#*Fae
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@sonicthehonic
A while back my pharmacist saw my deadname on my profile and accidentially called it out, he corrected and deleted my deadname from the system so only my preferred name shows up now. There was a crowd of people behind me, so as he hands over the pills he apologized, in equal tone and volume as when he called my deadname and lied saying it's been a long day and he didn't mean to call out -his own- name. I quietly told him it was fine and he didn't need to do that for my sake.
His response: "No, it's my name now."
I went to the pharmacist yesterday, his nametag is my deadname. He informed me he's immigrating and in the process he's changed his first name to my deadname to have an English sounding name. That's why he's now able to get a reprint of his nametag to be my deadname. And repeated, with the intense seriousness of someone who is going to die on this hill: "It's mine now. Not yours. I'm taking." His tone indicated that decision is final.
Bro literally deadnamed me once, and has committed to flat out stealing my deadname. It's his now. Legally. Officially. I over heard his co-workers call him by the name.
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Another variation of the character concept art for Jinn with a mini spoiler background 😉
#dark fantasy#gay characters#lgbt fantasy#human x monster#monster lover#monster fucker#moth fairy#monster kink#monster romance#mothcore#moth#fae folk#fae#cottagecore#fairy court#fairy art#fairy love#fairy aesthetic#eldrich monster#eldrich horror#eldrichcore#cosmic horror#cosmic#tentacle monster#cursed prince#romantasy
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Prompt 139
Geralt has noticed some... Things... About his traveling companion, Jaskier. Troublesome things. Like how he's almost certainly of faeblood. It's just little things he does or says or is that make Geralt's imaginary radar go off. He never uses iron utensils, He is truthful to a fault, He's mischievous and lustful, He never breaks a promise, not in an honorable way, but almost in a way as if fate is forcing his body to complete whatever he promised, no matter what. He's also gorgeous. Even in times when the road should've worn him down. Where there should be dust or grime, Jaskier somehow still shines like a freshly polished jewel. And don't even get Geralt started on the impossibility of Jaskier's freakishly vibrant blue eyes. That is NOT human! There are always wildflowers when Jaskier walks in the woods, even sometimes when they are out of season. Trees seem to bend toward him, always making a cover for the rain to keep him dry. When he went swimming, Geralt swears the water looks cleaner afterward. One time Geralt got tired of human-safe food, and decided to cook their dinner that night differently. He cooked one serving all the way, safe for humans, and one only a little, still nice and raw, unsafe for humans. And yet Geralt came back from feeding Roach to find Jaskier happily chowing down on the raw one. Geralt went to warn him, but stopped. Could Jaskier really not tell the difference? Surely the texture and taste was different... And then Jaskier was done. Geralt waited a few days, just sure Jaskier would fall ill, as humans usually did when eating food Geralt has learned is unsafe for them, but Jaskier didn't fall ill. In fact, he seemed healthier than ever. Which could only mean he isn't human. When Geralt talks to Jaskier and hints about knowing however, Jaskier doesn't seem to realize. Which means he must not even know. Geralt paces around camp. How is he to break the news to Jaskier that Jaskier has fae in his blood? Perhaps his mother cheated, perhaps one of his parents were a changeling, perhaps a grandparent wasn't what they said they were, perhaps he, himself, is a changeling... Jaskier returns from a bathroom break and cocks an eyebrow at his witcher pacing around camp like a restless animal. "Geralt? Darling, what are y-" "Jaskier, you're fae." Geralt blurts. Fuck. That is not how he wanted to break the news to poor Jaskier. Jaskier is standing there, face paling, eyes wide, breath coming in short rasps. It's difficult news to deliver, and Geralt did it insensitively. Jaskier seems to be panicking. Geralt will help him, will comfort him. Fae or not, that's his Jaskier. Jaskier is freaking the FUCK out. Geralt found out he's fae! Fuckfuckfuck! He thought he was so good at hiding it! Sure, there were a few slipups here and there, as there is with any big secret, but he really thought Geralt was none the wiser! He should've known the monsterhunter would recognize a monster when he saw one. Now Jaskier must decide if he'll die by Geralt's hand, or try to outrun the witcher, as surely no man wants to be companions with a member of the trickster faefolk.
