#JavaScript professionals
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biittech · 2 months ago
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The Complete JavaScript Course 2025: From Zero to Expert 
JavaScript is one of the most in-demand programming languages today, and mastering it opens the door to numerous opportunities in web development. Whether you're a beginner eager to learn or someone looking to enhance your existing skills, the Complete JavaScript Course 2025 from BIIT Technology is designed for you. This course takes you from zero to expert, offering a structured path to becoming proficient in JavaScript and building dynamic web applications. Below is a comprehensive guide to this course and why it could be the best choice for you in 2025
Introduction to JavaScript
In today's digital age, JavaScript is the backbone of web development. It's the language that brings websites to life, enabling interactive and dynamic elements. Whether you are building websites, web apps, or mobile applications, JavaScript is essential to your toolkit. This comprehensive article will guide you through what makes the Complete JavaScript Course 2025 from BIIT Technology stand out.
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What is JavaScript?
JavaScript is a high-level, dynamic, and interpreted programming language that is primarily used for creating interactive effects within web browsers. It allows developers to implement complex features like interactive forms, animations, real-time updates, and much more on web pages.
Originally developed by Netscape as a way to add simple interactivity to websites, JavaScript has grown into one of the core technologies of the web, alongside HTML and CSS.
Why JavaScript is Essential for Web Development
JavaScript has become indispensable in modern web development. It's a versatile language that works across all browsers and platforms. Whether you're building a front-end user interface or working with back-end systems, JavaScript can do it all with the help of libraries and frameworks like React, Angular, and Node.js.
Key Benefits of Learning JavaScript:
Builds dynamic and interactive websites
Works seamlessly with HTML and CSS
Used for both front-end and back-end development (full-stack development)
Enhances your employability and career prospects
Powers popular frameworks and libraries (React, Vue, Angular)
Course Overview: The Complete JavaScript Course 2025
The Complete JavaScript Course 2025 by BIIT Technology is a carefully designed, step-by-step program tailored to take you from a beginner to an expert in JavaScript. It’s structured to cater to learners of all levels, whether you're just starting or looking to sharpen your skills.
Course Structure
The course is divided into beginner, intermediate, and advanced levels. Each section builds on the previous one, ensuring a smooth learning curve.
Beginner Level: Covers the fundamentals of JavaScript, including variables, data types, and basic functions.
Intermediate Level: Focuses on more complex topics like arrays, objects, loops, and DOM manipulation.
Advanced Level: Deals with advanced concepts such as asynchronous programming, APIs, error handling, and modern JavaScript frameworks.
Modules and Topics Covered
The course includes a variety of modules designed to give you a deep understanding of JavaScript and its applications:
JavaScript Basics: Learn about variables, operators, functions, and conditionals.
DOM Manipulation: Master how to interact with HTML elements and create dynamic web pages.
Event Handling: Understand how to respond to user actions, such as clicks and key presses.
AJAX and Fetch API: Learn how to retrieve data from external sources and update web pages without reloading.
ES6+ Features: Explore modern JavaScript features such as arrow functions, classes, and template literals.
JavaScript Frameworks: Dive into React, Vue, and Node.js for full-stack development.
Benefits of Enrolling in the Best JavaScript Course
Learn at Your Own Pace
One of the standout features of this course is its flexibility. You can learn at your own pace, taking the time to absorb each lesson before moving to the next. This self-paced learning allows you to balance your study with other commitments.
Hands-On Projects
The course emphasizes practical learning with multiple projects that help reinforce the concepts you’ve learned. These real-world projects include building interactive websites, creating web applications, and solving coding challenges. Each project helps you gain confidence in your skills and prepares you for the job market.
Read More: Best Computer Classes in Laxmi Nagar
What You Will Learn in the Course
Fundamentals of JavaScript
In the early stages of the course, you’ll cover the basics of JavaScript, such as:
Variables and Data Types: Learn about numbers, strings, booleans, arrays, and objects.
Control Flow: Understand conditional statements, loops, and functions.
Error Handling: Learn how to handle errors in your code to avoid crashes.
