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#But the fact that there is a they them option and no npc uses it
misspickman · 4 months
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Actually so evil of bg3 to have the emperor be referred to with it/its pronouns only to do the big reveal and make it a him again
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perilegs · 11 months
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Thank you so so much for getting Jaheira in the Halsin scene! I realised I didn’t have a medium model to put Jaheira on when I got to modding and could have wept lmao
oh it was my pleasure! i'm glad you enjoyed the gifs :]
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tortademaracuya · 1 year
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Having to enter my own drive reminded me of the agonies (people stealing my stuff and none of my professors giving a shit) but it also brought me the wonders :) (finding a storyboard for another class I didnt remember doing and how much I liked the character I made for it)
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mookymilksims · 4 months
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ULTIMATE Realistic Populated World Roleplay Mods | The Sims 3 | Guide and Tutorial
What's up everyone! Welcome back to my channel, I am super excited to give you guys this tutorial, I've been wanting to make it for awhile! I'm going to offer some alternative and lighter weight techniques on how you can populate your sims 3 world with a small combination of mods and households. I'm also going to show you how to tweak your ini files and how to actually create the lots in your world to simulate the best experience. Let's jump straight into the video because I am so excited to show you!
youtube
Ini Tweaks:
So the first thing you want to do is open your graphics rules ini file in your bin folder. You won't have to scroll or search , the cpu settings will be there as soon as you open the notepad file, change all of those numbers to 4. What this does is massively improves how the sims 3 engine allocates resources in your game. This alone will start sending more sims to more community lots naturally, without any mods. However, we are going to add some extra mods on top of this to help sims make more logical decisions on which lots they will visit, as well as insure that every lot a sim in your active household visits will autonomously send available sims there.
Before we get into the mods I need to explain two very important things to you first.
Community Lots and Households:
These are very important factors when you want to go about creating a more lively world. Contrary to old beliefs, you don't need over 50+ households to populate your worlds. And the smaller the world is, the less sims you'll actually need to fill it.
You also do not need every single community lot available to you in every world, either. In fact, the more optimized your community lots are in the world, the more likely sims will visit them on their own. I will explain this further in depth.
Let's start with community lots:
For example, if you have 3 gym lots in your world, sims will get very confused on which gym to visit. They won't just pick the gym closest to them, and the decision might be so taxing on their little minds they will more than likely choose to not go to any of the gyms altogether.
So if you want to see a more active Gym lot, only regulate this to one gym lot in your world. This may not have been the perfect example as most of you will already have one gym lot in your world, but then you should also notice that it's the easiest lot for the sims 3 engine to fill up. Because it's only one decision the townie sims have to make on where and how to visit this lot.
So for the bars and clubs in your world, you want to regulate this to one of each, and you could probably fit in a second one if you have the NPC's to fill it. Remember that the engine can't send sims to fill the lots if there aren't enough sims to fill it. You also have to factor in if those sims have children and their work hours as well.
So, I typically will make 2 dive bars, one will be a low end hole in the wall, and another will be on the whole other side of town in a completeley different theme or style, I try to incorporate new activites that you can't find on the other lot, so a pool table, karaoke machines, the bull rider, etc. I can get away with 2 dive bars because I use this fixed MSC mod, this mod fixes the EA LN oversight that didn't send townies to these lots very well, it adds a script that will automatically invite sims to these lots when your sim goes to them. So I don't have to worry too much about how many sims are available, as the mod does this for me and invites sims who are free without me having to do anything. The fixed MSC mod also applies to all of the LN lots, btw. And the reason why I keep emphasizing "Fixed" is because someone fixed the travel crash and error code 12 issue that was on the older builds.
As far as an exclusive lounge and dance club, I only make 1 of each. This gives me 3-4 options respectively to have an authentic bar hopping experience in my world. As I love doing this on my sims fun and wild night outs.
So when it comes to all of the other community lots, you already know to have one of each. The only other tip I can offer is that you don't want to put too many functional objects on these lots. As again, this could result in overloading a sims decision making process. The lot and sims become way more optimized when you give them less to do actually. This means you can create themed lots for very specific occasions. For example, when I downloaded a casino lot for my simler90 series, the lot had a ton of the gambling store objects, including a bunch of random objects that wouldn't neccassarily fit into this lot, which resulted in sims standing around a lot more and choosing to sit down instead. When I lowered the amount of functional objects, you begin to see sims gambling more as they now had a clearer reasoning path to decide on what objects to use. This resulted in the lot overall feeling and acting much more realistic, as I would enter the lot and see sims already gambling on it; acting like a real casino.
This is how I was able to understand the sims 3 engine and AI a lot better. We used to make 64 by 64 lots with a bunch of stuff and wonder why it was so laggy, empty, and when sims did get there they weren't really doing anything. You have to optimize lots to get a better aesthetic and gameplay experience.
A coffee shop should only have the ability to buy coffee and free space to sit and chat or use a laptop. This will force sims on this lot to just buy coffee and talk with sims while sitting down. So this lot will look and feel like an actual coffee shop.
So as a basic overview for the lots:
You now know to limit the amount of community lots actually available to all the sims in your world. This makes for a much more immersive experience overall, as sims will naturally populate these lots a lot more when given a reasonable amount of options to visit them.
You now know to limit the amount of functional objects on these lots so that when sims do decide to come to these lots, they will act in a much more realistic way on these lots resulting in a more immersive and roleplay experience.
So now if you are a builder, or just some who likes to remap your world to have a better gameplay experience, consider these steps above. Since you now know that you don't have to add every kind of community lot to get a more active experience, and in fact, this actually hurts the goal you're trying to achieve, remapping the world becomes less stressful and more strategic.
For example, if I have a fish village kind of world, this allows me to add new unique lots specifically for this world that would make more sense. I can send sims to a savvier seller fish market, this is functional, sims can come here and buy all kinds of fish. I can make a cozy cottage core type of wedding venue and winery, this could fit into this world. I could make a small camping lot that can only be reached through a hiking trail on foot, this could fit into this theme. When I think of a fish village I think about family play, so I could add a unique arcade, daycare, and adorable festival lot, where you could see some younger sims running around more frequently. I could make an old town themed pub as a dive bar. I would really only need one of these in this world, so it would be very active, especially at night. I could add an underground rave scene and give it the dance club community lot type, this could signal a small rebellion of these traditional fishery values in the village, and still be quite active, since there would be only 2 "party" lots for sims in this world to visit.
And etc, make the lots fit for your world, and limit the access to how many types of community lots there will be. This ensures more time spent on detail without having to worry about how full these lots would get, as you know they will be very full using this method.
As a final note, you also want to consider opening up your rabbit holes. While, you won't have to make them functional with zerbu's uc mod, you can make these lots functional using other techniques without having to sacrifice less activity. So for example, opening up the diner and bistro RH, allows me two external dining options for my sims. The diner could be a mcdonalds, and the bistro could be a benihana's. I typically roleplay this, like the diner rh being a nice chill hangout and eatery, and the bistro being a much more wealthier upscale place, I use the consort dress code mod, so you can only be in formal attire here, or you could combine this lot with an exclusive lounge and get play out of both types of lots on one optimized lot. Adding Ani's business as unusual set, a piano which will auto assign a pianist, some pretty ball room floors and deco, and you've got a perfect date night or mobster family dinner. Depends on your play style. Because there are 2 of these, the engine will send sims to these lots because it has the RH on them, and when sims get there they will use the menu's to sit down on there own and begin ordering.
So now let's talk about Households.
I made a pretty extensive guide about this on tumblr, which I will link. But as a basic overview, I figured out a couple years ago that you don't actually need a lot of sims in a world to make the world feel populated. However, if you do add a lot of sims, there are ways you can go about it, which isn't as taxing on the sims 3 engine. As you may have noticed, having a lot of sims in your world increases lag and freezing, this is because when you hit the world's limit of townies, you'll get a lot of routing errors (which cause the freezing), with too many community lot options they get confused on where to go change their mind half way, go somewhere else, too many objects on that lot, so an ai freeze when trying to decide what to do. This overall results in a chaotic and laggy experience.
In general, I like adding townies I will actually care about, but this number of households needs to be manageable. So I make around 10-12 official townie households in my world, with a lot of detail on their cas and homes. I decorated their homes in the same way I would mine, because I'm more than likely to actually visit these sims in their homes. This means I can remove all the other houses in my world, because I don't want SP to fill these homes with more sims I don't care for, and will add more strain on the engine anyway. This also leaves more room to configure where I'll be placing my optimized community lots. Don't worry, when I want to world to look like it's more populated than it really is, I add deco buildings, homes, and sims.
Then I add, NPC households. This is an interesting and amazing method because of how it works. I make a very basic home, usually in a basement, with 8 beds, 1 bathroom and 1 kitchen. Just the basics, no cc or detail or decor. Then I add 8 sims. This could be single men/women, teens, children, cashiers, robots, elves, etc.
This is how I can begin to actually populate my world with very little strain on the resources in the sims 3 engine. You see, when sims don't have any way to entertain themselves, or advance their skills, or fulfill their wishes, they are pushed more than ever to LEAVE the home to achieve this. This means you'll see 8 sims from each NPC household more than likely OUTSIDE than sitting in their homes. The engine seems to spend a lot more resources on maintaining the townies when they are in their homes more than when they are visiting a community lot. I noticed this when I had a lot of townies in their homes, without any of these mods or ini tweaks, I had a significant lag because the engine was micro managing all of those sims in their individual homes. This removes so much strain on the engine, when all it has to do is force the sims to leave their homes, as also mentioned before, the engine spends less time on extending resources to them on community lots vs when they are in their homes.
So esentially, what I've done here, is given my engine a huge break, allowing it to allocate ram and resources much more effectively and much quicker, while at the same time introducing more sims into the world without the engine thinking this = more strain.
The third and even less engine intensive technique I use is, Arsil's custom role generator mod. This allows me to add any kind of sims I want, that the engine doesn't actually have to control or allocate, as this mod is a script and sims from this script are seen as bin sims/service sims. They simply disappear back into an invisible bin until their shift starts. So if I want to add regular customers to my Benihannah's without worrying about the strain on my engine I can achieve this effortlessly. However, I use this method on lots that aren't seeing a lot of activity. Keep in mind, everyone builds their worlds differently, and there are many factors to consider why a sim may not be as interested in one community lot as others, while this is mostly self explanatory sometimes, this isn't as cut and dry. So, for example, I notice that unless my sims actually visit the beach lots in my worlds, there won't be a lot of sims on it. Sometimes, there will be one or 2 sims, but in general, it doesn't see a lot of action. So I set a seasonal lot marker on the lot, and then proceed to add 4-6 new custom role markers (I transmogrify them into beach deco items, to blend in), I set this up for the summer time, as this would make the most sense for more sims to visit. And then I add a bunch of deco beach sims to the lot on top of that. That way when my sims visit the beach, it will already have 4-6 sims on it, but it will look like 20 sims are there, and the engine will probably send 5-8 more sims which will result in a very active lot everytime I visit.
