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#Dungeons and DRagons
zhellers · 1 day
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connection
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Lost Company x Rise Of The Teenage Mutant Ninja Turtles Are you ready to face the challenges? Lost in the darkest depths, friendship is the only light for the… LOST COMPANY. Join us as we unveil the truth behind Severed Veils, get notified on our launch on kickstarter! Find us on our ultimate journey...
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fliflaflux · 2 days
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Save Scumming for the right reasons ò_ó
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m-artsoul · 2 days
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23/09/24
hilda x fantasy high
NOTE: this one might be a bit too niche LOL. big shout outs to my oomfie jim, who let me know that the 3rd season is out.
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laurenwalshart · 1 day
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Would you like a slice of his cake? He worked so hard on it.
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theplotmage · 2 days
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50 Worldbuilding Setting ideas for your fantasy book
Cities and Settlements
1. Capital City - The central hub of political power and culture in the realm.
2. Harbor Town - A bustling port city crucial for trade and naval activities.
3. Elf Village - A serene settlement hidden within a forest, home to elven inhabitants.
4. Dwarven Mines - An underground city where dwarves mine precious metals and gems.
5. Nomad Camp - A temporary settlement for wandering tribes and traders.
6. Market Square - The commercial heart of any major city, filled with vendors and artisans.
7. Sky City - A floating metropolis held aloft by magic or advanced technology.
Natural and Enchanted Locations
8. Mystic Forest - A dense, magical woodland filled with ancient trees and mythical creatures.
9. Enchanted Lake - A serene body of water with mystical properties.
10. Secret Cave - A hidden cavern that might contain treasure or danger.
11. Dark Swamp - A treacherous wetland often home to dark magic and creatures.
12. Forbidden Desert - A vast, arid expanse known for its harsh conditions and ancient secrets.
13. Floating Island - A landmass suspended in the sky, often home to unique flora and fauna.
14. Hidden Valley - A secluded, fertile valley protected from the outside world.
15. Charmed Meadows - Peaceful fields imbued with protective enchantments.
Magical and Supernatural Places
16. Wizard’s Tower - The abode of powerful sorcerers, filled with arcane knowledge.
17. Sacred Temple - A place of worship and spiritual significance, often protected by divine magic.
18. Haunted Castle - An ancient fortress inhabited by ghosts or malevolent spirits.
19. Necromancer’s Crypt - The lair of a dark sorcerer who practices necromancy.
20. Oracle’s Sanctuary - A holy site where oracles deliver prophecies and visions.
21. Magical Academy - An institution where young sorcerers learn the art of magic.
22. Alchemist’s Workshop - A place where alchemists experiment and create potions and elixirs.
23. Time Portal - A gateway to different eras, allowing travel through time.
Dangerous and Uncharted Areas
24. Ancient Ruins - The remnants of a once-great civilization, often hiding secrets or dangers.
25. Dragon’s Lair - The home of a fearsome dragon, filled with treasure and peril.
26. Cursed Forest - A dark, haunted woodland where malevolent forces dwell.
27. Battlefield - The site of a significant past conflict, often haunted by the spirits of the fallen.
28. Volcanic Wasteland - A desolate, fiery landscape wrought with volcanic activity.
29. Giant’s Keep - A massive fortress built and inhabited by giants.
30. Pirate Cove - A hidden inlet where pirates gather to plan their exploits.
31. Shadow Realm - A dark, parallel dimension filled with malevolent entities.
32. Frosty Tundra - A vast, icy wasteland where few dare to venture.
Cultural and Social Hubs
33. Royal Palace - The lavish residence of the ruling monarch and their court.
34. Thieves’ Guild - A secretive organization of thieves and rogues.
35. Warrior’s Training Grounds - A facility where soldiers and heroes train for battle.
36. Arena of Champions - A grand coliseum where warriors compete in combat.
37. Goblin Market - A chaotic and colorful marketplace run by goblins, offering exotic goods.
38. Hermit’s Hut - The secluded home of a wise hermit, often sought for advice.
39. Secret Hideout - A concealed refuge used by rebels or outlaws.
Mystical and Legendary Sites
40. Ethereal Gardens - Magical gardens with rare plants and enchanting beauty.
41. Celestial Observatory - A tower dedicated to studying the stars and celestial events.
42. Sanctuary of Lost Knowledge - A hidden library containing ancient and forbidden texts.
43. Sunken Ruins - The underwater remnants of a lost civilization.
44. Gryphon Nesting Grounds - A mountainous area where gryphons make their nests.
45. Spiral Staircase - An enigmatic, seemingly endless staircase leading to unknown depths.
46. Giant’s Keep - A colossal fortress built and inhabited by giants.
47. Protean Plains - A region where the landscape constantly changes, reshaped by powerful magic or ancient curses.
Adventurous and Explorative Spots
48. Treasure Hunter’s Camp - A gathering spot for explorers seeking lost relics.
