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#Free Audio Editing Tools
gagliandi · 6 months
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Discovering the Power of Reaper: My Go-To DAW for Music Production
In the expansive world of digital audio workstations (DAWs), Reaper stands out not just for its robust features and affordability but as my DAW of choice for all my music production needs. From the intricate beats crafted for the Garlic Farm project to the diverse soundscapes explored in my other works, Reaper has been an indispensable tool in my creative arsenal. Here’s why Reaper has earned its…
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fixlintkd · 1 year
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patholopsy · 5 months
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Here's a list of Free tools and resources for your daily work!🎨
2D
• Piskelapp Pixel art + animation • Krita general digital painting + animation • Gimp image manipulation + painting • MapEditor Level builder (orthogonal, isometric, hexagonal) • Terawell manipulate 3D mannequin as a figure drawing aid (the free version has everything) • Storyboarder Storyboard
3D
• Blender general 3D software (modeling, sculpting, painting, SFX , animation…). • BlockBench low-poly 3D + animation. • Dust3D low-poly 3D (similar to Zbrush Zsphere)
Sound Design
• Audacity Audio editor (recording, editing, mixing) • LMMS digital audio workstation (music production, composition, beat-making). • plugins4free audio plugins (work with both audacity and lmms) • Beepcomp chiptune/8-bit/16-bit music synthesizer
Video
• davinciresolve video editing (the free version has everything) • OBS Studio video recording + live streaming.
2D Animation
• Synfig Vector and puppet animation, frame by frame. Easy. • OpenToon Vector and puppet animation, frame by frame. Hard.
↳ You can import your own drawings.
For learning and inspiration
• models-resource 3D models from retro games (mostly) • spriters-resource 2D sprites (same) • textures-resource 2D textures (same) • TheCoverProject video game covers • Setteidreams archive of animation production materials • Livlily collection of animated lines
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nykloss · 2 years
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Ditching D&D Beyond or never got it in the first place? Here's some free/pwyw resources.
Dicecloud. This online app allows you to make and track character sheets for free! It does a lot of the calculations for you, just like dnd beyond would. Best overall replacement. (Thank you, @chryslerisdead)
PWYW Class Character Sheets by Emmet Byrne. These character sheets in my opinion, are easier to fill out and harder to mess up, with class-specific features built-in. You can easily edit them digitally, and there's even multiclass/homebrew options. Slap em on Google drive or something, share with your DM, lots of options.
Point-Buy Calculator. Easily automates character stat creation if you're using the Point-Buy system.
5e Level Up Tool. Select your class, select your level, get a digestible checklist of everything you need to do to level up. This one is SO GOOD and so slept on.
5e Spellbook. A quick way to reference your spells and build a Spellbook with a ton of filters.
Encounter Calculator. I know challenge rating isn't everything, but this is a good/fast way to see how balanced your encounters are, at a glance, at least in the eyes of the source books.
RPGbot. Lots of resources for DMs and players: encounter builders, dpr calculators, and lists of player options with sample builds and optimization suggestions, which may be helpful to folks new to the game.
Bonus: Online Tools (System Agnostic)
Here.fm. This is the alternative I use instead of roll20, because it's faster/easier. Drag and drop in maps and tokens in seconds, built-in library of stickers you can use for effects, draw right on the virtual tabletop, use temporary drawings to map out moves, built-in dice rollers, and options for proximity chat. I use it in combination with discord (just have players join your here room muted), but it could be used entirely on it's own, I imagine. Not built for ttrpgs, but works incredibly well for them.
Kenku.fm. A PWYW mini browser focused on mixing and sharing music to your dnd games through whatever app you use, with helpful discord support. This app also LEGALLY bypasses the issue that got all the YouTube discord bots shut down, so you can share YouTube audio worry-free.
Additional Resources (Aka, stuff I found out about after I originally posted this):
flapkan. Holy shit, this might be the BEST character sheet option on this list! Form-fillable pdfs with fully automated built-in prompts to auto fill features and spells, built-in Point-Buy and other automated calculations, and it generates a lot for you. Can be used digitally or you can print!
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devsgames · 6 months
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HOT GAMEDEVS DON'T GATEKEEP
Inspired by this post by @midwinterhunt, here's a compilation of all the game dev resources I have come across, most of which I use fairly frequently. Most of these are free, some are paid but fairly cheap. Feel free to add your own resources. ✌️
Important reminder: When using basically any works or programs someone else created in your games, make sure you thoroughly understand the licenses and terms it has been shared with. If you don't know what the terms are, reach out to the resource and ask. Don't be lazy about this; it's not only dishonest but it can come back to bite you.
Engines
Unity - Best suited for mobile and multi-platform.
Unreal - Tailored for shooters and high-fidelity experiences.
PICO-8 - Virtual console for simple games
Godot - Open source and free!
GameMaker - Good for 2D games
Bitsy - Great little engine for making simple games and experiences
Construct - Never used but have heard nice things
Scratch - If you've never coded before, this is the best place to start. Great for young devs and those who want to get their feet wet.
Adventure Game Studio - Best suited for adventure games
RPG Maker - Best suited for top-down classic JRPG style games
Twine - Text-centric games like Interactive Fiction
Assets
OpenGameArt - Many assets, various licenses, and plenty of CC0 content.
Unity Store - For Unity only. Some free.
Unreal Store - For Unreal only. Some free.
Godot Asset Library
Jean Moreno's Toon Effects - Some of the best effects available on the Unity store. Unity only but I've used them in basically every project.
Steamworks.net C# Wrapper For Unity - Unity only C# wrapper for integrating Steam compatibility to your game
Itch.io - Plenty of free art assets and game dev resources
Kenney - Kenney makes tons of open-source assets for devs to use.
Art
Mixamo - Generates rigs for your humanoid models and lets you apply a library of free humanoid animations to them. Super helpful for prototyping. Adobe.
Blender - Free, open source and fully featured 3D program.
XNormal - Free offline normal map generator
Normal Map Online - Free online normal map generator
Crocotile - Cheap tool for building 3D models from sprite sheets
MagicaVoxel - Free voxel modelling tool
Piskel - Free online sprite drawing tool
Aesprite - Paid sprite drawing tool
TurboSquid - Not always great quality, but can be good source of free placeholders.
Textures.com - Limited texture downloads per day but free for personal use.
Pexels - Free stock photo resource. Most are free for commercial use. Check licenses.
Clipstudio - Good for illustration or graphic design. One time payment.
GIMP - Image editing program a-la Photoshop. Free.
Audio
Audacity - Free and fully-featured DAW/audio editor.
sfx.me - Free 8-bit synth-style sound effect generator for games.
CastingCallClub - Easy forum to find amateur voice talent for your project (p.s.: you should pay them).
FreeSound.org - Free sounds, searchable by license. A go-to for my audio needs.
Incompetech - Royalty-free music by Kevin McLeod.
Scott Buckley Music - Royalty free with conditions. Generally more on the cinematic side of things but very good stuff!
SoundCloud - 'Search -> By Track -> Filter: Use Commercially' leads to songs posted with allowance of commercial use. Always reach out to the artist to understand their terms and confirm that it's okay to use with your project.
Project Planning
Keymailer - Handy for mailing keys to influencers (don't expect a lot of traction unless you're paying for some of the features though).
Trello - Kanban board. Great for organizing tasks, managing bugs, etc. Free.
Notion - Private text and wiki page editor. Good for project organization, note taking, and fleshing out ideas. Free.
Obsidian - Alternative to Notion, with similar features.
Miro - Free whiteboard for organizing thoughts, images, brainstorming, etc.
Wave - Free Bookkeeping site. Great for keeping finances organized.
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Kickstarting the Red Team Blues audiobook, which Amazon won't sell (read by Wil Wheaton!)
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Red Team Blues is my next novel, a post-cyberpunk anti-finance finance thriller; it’s a major title for my publishers Tor Books and Head of Zeus, and it’s swept the trade press with starred reviews all ‘round. Despite all that, Audible will not sell the audiobook. In fact, Audible won’t sell any of my audiobooks. Instead, I have to independently produce them and sell them through Kickstarter:
https://www.kickstarter.com/projects/doctorow/red-team-blues-another-audiobook-that-amazon-wont-sell
If you’d like an essay-formatted version of this post to read or share, here’s a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/03/21/anti-finance-finance-thriller/#marty-hench
Audible is Amazon’s monopoly audiobook platform. It has a death-grip on the audiobook market, commanding more than 90% of genre audiobook sales, and every single one of those audiobooks is sold with Amazon’s DRM on it. That means that you can’t break up with Amazon without throwing away those audiobooks. Under the 1998 Digital Millennium Copyright Act, I can’t give you a tool to convert my own copyrighted audiobooks to a non-Amazon format. Doing so is a felony carrying a five year prison sentence and a $500,000 fine for an act that in no way infringes anyone’s copyright! Indeed, merely infringing copyright is much less illegal than removing Amazon’s mandatory DRM from my own books!
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I’ve got amazing publishers who support my crusade against DRM, but they’re not charities. If they can’t sell my audiobooks on the platform that represents 90% of the market, they’re not going to make audio editions at all. Instead, I make my own audiobooks, using brilliant voice actors like Amber Benson and @neil-gaiman​, and I sell them everywhere except Audible.
Doing this isn’t cheap: I’m paying for an incredible studio (Skyboat Media), a world-class director (Gabrielle de Cuir), top-notch sound editing and mastering, and, of course, killer narrators. And while indie audiobook platforms like Libro.fm and downpour.com are amazing, the brutal fees extracted by Apple and Google on app sales means that users have to jump through a thousand hoops to shop with indie stores. Most audiobook listeners don’t even know that these stores exist: if a title isn’t available on Audible, they assume no audiobook exists.