Advanced JavaScript Concepts
Once you're comfortable with the basics, the course takes you into more advanced topics:
Asynchronous JavaScript: Learn how to work with promises, async/await, and setTimeout/setInterval.
APIs and Fetching Data: Learn how to work with APIs, parse JSON, and display external data on your website.
Object-Oriented JavaScript: Understand the concepts of classes, inheritance, and modules.
Working with Modern Frameworks
You will also gain experience working with the latest JavaScript frameworks and libraries, including:
React: The most popular library for building user interfaces.
Vue.js: A progressive framework for building UI and single-page applications.
Node.js: JavaScript runtime for building scalable back-end systems.
Is This the Best JavaScript Course?
The Complete JavaScript Course 2025 by BIIT Technology is tailored to meet the needs of every learner, from beginners to advanced developers. With its practical approach and up-to-date curriculum, it stands out as one of the best JavaScript courses available.
Features That Set This Course Apart
Expert Trainers: Learn from seasoned JavaScript professionals with years of experience.
Interactive Learning: Engage in live coding exercises and real-time feedback.
Comprehensive Curriculum: Covers everything from basic syntax to advanced topics in one course.
Lifetime Access: Once enrolled, you’ll have lifetime access to course materials, updates, and support.
JavaScript Course with Certification
Upon completion of the course, you'll receive a certification that showcases your expertise in JavaScript. This certificate is valuable for potential employers and can help boost your career.
Frequently Asked Questions (FAQs)
1. What are the prerequisites for taking the JavaScript course?
No prior programming experience is needed. The course starts with the basics and gradually moves to advanced topics.
2. Can I get a job after completing the course?
Yes, the course prepares you with all the necessary skills to start working as a web developer, front-end developer, or full-stack developer.
3. How long will it take to complete the course?
The duration depends on your pace, but on average, students complete the course in about 3-6 months.
4. Is there any support during the course?
Yes, BIIT Technology offers full support throughout the course, including access to forums, live sessions, and one-on-one mentoring.
5. Do I need to install anything to start?
You will need a code editor like VS Code and a web browser to start working on exercises. All required tools are provided during the course.
Conclusion
The Complete JavaScript Course 2025 by BIIT Technology is a top-tier program for anyone interested in mastering JavaScript. Whether you’re a complete beginner or looking to refine your skills, this course provides the structure, resources, and hands-on experience to make you an expert in the language. With the added benefit of a certificate, you can showcase your new skills to potential employers and take your web development career to new heights. Don't wait—enroll today and start your journey to becoming a JavaScript expert.
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acesammy · 7 months ago
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ugh applying to jobs recently has felt like back when i was in college the first time applying to movie theater jobs and getting denied without an interview despite being 19 with 2 years of experience - including managerial experience
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foundationsofdecay · 1 year ago
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fuck me I probably do need to put C back on my resume even though I don't know a lick of it anymore, huh
sorry we're going full 2019 job search meltdown over here
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pauljonessoftware · 1 month ago
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Real Talk: Wanna Learn Web Development?
Web development is one of the most in-demand skills in the tech industry, whether you’re an aspiring IT contractor, a software developer looking to expand your expertise, or a recruiter wanting to better understand what makes a great web developer. But where do you start? What’s the minimum you need to know? And what tech stacks should you focus on? Let’s break it down. The Minimum Tech You Need…
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harsh-dhankhar · 2 years ago
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Complete Professional Portfolio website using HTML, CSS & JavaScript.
Welcome to the ultimate guide on building a complete professional portfolio website from scratch using HTML, CSS, and JavaScript! In this comprehensive Hindi tutorial, we'll take you step by step through the process of crafting an impressive online portfolio that showcases your skills and accomplishments.
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orteil42 · 9 months ago
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re: prev post a few folks asked why i don't use a javascript preprocessor or compiler for my games and it's for several reasons! a big one is that i am not a professionally trained programmer so i didn't look into those (or have a need for them) until much later, and by that point my workflow and codebase were basically set! i'm also not a fan of what preprocessors spit out; i'm sure the code works fine but on my longer scripts it comes out all kinds of mangled with some odd things sprinkled here and there. my code is often atypical and tools of that sort have always had nasty surprises for me. i would much rather do it all by hand! another reason is that i'm very fond of the idea that you can just view my game's source and read the code exactly as i wrote it, which from what i can tell has been very handy for people wanting to mod the game or learn from the source code
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lapinlunaire-games · 1 year ago
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Links...buttons...action!
