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#I did make a whole map for it with a lot of npcs and where they live and what each little town is like so…
szkicel · 6 months
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I’m working on a pinned post, where I want to include a short description for each of my major project so it’ll be easier to navigate my characters, bc a big shock - I also have projects that aren’t about bugs lol (tho you know damm well that I will try to implement them somehow anyway jhbdjhbd)
I thought about also mentioning minor projects that I have in the background and which aren’t that well developed yet, but ngl the list is literally like „a hamster metroidvania” or „dystopian central europe” bc they’re THAT underdeveloped, so I decided I’m not gonna bother unless you ppl will ask me to talk about it lol
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heartless-tate · 5 months
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Hi! If I may be so self indulgent and request something... 👉🏻👈🏻
Reader being a (for lack of better words) boring person. They're good at blending in within social circles but never standing out or having a circle or friend of their own. Good laughing at jokes but can't come up with good ones or even if they did, they don't have the courage to tell them outright. They're very much a chicken when it comes to expressing themselves as an individual because they're never comfortable enough around anyone. They are a chicken in general, to be honest. This essentially (and sadly) leaves them as an NPC in their own life. And they've accepted it, trying to come to terms with a life of extreme mediocrity. They're actively trying to push down any need of wanting more from life 99% of days.
However, when you're good at listening, you observe things much better and you learn things faster. And subconsciously, reader has been observing a lot of things about Velaris (including the IC). I'm not sure where this would lead but this is probably the only real skill they have; being a good observer and learner.
I leave the rest to you. I was thinking pairing them with Azriel (since he would probably understand her better) but I'm open to any modifications.
Also, just an afterthought, I've always wondered what job I would love to have in a fantasy world (and I don't know if this counts as an actual job) but something like observing the sky/stars to look for any forthcoming events sounds really cool. So I guess reader could do that since major events happen don't happen once in a hundred years or something which ultimately makes their job very boring. However, they love it because who wouldn't love spending their whole night star-gazing (potential date idea?? YESS).
Sorry this became way longer than I intended. I wouldn't judge if you chose not to write on it. Thanks & have a great day :)
Am I boring? | Azriel X boring F reader
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A/N: Hiii! Tysm for your ask. I hope I captured what you were imagining right. 💖
summary: You’re a star mapper. And you’re boring with no hope of love. Or at least you believed that until Azriel came along.
1.2k words
warnings: no use of y/n, she/her pronouns, cussing??, romance?? That’s it?? I think?
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The stars shined brighter tonight. Since you were a little girl, you had always been fascinated by them. How they sparkled. They were interesting, and beautiful- unlike you. Maybe that’s why you clung onto them.
You pulled a piece of parchment from your bag, and started mapping the stars. Rhysand, the highlord of the night court, had invited you to his court to observe and map stars from this  part of the world. You accepted, wanting some change. Even if you knew it wouldn’t be much of a difference to you. The inner circle was more than nice to you, and you appreciated it.
Laughter bubbled from behind you. You currently sat with your telescope on the balcony of the House of Wind. This was your third week here. Rhysand had offered you a permanent place here in the night court, but you were yet to accept. You didn’t fit in. You were a background character. A random star mapper, a job would probably never be much of use to anyone. Except weird star fanatics. Aka you. You were sure he only offered you a place here because of pity.
The inner circle seemed to really like you, and whether that was because of your quiet and shy nature, or the fact you always listened and gave great advice, or the fact you always laughed to try and fit in even if you didn’t quite understand the joke, you didn’t know. The only one who seemed to see past your mask of people pleasing was the Shadowsinger.
Anytime you ‘laughed’ at Cassian’s jokes, he was always there, smirking with a known look at you. As if he knew you. As if he had known you your whole life. Azriel had seemed curious about you. It was uncomfortable. Nobody had ever been curious about you. Everyone always enjoyed someone that they could talk to about themselves for hours. But he was the one always interrupting the other members of the inner circle to question you, on you. And your own life. And sadly you didn’t have many answers other than, “oh I don’t know.”
It made you feel weird at how interested he seemed in you. It made you feel awkward. But you knew he would lose interest once he really discovered there wasn’t actually much to you. You were a bore.
“Those stars are named Arktos, Carynth, and Oristes. They shine above that mountain for a week once a year during the blood rite.” A voice said beside you. You flinched as you noticed Azriel sitting directly by you, his shadows swirling around you both. He was always appearing out of nowhere. He handed you a plate of cake.
“Courtesy of Elain. She baked dessert tonight.” Azriel said, lifting a bite of his cake to his mouth and chewing on it.
“Oh.” You responded, setting the plate down beside you. You quickly labeled the stars on your parchment. They were beautiful.
“Do you like cake?” He questioned.
You paused and stared blank at him.
“I’m not sure?” You responded, fiddling with your hands. “It’s okay, I guess.”
Azriel smiled at you knowingly. Loud laughter boomed from the room behind you two. He looked right at you with piercing amber eyes that seemed annoyed. As if he had noticed you flinching from the loud sounds.
“Come with me? Just trust me.” He whispered, grasping your hand gently with caution. It was sudden. And you weren’t sure. You didn’t know him much. How could you trust him? But something in your body and soul screamed yes. Why not? It was risky- but life was boring.
“Okay.” You responded, gasping as he pulled you close, his wings wrapping you close to him, and his shadows swarming around you both before all of a sudden you were now standing on a cliff. Oh gods. His hands were on your hips gently, his wings spread wide, letting you see the view.
You both stood on a cliff that overlooked a waterfall and river. The moon reflected in the water and the stars did too, creating a mirror effect. It was probably the most gorgeous sight you had ever seen.
“Its- it’s…” Your words fumbled, mouth open in shock. “Beautiful..” you whispered. His breath was hot against your ear.
“Very.” He whispered back. When you looked at him he wasn’t even looking at the view. His eyes were glued on you. And he was looking at you as if you were a goddess. Azriel’s eyes softened, with adoration. It scared you. Nobody had ever looked at you like that. With a blush you realized he was holding you like a lover. He smirked at you as if knowing you just realized it.
Azriel slowly let go and used his wing to guide you to turn around. Blankets and pillows were on the ground. Like a picnic but a nest. His shadows swirled excitedly around the set up. He guided you gently to the set up, helping you sit down before sitting beside you.
“Do you want your mapping materials? My shadows can retrieve them for you. I wasn’t sure if you’d want to just relax and enjoy this night or continue star mapping.” He murmured.
You thought for a second. This was odd. Was this a date? Or did he do this with all of his friends? Did you want to map or did you want to enjoy this night with him?
“No it’s okay.” You replied, eyes glued to the stars above. They were much clearer from this view then from the House of Wind. You guess the city lights blurred them out. But here? They were in their full glory.
“Why did you bring me here?” He seemed to pause before responding. 
“My shadows told me you might be leaving soon. This is my attempt at convincing you to stay here. In the night court. With your mate.” Azriel confessed.
He watched your eyebrows furrow.
“Mate? I don’t have a mate-“ you panicked.
His wings cocooned you and his arm enveloped you. It was like he could sense your panic. He rocked you back and forth like a child. And it was comforting.
“I’m your mate. I’ve known since I’ve met you. I thought I would have more time to get to know you and the bond would snap for you, but then my shadows informed me of your soon departure.”
You swallowed, throat bobbing. You blinked a few times. “There isn’t anything about me to get to know.” You replied harshly. Azriel’s eyebrows furrowed with concern. Shadows swirled around you both, some tendrils caressing you.
“Don’t say that. I know it isn’t true. Everyday I learn something new about you. I don’t care what you say, you are the most interesting person I’ve ever met.” He said, words much louder and firmer now. He thinks you’re interesting?
“Stay. Stay with me. Let me get to know you. I don’t expect you to accept the bond anytime soon. But give me- give us a chance.” Azriel said, wings tightening around you both. His eyes bore into you, with a fierce and loving look in them. You couldn’t help but soften in his hold.
You realized then, you deserved love. And for once a belonging feeling overwhelmed your senses.
“I’ll stay.”
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Hope you guys enjoyed 💗
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snapscube · 1 year
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What are you most looking forward to about the Final Sonic tonight?
(Also, optional bonus question, I remember back in the day you would talk about your ideas for an open world sonic game. Would you say frontiers adequately scratched that itch? I haven't played it myself and I was shrimply curious)
(HI PEACH!!)
I HONESTLY THINK i’m mostly looking forward to the NEW CHARACTER WRITING and getting to PLAY AS AMY most of all!!!! plus i’m also just rlly excited about the prospect of getting to return to such a HIT STREAM PLAYTHROUGH for one last hurrah!!!
as for ur second question i can definitely say that while Frontiers does a lot to get CLOSE to that “dream open world sonic game” i always used to rattle on about, its not 100% of the way there. the design philosophy is very different, its more of an open-area collectathon whereas my dream game would be closer to like… platformer RPG? basically the primary changes they’d have to make would be:
- an open world environment that is more seamlessly integrated with platforming challenges, so not as many disparate floating rails and boxes just In The Sky Forever. make the same structures out of like… branches, caves, the sides of full buildings, phone lines, etc
- connect the zones together into a larger, singular map. add a lot more points of interest and FULL TOWNS. NPCs, shops, secrets, the whole nine yards
- a more expansive quest system with like, Yakuza-style substories where u learn about the world as well as Sonic’s relation to these communities through small vignettes and hijinks
- hide the chaos emeralds and put them behind like, Assassins’s Creed Catacomb style dungeons throughout the world that are not marked on the map and test ur platforming and combat abilities to earn all 7 emeralds.
I would just want a lot more story, a lot more character, and a bit more of a cohesive world design. BUT this would also result in a very different game overall! I can definitely see why they went in the direction they did, they very much want Sonic to be an ACTION GAME first and foremost, which is super fair.
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lynxtheserval · 8 months
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Can i request Self-awake! Yandere! Illumina x player! reader? reader main sword
deadass kinda hard to write with limited information so I'm so sorry if it's bad or ooc!
Also! This wasn't the best writing I've done so I'm so sorry for that, but schools been hella crazy ngl
Might do a part 2 if y'all want , but it might take a while to make haha
Self-Aware!Yan!Illumina x player!reader
(TW: not as hard on the yandere aspects, but still a tw for stalking (kinda), kidnapping (also kinda), and curse words)
It was a normal day for you, at first at least. You got up, went to your classes in college, went back to your dorm, and played a Roblox game for a little while. You played Slap Battles for a good moment or two until you got bored of slapping children off a cliff with your overpowered paid glove. You then got back onto your favorites page, and saw a game you haven't played in like… a week.
Phighting.
It seems it got some sort of update, because the game icon changed to… some sorta deity looking thing. You didn't know much about the lore, you were mostly just playing the game for the gameplay. You had no idea what or who the icon was showing, but you went into the game without a second thought.
It loaded up like normal, same old music, same old map, same old characters… seems like nothing much has changed.
So you picked your main, Sword, and got into the game. You went to where Zuka was, pressing all the buttons you needed to get into the game.
It loaded.
And loaded.
And loaded.
Why the hell was it taking so long?