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That’s where Kickstarter comes in: twice now, I’ve crowdfunded presales of my audiobooks through KS, and these campaigns were astoundingly successful, smashing records and selling thousands of audiobooks. These campaigns didn’t just pay my bills (especially during lockdown, when our household income plunged), but they also showed other authors that it was possible to evade Amazon’s monopoly chokepoint and sell books that aren’t sticky-traps for Audible’s walled garden/prison:
https://www.publishersweekly.com/pw/by-topic/columns-and-blogs/cory-doctorow/article/90282-we-wrote-a-book-about-why-audible-won-t-sell-our-book-and-snuck-it-onto-audible.html
And today, I’m launching the Kickstarter for Red Team Blues, and even by the standards of my previous efforts, I think this one’s gonna be incredible.
https://www.kickstarter.com/projects/doctorow/red-team-blues-another-audiobook-that-amazon-wont-sell
For starters, there’s the narrator: @wilwheaton​, whose work on my previous books is outstanding, hands-down my favorite (don’t tell my other narrators! They’re great too!):
https://wilwheaton.net/
Beyond Wil’s narration, there’s the subject matter. The hero of Red Team Blues is a hard-charging forensic accountant who’s untangled every Silicon Valley finance scam since he fell in love with spreadsheets as as a MIT freshman, dropped out, got his CPA ticket, and moved west. Now, at the age of 67, Marty Hench is ready to retire, but a dear old friend — a legendary cryptographer — drags him back for one last job — locating the stolen keys to the backdoor he foolishly hid in a cryptocurrency that’s worth more than a billion dollars.
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That’s the starting gun for a “grabby next-Tuesday thriller” that sees Marty in between three-letter agencies and international crime syndicates, all of whom view digital technology as a carrier medium for scams, violence and predation. Marty’s final adventure involves dodgy banks, crooked crypto, and complicit officials in a fallen paradise where computers’ libertory promise has been sucked dry by billionaire vampires.
It’s a pretty contemporary story, in other words.
I wrote this one before SVB, before Sam Bankman0Fried and FTX — just like I wrote Little Brother before Snowden’s revelations. It’s not that I’m prescient — fortune-telling is a fatalist’s delusion — it’s that these phenomena are just the most spectacular, most recent examples in a long string of ghastly and increasingly dire scandals.
Red Team Blues blasted out of my fingertips in six weeks flat, during lockdown, when technology was simultaneously a lifeline, connecting us to one another during our enforced isolation; and a tool of predatory control, as bossware turned our “work from home” into “live at work.”
The last time I wrote a book that quickly, it was Little Brother, and, as with Little Brother, Red Team Blues is a way of working out my own anxieties and hopes for technology on the page, in story.
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These books tap into a nerve. I knew I had something special in my hands when, the night after I finished the first draft, I rolled over at 2AM to find my wife sitting up in bed, reading.
“What are you doing?” I asked.
“I had to find out how it ended,” she answered.
The next day, my editor sent me a four-line email:
That. Was. A! Fucking! Ride! Whoa!
Within a week, he’d bought Red Team Blues…and two sequels. I finished writing the second of these on Monday, and all three are coming out in the next 22 months. It’s gonna be a wild ride.
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Kickstarter backers can get the usual goodies: DRM-free audiobooks and ebooks, hardcovers (including signed and personalized copies), and three very special, very limited-run goodies.
First, there’s naming rights for characters in the sequels — I’m selling three of these; they’re a form of cheap (or at least, reasonably priced) literary immortality for you or a loved one. The sequels are a lot of fun — they go in reverse chronology, and the next one is The Bezzle, out in Feb 2024, a book about prison-tech scams, crooked LA County Sheriff’s Deputy gangs, and real-estate scumbags turned techbros.
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The third book is Picks and Shovels (Jan 2025), and it’s Marty’s first adventure after he comes west to San Francisco and ends up working for the bad guys, an affinity scam PC company called “Three Wise Men” that’s run by a Mormon bishop, a Catholic priest and an orthodox rabbi who fleece their faithful with proprietary, underpowered computers and peripherals, and front for some very bad, very violent money-men.
Next, there’s three Marty Hench short story commissions: the Hench stories are machines for turning opaque finance scams into technothrillers. While finance bros use MEGO (“my eyes glaze over”) as a weapon to bore their marks into submission, I use the same performative complexity as the engines of taut detective stories. Commissioning a Hench story lets you turn your favorite MEGO scam into a science fiction story, which I’ll then shop to fiction websites (every story I’ve written for the past 20 years has sold, though in the event that one of these doesn’t, I’ll put it up under a CC license).
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Finally, there’s a super-ultra-limited deluxe hardcover edition — and I do mean limited, just four copies! These leather-bound editions have Will Staehle’s fantastic graphic motif embossed in their covers, and the type design legend John D Berry is laying out the pages so that there’s space for a hidden cavity. Nestled in that cavity is a hand-bound early draft edition of The Bezzle, the sequel to Red Team Blues. The binding is being done by the fantastic book-artist John DeMerritt. Each copy’s endpapers will feature a custom cryptographic puzzle created especially for it by the cryptographer Bruce Schneier.
I often hear from readers who want to thank me for the work I do, from the free podcast I’ve put out since 2006 to the free, CC BY columns I’ve written for Pluralistic for the past three years. There is no better way to thank me than to back this Kickstarter and encourage your friends to do the same:
https://www.kickstarter.com/projects/doctorow/red-team-blues-another-audiobook-that-amazon-wont-sell
Preselling a ton of audiobooks, ebooks, and print books is a huge boost to the book on its launch — incomparable, really. Invaluable.
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What’s more, helping me find a viable way to produce popular, widely heard audiobooks without submitting to Amazon’s DRM lock-in sets an example for other creators and publishers: we have a hell of a collective action problem to solve, but if we could coordinate a response to Audible demanding the right to decide whether our work should have their DRM, it would force Audible to treat all of us — creators, publishers and listeners — more fairly.
I’ll be heading out on tour to the US, Canada, the UK and Germany once the book is out. I’m really looking forward to as many backers in person as I can! Thank you for your support over these many long years — and for your support on this Kickstarter.
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Today (Mar 22), I’m doing a remote talk for the Institute for the Future’s “Changing the Register” series.
[Image ID: A graphic showing a phone playing the Red Team Blues audiobok, along with a quote from Booklist, 'Jam-packed with cutting-edge ideas about cybersecurity and crypto. Another winner from an sf wizard.']
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physalian · 9 months
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Humanizing Your Characters (And Why You Should)
To humanize a character is not to contort an irredeemable villain into the warped funhouse mirror reflection of a hero in the last 30 seconds to gain “narrative subversion” points. To humanize is not to give said villain a tragic backstory that validates every bad choice they make in attempt to provide nuance where it does not deserve to be.
To humanize a character, villain or otherwise, is to make them flawed. Scuff them up, give them narrative birthmarks and scars and imperfections. Whether it’s your hero, their love interest, the comic relief, the mentor, the villain, the rival, these little narrative details serve to make all your literary babies better.
Why should you humanize your characters?
To do this means to write in details beyond those that service the plot, or the themes, or the motifs, morals, foreshadowing, or story. These might be (and usually are) entirely unimportant in the grand scheme of things. So, if I wrote lengthy diatribes on pacing and why every detail must matter, and character descriptions and thematic importance, why am I now suggesting go free-for-all on the fluff?
Just like real people have quirks and tics and beliefs and pet peeves that serve our no greater purpose, so should fictional people. Your average reader doesn’t have the foggiest idea what literary devices are beyond metaphor, simile foreshadowing, and anecdote, but they can tell when the author is using motif and theme and all the syntactical marvels because it reads that much richer, even if they can’t pinpoint why.
And, for shipping fodder, these tiny little details are what help your audience fall in love with the character. It doesn’t even have to be in a book – Taylor Swift (whether you like her or not) never fills her music with sexual innuendo or going clubbing. She tells stories filled with human details like dancing in the refrigerator light. People can simultaneously relate to these very specific and vivid experiences, and say “not that exactly, but man this reminds me of…” and that’s (part of) the reason her music is so popular.
What kinds of narratives need these details?
All of them. Visual media, audio, written, stage play. Now, to what degree and excess you apply these details depends on your tone, intended audience, and writing style. If your style of writing is introspection heavy, noir character drama, you might go pretty heavy on the character design.
But even if you’re writing a kids book with a scant few paragraphs of setting descriptors and internal narration, or you’re drawing a comic book – if you have characters you want people to care about, do this.
Animators, particularly, are very adept at humanizing non-human characters, because, unlike live acting, every single stroke of the pen is there with intent. They use their own reflections for facial references, record their own movements to draw a dance, and insert little bits of themselves into signature character poses so you know that *that* animator did this one.
How to humanize your characters.
I’m going to break this down into a couple sections: Costume/wardrobe, personality, beliefs/behavior/superstitions, haptics/proxemics/kinesics, and voice. They will all overlap and the sheer variety and possibilities are way too broad for me to capture every facet.
