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#Learning about cultures is fun and having accurate representation is awesome
cupcakesmoothie · 6 months
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Sometimes I wanna draw and then I realise I can't draw
Anyway. WIP! I feel like this'll be fun if I keep going but I have a tendency to lose all motivation if I leave it so I usually do things in one shot. However, I need to go to bed.
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I feel like this is a lot of research that people will never see unless they themselves are Mexican but one of the reasons I make/draw things like this is so people feel seen. I looked over a couple things for this, quite fun! This is supposed to be a chiapaneca dress, but I am not used to this more "realistic" style so the dress actually needs to spread out more. It's so pretty though! Will either be very fun or very torturous to colour
This is Paloma! I haven't started on her wings and at this point I'm not sure how to add them in. She's Mexican and was a fashion designer. I'm using that as an excuse to continue putting eyeliner on Alexis, who she is friends (?) with. She's older than him.
I have seen somewhere that Spanish Spanish and Mexican Spanish are slightly different, the two should still be able to communicate. I don't know what you call a "big sister/miss" in Spanish, or if that's even something you do. I guess Senorita would be it? I'm trying to convey that Alexis is showing respect to her though, so that feels like it's not it.
I'm debating between wing styles also. I think colourful wings (Like a parrot) would be pretty, and not as common as dove wings (Which are her namesake). Also it was while I was looking those up that I found out the Mexican flag has an eagle on it! The golden eagle wings sound pretty interesting, if a little bit drab, but having her be tied to the national bird would be fun I think. And lastly, wood pigeon wings, which are also her namesake, only in Latin.
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piperscharm · 5 months
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MY TAKE ON THE CANON PJO/HOO SHIPS:
Percabeth
Okay so, I’ma be real. I was kinda disappointed when they got together. I thought we were gonna have “Not Every Boy/Girl relationship is Romantic” representation. But as I read more of their relationship after that, I learned to love their relationship, because its not ALL romantic. They still have that same close friendship they did before they got together and I love that. Their 5 book build up was absolutely awesome tho tbh. Love a slowburn. They are genuinely cute, silly and fun. They are the old married couple at camp teaching the campers cool stuff together. They really compliment each other. Something so personal and perfect about their relationship is that they are both different kinda of smart. Percy is street smart and Annabeth is academically smart. Also, they are both strategic in their own ways and are strong af. The fact that they are basically each other and healing the other while healing themself is precious to me. They are both insecure and feeling lonely in a demigod world, but they found and completed each other.
Jasper
Yeah, no. Super forced, and not stable. Piper is loving someone who she doesn’t even know, hence her having false memories of him. Jason doesn’t even know her and instantly fell in love. Personally, I’m not a believer in love at first sight. You have to get to know the person to truly love them for all they are. Piper is insecure and a girlboss and this relationship is keeping her alive in HoO, because she is so angry at the world. She’s living off Jason practically and thats not healthy for either of them. Jason is progressively learning about her, but it’s so middle school relationship stuff. Its really shallow love and Piper needs more than that as a child of Aphrodite. Jason needs that too because that’s just how he is but they’re relationship is built of the stress and desperation of war. So yeah. Sorry if this isn’t accurate, I haven’t read HoO in a bit and I’m not good with characters lol.
Frazel
They’re cute tbh. Age gap is a little scary, but I read something proving that they’re closer in age if you look closely. Anyways, I really like these two. They were crushing on each other before war and were really the only ones there for each other before Percy came to save the day for the Fifth Cohort. They literally had a normal crush on each other, like Percabeth but they didn’t do anything super dangerous together that brought them closer I’m guessing. Their quest with Percy brought out parts of Hazel and Frank that they needed to learn about in order to pursue a healthy relationship. They learned of each other’s pasts. On the Argo II, Frank being jealous of Leo is so cute honestly. Hazel comforting him for it too is awesome and its a cool dynamic. They are just a cool, calm, awesome power couple. They are super powerful and it was so cool to see them discover themselves together and loving each other for it. And interracial representation?? Hello?? Awesome rep, I think. Their cultural differences didn’t stop them and that’s so good for them.
