conceptmobius · 6 months ago
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Sonic Fighting Poll
3D fighters will be discussed in a later poll.
~Ryan
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suzakucastle · 4 months ago
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There's a sale going on right now for fighting games (and beat 'em ups)!
~R
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orangeloungeradio · 2 years ago
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Classic Game of the Week: Ballz Developer: PF Magic Publisher: Accolade Platforms: Sega Genesis, Super NES, 3DO Video Courtesy of: NintendoComplete
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shawnthebro · 2 months ago
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The characters should continue to look at each other the entire fight even in a 3D Fighter. Let’s add this behavior!
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z2z-gaming-and-random-art-ai · 11 months ago
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Console Fighting Games of 1998 - Rakugakids
Rakugakids is a 2.5D fighting game developed and published by Konami and released on the Nintendo 64 in Australia, Europe and Japan in 1998. This is the only entry in the Rakugakids series. The game has had a lasting influence, however, with references to the game's characters and music appearing in other Konami releases. 
Rakugakids is a children's friendly fighting game that features a roster of hand-drawn fighters very similar look to PaRappa the Rapper and plays similarly to Marvel Vs Capcom with fights using low, medium and hard punches and kicks, with the addition of special moves as well as a crayon meter which fills during fights, allowing the player to unleash a high powered special move. 
1. Intro 00:00 
2. Gameplay 00:10 
3. Outro 04:50 
Twitter (Gaming & AI Art) 
https://twitter.com/zero2zedGaming 
Instagram (AI Art) 
https://www.instagram.com/random_art_ai/ 
For more fighting game videos check out the playlists below 
Console Fighting Games of 1993 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFcKSo9Eglrv2NFDHAqNDRi 
Console Fighting Games of 1994 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF-R5w4NujQcYo8cCcOMHYv 
Console Fighting Games of 1995 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEUiZn8FlwHoMcwoOzUqchX 
Console Fighting Games of 1996 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF0j9K_v7UqS3dxjwh6XIIM 
Console Fighting Games of 1997 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFm1r27Q5PvbO_4CjYYsj4- 
Console Fighting Games of 1998 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CHG7kROLoO-HAXmmzib8cd4
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mattrified · 1 year ago
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MerFight 0.49.4 is live! Some universal and character balance changes as well as a first pass of all Story Mode content! Available on Steam, itch.io, and GameJolt. https://www.merfight.com
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spicymancer · 11 months ago
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what kind of fighting game is rumble after dark, is it a platform fighter like smash or more of a character fighter like street fighter/mortal combat, or is it a 2.5d game like guilty gear?
and does it have 2d or 3d graphics?
In my head it's a classic footsies heavy Fighting Game like Street Fighter. Though I think I've made jokes about it possibly being a Tag Fighter like Marvel vs Capcom. I do love me some 2D graphics but let's be real, ArcSys can kill it with their particular aesthetic. DNF:Duel is probably my peak inspo for the game's visuals.
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doubleddenden · 19 days ago
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Diving through the leaks from today (I have not slept yet) in regards to the cut gen 5, 4, and even 3 content has been such an adventure. I feel like I've discovered several more AUs in which 1 small decision could have had a ripple effect on the franchise for years to come.
Especially the gen 4 beta lore that was apparently dug up. Yall thought shit was religious now, they had a straight up PANTHEON planned. Not to mention it makes that church suddenly make sense- this wasn't just worshipping a Pokemon, this was literally a god with god like mythos. Like Arceus hatched from an egg in the middle of chaos at the beginning of time, his own egg shards became GIANTS that tried to kill him, and Arceus rapidly grew and beat them all. He made Dialga and Palkia to be his alter egos out of his own blood and to be God's of time and LIGHT, apparently, and Dialga and Palkia LOVED EACH OTHER- not hated and tried to kill each other, LOVED EACH OTHER. HAD CHILDREN. And assuming I read correctly, those two had the lake trio, who made the tree of life, destroyed it, and Rayquaza, Groudon, and Kyogre were born. In fact, Rayquaza may have been the shadow of ANOTHER POKEMON that became the pillar of the heavens?
It's pretty hardcore and confusing stuff. The giants stuff absolutely puts the Fighting Plate lore into perspective with its text "the power of giants fills this plate with power" or something.
I think it's pretty obvious why it was all cut or severely dumbed down, but it is actually very interesting to see that at some point, they were extremely dedicated to the world building of the franchise before they kinda said "fuck it it's whatever now."
On a mechanical end, it's also incredibly interesting. Gen 5 was almost the gen to introduce 3d models for players, apparently. I think it's pretty obvious why they went with an enhanced 2.5d approach, given the ds wasn't ready for much beyond ps1 graphics, but it's still incredible to think that was even a concept at the time.
And the lost beta Pokemon, oh my God. Gen 3 had a bunch that were eventually redesigned. Lickylicky in gen 4 almost made sense because it's body looked READY TO ROLL OUT! Archeops in gen 5 was almost cool af with some slightly different proportions. There's just a bunch that go completely unused.