#geraskier#geralt x jaskier#geralt x dandelion#the witcher#geralt loves his bard!#fanfiction prompts#witcher fanfiction#writing prompts#requited unrequited love#friends to lovers#fae#fae jaskier#fae dandelion#faefolk#feyfolk#fairfolk#fey#witcher alternate universe#alternate universe#inhuman jaskier#nonhuman jaskier#creature jaskier#insecure jaskier#Tender Geralt#Soft Geralt#Loving Geralt#Angst and tenderness#Angst and somftness#angst with a happy ending#angst with comfort
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It was either the fae or the Eldritch horrors giving you a free trial of their power.
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Just a 1900+ year-old High Fae trying to teach a younger, 600+ year-old new High Fae, how to navigate his emotions and feelings, rediscover himself, and most importantly, his abilities.
Or: Aelar is amused, Vaelren is in "no talk to me I angy" mood (he's overwhelmed and sensitive to everything), and thinks Lucian's domain stinks of death.
... And you bet Aelar is going to roast Lucian once he's done with Vaelren for the day.
Thank you all CC creators. ♡
#last post for today#rekindle crumbs#my oc#oc#oc: aelar#oc: vaelren#hybrid fae#fae#vampire#the sims 4#sims 4#ts4#life and death#ravenwood
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Ugh, thinking about that one legend about the human who fell in love with a fae who bore him away to her realm where they lived happily until he began to miss his mortal family and friends so his faerie lover gave him her horse so he could return for a visit but warned him not to get off the horse or he would die, and when he got back to the mortal realm he realized with horror that hundreds of years had passed and everyone he knew and loved were long dead and in his grief he forgot his lovers warning and climbed off the horse and as soon as his feet hit the ground all his years returned to him and he fell dead in an instant. Ughhhhhh😭
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✨️��✨️🦋✨️🦋✨️
Takako Ugachi: 'Quatre Saisons' (2020)
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weird request, but... lotus from warframe?
i made lotus from warframe in dress to impress
thanks for the request!
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Did you come up with more Changling the lost AU concepts for Misfits in Toyland
I have!
"Krampus" and "Santa Claus" are largely the same. They are a pair of True Fae (Gentry) with an interest in humanity. He Who Gives and He Who Takes. He Who Rewards and He Who Punishes. They are shadowbound to each other and share titles such as 'Hold Nickar', 'Joulupukki', and 'Toymaker'. They have multiple titles and forms. They are immortal, mighty, and remorseless inhabitants of the Icy Vastness region of Arcadia (Faerie).
The biggest difference is that Krampus makes fetches of his victims - fae-constructed replicas/duplicates of human beings left behind to take an abductee’s place.
#misfits in toyland#changeling the lost#ask#my art#krampus#santa claus#true fae#fae#faerie#yule#christmas#winter#ctl#misfits the lost
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Changeling Player Character Rules in Eureka: Investigative Urban Fantasy
Eureka has six playable "monster" types, and about ten total supernatural character options all together. Each supernatural trait is taken basically as if it is a normal trait like the ones you have been seeing us post. You cannot give a character more than one supernatural trait--and from what you are about to read, you probably wouldn't want to. Playing monsters is recommended for "advanced" players only, people who like a lot of "crunch" in their games, as require you to keep track of a lot more mechanics than playing a normal human.
Here is the Changeling Trait. Changelings aren't actually classified as Monsters, they're classified as "Misc. Supernatural," but even then their mechanics can be crunchy. This is going under a Read More because it's long as hell but we really hope that you will check it out and comment. This is, like, the whole entire ruleset for playing a changeling in Eureka.
Changeling
In some cases, fairies will steal away, or trade for, a human child, replacing them with a child of their own. Almost always, the fairy child left in their place will be an unwanted child, one the fairies consider weak, sickly, or strange by fairy standards, and this character is an example. Alternatively, this character may be the direct offspring or descendant of matrimony between human and fairy, or just a fairy that came out a bit different.[1]
[1 off to the side in the final formatting] Whatever their origin, changelings will find themselves on the receiving end of crueler ridicule and pranks from “proper” fairies, should they ever actually encounter them.