You started getting a little frustrated, and made an audible sigh of annoyance. You tried to close the game, but.. you couldn't? You went to the task manager, and tried closing Roblox from there, but Roblox didn't even show up! In fact.. nothing did. Your computer was messed up. You tried to turn off the computer as a whole, but surprise surprise, it didn't turn off.
“What the fuck..?” You murmured.
Then your computer froze completely. You tried clicking every button, tried turning it off AGAIN, and anything you could think of, until the computer suddenly unfroze.
You looked back up at the screen, and you saw you were.. still in Phighting, somehow. You were still in Crossroads, But every other player was gone, and all the NPCs were too, you were alone.
“What the hell..?” You decided to look around the map, or the middle part of Crossroads at least.
Then you saw something in the chat. A name in purple-ish white text. A name reading: Illumina.
“Hello, I've been waiting for your arrival, Y/n.”
It.. it knew your name. Not your username, but your ACTUAL FUCKING NAME. Your own computer doesn't even know your own name! You use your username for everything!
You managed to type in the chat:
“Hello? How do you know my name?”
“I know a lot about you, my dear. Now why don't you come meet me face to face, hm?”
Your computer froze again. Then, out of nowhere, your body started hurting, your ears started ringing, your eyes got blurry, your head started aching, it felt like you were dying. You soon passed out.
You woke up startled. You quickly sat up, but your head didn't seem to be feeling too great. Once your vision calmed down and you were able to see again, you looked around at where you were. You seemed to be in some brightly lit white room with no door and no windows. You got up from the oddly comfortable bed you woke up in and stood up. And with a thud, you fell onto the floor, your legs giving up on you.
“You won't be able to walk for a few hours, Y/N. So stop trying.”
You heard a voice, intimidating and masculine in nature. You looked up towards the voice.
A man, or what looks to be a man, was looking down at you. A bright figure, with one wing, dressed in mostly flowy clothes. He was wearing mostly white, but had a hint of purple in his outfit as well. Not to mention, one purple horn protruding from the left side of his head, with two other small horns coming out of the main one.
You moved to try to get up again but before you could, the man picked you up, and placed you back on the bed. You both made eye contact, his eyes… they were completely white, and bright, they seemed like they would blind you if you looked in them too long. He took notice of this, and smiled slightly.
“Good morning, love. Are you feeling okay? Humans.. I do not know if they handle world transportation well.”
“I.. who.. who are you..?” You managed to ask, it was hard for you to talk, it seemed.
“I am Illumina, and you are Y/N, such a lovely name.”
He placed a pale hand on your cheek, and laughed a little when you tried to pull away. You were confused, and scared, but you felt so.. weak, that you didn't have enough energy to push back too hard.
“Y/N, do not worry. I’ll take good care of you.”
“Wh..what do you mean..? Wh..where am I..?”
“You're home.”
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i-rate-horse-games · 2 months
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rating Horse Life on Roblox
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i made a roblox account just to play this game, and i’m glad i did. this game is what Horse Isle 3 wishes it was.
gameplay: horse breeding!!! FAST horse breeding!! not limitless, but not paywalled! there are in-app purchases, but i barely noticed them the whole time i was playing. there’s little quests to complete in order to unlock the ability to tame cooler horse-like species, and while doing them you get a better feel of what the game is all about. there’s tons of coat variation, size variation, and there’s always the chance for spontaneous mutations to show up and grant your horse 10% extra speed, jumping ability, wings!? wings that have different levels to them, and at which level 3 allows you to fully fly around the map? the coat variations don’t seem to have to do with genetics, which is a little annoying when you breed a black and white horse with an Orange horse and you get a poor foal that looks like a moldy jack-o-lantern got trampled into mush. there’s a cosmetic challenge, where you try to breed a horse that matches the one on display, which i feel like is a challenge some of you guys would love!
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you can catch horses two ways, by lassoing it on horseback or by feeding it by hand, which presents you with a fun little minigame sorta like that locks task in among us that most people don’t like but that i love because i got rhythm muahahah. you can breed any two horses together, even horses that are different species, although the offspring will always be just one species and fertile. after you breed two horses together, your mare will only be pregnant for about four and a half hours, which you can just completely skip for free by feeding them whatever food you foraged while training your horse’s strength stats! and then you can just. Keep Going until you run out of food or stable space. and you can upgrade stable space and inventory space just by playing the game, for free! love that!
also, you can play as the horse, which makes for some funny interactions. i just tried to tame a horse who i think was a person because i couldn’t feed them and they kept shaking their head at me. but . i’m also not SURE that it wasn’t a wild horse. it was acting perfectly like a wild horse. oh man. no i think that was just a normal horse. but what if
between catching wild horses, breeding your own, and training them to raise foals into adults or just make your favorite mount even tougher, this game has a lot to offer! there’s a few NPCs to talk to every day to level up their bond, there’s giant statues and ruins that allude to a mysterious past, and there’s even a centaur ominously standing on the edge of the map, gazing out over the ocean. and the game isn’t even finished! recently it got an update that allows you to fish for kelpies (water horsies) with a fishing rod, making them slightly easier to find. there are a few buildings in town that have almost nothing in them but are clearly intended to be a saloon and a jail, so i’m interested in seeing where that goes! i’m also curious if they will ever fix the fact that if you walk into the ocean you just instantly plummet through the world & teleport back to town, or if you’re lucky (like mee) you’ll respawn underneath town on the secret Second Floor, which you can then fall from and get stuck in an unceasing loop, watching your home slip away from under your feet, your poor horse falling after you, over and over and over again. that’s just part of the magic, honestly, no complaints there. it was fun. i’ll do it again.
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also while i was playing, they launched an update that adds horse races! it's a fun little mariokart-ish loop that lets you lap your opponents, and winning gives you fun prizes! they called me the horse king in college
one small thing is that the in-game not-paid currency is in these horseshoe coins, but in the shop if something costs more than 1,000 coins, they’ll abbreviate it as… 1.5k $ .   dollar sign. that’s a little odd, but alright. when i was a kid I had an ipad for exactly 1 night before i accidentally spent $50 of my parent’s real money to unlock giraffes in a zoo game. i remember hesitating at the sudden shift from in-game coins to dollar signs, then thinking “surely this isn’t real money! nobody would spend fifty real dollars to buy giraffes in a zoo game!” and then i clicked it and got in trouble lol
playerbase: chat tends to stay pretty quiet, except for when two players who are already friends come online and use the global chat like their own dms. i saw many references to playing while in the car & someone bragging about staying all the way up until 10pm so safe to say most of these people are ipad kids. i was impressed with the amount of organization before one of the spirit totem summonings, an hourly event where players work together to win goodies. 
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they were shouting out directions to new players, suggesting which lassos to use, reminding everyone to turn off the Show Player Horses setting so that we wouldn’t lag and disconnect in the middle of the fight. when i neighed in the chat eventually people started neighing back. i only saw one person being slightly annoying and it was just kinda funny. there is a chat filter but i can’t tell if there’s any active moderation or anything. you do have the ability to report players, and that goes through Roblox, not the horse game, so that’s probably good. Internet Safety! also if you look up questions about the game most of what comes up are tiktok videos which is a first for me lol
graphics: pretty! low-polyish so it loads nicely but colorful and feels right for the setting. there’s just the right amount of Stuff in the world for it to feel filled but not crowded. whenever the day/night cycle or weather changes, the whole world quickly switches lighting effects, but not all at once. it sorta rolls over the map. but things that are far away look bluer! nice touch. love it
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music: a very short loop that got old fast, but it lets you turn off just the music in settings and still keep the lovely ambiance! i always really appreciate this setting. i wish splatoon 3 would let me do this. i play that game so much i have every battle track seared into my memory. but this isn’t really a part of rating a game lol i just like to mention it in case a game has really great music that i can add to my Horsey Time playlist. what the game does have is ambient bird noises which i LOVE. that’s a W from me
all things considered, i’m rating horse life on roblox FIVE OUT OF FIVE STARS!
★★★★★
this is the first 5/5 horse game i’ve rated!! that puts it above alicia online which is kinda funny.
here’s me with the largest and smallest horses i’ve bred so far!
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side notes: why does roblox stop me from naming my player character “butch” but not “butchy”? no one else can see what i named it, it’s just so i can quick change faster. also, that means that their filter doesn’t search for words inside words, which isn’t a great system. also, butch is also a name? also, what’s wrong with butch? i did try playing this on my old 5th generation ipad to try and get the Roblox Kid experience, but my ipad wasn’t strong enough. it got a memory full warning before it crashed and felt concerningly warm, which it’s never done before, so that’s neat!
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glouris · 10 months
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About some characters’ possible incarnations in previous samsaras
So Teyvat is trapped in a cycle, is constantly going through samsaras, and reincarnation really is all but confirmed now apparently. 
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A lot of people jumped to point at Childe and Parsifal, then speculate which other historical figures could also be his previous incarnations.
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Childe's case is really, really interesting, but I wanted to bring up another character that also seems to be pulled into this samsara vortex somehow - Itto. 
(This is gonna be long and have A LOT of reaches and speculations.)
Let’s look at Akuou (Touzannou) from Watatsumi Island. We don't have confirmation on which species he actually belonged to, but from what information we have on him, he would most likely be either a vishap hybrid, or an oni. He was described as “the wicked fangs and claws of the Great Serpent, the savage, demonic invader of Yashiori Island”. “‘Fangs and claws of the Serpent” makes it sound like he was a vishap, but I think him being called “demonic” is a more important characterisation here. The name ‘Akuou’ also may be a reference to the legends of Akuro'ou - “an ancient demonic warrior in the Japanese folklore who fought against the imperial court”, so again, demonic, an oni. And, well, oni also have claws and fangs, but I did have to mention that this guy could be a lizard person instead. 
If we assume that Touzannou was an oni, we can start to notice a lot of coincidences pile up. First, Touzannou’s personality seems to resemble Itto’s - he was reckless, boastful, presumptuous, but very kind. Not the brightest mind, as it’s said that “his strength was his only strength". He came up with his own fighting styles that are still passed down on Watatsumi. Itto’s fighting style is his own as well: 
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(I love Itto so much man.)
Touzannou fought the Tengu Sasayuri and was called Akuou  - “Wicked King”; Kokomi’s Everlasting Moonglows story mentions it like that: 
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Itto’s Redhorn tells a story about an “Otogi King”, who was boisterous and boastful too. And that’s where it gets weird, please walk with me. One of Itto’s passive talents is getting more wood, and if we look at how the trees are distributed on the map, the VAST majority of the Otogi trees are found on Yashiori Island.
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As already mentioned, Yashiori was invaded by Orobashi and his people 2000 years ago, and ultimately became the resting place for Akuou (Touzannou) and shrine maiden Mouun, a very important figure I’ll talk about later. 99% of Itto’s story quest also happens to take place on Yashiori.
A cornplate detail, but Itto was also at Nazuchi Beach (Yashiori Island sub-area) in his dedicated album posted on genshin’s youtube channel. The ost playing on Nazuchi Beach is called Stranded Wish, which is quite an interesting name choice for a place that suffered so much tragedy and war. 