This is how you can utilize the arsil technique to gain more popularity on lots.
Which leads to my next point, consider what is actually about the population that you care about so much? For me, I want the world to look full without the lag. I was able to achieve this with deco sims. The engine doesn't have to do anything at all for this, as deco sims are objects. I want to play on lots where I could take a screen shot without having to even set up a scene, like for instance making the lot look and feel full. Deco sims are already posed, so all I have to do is move them into place. I have learned how to severely decimate these objects to make them completely playable in the sims 3, so I am going to have a lot of fun converting ts4 deco sims to ts3. This is going to be perfect for my building and roleplaying style.
For me, a townie that I don't care for might as well be a deco sim, the only use I have for them is to decorate the background of my screen shots. That may sound harsh but it's the reality. I make every sim in my world with intention. If I can't see you being an enemy, lover, friend, at some point in my story, then the sim isn't useful to me. And if the sim isn't manning a savvier seller station, or cooking and serving at my benihanna's then what are you even doing here other than taking up resources? I wouldn't even care for the sim to populate my UC lots, because I can just use deco sims for that, too.
Understanding these new household techniques, combined with your new understanding of community lots creates a POWERFUL new experience that's results in smoother/faster gameplay on active and filled community lots.
So in general, you actually want to have more townies than community lots. You can achieve both without lag using my NPC households method, and more strategically themed community lots together. This means all of your community lots will more than likely always be active no matter what your sim is doing in the world.
And now we are going to add mods on top of that.
We already discussed the fixed MSC Mod. So let's move on to the others.
I know most of you were expecting to see the Lot Population mod on this list, but I'm going to tell you exactly why it isn't. The mod teleports sims randomly around my world, the mod promised to send sims to lots they would actually visit, and even according to the season, but I didn't see this result. Instead, sims, no matter what their personality was, were randomly appearing at every lot I paused an looked at. I wouldn't even be sending my sims to this lot, I'd just be looking at the lot, this often resulted in freezing, hiccups, and slight lag. If I had more than one sim in my household out and about and I switched over to other sim, I would see the same sims I just saw across town pop out over there. This broke my immersion by a lot. Not only that, but a lot of these sims would be using objects, with props, and when being teleported it temporarily broke the interaction, which resulted in props and objects floating in mid air, or being unusable, or showing up on other lots where it wouldn't even be possible for those objects and props to show up. This caused routing and script lag in my game by a noticeable amount. I was on a reduced version, and still noticed these issues. I really wanted to like this mod, and if it didn't break my immersion and cause more performance issues, I would otherwise love it. But unfortunately, I had to find some lighter alternatives that handled both of the issues I noticed with this mod.
This leads me to the Get out project, or you could of course just download arsil's script yourself and tweak the settings to your liking. BoringBone's tweaks the settings of Arsil's script and includes his own mods in a few modules to balance out the tweaks he made as well as enhance the overall experience.
These are the modules I downloaded for my mod list: Pedestrians Smart Vehicles
With all of these mods combined, sims are being pushed out and about in the world immediately, consistently, reasonably, while still allowing some sims to stay home. Which is another issue I had with the lot population mod. There were never any sims at home. This caused issues when townies threw parties, and invited me, I would go and no one would be home; so no party. This caused issues when I wanted to visit a friend I made in their homes for story telling and gameplay purposes, because they weren't home to open the door. This caused issues when inviting sims out, going on dates, inviting sims over. They would be randomly selected to teleport to another lot my other sim was on so it would completely break these interactions. The get out script isn't that invasive. It doesn't break these features and interactions, sims aren't being teleported, they are choosing to visit more lots more frequently. If they throw a party, or invite me out, or I invite them out, the EA script function takes back over and allows me to actually see the end of these interactions. On top of that, there wasn't any lag with this mod installed, as sims would be doing what the engine is already coded for them to do, just more of it; visiting community lots. The mod also adds walk abouts like how you'll see in the TS4, which I also combine with Shimrod's townies out on the town, where you'll see double the amount of walkabouts, while also extending a reasonable and light weight function to populate the lots in between.
Combing this with the Supreme AI mod, unlocks the sims AI in very innovative ways, for this particular guide, the supreme ai mod allows sims to make more logical decisions on which community lots to visit based off of their traits. While it's not completely set in stone, and still has a randomized feature which adds more interesting outcomes, now you'll see a lot more athletic sims at the gym, sims with hampers in their home at the laundromat, rebels and part animals at bars, clubs, and arcades, teens and kids at parks, arcades, libraries, the pool, etc. Let alone all of the other changes included in this mod, it has to be recommended for the logical fixes it applies to EA's system of how sims decide to go where.
The last mod I want to recommend here is the nana no shop in RH's. This mod makes it so sims no longer autonomously visit and enter RH lots. If you ever wondered where all your sims were, and you knew they weren't working at the time, they were probably inside of a RH. The game pushes them to sit inside of them for an extended period of time, this is to simulate to the player that the townies are alive and doing their own things. This isn't a problem in an unmodded game, however, when you're like me and open up your RH anyway, this mod would be a perfect enhancer, it still sends sims to my opened RH lots, and RH's in general like to eat outside of a bistro or diner, but it no longer allows them to enter RH's and sit inside of them. This means more sims who are available to visit community lots actually visiting those lots. Townies don't need to go grocery shopping in the RH because they can automatically get their ingredients from the fridge, with whatever recipes they choose to cook. The only reason a townie would need to visit the hospital is if they are giving birth. Unless a sim works at the police department or is going to jail, they don't need to be there, either. And well, you get the point. Any need for a RH for townies will be assigned to their tasks and they will be unable to take it off, this is for what they NEED. When you want to actually see those townies around town instead of sitting in RH's, this mod fixes that issue altogether.
So now I'm going to go in game and show you the kind of results that you can expect by following this guide.
First I will show you the normal populated world, this is what you're used to seeing in game. Then I will show you what it looks like when you optimize your community lots and add my NPC Household method. Let's begin!
Conclusion: As you all saw the massive difference in gameplay, either one still works out much better than the normal EA lot population method. So you can play this in either style. With my NPC household method and more optimized community lots this just promises better performance with populated lots, significantly. You don't have to follow this method, you can just use the guide and mod collection outlined here!
I want to thank you all for joining me , I am so happy I finally got to show you guys how to populate your worlds lag free, I love all of the support I've been getting, you guys are just so awesome! I have more videos coming for you so I'll see you in the next video!
Mod links:
MSC Fixed mod get out supreme ai shimrods townies out on the town
nana no shop in RH's
Arsil Custom Role Generator
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lesbiannova · 11 months
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I am not the first person who has said this, but it is indeed surprising that Cassette Beasts does not have a big fandom on Tumblr, given that it has just about everything average Tumblr users want:
A wide variety of creatures whose forms you can collect, so you can transform into them in battle
Multiverse setting, which provides unlimited fanfiction potential
Character creator with pronouns options, including they/them
LGBTQ+ representation, including all the human party members who are bi and can be romanced regardless of the player's gender, a pair of NPCs are an actual canon old married lesbian couple, and an NPC who is canonically non-binary and uses they/them pronouns
Romanceable party members also mean you can form a battle couple with your favourite party member
Racially diverse cast of human characters: There are visibly Black and brown characters in both the main and supporting cast, including the party members
A playable dog character
Anti-capitalist and anti-imperialist messages
You can literally beat up estate agents and their boss
Higher friendship with your companion allows you to fuse your monster forms and makes you stronger in battle
etc. etc.
The only reason I can think of is the fact that Cassette Beasts is an indie game, but Tumblr has a fair amount of indie video game darlings, such as Stardew Valley, Disco Elysium, Undertale, Night in the Woods, etc.
Another reason is that many Pokémon fans are frustratingly reluctant to try or dismissive of monster collecting games that are not Pokémon, even if they complain about the latest Pokémon titles.
So here is your reminder to go play Cassette Beasts if you have not already.
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picaroroboto · 8 months
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For the past couple days, I've been unfortunately cursed with thinking about Zenos yae Galvus. I don't even particularly like him - not that I dislike him either, Zenosfuckers you can put your scythes down - but it seems to me like a lot of the fandom either greatly misunderstands him, or doesn't even care to try to understand him, which from an objective standpoint as someone who cares deeply about writing in video games kind of pisses me off. But I'm more pissed about the fact that I'm apparently going to keep thinking about this issue until I actually write a character analysis of him.
Q: "But, what even is there to analyze with him? Isn't he all about wanting to fight the WoL and nothing else?"
Well, you wouldn't be wrong with saying that. That motivation is at the forefront of his character, and even if you look closer, everything about him comes back to either "violence" or "lack of understanding of others". But there are more meaningful sides to his deceptively simple character. That question of meaning is what I really want to look into - what does his character mean, what symbolic or thematic role does he play in this story?
Q: "Better question: why are you posting this on your art blog/Fate meta sideblog?"
Good question, with a stupid answer: I have all of 6 followers on my FF14 sideblog, and around 150 here. Let's go under the cut so they don't have to read a wall of text, unless they want to.
When you look at and compare FF14's villains, you can see a very clear change, no doubts thanks to the change in main writers. ARR Gaius and Thordan are more or less two-bit villains - Gaius's memeable iconic Praetorium speech gives us insight into how fascists try to justify themselves but little into Gaius's actual personality, while all Thordan gets as far as depth of character is an NPC in a sidequest remarking that he wasn't always a bad person and was probably doing what he thought best for his nation. Nidhogg is a little more understandable, since revenge is a relatable motivation to anyone who's been hurt by others. In Stormblood, Zenos and Yotsuyu are both presented as deserving of pity even as they do terrible things. Come Shadowbringers and Endwalker though, the story takes a greater interest on why villains like Emet-Selch and Elidibus do the things they do, and the player is allowed more options to try to understand them and see how similar they are to the WoL. Hell, Hermes and the Endsinger are barely "villains" at all, with the level of sympathy the story shows them.
What I'm getting to here is that Zenos, with half his arc in Stormblood and the rest in Endwalker, is sort of caught in the middle of this shift. He played the role of the rival character in Stormblood really well, but come Endwalker, he's standing on a stage full of heroes and villains with grand causes and deep motivations, as the guy whose sole motivation is fighting for pleasure.
It seems he's not unaware of this contrast himself - when Jullus confronts him for ruining Garlemald for no good reason, he retorts with "Would you be happier had I a good reason?" Zenos makes no attempt to justify his own actions and doesn't care that his reason seems incomprehensible and unforgivable to others. Yet in that same cutscene Alisaie hits him with the fact that if he keeps living solely for pleasure, he'll die alone. When next we see Zenos, he's alone at the Royal Menagerie waxing philosophical about what he really sought in the battle with the WoL.