Costumes and Wardrobe
In the film Fellowship of the Ring, there’s a blink-and-you’ll-miss-it moment where, after Boromir is slain by the Uruk-Hai, Aragorn takes Boromir’s Gondorian vambraces to wear in his honor, and in honor of their shared country. He wears them the rest of the trilogy. The editing pays no extra attention to them beyond a split second of Aragorn tightening the straps, it never lingers on them, never reminds you that they’re there, but they kept it in nonetheless. His actor also included a hunting bow that didn't exist in the book because he's a roamer, a ranger, and needs to be able to feed himself, along with a couple other survival tools.
Aragorn wears plenty of other symbolic bits of costume – the light of the Evenstar we see constantly from Arwen, the Lothlorien green cloaks shared by the entire Fellowship, his re-forged sword and eventual full Gondorian regalia, but all those are Epic Movie Moments that serve a thematic purpose.
Taking the vambraces is just a small, otherwise insignificant character moment, a choice made for no other reason than that’s what this character would do. That’s what makes him human, not an archetype.
When you’re writing these details and can’t rely on sneaking them into films, you have to work a little harder to remind your audience that they exist, but not too often. A detail shifts from “human” to “plot point” when it starts to serve a purpose to the themes and story.
Inconsequentiality might be how a character ties, or doesn’t tie their shoelaces, because they just can’t be bothered so they remain permanent knots and tripping hazards. It might be a throw-away line about how they refuse to wear shorts and strictly stick to long pants because they don’t like showing off their legs. It might be perpetually greasy hair from constantly running their fingers through it with stress, or self-soothing. A necklace they fidget with, or a ring, a belt they never bother to replace even though they should, a pair of lucky socks.
Resist the urge to make it more meaningful than “this is just how they are”. If I’m using the untied shoelaces example – in Spiderverse, this became a part of the story’s themes, motifs, and foreshadowing, and doesn’t count. Which isn’t bad! It’s just not what I’m talking about.
Personality
In How to Train Your Dragon, Toothless does not speak. All his personality comes from how he moves, the noises he makes, and the expressions on his face. There’s moments, like in the finale, when his prosthetic has burned off and Hiccup tells him to hold on for a little bit longer, and you can clearly see on his face that he’s deeply uncertain about his ability to do so. It’s almost off the screen, another blink-and-you’ll-miss-it moment. Or the beat of hesitation before he lets Hiccup touch him in the Forbidden Friendship scene. Or the irritated noise he makes when he’s impatiently waiting for Hiccup to stop chatting with his dad because they have a giant dragon to murder. Or when he slaps Hiccup with his ear fin for flying them into a rock spire.
None of those details *needed* to exist to endear you to his character or to serve the scenes they’re in. The scenes would carry on just fine without them. He’s a fictional dragon, yes, but these details make him real.
Other personality tics you could include might be a character who gets frustrated with tedious things very quickly and starts making little inteligible curses under their breath. Or how they giggle when they’re excited and start bouncing on their toes. Maybe they have a tic where they snap their fingers when they’re concentrating, trying to will an idea into existence. Or they stick their tongue out while they work and get embarrassed when another character calls them on it. They roll around in their sleep, steal blankets, drool, leave dishes in the sink or are neurotic with how things must be organized. They have one CD in their car, and actually use that CD player instead of the phone jack or Bluetooth. They sing in the shower, while they cook, or while they do homework, no matter how grating their voice.
They like the smell of new shoes or Sharpies. They hate the texture of suede or velvet or sticky residues. They never pick their socks up. They hate the overhead light in their room and use 50 lamps instead. They hate turning into oncoming traffic or don’t trust their backup camera. They collect Funko Pops and insist there’s always room for more.
And about a million others.
Beliefs, Behaviors, and Superstitions
*If you happen to be writing a story where superstitions have merit, maybe skip this one.* Usually, inevitably, these evolve into character centerpieces and I can’t actually think of one off the top of my head that doesn’t become this beyond the ones we all know. A few comedic examples do come to mind:
The Magic Conch in “Club Spongebob” and the sea-bear-proof dirt circle in “The Camping Episode”
Dean Winchester’s fear and panic-driven actions in “Yellow Fever” and “Sam, Interrupted”
The references to the trolls that steal left-foot socks in How to Train Your Dragon
I’m not a fan of wasting time writing a religious character doing their religious thing when Plot Is Happening, but smaller things are what I’m talking about. Like them wearing a cross/rosary and touching it when they’re nervous. Having a specific off-beat prayer, saying, or expression because they don’t believe in cursing.
The classic ones like black cats, ladders, broken mirrors, salt, sidewalk cracks can all be funny. Athletes have plenty, too, and some of them, particularly in baseball culture, are a bit ridiculous. Not washing socks or uniforms, having a team idol they donate Double Bubble to and also rub their toes. A specific workout routine, diet, team morale dance.
Other things, too. A character who’s afraid to go back downstairs once the lights are off, or fear the basement or the backyard shed. Or they’re really put-off by this old family photo for no reason other than how glassy their eyes look and it’s creepy. They like crystals, dreamcatchers, star signs, tarot, or they absolutely do not under any circumstances.
They believe in all the tried and true ways of predicting the weather like a grizzled old sailor. They believe in ghosts, vampires, werewolves, witches, skinwalkers, doppelgangers, fairies. They talk to the cat statue in their kitchen and named it Fudge Pop. They whisper to the spirit that possessed the fridge so it stops making all that racket, and half the time, it works every time. They wear yellow for good luck or carry a rabbit’s foot. They’re not religious at all but still throw prayers out to whoever’s listening because, you know, just in case. They sit by their window sill and talk to the moon and the stars and pretend like they’re in a music video when they’re driving through the city in the rain.
Haptics, Proxemics, and Kinesics
These are, for all you non-communication and psych majors out there, touch and physical contact, how they move, and how they move around other people.
Behold, your shipping fodder.
Two shining examples of proxemics in action are the famous “close talker” episode of Seinfeld (of which every communication major has been subjected to) and Castiel’s not understanding of personal space (and human chronemic habits) in Supernatural.
These are how a character walks, if they’re flat-footed, clumsy, or tip-toers. If they make a racket or constantly spook the other characters. If they fidget or can’t sit still in a seat for five seconds, if they like to sit backwards or upside down. How they touch themselves, if they do a lot of self-soothing maneuvers (hugging themselves, rubbing their arms, touching their face, drawing their knees up, holding their neck, etc) or if they don’t do any self-soothing at all.
This is how they shake hands, if they dance while they cook or work. It’s how much space they let themselves take up, if they man-spread or keep their limbs in closer. How close they stand to others or how far. If they let themselves be touched at all, or if they always have their skin covered. If they always have their back to a wall,  or are always making sure they know where the nearest exit is. If they make grand gestures when they talk and give directions. If they flinch from pats on the back or raised hands. If they lean away from loud voices or project their own. If they use their height to their advantage when arguing, puff their chest, square their shoulders, put their hands on their hips, or point fingers in accusation.
If they touch other characters as they pass by. If they’re huggers or victims of falling asleep on or near their comrades. If they must sleep facing the door, or with something solid behind them. If they can sleep in the middle of a party wholly uncaring. If they sleepwalk, sleeptalk, migrate across the bed to cuddle whoever’s nearest with no idea they’re doing it.
If they like to be held or like to hold others. If they hate being picked up and slung around or are touch-starved for it. If they like their space and stick to it or are more than happy to share.
Do they walk with grace, head held high and back straight? Or are they hunched over, head hung, watching their feet? Are they meanderers or speed-walkers? Do they cross their arms in front or lace their hands behind them? Do they bow to authority or meet that gaze head on?
I have heard that Prince Zuko, in Last Airbender, is usually drawn sleeping with his bad ear down when he doesn’t feel safe, like on his warship or anywhere in the Fire Nation, or on the road. He’s drawn on his other side once he joins the Gaang. In Dead Man’s Chest, just before Davy Jones drives the Flying Dutchman under the waves, two tentacles curl up and around the brim of his hat to keep it from blowing off in the water.
When they fight, do they attack first, or defend first? Do they touch other characters’ hair? Share makeup, share clothes? Touch their faces with boops or bonks or nuzzles and eskimo kisses? Do they crack their knuckles and necks and knees?
Do they stare in baffled curiosity at all the other characters wholly comfortable in each other's spaces because they can’t, won’t, or don’t see the point in all this nonsense? Do they say they’re happy on the outside, but are betrayed by their body language?
Voice
Whether or not to write an accent is entirely up to you. Books like Their Eyes Were Watching God writes dialogue in a vernacular specific to its characters. Westerners and southerners tend to be written with the southern drawl or dialect, ripe with stereotypical contractions. Be advised, however, that in attempt to write an accent to give your character depth, you could be instead turning off your audience who doesn’t have energy to decipher what they’re saying, or you went and wrote a racist stereotype.
Voice isn’t just accent and dialect, nor is it how it sounds, which falls more solidly under useful character descriptions. Voice for the sake of humanizing your characters concerns how they talk, how they convey their thoughts, and how they become distinct from other characters in dialogue and narration.
If you’re writing a narrative that hops heads and don’t want to include a big banner to indicate who’s talking at any given time, this is where voice matters. It is, I think, the least appreciated of all the possible traits to pay attention to.
First person narrators have the most flexibility here because the audience is zero degrees removed from their first-hand experiences. Their personality comes through sharply in how they describe things and what they pay attention to.
But it’s also in what similes and metaphors they use. I read a book that had an average (allegedly straight) male narrator going off and describing colors with types of flowers, some I had to look up because I just don’t know those off the top of my head. My immediate thought was either this character is a poorly written gay, or he’s a florist. Neither (allegedly), the writer was just being too specific.