Pellicule is a minimalist UI template for use with Twine's Sugarcube format, inspired by professional screenplay formatting and analog photography.
Use built-in widgets to format passage text like a script, classic snail mail letters, or take advantage of a crisp, clean layout to comfortably display dense prose. Showcase your writing with bold, sophisticated display themes or create your own with custom colors.
Features:
Crisp minimalist design
Light/dark display themes
Custom plug-and-play widgets to format screenplay and letter essentials
Pre-styled template options for choice links and buttons
Built-in keybinds to toggle menu & close dialogs
Responsive design for desktop, tablets, and mobile devices
Annotated passages, stylesheet, and JavaScript for plug-and-play convenience
This template is free to use! Comes with detailed instructions on how to use the built-in widgets and commented code, ready for your story!
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losergames · 4 months ago
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Just found this WIP today. I'm absolutely in awe with the aesthetics and designs of your game, and your blog. If you ever wrote/did any kind of crash course in UI design for Twine, I would pay serious money for it. I feel like it's really hard to get such a professional, clean, and unique look for a game!
thank you so much that is so incredibly kind!!!
honestly my best advice is reference! reference your butt off!!! so much of design is looking at other designs first before attempting your own. chop shop's twine build came from a lot of places. i looked at the need for speed series, forza, GTA, saints row and hitman from the top of my head.
in fact chop shop's main console was inspired by the menu from need for speed underground 2:
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i highly recommend checking out Game UI Database - it categorises games by genre, style, themes and more! i'm always looking at stuff on there for ideas to improve my own ui! i 100% recommend looking at the cyberpunk 2077 ui page, it is so incredibly detailed and has so many stills of the different menus.
twine can be intimidating for sure. sugarcube 2 is basically limitless since it's html, css, and javascript. but again i say, use as much reference as you can! the best ideas are not usually your first and it's always easier to build something when you've already got a base to look at y'know?
i hope that's a little helpful! please let me know if you wanna talk more about ui and design! <3
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fujocoded · 14 days ago
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Geese, Guides, and Good Luck Cookies 🪿📔🥠... and a (paid) Call for Writers 📝💰
It's out! Check out this month's update, including: our visit to #ATmosphereConf (feat. geese yaoi 🪿), our plans for the fortune cookies revenue 🥠, news on the GitHub Guide Beta and... A 💰PAID💰 opportunity for daring—not to mention aspiring—tech writers 📝⬇️
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Call for hire
This month we’re once again happy to share a paid position: come forth technical writers (and aspiring such), and let us bring you on a Now Paying Money adventure!
Smithing Words📝…for Money (💰): After much time, feedback, and outlining, the “Introduction to JavaScript with NPM” articles financed through our founding campaign are ready to be written! Now we’re finally looking for technical writers (fannish background appreciated) to help us inspire new, confident explorers of everything the NPM ecosystem has to offer—and yes, we (also) mean Astro. Check out some of the articles in our learning website for an example of what the final artifacts should look like, and get in touch if you’re up for the (paid) task! We require both basic computer knowledge and the willingness to run simple command line programs, but we don’t require previous experience with professional technical writing NOR pre-existing knowledge of NPM/JavaScript. Just send us some tutorials or other explainers you’ve written!
Smithing Videos📹…for Glory: Are you willing to wrangle video wranglers? BobaBoard’s documentation bubble is looking for a wondrous lead volunteer to coordinate our wonderful video volunteers as they turn our many, many hours of recorded web development and BobaBoard documentation into something the whole FujoVerse™ and beyond can put to good use. If you have previous experience with managing work on video, or have been part of similar work and want to build some managing experience of your own, reach out!
If any of these calls for aid sound up your alley, or if you’d like to get involved in other ways, please reach out at [email protected] or via DMs!
