want to avoid, which they can access in my spoiler and content guide for the fic. (As I said, I'm Normal.) I also do some complicated stuff using Status and estimated wordcount stuff to get an idea of how long I predict the content to be, but again, not necessary. Anyway, you don't need any of that. For the purposes of this explanation, we're just gonna look at the columns I have called Name, Order, and Status. (And one called Part, but we'll get into that later) Columns in Notion have different types, such as Text, Numbers, Select, Date, etc, so make sure to use the type that works best for the purpose of each column! For example, here I'm using Select for Character POVs, Number for Order and WC (wordcount), and Text for the In-Game Date. Okay let's get into it! Name is a column that comes in a Notion table by default, and you can't get rid of it (which drives me up the wall for some purposes but works totally fine for what we're doing here). As you can see on the scene I've labeled 'roll call', if you hover over a Name entry, a little button called 'Open' appears, which you click on to open the document that's inside the table. That's all default, you don't have to set anything up for it. Here's a screenshot of what it looks like when I click the one titled 'I will be anything for you' (I've scrolled down in the screenshot so you can see the text, but all the data fields also appear at the top of the page)
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(This view is called 'side peek' meaning the document opens on one side and you can still see the table under it on the left, which is what mine defaults to. But you can set it to 'center peek' or 'full page' as well.) All my scenes have their own entry like this! Note that I've said scenes, not chapters. I decide the chapters later by combining the scenes in whatever combination feels right, which means I can often decide in advance where my chapter endings will be. This helps me consciously give most of my endings more impact than I was usually able to do when I tried to write linearly. So hopefully that gives you an idea of what I mean by writing inside the table and treating the table as a living outline. The 'Status' column is also pretty straightforward, and might require a little setup for whatever your needs are. This is another default column type Notion has which is similar to a Select but has a few more specialized features. This is how mine is set up:
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(I don't actually use 'Done', idk why I left it there. Probably I should replace it with 'Posted' and use that instead of the checkmark on the far left? whatever, don't let anyone tell you I'm organized. XDD)
Pretty straightforward, it just lets me see easily what's complete and what still needs work. (You'll notice there's no status for editing, because like I mentioned in my other post, I don't ever sit down to consciously edit, I just let it happen as I reread) Obviously tailor this to your own needs! The Order column is sneakily important, because this is what makes it easy for me to keep the scenes organized. I set the Sort on the table to use the Order to keep the scene ordered chronologically. When I make the initial list of scenes I know the fic will have, I give all of them a whole number to put them in order of events. Then as I write and come up with new scene ideas, the new scenes get a number with a decimal point to put them in the spot they fit in the timeline. (you can't see it here, but some of them have a decimal three or four digits deep, lol). Technically you can drag them to the correct spot manually, but if you ever create another View in your table (you can see I have eight Views in this one, they're right under the title) it won't keep your sorting in the new View and you'll hate yourself when it jumbles all your scenes. XD (And if you get more comfortable with Notion, you probably will at some point desire to make more Views) The Part column isn't necessary, but I found that as the fic grew longer, I was naturally separating the scenes into different points along the timeline by changes in status quo, etc. (ex. "this is before they go overseas" "this is after they speak for the first time", stuff like that) in my mind. To make it easier to decide where to place new scenes in the timeline, I formalized this into Parts, which initially I named with short summaries of the current status quo, and later changed to actual titles because I decided it would be cool to actually use them in the fic itself. Since it's not in the screenshots above, here's what the dropdown for it looks like:
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(I've blocked some of the titles out for spoiler reasons)
Basically I only mention the Parts thing because I found it was a useful organizational tool for me and I was naturally doing it in my head anyway. Anyway, I could keep talking about this for a really long time because I love Notion (don't get me started on how I use toggle blocks for hiding content I've edited out without deleting it) but that should be enough to get started and I should really, you know, not make this another insanely long post. XDD And if anybody is curious about how the final results look, the fic can be found here.
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why-animals-do-the-thing · 2 years ago
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Happy National Zookeeper Week!
I’ll admit, I’m feeling a little spicy about it this year (well, every year) because zoos use the celebration for lots of positive facility PR, yet staff don’t often get the support and respect that is claimed in those posts.
So I want to share this great article written by a zoo industry consulting group last year looking at the reality of what happens when a workforce ends up conflicted between their passion (zoos and animals) and pragmatism (paying rent, existing in a capitalist society). They assessed AZA compensation rates by region against things such as a living wage and rental rates in the area. (All text formatting within quotes, such as bold and italics, is original to the article text.)