See, what really motivates Zenos isn't just the thrill of battle - this guy has gotten Battle High and the joy of human connection confused. Really.
Even before he gets so perturbed by the idea of dying alone, there's other suggestions, like his proposal of friendship to the WoL when they fought in Stormblood, and then later his dying words in which he explains that he never understood others - at his core, he's just lonely. I know there's an official side story that tells it, but you don't need to know the exact details to glean that he had some sort of tragic backstory. Sad, but not a surprise, considering he's the prince of the Garlean Empire, raised to take the throne and continue the Empire's legacy of violence.
At his core, he's a very lonely person, but also a thing of violence, raised using violent methods for the purpose of causing more violence. Violence is how he lives and breathes - the only way he gets any sort of connection with others in a world of hurting and being hurt is the brief connection warriors dueling as equals can sometimes find. Don't deny that this sort of connection exists - FF14 is great at making fights that are both fun and tell a story. Hence, why he goes crazy for the WoL, but also refers to them as "friend". In their fights, he senses (or thinks he senses) similarity between him and them. Beneath all the madness is a pure, genuine joy in seeing the self reflected in the other...but he also instantly gets on the train to projection-town, population Zenos, and assumes the WoL is exactly like him, ignoring or failing to notice that they also fight for deeper meanings. The worst part is, he doesn't even notice that what he's actually seeking in fighting them is connection until Alisaie's aforementioned callout.
So he goes and angsts for a while, then turns into a dragon again and flies across the universe to help us kick the Endsinger's tail feathers, then issues his challenge for that duel he'd been longing for. But what's changed is that he starts with a question - "Such pleasures you sought for their own sake, and for no other reason, is that not so?". Dying after the duel, he's full of questions too: "Was your life a gift or a burden? Did you find fulfillment?" Alisaie's suggestion that he'd die alone actually spurred him to realize what he actually sought in the WoL, and now he's asking all these questions in an attempt to, for the first time in his life, genuinely connect with another human being.
The questions aren't important just because they're a sign of how Zenos has changed in Endwalker - they're actually the thematic heart of Endwalker! ARR may have had "Answers" as it's theme, but EW is the expac of questions. Namely the biggest question of all: What is the meaning of life? Different characters have different answers to that, leading to the grand-scale symbolic conflict being the Endsinger's despair - her belief that there is no meaning in life - versus whatever reasons the WoL chooses to live for, left, as always, up to player interpretation.
When you look deeper, Zenos isn't actually as out-of-place in the symbolic conflict as he first seems. His depressed worldview - that metaphor about drowning in a swamp again - seems to align with the Endsinger's view about life being meaningless. But he aids the WoL in defeating her. In that way he serves as part of the answer to her question about the meaning of life. He may have resented life at times, but he still found meaning in chasing pleasure. Not the strongest or most beautiful reason to deny oblivion, perhaps, but it did enable him to help the WoL triumph. I think of Zenos's philosophy as being connected to the concept of "Amor Fati"...largely because this quote explaining it sounds like something he'd say, or at least agree with on some level:
"and if our soul has trembled with happiness and sounded like a harp string just once, all eternity was needed to produce this one event—and in this single moment of affirmation all eternity was called good, redeemed, justified, and affirmed."
So he does have a meaningful role in Endwalker, as the "Amor Fati" against the Endsinger's "Memento Mori". I think that in this the story shows that his reason for living, while somewhat shallow, is not necessarily a morally wrong thing in and of itself (setting aside for a second all the people he hurt in his pursuit of that). It's just that, since it is a lonely pursuit that denies everything except for his target, it still feels empty. The core of the counterargument against the Endsinger's despair is that both pleasure and fulfillment are necessary to live a meaningful life in a meaningless universe, and that's why Zenos is here in Endwalker. Why he even exists in the story in the first place.
Even if you're one of the people who deeply hates Zenos...well, you probably wouldn't have read this whole thing if you did, but I still think it's important to read into characters you dislike, because every character in a story is written for a reason. Plus, trying to understand even their worst enemies is one of the WoL's key traits as of ShB and EW. With his last breaths, Zenos was trying to understand the WoL too - carrying this understanding of him with you as we move into our next adventures is the least you can do for your "friend".
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horrorvisuals · 1 year
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Baroque (1998) is a post-apocalyptic first-person action RPG taking place inside the Neuro Tower, a mysterious place nobody dared to enter before.
It's a game that uses death as a core mechanic to advance the plot, rather than resulting in a game over.
Developed by Sting Entertainment for Sega Saturn, it later got ported to PSX, PS2 (remake), Nintendo Wii, and Switch (JP exclusive).
It looks and plays similarly to the classic Shin Megami Tensei games. (Fun fact: Atlus published it for NA)
Set in a post-apocalyptic world, it shows us a world hit by catastrophic climate changes on May 14, 2032, after conducting an experiment to understand the Absolute God.
Its surviving humans got physically twisted by manifestations of guilt, pain, and suffering.
As the amnesiac, mute, and nameless protagonist, you are picked by Archangel and tasked with entering the Neuro Tower.
You have to advance its levels, find the Absolute God, and fix the world.
Each floor is randomly generated and your aim is not to reach the top floor. It's to reach the bottom.
You explore the floor, gather items, fight enemies, and reach the next floor. The usual dungeon-crawler gameplay.
Upon death, contrary to other games of the time, it doesn't result in a game over but rather teleports you back to your hometown. Every death progresses the narrative, unlocking new dialogue and areas. It's a core part of the game.
You are able to save some of your items using consciousness orbs and gather them on your next playthrough.
Throughout your playthrough, you get to meet NPCs and have various dialogue options with them. Through these encounters and other contextual elements, you learn of the game's overall story.
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thefandomexpert · 6 months
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ok. i see u complaining about how long it takes to get to shb, how are you supposed to get your friends into the fucking WONDER that is shb when they have to get through all of The Other Stuff First
I used to have this problem with Homestuck, people who wanted to skip to the trolls, or pass on the intermissions. I will repeat what I said then now:
The later stuff is mind-blowingly good BECAUSE of the setup slog. which is also fun btw, you’re having trouble selling it because you keep saying it’s a slog. it’s good storytelling! yes even arr and sb (i didn’t say it was the best storytelling!! but i’ve seen way fuckin worse!!!). You need to spend 300 hours with the characters and to watch them grow gradually for a LOT of the little character moments to even register later on, and i’m not even talking about the ascian reveals. estinien is a completely different character. thancred’s deep-seated issues have been brewing subtly since 1.0. the socio-economic political climate of the universe is SO important and SO well set up by the arr random task/fetch quests (BABY INCONSEQUENTIAL QUESTS. YEAH THE STUPID ONES IN THE INTRO PRE-SASTASHA SEQUENCES WITH THE NPCS YOU DONT REMEMBER. THOSE.) and that info is integral to character decisions made in every expansion afterwords, and is built upon consistently. the consistent build-up of the lore is, in my opinion, almost entirely the reason ffxiv’s writing stands out against other games of the genre. and it’s BOLSTERED by the fact that it’s a live service game with a shit ton of expansions you HAVE to play through single file when you start fresh. narrative games are usually 15-20 hours. ffxiv is giving you 500+ in msq alone (won’t get into how much the optional and side quests support the storytelling as well).
It’s like one of those long-running book series. you can’t ask someone to read Just the last book of animorphs and expect them to understand the narrative implications of what’s happening, or to get attached to the characters enough to care. that attachment and understanding is built by spending time and reading the other 1500 books prior. shb should not be treated as a stand-alone. in fact it’d be a bad standalone. it’s good BECAUSE there’s 500+ hours of playtime required to get there.
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sanflawoah · 7 days
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Black Myth: Wukong
More brainrot commentary because I'M NOWHERE NEAR DONE WITH GOING INSANE OVER THIS MONKE GAME.
Cursed texts and massive spoilers bellow. Lots of random bits and wee woo wee woo.
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First of all, YEEESSS to everything well written big budget media with heavy cultural elements that isn't western centric. Love it 👏, a thousand more like this please.
HONESTLY can't get enough of the character designs. Watching the old tv show in my childhood got me imagining the JTTW characters as these cute human with animal ears. But since the game took a more serious and darker tone they took the character design to 1000. So many memorable characters with distinct style, drip, and combat.
Ok so whose idea was it to make some of the plants sentient and will beat your ass for daring to pick them up. I now have trust issues with ginseng and mushrooms
The toad bosses reminds me of Gamabunta. For a moment they also gave me a war flashback of Jedi Survivor's Oggdo-Bogdo, I want those things vaporised from earth 🔫🔫
Kang-Jin darkening the environment during her second stage, I legit thought it was a problem with my screen, until I found out other players had it too lmao. Also looove her design, silver loong with holographic glow, prettiest loong in the game
Boss musics are so LIT, I've been looping them for weeks
The Scorpionlord. First I saw him I was like HANZO HASASHI :DD??? But instead of hellfire, this time he uses venom. And the fact that the environments have autumn palette, connects me to MK 11 Shirai Ryu fire garden arena lol
an NPC called Starved Abomination. The name really sends me because ngl it's a relatable concept, I too became an abomination whenever I'm starving.
To punish Wukong for his lifetime worth of trash-talking, the game now choose The Destined One as shy and doesn't talk much except for when he screams during fights. All my grievances of expecting him to be chatty and noisy actually works out the more I understand the story. And turns out it was all part of his journey, you are meant to complete him by collecting Wukong's scattered senses. Lil introverted fur-ball of scream I love you so much. Since the NG+++ Wukong stance actually gave him voicelines, I'm guessing the Destined One is going to complete his development in actually becoming Wukong in the DLC.
Everyone and I mean EVERYONE had a beef with Wukong and now we gotta pick up after his mess. My poor Destined One walked into an area completely clueless and suddenly everyone is jumping on him because "REMEMBER THE THING YOU DID TO ME A FEW HUNDRED YEARS AGO??? WELL FUK YOU, NOW DIE."
~
🐱Yin Tiger🐱. First time I met him I was like ohhh who are you, you look so cool and kinda cute tho, look at those big boba eyes, pspspsps.
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He's all busy with his hammer and zabuza sword, thinks you're so annoying for bothering his work. Then there's this "challenge" option and suddenly he rose and casually tossed his hammer to the ground, I was like wait I was just joking aYO I WAS JUST JOKING-, then proceeds to delete my HP in 30 seconds. Anyway I love how he appears big and heavy and yet moves so swiftly. Of ALL the tiger bosses in this game, imo he's the coolest and THE SANEST. I still can''t get over the Tiger Vanguard and Mad Tiger trauma, those orange cats are on a whole new level of insanity.