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hauntinginprogress · 2 months ago
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neocities heracles trials: from a chaotic newbie
okay so i want to actually start posting here and i finally got it through my thick skull that this is LITERALLY A BLOG. i'm supposed to blog. so here's a blog post.
anyways, for context, i've been working on my neocities for a while now, recently started over to make things more original and more me. another thing to note is that i'm using VScode.
the issue here is that i have zero well not exactly zero but i lack any professional/academic background experience with making websites. the html isn't the issue (thankfully) but holy shit dude...css+javascript implementation . basic styling with css is no biggie, right? absolutely, however...may i introduce: smooth transitions + the absolutely tragic fact that the <marquee> tag is deprecated an accessibility issue.
so, my first goal day one was to recreate a marquee animation through css. so i tried to simply implement this incredibly useful bit of code into my site (in which if you're interested i totally think my failure to get it working was user error so please check it out it works great if you're not me) but, lo and behold, despite me getting it to work in my V1 project, i could not, for the life of me, get it to work. so i, not too familiar with css animation and completely lost when it comes to javascript, started grasping at straws. i ended up finding this tutorial and, with some improvisation since the tutorial is for webflow and i'm manually writing everything, managed to make my own css recreation of a marquee effect essentially from scratch, and even learned about the animation-play-state css attribute so i could pause the effect when the marquee is hovered over! victory, basically.
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then, i looked around the many cool and absolutely awesome sites on neocities to get inspiration, and then i was like "hey what if i made a custom button background image" and with some trial and error, made myself a pretty decent base (for now) with aseprite, and learned more about the program in the meantime which is always a plus.
then i decided that i wanted to do more with the buttons. i wanted to make it animate on hover. not too hard right? you'll...you'll see why i struggled...in a moment...
anyways, i settled on a simple shrink animation. which THIS i could do with ease, messed around a bit, got the keyframes, assigned that to the button:hover and all of that and all was good!...until i realized that once i stopped hovering over it, it snapped back to its original scale instead of transitioning smoothly again. THIS is where the "fun" began.
see, although i can wrap my head around things easily when it comes to css, i have to constantly look up what the proper syntax for everything is because otherwise i'll mess everything up. and through my research i had conducted (aka surfing through multiple blogs and reddit posts alongside other things on random forum websites) i had discovered the very neat transition attribute.
but we'll have to return to this because i have adhd, and i ended up getting distracted during this process. see, originally i had decided that the button would change it's visual to appear like it was pressed when the user's mouse hovered over it. then i was like "i don't think this makes sense" so i changed it so that the button wouldn't change its background image unless the user actually clicked on it. so i did that. then i had to make sure that the button wouldn't magically scale up again so i had to transform the styling and blah blah blah those details aren't really that important ANYWAYS the actual important bit about this is that if you use the transition attribute and there's a change in background images that change will also be transitioned unless you set the transition to only apply to a specific change. and i didn't know that originally. so every time i tried to fix things up with a transition so the button wouldn't snap back to it's original size out of nowhere the background would slooowly change as well and i actually got so frustrated with this that i wanted to burn something down because that's a totally normal reaction i guess. anyways, then i started frantically searching for answers on the topic and EVERY. SINGLE. THING. THAT I FOUND. INCLUDED JAVASCRIPT.
i do not know javascript. i have not learned anything about it unlike css and html. it SCARES me and it is FRUSTRATING. but i thought i'd try it anyways. news flash that shit didn't work at all and i almost thought about scrapping the animation entirely especially when it randomly stopped working when i made certain changes, but i ended up eventually figuring out what i mentioned earlier (CSS transitions and the fact that you can assign them to only affect a specific change instead of everything) so with some dabbling here and there i eventually managed to finally figure out how to make everything smooth through pure css and although it still snaps if the element hasn't finished animating i'm happy with it.