I cannot give the Canopy Group enough support for the way they framed this research:
“By observing the economics of keeper compensation, it’s no secret that keepers land on the lower end of the wage spectrum. Like all other wages and salaries, the market value of keeper compensation is driven by several economic factors – including the size of the labor pool, the rigor and danger of the work, the technical ability required, and the educational requirements. However, there is one factor that artificially lowers the market value of keeper compensation more than any other: passion.
In this article, we’ll take a look at why passion lowers the market value of animal care worker wages. More importantly, we’ll consider many factors that have emerged in recent years that are making people reevaluate the value of following their passion – a trend contributing to The Great Resignation, especially as it applies to zoos, aquariums, and similar organizations. (…)
The argument here is passion versus pragmatism: the unknown versus the sure thing. It is a decision all zookeepers and animal care technicians have made. Working with animals is immensely rewarding, but this passion is also very popular. This, historically, has meant that the keeper candidate pool is very large. Therefore, if the wage is livable and working conditions are reasonable, the pool should remain large. In a very real sense, a passion for animals drives down the market value of keeper compensation. Anyone who has been through an Economics 101 course will recognize this as a fundamental market principle: supply vs. demand.
However, many zoos and aquariums are having a more difficult time filling positions than normal and have started to see higher turnover rates in recent years. This begs the question – is the current keeper wage too low?”
Their findings?
Here’s their graph of “the median wage of keepers from organizations in different AZA-defined regions” from an AZA survey done in 2021. (Median is the type of average that looks at the middle of a data set’s range).
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The median wage for AZA keepers in the South/Southeast was just over $15/hr at the low end, and the median wage for AZA keepers in the Far West / PNW was a little under $26/hr. That’s pretty dang low everywhere, especially when you factor in the increased cost of living in places like the West Coast. Also consider that looking at the median wage doesn’t mean this reflects just entry-level compensation - this data indicates the the compensation middle for all keeper positions, including people who have built their careers as keepers in those places long-term.
Then, they compared those wages to the “living wage” in each region - which they defined as “a calculation of what it takes to live in a particular area, without any other income. A living wage calculation takes into consideration how many earners are in a household, how many children are being supported, etc. The living wage includes the costs of all the basic items a household needs to be self-sufficient.”
“If you receive a wage for a job that is below the living wage, then you are essentially taking a negative net income. This is unsustainable for the long term, and essentially defines where wages start to exploit passion.”
Here’s a figure they provided using the MIT Living Wage Calculator showing the average living wage for each of the AZA regions. The chart on the left shows the living wage for a single person with no kids; the second, for two parents with two incomes and one child to support.
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“By comparing the two graphs [to the earlier graph of the AZA median compensation rates], we find that median wages in the Southeast/South and Southwest regions are lower than the living wage for each household configuration in those regions. In other words, if you are a single person household or part of a two-income household raising 1 child in the South, a starting keeper salary will likely leave you with a negative net income. While many people work at this level, it increases the risk of accumulating debt, lowers a person’s ability to afford a home, set a much later retirement age, and can lead to many other negative, long-term effects.”
Big yikes, right?
Next, they looked at living wage vs. compensation for single parents.
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“The single-parent living wage exceeds the average keeper wage in all AZA regions. In fact, the living wage required as a single parent is double the average AZA keeper wage in some regions.”
And then they did housing, specifically, being able to purchase a home.
“In many places, even a two-income household at an average keeper salary would not purchase a mid-level home. This means that keepers have to wait far longer than their peers to purchase a home. While paying rent in the meantime, this rent will account for a larger portion of their income than their peers. All in, these effects can set hopeful homeowners back years or decades.”
Canopy’s conclusion was something anyone involved in the field knew was coming.
“Companies like Chipotle, McDonalds, Best Buy, FedEx, Home Depot, Publix, and Walmart are all offering similar starting wages near starting keeper wages – plus many fringe benefits (like tuition reimbursement) and ample advancement opportunities. Many potential keepers in younger generations are putting their passion on the shelf so they can meet basic standard-of-living concerns.
To attract and retain quality candidates, an organization must consider the journey each new employee would have to make over their career. If the journey is fraught with massive debt, decreased disposable income, and limited career opportunities, then you are limiting your potential candidate pool to the small group of people who have decided that following their passion is worth significant lifelong financial hardship. There are many potential candidates out there willing to sacrifice and arm and leg for animals and conservation, but they wouldn’t dare jeopardize the financial future of their dependents and families.”