🕷️Fourth Spider Sister🕷️. I'm actually so INVESTED in her mystery, like why are you helping me? Why do you look so sad? Are those tear stains on your cheeks?? Why did the Immortal Crane said that I'm giving you "false hopes"? What were we in the previous life?
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"Think about her, won't you? Should you feel like stirring trouble in your next life." WHAT DOES THIS MEAN, TELL ME. SHE SEEMS SO NICE THO, she's just a sad goth girl what did she do?? What did WE do?? And her journal entry is so interesting.
🐉Yellow Loong🐉. LISTEN.... I literally had to pause for a moment when I saw him. Cutscene plays and I was like Oohh it's going to be that type of charismatic character reciting monologue, and then I saw his name and it's THE YELLOW LOONG??? This suave horned man is The Yellow Loong??
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Well damn I have to say that's one handsome loong. He's one of those elegant style fighters, my favourite genre, up there with Whiteclad Noble and Erlang Shen.
👁️Erlang Shen⚡. The way I turned up the volume when I heard Andrew Koji's Erlang voice.....It's just so.......pleasant to hear. Something about the way he did his voice, the smug taunts, the gentle almost-whispers, and the gROWLS???
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I can't even with the entirety of Erlang's character design in this game, because dAMN BOI what a BEAUTY. I thought the game was going to make his appearance more mature looking, or even scarier, because that's just how it is with game character design formula, especially in games like this. But NOOOOO..... they made him ABSOLUTELY BEAUTIFUL. His face, his voice, HIS MOVESS, the way they designed his martial arts so elegantly. When you perfect dodge everything with him, it really feels like a dance. I have to note that when sometimes you tried heavy attack on him aND HE SIMPLY JUST-.... took one step to the side.... THE ABSOLUTE SLAYYY DISRESPECT💅💅. Welcome back Isshin from Sekiro.
Also I just found out that depending on what transformation you're using, he's going to react differently on each. Particularly interesting one was when you use Azure Dust. Most of the time, when you transform, he's going to transform too and chances are he's going to one-shot you out of the transformation. He doesn't do that with Azure Dust for some reason, instead he got amused because Lmao returning back to your origin?. And this line, "Walking his path is no easy feat, it will test you relentlessly". SOMETHING SOMETHING ABOUT ERLANG HAVING THIS HIDDEN BURDEN THROUGHOUT THE PLOT IS DRIVING ME INSANE, I NEED THE DLC TO EXPLORE HIS CHARACTER MORE I'M BEGGING YOU GAME SCIENCE. You can't leave me hanging with his journal entry please I want him to have some peace and closure.
Powerful quiet character with hidden struggle, the bane of my existence, my beloved.
☂️🐉The Four Heavenly Kings🎸🗡️. MAN I love these guys, their fight feels so rewarding somehow, because after all those struggles with Erlang, they feel more like a reward battle for visual entertainment.
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Aside from being relatively easy, they're just so fun to watch. I keep wanting to stall the fight just to see what move sets they could perform because their coordinated attacks are just SO COOL.
South king throwing the sword at us, joined by the West king throwing punches, and then the West king passing the sword back to South king. That brief moment of them passing weapons, they need to do more of that, so sick.
The North king combo with every other kings. The West jumping up using the North's umbrella, summoned the dragon, the South yeeting the sword, and the East buffing up the umbrella thrust attack with his Pipa magic. I'd hate to be a normal human citizen under them during that scene GODDAMN. I'd say the West is the game's favourite king because he's the one with the most screentime. He's the one with distinct glowing eyes and he was the most visible behind Erlang during the opening. The North being the coolest because WTF WAS THAT TYPHOON UMBRELLA WITH THE WEST'S DRAGON ROLLING WITH IT, AND THE MUSIC QUE, ABSOLUT CINEMA. The East probably being the chillest of them all because my man was just serenading the fight yo, I like how his fingers actually moves accurately playing the BGM. I know they're on the heaven's side, but for some reason I want them to be on our side if it's possible in the DLC. If we could get Erlang, then surely we can get them? They're too epic not to have.
🐒THE GREAT SAGE'S BROKEN SHELL🐒
THE MONKEY, THE MYTH, THE LEGEND. SUN. WU. KONG. THE SCREAM I SCRUMPT WHEN THIS MF SHOWED UP ON SCREEN. TEARFUL CHEER AND AND UNIMAGINABLE TERROR. AND WITH THAT BITS OF THE OG TV SHOW THEME MOTIF PLAYING WHEN HE SUMMONED JINGU BANG.
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Who would've thought that we're going to fight our former self as a literal your greatest enemy is yourself concept. Like yO IT'S THE G HIMSELF WUKONG but now FUK I HAVE TO FIGHT HIM?? Look, sir, Mr. Great Sage, I know I've been playing around as you and I don't even know what I'm doing, I'M SORRY.
So now we're fighting zombie Wukong. He's literally soulless inside and his voice sounds demonic. YET STILL he radiates that lively asshole energy. You try pillar stance to get away from him, he does the same but his pillar is TALLER than yours. You try to walk off calmly, he does the same but then taunts you for it, eats a peach and then flicks the seed to your head. Kicks you to the sky and transforms his jingu bang into a pillar and plants it to the ground with you under it. He cheats by summoning kintoun and body slammed you. He summoned his clones to kick you in all directions only for the original Wukong to wait on the side yawning, then he kicks your jingu bang back at you like "pick it up bitch", and taunts you with his hand gesture to come at him. Ok now you're raging and you tried to pillar stance heavy attack at him, he's like "shut yo bitch-" and GRABBED YOUR JINGU BANG WITH YOU STILL HOLDING ON TO IT AND STARTS USING YOU AS A FLY SWATTER. Just as you think that these suffering couldn't get any worse, you tried to heal and he IMMOBILISED YOU, SNATCHED YOUR GOURD AND TOOK A SIP, decided that it tastes like shit and threw it back at you. Now THIS is the little shit that I know and love.
The whole time you tried to do a move against him, he returned the favour but better. You think your staff extension is long? Ok he'll extend his staff to a kilometer, and that's STILL him holding back. You can do ring of fire? His is bigger in diameter and burns brighter. The game had to nerf out his lore accurate skills because it's just so atrociously OP.
Ok so you finally defeated him? Just as he got dusted away he still managed to croak a last laugh.
Que good ending animated cutscene with the JTTW plot in reverse serenaded with Celestial Symphony. Happy onions, happy onions tearing up the eyes. Crank the volume up, it's all coming together. That's Ba Jie, that's Sanzang, that's Wujing, that's horse.
MMMMMMM MONKE.
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nc-vb · 1 year
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𝐓𝐡𝐞 𝐙𝐞𝐧𝐢𝐭𝐡 𝐔𝐧𝐭𝐨 𝐀𝐧𝐢𝐦𝐮𝐬, oo. 𝐮𝐧𝐭𝐨 𝐭𝐡𝐞 𝐳𝐞𝐩𝐡𝐲𝐫
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Time is not prejudiced. It gives and takes as the ordinance of life sees fit. Time begets loss and fear, but it also spawns warmth. After centuries worth of time having passed for you, you learn that time also sires impatience, and does not wait for a lost soul to find their way. Time carries on, and flows likes the current of a river. Ironically, so, too, does blood.
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𝐩𝐚𝐢𝐫𝐢𝐧𝐠𝐬 • jing yuan x reader, blade x reader, dan heng & reader (no pronouns used this chapter)
𝐜𝐡𝐚𝐩𝐭𝐞𝐫 𝐰𝐚𝐫𝐧𝐢𝐧𝐠𝐬 • 18+ (mdni), no explicit smut but suggestive & insinuative; partially beta'ed.
𝐧𝐨𝐭𝐞𝐬 • can be read as a gn!stand-alone fic! • extended lifespan reader; reader is the records’ master for the Seat of Divine Foresight; allusions to ptsd. • this chapter is introductory and is meant to be vague toward the true plot... the real story begins in the official first chapter. • this originally had a different title, "it ain't the heat, it's the humility" before being reformatted for the series.
𝐜𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐦𝐞𝐧𝐭𝐢𝐨𝐧𝐬 • seat of divine foresight npcs, yanqing
𝐰𝐜 3.1k
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zephyr -> a soft, gentle breeze.
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𝐦𝐚𝐬𝐭𝐞𝐫𝐥𝐢𝐬𝐭 • 𝐬𝐞𝐫𝐢𝐞𝐬' 𝐦𝐚𝐬𝐭𝐞𝐫𝐥𝐢𝐬𝐭 • 𝐜𝐡𝐚𝐩𝐭𝐞𝐫 𝐨𝐧𝐞
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It didn’t matter where you’d tried taking refuge. Your apartment, or your friends’; the streets of the Luofu, or the various fountains littering them; the Exalting Sanctum’s new little dessert parlour with the delicious ice treats, or the sparse number of trees along the way to it. Shelter is far and few, you’d been quick to learn, and none of them with enough of the protection you’d been hoping to find since two days ago when the heatwave began.
It’s hot. Too hot. Too hot for your thoughts to thread themselves into proper sentences whilst on auto-pilot. No, it takes your entire conscious focus for you to even complain about the heat, and even that works up a sweat. It’s disgusting. I’m disgusting, you remind yourself as another thick bead of sweat rolls down your neck and into your shirt. So gross. No matter how many cool showers you’d taken that only had your water bill racking up in dues, no matter how popsicles you’d indulged in, or how many times you’d stared at one of the public fountains in longing and wished it could be a public pool, instead, there’d still been no means to an end when it’d came to such brutal weather.
In your many decades of life, you don’t recall it ever being this hot aboard the Xianzhou Luofu. Perhaps the Sky-Faring Commission might have a little historical insight on record temperatures, but putting your curiosity aside, looking into something like that to try and distract yourself from the current temperature? The thought exhausts you.
This only leaves you with one other option, one you’ve left as your absolute last resort, one you know will free you from the pain and suffering plaguing the Luofu and instead, tethering you to another kind of pain— returning to your post within the walls of the Seat of Divine Foresight, where the cooling system had shut down due to overheating. When it did, you conveniently disappeared without a word. Now that it’s fixed, really, you have no excuse to not return to your post.
It’s just unfortunate that it’d dawned on you two days later, the fact that you never told anyone there, including the Arbiter-General you worked directly alongside. You didn’t tell him, either, that you’d abruptly chosen to go absent without any official leave taken on account of the weather.
How does he do it? Those thick, tight clothes, that heavy armour, his thick, heavy hair— in this heat? He must have been suffering, too, you realize much too late. And I left my post and all of my work for him to… Crap.
Your pace quickens, your agility proving surprisingly capable today as you weave in and out and around the crowds littering the Exalting Sanctum until you’re finally able to break into a run. Why is it so busy today?! Why are they all out in the sun?! Are they insane?! Have they all collectively been struck by mara?! Go find shade or shelter! Maniacs! Get out of my way!!