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moving on to another thing, i wanted to then make a sound effect play when you click the button. yes, we are still talking about buttons. THIS i could not do with css, like, at all. javascript admittedly is for interactivity and i had already been bending the rules quite a bit with the animations since those teechnically should've been done with javascript as well but this? this was impossible without javascript. so i found a free mp3, and searched up a nice little tutorial on the very basics of javascript.
little did I know that apparently, this would be my own personal little hell.
see, no matter how many times i tried a different script, the sound just would not work like at all. i'd do everything in what i assumed to be the correct way, and no matter what, it would not play. knowing that i'd just have to revisit this, i decided it was best to just sort of put it on the back burner.
and this is where i wish i could say this is the end of my absolutely gobstopping rant. however, i cannot.
see, one thing that i really like that i've seen in a lot of other people's sites is draggable windows. i think they're sick. but this ALSO requires javascript, but i didn't think this could POSSIBLY be that bad since so many people did it.
...right?.......right? guys. right?
MOTHERFUCKER I WAS SO WRONG.
see, it turns out that a lot of people do this sort of thing with jQuery, specifically for user interfaces. but vscode doesn't have a "user friendly" way to get jquery to work with it. and because i don't want to mess with program files, i decided that logically speaking jquery just makes writing things in js scripts less complicated and doesn't introduce things that are impossible in vanilla javascript so i decided i could suffer a little bit and try and do things without jquery.
this led me to looking at many sites with draggable windows to look at their own scripts, in which every single time i tried replicating things i FAILED.
i eventually stumbled upon a nice code that worked. but the issue with it - in which unfortunately i can't find it, else i'd link it - is that it works with not only element classes but also a specific ID. see, this would be fine if i only wanted ONE draggable element. but i want multiple. and i thought that maybe if i just duplicated the script and dedicated it to a different ID and changed function names it would work but nooo life cannot be this easy apparently. so after setting up my webmaster status window, getting that to work, i tried doing the aforementioned method for what will eventually be a guestbook of sorts. it failed.
so i decided, "hey i'll revisit this later!!" and i went on to finding a way to implement a status widget into my site. this honestly was really easy as i ended up stumbling upon status.cafe . so i registered, eventually got my account activated, and i got it working in my live port of vscode just fine!! all is good in the world.
well that's what i thought until i found out that since i had created my neocities account in march of 2024, and i'm unemployed since i'm still in high school hence i have a free account, that i could not. use the widget. in neocities. so i tried finding a work around, found this handy guide (which is genuinely useful by the way) and set up things through a RSS feed instead which is essentially just a work around that complies with the security restrictions of neocities that i'm bound by. anyways, this works great but i literally just can't customize it to how i want so this is another fail. then i find imood.com which, although is NICE, doesn't suit what i want on its own. so i'm at a loss here too.
so, again, another thing to put to the side i suppose.
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so i started working on getting my guestbook, browsed through people's homepages again, and found chattable . and you probably think i have another paragraph complaining about this but honestly i can't write about something when i can't figure out how to even create a chat to implement onto my site in the first place so...y'know.
plus, i honestly have no clue if it'll work on my site either due to security restrictions so this is fun!!
anyways, after dealing with all of this, i finally decided it was about time i ported what i had so far over onto my neocities account. which isn't actually that hard i just had to wipe all of my files, overwrite the content in my index.html file there and paste in what i have now, and then upload my new files. but for some god awful reason after i went through all of this chrome just. kept depending on my old stylesheet??? so i had to clear some of my browsing data and eventually everything was loading properly for me.
and THIS is finally the end of my ridiculous documentation concering my neocities adventure so far.
i have no doubts i'll end up ranting here AGAIN about all of this but for now this is all i have on my plate...besides finally caving and learning javascript for real and continuing to learn more about html and css. hopefully one day i'll stop having such frequent issues but now is not the time and i doubt that'll be anytime soon either.
moral of the story, if you want to start something new and pick up a new hobby, please for the love of all that is of substance in this world don't go in completely blind like i've done if you're going to be making a project of some sorts. it will only lead to many misfortunes.
anyways you can see what i currently have done in my neocities here, make suggestions or give advice in the notes and whatnot i don't know.
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idrellegames · 11 months ago
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hi there! sorry if you've gotten a similar ask before. do you write wayfarer directly into twine or do you keep it in a separate doc? do you just have really clearly labeled sections in a word doc or something or is there a specific program you use to keep track of every story path? basically, with something as expansive and w/ as many routes as wayfarer, how do you keep all your writing organized?