This is something I’ve heard about for years, and seen first hand. The low average wage at zoological facilities has been damaging their ability to hire and retain skilled staff for as long as I’ve been involved in the industry. I know so many zookeepers who still have roommates into their 30’s, or work multiple jobs, just to be able to make ends meet.
There’s a mythology about zookeeping jobs, a narrative that seeps into the field and actively exploits people’s passion for the job: it tells people that they’re so lucky to be able to work with these rare and cool animals; that they’re greedy and ungrateful when they ask for more compensation because they’re privileged to get to have the job at all. It says that most people would give anything to have these opportunities, so current zookeepers are interchangable and easily replaceable. Ask for too much? Push for a living wage? There’s always someone willing to take your spot. Not all facilities perpetuate this mentality - some places do treat their staff well without intentionally manipulating them to stay them in unsustainable jobs, and there can be legitimate financial reasons that limit staff compensation (mostly at smaller facilities, afaik) - but it’s a reality in the field.
For a long time, this type of mentality towards staff was sustainable. There really were always more people wanting to work in the field. But now, after three years of pandemic stressors and inflation, it’s starting to be a problem. A lot of staff left during the last few years, and facilities are having a really hard time hiring people and retaining them for any duration. I think a large part of that is low compensation rates. People are prioritizing long-term financial stability and recognizing when their passion is being exploited.
When I first started on tumblr back in 2011, there was a whole group of us within the United States who were baby zookeepers or volunteering as industry hopefuls. We all became friends, and I’ve stayed in touch with, or at least aware of, most of them as their careers progressed. Of the 10-15 or so people in that cohort? I can think of three who are still employed in the zoo industry. Everyone else has moved on into other fields - often with great grief over the loss - because of the extreme emotional labor, the physical exhaustion, and the lack of appropriate compensation.
But I guess that annual pizza party, being featured on social media, and maybe getting additional snacks all week makes up for it all?
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wake-up-lieutenant · 1 year ago
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mod tutorial: Connor's android hands
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some info: the visibility of Connor's android hands is controlled by "invokes", which can affect textures and certain submeshes and when/if they appear. some other notable uses include Connor's open collar and lack of tie vs closed collar with tie, and bullet wounds and blood that appear dynamically.
Step 1: Accessing the Lua bytecode
you can do this by using the texture tool from deadray. in the tool, under "Catalog", search for Connor. you will see multiple entries, but "CONNOR_INT02" is the Connor's most frequently used game model, so i'll use that one as an example.
select CONNOR_INT02, and click "Enable Editing".
(explanation: the texture tool decompresses the model's data and appends the more easily edited data to one of the game files, .d26.)
once you've enabled editing on the model, open up the .d26 file from the Detroit: Become Human folder in a hex editor such as HxD or 010.
you will be greeted with something like this:
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search for (Ctrl+F, case sensitive) the text "LuaQ". if you find this string near the text CONNOR_INT02, you're in the right place.
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Step 2: Finding the invokes
once you scroll down a bit, you'll find a lot of strings that "HIDE" or "SHOW" things, or turn things "ON" or "OFF".
for Connor's android hands, we are looking for "Evt_RETRACT_SKINHAND_LEFT_OFF" and "Evt_RETRACT_SKINHAND_RIGHT_OFF". Change the bytes 46 46 (the FF in OFF) to 4E 00 (N and a null character, resulting in ON). Repeatedly turn all the instances of OFF to ON in each occurrence of the RETRACT_SKINHAND phrases until you reach the end (signaled by the text MESHDATA).
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make sure you have a clean backup of .d26 and .idx for uninstallation. save the new .d26, and place it in the DBH folder after you've moved the old one to a different location like your desktop.
Step 3: Removing the synth skin
open the .idx file (located in the same folder as .d26) in your hex editor. search for the hex-values 00 00 08 B5 00 00 00 01 00 00 7B 88. change the following four bytes (which are 22 1A 40 00) to 99 99 99 99. save it and replace the unedited .idx, like with .d26.
Start up the game!
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the method explained in steps 1 and 2 of opening a model catalog, editing OFF to ON or HIDE to SHOW can work with a lot of other stuff.
for example, you can make Connor's android hands glow:
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or give him a lot of bullet wounds, like i did in this post.
you can also have Kara showing up in A New Home covered in blood. or have Markus be literally on fire during the entirety of Crossroads. the possibilities are endless.
happy modding!
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death-tinkerer · 1 year ago
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We are hosting a sale for our Drawings! From sketches to renders! No slots, No waiting list, No hassle!