And characters- yall, Team Galactic almost served cunt. Saturn almost was cool, and Mars and Jupiter would have DONE something to people. There's also in depth profiles on certain characters- Skyla was apparently modeled after Jennifer Lopez and was coded to be Hispanic. Each gen 5 gym leader had races assigned to each, and a real life inspiration behind each.
Even mechanics are talked about- a lot of scrapped ideas, such as one from Morimoto that was basically Pinkan Pokemon from Orange Islands but shifting your Pokemon's colors depending on the berries they ate. Masuda apparently had some reservations about following Pokemon- hence why it was so limited in DP and other games he directs.
It's information like this that really amazes me. So much of what could have been, so much info fans have theorized just kinda confirmed in some cases. I wish they'd talk about this stuff, because this is all genuinely interesting to see. Genuinely, I want to know the thought processes going on for some of these ideas and designs.
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miloscat · 2 months ago
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[Review] Sonic Rivals 2 (PSP)
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Does Rivals 2 really rival Rivals 1?
Almost exactly a year after Rivals, Backbone produced a sequel. Given the quick turnaround you can't expect too much has changed—we still have a 2.5D race-based platformer—but they've done a good job stuffing new features and content into the package this time around. Is the new stuff a worthy addition though?
First I'll address the general refinements. Characters' signature moves are no longer at the whim of the rotating pickups, but given their own button and a dedicated meter that fills by collecting rings. This is a great change that adds dynamism to play, and makes character choices more meaningful. The action feels faster paced, with shortened windows to execute vaulting moves, for example. Presentation is a little more slick and the card collecting more transparently tied to your accomplishments (although they don't factor into the plot anymore). Weapon use has a little more depth as it's possible to avoid hits, and stage gimmicks get more involved at times. All these tweaks make for a stronger game experience, but I did feel like the bot players were harder, and story levels took me more retries on average... especially when playing as the characters with weaker abilities.
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So the headline feature is the new playable characters. Added to the prior game's roster of Sonic, Shadow, Silver, Knuckles, and Metal are Tails, Rouge, and for some reason Espio. They bring new abilities of varied usefulness; Tails's flight is rarely helpful and Espio's merely makes you disappear from the level progress bar, but Rouge's homing bat missile is great. Apart from these powers, everyone plays identically. Story mode is still split into four perspectives as the roster of eight pair up... you can pick either character within a pair but I think this only changes which order you play out events within a zone, while each character still has a separate campaign progress. It's an odd choice.
The story follows its predecessor's example of constant misunderstandings and miscommunications as an excuse for the characters to get into petty conflicts. It also reuses the "Nega disguising himself as Eggman" plot device, although this time Eggman has an actual role in the plot. Not content to rip off its own prequel, Rivals 2 steals shamelessly from Sonic 06, as it culminates in a city of the future devastated by a raging beast of elemental fire whose name is taken from Islamic folklore, Iblis Ifrit! At least this game doesn't completely erase itself from history. Anyway, more characters means more interactions and this time the cutscenes—while still just text boxes and portraits visually—are all nicely fully voiced.
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A new world map screen helps to contextualise things well and the new environments are just as nice and colourful as they were in Rivals 1. Among the race levels and boss fights (whose quality is on par with the prior entry's) are new level types. Some just have you run through a level solo against the clock or trying to collect rings or Chao; not very satisfying. Others are head-to-head battles in small arenas, and despite pushing them hard in the story mode I feel like these are a dud. Even with the standard multiplayer-type variants of deathmatch, capture the Chao, bomb tag, etc. these always seemed a drag when they came up in the campaigns. It's a shame that all these attempts at adding new things to do end up not as fun as the core gameplay.
At least the soundtrack is a step up, catchier and more exciting. The exception is the addition of a key vocal track, which only plays on the title screen and oddly in level one. It stands out, and not in the good way that His World stood out in 06. This sums up Rivals 2 in a nutshell: the core is enhanced and refined, but its new additions and ideas are a real mixed bag. This leaves Rivals 1 as a purer if rougher experience, which I prefer. Unfortunately Backbone didn't get another chance with Sonic as a couple of years later after a flurry of acquisitions and mergers this particular studio was closed down. There wouldn't be another Western-made platformer in the series until Boom seven years later... well, unless you count Unleashed for mobile phones, Jump, Jump 2, Jump Pro, Jump Fever, Dash, the Sonic CD remake, Sonic for Didj... you know what, never mind.
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cupcake-plays-a-game · 5 months ago
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10th June 2024 - Over the past few days of Summer I’ve played through the first Klonoa game in Klonoa: Phantasy Reverie Series and, wow, it was a really great game! Great platforming, well-designed boss fights, colourful and cheerful visuals, engaging 2.5D level design, a depressing ending that was a kick in the gut, it was fantastic!
Hopefully I’ll get to the sequel sometime in the near future, since this only look me around 2.5 hours to beat!