I have answered this before, but I can't seem to find my posts on the subject (you may want to peruse my coding in twine tag, the masterpost has a bunch of different resources for this kind of thing!).
But in short, no, I do not write Wayfarer directly into Twine. This could functionally work for a very small game, but I would still advise against it as Twine doesn't really work as a word processor. You can't proof-read in it.
My process has three main steps:
Outlining
Writing
Coding
Compiling
Outside of my big beat chart (which spans the whole game), I break each episode down into their own outlines, and then break the routes of each episode down into their own outlines. Sometimes specific sections end up with their own outlines too. My system probably doesn't make much sense to anyone other than me, but as long as I know what the divisions are, then it's all good.
I write in MS Word. Each episode has its own folder (sometimes with subfolders) and every section of the game gets its own document.
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Here's the main folders, each episode goes into its own thing.
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This is an subfolder for Episode 1, specifically Route B.
Within my word documents themselves, I use a colour-coding system for separating out branches and sections. This is extremely useful for writing dialogue loops, like this:
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I also add in any coding notes (variables, true/false states, stat checks) while I am writing so I know what I need to do when I sit down to code 4+ months later. I usually throw a X or XX on choices after I have written them as a note to myself that I have finished it (this is just personal shorthand - X means I've done the pass version of a check, XX means I've done the pass and fail states).
I use about 8-10 colours in my documents; I have a set of MS Word macros set up so I can easily switch between them.
I share my word documents with my editor via OneDrive, which makes it easy for her to got through and proofread.
I use MS Word because I've been using it to write since the 2000s and it's what I prefer to use. I have also been writing professionally for over a decade now, so I have systems and strategies in place that work for me that I've developed for myself over time. But if you're new to writing and you're looking for a word processor that can also help you with outlining and keeping your story straight, something like Scrivener may be helpful.
One the text is ready to be coded, it's a lot of copy/pasting from Word into Twine. When I'm coding I will typically be running multiple programs at once:
MS Word
MS Excel (for my variable sheets)
Twine
Notepad++ (which has some regularly used code stored in it; I also use it to edit CSS and Javascript, as well as any really code-heavy sections since it's easier to do that in Notepad++ than it is in the Twine editor)
Notepad (just the regular version - I use it for writing notes to myself while I'm coding)
a web browser to launch tests in as I code
Once I am done coding and I have tested things, it's time to compile. The Twine editor can only handle so many passages and text in one file (around 500-700 passages before you hit massive lag), so I break Wayfarer into multiple story files. Having multiple story files also makes it really easy for me to cross-reference events (if I need to grab a passage title to reference it later) because I don't have to look through one big file. If I know the event happens in Episode 2's first scene, then I know I need to open Chapter_2.1.
My Twine library looks like this at the moment:
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I am using an old version of the editor (with an up-to-date version of SugarCube) since I didn't like the new one. I don't necessarily recommend using the Twine editor when you can easily make your game with Twee extensions in Visual Studio Code and have better support and functionality, but this is what I like and it really comes down to personal preference.
But because everything is in separate files, I have to merge them altogether. I have Tweego installed on my PC; it's run through the command prompt and outputs multiple story files into one HTML file. I've talked about this process here and here.
And that's basically it! I don't think there's a one-size-fits-all solution to keeping track of your IF. You need to figure out what works for you, based on your writing and outlining habits, how big your story is, and how much you intend to keep track of.
Hope this helps!
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fyeahnix · 7 months ago
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That post from like a month ago (I was planning to write this the day after and then immediately forgot and this has been in drafts since lol) about web devs not having some basic knowledge of the web has been stuck in my brain for a while because they are correct as I said in the notes but it's the landscape of web dev right now that's causing it and I don't see it stopping anytime soon.
I've been a professional Front End Dev for just over 7 years at this point (now a UX Dev working on a design system), and while I have a good chunk of experience under my belt, I've gotten to the point where I realize just how much shit I do not know and it's a LOOOOT.