As a reminder! All prices are estimates! Heavier detailwork will always result in a high price depending on how much more detailwork there is to do!
ID in image and below the cut!
ID: Image is a commissions sale page for Kinship's drawings. At the top left is a rainbow title that says "Kinship's Commissions" with text underneath reading "All drawings are 50% off! Sketch, Lined, and Rendered! Sale Ends Sept 3rd!" overlayed onto a light greyscaled Screen Asset.
The bottom left is a currently single headed hydra fursona that has a big grin and is waving with their left hand. They have 3 sets of horns, short curly blond hair, a small blond soul patch on their chin, and pale purple-ish blue skin. Their wings and tails are mostly off screen.
To the right top to bottom, is the examples for Bust to Full Body drawings! There are 3 rows each with the original prices slashed out with a red line and the new prices right below each price. Top row are sketches of UWUMachina (No Mech, Our OC) and Hand Of The King (Dead Cells) with the prices listed between them, the new prices being 15USD to 30USD. Second row is the same character pair but now lined and colored with prices at 25USD to 75USD. The final row is the pair now fully rendered without backgrounds, priced at 32.5USD to 75USD. Below the rows is a double sided arrowed line that is labeled "Bust" to the left and "Full Body" to the right in all caps. Right behind the line and rendered examples is is a light greyscaled Desk Table Asset.
The background is a black and grey variant of an original and Undertale styled Battle Background. End of ID.
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warsublime · 13 days ago
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Open Source Note Taking
I know all of you have followed me for the horny posts about sexual violence but I have decided to post some recommendations for open source tools each Friday to promote my other insidious agenda of increased privacy, security, and independence from for-profit companies.
A lot of you here probably like to journal and take notes so I decided to start with some dedicated note taking apps. Of course you can also take notes in LibreOffice and Cryptpad, but those are more general office solutions similar to Microsoft Office or Google Docs.
Freeplane
For most of my my personal note-taking right now I like to use Freeplane. It's free and open source (hence the name), runs on pretty much every desktop, and provides a solid note taking environment. Notes are represented as graphs (typically trees) which can contain cells which have arbitrary data. These cells can be manipulated with a built-in scripting language which allows you to use it like a spreadsheet in addition to using to store notes. Nodes can be folded as well, and you can make decision trees, flowcharts, etc. very easily.
The interface may look somewhat intimidating since it's not just a regular note taking app, and many users take a mind-mapping approach, but you can just imagine it as a nested tree with the nodes closer to the root being broader concepts than the leaves.
Joplin
Joplin is a markdown based tool for note taking, though it provides a WYSIWYG style editor, intra-notebook links, the ability to store templates, to-do lists, and a few more advanced features. It has an android and iOS app as well. If you want to sync your notes between devices you can self-host a server, use some sort of file sharing tool (like KDE Connect), or pay for their service.
I no longer use it (having since moved to Freeplane, KDE PIM, and SQL), but it's a good program and it might be good for your problems since everyone has different needs.
KDE PIM (KOrganiser or Merkuro)
If you use KDE already, KDE has a PIM suite which allows you to create tasks, events, and schedule things. You can use these to take journal entries which can show up in any calendar you share CalDAV info with (which means that you can link most calendar services to it). It can also be used to share when you are free if you like to schedule meetings. I personally use it for my own daily journaling and task management.
Just Plain Markdown
You can also store things in just plain old markdown files (org mode in emacs or just regular .md
files). Many people swear by this and there are some compelling benefits (near universal compatibility with any text editor as well as a very simple interface for extending it). For this you don't really need any specialized tools, just a text editor of your choosing, ideally with some highlighting for markdown. Nearly every text editor has it, so there's not much to say there.
SQL Databases
This is a niche solution, but I am going to mention it anyways since it took me years to actually try it out despite knowing SQL since no one else mentioned it. If you know SQL just using straight up SQL with a SQL database management tool is actually really good. I have done it (and do it) since for some tasks like storing recipes the added structure is actually quite useful. (and you can do complex queries on the data as well) Essentially you just break your notes into different types (possibly even thinking about how to normalize your knowledge representation, though there's a lot of bikeshedding that way) and then turn those types into tables.
Postgresql is my preferred option simply because I use it at work (and let's face it, if you use SQL you probably do to). However, if you aren't already experienced with SQL it isn't something I would recommend. Though I would recommend learning SQL to everyone, since databases have a similar set of capabilities as spreadsheets but are even more powerful and useful.
