"How to Survive History: How to Outrun a Tyrannosaurus, Escape Pompeii, Get Off the Titanic, and Survive the Rest of History's Deadliest Catastrophes" by Cody Cassidy
Guys!! I read "The Nature of Fragile Things" about the 1906 San Francisco Earthquake two days ago, recommended it yesterday. I read this yesterday to recommend today and!! It teaches how to survive the 1906 earthquake! Yay book corroboration! 😊 It's so random but it made me super happy and I hope it makes you happy too!!
Thank you @readingbeagle for recommending this! It was fun! ❤️
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Putting this comment on here because I feel like I’m actually going insane…
It seems like nobody in the comments even watched the video, complaining about how paying for content is difficult in this economy, like, that's why they are doing this! They cannot continue to make the content they want for free based on ads and sponsors alone. If you have paid attention to the "Making Watcher"s of recent years, their company is not, and has not been profitable. They are so dependent on advertisers for funding that it is becoming a restriction to the content they want to make (y'a know, like Buzzfeed was), so they had to find a solution. I don't know why you all seem to think you are entitled to free content, I understand not everyone can afford it but Watcher doesn't owe you content personally. Frankly, I doubt they wanted to put their content behind a paywall, but if it's that or not make content at all, of course they are going to try to find a solution. So no, they aren't "turning into Buzzfeed” because the massive problem with Buzzfeed was its restrictions on creative freedom and exploitation of its workers. If Watcher wants to produce fulfilling content that gives their editors, designers, producers, etc full creative freedom and a livable wage, this is the best option. If you want them to pay their workers the bare minimum and tailor their content to advertiser interests just so you can watch it for free, that's fine. Just don't pretend that they are some evil media mega-corporation and you are the anti-capitalist shining hero for saying it. You don't have to like it, and you don't have to continue to support them, but don't try to shame and demonize them for making an already difficult decision.
Many of you DO have an understanding of the difficult position our current economic system puts people in because you have experienced it, but you are so unable to extend that understanding beyond your own point of view. Look past yourself for a moment and think critically, and maybe you will understand their perspective. Much love for all of the talented people within Watcher who are doing their best.
And just to add, their format going forward is almost IDENTICAL to CollegeHumor-Dropout's streaming service format (even down to the free premieres and advocating for sharing accounts with friends), which most people praise to high heaven as "the only ethical streaming service." As a huge fan of both companies the stark difference in response here is actually astounding...
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
But let's take a closer look, shall we?
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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thinking long and hard about Godwyn and Fortissax's friendship like
>the dragons begin a war with the golden order
>Godwyn and Fortissax become “good friends” which brings an era of peace between the golden order and the dragons
>Godwyn goes on to begin the golden lineage with a completely unmentioned partner
>dragons are known to take the form of humans and even have relations with them, as seen with Vyke and Fortissax's sister Lanssax
>One of Godwyn’s many descendants is Godrick, who refers to the dragon in his arena as “kindred one”
>While Godwyn was the first demigod to fall during the night of the black knives, it’s implied that many others followed at the hands of the assassins. Due to the rest of the known descendants of Marika being alive, and no one else having a child pre-shattering it can be inferred that Godwyn's bloodline was specifically targeted for some reason. Since those are the only other demigods that existed at the time.
>Godwyn is assassinated and because him and Fortissax are such “Good friends” Fortissax proceeds to enter godwyns mind and spends decades, possibly centuries attempting to fight off the deathblight from within him, eventually succumbing to it themselves but still unwilling to abandon their “good friend” regardless.
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having some thoughts on the "all myths and fairytales have some element of truth to them" angle RWBY operates on in regards to Faunus origins, because where they factor in to the re-emergence of humanity is incredibly vague
i had a thought though, that we know that somewhere in Vacuo, two children accidentally stumbled into the Ever After, and that was relatively recently compared to the mass of history that's gone relatively unexplored
so what if Faunus originate from some early Humans 2.0 stumbling into the Ever After (presumably at an early enough point that the Cat hadn't quite gotten to obsessing over why the Brothers left them), ascending and gaining animal features (so the Blacksmith is that God of Animals we saw in both Faunus origin tales) and returning to Remnant, and then things spiraling from there
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I've got to say, I've been doing a lot of research on Italy recently and I literally can't stop thinking about your boys. I'm over here trying to read about whatever Crusade and my brain is just a constant loop of "isn't Machete a cardinal? And Vasco was from like Verona, right?" Not super conducive to learning anything, but I am enjoying myself and thought you should know.
Thank you for your lovely art and for sharing your darlings <33
That's adorable ;^; But also sorry the lads keep distracting you, hah.
I'd argue that getting invested in your characters and their stories and having to do background research for them is actually a great way to accumulate knowledge about various subjects. Often it's stuff you probably would never get around to reading about otherwise. I'm not saying it's always information you'll have many practical uses for, but learning about new things is fun and it's beneficial to you and your brain in the long run.
Vasco is from Florence actually! It's usually considered to be the birthplace and the main hub of the entire Renaissance movement. Leonardo da Vinci, Botticelli and Michelangelo lived and influenced there and Dante Alighieri (author of The Divine Comedy/Dante's Inferno) was florentine as well, albeit he lived several centuries prior to them.
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SECRET SWEETH TOOTH: Sweets turned out to be one of Sisi’s favorite over-indulgences, and she was known to splurge on confections and pastries. She frequented Demel, the official patisserie of the Imperial Court, which was conveniently located across the street from the Hofburg. She would slip in and order thick hot chocolate, homemade truffles, and sumptuous slices of chocolate cake. She was especially fond of candied sugar violets, and always went home with a box. Her passion for violets was so great that she even indulged in her favorite treat, violet ice cream, when she wasn’t starving herself.
THE FAIRY QUEEN: Sisi got the idea for her famous sparkling stars after attending a production of A Midsummer Night's Dream at Vienna's Burgtheater. The actress portraying Titania wore a sprinkling of glittering stars in her hair; inspired, Sisi then requested her own fairy stars from the imperial jeweler. She saw herself as the fairy queen Titania, and her bedroom (which she called "Titania's enchanted castle") was painted at great expense with scenes from A Midsummer Night's Dream by a young Gustav Klimt.
THE LOOK: Her beauty routine was legendary. She used facial waters of rose, chamomile, lavender, and violet to remove impurities, and she would slather her cheeks with pure honey, rose petals and crushed strawberries. After her Rapunzel-esque hair was done to her satisfaction, it would be sprayed with Creed’s Fantasia de Fleurs, a heady floral fragrance created especially for the Empress, with a regal bouquet of the best Bulgarian roses.
- Assorted sundries about Empress Sisi 💗
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