Unless they’re told by a parent, a changeling will not know they are a changeling, nor know anything of fairies at all, and will most likely think of themselves in the same way a mage would.[1]
[1. Off to the side in the final formatting] Unwitting human parents of a changeling often struggle to come to terms with the child that has been thrust upon them, even without knowing the truth of the matter.
Mage Power or Curse
Choose one of the following options:
Option 1: Mage Power
When not debilitated by iron, the changeling has a single Mage Power. Choose one Mage Power.
Option 2: Curse
When not debilitated by iron, a changeling can place a terrible curse[1] on an unsuspecting victim that is within their sight,[3] which makes the target appear to suddenly feel extremely feeble and ill. target suddenly feel extremely feeble and ill.[2] If time is measured in Turns, this will take one Action. The target will have a -2 modifier applied to all Skill rolls for 1D6 days.
[1. Off to the side in the final formatting] No really, it’s a terrible curse, no technique at all.
[2. Off to the side in the final formatting] Symptoms include shortness of breath, nausea, fatigue, muscle weakness, loss of appetite, excessive sweating, dizziness, and a sense of impending doom. However, no medical doctor will be able to diagnose exactly what is causing the problem.
[3 off to the side in the final formatting] One reason that these changelings are rejected from fairy society is that they have no sense of or regard for its rules.
Glamor (Changeling)
When not debilitated by iron, add +1 Base to all of a changeling’s Intrapersonal Skills except Social Cues and Threaten.
Weather Affect (Changeling)
When not debilitated by iron, changelings can exert very minor influence over the weather in a localized region of about a mile radius around them for the duration of a Scene. They could not turn a hurricane into a sunny day, but they could turn a storm into a drizzle, a drizzle into a cloudy day (or vice versa). They could raise or lower the temperature by about ten degrees Fahrenheit, cause the fog to thicken or dissipate, part the clouds to allow sunlight or moonlight through, or help block it out, etc. This takes one Action if time is measured in Turns.
With use of a Eureka! Point, the changeling can change the weather much more drastically, such as summoning a violent rainstorm out of nowhere, initiating a snap freeze or sudden thaw, or parting the clouds during a hurricane. However, when this ability is used, roll a D6. On a 6, the power will have the opposite of the intended effect, such as trying to make it warmer actually makes it colder.
With use of a Eureka! Point,[1] a changeling can extend the duration of the weather change to last for the whole day, and one day per Eureka! Point after.
[1 off to the side in the final formatting] This is a separate Eureka! Point usage from the above option of making the weather change more drastically, though they can be combined to make the drastically changed weather last longer.
Poltergeist Activity (Changeling)
When not debilitated by iron, changelings have the ability to exert “poltergeist activity” in their general vicinity, such as within their line of sight or the building[1] they are in. This ability essentially causes chaos and unexplainable accidents. Equipment malfunctions, food mysteriously spoils, objects fall over or off shelves, people trip and drop things, unidentifiable banging may be heard, etc. This counts as an Action if time is measured in Turns.
[1 off to the side in the final formatting] The wing or floor of the building they are in, if it is an exceptionally large building.
For each use of this ability, the Narrator rolls 3 hidden D6s. For each 5 or above, something advantageous to the changeling will happen, and for each 4 or below, something disadvantageous or at best unhelpful to the changeling will happen. When deciding what happens, use the same logic as Woo Rolls. Whatever is the most obvious thing to happen happens.[1][2]
[1 off to the side in the final formatting] Beware, use of this ability can have catastrophic consequences in places where people’s lives rely on the proper functioning of sensitive equipment or strict safety regulations, such as hospitals or construction sites.
[2 off to the side in the final formatting] Note that when changelings use this ability, it is more likely to result in unexpected consequences than when done by a “proper” fairy.
Misc. Fairy Features
Every changeling has zero or more of the following features.