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theresattrpgforthat · 1 year ago
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Thanks so much for doing all this, I love what you do for enjoyers of ttrpgs!!
What I'm looking for is epistolary or long-distance, asynchronous games for multiple players. I know you've done lists of 2-player games that people can play in their own time (writing letters or journal entries back and forth, stating your actions in a message then waiting for the other player, etc) but I was wondering if there were any I could play with 3 or more players with different timezones & schedules at once.
Genre and playstyle are flexible, we love trying new mechanics! I've struggled to find games to fit this myself, so I hope you can have a little more luck. You're awesome for taking these requests and finding so many different games for people!
THEME: Asynch & Epistolary for 3 or More.
Hello friend! First of all, I’m going to send you to my Epistolary (Part 3) post because that was specifically for 3 or more players, as well as my first epistolary post because there were a number there that could also be played with a number of people.
But don't worry, there's more!
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Angels of the Railway Stations, by Speak the Sky.
There’s only so much you can do alone, but you’re not alone. There’s only so much that can be done with any one meeting, but life is more than one meeting. As you go through the stages of Arrival, Stopover, and Departure, take notes of everything in the form of a letter to be sent on with the train when it leaves the station. These letters should give your fellow angels more context to help the traveller in need along the way. They’re also your only way to communicate with your colleagues and comrades.
Angels of the Railway Stations is an epistolary game for 2+ players in which you play a liminal community of lonely angels. Help lonely travellers in a world undergoing a great upheaval, then write about what you see and do to pass it on to the next angel down the line.
All of the rules for this game can fit on one page, and require you to rely on other players to determine what each of your passengers need and help them get to where they need to go - on time. Angels of the Railway Station references a game called Black Engines, which does not actually exist, which means that many parts of this game will require your play group to fill in the blanks. That being said, I think Angels of the Railway Station has plenty of potential when it comes to telling emotional stories.
Intersecting Orbits, by Ell Schulman.
For as long as there have been Orbiters, there has been the Interference. Spikes in data that have no business being there, garbled words, ghosts in the machinery. Few people believe truly in the existence of the Interference as an entity.The Interference does not care what they believe.
The planet below is alive. There are deep oceans and high mountains and biomes we do not have names for. There are plants and animals that do not conform to systems we know.
There are people who look up at the stars and wonder who else is out there.There is so much to explore. 
Intersecting Orbits is a game for three players, two of whom play Orbiters sending messages back and forth and one of whom plays the Interference who intercepts those messages and removes words from them. 
Using a deck of cards, the two Orbiters will try to communicate to each-other about something that is going on. Meanwhile, the Interference uses 2d6 to determine how many words of the message they can remove. You can probably use this method either by sending letters to each-other, or by writing e-mails or sending texts, so I think this game is definitely flexible in terms of how quickly you want to send messages to each-other, and how long you want the game to run.
Chronicle, by a.fell.
The world is coming to an end. It has been foretold, and so it shall be. We cannot stop it; we only wait, and observe, and recall.
This is a game to create a chronicle of a world, and to find the world again in the last seconds of its life. The game is different depending on which path you choose to take.
You will not play together. You might not play at the same time, or in the same place. You might not even know each other before you play this game.
When you play The Chronicler, you will play alone, across time, across worlds. There is foretelling that an end is coming. You are here to ensure that your life, your people, and your world, survive. The Witnesses will find your artifacts an unknowable amount of time later. They will observe, they will wonder, they will remember their own lives, and they will know you. The world they know is empty, and soon they, too, will be gone. But they will carry these moments with them.
Chronicle uses a tarot deck (or something similar) as an oracle, and requires some form of map for the Chronicler to add to. The Chronicler will draw from this deck to create the events, artifacts and messages from this world. Most of the Chronicler’s work is done by the time the Witnesses come into play, who will travel across the map, pick up artifacts left behind by the Chronicler, and use their own oracle decks to recall personal memories. Eventually, a cataclysm will fall, and the game will end.
Leaving Cambridge, by Nora Katz.
You were together once, a lifetime ago, in a place called Cambridge. It was a place you held dear—a place that you called home, even if just for a moment. But something strange or sinister happened, and now you are all gone, dispersed across countries, continents, and maybe even worlds. There are stories untold and things unsaid. This is your chance to say them. 
“Leaving Cambridge” is an intimate, asynchronous storytelling game that takes place through letters exchanged between a group of people who have parted ways. Over the course of a real-life calendar year, a group of players write letters to each other, piecing together what happened to them, trying to reconcile their checkered pasts with their current realities. As the letters arrive, this group of people will come to understand each other, and themselves, with more clarity—and, most likely, more questions. 