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(This is also actually a Watatsumi ship, as mentioned by an npc we can talk to there)
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Speaking of Watatsumi, Itto’s most obvious connection to it is through Gorou, as he is his dedicated support. The less obvious connection is his similarities with Akuou, and some things involving Kokomi. Sure, his quest is only accessible after you complete Kokomi’s, and their signature artifacts in the same domain, but her involvement seems to run a bit deeper than that. 
You see, the whole thing that started it all is Akuou being mentioned in Kokomi’s donut. At first I thought it’s actually the same guy from the Redhorn, because their description was so similar, basically just ‘evil king that fights a tengu’. But it was exactly this description that made me notice some interesting pattern of interconnected characters.
2000 years ago: Akuou the Evil King, Mouun the shrine maiden and Tengu Sasayuri. 
500 year ago: Tengu Reizenbou, Asase Hibiki and Ako Domeki.
Present day: Arataki Itto, Kokomi, and Kujou Sara. 
Take a look at depictions of Asase Hibiki (left) and Mouun (right) from the TCG cards:
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Their haircuts seem to be identical, with the hair color being the only difference. Better yet, it's also similar to Kokomi's haircut. 
The oni from their respective time periods (or samsaras) are named Akuou, Ako and Arataki. Inconsequential, but interesting. 
Let’s take a look at Ako Domeki, and speculate a little (or a lot). Both Akuou and Itto had conflicts with a tengu, but Ako seemingly didn’t. But, since he’s 500 years back on the timeline, it puts him on the same time period as Tengu Reizenbou and the ‘otogi king’ from Itto’s redhorn. There is a slight chance that this ‘otogi king’ was actually Ako Domeki post Serai and Golden Apple, but there’s nothing really to prove or disprove this, apart from the fact that they both have similarities with Akuou and Itto.
Another thing that could possibly have something to do with Ako Domeki are those weird oni symbols scattered around Watatsumi. These symbols are connected to Rinzou's Treasure world quest - you look for pirate treasure, and find Rinzou’s letter where he talks about his life.
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This “outlander king” inspired Rinzou to leave Watatsumi when he grew up. And, it’s interesting that he chose an oni mask as his insignia when he left Watatsumi. If this old man was the reason for him to go into the world to seek adventure at sea and become a pirate, it would make sense for his insignia to be inspired by this old man. Which would make him an oni. 
Could this be Ako Domeki, an oni pirate, that inspired another person to become a pirate? It’s far-fetched, but again, as we don’t have any confirmation for the end of Ako Domeki story, it could have really been him. 
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Getting back to Akuou and Mouun. Mouun’s name has a very interesting possible origin: 
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Kokomi’s ‘slumbering dragon’ constellation comes to mind here. 
Mouun was friends with a great 900 year old whale called Daikengyou.
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They both were slain during the Yashiori Island invasion. But, the fact that this whale managed to live for so long almost definitely means that it was no ordinary whale - perhaps it was the same creature as the All Devouring Narwhal. 
Meanwhile Kokomi had a whale in her demo, which should definetly raise some red flags.
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Akuou was taught different rituals by Mouun and her sister Ayame, including an art of whalesong. Interestingly enough, Itto is a very good singer apparently:  
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So, in light of recent developments with whales in the main story, I don’t really think that this art of ‘whalesong’ was something connected to ordinary marine life, it’s too specific now. Given that Orobashi was actively opposing Heavenly Principles, I won’t put it past him and his followers to be involved with the likes of Surtalogi that keeps celestial whales as pets. 
Last thing, the books about Akuou and Mouun, as well as about other Watatsumi dealings (Debates on the "Viceroy of the East", A Preliminary Study of Sangonomiya Folk Belief, The Life of Mouun the Shrine Maiden, and more) are not in the book archive, but in the quest items. Must be important. 
So, let’s round things up. Akuou, Ako Domeki, Arataki Itto, all with similar sounding names, are boisterous, kind oni, that all have mentions of being called ‘kings’ (Itto’s ult is called ‘raging oni king state’), all have some ties to Yashiori Island (Ako Domeki is mentioned on a note on Nazuchi Beach, and if the Otogi King and him really were the same person, there’s Yashiori having the most otogi trees in Inazuma), all being exceptional fighters, all having ties to a notable tengu and a shrine maiden, that also have connections to characters taking on the same role from a different time periods. 
Ako Domeki is up in the air, but Akuou and Itto really do seem to be connected somehow.
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sly-s-n0nfusion · 2 months
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Hello octopathers I woke up in the mood to share opinions online so today it's the time to talk about
💫 Erhardt's War Crimes 💫
as well as explaining why I don't, never did, and will never like him as a character
/!\ Disclaimer: I'm not here to judge anyone who likes Erhardt, truly. I'm 100% okay with liking morally gray characters in fiction (and I do myself, as a fan of characters such as Ogen, Oshka, Kaldena and Ceraphina, which are pretty bad/terrible people as well, some of them are much worse than erhardt lol) so if he's your favorite character and your little sopping wet meow meow, that's great (you're also part of like 98% of the octopath fandom so if someone has to be the weird one here that'd be me lol) so this post is completely judgement-free 🙏 /gen
I just felt the need to address the full extent of his actions in game as some sort of reminder because I feel like the actual consequences of those are often overlooked or straight up not acknowledged, also because we see a lot of that in CoTC and many people who played OT1 did not play that one, and because I have seen quite the number of fans out there being like "Erhardt did nothing wrong" or "I'm an Erhardt apologist" or "regicide ain't that bad" when I think what he did was actually pretty bad and here's why!
TW children death, spoilers for Olberic’s story and CoTC Bestower of All
Okay so we can all agree with the fact that what happened to him was horrible. Man had to watch his hometown (and family, too) perish in a fire while Hornburg did nothing to help and he's been indoctrinated since he was just a child by Werner, who we know as being great at manipulating and inducing fear in people. Like no wonder he wanted revenge.
In Ot1 we only see him killing King Alfred and thus causing the fall of the whole kingdom of Hornburg as stated by Olberic at the beginning of his story, and then his "redemption" speech during Olberic's chapters 3 and 4, and that's pretty much it. We aren't exactly told what happened to the people of Hornburg after that.
Well, Champions of The Continent tells us as the fourth chapter of the Bestower of All storyline is set in Hell, where Hornburg and its ghosts still stand. And I say ghosts because those are all that's left of its population, with the exception of a few other NPCs we encounter in game who were lucky enough to flee in time.
Now the part of map we can walk on is quite big but it’s still a small fraction of the Hornburg capital (as we can see from the huge amount of buildings around the castle) and there are approximately 30+ npcs’ souls wandering around the streets, inside the castle and outside the capital (again, they’re just the ones we’re allowed to see)
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(Don’t let this image fool you, he’s dead. All of them are dead, he didn’t make it out alive)
The most tragic part of all of this are obviously the souls of two children that can be found in a house, discussing which one of the Twin Blades is stronger. And honestly this piece of dialogue broke my heart
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I’m afraid to inform this poor kid’s soul that Erhardt actually played a major role in the events that caused them to get killed.
And this brings me to the conclusion of this saying that no matter how strong Erhardt’s desire for vengeance was, and how manipulated he was, it still doesn’t excuse what he did. “Regicide ain’t that big of a deal” well no it isn’t, but the consequences of it are. I refuse to believe Erhardt didn’t foresee what would happen to all the inhabitants of Hornburg, children included, after he’d killed king Alfred and gave complete access to Werner’s army. Of course the ones who couldn’t flee in time would get killed. Of course he knew, but that wasn’t enough to make him think about stopping his rage.
He’s not a war criminal because he killed a guy with a crown, he’s a war criminal because he sentenced to death the whole population of a capital city and if we had doubt at first, cotc gives us undeniable proof.
Yes he lives hating himself. Yes he does regret all of it. But he had a choice. And yes, being afraid of Werner hunting him down is a solvable problem when you’re at the apex of one of the biggest kingdoms’ military force, he could’ve asked for help if only he spoke. Causing the death of so many innocent people isn’t going to bring his family and hometown back and he knew it.
That’s why I think what he did was, in no way, excusable.
“Erhardt isn’t a villain” doesn’t stick with my view of things.
Now, on to the personal reasons why I don’t like him in particular as a morally gray character lol
And that can be summed up as “Olberic’s first two chapters made a pretty damn good job at making me hate him”
But no for real it has to do with me valuing trust more than anything else in life and having the habit of self-projecting a lot on every character I play. I tend to ask myself “what would I do in this situation, how would I feel” etc, so it came natural to me to wanting to punt Erhardt into the sun instantly as soon as I saw Olberic (the guy that was my main character in his ch1) literally start his story having nightmares and being depressed because of this guy.
Of course it was instant, deep hatred from me I swear I’ve rarely wanted to kill some guy in a jrpg as much as I wanted to make him pay for what he did (even if I knew well that Olberic’s main goal was just to seek answers).
Now imagine my utter disappointment when the game didn’t let me kill him lol (just kidding, of course after his backstory traumadump I ended up sympathizing a bit with him).
Also no, Olberic never forgave him for what he did, as precisely stated by him in his chapter 3, but he does give him another chance to redeem himself because Olberic is a much better person than I am.
I… have been wanting to write this long post for a while now. I hope I didn’t upset anyone with it as that was not my intention. I get why erhardt has so many fans, with the whole emotional trauma he has and his pretty face and fabulous hair, I really do and I don’t think you’re weird for liking him. I just like to ramble about fictional characters from time to time lol
Peace ✌️
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qwertyprophecy · 2 months
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hi !! i recently played storyseeker and really loved it !! i was curious about how you went about designing the story for it ?? was it hard to keep track of all the moving narrative parts ?? how did you decide where to reveal what info ?? hope you dont mind me asking -- i really love your art !! have a great day !!
I'm glad you enjoyed Storyseeker! Old as it may be, out of everything I've made it's still the game I'd most like to make a spiritual successor to.
Answers to narrative design questions after the cut:
It's funny, Storyseeker's design process was so organic that realistically it should've turned into a right mess. But just as organically it lead into design principles that made organising the story a breeze, honestly.
What I mean by organic: As touched upon in this reply regarding worldbuilding, the story kept writing itself as long as I kept asking it questions, so I just let it do its thing. The player is meant to experience the narrative in much the same way, with me imposing as little control over them as possible while they travel as they please and narrate to themselves the story of what they see.
It sounds freeform and terribly unstructured, but I established a principle of design that aims to help the player connect the dots instead of feeling lost in a cacophony of random details. While making the game I called them "paths": routes the player is likely to take or subtly guided to take, that connect together related parts of the narrative. Visually some are literal paths or roads, but they could be anything that the player might follow. Footprints, streams of bubbles, the line of sight of an NPC, the sight of something irregular peeking at the edge of the screen...
A path presents both a question and a direction to go look for the answer. Oftentimes, the exact questions I was asking myself when building the world piece by piece. Where does this road lead? Where are these weasels swimming to (or, approaching from the opposite direction, where did they come from)? What dislodged itself from this hole in the ice and where did it go? What kind of a body are these giant toes connected to? Ie., to answer your question of when to reveal information: when the player asks for the information by moving towards where it's revealed, whether on purpose or unknowingly.