“Chiyan!” you shout from the other end of the dock, not only startling the messenger of the Divine Foresight, but the patrons passing behind you.
Chiyan huffs, shaking his helmeted head at you as you approach.
“And here I thought you’d quit,” he dares to muse during your heat-inspired bad mood.
Nearly gasping now, you tug at the neck of your shirt to puff air down it. “I do not have the energy to tell you off right now, so move it.”
“Yeah, I bet I can guess why. You look…” He just shakes his head again. “Anyway. You’ve got great timing.”
“T-The cooling system is working again, right? That was true?”
“Should’ve placed money on that bet,” he grumbles. “That’s right. The Seat of Divine Foresight is back to its former, air-conditioned glory.” He steps aside. “Please, after you. Go on— go enjoy working in comfort, and out of this heat.”
You nod once, extremely curt with the gesture, and without guilt when you speak your farewell.
“Yeah. I will. See ya.”
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For decades, you’ve said this, sworn this, but after the hell you’d gone through over the past fourty-eight hours, you now promise to never complain about the colder seasons, nor take for granted the refreshing chill they brought aboard the Luofu. You can simply throw more layers on then, but in the summer? Not like I can peel off my skin to cool down.
The noise of relief you make upon the doors of the Seat of Divine Foresight shutting behind you is loud, borderline obnoxious, and, if your coworkers were any kind of honest about it, downright pornographic. They quickly avert their eyes and return to their work and their conversations before you can catch their stares.
The difference between the temperature of this room versus even the hallway leading to it is painfully staggering. It seems like they’ve chosen to completely divert the path of the cooling system to the main chamber, you note, glancing up and around you. It’s probably only until they can fix the entire system, but it looks like even the employees of the smaller offices are working here today.
To your disappointment, so is the General. And it’s your bad fortune that it isn’t his usual hologram self.
Despite being on the complete other end of the room, he notices you right away, and the two of you lock gazes. His conversation with Qingzu ends with an abrupt raise of his hand and a brief apology— she bows away, descending the staircase to join Yong Hai and Yong Nian.
I suppose it’s time to play it on thick, you think, before clearing your throat with a harsh cough.
“General,” you call out in exasperation, voice echoing across the hall as you exaggeratedly stagger past the guards with a wave of greeting. “Generaaaaal.” They bow in return, a little too low to be considered a normal sign of respect for someone in your modest position, until you hear a snicker slip out from under one of their helmets and realize they’d been trying to hold in and hide their laughter. You pause, lips parting as if to speak, but you keep in character.
“General Jing Yuaaaaaan.”
From his spot atop the helm, Jing Yuan smiles small and sweet at your dramatic, child-like display put on just for him— the fact that the rest of the chamber gets to experience it for themselves today makes them lucky, as there are only two instances where you, the Divine Foresight’s - normally - dutiful records’ master would display yourself like this. The first instance is just this— you’ve done something wrong and at the very least, you know what it is and are now hoping that sucking up to the boss will help you work it out. The second instance? The circumstances aren’t so different. But it takes place in the privacy of your shared abode, instead of his office.
Your trudging across the floor of the massive strategy-slash-starchess board is squeaky, the soles of your shoes catching on the smooth tiling until you reach the General.
“General Jing Yuan,” you whine, still bothering to salute to him. “It’s hot.”
He chuckles, tucking his arms behind his back as he moves to descend the staircase closest to you to reach you.
“I figured that could be the only explanation behind your sudden disappearing act,” he says, still smiling. “Two whole days you were gone! Imagine my surprise when it’d been Qingzu to tell me of your absence and not you.”
You, you easily infer of him, My partner. Not just my subordinate.
You’ve heard from other outworlders and their testimonies that relationships between mortals in comparison to relationships between those with extended lifespans greatly differ. The flow of time is easily the heaviest hitter— average mortal lifespans range between eighty to one-hundred years old. As life expectancy goes for most those aboard the Xianzhou Luofu, each calendar days’ time differs, too— mortals, Foxians, and those native Xianzhou all have different clocks that tick within them.
Being on the "older" side of the spectrum of age immortality, you tend to fall into dissimilar habits, as opposed to the ones your aging friends do, such as forgetting to send a message back to someone, or informing them of an absence?
Unfortunately, this is why the Arbiter-General still smiles at you, why his response had been just barely teetering on passive aggressive. You know you haven’t heard anything bad from him yet, that the only reason you’ve yet to be chastised as a repeat offender is because the room remains full of other Divine Foresight employees. To the General, you aren’t just one of his most trusted allies. You’re also his lover. And to not know where and not hear from his lover even once within fourty-eight hours after existing together for so many years, you realize that you’d be agonizing over it, too.
Immediately, the act drops, your eyes widening down at your feet.
Oh, god. That’s definitely so much worse than me not saying anything as his subordinate.
“Jing Yuan.” Lip pinched between your teeth, you look to him and muster as much of an apologetic look as you can. “I’m sorry.”
A dark eyebrow raises at you inquisitively. “For?”
You bite back a huff—you already know what for. So, you decide to list everything but what he wants to hear.
“For disappearing without a word to anyone. For not requesting time off first. For not finishing my duties before leaving. For abandoning my post for two days.” To hide the smirk that’d begun to twitch onto your face at the sight of his expression growing more and more stolid, you bow your head, similar to the guards at the entrance to the chamber. “I’m sorry, General.”
He hums, and not thoughtfully. Strangely, you no longer feel his eyes on the back of your head, and by the time you raise it to find out why, you see him stalking back up to the helm.
His timing couldn’t be more perfect when a loud, mechanical groan suddenly sounds throughout the room.
“Ah!” Jing Yuan exclaims, seemingly agreeing with your wordless sentiment— he peers down at you where you stand steeping in your petulance. “The second stage of the cooling system must have kicked in. Friends,” he calls across the hall. “I do believe you should be able to return to your original chambers now; no need to linger and loiter around here any longer. In fact, how about you all take an extra break today? Starting now. A gift, on account of this weather, of course.”
Thanks and bows of appreciation are quick to be thrown to the helm where the Arbiter-General stands; unfortunately for you, your coworkers have never been ones to stare a gift horse in the mouth, and flee out the doors as quickly as they’d earlier arrived. Maybe you had no trouble playing with the General, but they’d wanted no part whatsoever in it— the look Qingzu throws over her should at you as the last person to leave confirms this.
Ah. Maybe I shouldn’t have been so petty, after all.
The sound finally settles into a dull hum, barely noticeable over the doors to the chamber slamming shut.
“Those were a lot of apologies,” Jing Yuan points out. Looking to the helm, you find him wearing a perfect poker face. “Are you sure you didn’t miss a couple?”
You sigh at him, hands on your hips now.
“You already know that I did, and you know that I did it on purpose, too.”
He matches your attitude with the crossing of his arms.
“And?”
“… and I’m sorry if I made you worry by not telling you where I’d gone,” you mumble.
“What was that, dear?”
Your cheeks burn. “I’m sorry if I made you worry. I didn’t mean to not tell you. I know that with this whole… Stellaron thing, you might’ve been busy. I didn’t want to distract you by telling you I wasn’t feeling well.”
“______. I’d want to know if you got even a paper cut.”
You can’t help yourself when a laugh bubbles up and out of your throat.
“We both agreed that we wouldn’t let things like this affect how we perform our duties, right? This is a perfect instance of that agreement; I asked you to set these boundaries with me for a reason.”
“Reporting on our well-being is much different than perhaps sending the other a picture of what we ate for lunch.” He scratches at his chin. “Although, I did want to send you what I had for mine today. I would have liked to have shared it with you.”
“Jing Yuan…” Quickly, you clamber up the steps to stand before him. “I love you with every fibre of my being. I promise not to do something so thoughtless like this again, but please… I need you to properly honour our agreement. I don’t want to have to afford anymore missteps in this lifetime. Not after… no… I-I can’t. Never again.”
To either side of your face, the General’s hands rise, claiming them in his cool palms. You sigh, your own coming up to hold them to you.
“You were on the front lines for a long time, ______,” Jing Yuan reminds you. “Even before the incident. And when we live as long as we do, the memories won’t simply fade away with time.
“I understand how you feel, exactly how you feel. And when I say to you what I am about to say, please know that I don’t wish to diminish or dismiss those feelings, either.” He thumbs your cheeks, pulling you closer into him, lips ghosting the crease between your brows and smoothing it down with his affection. “Even when I don’t hear from you, you are always on my mind. And for as long as we’ve been together, that has never changed. If you ever find yourself burdened by those feelings, I wish to share the load with you. Paper cuts and all.”
“Even over something as silly as my impromptu two day vacation…?”
“Fu Xuan did mention there’d been a nice breeze over at the Divination Commission, last I spoke to her. If only my love didn’t forget about me in their search for some shade… Surely, I could have invented some reason to send you over there…”
“Ah, so a guilt trip and not a work trip, then, huh?”
“No, not at all.” You shoot a playfully disapproving glance to the man. For a moment, he simply stares back, his one unshielded eye sparkling with obvious mischief. Little warning is given when he steps toward you again, hands reclaiming their rightful place at your waist. Fingers curl into the loops securing your belt and tug your hips to meet his.
Your cheeks instantly heat at the contact, at the knowing glance he dares to send you at such close range.
“You know,” he says, breath fanning your face. “We could always try building up a different kind of sweat— you know. To take your mind off the heat.”
Jing Yuan doesn’t give you a chance to answer, instead sliding his one hand from your side to curl beneath your right ass cheek and hoist you up into the air. Instinctively, you’d raised your legs to curl around his middle as he’d turned to carry you toward his seat. If this is my punishment, I accept it gratefully and gracefully, you think, almost dizzyingly.
“That break you sent the others on was more for you than it was for them, wasn’t it?” you ask him, hand curled around his neck as he lowers you onto the cushion. Without missing a beat and with a single hand, Jing Yuan’s fingers are deft to remove your belt and unbutton your trousers.
“Naturally, they assume their “dozing general” merely wants to take another nap…” He taps your thigh, encouraging the lift of your bottom. You shift your weight into your palms and rise, and he removes your pants to rest around your ankles. “… or that I’ll be reprimanding you.”
“I suppose it’s a relief that they’re aware you don’t pick favourites around here. Well, the exception being Yanqing. He’s everyone’s favourite, after all.”
“Not yours, I’d hope?”
“Definitely mine.”
“And why not me?” Still hovering above you, he bends over to nose at your throat— you shudder, unable to stop yourself. “Considering how I have you… and how I’m about to have you. Tell me that I’m not your favourite?”
You scoff lightly at him, even when he presses kisses deep into your throat, strong against your jawline, and gently against your lips.
“W-With how long you insist on teasing me like this…? W-Who likes a hot dinner served cold—” you’re cut off by his tongue prodding against your lips; you part them, eagerly, hungrily, the joke about eating somehow making the craving to have him have you even stronger, more obnoxious the more he makes you wait.