Caleo
No. Just, hell no. It’s a relationship sculpted of desperation. Calypso being nice to him all of a sudden on the beach was uncalled for. Enemies to lovers can NEVER be rushed. They were super rushed. Both of them are desperate too. Calypso was desperate to get off her island and Leo was desperate for a partner after seeing everyone else have one. That is not healthy ‼️‼️ Also, Calypso is mean to Leo?!?! Calypso is bossy and kinda sorta rude to him. Like, hello??!? Leo is a little blinded by the desperation of love to realize this. If they really wanna make it work, get couples counseling from Percabeth, they are by far the healthiest couple. Caleo was def something Rick pulled outta his ass.
Solangelo
Solangelo is my biggest ship, I love them, but I do have some opinions fs. First of all, they are beautiful in theory. I love thinking of what they could’ve been. Yeah the canon’s cool, but Rick doesn’t know how to write gay characters. So most their content is different from the straight couple until TSATS. TSATS was much better writing. Rick had helped from a queer author so they acted like any other couple once again. Second, I love their simplicity. Like, they saw each other in war, thought the other was cute and was like “oh what the the heck?” and eventually got together after the war showing it was not desperation but real. Honestly, I think it started out as a crush then some shallow dating, but after being through the Tower of Nero and that whole thing, it started to get more real. In TSATS, we see them get a deeper connection. They’re whole little shallow crush thing is getting deeper and that dynamic is awesome. Also, they complement each other, and they’re dynamics are awesome. But I really love that they teach each other things. Like Will teaching Nico to embrace his light but to not forget his darkness. Nico teaching Will to embrace his darkness but not to forget his light. They are learning to be healthy and how to do this relationship stuff. I could go on forever about them and not be done so I’ll stop here.
I think that’s all, so yeah!!! I would love to hear agree/disagreements btw :)
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incorrectbatfam · 3 years
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2020 Creator Wrap
Rules: it’s time to love yourselves! choose your 5 (or so) favorite works you created in the past year (fics, art, edits, etc.) and link them below to reflect on the amazing things you brought to the world in 2020. tag as many writers/artists/etc. as you want (fan or original) so we can spread the love and link each other to awesome works!
(I’ll do 6 because I can’t decide between two of them.)
2020′s been a big year for me in terms of writing. With all the extra time downtime, I’ve been churning out fics like nobody’s business and I’m so grateful people enjoy what I put out. Selecting my top five was kinda difficult, but I think I’ve picked the ones that reflect this year the best.
Also, I was tagged by my good friend @distance-of-song
6. All The Pretty Misfits
So this was a ridiculously angsty MCU fanfic that I began back in 2018, then took a break from for about a year or so. It started out as a vent fic when I was in a dark place, and it explores themes of mental illness, drug use, and sexual assault. Writing-wise, the style is inconsistent, it’s riddled with plot holes, and I definitely could’ve handled some contents better. Somehow, though, it’s my most popular fic to date. I finished it this year, and I’m putting it on my list not because it’s my magnum opus, but because this is where my growth as a writer and a person is most visible. Thankfully, I’m in a better place now and I can view this fic as bittersweet nostalgia instead of an emotional outlet.
5. … . -. … . .-.. . … …
In case you guys don’t know, the title is Morse Code and translates to “Senseless”. Technique-wise, this was where I really stretched my imagery skills, because for both parts I had to omit a sense that writers (and people in general) tend to take for granted. I was influenced in part by the novel All The Light We Cannot See by Anthony Doerr and by some personal stuff I was working out, including some internalized ableism that I didn’t realize I had until someone pointed it out. I did a ton of research for this fic because I’m not physically disabled and the whole writing process was eye-opening for me.
4. In Every Beat
The entire fic, from outline to finish, was so much fun. I loved researching other cultures and learned about the significance of different elements like food, decor, language, etc. One of the comments I got was from a person of that culture who said that I captured everything accurately, from overarching beliefs to tiny character mannerisms, and that is super cool because I was afraid of getting something wrong and upsetting people. I also rewatched Coco quite a few times to get the setting right, and I’m not gonna complain ‘cause it’s one of my favorite Disney movies.