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kaasiand · 4 months ago
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I grew up playing some metroidvania Flash games (the Robot Wants series in particular is what I remember most fondly) but had never played any Metroid game up until now, so I started playing the 2D Metroids last week when Zero Mission came out on NSO and I went through them all in release-ish order (ZM as my starting entry, then NES, GB, Super, Fusion, AM2R). I absolutely loved Zero Mission, Super and AM2R (I liked the others a bunch too; imo Fusion's linearity felt justified by the story progressing as you played and also just this raw feeling of constant tension) but then I really did not like the way Samus Returns felt 1-2 hours in (of all things they kept from the GB original it was the fucking screen crunch, and the circle pad just does NOT feel good for this; movement felt wayyy too sluggish in a way that feels typical of 2.5D games to me, and the shooting combat just got completely replaced by the melee counter which I did not like) so I just kinda skipped it and moved on to Dread (which I'm still playing now) and while I enjoy the way Samus's movement feels a lot more (minus the stupid trajectory-locked walljump from Fusion), I don't think I like the game's overall design all that much.
Literally every fucking attack deals 100 damage so you don't get any room for error whatsoever during boss fights, because you can only take like 5 hits before you die; tanking your way through damage always felt like a risk for higher rewards or a way to get something you weren't meant to get earlier on, but now the numbers feel cranked up wayyyyyy too high. You don't get to try and figure out a boss's attack patterns halfway during the fight and learn AS you fight, instead, you have to die a million times when you almost figure something out but failed the execution because every single action requires you to hold three buttons simultaneously and juggle these button combos around constantly. And the game throws a boss at you literally every 10-20 minutes and locks you down one-way paths every single time so the game barely even lets you explore, like, this is literally just a boss rush game at this point and half the bosses don't even reward you with anything. Super and ZM felt like they were actively INVITING me to break the game and go against the game's intentions and even made me wish to replay the games at some point in the future to take things on differently, and I totally understand what made those such genre-defining games. Dread just completely isn't what I was hoping it would be (also where the hell is this game's MUSIC)
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twistedtummies2 · 6 months ago
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Top 5 Castlevania Dracula Boss Battles
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The last time I talked about Dracula and Castlevania, I discussed the various pieces of music that accompany the Count during his boss battles. But what of the boss fights themselves? After all, just as the King of the Vampires is a constant presence throughout the franchise, with many pieces of music devoted to him, so is his role as a boss in the game. In most titles, Dracula is the final boss the player must overcome; as the Prince of Darkness, it’s only fitting he be the last obstacle the Belmonts and their allies must face.
The thing about Dracula bosses in Castlevania, however, is they are generally very much the same. Dracula’s moveset and abilities are as iconic as he is, within the franchise, so most games feature the same basic bunch of attacks and ways to beat them. As for the ones that differ…well, to “differ” does not mean to “improve,” let’s just put it that way. XD As a result, it’s hard to pinpoint very many Dracula battles that are truly unique and noteworthy, since - as great as it always is to go toe-to-toe with the Count, he isn’t necessarily a boss who has a lot of variations. They aren’t necessarily bad fights, there’s just not much to say about most of them. HOWEVER, there are a few Dracula battles throughout the franchise that I feel stand out from the crowd, for one reason or another. Some of them are interesting because of context and story. Others are interesting because of the variations - however major or minor - in gameplay and stages. And, of course, the very best ones are usually great because of both. So, let’s give some credit where credit is due, and take another quick peek to the long and storied history of Count Dracula in Castlevania, by showcasing some of his more interesting showdowns. These are My Top 5 Dracula Battles from Castlevania!
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5. Dawn of Sorrow.
This battle is different from all the rest, for a few reasons, most of them related to context. Unlike all the other battles on this list, this Dracula boss is an OPTIONAL encounter, and it’s actually a very tragic sort of conflict. In “Dawn of Sorrow” - the direct sequel to the earlier Castlevania game “Aria of Sorrow” - you play as Soma Cruz. Soma is, in fact, the reincarnation of Count Dracula, and a big part of both games is him fighting with his literal inner demons to prevent himself from becoming Dracula proper. In both games, there’s a bad ending the player can run into, wherein Soma loses the battle, and is “erased,” with the spirit of the Count taking over his mind and body, as he becomes the mythical vampire. With “Dawn of Sorrow,” this bad ending was taken a step further with a special little something called “Julius Mode.” In Julius Mode, you play as one of Soma’s allies, Julius Belmont (as well as a couple of other characters), who now is forced to travel through Dracula’s Castle and face Soma in battle. “Dark Lord Soma” IS Dracula, even if he looks different and isn’t necessarily called that by name, so I’m counting it here. In this bad end boss battle, Soma/Dracula uses a combination of skills common in past games and some new abilities Soma has used throughout the main game. He summons demons to aid him in battle, uses special glyphs to attack, and quite literally flies around the field, teleporting about to evade your own strikes. While this isn’t Dracula’s most difficult boss encounter, it’s seeing our main character fall to darkness in such a way - seeing Soma BECOME the legendary Count - that makes this duel so memorable. Thankfully, you CAN win the game with a good ending, where Soma remains himself and this fatal fight never occurs…but that’s another story for another time, perhaps.