Leaving Cambridge is a setting-agnostic game, so you can set it at any time period and any technology level, as long as it is possible that all of the players at some point went to Cambridge together.. What remains true is that you were once friends, but you have since grown apart. You will draw from a deck of cards, with red cards reflecting memories you share and black cards representing your emotions. Writing will happen over four seasons, with an inciting reason for you to get back in touch with each-other, and generative prompts that encourage your characters to reveal pieces of themselves the longer that they write.
I’d Also Recommend…
When I Lived Here, by a grumpy little critter.
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copwef · 1 year ago
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Undertale Alphys theory
HOLY CRAP I JUST REALIZED SOMETHING!!!
Everyone always points to the code in undertale for evidence about gaster.
(ex: the placeholder quote that directly describes the mystery man sprite)
But to my knowledge NO ONE and I mean
No one
To my knowledge ever references one well known main undertale character who also has a message in the code of undertale.
Alphys....
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At the bottom of this screenshot there is a message that you see if you attempt to look in undertales files to find out who alphys crush is...
Not a lot of people mention this quote and when they do they write it off as a joke.
BUT THINK ABOUT THE WHAT THIS QUOTE IMPLIES!!
The text says "WHO I HAVE A CRUSH ON" meaning it is confirmed that Alphys is the one writing this message.
To my knowledge their is no other MAIN characters leaving messages in undertales code besides Alphys and gaster.
(and possible Chara but I may be thinking about something found in deltarunes code and I don't think toby fox's message about spoilers has any lore implications)
However entry 17 is only a part of a conversation that Gaster was having while talking to Two other people. It is not gaster directly acknowledging the player like he does in deltarune.
ALPHYS IS TALKING DIRECTLY TO THE PLAYER/DATA MINER LOOKING IN UNDERTALES CODE!
The only other person to directly talk to the player is Chara in the genocide route. Which implies Alphys knows quite a lot more than we thought she did.
It also strengthens the theory that she may have something to do with Gaster. And it is commonly assumed that Gaster has a connection with sans in some way.
AND WE KNOW FOR A FACT ALPHYS AND SANS ARE CONNECTED!
Sans has a quantum physics book and both he and papyrus have weird abilities/knowledge....
Alphys is a science and is capable of somehow leaving messages in undertales code
"what do you two think"
"You two"...
Alphys and sans...
With this new information to consider alphys and sans are truly the most qualified candidates.
Maybe this means alphys will have a Massive role in a future chapter of deltarune.
Time will tell....
If you have any information to bring to the table to support or debunk this theory, please do leave a comment or reblog. If I find something else I'll make an update post.
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drdemonprince · 8 months ago
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This is prompted by your most recent substack about fame, because my point is extremely tangential, I'm putting it here.
It's interesting to have seen the internet go through many stages. From the newsgroups/BBS era, to internet forums, to blogs, to social media, and how the respective environments shaped things.
In the early days, it's very much a group thing, some people became Big Name posters, pseudonymous, but still a group thing. The blog era was more personal, but still something made by someone who's just a person, even if not literally pseudonymous. Also, still text based, a lot of it even often. Social media changed that, with it's focus on follower counts on one hand and to snippets of text (twitter) or images (insta), and even though it's social media-ness is debatable, video (insta, youtube). The semi-anonymous nature however, was completely lost by now.
The doing it because you enjoyed it, or whatever, also recedes into the background because this is where monetization really takes off. The deleterious effects of the interaction between monetization and follower counts (notability) need no introduction, but painting with broad strokes, make something appeal as broad as possible deepens the flattening effect a medium like video already has, the visual aspects often being more important than the messages. It also has a much higher barrier to entry. Spinning up your own blog is cheap, text takes only a tiny amount data. Video is not. It's expensive to make (especially if you want slick videos), expensive to serve, so it's predisposed to big, single platforms that can leverage economies of scale.
The natural result is that you have a few people with big audiences, instead of many people with small audiences. If audiences is even the right word for that. If I'm talking about say, some TV show on my blog, and someone responds, it's a fairly equal conversation. More between peers, of sorts, just two people talking about something they share. As opposed to a Youtuber who makes a video about it with 100,000s of viewers. Because there are so many fewer voices, you lose the breadth of conversation too, narrowing to a small range of popular topics, and the distinction between You, and You as Your Brand gets eroded.