If the player follows the direction they must end up on another path because good answers beget more questions. The single most important design document I had was a piece of scrap paper with a rough sketch of the map and a whole lot of coloured lines flowing across it to mark the paths I was prepping for the player. (Lines, not arrows, since I couldn't predict which direction they'd be traveled in.) By visualising them I tried to make sure none of them stopped abruptly or looped in a circle, and that all the places of interest were covered.
(The biggest exception to this design is of course the dead end of a room that is the game's final area: the temple interior that can only be found by completionists. That's why it "completes" the game by being a narrative dead end, too.)
I genuinely didn't even plan it this way on purpose, but it turns out that it really helps keep track of a narrative when you make a game where webs of cause and consequence are all visually illustrated on a literal map. :D If you're the type of person who benefits from visually organising things, I don't see why you couldn't draw abstracted maps of your narrative even if it's not so visual in nature.
I know I definitely need to do more of that! Just last week I rescued my current project's dialogue rewrite with visualisation and arrow doodles. It had grown into an overwhelming mess of unplanned splitting and rejoining branches and microreactivity, so to have any chance of looking at it without inviting a migraine, I closed the document and instead mapped the whole script into a single page outline of what each conversation is supposed to convey to the player. It's so much easier for me to think about the shape of the story when I can see it in one glance!
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andmaybegayer · 6 months
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watched the D&D movie. Good!
*Pointing diCaprio* room map
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A cool thing in vastly expansive fantasy settings is the ability to have all the low-level details of "yeah you know Waterdeep and Baldur's Gate are here" and that means as much or as little as you remember from when those last showed up for you.
It's very funny how you can tell a PC from an NPC by whether they ever just say things or if they actually try to stay on model.
*Pointing diCaprio* family guy death pose
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There's the good nods to shit your DM has done. The high level GMPC who carries you through a tough area, the random item your found earlier that completely invalidates a whole puzzle, players not caring much about history dumps, players making plans entirely at odds with your intended path that still lead them to the same place.
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The Wild Shape chase was great, a solid action scene, not sure if it was intentional but I did tell "tiny size Dex bonus" at the screen.
Interesting to see where they decide to lean into game-style stuff and where they don't. The spellcasting actually gives a shit about VSM! Extremely funny because even players mostly don't pay attention to VSM unless they have to. A lot of players miss out on good stuff because they don't read the spellcasting rules. The movie only cares about range and times-per-day rules where it's funny.
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You can't outrun the miles
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thewebcomicsreview · 11 months
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Happy 10/25, the third most important religious holiday in the Homestuck Calender, and we got a new HS2 to celebrate, focusing on one of the new kids. The new kids were one of the parts of Homestuck 2 I actually liked, so let's see how the new writers handle them! With a Jailbreak reference, apparently.
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Wait, hold on, deep lore: thespiansGlamor is Harry, glutinousGymnast is Tavros. RecidicivousGainsayer and gavageCunctation are names we haven't seen before. GC fits into the AGTC DNA theme of all the screen names we've seen so far (it's Terezi's acronym), and RG doesn't. They might be random NPCs, but they might also be foreshadowing. Also, neither Rose nor Kanaya appear to be on their daughter's friendlist, unless they're under the scroll bar, but maybe that's not weird.
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What, uh, what did she draw the key with, HS2? That's her blood color, but she's not bleeding.
Also, who's narrating this? This has been a question in HS2 all along, but the narration here calls attention to itself more. It's much more "Homestucky" than HS2's had been.
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We even have narration describing conversation, which is something HS2 has never done and HS1 restricted to carapacians.
You suggest to Vriska that you should go the other direction. Vriska says nah this is definitely where we wanna be. She says between the two of you, you've probably got enough luck to take this whole place off the map if you really wanted. You ask her what the fuck she means by that. She says you know like with your Thief of Light powers. You tell her you don't have anything like that. She says huh, weird!
Oh FFS now I have to go look up if post-Retcon Vriska met Aranea, her own dancestor who was not a Thief of Light. That's such a weird thing for Vriska to assume, that Vrissy not only has Vriska's powers but has mastered them. Also, I wonder if this narration style, besides being a Jailbreak reference, is because the new writers aren't confident writing the HS2 characters yet? Or maybe they just don't want Vriska/Vrissy dialogues because they're kind of hard to read.
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I like these expressions. I also like this continuation of Candy Lore, that all the HS1 characters see Candyland as a "fake" universe and that's part of why they fucked around so much and got so fucking weird, whereas we see here that the actual Candy Natives do not see their planet as "bootleg". The fact that the HS parents don't think of their own children as entirely "real" is actually super fucked up, but I guess Yiffy's got the main right of complaint there.
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I like that Vriska, who can fly, still makes Vrissy give her a boost. What a jerk!
Vriska says now THAT sounds like some shit a REAL Vriska would say! You roll your eyes and start to leave when Vriska calls out to ask if you're going without wishing her good luck. As you start to wish her luck she cuts you off and tells you to keep it, as she already has aaaaaaaall the luck she needs. You say okay dude.
I don't know if the original HS2 writers intended for the resolution of the "Vrissy kind of idolizes Vriska" subplot to end with "Vriska's so fucking Vriska that Vrissy is disillusioned within literally minutes", but it's honestly kind of funny and I like it.
JANE: From the conversation recovered from Egbert's phone, we've learned that Roxy has been... conspiring alongside the rebels for months now. Operating a lab deep within the ruins of the Troll Memorial Meteor, she and her coconspirator Calliope are preparing some kind of super weapon they've dubbed "The Plot Point". JANE: Heretofore referred to as The Point.
This feels a little like shade.
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JANE: Let’s get to The Point!!
A lot like shade.
It's a little convenient to the new team that they took over right when HS2 was starting to actually go somewhere, but regardless, that was a neat page. I got a soft laugh out of it, the plot is starting to move, and there was some decent worldbuilding.
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embyrinitalics · 1 year
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Don't get me wrong. Tears of the Kingdom is a fantastic game. I'm still having so much fun with it. It delivered on so many fronts. It has my favorite final boss in the series. And the new mechanics really do make BotW feel like a tech demo.
But.
My Big Complaint is: TotK should not have been a sequel to BotW.
(spoilers below the cut!)
I understand why they did it, and think it was inevitable. Getting to reuse the assets and maps saved so much time. And BotW was such a huge success that they couldn't not give it a sequel.
But seriously, what the heck?
TotK's storytelling basically ignored or erased everything that happened in BotW. What happened to the Sheikah tech that was literally everywhere? The Divine Beasts that had been plaguing the four regions for a century? Zelda's incorporeal battle with evil incarnate for 100 years and the inevitable trauma she and Link must have after everything that's happened to them? Nah we don't talk about that. Half the NPCs don't even know who Link is despite having plenty of canonical interactions.
And I'm like, ok, I get it, sure. We are so 100% into this new plot we don't have time to explain away the old stuff and I'll just have to deal with it. All right, sure! BotW had very cool and well crafted lore, I'm sure TotK will too! I can't wait for this airtight new story!
Except 🤨
Who are the Zonai actually? Why did they come to Hyrule and from where? Why do we only meet two of them? If Rauru and Sonia are the first of the Royal Family, is she part of the goddess' bloodline (a direct descendant of SS Zelda)? Did she die childless? If they had a child, was it distinctly half Zonai? SO MANY GANONDORF QUESTIONS I DON'T EVEN KNOW WHERE TO START??!?! What's the deal with the secret stones anyway? Who made them? Why do they cause draconification? Is that what happened to Dinraal, Farosh, and Naydra? The Sheikah Shrines were trials left behind by devoted monks who underwent self mummification to train the Hero, but what's the deal with the Zonai ones again? And if they're supposed to be for Link too, when did Rauru have time to build them? And like the Depths?! Make zero sense??!
I could go on and on. As much fun as this game is and as cinematic as a lot of it was, the whole thing is riddled with holes and would've been SO MUCH BETTER if they just made it its own pocket universe like they did with Termina. Trying to have it make sense in the world BotW already established is impossible, and honestly just sort of like. Disrespectfully shoves BotW's dead body off a cliff and hopes no one finds the remains.
So, yeah! Great game! Beefy cutscenes! Fantastic ending! Awesome mechanics! But really really disappointing BotW erasure.
(I also feel like it suffered from trying to follow the same open world formula? Lots of people found the Tears in the wrong order and felt like they spoiled the story for themselves. And the way you were going around doing "search for Zelda" sidequests when you knew where she was but couldn't tell anyone seemed like an oversight. And I wouldn't have minded some more traditional dungeons, like what the Fire and Lightning temples had going on, but just, like. More.)
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bloodyshadow1 · 10 months
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wishlist for Junior year
Since Junior year is happening in January I thought I'd make a quick list of a few things I personally want to happen next season. You're free to tell me what you think, disagree, agree, hell add more if you're interested.
I want the maps back- I completely understand why they did the show like they did for their live show, but I miss the Rick Perry maps that were so cool. Also Brennan has a lot of epic battles that are kind of hard for me to visualize because I have adhd and missing one thing he says can confuse me for the whole battle. Seeing mini's really helps me keep things straight
less NPC interactions- the NPC's are not bad, by any means, I love the hirelings and the romance partners, but I feel like including them on the adventure lessened the interactions between the Bad Kids. Like Tracker and Kristen for a large part of the adventure were attatched at the hip, and other places, Gorgug spent a lot of his time trying to patch up his relationship with Zelda, Ayda gets a lot of interactions with Fig and Adaine, but there isn't a lot of time for the three of them just one on one leaving the other out more. Just me personally I would like if the season focused more on the party and their relationships
(I want to be clear, I don't want no interactions with our beloved NPC's just less them being part of the adventure and more them being NPC's that help and exist but aren't the DM's Player Characters)
I hope they stay in Elmville or at the very least Solace- I loved Sophomore Year, but a lot of the charm of the first season of Fantasy High was the unique setting they were in. An urban fantasy world where a large part of the population were adventurers. It felt more unique compared to Sophomore year's more high fantasy, but with people who know modern technology. Even if they leave Elmville, I wouldn't mind them exploring Solace as a whole to see what their country is like outside of their small town. (I want to more campaigns exploring Spyre too, but even with the Seven they leave Solace by ep 3 and spend most of their time in other countries in Spyre, I want to see what a modern urban fantasy setting is like)
Adaine using the Sword of Sight, wizard or not, as a high elf she's proficient in swords and with her boosted strength and her desire to punch/hit people it's perfect. I know cantrips will still be the better option, but when has Adaine, I punch my sister in the face, Abernant done the more efficient option. Adaine is my favorite character so I'd just like to see her being the terrible chaos gremlin that I know she's capable of being.
Hallariel- I'd like to see her in battle if only once. I know I said I would like the NPC presence lessened, but I still want to see what Fabian's hot mom can do in a real fight. We've only seen her talked about as the best swordswoman in the world by Bill who himself is fearsome with a blade, but we only see her train/threaten her son. Even if it's a possession or mind control situation I'd like to see her in battle, even if it's against the Bad Kids.