3. A Non-Offensive, Tasteful, Conventional Show
I’ve talked about this one quite a few times. This was my fic for the Batfam Big Bang 2020, and the first real collaborative fandom event that I did. I wanted to do some sort of music or entertainment AU so I combined the concept of Radio Rebel with the theme of homophobia and Hollywood’s reluctance to provide good queer representation. I had so much fun working with the talented artists and I learned so much as a writer from the betas. I’ve done I think one (?) small fandom event before this but this Bang was what made me want to sign up for future ones.
2. Today Until Forever
This took me like a month and a half to write because I know that I cannot rely on personal experience alone to craft the narrative. I wound up doing a lot of research into the legal system, namely family law and foster care systems. All the characters I used exist in DC canon, but some are woefully underdeveloped, so I took some liberty in their characterization. I love giving minor/lesser-known characters the spotlight because as a reader, I know how frustrating it can be to like someone but not find any fanworks about them, so this is my way of sorta mitigating that feeling in others.
1. Akhi 
I know all my fics tend to be very different from each other in content, but this one stands out the most. Generally, my fics tend to be on the lighter hurt/comfort side and I don’t like writing heavy emotions for prolonged periods. Akhi is kinda the exception here. I took the typically fluffy and silly Baby Damian concept and considered what it’d be like for Jason, who knew Damian from the League days. This was an interesting character and relationship exploration with a morally gray protagonist. I think having a large batfamily fandom following helped because this is my most popular DC fanfic to date, and that’s like the coolest frickin’ thing ever.
I tag @queerbutstillhere @bisexualoftheblade @crystalinastar @wisdom-walks-alone @doc-squash @an-ace-bi-the-stars @padre91 @bluepulsebluepulse @paintingwithdarkness @preciousthingsareprecious @ivyxwrites
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keepcalmandreadondk · 7 years
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The Nostalgia Epidemic
A friend and I went to dinner the other night and she mentioned something that greatly interested me. She read somewhere that millennials are the most nostalgic generation. Being a millennial myself, I regarded this statement as true but also not true. It is true in the sense that we long for our childhoods again and the media we consumed, and we are the only generation to have grown up in the big technological boom of smartphones and the internet. Therefore, it is easy for us to be nostalgic for a more "simple time." But I also think that this isn't so true. Millennials are very interested in new media as well as the ones they are nostalgic over. If anything, I'd say a more fitting generation for the "Most Nostalgic" title would be the baby boomers who voted our current president into office under the delusions of their nostalgia.
Speaking of delusion though, I think nostalgia can do that to us: make us delusional. The human memory isn't an accurate representation of our past. It remembers certain things and then breaks those things down into something which the mind can comprehend. These memories shape our being. A millennial may recall the days when Saturday morning cartoons were a must see. Their parents would make them breakfast and they would have no responsibilities. Now, as an adult, this is no longer a thing and the millennial may long to have those "simple" days back. But those days weren't simple. We were kids and didn't have to deal with complicated reality.
So we millennials have used the internet to celebrate '90s culture. We gush about our love for Rugrats, about how we learned to love reading through Harry Potter, and are quick to recite all of the lyrics to the opening of Fresh Prince of Bel Air. But if we take an honest look at the entertainment and culture that surrounded our childhood's, chances are we won't like what we see. Boy Meets World is a cheesy sitcom, Friends is uncomfortably white, and Hocus Pocus is just not a good movie. We can appreciate the things we loved as kids, of course. Most of the things I have mentioned thus far are things I love. But it is also important to recognize that they may not be as good as our memories make them out to be.
Now, in 2017, October is nearing its end and the highly anticipated Netflix original show, Stranger Things, is about to premiere its second season to the public. Speaking of nostalgia, OH BOY, is this show playing on the public's nostalgia. Don't get me wrong, Stranger Things is a great show. It isn't as great as people make it out to be but then again, nostalgia seems to hold the remote control.