Do they have crutch words they use? like, um, actually, so…, uh
Or repeat exclamations specific to them? yikes, yowzers, jeepers, jinkies, zoinks, balls, beans, d’oh!
Or idioms they’re fond of? Like a bat out of hell. Snowball’s chance.
Do they stutter when they’re nervous? Do they lose their train of thought and bounce around, losing other characters in the process? Do they have a non-Christian god they pray to and say something other than “thank God”? Are they from another country, culture, time period, realm, or planet with their own gods, beliefs, and idioms?
When they describe settings, how flowery is the language? Would this grizzled war hero use flowery language? How would he or she describe the color pink, versus a PTA mom? Do they use only a generic “blue, green, red” or do they really pay attention with “aquamarine, teal, emerald, viridian, vermillion, rose, ruby”?
How do this character’s hobbies affect how well they can describe dance moves, painting styles, car models, music genres?
This mostly matters when you’re head-hopping and the voice of the narrator serves to be more distinct, otherwise, what’s the point of head-hopping? Just use third-person omniscient.
If you really want to go wild, give a specific narrator unique syntax. Maybe one character is the ghost of Oscar Wild with never-ending run-on sentences. Just be sure to not go too overboard and compromise the integrity of your story.
In the book A Lesson Before Dying, a somewhat illiterate, underprivileged and undereducated minor has been given a mentor, a teacher, before they face the death penalty. At the end of the book, you read all of the letters they wrote to their teacher. There’s misspellings everywhere, almost no punctuation, and long, rambling sentences.
It’s heartbreaking. The subject matter is heavy and horrible, yes, but it’s the choice to write with such poor English that has a much bigger impact than perfect MLA format.
How to implement these details
Most of these, in the written medium, need only show up once or twice before your audience notices and wonders why they’re there. Most fall squarely under character design, which falls under exposition, and should follow all the exposition guidelines.
These details exist to be random and fluffy, but they can’t exist randomly within the narrative. If you want to have your character be superstitious, pick a relevant time to include that superstition.
Others, like ongoing speech habits or movements, still don’t overuse, especially if they’re unique. A character might like to sit backwards in a chair, but if you mention that they’re doing it every single time they sit down, your audience will wonder what’s so important and if the character is unwell.
And, of course, you can let these traits become thematically important, like a superstition being central to their personality or backstory or motivation. These all serve the same purpose of making your character feel like a real person instead of just a “character”.
Just think about tossing in a few random details every now and then and see what happens. One tiny sentence can take a background character and make them candidates for the eventual fandom’s fan favorite. Details like these turn your work from “This a story, and these are the characters who tell it” into “these are my characters, and this is their story.”
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toskarin · 6 months
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how did you get started making music, tools-wise?
I've talked about this a bit before and I don't necessarily recommend doing this, so skip the following two paragraphs and go right to the one under the break if you actually want the method I recommend
I lied to a girl I liked from my school and told her that, because I could play guitar I could also play piano, so I could teach her to play piano. both of these statements were lies.
I had to panic and learn both guitar and piano one week ahead of the lessons I was giving her as an excuse to hang out. so I self-taught in a haze of panic and "maybe she'll like me" (she did not) (but she kind of did) (but she was bicurious) (but she was wishy-washy on if she wanted to get together and her parents didn't like me) (and her parents were homophobic) (I think she might have texted me at one point years down the line to tell me she had a girlfriend but it was after I deleted our text history and I'm chronically unable to remember to put people's names into my contacts so who knows)
but that's all an aside. that's a bad method.
anyway if you want to start making music in earnest, doing what I did when I got serious about making songs instead of trying to impress girls whose parents wanted to destroy me with their minds here's a better answer
go acquire FL Studio. it's apparently really easy to do this because people have been acquiring it for years, or so I've heard. FL is good for learning because you've got 20 years worth of free tutorials available to you on youtube to dig through and plenty of stock vsts to play with out of the box
FL Studio is, realistically, the only tool you actually need to start making music. you could get away with less, but it's what I used, and as long as you don't pick up Specific Bad Habits, your experience with it will transfer to other DAWs if you decide to switch it later
that's all, really
if you go this route, the golden rule I'm going to impart on you right now is that you need to have a limiter on your songs. the default FL studio song templates have one, so you should keep it until you know enough to know why you might adjust something like that
it doesn't matter if it sounds fine in the editor without a limiter. everyone thinks it's not a big deal at the time, but as you get more experienced, there's literally nothing short of getting in legal trouble that you'll regret more than realising that your old work is almost entirely unsalvageable because you didn't put a limiter on it and now half of the audio is just lost data to clipping
I'm gonna put a few more recommendations for things I've used, just so you can consider them if you need something else to chew on. everything past this point is entirely optional and you'll do just fine with FL Studio alone. in fact, probably don't worry about everything below the line
-=-
items marked with [F] are free.
DIGITAL AUDIO WORKSTATIONS THAT AREN'T FL
for tracker-based editing and chiptunes, use Renoise. you'll either love or hate trackers, and while they have a steeper learning curve than piano roll DAWs, they might come more naturally to you. I personally think that Renoise is a lot of fun to use. it kinda has an "addictive" quality to it, as funny as that is to say
for quickly sketching songs, use [F]Jummbox. it's an html workstation (multiplatform!) that writes your sketches to a url, meaning it's pretty easy to collaborate on musical sketches. Jummbox is good for making chiptune style instrumentals, but what makes it especially accessible is the fact that it works on a piano roll system, which will be familiar to you if you're working in FL
for writing sheet music, I recommend starting with [F]Musescore. I'll warn you right now that there aren't really any good notation editors and you're making lesser-of-evils decisions when you pick any of them, but it's probably the best compromise out there right now. it's the one I use when I need to hand something to a physical musician. you can also export pieces as midi, although there's better ways to do that lol
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VSTs
if you can acquire Pianoteq, do that. if you feel uncomfortable with acquiring it, [F]Keyzone Classic is free and can sound pretty nice with a bit of work, but you really have to learn to work with it
if your workstation can handle it performance-wise, go pick up [F]Vital - Spectral Warping Wavetable Synth. there's tons of free presets for this out there and it sounds good. cool synth. Serum: Advanced Wavetable Synthesizer is also good and has plenty of presets, but it's on the pricy side, so consider how comfortable you are with [finding a friend to buy it for you]
[F]Decent Sampler doesn't do much out of the box, because it's just a tool for playing sample banks, but if you go to [F]Pianobook, you can find tons of weird and fun sample packs of just about everything you can imagine. sounds derived from folk instruments, industrial equipment, lego sets, stylophones, choirs, whatever. incredibly useful.
Valhalla VintageVerb. this is the reverb plugin. you want this one. [F]Valhalla Super Massive is also good but it's more focused on alien-sounding reverb effects and enormous spaces, so it's kind of got a niche use case and you should be a little careful with it
if you've heard a lo-fi hip hop song on youtube, it probably used [F]iZotope Vinyl. this one can save you a lot of time if you're going for that sound because it comes with all the little vinyl flourishes outside of compression (like dust crackling) that you'd otherwise have to add yourself
[F]Genny VST is advertised as giving a genesis/megadrive sound, but what actually makes it shine is that it's an actual synth emulating the YM2612 and SN76489 sound chips. this means you can create your own sounds that work within those specs, which is a lot of fun! definitely beats just using samples, if you ask me
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HARSH VSTS THAT I PERSONALLY LIKE BUT WHICH ALSO MIGHT !!HURT!! YOU. SO BE VERY CAREFUL USING THESE.
[F]Tritik Krush is a bitcrushing plugin. it does a good job of bitcrushing and downsampling. I use it a lot in my songs, but you've really gotta know how to keep this one under control, because it's fully capable of making painful sounds on accident and can completely devour your mix
[F]FSA Latcher is a gorgeous noisebox. it screams in horrible ways and makes dying machine noises in various colours. this is the musical equivalent of working with radioactive material, so be extremely careful using this in anything you don't want to hurt the listener's ears
girlfriend just told me I have to recommend [F]Noise Engineering Ruina to you if I'm making a category with this heading. I don't personally use it, but she likes it (she's better at music than I am) and it's free, so you should go pick it up. "it annihilates sounds very deliciously" (maybe I should use it)
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hope that helps a bit!
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it's been years and we have enough audio for it, why hasnt anyone made a smutty Arthur/John edit I'm clawing at the walls here WE HAVE THE TOOLS AND THE SKILLS I NEED TO HEAR THAT MAN WHIMPER
You don't want to know what I've done with my free time actually
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mysticalrosemary · 9 months
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ᕱ⑅ᕱ how to make subliminals ? <3
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- Apps that you need
▪︎ Capcut (to edit the videos)
▪︎ T2s (or any Text to Speech app)
▪︎ Pinterest (for your thumbnail, editing materials)
▪︎ Notes app (to write benefits and affirmations)
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STEP 1 : write the benefits
☆ okay for this very first it's honestly simple. just go to your notes app in your phone pick out a topic and just write on the benefits first.
for example you pick the topic "Clear Skin"
benefits :
- always clear skin
- glass like clear skin
- skin free from acne , pimples , blemishes etc
and yk wtv you want to add go crazy !!!
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STEP 2 : write the affs
☆ you're still gonna use the notes app for this. now go to a new file/new note and start typing out the. affirmations. For example
- I have clear skin
- My skin is naturally clear
- I love how clear my skin is
- I get so many compliments on my clear skin
etc
NOTE : there is no such thing as powerful affirmations and not powerful affirmations. a normal affirmations itself is already a powerful tool to help manifest your desires. don't worry about writing complex , "aesthetically pleasing" affirmations. write what you want and what suits you the best.