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4. Curse of Darkness.
This is the only fight on this list that’s done in a 3D perspective rather than a 2D (or, in one case, I suppose, “2.5D”) point of view. Most Castlevania games, you see, are side-scrolling adventures. However, there have been a few games done in a 3D style. The problem is that most of those games either suck, or just don’t feature Dracula as a boss. (Or both.) “Curse of Darkness” is the only exception to these rules: it’s one of the best 3D ventures the series ever took, and it’s got a pretty great Dracula battle in it. Our hero for this journey is Hector: a “Devil Forgemaster” who once served Dracula, before betraying him when the Count’s plans became TOO deplorable for Hector to condone. When the vampire is resurrected by Death - with help from Hector’s nemesis, the deranged fellow Forgemaster, Isaac - Hector is forced to fight his former master, in order to stop Dracula from re-enacting his schemes of destruction. Dracula uses some of his common tricks from the side-scrollers in the first stage, along with a few new abilities (such as attempting to drain Hector’s blood), before shifting into a more monstrous, demonic “True Form,” which is typical for the Count in this series. The music is glorious, especially during the first stage, and both fights can be pretty challenging. It’s definitely Dracula’s best boss fight in a 3D Castlevania game, in my opinion.
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3. Dracula X Chronicles.
Many Castlevania fans consider this one of the best Dracula battles in the series, if not THE best, and I am no exception. In my opinion, this is the pinnacle of Dracula’s “Classic” solo battles; they don’t get any better than this one. “Dracula X Chronicles” is a remake of the game “Rondo of Blood,” with 3D graphics, a different artistic styling, and several other changes, most of which are fairly cursory. The updates to the battle with Dracula, however, improve on the original to create something glorious. The first two stages of the fight are pretty standard: first the player faces Dracula as he teleports around and sends projectile spells after you, then the Count changes into his True Form - a massive dragon-demon-thing - and stomps around while breathing fire and sending bolts of energy at them. HOWEVER, there is then a third form to Dracula, where he resumes a more humanoid appearance, but now with strange, fleshy wings, and flies around the field with a whole new slew of abilities: he summons swarms of bats, changes into a wolf to charge and bite the player, creates fiery bursts from the ground, hurls meteors at you, creates bloody blades to slash at you, and can even summon a veritable HURRICANE OF BLOOD that floods the screen! (Yikes!) He moves more quickly in this battle, making it harder to get a hit on him, and as the three stages progress, the scenery for the duel grows more warped and nightmarish in appearance. It’s definitely one of the Count’s shining moments as a boss, helped by the superb arrangement of “Dance of Illusions” that accompanies the battle. Yet it’s only number three on this list…what heresies am I cooking up…?
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2. Mirror of Fate (First Battle).
“Mirror of Fate” was part of a series of games referred to as “Lords of Shadow.” This was an attempt to reboot the Castlevania franchise, with new lore and an aesthetic style inspired by the “God of War” franchise. At least four games were planned, but only three were made: the original Lords of Shadow, Lords of Shadow 2, and a portable spin-off - Mirror of Fate - which took place between the two, bridging the gap. In the two LoS “main” games, Dracula was actually the main protagonist…but for “Mirror of Fate,” the creators decided to pay homage to Castlevania’s roots. Not only was the gameplay once again done in the form of a side-scrolling adventure, but the plot once again focused on the heroic Belmont family facing off against Count Dracula, with the King of the Vampires once more playing the role of antagonist. “Mirror of Fate” is actually a contender for my favorite Castlevania game, as I felt it did a good job combining elements of both the old and the new, and updated the classic formula in a fun, fresh way, while still keeping lots of things longtime fans would recognize. I wouldn’t say it’s the BEST game, but it IS among my FAVORITES. (Again, I will always personally feel there’s a difference.) The game is told in three chapters, each featuring a different protagonist, telling the story in a non-linear format. Dracula is fought twice in the game, and while the final battle at the end of Chapter 3 isn’t bad, I VASTLY prefer the battle with the Count at the end of Chapter 2. Dracula uses a combination of classic moves from past games in the franchise, with a few new skills original to the Lords of Shadow universe. You have three generations of Belmonts all involved in the battle, which is already pretty cool. The battle has multiple, interesting stages - including Dracula taking control of one of the protagonists, and then trying to leech the lifeforce from the player - and Robert Carlyle, in the role of the Count, is just eating up every taunt and cackle he gets to utter. I can’t give away EVERYTHING that makes this fight great, but it was honestly really hard to choose between this and the previous option. I feel this fight is more unique, and has more personal stuff going on within it, between the characters and even the player, so it won out in the end. (Sorry, DXC. I still love ya.)
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1. Portrait of Ruin.