He is barely gentle now, showing little restraint in how his tongue plunders the inside of your mouth. Jing Yuan is a giver and a taker, of pleasure and of oxygen— your gasps are sharp, not being given a chance to breathe, a chance to win whatever battle he’d entered with you. “Jing Yu—” the butterflies that swim in the pit of your stomach are traitorous in his repetition; they know how good he makes you feel, strictly in the way he takes your breath away with each kiss, each suckle and swirl of his tongue around yours, each stroke of his calloused hands sliding to grip the fat of your thighs, and they make you weaker and weaker with each ministration.
With a final swipe of his wet muscle across your spit-soaked and kiss-numbed lips, he draws away, eyes lidded and panting.
“G-General Jing Yuan,” you rasp almost chidingly. Your hand is quick to brace him away from you; he chuckles at your weak attempt, instead returning it to where it once kept you entirely upright. You huff, every inch of your skin flaming and dewy with a thin layer of sweat. I just finally cooled down, too…
“You’re going to need that there,” he tells you, rising to his full height. He tugs on his own trousers to give them a generous amount of slack before kneeling down before you, nestled between your already shaking thighs. “We still have twenty minutes, after all. You’d better get comfortable.”
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© nc-vb 2023 please don’t repost! reblogs & comments are always appreciated.
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dollypopup · 5 months
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I think a lot of people kind of miss the whole point of Polin.
There's conversation now about whether or not Penelope will accept Colin's proposal at the end of episode 4, and the cliffhanger being his infamous 'For God's sake, Penelope, will you marry me or not?' line from the books. And at first, there was all this buzz about how she'll say no and that's the cliffhanger because what if she picks someone else instead? What if he has to spend Part 2 convincing her?
In fairness to the fandom, that was dashed rather quickly. Firstly, we all know she won't say no to continue some semblance of a love triangle, because Debling is the personification of if flour was a spice, and he's not in part 2. Furthermore, it doesn't make much sense to have part 2 be Colin convincing her, when something much more pressing is hanging above them. Because the fandom caught on quickly as to the real conflict:
Does Penelope say yes to Colin, and continue hiding the fact that she's Lady Whistledown? Does she say no out of concern and part 2 is the unveiling? Or does she say no, and confesses?
And I think in our heart of hearts we already know: Penelope will say yes.
And in doing so, she will lie to him. Hide from him. And Lady Whistledown becomes the guillotine over their heads in part 2.
1: Penelope is on a narrative of self growth in Season 3. All leads are, but Penelope's narrative of growth is specifically to come out of the shadows. To be honest and open and brave in the light with nothing but herself and her own voice. And being those things? Yeah, not her strong suit as a character. It's the biggest pitfall she has, and it will not resolve halfway through. Penelope changes her outward appearance, and it still doesn't bring her full peace. Nicola herself has said that. She changes outwardly, but not inwardly, and that's where the real work has to be done. Lady Whistledown is proof that work has not been committed to. She is the manifestation of Penelope's fears of being herself aloud. A literal anonymous persona that can say what she feels she cannot aloud. Lady Whistledown is Penelope hiding, a wallflower in a masquerade mask. She's not going to be brave enough by Episode 4 to tell Colin. That's a whole season long arc. Furthermore
2: We would *all* say yes. All of us. We would all lie and hide in her circumstances. Here is the man she loves, who she has loved for years, coming to her and saying he wants her and cares for her and wants to marry her. She's not putting that in jeopardy. She says no to Debling (thank god, the man's an NPC in every definition of the word, Penelope deserves better) and so her options have narrowed, and really, she only *ever* wanted Colin. He has always been the ultimate desire of her heart. So she says yes to Colin. She wants to and she will. She wants *him*, and now she can have him. And in doing so, she fully solidifies herself as Marina's parallel. WHICH IS THE POINT.
2. a. sidequest: Marina is a vital part of Polin's story, but the fandom has missed that point. Instead of seeing what she as a character was meant to represent in their grand narrative, the fandom has instead demonized her. But in the same way Debling is a plot device to Polin's love story, so was Marina. Now, Marina at least got her own narrative, unlike Debling, who ONLY exists to be a plot point, but this is an analysis of Marina as a player in a narrative that isn't her own. I think Marina is a wonderful character, and I have a lot of sympathy for her, but the fandom saw her and villainized her. Which is SO not the point of her role in Polin's love story. The writers are all but slapping us in the face about that. EVERY character has sympathy for Marina. The narrative wants us to understand she was in difficult circumstances and did what she thought was best as a vulnerable young woman to survive. Which is the same, I imagine, it will do for Penelope in Season 3.
No, Marina's purpose in that particular narrative was to prove who Colin is as a suitor and a potential romantic match. That Colin is warm and open hearted, he is caring and empathetic, he is romantic, and most importantly, Colin is *forgiving*. When he says he would have married Marina regardless of her life altering and reputation ruining secret, that is to set him up for marrying Penelope regardless of her life altering and reputation ruining secret!!! That is the *whole* point!!!
And just like Marina, Penelope hides her truth from him, in fear of losing all that she has. I hope that kind of parallel FINALLY inspires some sympathy in our fandom for both these women, who, in Ruby Barker's wonderful words, are just players in a crappy game.
3: Even in being a sympathetic choice, it is still a cruelty she commits unto Colin. Because up until that point, they really don't owe each other much of anything. Yes, they have a friendship, and that comes with expectations, but in accepting a proposal, she owes him honesty. And she cannot give that to him. Colin lays all his cards down on the table for her to see, and she keeps her own hidden. Just like Shonda said, this becomes a relationship built on the foundation of a lie. It's the cracking open of that lie that finally allows them to be a fully realized couple. Colin loves a version of Penelope that isn't fully real, just like Penelope loved a version of Colin that wasn't fully real. An idealization of their selves. His temper, how he can sometimes say the wrong thing, his jealousy, his bitterness: she does not KNOW these things. But Whistledown unearths them. Just like he doesn't see *her* jealousy and bitterness, her temper, and how SHE can say and do the wrong thing. And, once more, *Whistledown unearths them*. They're not a happy perfect couple by the end of Part 1, because she lies to him. She accepts his proposal, and in doing so, she starts the clock. Tick Tock, how long does it take to tell him?
4: She doesn't tell him. I am fully of the mind that he has to find out on his own that she's LW. Perhaps Eloise sets a time limit for her, that she HAS to tell her brother (she's afraid, of course. what if he's mad? what if he doesn't want to marry her anymore?) (and what of him? what of Colin? does he not deserve to know?), or she'll tell him herself, but Penelope will likely try and then shrink back. She *wants* to tell him. I think that'll be the crux of Part 2. She wants to be honest with him, but she's afraid. So, like most of us when it comes to difficult circumstances, she'll hold off on it. And hold off on it.
Until he finds out on his own.
5: He'll find out on his own. And he will be *brutally betrayed by the news*. Not necessarily that she's LW, though that's a gut punch in and of itself, but more so that she kept it from him. That they've been intimate together, and bare with each other, and that she kept it from him. Keeping it from him as a friend is considerably different than keeping it from him as a lover and a fiance. They will be sharing a life together. A name, a home, and any punishments that befall her. The *Queen of England* is in her pursuit, she is, essentially, tying him to her in all events with the binding of marriage, and he sinks or swims with her. That's a pretty hefty thing to keep from a partner. And on top of it, he'll be hurt by the *lies*. That she could not confide in him. That he told her the truth, but she couldn't tell him the truth, and that will be painful. When it came to marrying Marina, it wasn't the pregnancy, the circumstance itself that he felt was a betrayal, but the lie. Same with Penelope: it isn't that she's Lady Whistledown, it's that she kept it from him. She also slagged him off plenty in it if rumours are anything to go by, and that (SPOILER) at the end of Episode 1, she trash talked him in the article right after they made amends, and is relatively horrified that she wrote it in anger and it was published after everything smoothed over. Even still, she has hurt him with that publication, too. It's a firestorm of things for him to be upset by.
6: And he still marries her. Here is a woman who has arguably hurt him the worst, done a greater harm and insult to him than anyone else, and he chooses to still marry her. Because he's angry, but he loves her. She betrays him and insults him and lies to him, but he loves her. She knew him, got close to him, let him speak to her of things that he would blush to speak to with anyone else (that line from S2 was WILD Colin, I see you, trusting boy), and she slags him off in her public article, and she pretends like she has nothing to hide, and she says yes to him even though she knows he doesn't like LW and that she'll have to tell him eventually, and what does Colin do? He forgives her. He forgives her and he asks her to stay and he loves her. He's jealous of her success, and he's upset that she lied to him, and he absolutely blows up. But after all that facade is stripped away, after all the lies and secrets are flayed aside and they are just Col and Pen, who are imperfect people with a hell of a devotion to each other, they know they're living a really beautiful love story. No pretenses, no pretend, just him, and just her, in the light, holding hands.
Because the whole point of Polin is being seen. Being seen and being accepted. Sometimes, you don't like what you see of a person. Penelope didn't like all she saw of Colin, and Colin won't like all he sees of Penelope, but they come to appreciate those parts of each other because in loving one another, they recognize that these imperfect, unsavory aspects of them make them who they are. And so they come out of it stronger.
So yes, Penelope says yes. Yes, Penelope lies to him. And yes, we'll have debates about it when Part 1 comes out, of 'she would never do that to him!!!' or 'well, she did it for xyz and oueyigohp;wfnd'
but in the end, I think it makes the most sense that she has to make this fuck up (and it is a fuck up, absolutely it is) so that they can grow from it. In the same way he had to fuck up so they can grow from it.
And that's the whole point.
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nerendus · 3 months
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Okay, this is a little bit of a tangent ramble about Miquella and may not make the most of sense, but bear with me.
I know baseline the PC's motivations are going to be left up to the player, but I do love how Fromsoft sets up the player's motivations for killing Miquella.
Because at first, based on the dialogue options you have with Freyja specifically, it appears you come to the shadowlands to be somewhat of service of Miquella, but then you go meet St. Trina who asks you to kill him, and that's why you end up fighting him. Because it doesn't necessarily make sense to fight him if you just wanted his Great Rune like the Tarnished are inclined to want, you would just fight the sunflower if that was the case.
But other than St. Trina wanting him dead--not out of revenge but as a way of freeing him from the shackles of godhood--, another reason the PC would want him dead is because he is most certainly to end up like Marika.
Miquella is not a villain. The cutscene of him from as an Empyrean is very much of him having naive innocence of wanting to make the world a better place. I'm still a little confused as to why Empyrean!Miquella thought that Radahn could help him reach those goals (other than the whole Godwyn eclipse thing), but I feel like I know fully why Radahn would be of great service of God!Miquella.