For some reason I want a battle at a Fig and the Sig Figs concert- I don't really know why I want this, but I really liked the Broadway brawl ep of Unsleeping city, it made for some cool rules and the like and I would like, a less stressful, but still fight in the crowd of people while Fig and Gorgug are on stage.
Consequences for the Bad Kids and their friends/family- I don't really know where I'm going with this, but I just feel like the Bad Kids get away with a lot of stuff because that's how Elmville works, but I kind of liked how they suffered consequences near the end of Freshman year, even if I think months in Jail was a lazy way for Brennan to do a time skip until the finale battle. (I love the guy, but I believe what I believe). But specifically about YES! the god Kristen created and abandoned, creating a god and orphaning it should have more consequences than throwing out a sweater that you don't like any more. Are Adaine and Aelwyn treated differently given that their parents started a war over Aelwyn and wars have consequences, people died and have people to mourn them who probably aren't too keen on the two abernants in their country after that.
I'd like cameos by the Seven, not just Zelda.- again, I know I said less NPC presence, but still, they don't necessarily have to be NPC's just saying if someone wanted to drop by and play for an episode or 2. The Seven is probably my favorite D20 season and I would love to see what my girls are up to.
There's more that I might add, but this is it for now
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fireemblems24 · 9 months
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Golden Wildfire Ch 12
My thoughts below. So, about Claude . . .
MAIN STORY
Please just tell me I don't have to kill Felix, Ingrid, Sylvain, Rodrigue, Annette, Gustave, Mercedes, Dedue, or Dimitri :(
Oh, Arval. Forgot about all of that lamo.
Are we circling back to TWSITD and the origins of Shez's powers? It really hasn't played any role in GW so far. In AG, Shez brings it up all the time (with Dimitri always saying it doesn't matter) and in SB the whole "we only promoted you bc we don't trust your power, sorry now we do" thing.
Nadar . . . doesn't want us to call off the attack. He's really a bloodthirsty jerk, isn't he?
Is Claude JUST now figuring out that taking out the Kingdom is a bad idea for the Alliance?
At least Claude's not stupid enough to not realize Edelgard won't take over the Alliance next. Begs the question then, why?
That's what I mean. This is all potentially interesting, I just think Claude's plans are all really stupid.
So, Claude sided with the Empire because he hates the church that much and actually believes all that shit? Or does he really think Edelgard will stop her war when Rhea's dead? (because she definitely does not in Houses when Rhea's captured in her prisons)
I DO like this for Dimitri though. I'm REALLY curious to see what he does. Is it too much to hope that he'll dump the church to rescue his people from war?
IDK, I just love the idea of a Dimitri willing to sacrifice anything - even his sense of right and wrong (since leaving Rhea to die when all she's done is help him IS wrong) to spare his people pain.
But I'm predicting he'll be too stubborn or not trust Claude or Sylvain furious at his father's death will ruin it
But it's also really cool to see Dimitri kinda backed into a corner with no "good" way out.
I can forgive Hopes giving Edelgard a boring af plot, writing Claude like a moron, and making me kill Blue Lions members, but if they miswrite Dimitri here (or Sylvain, kinda worried about that too tbh), I'm really going to be pissed
Also, like if Claude's plan is really just to gank Rhea to stop Edelgard's rampage, that means he really did all this twisting around just to try and stop one woman's murder rampage - why not just, like, take her out? If this is all really about the least death possible, isn't assassinating Edelgard the fastest way to keep more people from dying?
God, please, please, please have Dimitri dump Rhea to spare his people (I'd feel awful for Rhea, but I really, really hope Dimitri proves to be someone who would spare his people any pain, even at the expense of himself - when he's sane at least lamo).
On the flip side, I'm dying to play GW. It's plot may not make any sense and my opinion of Claude has tanked, but you can't say it's not entertaining.
LORENZ & LEONIE B SUPPORT
Kinda sad they only go to B. They were cute together in Houses. Seems some of the ships got turned up to 11 and others got dialed down.
Lorenz is contemplating his existence in a world where commoners don't rely on the nobility.
He's struggling to see from the commoner's POV, so he wants a commoner to serve as an advisor. Honestly, Lorenz, pretty good call.
The way Lorenz talks about Leonie and her choices, it makes it sound like history was trending towards commoners and nobles not being so rigid without Edelgard doing anything.
Leonie turns down Lorenz's offer because she wants to be a mercenary.
LORENZ & MARIANNE A SUPPORT
Lorenz wakes up after getting injured. Marianne thinks it's her fault, which I saw coming.
Lorenz thought he imagined Marianne asking for help, but she actually did.
Marianne realizes she wanted to live, hence why she called for help. So she's feeling guilty that the end result is Lorenz got hurt.
Lorenz is encouraging and is happy Marianne opened up to him.
Honestly, a better support for him than a lot of the Hopes ones.
CAMP/SIDE MAPS
Balthus is . . . really hung up on the idea of wrestling Dimitri, isn't he?
So some NPC talked about how the Kingdom is getting attacked on all fronts. I can't be the only one who finds it amusing that Dimitri with his smaller army and surrounded by enemies is doing a better job than Edelgard with her massive one lol.
When Hapi proves way smarter than Claude, knowing how massively stupid Claude's plan of "let's kill everyone they love and then force whoever is left over to listen to us! I'm sure they'll be thrilled." Hapi's like, eh, not sure this will work.
Man, Ashe is just miserable when you recruit him. I do find it kind of heartwarming in a weird way how miserable all the recruitable Lions end up being (even in Houses, moreso than the other houses at least). Ashe and Felix taking the cake, but Mercedes was regretting her life choices the last SB chapter too.
Aww, Yuri is worried about Ashe and finds Claude cruel for forcing him to fight against the Kingdom.
Holy shit, Shez really spitting facts to Claude's face, telling him his plan is a giant disaster (Dimitri won't fall for intimidation tactics, and Edelgard won't stop attacking people even after she runs out of excuses.) As insufferable as all of the Golden Deer are in this game, at least we've got stuff like this pointing out how cruel and stupid they're being.
Lamo, take only one unit into the map, as if that's a challenge. I literally only use Lorenz. This'll be easy in AG too bc Dimitri's such a beast. Dreading it in SB though.
Annette is still alive here at least :( And Rodrigue. And Gustave. (we're with the Blue Lions discussing Claude being ... GW!Claude)
Sylvain thinks Claude's an idiot lol. Dimitri and Sylvain are sussing him out.
I love how Dimitri is the only character who's goal is to avoid bloodshed among the lords. The other two are, uh, yeah.
Oh.... is Dimitri actually going to run over the church? Like I wanted? When Dimitri's the best character in GW lol.
Dimitri looking out for Sylvain, knowing how angry he is with Claude.
I had to fight Ingrid :(
SHEZ & LYSITHEA A SUPPORT
Lysithea catches Shez assuring a younger girl that she doesn't seem like a child, but an adult.
Predictably, Lysithea gets angry, because it's Lysithea, but to be fair, she's upset because Shez said the same thing and thinks Shez is being insencere.
Shez admits that it's not cool, what she did, but she's bad at advice and keeps using the same lines she's learned from stories lamo. I love Shez.
Honestly, Lysithea is kinda right to get mad here, at least I get it unlike some of the times with her.
Lamo, Shez can borrow another line from a story. I'm gonna piss her off bc I can lol.
Lysithea buys it. I wonder if it's the same line lol.
SHEZ & SHAMIR C
Having mercenary talk. I had Shez choose to ask for help. Shamir offered once she's free.
Shez comments how mature Shamir is. Shamir comments how relaxed Shez is (but it's a positive thing, not like a judgment).
They bond over having lost trusted allies, including the ones at the beginning for Shez.
Kinda boring, but honestly these two are almost too well matched, like not enough tension and just too normal lol
LYSITHEA & HILDA A
Hilda wants to gossip, but Lysithea only goes on about how awesome Holst is, so she's not interested.
She thinks he should be more careful as head of household, but Lysithea points out that he has no choice.
Hilda is worried who Holst is married. There's an ick here where Lysithea thinks that's because he's too focused on Hilda.
Hilda just talks about who Lysithea might marry, which, yeah...
Hilda offers to help Lystheia out, and some, um, implications that she'll be Lysthesia's new family - she says big sister, but there's def some ship teasing
They made Hilda really flirt with all the girls this time lol
CLAUDE & HAPI B
Hapi finds Claude easier to talk to than Edelgard and Dimitri.
Props to Hapi for telling Claude not to unload his trauma on her.
Hapi's like if you're bitching, why not just quit? Lamo.
Hapi says she'll support him.
MARIANNE & BERNADETTA A
Honestly don't remember if I've seen this in SB already or not.
Bernie likes Marianne's painting, but not her own. This is true vice versa, because of course it is.
Marianne compliments Bernie's horsemanship.
Two shy girls compliment each other, then get shy.
Then Bernie asks what Marianne wants to do after the war and Marianne becomes a Disney princess, wanting to sit in the woods with animals. Bernie wants to finish a story. Honestly, both girls picked amazing options I too want.
Bernie's story is about Marianne lamo. But Marianne isn't mad, she just wants to read it.
I really find their friendship cute, ngl.
Also, Bernie supports Dimitri, so there's no way she's NOT writing fanfic about his life because it's a never drying well there.
LORENZ & RAPHAEL C
Lorenz asks Raphael why he didn't just stay at his family's inn instead and joined the war instead
Raphael wants to keep his family safe, and thinks that following Claude will bring peace to the world (lamo) so that's why
Lorenz is more grounded, saying that all he's doing is exposing his family to the dangers of war
Which, Lorenz isn't wrong, but he also starts prattles more about nobility need to do everything and commoners nothing
But like, does Lorenz really think you can make an army out of nobles only, because, like, that just doesn't happen
Raphael is touched lamo, thinking Lorenz is concerned
Raphael just challenges him to a muscles competition
It is amusing to see Lorenz try to give his spiel and Raphael just keeps doing his own thing
Like ALL of Lorenz's supports in this game is this though, he's more repetitive than Bernedetta at this point
LORENZ & CONSTANCE A
Lorenz is bragging about himself, Constance is in the sun so she's . . . not
You know, I was thinking just how insufferable Lorenz would be in my playthrough because he's like 10 levels ahead of everyone, a god on the battlefield, always MVP - he like trounces everyone so he's be bragging and he'd be right - I wish Claude had to deal with this, watching Lorenz win the war for him and have to put up with Lorenz being Lorenz over it
They overdid it a bit with her sunshine personality - like Dimitri and Marianne are very realistic about a lack of self-worth, but Constance just comes across like a joke (and maybe that's all she's supposed to be)
Poor Lorenz is just confused and wants the normal Constance
I do have a soft spot for when male characters are desperate for the snotty side of a female character to come back (like, really just talking about Rutger and Clarine)
This is going on for too long though without any change
LYSITHEA & LEONIE B
Lysithea mistook a mercenary Leonie talked to for a bandit
But he's just someone who loot dead bodies on battlefields
I always found that kind of distasteful
Lysithea feels torn because she wants to learn about commoners more, but doesn't seem comfortable talking to people who steal coins off dead people, which same
Lysithea of course wants to know about commoner sweets
And Leonie talks about how they can't afford noble treats and likes commoner snacks (hopefully different from Chole's folk food lamo)
SHEZ & YURI C
Shez is snooping on Yuri's letter. I love that Shez is a snoop.