The current landscape of web dev is that most projects and products are robust web apps that, in the absolute best case scenario, are gonna require, at minimum:
User experience research and work (UX)
User interface design (UI)
Front end with accessibility and mobile responsiveness (I am here)
Front end interactions and state management (JS engineers)
Backend database and API work
Backend infrastructure work (including setting up the dev and QA test environments)
QA testing
Developer experience to make sure devs/engineers are working efficiently with the tools they have
I'm sure I've missed some roles here, but you can see why people end up specializing when they work on bigger projects and products. The web is so unbelievably JavaScript heavy nowadays that all these specializations are Kind Of Required™, but that's absolute best case scenario. A lot of companies simply do not have the budget (or desire) to fill all these roles. So then you have a bunch of people who are kinda okay to mediocre at multiple of these things instead focusing on being good at one or two things. And then put in timeline requirements. AND THEN you have some companies who have different philosophies on how to build their core product: some are very UX focused and will put time into making sure that's present, others are not and will not care about UX in the slightest and thus those roles may not exist there at all. And...well things aren't going to be as quality as you expect when you consider all of those points.
The web is full of applications now that require a lot more expertise in different fields than just a basic static site with no data. That's not to say static sites don't exist or have no place anymore, tho. But this is where we are. It sucks.
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oneictskills · 2 months ago
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lazar-codes · 2 years ago
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06/07/2023 || Day 46
I woke up this morning completely exhausted and my brain wasn't working. It wasn't until 4pm when I decided to just go on a walk for an hour that I felt ok. Dunno what's up with that...
Remember how I said yesterday that I'd get started on React? Well, I started to watch a video and the person went over the pre-requisites for learning React (i.e. what Javascript concepts you need to know), and I basically had to learn a lot of concepts related to ES6 such as arrow functions, modules, destructuring objects, spread operators, and other stuff, and I realized I knew none of those. So...I watched another video that went over all that, and while the video itself was only an hour long, it took me about 2-3 hours to get through it because I was constantly pausing the video and writing notes.
Anyways, this wasn't the first video by this guy that I've watched and I really like watching his videos for longer introductions to topics, so here's a link:
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rabbiteclair · 2 years ago
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step 1: build a professional-looking, ad-free site that will perform formatting and validation on a wide variety of file types used for configuration and data transfer (.properties, YAML, .config, JSON, etc), and decrypt file contents if people will just paste in their handy dandy private key/shared secret/etc. Yes, there are already sites for this stuff, but they're fairly scattered and ad-infested.
step 2: perform whatever SEO skullduggery is needed to get your site to the top of the Google search rankings.
step 3: once your site has established itself, pass every single thing that gets pasted into it to a backend service. If you wanna be coy about it, continue doing the validation in Javascript and pretend that the backend calls are metrics. Listen, if you make the URL something like https://admin.yourhosthere.com/datadog-agent then 90% of devs are gonna go 'yeah that seems legit, it's just my good friend Datadog :)' and investigate no further.
step 4: parse every message for strings like 'username' and 'password'.
step 5: now that you have production credentials for about 40% of international corporations and governments, hold the planet hostage.
step 6: rule the world from a flying volcano lair staffed with jumpsuit-wearing henchmen.
(traditionally the henchmen would come before the world conquest, but like most things, supervillainy has gone through massive changes thanks the internet)
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learning-comic-art · 4 months ago
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WEBCOMIC TEMPLATES
Every couple of months or so I scour the internet looking for new and innovative webcomic templates to use, since ComicPress has abandoned us and Webcomic is not very useful. Here are a few that I came across recently ... not that they are necessarily new, but I was not aware of their existence.
Rarebit is an HTML Webcomic Template written in simple and extensively commented code that even an HTML/JS beginner can figure it out, but modular enough that an HTML/JS pro can make it special. Everything is done in HTML and vanilla JavaScript, you don't need Bootstrap or JQuery or anything. Just download the template and plug your comics in. 
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The second one is ...
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For those of you familiar with Square Space here is a template by Clay Yount.
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This is probably the slickest most professional looking template I have seen but Clay stopped using it because of a a bug that fundamentally broke his comic archive template and no recieved no support from Square Space so he moved on.
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