Miquella's motivations for becoming a god is first and foremost to heal Malenia. That's why he left the Golden Order and that's why the Haligtree was created. Along the way, he came to realize the injustice of the Omen and every creature that lives outside the Golden Order's grace as well as the cruelty of Godwyn's murder, and it all ties into him needing to become a god to fix all the injustices he sees around him.
To pass through the divinity gate and become a god, Micky had to strip himself of who he was before. His flesh, his love, his other self, they all had to be ripped from him in order for him to ascend, and that's where he became unsaveable.
St. Trina tells us that godhood would be a prison for him, but not only that, becoming a god means that he will end up like Marika. If he separates himself from his love to become a god, how is he supposed to save the people he loves once he ascends?
At the point that we fight him, I don't think he is anywhere close to "evil", but he would eventually get to that point. He already charms many of the NPCs, however, I feel inclined to mention that at that point, he wasn't exactly mind-controlling them. Ansbach's dialogue is still riddled with a sense of suspicion before the charm is ever lifted, and quite a few of them seem almost aware of the fact that they are charmed but they can't do anything about it. The only time I think he is fully mind-controlling someone is the player character after he does his grab attack twice.
And the reason why the god Miquella wanted to use Radahn is that I think he knows at that point war is inevitable. I think if we left him alone, he would eventually attack the Golden Order. Which, is fine, at first. But once you fight the soldiers of the Golden Order, what if that one day extends to its people it serves? And what if you find another civilization that you deem needing to be saved from another civilization, or if someone threatens your new order? In that sense, he is destined to end up in the same situation as his mother.
Which is why I love the lore attached to Marika in this DLC. At first, she may have only attacked the armies of the Hornsent, but I think one day it just extended to all of its people regardless of their innocence or guilt in the slaughter of her people. The lore of her past serves as a warning for what will become of Miquella if we allow him to become a god.
And one of St. Trina's last words is to kill him in order to grant him forgiveness. If we kill Miquella before he has the chance to return to the Lands Between, he could still die as an innocent being unlike Marika.
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anim-ttrpgs · 7 months
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It was mentioned that EUREKA would be the easiest DM-able system ever. From a newcomer's perspective, how is it so?
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Well, firstly, it strongly encourages the use of prewritten adventure modules, which just already take a lot of work off the GM's shoulders, and maybe others can elaborate on how much of a burden that is lifting, but it isn't exactly very unique to Eureka.
What Eureka does do however is have rules and play advice which enourages, or even necessitates, players and player-characters taking initiative and driving the story themselves with their own deliberate actions, rather than sitting back and asking the GM "okay where are our characters going next?" The game in general both encourages and facilitates a very hands-off GM approach where the GM's main job is to be a referee for the rules and a voice for the NPCs, not a novelist that inserts the names of the PCs into their plot. There's a lot of similarity here between this approach and a lot of OSR type games' "situations, not plots" approach. This makes feel more like playing a game than being a full-time job.
None of the character abilities in Eureka necessitate that a certain NPC exist for them to work, meaning the GM will never have to come up with a whole character on the fly that has a whole believable relationship with the PCs. In fact, there is an optional system in Eureka by which the players are the ones who come up with NPCs their PCs know, using a series of questions to formulate their relationship to one-another and then handing that over to the GM.
Many things that are traditionally up to the GM in many other RPGs or RPG-groups such as note-taking and in-game time-keeping are instead explicitly assigned to a player.
The system just also has a lot of rules for helping GMs make calls in many different situations, rather than having to arbitrate a bunch of mechanical effects on the fly, and has very simple and easy-to-work-with NPC stat-lines.
All of these things and more add up to a lighter workload for the GM, so that instead of the effort investment in a 1-GM-4-player group being split 80-5-5-5-5% like in D&D5e and many other popular systems, in Eureka it's split more like 40-15-15-15-15%.
Check out our Kickstarter page for the best accumulation of info on what Eureka: investigative Urban Fantasy even is! The Kickstarter campaign launches April 10th 2024!
Check out our Patreon to get the whole prerelease rulebook + multiple adventure modules and pieces of short fiction for a subscription of only $5!
If you wanna try before you buy, check out our website for more information on Eureka as well as a download link to the free demo version!
Interested in actually playing this game, and many others, with the developers? Check out A.N.I.M.'s TTRPG Book Club, a club of nearly 100 members at the time of writing this where we regularly nominate, vote on, and then play indie TTRPGs! At the time of writing this, we are playing Eureka: Investigative Urban Fantasy, and sign-ups are closed for actually playing it, but you can still join in to pick up a PDF club copy of the rulebook to read and follow along with discussion, and sit in on and observe sessions! There is no schedule obligation for joining this club, as we keep things very flexible by assigning multiple GMs with different timeslots each round, to try and accomodate everyone! This round, we had over thirty people sign up, and were able to fit in all but one! Here is the invite link! See you there!
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vermutandherring · 2 months
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I've always felt that there was something missing from the romance in The Sims 4, though I can't quite put my finger on what. The depth of the relationship? Passion? Variety of interactions? Now, 10 years later, when our characters have learned how to raise children and organize weddings, we can finally teach them the art of love. At least that's what you'd expect from a Lovestruck.
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Meet Julianne - together with her we will discover a never-before-seen world of romance, the journey to which starts from the phone (let's ignore the fact that I chose to play in my historical save file). Game doesn't give us a separate option to create an account on the dating app. As with Social Bunny, it works by default. From the first minutes of playing for another household, several sims called my character: some claimed that they got this number from friends, others that they were impressed by the profile in Cupid's Corner (which I did not create) and wanted to get to know each other. Arguably, your large social circle and popularity will attract more potential love interests. Or it's just my imagination and your acquaintances will have no effect on the appearance of calls with offers to get to know each other.
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You can take your own profile photo, but without corresponding skill it will take some time. Actually, I love how cute it looks.
However, the best way to succeed in anything is to take matters into your own hands. The game offers us 6 candidates every 12 hours, which you can immediately add to your contacts and go on a date. These are both homeless NPCs and sims you create. I did not check whether it is possible to meet profiles of characters with romantic relationships, but all the households I came across were single, which is obviously the main condition for Cupid's Corner.
I also can't tell if the game selects profiles according to a certain principle. Only 1-2 sims had the same traits as Julianne. The rest were matched by age and gender. All this gives the impression that the application for dating is made somewhat lazily. There is very little information about the characters - only 2 traits, age and living place. And this despite the fact that in CAS we can choose an incredible number of hobbies and traits that can attract our sims.
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It was funny to see profiles of the sims' I made before. You can say Wesker is always in my saves ✨
Perhaps there is logic in this, if we take into account that sims themselves have to learn more about each other during dates. So, having chosen 3 candidates, I send Julianne on the first date. Here you have to be careful and send your sims exactly on a date from the EP. Now, in addition to the huge and chaotic menu of communication, you will have another type of dating, which does not overwrite the basic one, but exists separately (which, in my opinion, does not make any sense, since they are identical in essence). After looking through the buy catalog beforehand, I purchased a picnic tablecloth and a board game, hoping to try out some new interactions.
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Oh, this iconic arrival on the lot where sims stand around, waving their fingers until they want to drink water or to do the push-ups. I don't think that you are obliged to gift something on the first date. However, here we are talking about a game with a somewhat hyperbolic reality. It would be very nice if your partner greeted you with flowers, candy or a funny gift. But… no. Do you remember the phrase about taking matters into your own hands?
Dating in Lovestruck is no different from basic dating, except that it is now organized as an event, for which you will receive a reward. To finish it successfully, you need to complete as many tasks as possible: talk, flirt, and do activities that you have previously chosen. Like always, everything on the date depends only on you. This is the first and not the last time when I want to remember previous Sims games. Unlike the fourth part, in Sims 2 you can't spend the perfect date relying only on your whims. You should pay attention to your partner's wishes by asking what they want or checking their wishes on the date panel. This way, you make sure that both characters have a good time interacting with each other. In the Sims 4, those moments when your love interest takes the initiative are rather annoying, because their actions may not count towards the dating success scale, wasting your time.
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Let's return to Julianne. A bit of grilled cheese, light conversation and a board game were a good start to getting to know each other. The picnic tablecloth is officially my absolute favorite part of the DLC. You can do relatively many things together, and it looks a lot better than sitting in different corners of the room with plates in hand. For me personally, this is exactly what I was missing - to watch how sims adequately communicate with each other, without getting up from their seats to play on the computer. This date ended with gold, for which Julianne received a sweet photo with Vittorio.
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Without wasting time, Julianne goes on a second date. It was a bit more boring as I sent sims to a bar to explore the new town. Ciudad Enamorada is a new world, which represents the countries of the Iberian basin and Latin America. It is difficult for me to clearly state my opinion about the city. On the one hand, it is very reminiscent of San Myshuno, but feels more empty and sham like in the case of Tomarang. I suspect that EA have been planning for a long time to move to more modern versions of DirectX and started making bigger worlds full of large, carefully decorated areas to create an open world feel. In the already mentioned Tomarang, you can view the whole neighborhood, while being on the same lot.
But this attempt to deceive the player does not save the situation. The streets look empty due to too little traffic of cars and characters. 10 characters in the cozy Willow Creek neighborhood add life to the town, while the same number of characters in the huge Ciudad Enamorada give the impression of a ghost city.
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There's not a lot you can do in these areas, and it turns this beautiful city into another one empty box.
Although there are also pleasant moments. For example, in parks you can meet characters spending time together. Just don't look at them for too long, otherwise you will notice that they sit on the benches for whole days, poking their fingers at the clouds and at the starry sky.
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Now your sims can stargaze on the benches and this animation is really sweet. I'd wish it were just a bit more diverse, maybe with kissing interaction (my man deff doesn't understand hints).
Julianne's date with Hosea went well. It was the usual conversations about interests and jokes over a glass of root beer and a little flirting. Since this is the first meeting, Julianne did not insist on extremely frank details, stopping at superficial facts about herself, because now you can not only ask your beloved ones about their likes, but also share your own. The developers tried to deepen the relationship by adding more psychological moments. It would seem that the preferences of sims should be based on this, which would influence their choice of a partner. But to be honest, I couldn't feel it. The information you learn about the characters constantly bombards you with an endless number of messages, reading which is very tiring. Even after reaching the maximum relationship, my sims never developed any specific preferences and could not tell each other anything new (or maybe I create too boring sims).
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The second date quickly tired me out, as it was not much different from the first. I managed to finish it for silver, after which Julianne had a little rest. As a reward, she received a teddy bear. I expected that partners after successful dates would quickly want to see each other again. But the rare times they did call, they were asking for advice on relationships with other sims. This is another gap that the devs didn't try to fix or simply ignored its existence - the game does not take into account your current relationship and romantic level with other characters. I think this is an interesting option if you are playing for a polyamorous relationship. But for Julianne, I set the goal to find a partner and chose the exact settings for her in CAS, which the game ignored. Frustrated by this, I sent her on a third date.