This game is home to my single favorite boss battle in all of Castlevania. There are a lot of reasons why, but it all comes down to one thing: you’re not just fighting Dracula during this battle. You’re also fighting Death. Yep! The two main antagonists of the series, Count Dracula and the Grim Reaper, fighting together! This, somewhat surprisingly, is the only time in the series this has ever happened: Dracula and the Reaper have both been iconic bosses and villains throughout the franchise, but this was the first (and so far last) time both fought the player side-by-side. During the first half of the battle, Dracula uses a lot of his classic tricks, while Death plays support, swooping at the player in both horizontal and vertical strikes, swinging his scythe to try and catch them off-guard. Once the pair are nearing their last legs, Death allows Dracula to absorb his power, and the Count transforms into his True Form, now made extra-powerful with the help of the Reaper. It’s during this second stage of the fight that the buddy system of the game - utilizing two playable characters with different skills - really becomes a major point, as Dracula will use his magic to transform his own wings into spiked walls, attempting to crush both of the player’s protagonists - Jonathan Morris and Charlotte Aulin. Oh, on that note, yeah, the main playable protagonist is Jonathan Morris. Why do I consider this a big deal? Because Jonathan Morris isn’t just a random original character, he’s related to characters from the original Bram Stoker novel “Dracula.” And for me, that only adds an extra cherry on top of this most decadent cheesecake. In a way, this battle feels like a big celebration of Castlevania, and is equal parts fun and EXTREMELY challenging. I know Dracula isn’t working alone during this battle, but I’d feel remiss, nevertheless, if I didn’t name it as My Favorite Dracula Battle in Castlevania.
HONORABLE MENTIONS INCLUDE…
Order of Ecclesia. (This Dracula can adapt his moveset depending on how you approach the fight, and there’s some ambitious animation on him for a 2D Nintendo DS title.)
Super Castlevania IV. (Arguably the most classic of all classic battles…except for maybe the very first Castlevania game, I suppose.)
The Final Battle from Mirror of Fate. (While not as good as the first fight, the final duel of the game, between Trevor Belmont and Dracula, isn’t necessarily bad.)
Super Smash Bros. Ultimate. (May not be an actual Castlevania title, but where else can you play as Solid Snake or Bowser while fighting Count Dracula? XD )
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suzakucastle · 5 months ago
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Guilty Gear IV: Season 4 Poll
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an-aussie-button-masher · 8 months ago
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Everything You Should Know About Princess Peach: Showtime!
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   After waiting over 18 years for a new leading role, the stage is set for everyone’s favourite video game royalty to take centre stage in Princess Peach: Showtime! Peach finally gets her own spinoff again, the first one since 2005’s Super Princess Peach on the DS, a natural progression to the more active heroic roles she’s taken in some of the more recent Super Mario games. No longer the damsel in distress, Peach is ready to take off on her own adventure, with her own new allies against her own new antagonist! Showtime is coming to a Nintendo Switch near you on March 22nd, but before then, read on for a handy collection of everything we’ve learned about the game from various trailers and teasers. Actors, take your places - it’s time for a show-stopping performance!
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Characters & Plot - Casting Call!    The star of the show is, of course, Princess Peach, ruler of the Mushroom Kingdom, longtime ally of the Mario Bros. (when she isn’t in need of rescue, anyway). Attending a strange new theatre show that has popped up out of nowhere, the Sparkle Theatre, Peach finds herself trapped when the theatre is attacked and overrun by the Wicked Grape (above; yes, Peach’s new villain is named Grape). Grape and her minions, the Sour Bunch, take over the theatre and start terrorising the theatre’s remaining staff, the lightbulb-shaped Theets. Stella, the guardian fairy of the theatre, teams up with Peach to bring the fight to Grape and her troupe, retake the theatre and save the day! With a new power dubbed Sparkle, Peach and Stella can aid the Theets and fight off the Sour Bunch, restoring the Sparkle Theatre back to normal, one act at a time - the show must go on!
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Gameplay Basics    The game features 2.5D sidescrolling levels, with each level portrayed as a stage play. Peach can attack enemies and interact with stage props and Theets with help from Stella, using her ribbon like a whip or grapple. The gameplay shifts genres from stage to stage - the first level revolves around hack-and-slash platforming, followed by cooking minigames of all things in the second level. Clue-sleuthing mystery-solving, sneaky stealth levels, rhythm games - there’s a level for everything, all depending on a central, thematic transformation Peach can use. Much like the Power Stars of Mario games, the main collectables of Showtime are Sparkle Gems. There are 10 Sparkle Gems per level, either rewarded for clearing certain parts of a level or beating challenges, or just hidden around the levels - so keep your eyes peeled! Near the beginning of each level, Peach can use Stella’s Sparkle power to transform into various different costumes, each with their own unique abilities and gameplay. Let’s take a look at them all, shall we?