Yuri's pissed though, lamo. He threatens Shez's life though. That's a bit . . . much.
I'm going to pretend I didn't read it lol.
OMG YURI HAS A MOM. SOMEONE IN THIS GAME HAS A MOM.
She's ill so he was visiting her.
He's a bit needlessly sometimes.
IGNATZ & LYSITHEA B
Lysithea thinks there's something wrong with Ignatz.
She guesses right that he's unhappy, but guesses wrong that he wishes he ran his father's company instead of his brother.
He slips up that he admits he's only a knight to please his family.
Awww, Lysithea offers Ignatz the opportunity to live in Ordelia territory and does whatever he wants to afterwords.
She was actually really sweet in this support.
Also, anyone else realize that Ignatz is proof that the church/crests/inheritance isn't the one forcing children to do things they don't want to? It's human greed?
CLAUDE & HAPI A
Claude left a meeting because he was bored of people arguing. Hapi also left a meeting.
Oh, interesting, Hapi asks Claude if he would walk away if someone could take his place. Claude says no that he wants to get a lot done and can't let anyone else do it. So a really uninteresting answer.
LEONIE & LINHARDT B
Linhardt got a gift he doesn't want so he offered it to Leonie.
Lamo, Linhardt forgot the meeting he set up with Leonie.
He gives her a notebook already full, so she wants to give him something in return.
She gives him a rock that turns out to be part of an ancient relic and he gets thrilled.
Linhardt comes to the conclusion that they value the complete opposite things, but they decides they're actually not a special pairing lamo.
MAIN BATTLE
Ugh, not looking forward to this.
Wow, imagine that, the Kingdom isn't bringing them a welcoming party. Like, did Shez really expect that?
They're a bunch of psychos. They're all excited to go kill people because they're strong warriors.
"Let's see if a crushing defeat can get through Dimitri's thick skull." Because you like tried talking with him so many times before???
What is Claude smoking? He's never tried anything but bloodshed of innocent Kingdom people to accomplish anything in this route?
I see what people mean when they say this is one of the most unlikeable casts ever.
Gustave's middle name is Eddie. Not Edward. Eddie. Suffering through GW is worth knowing that.
Also, fuck, I don't want to fight Annette and Gustave, who are only defending their home.
Thank fuck, Annette retreated. Having SB flashbacks where I had to kill Annette. Annette.
And thank God that Gustave did too.
On the flip side, I sort of wish GW wasn't so wish-washy and they all died. At least SB has the guts to show there's consequences for your character's actions. But GW like to pretend only Annette and Gustave matter and it'll be ok to slaughter thousands of low born people of Faerghus every single level because they're not named.
Dimitri evacuated his citizens. I think he's literally the only lord who did that lamo. (I remember distinctly Edelgard not doing that in VW, and I don't think Claude did in CF or AM? Could be wrong about Claude).
FUCK. Dedue. If he doesn't retreat, I swear to God I can't finish this.
Oh, God, not Sylvain too.
Wait, what the fuck, Claude. His "defense" against Sylvain accusing (rightly so) Claude of invading his home and murdering his parents is that "we're all risking our lives here." I guess Faerghus is 2-for-2 whenever someone is actually allowed to criticize people who are invading them.
At least Sylvain retreated.
Dimitri appeared to defend Faerghus. I swear whoever wrote this game didn't care at all about the Golden Deer.
Oh, a cut scene. Also pretty sure Shez called Dimitri Faerghus' strongest soldier.
Well, at least Dimitri being an utter and complete badass in this game continues since Claude admitted that he could never win against him. And he needed Hilda and Lorenz to just push him back, not even defeat him.
Oh, great, more backtracking. Claude has to retreat. Does this mean I have to fight Dimitri again?
You're right, Hilda, it's the same thing all over again. God, this gets old.
It would be funny if it was the Empire, but it's probably just TWSITD. It's pretty funny Claude is the one who learns the least in Hopes vs Houses.
At least Annette and Sylvain are still alive.
Gotta love also how damn badass Faerghus is in general, fighting a 3-way battle and not losing.
Dedue is here too, my beloved.
I love seeing Claude taking another L and having to retreat again.
xxx
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sylvaridreams · 7 months
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"Wayfinder you're just who I was hoping to see! Can you do my laundry and then Peitha needs you to stand there in silence while she discusses strategy with the people who ACTUALLY matter this arc." Couldn't put words to this feeling until you said it! Man... everyone making plains around the commander like they don't have ten years of combat experience and fighting in multiple wars. You're not participating in anything, you're just observing.
Honestly.... a lot of my frustrations Right Now are boiling down to this. Anyone can do what my character is doing right now, which is Astral Ward busy work followed by "now go observe and don't butt in, these are IMPORTANT people talking about important things." 🧍‍♂️me waiting for someone to acknowledge me during the instances like. Hi I'm here too. I was born in a cardboard box all alone and sent to lead 13 years of war immediately. Does anyone care about me.
Someone mentioned the Commander/ Wayfinder having so few lines and so little to say, and I didn't touch on that as much but for REAL, where is the character in my character? Nothing to snark about, no comments or responses to make? I honestly could not remember if Alba even had any voicelines in the chapter where we went and met the general. If he did it was all expositional questions to help set up dialogues between the NPCs. He got called "that ugly creature" to his face and had nothing to say, no opinions? No "well, at the very least some people find my personality charming" quip or anything? I keep returning to that line bc it's the only one that stood out to me and that I remember because it was startlingly FUNNY and cracked me up. Unfortunately my character was dissociating for the whole update and not paying attention to verbal attacks, I guess.
I still haven't finished. I went back to the map last night and was like =_= man.... I Don't wanna, it won't be fun. I wanna have fun. Went to Drakkar and Pinata instead. Years old content drawing my interest more than the Brand New Patch should not be the reality. It never was before this expac.
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claire-starsword · 3 months
Text
Authentic Story of the Shining Force - Saint Fencer Max - Chapter 2
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Translation notes:
The map in the first page is not the one seen in the final game, but the early version released during development. More info on my pre-release page as usual.
The enemies in that page are also enemies announced early before release: Rune Knights, Dark Priests, Dark Dwarves, Goblins, and the scrapped Mimic of course! That's fun to see.
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Save for Lowe's odd age here, the training with Varios is very similar with how it goes in the actual game, with Lowe singing praises of how Max is on par with the knight captain. If none of that sounded familiar to you, you are welcome to hate the localization as much as I do.
Like, you think we're done with this? No way baby, Max's speech on memories is also a reference to a NPC in the start of the game! I legit got angry while doing the comparison on that one, it's a very iconic line that matches both Max's amnesia plot and the series' whole theme of forgotten evils resurfacing, it did not deserve to be replaced by generic slop. I'm glad I get to bring it back here and that it gets space in the manga as well.
Nova seems to have ears instead of horns in his brief cameo during the castle audience scene. Could be an old design, or the manga artist taking liberties or misunderstanding things. I find it curious though, because in the final version he's classified as dragonewt, however the GBA version will notoriously declare Elliot the last dragonewt on earth instead. This would make sense if Nova was intended to be something else at some point, and the GBA version tried to restore that, though it was nonetheless very badly explained.
Let's talk a bit about Max's speech patterns. In the original game, he obviously doesn't speak much, but the ending still shows him using the formal pronoun "watashi" for himself, and speaking casually to Adam, while more politely to the stranger they meet there. This continues in Final Conflict, where he's pretty casual to the team but sticks using watashi at the same time. This changed in the GBA version, where he switches between the more casual and masculine pronouns "boku" (softer) and "ore" (rougher) depending on who he's speaking to. I'm not knowledgeable enough to discuss this in depth but I do get the feeling that the choice of "watashi" for him in the original was a bit unusual. In any case, this manga just makes him use "ore" constantly. At the same time, he's pretty much always polite, even to his teammates. So he definitely doesn't come off as rough.
As example of this politeness, Max here also uses the usual "-san" honorific for basically everyone except Lowe, a literal child. I usually ignore those since they don't flow very naturally in english (at least for dialogue between friends/close teammates), but I did keep a couple instances when he has barely met Tao and Hans, because it felt fitting for a first meeting, especially with him being so notably polite in this version.
Let's talk about the rest of the team now! I've translated their in-game introductions in case you're not aware of how their personalities differs from the english version.
Hans was announced since the early coverage of the game, so every design difference you see here is the artist's choice. At no point was his personality touched upon however. So could it be that we were meant to have edgy rival Hans at some point? I find it unlikely given Hans' cute face, but my theory is that Hans had zero official personality at this point, so the manga artist just threw some elf stereotypes in and tweaked the design to fit that. It's hard to not associate Hans' attitude here with Mae's in the final game though. There's a lot of evidence in the pre-release page I keep linking to for Mae and the other centaurs' prejudice against Max to have been added late in development. So could it be that at some point elves were supposed to be the arrogant ones? Maybe! Could it be that the artist just shoved Mae's personality on Hans instead to erase her instead? Also possible! It should be clear already that the guy is not decent about female characters, and mild spoilers but, Mae is simply not gonna be around for this one save for small background cameos, which is mind boggling when she was clearly the main female character at this point in development. But could it be this has nothing to do with Hans and it's just a coincidence that his personality matches hers here? Also maybe! If it's not obvious I'm just rambling ideas at this point. To close the topic on Hans, he would eventually be confirmed as a noble in Shining Force Gaiden, as his son is mentioned to come from a noble family in the manuals. Though this is just the standard background for most characters in this game.
Tao is a curious case. She is seen in screenshots since the game's announcement, but it took longer until her art and profile were revealed. Said profile also says nothing on her personality, so my take on her here is the same as Hans. I doubt she was meant as the spunky girl we see here, but it's possible that the artist isn't warping her final personality, and she was just a blank state at this point. But it's hard to tell for certain.
Ken, on the other hand, was announced from day one to admire Max, which is probably why he's very much the same as his game version here.
Luke is the only one of the starting team to not be seen in early screenshots, and there's some evidence that Gort was meant to be the first warrior of the team instead. So the manga here gives us a better idea of when Luke was worked on during development.
The fighting tournament Ken mentions is brought up in the ASCII guide book as a tradition of Guardiana. Always fun to see little worldbuilding tidbits like this were planned from the start. And while nowhere else mentions this as the place where Ken first saw Max, it makes a lot of sense.
Finally, the battle at the Gate taking place on the inside, so dark it needs to be illuminated by torches? That's how the place looked in early builds as well.
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veil-over-miitopia · 1 year
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Breaking Down the Main Problems of Neksdor, And How I Would Go Around Fixing Them
Alright; It’s Monday evening. I have Touhou OST playing on one tab, and the Miitopia wiki on the other. Let’s rock.