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It was awful. Julianne couldn't find approach to Omari, and each of their lines turned the date into a complete mess. Neither jokes nor attempts to find a common language helped. It ended up with bronze and little flower as a reward for wasted time. You can also end the date early, or ask to extend it if you don't have time to collect the reward (the additional time decreases with each attempt). Maybe things would have turned out better if Julianne had practiced her romance skill. This is another controversial point for me, with which I cannot decide.
Of course, we must learn to find an approach to each other, train patience, be able to accept our partners and talk about our problems and complaints to each other in order to solve them. But in Lovestruck, romance skill is geared towards unlocking additional interactions, such as kissing or sharing candy box. Do I really have to go on multiple dates and get into relationships with different partners to finally learn how to present sweets? I understand that this was done mostly in order to make the gameplay a little more difficult and exciting, to add some time before you get completely bored.
After all, this skill exists because there must be new skill in Expansion Pack. It's very reminiscent of a similar parenting skill in Parenthood, but some things look absurd. Skills from WW has more sense, but for obvious reason devs can't put something that spicy into the game. Eventually, I got tired of developing a talent for romancing other sims and had to use a cheat code.
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Julianne ended up with Hosea. Not because he called after a date or wanted to see her. But because I accidentally bumped into him while was hanging around in the park doing quest (this is really tiny quest you can find in the park and finish it within 10 minutes, 5 of which is loading screens). As we know, nothing makes you closer and helps to grow connection like fishing. But this I would do without paying 40$ (or 999 UAH, for God's sake).
I got tired of Julianne's love story. I tried pushing their progression with Hosea to see what else the game can propose. Not that much. So I switched on other married couple.
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I adore new furniture. It embody well the atmosphere of romance and erotic mood, which can be supplemented with wallpaper with interesting animal patterns (I missed zebra and leopard prints since Sims 2). It looks like something you expect to meet in the 'certain places for adults' and I like that devs went a bit further than just a bunch of cute stuff. The only thing that does not go well with the 'strip-clubs-velvet style' is art deco. Why don't make more club/bar furniture with booth seats, puffs and huge mirrors in soft cloth is beyond me. But now, if you want full art deco collection, you should get Hight School Years and Lovestruck altogether. I find it quite funny, not sure either in bad or good context.
As I already mentioned, picnic tablecloth is my absolute favorite from the whole EP. It also has the bear rug variation, which fits just perfect for your romantic evenings by the fireplace. I'm sure Victor and Lily will agree with this.
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Same interactions are available for both the rug and the cloth because these are literally the same object.
But what if I tell you that it already was in The Sims, 20 years ago?
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Gif made from this video. All credits to the original creator.
I don't like to think about it as an "easter egg". Almost every DLC for The Sims 4 is repeating of the same content and functions from the previous games, but with less functionality. And EA charges extra money for it over and over again. Now let's just wait till they figure out how to implement the biggest easter egg of The Sims series ever - cars.
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You can make your sims sitting with drinks like in The Sims 1, but of course it has different vibe.
Time to talk about the "hottest" part of this add-on - the seductive dance. To do this, you will have to develop a little not only relationships, but also romantic skill. Dressing up in erotic outfits is optional and not a requirement. That's where all the fun ends. Your partner will begin to move to the rhythm of the dance, which lasts several minutes and during which nothing happens but monotonous movements. Again, this can be described with the words "cute" and "funny", which fits perfectly with the whole family friendly concept of the game. To be honest, I am not categorically against this, because the step towards real erotic and sexuality makes The Sims 4 hover over the abyss of what is appropriate for its age limit.
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This review is already too long, but I would like to add a little more about the interactions. I counted a dozen new romantic interactions with animations. For some of them, you will have to increase your romantic skills. Other parts (such as questions or flirting) use the same animations as in the base game. The menu of relationships has become even more chaotic, the description of preferences is even more complicated and unclear. If you want to make the gameplay more varied, you will have to spend a lot of time reading the explanations and noting these details in your head. And even then, I'm not sure if it will make your game more diverse.
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As It's been told many times before, Lovestruck EP makes the romance too complicated. Obviously, the developers tried to add depth to the relationship that was so lacking, but in the end they went in wrong direction. Maybe I should play more to understand new features better. But I just don't have the desire for it. The gameplay became so full of text that I started to turn a blind eye to it. I have no doubt that the new features will give someone more variation to play and build their stories. But for me this DLC doesn't cost neither full nor discount price at all.
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I love suits and Lily in butler's uniform wins my heart 🖤 Pose is CC.
There are also some features I didn't mention (like therapy for couples which broke my relationship) so there's a bit more to discover. You are free to argue with me of course. Sometimes I think I'm too biased about the game.
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cripplecharacters · 1 month
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im not physically disabled, but i want to write disabled characters in my story i have a character who use wheelchair, and i like to ask should i provide a reason why the character use wheelchair since from what i hear many characters using wheelchair doesnt have their condition specified and often referred as "legs dont work syndrome" so i want to avoid the "legs dont work syndrome" by specifying the character's condition.
Hi
I think it's always good to establish a character's disability (assuming they're not like a one-off NPC or something). Depending on whether they're the POV character or someone that the MC talks to once in a while or someone in between the two, you will probably want to provide a different amount of detail.
If you have access to the character's thoughts, they might simply think about their disability when they Experience a Symptom or think of something in the past that was related to it, and you can drop the name in there (e.g., “that was right after the doctor diagnosed me with spastic hereditary paraplegia”, or whatever). But if it's some side character, they might just make a single remark about what their exact disability is - maybe they're going through some rough terrain in an all-terrain wheelchair and mention that when they were born with spina bifida in the 60s, they didn't think technology like this would come along. You have a lot of options that don't necessarily have to end up being a detailed explanation of the disability.
What I think is more important, though, is that you know what their disability is and actually understand how it works. Because that's really where the “leg don't work” syndrome comes from - writers who think they know what paraplegia is while never having read a single thing on it. There's magically no pain, no bladder problems, no physical therapy, no spasms, no autonomic dysreflexia, no temperature regulation problems, their Legs Just Don't Work! How convenient.
If you manage to show how their disability affects them and have it make sense for what their disability is, you will avoid the “leg don't work” trope regardless if you name-drop the specifics. (Though I still think it's good to drop it in-writing!) So do your research, establish symptoms, how they deal with them, what aids they use to do that, and make sure it's based on facts rather than what you think is correct - because this thinking is the culprit behind the trope in the first place. You can also take a look at this post.
Hope this helps
mod Sasza
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pixiecaps · 6 months
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psst hey do u have any sdv mod reccs/any tips on how to use them 👀
yeah! so for stardew mods to work you need to first install the smapi api.
you can either do that through their main website or nexus
neither option has any cons theyre just based on preference on how you wanna install it but theyre both completely safe websites.
after you properly install smapi you’ll have to go to nexus which is the main website for all stardew valley mods. you’ll need to make an account to install stuff i believe. you can find a wide range of mods here that serve a lot of different purposes.
if you haven’t used nexus to mod before then as i mentioned before first make an account then once you are looking at a mod make sure to check the requirements first. sometimes mods need other mods to work and you need to install those first. after you checked the requirements you head to the files section and click manual download. after that select slow download then wait for it to install into your files. then you move those files into the stardew mod folder. if thats not clear enough you can find a bunch of tutorial videos on youtube with visuals:)
since you asked for my recs i’ll give you the list of which i actually use all the time.
NPC Map Locations
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- very basic mod. majority of mod users will have this installed and it just shows you on the map where each npc is at at all times.
CJB Cheats Menu & CJB Item Spawner
- these two sorta go hand in hand for me but of course you don’t need to have both installed. this is definitely a play style preference thing but i personally like having these cheats installed for any type of situation that might happen in game that i can’t undo otherwise without them.
- the cheats menu adds a lot more flexibility and well cheats to the game so for instance: infinite health, infinite stamina, give yourself money, instantly increase hearts with whichever npc, always catch every fish, warp locations, change weather, change time, freeze time, and a lot more. this uses the P key to open in game but you can configure that to another bind if you’d like.
- the item spawner is a lot more simple. does what it says and spawns whichever item you want. so basically you can press the i key and it’ll open up a menu with every item in the game and you can spawn in the specific amount you want of something and so forth. simple concept. i mainly use this for when i accidentally sell or gift an item i wasnt intending to and then simply spawn it back in. i also use it for decorating my house:3
Look Up Anything
- this is literally like having the wiki at your disposal at all times in game. extremely helpful for so many reasons especially as i personally always had the wiki open to check for information on items and npcs so having this mod made it a lot quicker of a process. how it works is you simply hover your mouse over whatever you want information on and click f1 and it’ll display all the information about that thing to you! so if you hover over lets say harvey and press f1 it’ll show you a menu with his birthday, his love & like gifts, your hearts with them and how many points till the next heart, etc.
Seasonal Outfits
- this mod puts all the npcs in different outfits for the seasons. its just cute
Elle’s Seasonal Buildings & DaisyNiko’s Earthy Recolor
- the seasonal building allows a lot more variety in structures like farm building and adding holiday decor to npc buildings. simple stuff that can make the game more customized
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- with seasonal buildings you can also install compatible recolors which is what the DaisyNiko’s link is. it’s the recolor i personally use for my main farm when i play. this is because the vanilla game is very saturated and does hurt my eyes so having more chilled out tones helps. you dont need to install the recolor i use or any in fact if you like the natural look of the game but just know the option is there and there’s a multitude of recolors you can use to make the game look different:3
Friends Forever
- no friendship decay because itsa pain in the ass and i have no time to talk to the npcs all day. this is very play style based some people enjoy having to go and ensure they speak to npcs daily im just not the type.
Part of The Community
- creates different ways for you to gain hearts easier and passively
Mailbox Menu & Zilch’s Envelopes
- i really like the letters and the fact you can only read them once bummed me out until i found this mod which adds a whole menu for your mail where you can go back and see all the letters you’ve received. feel like it adds that additional touch and care to the whole mail system in the game.
- then to go along with that menu theres the envelopes mod that customizes it even further and makes all the envelopes of the letters have cute appearances and designs. look at this and tell me that isn’t the best thing you’ve ever seen.
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Honorable Mentions
- Chests Anywhere
- CJB Show Item Sell Price
in conclusion…
I really suggest just taking the time and scrolling through the nexus mods website on your own. they have a specific category for stardew and you can filter it by most popular and see what you find yourself. since everyone plays differently you might find you enjoy the more technical code side and want to change something to do with that or you might just simply wanna change the npc portraits and make them look nicer. theres so many options on how to mod this game and i honestly could go on forever with mod suggestions but at the end of the day its up to you! so hope this helps and i hope you have a fun time modding.
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