#GodotDev
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explorermoo · 2 months ago
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Moth Survivors - Early Concepts
A few sketches showing the vibe we wanted to go with Moth Survivors. Bit of a grittier sci-fi tone than what we had done up until then.
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zeatheninteractive · 8 months ago
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Hueniverse Update: New Features
Hey everyone! Here's a quick demonstration of what we've been working on since the last update.
Manual Start and Next Buttons
We've added manual Start and Next buttons, giving you more control over the experience instead of having everything start automatically.
First and Last Labels
We've also added labels to show which tiles come first and, you guessed it, last. It's a small addition, but we think it makes a big difference in clarity. Haha!
Thanks for checking it out, and let us know what you think of these new features!
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hamstergod9191 · 4 years ago
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Some enemy_sprites 🖌️
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explorermoo · 1 month ago
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Moth Kaijuice - Key Art
To finish it up, here's the splash art for Moth Kaijuice c: Just a silly doodle I did in one afternoon, but turned out pretty fun!
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explorermoo · 2 months ago
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Moth Survivors - UI Elements
The final bit of assets made for Moth Surivors! Icons! A good chunk of the game would be management, so the iconography was going to be important. Besides showcasing the prototype characters, we also have icons for every powerup and pickup in the game, health, xp, money, etc.
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explorermoo · 2 months ago
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Moth Survivors - Early Concepts (Agents)
In Moth Survivors we wanted every "Agent" (the characters you build throughout the game), to feel different. Ended up being a bit too big of a scope for our little team!
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explorermoo · 2 months ago
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Moth Kaijuice - Player & Enemy Concepts
In March me and the MFG folks took part in the Godot Wild Jam, where we wanted to make a kaiju game c: I'l be sharing some of the work I've done for it in the coming days! In these early concepts I was looking to define the look of our kaiju and the army fighting them ~
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explorermoo · 1 month ago
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Moth Kaijuice - Lab Sprites
The sprites used in the lab section of Moth Kaijuice, along with the animation sprites for the tv c: 
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explorermoo · 1 month ago
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Moth Kaijuice - Enemy Sprites
For the enemies we decided to go with the usual in monster movies - the army and giant robots c: 
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explorermoo · 2 months ago
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Moth Survivors - Tilemap & Player Sprites
Some sprites for Moth Survivors! We only made some as we were testing out how to make dual-tile systems for the game so it would randomly generate the backgrounds. Player and enemy sprites were equally simple - we wanted to spend more time on the UI and systems than on the "field", it was an early alpha after all.
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explorermoo · 2 months ago
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Moth Kaijuice - Player Sprites
Sprites for our player character in Moth Kaijuice! It was quite fun animating this guy wrecking stuff c:
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explorermoo · 2 months ago
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Moth Kaijuice - Game Mockups
We decided early on that due to the jam's length, we'd be limiting the game to two scenes. A lab where the player would mix and match their kaijuice, and the city the kaiju would destroy. We planned to have beat-em-up elements but it was scrapped due to the time constraints as well.
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explorermoo · 1 month ago
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Moth Kaijuice - City Sprites
The final spritesheet for Moth Kaijuice, the background and UI sprites for the city scene!
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zeatheninteractive · 7 months ago
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Exciting News: Closed Testing Phase Update!
Good day, everyone!
We're thrilled to announce that our second game has officially reached the closed testing phase. The feedback we've received from our testers so far has been incredibly encouraging, and we're using it to make the game even better.
With your continued support, we’re excited to share that soon we will be ready to apply for production!
Thank you for being part of our journey.
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