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STEP 3 : text to speech
☆ there are thousands of apps for this personally I use T2s cause I find it more convenient to use and sometimes if I am feeling extra I will record the affirmations using my own voice in capcut.
🙋‍♀️ : What's the difference between using a robot voice and your own voice ?
Ah now honestly speaking there isn't much of a difference it's just that using your own voice you can make it sound more human. With all those AI voice generators now you can literally use your favourite celebrities voices.
Another perk of using your own voice is that you are literally conveying your emotions to it so if you are just generally feeling any kind of positive emotion during that it will convey to your listeners and will make the subliminal xtra effective.
Do remember that not many will believe that statement and all subliminals WORK THE SAME. At the end of the day it is YOU who is going manifest YOUR desires.
Anyways continuing....
So basically you go to the app , copy and paste your affirmations. You can go to the settings and set to however you wish and then just download it.
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STEP 4 : editing materials
☆ you're probs gonna wanna add some edits or aesthetic pictures in your sub right? and where are we going for that? Yep PINTEREST.
just search up for example "angel aesthetic" and you're gonna get TONS of pictures that you can use for your thumbnails and videos.
Once again you don't need to make your videos aesthetically pleasing for others. If you want to go for it but don't feel the need to do it. All subliminals are the same no matter how it is edited. Don't feel the need to satisfy others hun <3
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STEP 5 : all together
☆ this is where our bestie capcut makes an appearance. go to capcut. click new project, add your picture/video you want to use. go to audios and add in your affirmation tape.
i personally usually lower the volume from 2 - 5 because I don't prefer hearing the affirmations while listening to the audio but that is of course up to you however you want to do it. Speeding up also I either keep it at 1.0x or speed it up 1.5x.
For the asmr you can use https://youtu.be/FfXD3RBMW-Y?si=Q0wLF39Mn8Q9YZx4 their asmrs it's the best !!
if you want a rain sound you can just search it up
!
and that's pretty much it.
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if you have any questions don't hesitate to dm me !
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MOTORCITY SEASON 2 MASTERPOST
once upon a time, over 10 years ago, just a few months after the announcement that Motorcity was officially canceled...the creators of the show took pity on their heartbroken fandom and gave us several glimpses of what season 2 might have been like. they saw how much we loved Motorcity and gave us every scrap of info they could at the time, so that we could use those scraps to imagine our own personal "Season 2" - whether it continue on in our fics, our fanart, or simply our own heads.
I'm making this masterpost so that none of this material will be lost or forgotten, and so any fanartists/fic writers still hanging around today can use it for inspiration. if there's any related material I've missed, PLEASE feel free to add it in a reblog or let me know in my inbox! I want this list to be as complete as we can make it! :)
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The Season 2 That Never Was: A Comprehensive List
Motorcity Season 2 Rough Intro "Scratch audio by our very own Chris P." (x)
youtube
-> backup download
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Season 2 Writer's Wall posted (and later deleted) by @chrisprynoski on twitter, and shared on tumblr by @peopleofmotorcity, these pictures of the writer's wall showed us a "rough sketch" of what could have been, and gave our imaginations SO many fun theories and possibilities to play with. every blurry sticky note was a treasure to us. :')
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-> original tumblr posts: x x x x x x x x x x x x -> image masterpost -> google drive folder
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Chris Prynoski's Fan Interview + Tumblr Q&A's this whole interview on youtube is a delight to listen to, and Part 2 in particular has some interesting bits about season 2. (skip to 17:10 for some good stuff about Texas and Chuck's backgrounds!)
youtube
-> Part 1 -> Part 2
Chris P also answered several juicy season 2 questions on tumblr. sadly his blog is deactivated now, but you can still read through all of them at the links below!
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-> image masterpost -> google drive folder
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Capri Chilton - Mike Chilton's long lost big sister! I can't remember where or when it was first revealed that they were considering giving Mike a secret older sister, and I haven't been able to track down the origin. that being said, when it was revealed, the fandom loved the idea so much that they begged the creators to make it canon. Chris P busted out the "magical canon stick", gave us this delightful concept sketch, and "Capri Chilton" was born!
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The Motorcity Series Bible "To help you all understand what it is you are reading, this is the material that Titmouse used to help pitch Motorcity, and it was also a tool for writers to use when coming up with episodes to help understand who the characters were before there was any other reference. That being said, this was one of the very first documents about Motorcity, so many things have changed or evolved from these early concepts." (x)
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-> original tumblr posts: 1 2 3 4 5 6 7 8 9 10 11 12 13 -> image backups -> PDF download
EDIT: the COMPLETE series bible has now been leaked by Lost Media Busters on X (Twitter) and helpfully shared by @waksworldrebooted!!
--> here is a google drive download for the full PDF file!
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Motorcity Series Bible - Redacted Version (Pages 1, 2, 17, 19, 20) funfact: @peopleofmotorcity was the official? unofficial? tumblr blog for Motorcity, and it was run by a guy named Mac - an animator for the show who loved to tease and joke around with the fandom. before revealing the actual first 13 pages of the series bible, he posted this censored version as a prank - a mix of truth and trolling! it's up to the fandom to decide which is which. ;)
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-> original tumblr posts: 1 2 17 19 20 -> image backups -> PDF download
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MTV Era Motorcity Masterpost a fantastic collection of glimpses into the original pilot/pitch trailer that would evolve into the show we know and love today, found and compiled by @waksworldrebooted. "In 2000, Chris Prynoski pitched a cartoon called Motorcity. He made a card and a website promoting the show, which wouldn't see the light of day until the Walt Disney Company got their hands on it."
youtube
--> tumblr masterpost (including wayback links to the old website) --> twitter sources from Chris P himself :)
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Motorcity Unaired Pilot - 2009 Disney Version Originally aired during Comic Con 2012, the pilot was recorded and then posted on YouTube by Allison Simmons in July of 2012, later being privatized in 2022. The video was re uploaded onto VKVideo 22 days after its original posting to YouTube and is still currently available to watch online. (x)
youtube
--> backup download --> also viewable here!
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if I find more material, I will add it here! :)
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magebunkshelf · 3 months
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Do you have any tips/useful information for people who want to start making audio rps?
(Also love ur content sm!!! Mitch is the most lovable little guy)
Aw thank you so much! Love him too!
This is a great question, had to think about it for a bit;
If you want to dabble with making audios, feel free to start off with public scripts! I think there's subreddits like ASMR script haven (IIRC?) that has public scripts that can be filled by anyone. Just be sure to read the author's conditions carefully i.e. credit, terms of use, what can be changed etc. Right at the start I recorded a public script to try and get started, it's a great way to just jump right into making something to learn the ropes of it without also first having to write an entire script for it too. Filling public scripts is a fantastic way to start off, however I reckon writing your own stories is a major part of the fun!
You don't need an expensive mic, but audio quality is a very important factor. Do some test recordings and listen back to them (with headphones!) and see how it sounds. This is especially important for whispered scenes (DO NOT get too close to the mic or breathe on it!) or loud scenes (DO NOT peak the mic!). If your mic has a gain / input dial, play with that before recording! Just start with mono to begin with, play with stereo if your mic supports it after you become familiar with it. Aim for your recording to be no louder than -6db at the highest, if you can keep your voice roughly between like -20 and -6 that tends to sound reasonably natural.
Do your best to eliminate external sounds! If you have AC or anything like that on, turn it off. I have to shut down my main PC and record with only my editing Mac on because the PC fans are much louder and my mic is very sensitive! There'll pretty much always be background fuzz, some mics will just have some, but try to make your room as quiet as you can. Your software may have some background noise removal tools, I use filters for that (expensive so I can't recommend them), but DO NOT use the noise removal tool in Audacity! It's terrible!
Speaking of, Audacity is decent to get started with. It's good basic recording software, plus multiplatform. For a while I preferred recording on Windows with Audiodope, also very simple, plus I liked that it asks me whether I wanted to record in mono or stereo first in case I forget to switch, I currently record on Mac with ocenaudio which does the same, while Audacity won't ask, you have to go into settings. Anyway Audacity is okay to start with for editing, it's free, but from what I understand it's a "destructive" editing software in that after you make a change like adding a filter, you can't then go back in and change it other than just undoing, which I really don't like, plus changing the timing of things looks fiddly. I don't know what to recommend to move up from, I've heard good stuff about Reaper but it looks very complicated. Avoid Adobe unless you have a free subscription from somewhere else. I edit entirely in Final Cut Pro so I can't recommend that unless you're on Mac, plus it's my old work software and expensive! If you need sound effects, I use freesound.org, there are other great free resources as well, but make sure you check each individual sound effect's license before use.
Once you've edited the audio and want to turn it into a video, I've heard good stuff about Da Vinci Resolve and Kden Live, both are free! Make a video canvas of 1920 x 1080, FPS doesn't especially matter if you only have a still thumbnail, 25 or 30 is fine, and render it out as a h264 mp4 if you're not sure what to select! Good compression for internet video, good for streaming. Try to record and export your audio as wav if you have enough space, wav is uncompressed audio so it maintains full quality but they can get large.
I also make my thumbnails in-edit but you may want to use external software like Gimp to make them. Avoid getting random stuff of google especially anime boys / girls, and definitely don't ever use an artist's stuff without asking for permission + giving proper credit. Using pre-built generators like Picrew is totally fine, just be sure to credit where you got it from, but 100% avoid AI generators, obviously. Be careful with Adobe stock images, apparently there's AI slop in there too. You don't need art for audios though, they're a nice to have bonus, but many of my most viewed videos have no art at all. If you need background images, I like unsplash.com because it has a free license! Read over it yourself but basically you're able to use pretty much any image they have in your videos!