NEKSDOR, the desert kingdom without a monarchy present and possessing a loose pun for a name. When compared to the more lively neighboring kingdom of Greenhorne, you can tell that the difference between them is like night and day, and, unfortunately, the list of contrasts are not stacking up in the favor of Neksdor-
Before we start with the rant, I wanna state that I get that second stages in Nintendo games usually tend to be much weaker than the first, and that they are almost always desert-themed, but here’s where the problems start to take root; these levels also bring in new mechanics and challenges in order to make them fun and engaging enough for the player, and can you name anything new that Neksdor brought to the table that helps it differentiate itself from Greenhorne? You’re right! Almost nothing!
And, besides, if it isn’t the lack of freshly baked goods, then it’s a whole other slew of issues that are weighing Neksdor’s potential down; the story is half-baked, the area map is bland even for a desert region (you know you’ve messed up when Genshin did better), the NPCs serve little to no purpose, and the inner workings of this supposed kingdom make absolutely no sense. All that, and I still haven’t touched upon the blatant bias against this evidently-Arab based kingdom’s residents. The general opinion the fandom has towards Neksdor is that it is the weakest of the four areas present within Disc 1 of the game, and I couldn’t help but agree.
So how would I, your everyday Nintendo fanbrat with way too much free time on her hands, would fare against a Megacorporation when it comes to writing a fictional desert kingdom? Would I somehow make it feel like the breath of fresh air it deserved to be? Or will I fall into the same orientalist shit-hole Nintendo found themselves in?
I guess there is only one way to find out!
-
Before we begin, I need to state right off the bat that I am not Egyptian, so, unfortunately, I will be very, very inaccurate on a lot of things. Due to my lack of knowledge on the matter, I will be accepting of any and all constructive criticisms heading my way.
To make this easier for both myself and the readers, I will be slicing this post into a handful of segments. That way, I can detail each individual issue present while also giving ya’ll the freedom to scroll down to the issue that has weighed on your mind as well and see how I would handle it.
Lastly, I would also appreciate it if you guys told me how you would handle the Kingdom of Neksdor if it was in your hands; you know what they say, the more the merrier!
Now, let us begin with the big one;
1. The Problem with its Inspiration
Starting off strong here, aren’t we?
First, we have to look at Greenhorne for a quick moment; it is evidently more European-themed, first off, but you cannot exactly pinpoint the exact country it is supposed to be based on, if any. This is what makes GH more mystical and available to the players; it is ambiguous enough that they are free to make up their own headcanons and inspirations, and even make an original kingdom for themselves. I, myself, have decided that Greenhorne was Greek in origin- not really 100% accurate, but I am happy with how it turned out.
In that case, then what about Neksdor? You see, it really doesn’t take a genius to see that its inspiration is Ancient Egypt- and a very, very stereotypical version of it for that matter. Right off the bat, the criticism starts to construct itself before our very eyes; the lack of ambiguity mixed with the linear and honestly terrible storyline (which I will get to later on) makes the region boring and not open enough for anything to be left to our imagination.
It is rigid, yet also hollow. There’s so much yet so little going on for it as a level, and that is not mentioning how what we are able to see constitutes as a spit on the face of those who notice the blatant orientalism going on. How are we going to ever fix this disaster from the get-go, I wonder?
The answer? Nuke it all. Give Neksdor a fresh start, much like how Greenhorne and Realm of the Fey were created out of nothingness.
Now, in order to recreate Neksdor from scratch, we have to be a little more original; create new customs for it, a more fleshed out ruling system, and even rehashing the environment- all while leaving just enough for the imagination of the player and without abandoning the Arab-esque inspiration for it (this is not, and I repeat, NOT, encouraging the idea of putting every SWANA/MENA country in a blender, mind you; the general idea is to get creative over here, not, ahem, racist). I will be mostly focusing on the environment here, for I will be discussing the other two issues later down the line.
First thing’s first, we can still use the idea of pyramids as a resting place for the dead without exactly referencing the ancient kingdom, as it was also custom in other areas like Ancient Mesopotamia AND Mesoamerica (the more you know). We’ll be keeping this area for now, but the feel of it is subject to change, as Pyramids were usually a place of eternal rest for the deceased royals of old and not some spooky treasure trove full of riches and secrets. This will give this final dungeon a more serious vibe (as if the DL stealing your party members didn’t already do the job), as not only are you saving the living, but you’re also in the company of the long-deceased who wish to end this nightmare once and for all.
We start off our quest to fix a broken level with the furthest side of the map, right next to the Realm of the Fey; you see, most Arab countries had a lot more flora back then, and, even then, forests are no stranger to the modern Arab world; they’re a lot more plentiful than what the media suggests. To state that every Arab country out there has little to no plant-life save for oases is flat-out ignorant. What I am suggesting here is that, instead of a repetition of the sandy route we took when we entered Neksdor, we should have another map that serves as a well-earned good-bye from the desert kingdom; one that is full of greenery and lush trees. Fitting for a border between this level and the next (much like the Arid Frontier in GH), no?
I’d also wager that even the Wetland Bay deserves a bit of polish, because, to me, it appears like some river delta full of minerals that are suitable for farms. With the existence of the caverns below, I’d also imply that this river was much larger and deeper back then before it dried up for whatever reason; leaving behind remnants of the sea life that once thrived there long ago and have been re-awoken from their eternal slumber by the Dark Lord.
These suggested changes would provide more lore in regards to the spirits that exist within Miitopia and more mysticism surrounding Neksdor. We had GH’s internal politics and RotF’s knowledge of the mystical arts, so Neksdor should be the area that provides the most history out of the three. Expanding the map to be on the same level as Greenhorne’s and Realm of the Fey’s was another reason behind these plans.
I am not sure on whether I should replace the hieroglyph enemies or not- mainly because they are tied to a boss redesign I have been considering for quite some time now. Perhaps they could be given a rename and a bigger role in the story tied to said history of Neksdor and Miitopia as a whole, but I am also more than open to suggestions for when it comes to these lil’ buggers.
One last detail that needs to be addressed is the existence of the Minotaur in the caverns. Call me crazy, but this brings the Greek invasion of Egypt to mind, and, honestly, this is quite the stroke of genius on the developers’ part, so I will give them that. Believe it or not, there are Greco-Roman ruins littered across several Arab countries, and my country, Jordan, is almost full of them. In that case, I’ll keep the Minotaur, as it also serves its purpose of expanding upon Neksdor’s history.
2. The NPCs
Ah, shit.
My main gripe with the Neksdor NPCs is a really simple one- an issue that really doesn’t need much explanation, and that is that the majority of them are portrayed as the negative counterparts to the more European-based Greenhornite NPCs. They’re either “darker contrasts”, or just flat-out jerks- even without having to compare them to their nicer counterparts.
Aside from the Dancing Guide (who has her own set of issues), Rambling Old Man and Worried Explorer, the comparisons are as clear as sunlight; the Shady Merchant Father is encouraging his daughter’s bad behavior while the Worried Mother is doing her best to teach her son about politeness, the prickly couple are in need of a divorce- especially when compared to the love-struck Lovey-Dovey Couple, and the Desert Celebrity...honestly, I’ll give her a pass- her sass shines through even in the letters she sends us. She and the worried mayor need to be besties, I swear.
So, this leaves us with five NPCs total; the Dancing Guide, the Shady Salespeople, and the Prickly Pair (prickly....prickly like cacti-? Oh my goodness).
I will begin with the shady merchants- yeah, I do love their father-daughter dynamic, and, if you do look closely, you’ll notice that the father’s rescue animation is that of the Kind personality, which adds in a whole new level of depth to his character. So, if I love these roles so much, then what’s my big problem with them?
You see, it’s not much an issue with them as their own characters, but more of an issue with most stories that feature fictional Arab-esque countries in general; from Aladdin to even Cookie Run’s Yogurca, you are bound to find tropes that coincide with one another, and Miitopia is no stranger to that, alas. One of the tropes that are prevalent in these kinds of stories is, you guessed it, the “shady snake oil merchant”, who only exists to showcase how dangerous this new and strange world is to our “valiant and heroic (and probably white)“ heroes- one where not even the CITIZENS can be trusted, oh woe is us! Yeah...let’s shuck that shit out of the window.
So, without abandoning their eccentricity, shady nature, and familial bond, I’ll instead turn them into magicians or even trickster ironworkers; them being magicians would reflect the royal "clerics” that served the Pharaoh back then and attempted to one-up the prophet Moses’ miracles, and ironworkers would justify the existence of a weapons shop in-universe and why the teammates would bring back bananas instead of what they asked for (they more or less decided to do a little trolling when delivering the goods to the inn).
Despite the trope now being lifted, morality-wise, they’re still not good people; if they’re magicians, then they would boast about their own magic, and they would not be above scamming you if they were ironworkers. These job suggestions are not the best replacements, I’ll have to admit, but they’ll do for now.
Now unto the Prickly Couple- frankly speaking, they just needed more time in the oven. They’ll still bicker like the old couple they are, yes, but maybe a little more depth was what they needed all along. Like, come on, we don’t need another couple in media who do nothing but hate one another without any reason for even staying in the first place- it is fucking exhausting, even without the looming issue of racial stereotypes above us.
To showcase a quick example of what I had in mind, instead of the wife bickering even when her husband’s face was stolen, she’d probably break down mid-argument (i.e her way of trying to “keep things under control”) and get quieter. When the hero speaks to her again, she’ll be silent- save for a soft apology escaping her.
Upon rescuing her husband, she’ll probably be mad- but this time it’s over his safety. He’d be pissed over her still screaming at first, but, as the conversation goes on, the two will calm down. Yes, they have their issues- but what kind of marriage that exists that doesn’t? That doesn’t mean they have to hate each other. After Neksdor is saved, the two will still bicker, but over the more mundane things- with the wife ending the argument with a swift “Your energy will end your life the same way it started our marriage” with a nostalgic smile on her face (I am aromantic and autistic af- so idk if this came off as lovey or not).
Finally, unto the Dancing Guide- again, all she needed was a little more time. After saving her face, we can have her stretch her back and gleefully state how energy-taxing dancing can be, as it is an art form first and foremost. In spite of the pain, she still dances in order to show newcomers the beauty of Neksdor’s rich culture and welcome them to this vast and marvelous kingdom. I’d also rework her clothes a little in order for her to be a little more accurate to the belly dancers of today, and maybe have her visit the travelers’ hub every now and then.
Yes, Nilou from Genshin is one of my favorite characters, how can you tell?
3. The Monarchy- or Lack Thereof
(TW: Punishment directed towards kids, overly-strict parenting, internalized homophobia/transphobia, implications of collectivism and abuse)
This section will be split into two smaller parts; one to fill in the literal power void in Neksdor, and the other existing to flesh out our lil’ asshat Prince that we’re all familiar with.
Man oh man, do I have a lot to say about this one. In stories like these, it isn’t uncommon to see Arab-coded royals to be portrayed as generally incompetent or even malicious, especially when compared to the more Western-based monarchy - often portrayed as the good guys and good judges of character -.