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Transformations    The main attraction: Peach’s transformations! From left to right, we have Patissiere Peach, Ninja Peach, Kung-Fu Peach, Cowgirl Peach, Swordfighter Peach, Mighty Peach, Mermaid Peach, Dashing Thief Peach, Figure Skater Peach and Detective Peach.   Swordfighter, Kung-Fu, Cowgirl, Figure Skater & Mighty Peach are all seemingly more combat-oriented transformations; Swordfighter with fancy fencing and dodging moves, Kung-Fu with more focus on fighting game-style attacks and combos, Cowgirl lassoing enemies and chasing them on horseback, Figure Skater, well, skating around and battling foes while constantly moving, and Mighty being able to fly about and battle enemies superhero-style with gadgets and super strength.   Ninja and Dashing Thief Peach are more stealthy, with Ninja Peach hiding in the environment to sneak-attack unsuspecting enemies and Dashing Thief parkouring across rooftops and hacking security systems.   Detective, Patissiere & Mermaid Peach are more utility-themed, minigame-centric transformations - search for clues, interview witnesses and gather evidence as Detective; create tasty treats in timed challenges as Patissiere; and direct fish to grab out-of-reach collectables and beat rhythm minigames with Mermaid’s singing.   Each transformation has a specific stage centred around them; Showtime includes a Super Mario 64-esque hub level, with doors leading off from the main room to the actual levels. Each door is labelled with a symbol to represent whichever transformation that level is themed around, with the very first level starring Swordfighter Peach. Better start practising your dodging skills!
      That’s just about everything there is to know about Princess Peach: Showtime! before it releases on March 22nd, 2024! I know I’m excited - let me know if you are too! Feedback, reblogs and likes are much appreciated, and thanks for reading!
An Aussie Button-Masher
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shawnthebro · 3 months ago
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Match history is something very useful for players. Let’s allow them to see it as part of their Player Profile menu!
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b00m-b0mb · 2 months ago
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hgi i followedyou bc you like rhythm heaven too but Im akso interested in yuor ocs now,,,,,,,, Coudl yuotalk abt them 2 me pleas they seem so niceys.,. .. .,.,
A!!!! AA!!!!
I am honor,,, wAAA. YEAH! I love RH so much! I'm definitely going to end up with more RH ocs in the future other than Maccie and WIP Lost Girl <3 but but,,,,,,,,
Oh em gee if we're talking my original!!!!!! stuff I have so many ocs!!! idk where to start gah!!!
Lemme list some of my stories,, I am excited! sorry if I don't make sense! I'm notoriously so bad at words,, if I somehow interest you I am always down to talk about my ocs‼️
Also some context, all of these are hypothetical game ideas in my mind. But also just,,, my blorbs :] also obviously they're all WIPS bc lollll orz
UH THIS IS GOING TO BE A LONMG POST IM SO SORRY!!!
So the only stuff I've currently shared things of (like doodles) are:
Dancing Light - "rhythm metroidvania" I'm rewriting this + it's cousin story to include new themes (basically the world actually being loosely connected to a mind/person you dont exactly get to see) but the basic gist is that, the protagonist, Vene (V) is a "rebirth" of the Candle (you can loosely compare this to Avatar TLA/LOK if you want! To make a balance in the world..) Eir job is go re-light the Lamps across the land and hunt down Intrusive Darkness- which are like sillay monsters ey literally hunt and EAT!
The world they live in functions its gears better with music, like an encourgement to work. (Which darkness' songs have warped it to) But, V actually can't sing well and, despite being the chosen one, V is inherently disadvantaged to past incarnations of the candle. (Disabled coded) BUT!!! Vene's friends contribute a melody to help power V through the adventure! And the idea is as the party grows, so does their hunting songs. They're like punchy toony creatures I'd love as a children's game.. They're sillay and argue a lot but are good kids and YEAH!!!!
The villains / bosses are "the archetypes" (placeholder) and they're basically giant "god equivalents" haunting the land. Or sort of reclaiming it. They actually broke it apart into 2.5D space- residing in the dark oceans/canyons between the broken layers!
V - Protagonist / Player. The Candle, brings balance. An enraged child who will not let fate write eir story. Fights violently, with tooth and nail, but is a pure heart deep down. Autistic coded + struggles with eir forming relationships.
Ludd - V's BEST FRIEND/RIVAL, and unknowing son of the final boss. He's a good hearted kid who cares too much about his image. Used to bully V, but their constant fighting turned into a respect for one another (they're like 8-12 this is pure chaotic sillay) He's an embodiment of darkness.
Mash - V's self proclaimed Guide/Mentor. And also Messenger of the Floating Shrines (a small group of "god equivalents" for the world lore). He's an uptight little wizard. He's bossy + naggy, and he and V completely clash and argue constantly. (+V mocks him) but.. they grow to care a lot about one another! Big brother Mash real.
Locke - Son of the Seawitch, Reocurring Miniboss!!! He's a sillay seal of the dark sea, who is also Mash's rival in school (before he sunk it). He's actually Ludd's older cousin! A lot of what he does is pure loyalty to his mom. And. a little fruity towards the mash potato.
Louise (placeholder, haven't shown) - Ludd's older sister, who lives with their father. Fucked up teen who only knows how to be a vessel of destruction! Recurring mini boss like Locke. But with pure malice + hatred for V (girl, eyre 11)
Moonie - Traitor. An embodiment of light.. dimmed and working with darkness! Moonie is like, super in love with Louise. She also used to be a Messenger for the Shrines of Fate but upon seeing what they had in store for V, betrayed the light and intends to be there when the world ends. She slanders the Candle with acts of arson (again, girls, ey are 12!! /lh)
^^^ these last 3 all get redeemed at different points (Moonie on+off before permanently, Louise next, Locke last.)