Just jump in and try making something small, never start with your magnum opus! I started with the introverted incubus character because I'm a very shy person myself, it was an easier role to get started with! If you want to start writing your own scripts too there's a lot we could talk about there as well, just try to picture the scene from the perspective of the listener, what they may be thinking or feeling at any given moment, not just the perspective of the character you're going to be playing!
This was a lot and I don't think I covered much, I hope some of it helps though!!
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crescentfool · 7 months
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so you want to use OBS
hello! i’ve decided to compile information on my OBS setup and some resources that have helped me along the way.  this is mostly for personal reference, but maybe others can make use of this information!
some notes before i get into it:
i use OBS for both offline recording and (twitch) streaming. any footage i record is edited using DaVinci Resolve 18, which is free.
most of my OBS captures are of video games (through a USB capture card, specifically elgato), and the occasional screen/application capture (like clip studio paint, and sometimes PC games).
as such, the information here is reflective of these experiences. this post is not comprehensive to all of OBS’s features- this is just an overview of the settings and configurations that are most relevant to me.
with that out of the way, all the information will be under the cut!
Basic Setup
file format:
how to change: settings -> output -> recording -> recording format -> press “apply” once finished!
I save most of my recordings as .mkv files- it supports multi-track audio! i prefer .mkv over .mp4 because if your power goes out, you still have a recording to work with. 
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.mkv files can be read by DaVinci Resolve without an issue- but for Adobe software, they'll need to be remuxed to .mp4 within OBS! (file -> remux recordings -> press the … to select a file -> press the “remux” button)
video resolution and framerate:
how to change: settings -> video -> output (scaled) resolution
my obs canvas is @ 1920 x 1080p (16:9)
i switch between 720p and 1080p as needed! if you're concerned about space, you can probably just go for 720p. i also record at 30 fps, simply because that’s what my capture card supports.
video bitrate:
how to change: settings -> output -> encoder settings (located in both the streaming and recording tab) -> press “apply” once finished!
bitrate is a bit of a doozy to explain, but the most important thing to know is that bitrate affects your video’s quality. lower numbers = lower quality, while higher numbers = higher quality. 
generally speaking, you'll want higher bitrate when you're recording things with high depth of information (e.g. you’d want a higher bitrate for something fast-paced like splatoon, compared to a slower-paced game like animal crossing).
my video bitrate is either set to 3000 or 4000 kbps! and here's some of my other (related) settings while i'm at it:
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you can put your bitrate at much higher values than me if you're a stickler for quality- but keep in mind that a higher bitrate means:
bigger file size
more information to upload (when streaming)
your computer will need to encode more
i’d recommend reading twitch’s guidelines on encoding, bitrate, resolution, and framerate to get an idea of what values to pick. for people who are doing offline recording or streaming on a different platform, i suggest googling the appropriate resources!
multi-track audio:
this is mostly applicable to anyone looking to do video editing!
multi-track audio basically allows you to separate your audio sources (e.g. discord, game audio, and your own microphone) into different tracks. 
this is an immensely helpful tool because it lets you adjust audio levels in post-production (editing). some examples of how this can be used:
increasing someones microphone volume if they speak too softly
increasing/decreasing game audio
muting swear words/sensitive information
completely muting voice call + microphone if you want to upload a no commentary video
and more!
to set this up, take a look at your audio mixer panel, and press the ⚙ icon. this will bring up advanced audio properties.
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by checkmarking a track box, it puts the audio on that track. to make the above screenshot easier to digest:
track 1 consists of ALL three audio sources- desktop, elgato, and microphone.
track 2 only has the microphone audio.
track 3 only has desktop audio (i use this for voice calls)
track 4 only has the elgato capture card audio (game audio). the volume has also been lowered so that any speaking voices can be heard clearly.
tracks 5 and 6 are unused.
you might be wondering, “why do all three of these have 1 checked off?” this is what i call the universal audio track. i recommend having a universal audio track for a few reasons:
when you stream from OBS onto twitch/youtube- you have to select ONE audio track.
it’s also a nice backup in case you didn’t separate your audio correctly.
if for whatever reason you need to move around your individual audio tracks in editing, the universal track acts as a nice reference point.
mark off your audio tracks for each audio source as you see fit! once you’re finished with the advanced audio properties, go to settings > output.
for the streaming tab, you’ll want to have the number of your universal audio track selected. in my case, that will be audio track 1.
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for the recording tab, checkmark all the audio tracks that are applicable to you (in my case, audio tracks 1, 2, 3, and 4). by default, only audio track 1 is selected.
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if you don’t check off the additional audio tracks in the output > recordings section, you will not have access to those audio tracks in editing, and you won’t be able to edit your audio tracks independently of each other. so don’t forget to do this! 👍
custom browser docks
custom browser docks are a great tool for when you’re streaming and want to have access to your twitch chat and/or activity feed! (or if you wanted to have some other web browser on OBS).
to create one, go to docks -> custom browser docks.
you’ll be given a table interface that asks you to put the dock name and URL. for streamers who want to have chat and alerts available, do the following:
on twitch’s homepage, go to the upper right and click your icon
then, click creator dashboard
once you’re on your dashboard, go to stream manager
click the vertical “...” on my chat OR activity feed.
press “pop-out chat” OR “pop-out activity feed”
copy and paste the link into the table back into OBS
press apply once you’re done
click and drag the docks around at your leisure to put them where you like!
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if you ever decide you don’t want to have something on your OBS dock (or want to bring something back), go to the toolbar, click “docks,” and click the appropriate dock!
third party things
a section of optional things that you may enjoy having.
streamlabs alerts
this is basically for anyone who streams and wants to have their chat and/or follower notifications visualized on screen!
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streamlab alerts can be added to OBS by adding a browser source into your scene, and the specifics can be customized on streamlabs itself. it’s pretty self-explanatory, so i’ll just leave a link to streamlabs website, where you can log in using the streaming platform of your choice: https://streamlabs.com/
discord overlay
this is a browser source that can be set up to show people who are in a server's voice chat and who speaks. i recommend this to people who make multiplayer content- it can help viewers distinguish who is who but also it can be helpful in editing.
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to set this up, go to https://streamkit.discord.com/overlay, click “install for OBS,” and after logging in with discord, go to “voice widget” and click the server and voice channel you want.
you are able to apply CSS if you'd like more control over the visuals, but the standard layout tends to work fine for me! a search of “discord overlay css” on youtube can help you get more information.
veadotube mini
this is a pngtuber software that a friend recommended to me! no webcam is required- mouth opening and closing is based on your microphone input!
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you can download it here (it’s pay what you want!): https://olmewe.itch.io/veadotube-mini
for a proper tutorial on how to use it, i recommend checking out the app's documentation, which you can read here: https://veado.tube/help/
source record
have you ever wanted to stream something with a chat overlay/layout, but wanted your recording to ONLY be the gameplay? or maybe you wanted to record BOTH your gameplay AND your webcam so that you can have a crisp zoom-in on your webcam!
source record is a third party plugin that can help you with that!
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the general gist of source record involves applying the “source record” filter on either a scene or source, and customizing the encoding settings accordingly. the exact details of how to set it up is beyond the scope of this post, so I'll just direct people to this video instead (it was very helpful to me):
youtube
⚠ a quick note about source record: this plugin can be intense for your computer. be sure to do test recordings and the like to see what your computer can handle (and see if the recordings come out the way you like). it took me a few tests before i settled onto something i liked!
you can download and install source record here: https://obsproject.com/forum/resources/source-record.1285/
vdo.ninja
have you ever wanted to do a collaborative video or stream where you feature someone else’s video on your stream? or maybe you’re doing a multi-person streaming event! vdo.ninja is the perfect tool for you!
vdo.ninja turns your OBS virtual camera into a browser source link- which your collaborator can add on their stream! this is a new tool that i’ve added to my arsenal recently- since my friend and i are planning to stream a side order challenge together! i’ve still got to iron it out a bit more, but i like what i’ve used of it so far.
try it out for yourself at their website here (with documentation and demos available on the homepage!): https://vdo.ninja/ (no downloads required!)
ok! i’m set up! what now?
and with that, that’s all of the settings and tools that i thought would be worth mentioning! while most of my setup was written with video games in mind, some of these plugins and setups may be applicable to other types of videos (e.g. tabletop gaming with a physical camera)!
now that i’ve outlined all these settings, i have one more thing i have to say: regardless of what you're using OBS for, do a test recording before doing anything “official” with it. this recording can be as short as 30 seconds. it’s a good habit to develop that can make sure your streams/recordings turn out the way you want them to!
here are the kinds of things i like to check! it’s not an exhaustive list, but this can be a starting point:
video:
does my video look the way i want it to (and can my computer handle that)?
can my computer handle the load of encoding? - OBS will note in the bottom if the encoding is overloaded. if it can’t handle it, turn down your bitrate or adjust other encoding settings (e.g. i had to toggle psycho visual tuning OFF because it was causing lag)
this is especially the case if you're recording PC games- you don’t want to have slowdown on either your game or the recording!
audio:
are my audio sources (e.g. desktop audio and microphone) correct? - if you plug/unplug devices a lot, be sure to check this (settings -> audio).
are any of my audio sources muted? - make sure you don’t have anything on 🔇 if you don’t want it to be muted! otherwise the audio will be lost forever… (i lost my friend’s VC audio once… it was sad)
are my audio tracks separated properly? - requires you to boot up your editing software, but it's worth doing! for the test recording, just have something from all your sources playing at once, and see if your editor has things separated into tracks.
can i hear the voices clearly? or does the music and/or game overpower them?
if for whatever reason your OBS crashes, or you want more information on anything “critical” or “warning” worthy in your set-up, you can go to help > log files > upload current log file > analyze. crash logs currently can’t be analyzed by the log analyzer- but they’re a valuable tool when asking for help on the OBS forums!
and that’s all! for real, this time. i hope that some of these tools and settings can help anyone wanting to get more out of OBS. there’s definitely other things i didn’t touch upon (e.g. audio filters for noise compression, suppression, etc.), so i suggest doing your own research and trying things out!
happy recording/streaming, and thanks for reading! ✨
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maypop-the-dragon · 8 months
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PSA: Free Software
Reading this may really save your time, privacy, and money! Reblog or share to spread awareness!