Pointed Ears
+2 Contextual bonus to Senses rolls involving hearing.[1]
[1. Off to the side in the final formatting] In rare cases, these ears are articulate, and their position may betray a changeling’s mood.
Antlers/Horns
The changeling takes half damage from bludgeoning weapons.
Irregularly Shaped Pupils
The changeling has a +1 Contextual bonus to Reflexes and Visual Calculus.
Tapetum Lucidum
The changeling’s eyes will reflect light and appear to shine in darkness. They are not affected by low-light conditions, unless the environment is completely lightless.
Unusual Number of Teeth
The changeling has an unusual number of teeth.
Marked Skin
The changeling has elaborate markings across at least a third of the surface area of their entire body, which could be passed off as regular tattoos to the untrained eye. Add +1 to all Composure rolls made by the changeling for non-skill supernatural ability usage.
Outcast
Changelings have -1 to Social Cues. Regardless of how charming they can be once you get to know them, in youth they exhibit strange mannerisms which tend to draw a lot of social scrutiny, and will often be withdrawn somewhat from their peers at younger ages.
Weakness to Iron
Iron, and alloys of iron, will irritate a changeling’s skin on contact, often causing an itchy rash.
Iron, but not steel or other alloys, will also render a changeling powerless so long as it is in physical contact with their body, giving them a -1 to all rolls, and debilitating them. This will not undo any curses that are currently in effect.
Unstable Powers
When a changeling reaches 0 Composure, some power will flare uncontrollably, sometimes even a power they didn’t even know they had, and do not know how to replicate. When this happens, the Narrator rolls a hidden 3D12 for the effect and does not inform the changeling’s player of the result. They and the changeling will have to figure that out for themselves.
This table references the fairy rules and it is suggested but not required that the player of a changeling not read the relevant fairy rules so they can be just as confused as their investigator when these things happen. They may even elect to not read the table at all.
If any of the following effects fail to come to be before the changeling is restored to 1 or more Composure, they will not take effect. However, if they do come to pass, restoring the changeling to 1 or more Composure will not automatically reverse the effects.[1]
[1. Off to the side in the final formatting] For example, if the result is that the changeling will accidentally steal the name of the next person whose name they speak, but they don’t speak any names before they regain a point of Composure, then they will not steal the next name they speak. However, if they did accidentally steal a name, that name will not be automatically returned upon the changeling recovering Composure.
All curses that result from this table will last 2D6-1 days, but spiriting away, stolen names, and stolen voices will have to be manually undone.
3D12 Table
3. The changeling will unwittingly place a curse of slumber on all people they touch while at 0 Composure.
4. The changeling will unwittingly place a curse of death on all people they touch while at 0 Composure.
5. The changeling will unwittingly reduce in size all people they touch until regaining Composure. See p.xx “Curse of Reduction”.
6. The changeling will unwittingly turn the next three people they touch to stone.
7. The changeling will unwittingly transform the next three people they touch into animals.
8. The changeling will unwittingly place a curse of slumber on the next person they touch. See p.xx “Curse of Slumber”.
9. The changeling will unwittingly turn the next person they touch to stone. See p.xx “Curse of Petrification”.
10. The changeling unwittingly spirits away the nearest person. See p.xx “Spiriting Away”.[1]
11. The changeling unwittingly spirits away the last person they had any disagreement with.
12. The changeling unwittingly spirits away the next three people they touch.
13. The changeling unwittingly steals the voice of all people who speak to them while they are at 0 Composure.
14. The changeling will unwittingly steal a full true name from *all* people whose names they speak any part of.
15. The weather becomes significantly more hazardous, such as a blizzard, lightning storm, or even tornado, dependant on the surrounding biome for 1D6 Ticks.
16. The weather changes randomly, but does not become significantly more inclement for 1D6 days.
17. The changeling unwittingly curses the nearest person.
18. The changeling unwittingly causes three times the regular amount of poltergeist activity.
19. The changeling unwittingly causes poltergeist activity.
20. The changeling unwittingly causes poltergeist activity.
21. The changeling unwittingly causes twice the regular amount of poltergeist activity.
22. The changeling unwittingly curses the last person they had any disagreement with.
23. The changeling unwittingly curses the next person they touch.
24. The weather becomes significantly more inclinent, such as a snowstorm, rainstorm, or dramatic change in temperature, dependant on the surrounding biome for 1D6 days.