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Truth & Grit - "pseudo horror" OKAY THIS IS LIKE ONE OF MY FAVEEE STORIES. I've rewritten it a million times. Currently, the basics are- this is a peek into this world's "mythology" in real time.. AKA you are the myth that will be in the future you will never see? But, the myth of before has been reborn inside of you-Truth and Grit. ITS ITS. THEIR STORY. THE. VISION. This world is formed entirely to their perception, swapping between a Silly (Side T) and Serious (Side G) style. Two unfortunate queer guys who are drawn into, infect, and kill one another (but like tragic queer platonic love way) it's complicated. Uhm I don't know how to do these ideas justice but I love these guys. Guys who die again and again. Guys who become the sun/moon. Guys who are just a story which ends when they do (final rest) GUYS WHO ARE SILLY AND SPEND YEARS TOGETHER TRYING TO DO SOMETHING WITH THEMSELVES AUGHU!!
I can't get into all the ideas of lore without making this way too long,, and it's shifting all the time (what isnt though!!! So maybe I should give myself some slack..) so I'll spare but ACK!!!!!!!!!!!!!!!!!!!!! Insane.
Truth Patooterton - My favorite oc what the fuck. Sheltered by his Father his entire life (for being Her, his mother's, child), this socially unaware freak is yearning bad for escapism. A fixation on stories of outlaws he's heard while working at the saloon, and, somehow, blessed with the luck to see the enticing face of Grit "Doe"- he follows the cowpokey against his will, and slowly weasels his way into Grit's life. Few chapters later: is a professional hostage /lhj. He is like. A bastardization arc. Pathetic. Adapting to survive, curious/nosey, and lacking a spine to uphold boundaries. Self destructive. (Also did I mention "god" was reborn into/kinned them?) ITS. Complicated. I love this asshole. Who makes so many terrible decisions. Who risks it all JUST to live a life that was lived. Sobs. Also! Truth is agender/nb :] but passes as a man for his own safety. + has impromptu top surgery during the story, requiring a recovery period. Dude goes thru the horrors.. Love this sillay. I put him thru it. And hate love him thru it all!!!
Grit Lunandr - I am rewriting so much of his lore! Ugh! But basically he is divine through hereditary means (completely different force than what Truth is inflicted with) and is rejecting the nature of the existence he.. didn't ask for. Much like how Truth is dangerously self destructive, Grit is dangerously self neglecting. ??? Anyway mysterious cowboy who you find out is kind of a doofus. Strong heart, flimsy morals. He knows the world, but he doesn't get it. (Have I mentioned he and Truth are neurodivergent coded too? Agh) He's made. Countless mistakes in his life. He feels irredeemable. He tries to minimize any wrongs, but keeps making them. And hasn't forgiven himself for the things that are coming to bite him in the ass now (# the plot) Grit is a man stuck inside a beast, and he sees it the other way around, that he is the beast corrupting a man. Or something??? UGH it's hard to make this make sense without sm. Context and ideas and things to change/flesh out... But we love Grit. Yes we do. He's so. I love him. He's a good guy.
^^^ I'll spare you Fable family + Sophie + the mommy issues (which goes into the world mythology/lore shit) of the guys, so the post isn't a thousand years,, ily T&G... Call this sillay road trip world tour with the Horrors and Existentialism and Gore and Queer identity and YEAH!!!!!! I need to post more ab my ocs omg
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Infested with Strings - "puzzle graphic adventure" OKAY IVE BEEN ROTATING THIS A BIT. Rewriting hell.. Basically! Post apocalyptic world where thousands of art/audiences voices collaged into a 3sided anomaly which enveloped the world/made it it's body. (They are the "Figures" or, Powers of Influence: SWING, MUSH, and the odd one out, GUTS) There's a theme of live theater/puppet shows, and it's a musical experience in my delusional dreams. /lh Uhh.. basicslly. DRAMA? Lol
You play as Montgomery Guy (recently transitioned ftm, late 40s-early 50s), the protagonist. Ex-Marionette, and awoken from a "living suicide". But, Taylor Bizmun is the Secret Main Character!!! the one the Figures want, the one being exposed to a world she's been locked off from for the first time, the one confused, lost, and unintentionally breaking apart this reality more. We are running on TAYLOR'S SUBCONCIOUS SCRIPT- and youre going to keep repeating it until its just right. Until we get the Right Ending. (Which is The Final Show/Opera/Whatever I Call It) Because while her Father, Tax Bizmun, is the Marionette/Puppet Master, the Figures don't want him, they want her. To replace him. (But, the Vessels/Voice of each Figure, 3 people chosen by SWING,MUSH, + GUTS, want to steal Tax's place as well. Tax is/like a father to each of the candidates)
The story takes place in Devil's Ditch, which is where "Society is Healing Itself" from the brutality that killed the world.. this is fundamentally wrong, and things have been escalating to a boiling point between rallies of people, average citizens, people from the outside, etc. Something BIG is coming!!!