Folks often use software that’s expensive and sometimes even inferior because they don’t know there are alternatives. So to those unfamiliar: basically, free and open-source (FOSS) or "libre" software is free to use and anyone can access the original code to make their own version or work on fixing problems.
That does not mean anyone can randomly add a virus and give it to everyone—any respectable libre project has checks in place to make sure changes to the official version are good! Libre software is typically developed by communities who really care about the quality of the software as a goal in itself.
There are libre alternatives to many well-known programs that do everything an average user needs (find out more under the cut!) for free with no DRM, license keys, or subscriptions.
Using libre software when possible is an easy way to fight against and free yourself from corporate greed while actually being more convenient in many cases! If you need an app to do something, perhaps try searching online for things like:
foss [whatever it is]
libre [whatever it is]
open source [whatever it is]
Feel free to recommend more libre software in the tags, replies, comments, or whatever you freaks like to do!
Some Libre Software I Personally Enjoy…
LibreOffice
LibreOffice is an office suite, much like Microsoft Office. It includes equivalents for apps like Word, Excel, and Powerpoint, which can view and edit files created for those apps.
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I can't say I've used it much myself yet. I do not personally like using office software except when I have to for school.
OpenShot
OpenShot Video Editor is, as the name suggests, a video editing program. It has industry-standard features like splicing, layering, transitions, and greenscreen.
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I've only made one video with it so far, but I'm already very happy with it. I had already paid for a video editor (Cyberlink PowerDirector Pro), but I needed to reinstall it and I didn't remember how. Out of desperation, I searched up "FOSS video editor" and I'm so glad I did. There's no launcher, there's no promotion of other apps and asset packs—it's just a video editor with a normal installer.
GIMP
GNU Image Manipulation Program is an image editor, much like Photoshop. Originally created for Linux but also available for Windows and MacOS, it provides plenty of functionality for editing images. It is a bit unintuitive to learn at first, though.
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I've used it to create and modify images for years, including logos, really bad traceover art, and Minecraft textures. It doesn't have certain advanced tech like AI paint-in, but it has served my purposes well and it might just work for yours!
(Be sure to go to Windows > Dockable Dialogs > Colors. I have no idea why that's not enabled by default.)
Audacity
Audacity is an audio editing program. It can record, load, splice, and layer audio files and apply effects to them.
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Audacity is another program I've used for a long time. It is not designed to compose music, but it is great for podcasts, simple edits, and loading legacy MS Paint to hear cool noises.
7-Zip
7-Zip is a file manager and archive tool. It supports many archive types including ZIP, RAR, TAR, and its own format, 7Z. It can view and modify the contents of archives, encrypt and decrypt archives, and all that good stuff.
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Personally, I use 7-Zip to look inside JAR files for Minecraft reasons. I must admit that its UI is ugly.
Firefox
Firefox is an internet browser, much like Google Chrome, Microsoft Edge, or Safari. While browsers are free, many of them include tracking or other anti-consumer practices. For example, Google plans to release an update to Chromium (the base that most browsers are built from these days) that makes ad blockers less effective by removing the APIs they currently rely on.
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Aside from fighting monopolies, benefits include: support for animated themes (the one in the picture is Purple Night Theme), good ad blockers forever, an (albeit hidden) compact UI option (available on about:config), and a cute fox icon.
uBlock Origin
As far as I know, uBlock Origin is one of the best ad blockers there is.
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I was on a sketchy website with my brother, and he was using Opera GX's ad blocker. Much of the time when he clicked on anything, it would take us to a random sponsored page. I suggested that he try uBlock Origin, and with uBlock Origin, that didn't happen anymore.
Linux
Linux is a kernel, but the term is often used to refer to operating systems (much like Windows or MacOS) built on it. There are many different Linux-based operating systems (or "distros") to choose from, but apps made for Linux usually work on most popular distros. You can also use many normally Windows-only apps on Linux through compatibility layers like WINE.
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I don't have all four of these, so the images are from Wikipedia. I tried to show a variety of Linux distros made for different kinds of users.
If you want to replace your operating system, I recommend being very careful because you can end up breaking things. Many computer manufacturers don't care about supporting Linux, meaning that things may not work (Nvidia graphic cards notoriously have issues on Linux, for example).
Personally, I tried installing Pop!_OS on a laptop, and the sound output mysteriously doesn't work. I may try switching to Arch Linux, since it is extremely customizable and I might be able to experiment until I find a configuration where the audio works.
Many Linux distros offer "Live USB" functionality, which works as both a demo and an installer. You should thoroughly test your distro on a Live USB session before you actually install it to be absolutely sure that everything works. Even if it seems fine, you should probably look into dual-booting with your existing operating system, just in case you need it for some reason.
Happy computering!
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magicalmeily · 2 years
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I've made a google doc collection of 150 useful design and art resources! Whether youre just starting commissions or want to make your workflow more streamlined, I recommend checking it out
The full list is below the read more, but I suggest looking at the google doc as well sincce it will be updated more often. 
This list was created by @MagicalMeily
I encourage you to share this list with other designers, artists, or even students via this tumblr post, the google doc, or my tweet. Links marked as ‘Free/Paid’ usually means the free version has a lot of features anyway and the paid just has some extra templates or storage space. *Disclaimer - I haven’t used all of these services myself, so please let me know if anything dodgy slipped through the cracks, or if you have any others I should add.
I do not support NFTs or AI Art generators, so hopefully you won’t find any listed. Always double check commercial usage rights
---------------------------------------------------------------------------
COMMISSION SETUP
Collection of designers rates - Graphic Design Rates Master Sheet
TOS Example, Free to use (by kawa_kunn) - Twitter / kawa-kun.art
Tiktok walkthrough of a commission TOS form - artofthecatt
Longer Video of commission TOS form - How to Create a Commission Form
Commission Advice (by AerlyaGraphics) - Aerlya Graphics
Merchandise/printing services (by @sunshinehoney6) - Merchandise Resources
COMMISSION TRACKERS/MANAGEMENT
(Free/Paid) Clients can see your progress - Trello
(Free/Paid) Single user or collaborative project tracker - Notion
(Free) General Commission Management - Commiss.io
TEAM DESIGN/COLLABORATION
(Free/Paid) - Zeplin
(Free/Paid) - Notion
(Free/Paid) - Figma
(Free for Individuals) - Box
(Paid) - Sketch
FILE SHARING
(Free) - Google Drive
(Free/Paid) - WeTransfer
(Free/Paid) - Jumpshare
(Free for individuals) - Box
(Free) - Blindsend
MOODBOARDS
Design Inspiration
Image search for inspiration - Muzli Search
Makes and automatically sets out moodboards - Visualist
DESIGN PROGRAMS
2d Animation (Free/Paid) - Cavalry
Graphics, Photo editing, Publishing (One -off payment) - Affinity
Graphics, Audio, Video (Free, Browser) - Artboard Studio
Graphics (Free) - Inkscape
Graphics/Layout (Free/Paid, Browser) - Canva
Graphics, Photo Editing (Free, Browser. Can open Adobe files) - Photopea
Vector making (Free, Browser) - Vectr
Vector making (Free, Browser) - Vector Ink
Wireframing (Free, Browser) - Moqups App
GENERAL HELPFUL TOOLS/PROGRAMS
Bulk file renamer - Bulk Rename Utility
Bulk image resizer - ImageResizer
File Converters - FreeConvert
Image Upscaler - Waifu2x
Floating view of reference images - PureRef
Timezone converter - World Time Buddy
Twitter image crop guide by @dripchirp - Twitter Crop Guide
Learning how to use the pen tool - The Bézier Game