It's kinda notable in the autism sphere. Blogs where people talk about their experiences, how they dealt or didn't deal with things, have fallen off. Twitter came and went, and now there's Youtube and insta, where everything gets simplified down to a few slides or a 10 minute video about only the most basic aspects. Which is just... sad. I wouldn't have known that autistic burnout is a Thing many people struggle with if not for a blog post a friend came across and shared one day.
There was a comment from someone, a while ago, about how they used to have ASMR videos on, until they were able to get out into nature, and their desire for those videos completely disappeared. We're all very deprived. Of social contact, foremost. The pandemic poured gasoline on an already smoldering fire I feel. Latching onto someone 'famous' in a surrogate of social contact & context, like that person with their ASMR videos, feels like an understandable (though not good) outcome of that, which brings with it very regrettable excesses.
I think this is all pretty much a correct analysis, thank you! Though I would qualify that we have shifted away from the period of the Youtube mega content creator a social media ecosystem of intimate-seeming connections with smaller influencers, these days. Think of your Twitch streamers with a dedicated base of like 50-200 viewers per stream (and a Discord and a Patreon that supports them), the fitness Instagrams that sell meal plans online, the tarot witches and activist influencers offering one on one sessions, etc. Those communities can be more niche, but they still offer the illusion of a connection -- and if anything, that illusion is more strong because the creator is a "micro" famous person, and can take time to interact closely with fans here and there. We might already be heading out of that period of social media, though, especially with the disintegration of Twitter and the slow death of Meta's apps, too. I don't know what comes next but I hope we are due for a reappraisal of all of this, and the norms surrounding it.
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basilone · 1 year ago
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I want to hear your thoughts on fandom and the recent influx of the term content creation!
Well, anon, you are in luck! (Or not, depending on your definition of luck. 😉) I just so happen to have many Thoughts & Opinions™ about this. I will get wordy, this will get lengthy, and I will be social and put most of my thoughts under a readmore cut.
I personally try to avoid the terms ‘content’ and ‘content creation’ when talking about fandom works and a fandom’s creative pursuits nowadays. Occasionally, sure, it happens that it slips out anyway – it’s a term we’re all really used to using! – but I want to be as mindful about its use as possible. This is a personal decision on my account and I won’t get uppity about other people’s use of these terms, though.
But, Killy, you might say... why would you avoid using these terms? For me, here’s why:
Content is not synonymous with art;
Content creation indicates something different than art creation;
Fandom should not be subject to consumerism;
Fandom is about connection.
If all a fandom puts out is classified as content, that fandom is going to die.
Yeah. I know. Melodramatic much? I’m on my fainting couch here, folks. 😂 But let’s dig in, shall we?
You know, maybe it’s just the archivist in me that balks at the term ‘content’. Content is a data entry field in the archival system we use at my real-life job: literally speaking, this data entry field is where we put a brief summary of the document attached to that specific archival file. It contains information that tells you the key takeaways of what the document is about, but it will not contain the full text of the document itself. Content is one of the points of access for our archival search: I know what I’m looking for, so I put a few keywords into our search and it pulls up the relevant file. But what do I need, really need, in my line of work? It’s the document itself, not the data entry field. The document tells me the whole story that I need to be able to truly do my job well. The content-field is a cliffnotes edition of that story.
It’s the same way with the art we create in fandom. I’m gonna take myself as an example here, because I create a fair bit! (Shocking, I know. Local Tumblr cryptid sighting, more at 11. 😎) I spend hours writing fic. I spend hours sorting through screencaps before screeching at Photoshop for a lengthy amount of time. I spend days pouring over quotes, books, documents, photographs, tutorials, and other things that will help me create something cool. I apply color theory, art framing/perspective, narrative focus, and many other theories and techniques to my writing and my giffing. If I were to put my finished work or any of my WIPs in that same archive system, it would be the document within the archival file. The tags I use on my posts? Those are markers similar to the content-field. They tell you who my gifset depicts and from which show it is. They tell you which OC of mine my fic is about. My work contains these things I tagged.
But my creative work is not content itself.
Content is marketable, easy access, blurb-y stuff. Content is something you absorb within one minute flat. Content is the highlight reel. It’s what fills a page, something you’ll scroll past in a heartbeat, something that barely stands out in a long long long list of stuff. Content is what you consume on a lazy Sunday afternoon without ever being forced to read lengthy pieces, take in the details of what you see, pause mid-scroll to ponder the meaning of life, whatever else have you. Create content and you create a flash in the pan, a quick laugh maybe, before it fizzles back out again. Create content and it’s here today and gone tomorrow without anyone mourning its absence for too long.