Ugh I'll keep characters brief. Not all of the main faces but whatever.
Montgomery Guy: Protagonist/Centerpiece. Amnesia. World's first absent transgender father /lhj. Redemption arc.
Patrick Rick: Partner character. Recently demoted. (only reason he's working with Monty) Hanging in there. Disabled. Unenthusiastic about the future.
Tori: Sketchy late teen running an unlicensed gas station. Self destructive downspiral.
Taylor Bizmun: Leashed/bubbled teen. Sneaking out. Confused and impressionable girl, exposed to the horrors, wants to write her own fate.
Tax Bizmun: Marionette/Puppet Master. Savior Complex. Estranged man who has become completely void of his original intentions+self. Dictator of The Ditch.
Varrik: Vessel of SWING. Tax's bastard son, and celebrity of the theatre. Taylor's secret? (Is it?) Halfbrother.
Heather: Vessel of MUSH. Tax's pity case. And one of the only people he let near his daughter (Tay)
"Strike": Vessel of GUTS. A child soldier from the outside who was "rescued" by Tax. Plans to stab him in the back someday. Taylor's.. brother.
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Bloodyfame - "rhythm game / platformer" THIS ONE IS SILLAY. Basically a trilogy game idea (in the format of a 3seasons reality show Dracula runs) This is mainly a CONCEPT bc I need to flesh out the story/events/especially the cast. But some of the key factors r so fun to me!
Basically, Dracula (the original vampire) is a siren of not just bloodlust, but attention. He was banished long ago (doing gladiator esc battles + rings for the people) but now, close to being free again, pulled a bunch of unfortunate souls down into hell, inside his mansion, to play his little Reality Show :]. With help from Boogey(man) and Death, they run Bloodyfame, promising the winner vampirism.
S1 - hosted by Dracula + Death.
S2 - First half hosted by Boogey, second half hosted by Nina Dracula
S3 - Hosted by Dracula + Nina
The game aspect is running/platforming through challenges in the castle. And ofc, the actual games of the challenge! Where you slaughter demons, or attempt to injure your competitors but like.. In Rhythm Heaven Styled Rhythm Games. ITS HARD TO EXPLAIN ONE DAY I WANT TO TRY AND MAKE MOCKUP ANIMATIONS THOUGH CRIES
Jackie - Protagonist / Winner of S1. Part of an unfortunate incident that got her tied into this mess. A teenage trans girl who's going to prove she can crawl up from anything.
Rio - Jackie's kind of codependent buddy. He's been an anxious spaz since this started. Curator of the incident.
Chris - Jackie's soon to be ex boyfriend. Completely snaps with the desire to win and garner fame. Victim of the incident.
Delilah - A strange child Boogey brought along. Becomes a secondary mascot.
Luci - Dracula's spawned son. Too scared to actually draw blood, hides behind Delilah's schemes. Secondary mascot.
Apricot - Jackie's friendly? Rival. And protagonist of S2. Her precision and rhythm are Perfect. But she melts like ice. Cold competitor, who in S1, wants to win over anything.
Jamie: A werewolf! Sweet boy. Good boy. Just wants everyone to get along / be friends. Loyal, and has a hard time keeping secrets. Madly head over heels for Apricot. He doesn't know why he's here!
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Oh wow! We've made it this far!!!! I'll speed-up through these honorary mention stories now.
"Tell Don't Show" (placeholder) - "RPG Horror Visual Novel" A super computer time machine has been in an unstable loop for years, only affecting an unfortunate mountain town a few miles from the facility. During a fieldtrip, the students and chaperones are enveloped into a secret side of the building and are toyed with upon loop. Protagonist, Eli, is a new addition to this looping. And Ami, secret main character, has been suffering through it since the beginning. This is a reclaim of Corpse Party w/ scifi shhhhhhhhhh.
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Junk Em Up! - "platforming graphic adventure" Robot/Alien imposters + a sillay toony world! Protagonist is Dookie, a junkem working at Junk-Or, who's a newbie taking on cases, and an endless list of cartoony shenanigans + sidequests from the vibrant citizens of Violobe.
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Merry Go Reset - "exploration horror" A mall becomes one with a dead author's soul, his bastardized art corrupting his being, and absorbing unfortunate mallgoers into tragic stories. Small child "Mary" and her big sister "Niffy" are the two main characters. Mary is guided by a mysterious inky cat she calls Chesher :)
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OKAY and I won't explain these for now but. Flatlines (yume nikki inspired, art/artist relationship), Sophie & Karma (sequel/add on to Truth & Grit), "Goo Pals" (cousin story to Dancing Light), Diving Purge (just a concept with cool creature), Fraudulent Fears (rewriting wip, comedy) + "Colorsuckers" (mainly a concept)
LOL SORRY IF YOU REGRET ASKING ME NOW I AAA!!!!!! My life's work are these guys!!!!!!!!! Going insane about them all the time.. one day I hope to make them all real,,,,,,
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