PORTFOLIO HOSTING/WEBSITE MAKERS
Portfolio hosting (Free) - Foriio
Portfolio hosting (Free with Adobe Subscription) - Adobe Portfolio
Portfolio hosting (Paid) - Portfoliobox
Website builder (Free) - Carrd
Website builder (Free) - Google Sites
Website builder (Free) - Weebly
Website builder (Free) - Wix
Website builder (Paid) - Squarespace
Make a blog you can use as a folio - Tumblr
(Posts Selective Folios) - Bestfolios
(Posts Selective Folios) - PFolios
(Posts Selective Folios) - Pafolios
(Posts Selective showreels) - Showreelz
LINK AGGREGATORS
(Free) Linktree
(Free) Lnk.Bio
(Paid/Free) Later
(Free) Solo.to
(Free) Campsite.bio
DESIGN MARKETPLACES
BOOTH
Gumroad
Ko-fi Shop
COLOUR
Various colour palette tools - Adobe Color
Colour palette search and generator - Coolors
Colour palette generator - Color Space
Colour converter, make colour palettes - RGB.to
Displays big brands colour schemes - BrandColors
ACCESSIBILITY
General design accessibility tips - Lemonly Infographics
Font accessibility tips - UXdesign.cc
Accessible colour combination generator 1 - Accessible color palette builder
Accessible colour combination generator 2 - Color Safe
FONTS FOR DOWNLOAD
Google Fonts
Adobe Fonts
Pixel Surplus
Fontesk
Befonts
Behance
Gumroad
Free Japanese Fonts
BOOTH
TYPE TOOLS
Displays inputted text in fonts installed on your computer - Wordmark
Identifies fonts on a web page  - Fonts Ninja
Typography Resources - Typewolf
Font Pairing Help - Fontjoy
Examples of fonts in context - Fonts In Use
Font Management - FontBase
MOCKUPS
Mockup World
Mr.Mockup
Unblast
ls.graphics
Anthonyboyd.graphics
Anagram Design
DesignHooks
Mockups-Design
STOCK PHOTOS/TEXTURES
Pexels
Unsplash
Barnimages
LostAndTaken
Freepik
Rawpixel
PATTERNS
Pattern Inspiration - Pattern Collection
Customisable Repeating SVG Patterns - Pattern Monster
Seamless background pattern maker - Patternico
Mesh Gradient Maker - Mesh Gradient
Make and print your own grids - Gridzzly.com
Downloadable Patterns - Subtle Patterns
ILLUSTRATION LIBRARIES
Toools Design
Irasutoya / いらすとや
Open Peeps
Humaaans
Open Doodles
ICON LIBRARIES
Paid/Free - Streamline Icons
Paid/Free - Flaticon
INSPIRATION GATHERING
abdz
Mindsparkle Mag
Behance
Dribbble
Muzli Search
100 Archive
Design Inspiration
BP&O
Pentagram
It's Nice That
DESIGN ADVICE/EXAMPLES/BLOGS/ ARTICLES
(Free) - World Brand Design Society
(Free) - AIGA Eye on Design
(Free) - Creative Boom
(Free) - The Design Team
(Paid) - UnderConsideration
LOGO/BRANDING DESIGN
Company logos categorised by letter/number/symbol etc - Logobook
Logo/Branding Examples - Logoed
PACKAGING DESIGN
Kawacolle
Packaging Design Archive
Packaging Of The World
WEB DESIGN
Siteinspire
Httpster
Lapa Ninja
Best Website Gallery
Dark Mode Design
Awwwards
Dribbble
(Wireframing) Moqups App
PUBLICATION/EDITORIAL DESIGN
Zine Creation Tips Masterpost - How to Organize a Zine 101
Editorial Design Examples 1 - Formagramma
Editorial Design Examples 2 - Pentagram
POSTER DESIGN
Typographic Poster Design Examples - Typographic posters
Poster Design Examples - Poster Poster
CHARACTER DESIGN
Character Design Library, Challenges, etc - Character Design References
Anime Settei/Reference Sheets - Settei Dreams
Historical Costume references - OSF Costume Rentals
V-DESIGNER/V-ARTIST
‘How to Design Your Own Vtuber Logo’ (by the-tragic-heroine) - The-tragic-heroine
Discover V-artists/V-designers - Heartist
V-Artist/V-designers Catalogue (Hiatus) - VTuber Catalog
Vtuber Resource Collection (by VTResources) - VTuber Resources
View badges/emotes will look like on Twitch - Twitch Elements
Resize badges/emotes to actual sizes - Twitch Emote Resizer
Vtuber based commission hub (beta) - VGen
PAYPAL ALTERNATIVES
Square
Stripe
Wise (previously TransferWise)
Kofi
Direct Bank Transfer
OTHER RESOURCE COLLECTIONS
Vtuber Resource Collection (by VTResources) - VTuber Resources
Designer Resources Collection - Design Resources
Merchandise/printing services (by sunshinehoney6) - Merchandise Resources
Typography Resources - Typewolf
326 notes · View notes
blabbin · 2 years
Text
Disco Elysium Fandom Masterpost
Decided to compile all the cool projects fans have made for Disco Elysium! This includes game resources, fan games, and fun collaboration events!
If you want to be notified of any updates, you can click on 'subscribe to conversation' for this post!
If you've got any corrections/updates/suggestions, reach out to let me know! ((Last updated: January 29th, 2023))
Game Information/Archives/Resources
Disco Elysium Wiki (Literally contains most everything you'd want to know about the game, including a ton of image resources)
FAYDE On-Air by Morgue, Pieartsy, and Sphinx111 (Search engine tool to easily find any in-game dialogue)
Disco Reader by xyrilyn + Guide on how to use it (Search engine AND text visualization tool. You can see the full dialogue trees as flowcharts)
Disco Elysium Explorer by Leerion + Github (Inspired by Disco Reader. It works much the same way but it ALSO includes the audio clips for every piece of dialogue!! + the text for every language released so far)
Disco Elysium Checklist compiled by MentalPrinciple0 (Includes all red/white checks, their difficulty level, all possible modifiers, as well as items, tasks, thoughts, and their modifiers)
Complete OST + Ambient Mix compiled by OnlySheStandsHere (Includes everything added for The Final Cut)
High Quality Full Map of Martinaise compiled by For Lack Of A Title
Map of Revachol West vectorized by freezebobs + svg file
Disco Elysium: Country/Cultural Mappings compiled by Limey (List of all the geographical places named in-game, what we know about them, and what some real-world parallels are)
Disco Elysium: A Timeline compiled by six and brenn (A complete timeline of every event mentioned in the game, from the creation of the universe to the events of The Hanged Man case)
Theoretical Entroponetics by 57sfinest (Everything we know about The Pale + OP's own theory)
Fanworks
Fandom Collaboration Projects
((since these are big collaboration projects, I unfortunately can't properly list the credits on this post. Make sure to check out the respective credit pages of the projects!! So many talented peeps!!!))
Disco Elysium Fan Colouring Book (SFW)
Disco Elysium Fan Colouring Book (NSFW) [[18+]]
Social media tag: #EspritDeCouleur
Fire Escape in The Sea Montage-Disco Elysium
Social media tag: #FEITSmontage
Disco Elysium Montage/Cleaning Out The Rooms
Social media tag: #COTRmontage
Disco Elysium Secret Santa 2022
Ao3 Collection
Bonus Round! Prompt List is open for anyone to fill if something grabs your interest!
Social media tag: #DESecretSanta2022
Disco Elysium Rarepair Fanworks Exchange
Ao3 Collection
Prompt List! Open for anyone to fill if something grabs your interest!
((There's no tag, everything is compiled on the twitter account. If you post anything new, make sure to @ the account to be RTed!))
Disco Elysium Tarot, the Major Arcana
Social Media tag: #DiscoTarot
An art challenge to recreate famous paintings into something Disco Elysium themed! Feel free to join in!
Social media tag: #DiscoElysiumArtClassic
Fan Games
After the Mind, the World Again by Pieartsy (TTRPG)
Disco Elysium: Game Boy Edition by BloodyStapler
Disco Dating by Slugandthorn, Capreola, Frankie, and Joe/BerlinChild (Visual Novel)
The Cryptokiller, project lead Arthur Stahlschmidt (Visual Novel) ((Make sure to check the itch.io page for a full list of the team!!))
Mystery Miniaturist by Jasmine "Katy133" Osler (Visual Novel) ((Make sure to check the itch.io page for the full list of credits!!))
WE GOT A CODE 31 by Slugandthorn (Dancing Penguin Kim. WHAT MORE DO YOU WANT ME TO SAY!!)
Mini Mini Disco by OinkOink!Studio (a collection of mini-games! The links on the main page might be broken, so here they are just in case:
Nod match with Kim
Pretty Jean Jean
Beg Money)
Disco Elysium: Signature Skill Selection by FeigningIntelligence (Take this quiz and find out what your signature skill is!)
Twine Games/Fics
Re-Hearsed by Apepers
Requiem for the Apostle by Alphawave
Sweeter Kind of Fire [[18+]] by Kawa
Disco Elysium: Insomnia [[18+]] by mouseoverlord, Booboboobo, cyaber5, LoveSplean, and Aila
One Day in Jamrock [[18+]] by CeaserAmarelo
Fan Skins
((Want to write a fic/make a game that looks like Disco Elysium? These cool peeps got you covered!))
Disco Days Workskin by abyssalcaptain (Ao3)
Disco Elysium Workskin by Cunticuss (Ao3)
Disco Elysium Twine Macros by Apepers and Pieartsy (Twine)
Disco Elysium Framework for Ren'Py by Katy133 (Ren'Py)
AI
Uberduck Voice AI for Kim Kitsuragi by emmash527 and justinjohn-03
Uberduck Voice AI for Cuno by TheTiagoFire
Disco-Narrator Voice AI which includes: Kim Kitsuragi, The Narrator, and Joyce Messier [[Unfortunately it's been down for a long time now]]
Character.AI (You can make your own characters pretty easily, and there's a bunch of ones for Disco Elysium, including Kim, Jean, Trant, and Cuno last I checked)
Misc.
Disco Elysium Mods
Disco Elysium Item Card Creator by ColorfulTie (fun lil tool to create your own items with stats in the style of the game)
Disco Elysium fan music by Aila :
Insomnia Vol 1
Rain in Revachol
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