I know, art reflects life, and most monarchies tend not to do jack shit for their countries- but, without the threat of me getting arrested creeping up outta nowhere, it’s the aforementioned comparison that gets to me. Let us be honest here; monarchs in general just fucking suck, not just the middle eastern ones we see on TV and video games. Wanna know why we all celebrated the Queen’s death a while ago? Come on, take a fucking guess, hon.
So to make sure whatever royalty that exists there still has this air of whimsical parody that the GH royal family possessed while also not resorting to orientalist themes, we have to establish the only known member of the royal family sans the prince- the Queen of Neksdor.
Honestly, if we’re gonna go with the route of making these roles contrast with one another, I can see that the queen is actually more competent than the king. The first scene where we meet here, we witness her giving a bunch of guards (those who were supposed to accompany the prince) a tongue lashing- reminding them of the evil threat that is imminent, and that they should be lucky that her son arrived safe and sound.
Not all is fun and games, however- I love girlbosses as much as the person next to me, but what I love even more is character depth. You see, she is quite uptight and is doing her best to make sure her kingdom is well-prepared against the Dark Lord’s fiends, so she is quite strict towards everyone- including her own son. Think Yellow Diamond from SU.
Right off the bat, the similarities between the Queen of Neksdor and the King of Greenhorne become visible; they appear to want nothing but the best for their children, but their methods and attitudes cause nothing but harm for their only known families. The king was more passive and nonchalant towards his daughter’s conflicting emotions of sorrow, nostalgia and even rage, whilst the queen promises to ground her son for making himself out to be an incompetent fool in front of their neighbors AND for unleashing a powerful jinni upon their people. As we chase down the genie, we see that she has locked the prince inside his room until she could cool her jets.
Here, we start to diverge towards the prince’s characterization and his goals. We see that he loves the princess, yes, but he loves his mother moreso and sees her as a guardian figure who is able to rescue him from the Dark Lord. The combined desires to marry the princess and appeasing his mother weighed on him so much that he was willing to take any opportunity to achieve either - or both - of these goals even if said chance (i.e jackass genie) appeared too good to be true. Aside from these two traits, we weren’t given much else...aside from his entitlement and apparent delusion of grandiose, but that is beside the point.
So how are we going to place these two puzzle pieces together in order for us to get the clearer picture? This next section...is going to be a lot heavier than I expected, so if the aforementioned list of TWs are too much, please skip this part and move on to the next or even close this post’s tab. I am a Miitopia fan and aspiring writer, yes, but I also know that not everyone is a-ok with such heavy themes. Just be safe, my fellow simple travelers; your comfort is of higher priority than a simple theory post.
We first dissect the reason as to why he wants this marriage so badly- he might just be attracted to the princess, yes, but he also laments on how is he ever going to explain all this to his mother; implying that he is afraid of her wrath or just generally disappointing her. It is obvious that the prince is not above lying to anyone, whether it is towards us or his supposed-to-be in-laws, but to his mom? He appears to be way too scared to even think about that, as if she is able to see right through his usual deceits or is just afraid of making her sad.
How this ties to my suggested characterization of the queen is a lot more messed up than how I initially planned it to be. The core cause behind the prince’s obsession with marriage is that he is afraid of his mother. He loves her, but he’s also terrified of her- of disappointing her, of lowering his status in her eyes. He is an asshole towards everyone, but, as they say, the apple does not fall far from the tree- and while the queen may not be a liar, per se, her son may have picked up that trait under her care in order to dampen the blow of her anger.
He may only want the perfect wedding in his mother’s eyes, but...does he really want the princess? Is he in love with her as her own person? Or is he just enamored with the idea of a picture-perfect royal marriage?
Once darkness falls upon Neksdor and the queen is out guarding the pyramid with the guards, we’ll finally be able to enter the prince’s room within the royal palace. There, we see that the prince is in a sad, broken state on his bed; not wanting to talk to the traveler and even asking them if they’ve come here to wreck any more of his possessions. No matter how respond, he’s not gonna do much, for he believes he’s already caused enough trouble as is.
As we explore the room, we manage to find a stack of perfectly-sealed wedding invitations, a really old picture of the princess, an image of him and his mother, and...a bunch of old shoujo comics, with the main protagonist being highlighted and the word “me!!” written next to her as she is in a loving embrace with her own beloved prince; I’ll leave the implications of this to the viewer, because it is by selecting this item that we finally warrant an actual reaction from the prince.
As we unlock more dialogue options, he drops several sentences alluding to lingering self-esteem issues and questions about his identity; is he really ready to inherit the throne after his mother? Will he ever escape her eyes? Or will he see them in the masses of his own people? Just before we leave, he parts with us with one of the last keys needed to enter the pyramid and his own apology- on how badly he treated you and your last party -. He then states that he cannot bear his face to anyone- not to the royal family of Greenhorne, and not even to his mom. He wishes for you the best of luck on your adventure as you leave the room, and, once you look back, you see that he’s locked the doors yet again.
After saving the faces all over Neksdor, we are finally able to actually enter the pyramid. There, we meet the queen, who urges us that this is no place to fool around...right before a boss fight get activated, and we show her that we’re more than able to defeat the evil force threatening the kingdom.
Once we have proven ourselves to be hardened warriors capable of smiting the foe awaiting us at the top of the pyramid, she gives us the pass to go further- heck, she even accompanies us as an additional party member much like the fab fairies, with her abilities being those of the Princess (or Vampire, for beautiful foreshadowing) job.
As we venture deeper into the pyramid, the queen explains the relations Neksdor has with both its neighboring nations, and how her royal family is responsible not just for keeping political relations afloat and stable, but also making sure incidents like the Dark Lord’s attack don’t ever occur. She gives us the excuse that she’s only harsh to her prince so he could harden himself and learn that the world is a cruel place-
This is when the hero interrupts her. Yes, there are trials and tribulations awaiting her son, but it’s not all gloom and doom out there. She tries to state that it isn’t all sunshine and rainbows, either, but she’s then given this revelation on a silver platter:
If the world really is as horrible as she sees it, then why does she bother? Why the hell is she even trying in the first place? What’s stopping her from giving up?
If nothing but pain and horror awaits for him, then what’s going to help him push forwards? What is helping you, oh Queen of Neksdor?
The story of the prince and his mother not only is a glimpse at the issue of collectivism and family honor that, unfortunately, is still plaguing Arab homes to this day, but it could be a message to both kids and parents alike-
Kiddos, if you are in a restrictive, harmful and unfair environment, please do not be afraid to reach out and call for help- there are people who are more than willing to assist you, and the world is a kinder place than what we would assume.
Parents, even if you mean well, just note that actions speak louder than words, and the gate for an apology is closing with each passing day; your children will only remember how you’ve shattered their ambitions time and time again because you apparently hated them, and how nothing they wanted would ever appease you.
4. The Story is Half-Baked
Before I start, yes, the story present in GH is as tropey as it gets- it is whatever you get from a stock fairytale, that I admit, but, despite the corniness present, it also left us with a lot of open doors- questions that are only up to us to answer. As an example, why was there supposed to be a wedding between the two future monarchs of the two kingdoms? What exactly happened between the royal trio while we went out to get the calming fruit? Why was the CF so necessary to break up the fight?
With Neksdor, on the other hand, what we saw was what we got; a greedy genie and...that is really all. No open questions, no branched out storylines, no nothing. We’ve been dealt with what we got; nothing but sand on a plate and boiling vegetable oil in a wine glass. I am no Gordon Ramsay, mind you, but I think we all deserved a better meal than that.
So, combined with every one of the points above, I guess we can finally redirect our attention and ire towards the big boi himself, the Genie.
The genie is...missed potential. Not just for his characterization, but also the worldbuilding of Miitopia, the species that exist, his relationship with the other spirits that we know of, and how his powers actually work. This time, we will take some real-world inspiration and look at the most primordial form of genies we can get; the jinni.
When thinking about Jinni helping humans out, the story of Prophet Solomon (PBUH) - aka the King Solomon - comes to mind, as he had the ability to speak with animals and jinni, as well as being able to have demons and div under his control. Upon his death, he was still giving off the illusion of him standing up thanks to his staff keeping balance; an illusion that even tricked jinni back then - for they, too, are unaware of “Al-ghaib”/The Unseen -. Once his cane gave in thanks to a small creature, the truth of his death was finally visible to them.
So, where can we head with this knowledge? Perhaps the genie in-game had a sort of connection to the royal family of Neksdor back in the day, and perhaps attempted to deceive said royalty on occasion (not only reflecting the tale of Solomon and the Ifrit, but their general trickster natures as a whole). Ultimately, he might have been a jolly ol’ uncle figure to the ancient Neksdorian family, who also offered the people knowledge of the domain of magic.
I’d also wager that the genie possessed mastery of dark arts that are synonymous with the Dark Lord/Curse, as the cloud he resides on shares a similar color to that of the curse/Darker Lord. In the world of Miitopia, we see elemental, light, and dark magic utilized by a variety of jobs available to us, and the genie is no stranger to them, evidently, as he is able to teleport and use the powers of the wind to his aid in-canon. Jinni are so powerful it is stupid, so one can only imagine the genie at his full potential.
Dark powers coming from creatures who are normally invisible to the human eye...perhaps, the Dark Curse, in their human form, sought out a way to get rid of the face that they so despised- any way, even if it meant seeking out knowledge from the unknown.
Yes, it’s true; people can commune with demons and djinn, but not only is that considered a great form of sin, but even the methods of summoning one are outright blasphemous, as it all indicates that you have abandoned your faith in God and have resorted to disbelief. By ridding themselves of the face they hated so much by using otherworldly arts, they have barred themselves from the gates of Heaven, and were left a withering husk of the mii they once were.
Upon learning that the royal genie was suspected of creating a cursed soul and letting it run loose, he would be condemned by the Great Sage and be eternally trapped within this lamp- just like how he was summoned by using his name, so shall his name be the glue that binds him to this accursed object for all time.
Before we skip to the modern days, I have to mention one of the outing events that we are able to select, as it is crucial for setting up the genie’s goals and justifying his rage towards the kingdom. In the museum, the dialogue exchanged between two party members reveals to us that the artwork depicting the genie being sealed into his lamp was painted over 100 years ago, but the people “didn’t appreciate it at the time”.
The question of the Great Sage’s actual age being placed aside for now, 100 years is enough for the whole world to turn upside-down, and that’s not even thinking about the implication that it must have been even longer, considering how the painting wasn’t appreciated during the time period it was created in.
Imagine being trapped in this tiny artifact for who knows how long, only to be released over a CENTURY later by the descendant of the family who you considered your own- a descendant who doesn’t even know your name. Of course you would be mad- beyond livid, even; not only has history erased your existence in its entirety, but everyone you knew and loved were just...gone. Deader than the autumn leaves he was familiar with that are so full of melancholy.
Just by looking at this little twerp - a parody of the great monarchs he once served -, he knew that this kingdom was not worthy of all the achievements of their predecessors. He laughs - a pathetic attempt at blocking out the surrealism of all that is around him from making him howl from horror and sorrow -, and immediately talks the prince down; telling him that he and the rest of his pathetic kin have no idea of what’s coming for them, and that it is time for him to retrieve what is rightfully his...
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