Art should last longer than that, don’t you think? 😉
So when I see people put a fic request in an askbox and it’s phrased like “Speirs x spy!reader fluff” and that very same request makes its way into about ten more askboxes before the fandom starts comparing asks? I might be inclined to classify us all as slot machines. Put an ask in and out rolls a fic. Who cares which slot machine it came from? As long as you’ve got your painstakingly crafted fics that you consume the same way you do actual content, right? We, its writers, are just lucky if we get a pat of acknowledgement on our little slot machine head for our troubles, aren’t we?
When I see an overly detailed summary of what sounds like a full-fledged fic in an askbox and the demand is “write this for me”, I recoil from the screen and go “child, who the hell birthed you, were you raised in a barn?” out loud. If you can tell a story in the space of an askbox, consider asking for help to let that story – a story you own, a story that is more yours that it could ever be mine – grow into what it has the potential to be.
When I see fics and gifsets and other creations get likes but not reblogs, I mutter something about the state of fandom economy these days. We exist in a little fandom bubble. Our bubble can’t expand or blow from place to place without a little help from our friends. And you’re my friends, right? I know the follow-button says follow, guys, believe me, I’m not that far gone, but for me ‘follow’ means ‘friend’. 💚 You’re my buddy now. Suck it up. We’ll share a can of peaches. 🍑
When I see fics and other creations get reblogged without tags or comments attached, I die a little on the inside. I feel like a little Victorian orphan child going “please, reblogger, a little penny of thought for its creator, if it pleases?”. I feel like commentless and/or tagless reblogging is giving me nothing, nothing at all, about who you are.
And I want to get to know you! I want to know who’s in my notes. I want to know who’s scrambling through my MotA gifsets like a fat little raccoon inhaling its third helping of a box of jelly-filled donuts. I want to know who is adopting which character and why. I want to know that it’s your birthday, or that you had a bad day and needed a pick-me-up, or that you are locked in an Ikea at three in the morning reading my blog by the bright lights of countless Solhetta bulbs. I want to know that you love my OC Darlene but that you ain’t sure what the hell my OC Lottie’s got to do with anything. I want to know what tickles you – a turn of phrase I used, a color in a gifset, a little detail I captured that made me go !!!!!! on the inside while I was creating too – and I want to know what moves you.
What reaches into the soil of your being and nourishes you enough to blossom into whichever lovely self you can grow to be? What is precious to you? What comforts you in the dark nights of your soul, when all light feels like it’s faded out? What do you love, truly love? What feeling and thought and idea and love love LOVE do you consume – truly consume, head to tail, no takebacks – and what are you consumed by in turn?
Let me connect with you. Let me know the little internet scraps of you that tell me you’re a DeMarco girlie, or that you’re here for Hoosier only, or that you’re as feral and batty about Speirs as I am, or that you actually really can’t stand the one dude everyone else raves about. Let me know that you like angsty quotes on gifsets – feel free to yell at me for making you schedule an impromptu therapy session – or let me know you saw what I did in my fic there and you’ll be demanding compensation from me while you lie down and wail about it. Let me know you’re very into those lovely blues on a gifset (I know, SO good, right??) or that you are side-eyeing me because that close-up of your fave turned you into a little puddle.
Let me know what moves you, because I created these things with love. I created them because they moved me, too. I created them because I have a story to tell, somehow. I created them because the whole world is a string of stories and I want to pass the heart of them on to you. I created them not because I want to jump on a hypetrain that races past all the episodes and all the alternate universes and all the stories without stopping, but because I want to soak up the sun and point at something and tell you “look, isn’t this beautiful?”. I created them not because I am looking for a quick fix or a distraction or an escape, but because I want to give you something that nourishes you as it has nourished me.
That’s so much more than that quick flash in the pan, yeah? That’s so much more than what content could ever hope to be. That’s something that lasts beyond the clicks and gives you an ever-expanding horizon that leaves you wondering just what in the world is next.
Let me repeat point five: if all a fandom puts out is classified as content, that fandom is going to die. Because content doesn’t sustain you. Connection does. And connection? That happens with meaningful interaction. That happens when you stop getting followers and start getting friends. That happens when you treat all forms of art as something unique that can be precious to someone, rather than something to like today and forget about tomorrow.
Can I do a lil mic drop? Yeah. I think I’m gonna. Just this once. 🎤
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