49. Relic Seeker’s Cave - A cave rumored to contain powerful artifacts.
50. Explorer’s Outpost - A base for adventurers preparing for expeditions into unknown territories.
***
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quartervirus · 3 days
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Partners in Crime
It was @gelly-art's Birthday back in August! 🎉 And since she's been dealing with a ton of stress, life's been kicking her in the teeth, and we've both been neck deep in Baldur's Gate 3, I wanted to do a little something to take her mind off things.
To that end I Cameo'd Neil Newbon, asked him to wish her a Happy Birthday, and drew her Drow, Zumara, alongside Astarion as they leave a trail of broken hearts and broken-er ribs across Faerûn. 🎂
One of the hotfixes nerfed Sussur Blooms, Gelly's favourite method for dispatching Balthazar, and she's still salty about it. Until such a time as she can reverse-pickpocket them again, I hope this picture and the memories of the OG "Sussurstarion" will suffice...
Happy Birthday, ya big nerd!! 💙
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gorjee-art · 3 days
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LADY INDRA ARCHFEY OF WINTER-COURT
"The most beautiful woman beyond this world With a tongue so sharp it can cut the apple from a man's eye and shear the spring from his step." -@amyriadofmyself our DM She whispers her name, with a cold scowl in her voice. "Indra..." -Sheng
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luckyblackcatxiii · 22 hours
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A semi-old piece I struggled whether to share this or not--mainly because I was heavily medicated when I drew this and wasn't entirely confident in the art--but to Hell with it, we have fun here:
All you need to know is one of our players and DM are both amazing writers and both wrote some steamy pieces that ended up starring Ismark. The subjects in both pieces had some thoughts.
(None of this is canon, it's all just for goofs and gaffs)
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tatzelwyrm-studio · 22 hours
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Hey, I'm in a really rough spot financially and need to raise $100 by the end of the month. If y'all know anyone interested in art or stickers, I'm taking a few commissions and working on them on my streams. I also have a ko-fi and any help would be amazing.
https://ko-fi.com/thessur
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mmothmanners · 2 days
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My little weirdo Charon (who canonically is my necromancer, Mortimer's, eventual dad :tm: )
He got a redesign as an official D&D NPC !
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leidensygdom · 2 days
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@transdrowcavalier asked about whether the twins had any musical talent, and... They do! Siegmund picked being a bassist like their parents, but Vyxander is uh, the kind of super annoying electric guitar player. I also get to show their instruments including Vyxander's accursed Guy Fiery guitar
(The comic is very much a parody of falseknee's bird one!)
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Magmaflow Lamp
Wondrous item, very rare ___ This lamp is filled with bubbling magma. It radiates with heat and emits a steady red glow, which sheds bright light in a 20-foot radius and dim light for an additional 20 feet. A creature that touches the lamp’s glass takes 5 fire damage. The lamp has a latched cap at its top. You can use an action to open the cap and pour hot lava from the lamp. You then close the cap again. The lava covers the ground in a 5-foot square within 5 feet of you. A creature on the ground within that space must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 10d10 fire damage. On a success, a creature takes no damage and moves to the nearest unoccupied space of its choice, without provoking opportunity attacks; a creature unable to move takes no damage from the effect but doesn’t move. The lava cools after 1 minute. While the lava remains hot, a creature that enters a space covered in the lava for the first time on its turn or that ends its turn there takes 3d10 fire damage. There’s enough magma within the lamp to use this property 4 times. It regains any used magma daily at dawn. If the lamp has no magma left, it emits no light, and touching the glass deals no fire damage. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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painted-bees · 3 days
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A swashbuckling Kobold with an affinity for collecting maps! (even though he...hasn't quite learned how to use 'em properly) He'll grab a map over gold loot any day lmao. And then he won't let anyone else have 'em. He's looking for a good home! 300 USD, paypal only He comes with a large 300dpi file, and once he's yours, you're welcome to do whatever you please with him. (All I ask is that you don't use my artwork for commercial purposes). Message me to claim him!
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vvagoley · 1 day
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Wip Minthara 👁️
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dariakonnova · 3 days
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Thank you for commissioning me!
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