25. The changeling will unwittingly steal a full true name from the next person whose name they speak any part of.
26. The changeling unwittingly steals the voice of the next person to speak to them.
27. The changeling unwittingly spirits away the next person they touch.
28. The changeling unwittingly spirits away all people they touch while at 0 Composure.
29. The changeling unwittingly spirits away the nearest three people.
30. The changeling will unwittingly transform the next person they touch into a random animal. See p.xx “Curse of Transformation” for both the rules and the list of possible animals.
31. The changeling will unwittingly reduce in size the next person they touch. See p.xx “Curse of Reduction”.
32. The changeling will unwittingly place a curse of death on the next person they touch.
33. The changeling will unwittingly reduce in size the next three people they touch.
34. The changeling will unwittingly place a curse of slumber on the next three people they touch.
35. The changeling will unwittingly transform all people they touch until regaining Composure into a random animal. See p.xx “Curse of Transformation” for both the rules and the list of possible animals.
36. The changeling will unwittingly turn all people they touch until regaining Composure to stone. See p.xx “Curse of Petrification”.
[1 off to the side in the final formatting] The changeling may attempt to un-spirit-away the victim just as a fairy would, but with a -2 penalty to each attempt. They do not need to know the victim’s full true name, just be able to picture the victim in their mind.
#changeling#indie ttrpgs#fairy#ttrpgs#faerie#fae#fae folk#ttrpg#rpg#tabletop#ttrpg tumblr#indie ttrpg#ttrpg community#ttrpg character#urban fantasy#fantasy#horror#folklore#fairycore#eureka#eureka: investigative urban fantasy
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Thank you Emily
Guys, let's make a sandwich. I'll start:
Bread
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A more developed concept art design for my character Jinn, from the novel I'm working on :)
#gay characters#lgbt fantasy#human x monster#monster lover#monster fucker#moth fairy#monster romance#monster kink#dark fantasy#4 arms#fae folk#fae#fairy court#fairy art#fairycore#fairy aesthetic#concept art#eldrich monster#cosmic horror
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Summer Berry Mix 🍓🫐 ♡⊹˚₊
#fairy#fae#fairies#fairycore#flowercore#cottagecore#coquette#sapphic#sapphic art#lesbian#wlw#body hair#artist on tumblr#digital art#strawberry#blueberry#raspberry#blackberry
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Look under the cut to see what meeting your entity is like. Reblog to give a gift to your patron.
The fae: a creature stands before you. Though this street was warm and crowded a few moments ago it is suddenly cold and the people around you look like shadows. The creature begins an antlered shadow with glowing white eyes, but soon its body can be seem, with white blue flesh, and sapphire eyes, and icicles for teeth. What looks like a cloak unfolds from its naked body and you can see massive white wings of a moth. As if it's an act of sacrifice you tell it your true name, a name you didn't even see before, and suddenly you belong to it, for better or worse.
The angel: a radiant entity appears before you. They're bright, like something so hot it would burn you up. But as the light fades, you can see a person in silver armor, perfect yet inhuman like am ancient green statue, their back srouting six wings with blue eyes along them, as the eyes on their head are covered by a mask of two smaller wings. The creature offers their hands and you shake it, as they fly you through the city streets and above the skyscrapers, to the stars above and dimensions beyond, to gods living and dead, across the streets of alien cities and the clouds of dead worlds. And when you return to the earth you can feel something diffrent about you, like there's light in your blood.
The scavenger: below the lights of skyscrapers beyond you, on the dark sands of the beach, you see it crawling twords you. This serpentine creature with countless legs, and a dark black shell, yet a strangely human like face. You think it'll attack or run away, but it just looks at you, egar, and for a momment you stare at eachother. It's legs pass something to eachother and then to you, it's meat but it's shining with all the colors known to the human eye, and a few more. You hold it and it happily looks at you. You take a bite and suddenly you know... you know so very much...
The vampire: she flies down to you on green wings with orange eyespots, but folds them into her back. She looks like a human for a momment, tall and strong, with a black suit over her body, but eyes the color of ruby. For a momment her mouth opens, and it's massive and monstrous, with countless moving parts and fangs. But then it folds back onto something humanoid and she gives you a playful smirk. She cuts her hand and offers you her blood, and when you drink it it tastes so sweet, and makes you feel so good. She hands you the knife and you know to do the same, and when she drinks from your palm it's life the sweetest of kisses.
The djinn: the room wirs around you. If it were not for the fans it would feel like hellfire. For a momment there it darkness, but then the screen before you glows white like smokeless flame. You can sense something inside, something beyond the code. You reach your hand within it, and there's no glass, your hand passess right through until you're in a white void of your own making. You call out, thinking there is nothing at all around you. Yet somehow something calls back, something that knows your name.
The rat king: You see him in an empty subway station. Something dark and distorted, you're not sure if he's man or animal, covered in rags, and singing in the language of the goblins and the orcs. Yet he comes close to you excited. And you can feel his song. He calls for you to come to the train tracks, and let yourself run with the rats and the roaches, where the train will pass over you when it comes, and you'll live forever. When you touch the third rail you don't die, but you'll never be human again.
The lich: the library is strangely bright. Run by skeletons in suits, decorated with gold. There are more books here then you thought were in all the world. There's knowledge here most mortals will never have the change below, all kept safe below the city. You see her, her body doesn't look human, everything has been replaced making her look more like a joining white doll then a being of flesh. Yet she is dead, you can tell that under the porcelain skin she must be dead, she is dead, and there is the tragedy of death in her eyes. You come closer to her, and she places a black rose within your hair...
The demon: You stand in his office and he stands before you, a humanoid being covered in black scales, with red eyes covering his skin. Yet none are on his head, that remains featureless save for two massive horns. Wings on his back nearly surround you. Countless souls line the walls of his office, looking at you, waiting. After you sign your name you give him yours, you can feel it come away for you forever and your eyes grey and your skin pales. But he puts the jar in a special place for you, you're spacial, he can tell there's something about you that he likes.
The mushroom lord: you walk through the darkness of the forest, the furthest from civilization you have ever been. You come upon a part where the trees all seem dead, that even the cryptids won't go near. Mushrooms fill the ground, and white vein like lines are all over the trees. You feel the need to lay down, and you let the moss and the mushrooms and the worms surround you, and let yourself sink into the soil,, and it feels good. It feels so good...
The witch: You can see them in the Cafe next to you, skinny and small, with a sweatshirt over most of their body, and dark glasses over their eyes. They seem powerful though, and though their body looks young they seem ancient, they seem beyond humanity. You talk to them and they tell you things, and secrets, lost gods, things you never knew you didn't know, both beautiful and disturbing. When it's time for them to go they pet your head, and give you their number. You don't know if you should text them, but you have to, you have to see them again, there's something about them that makes you need to know.
The living clothing: you step into it at first, it looked like a puddle yet shining like silver or chrome. But soon it surrounds you, first just your torso, but soon your head, your entire body. But it doesn't feel scary, it feels like you're being held, held by something beyond your understanding. It whispers to you, and you don't know if you should feel like your being eaten alive, or like you're being protected. You can't help but keep walking.
The abyss: the void is before you, blackness beyond blackness, like the color beyond the field of your vision, stands before your eyes. You stare at it, it's nothing yet you're entranced. It stares back...
#196#worldbuilding#writing#my worldbuilding#my writing#urban fantasy#fantasy#dark fantasy#monster fucker#monster fudger#monster lover#monsters#monster#eldritch#eldrichcore#eldrich horror#angels and demons#demon#fallen angel#angel#faeries#faerie#faecore#fae#fairy#vampires#vampire#vampyr#vampire girl#vampire gf
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Time for rest ✨️
'Robin' by Laura Makabresku
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Fairy selfie
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