Stranger Things is largely praised for its callbacks to various trends of the '80s and '90s. The show borrows from several properties in terms of music, plot, cinematography, art design, and dialogue. When the show first premiered, it was described to me as E.T. meets Stand by Me. This was not a turn off at all because I love both of those movies and of course would love to see something replicate them in some capacity. However, Stranger Things does more than replicate a style of storytelling. It literally takes chunks of '80s and '90s culture and places it into the show. The result is that although Stranger Things is a fun adventure that calls back to the properties we grew up on and loved, it fails to repair the mistakes those properties made and makes the audience compliant with okay and rehashed entertainment. Now, don't misunderstand me. I love this show and am eagerly anticipating the next season. However, for all the good the show accomplishes, it seems to have blinded us to the problems that exist within the frames. Our nostalgia is blinding us.
This problem is not unique to an original show like Stranger Things. There are much more obvious culprits of this crime that exist in modern day media. In order to analyze Stranger Things, we can't ignore this problem of nostalgia as a whole that exists into today's culture. Stranger Things may be using familiar themes and tropes that we miss, but it can be argued that at least they are using these things in an interesting and somewhat original context. Compare that to most other properties today that play only on our nostalgia and you'll find that the crimes Stranger Things commits are mere child's play.
Nostalgia has taken form due to many different factors, but all of them can be boiled down to three individual issues: people being comfortable with what they know, sanitized realities, and formula.
When I went through a list of many nostalgic / revamped properties of late, all of them came into existence out of the studious understanding that people are comfortable with the familiar. Hollywood understands that releasing an entirely new movie is a risk and the reward is completely reliant on positive critique or getting people properly hyped with good marketing. However, releasing a movie that takes a classic character, such as Mary Poppins, and adds an "original" story plays on the public's love of a beloved classic movie, character, and even possibly the actor that played said character. An audience is much more comfortable seeing something they already know they like and understand, versus something new and unfamiliar.
This isn't just a trend in entertainment. It is human nature. If a person attends a party but sees no one they know, they may feel uncomfortable or like an outsider and therefore not have much fun. If they see someone or a group of people they know, they will automatically feel included and more at ease to have a fun time. The same can be understood when it comes to entertainment. Hollywood is blatantly aware of this. As already mentioned, the internet has given way to people celebrating their nostalgia. It would be stupid of Hollywood not to take advantage of this longing. They know what people crave and are making millions by handing out sugary treats to their nostalgia-ridden customers.
Since literally all of the properties I am going to mention through this essay fit into this first category, I am only going to mention a few in particular during this first part. It can be assumed that all properties mentioned past this point fit into the category of "comfortable with the familiar."
The Disney live-action remakes and the new Super Nintendo Entertainment System (SNES) Classic video game system are huge cash cows and examples of Hollywood (or in this case, the video game industry) taking advantage of people's nostalgia dollars. Let's first look at the SNES Classic. At first glance, this product seems really awesome. It harks back to classic games and it is cool seeing the old yet familiar system on shelves once again. But, this is a blatant example of Nintendo blinding its customers with shiny nostalgic merchandise for some extra dollars.
For over 10 years, Nintendo has revived most of its old games in the form of digital downloads. The Wii shop channel, soon to be obliterated from existence, sold virtual games that could be downloaded to the Wii and Wii U systems such as Donkey Kong Country, Super Mario Bros, Zelda, and more. XBox has done something similar since then. All the major systems are also re-realeasing games, whether they be HD re-masters, recreations, or just the classic game itself, and while not every game is available, many are easily accessible to the general public. So why buy this incredibly expensive call back system that only comes with a handful of preloaded games when most games are available for the new systems we already own? Well, it is nostalgia. That is literally it. And sure there is the rare occasion that nostalgia is not a factor (I know someone who said their grandmother loves video games and the SNES Classic system would be perfect for her as it is small, has simpler games, and doesn't take up much space) but, again, that is a rare exception. Nintendo could easily work on their digital store on the new Nintendo Switch, but they won't. They want your money.
Then there are the Disney live-action remakes. If there is anything we don't need, it is the Disney live-action remakes. Just think of how many children we could feed with the money that goes into making these films and the money people put into seeing them in the theater and buying them when they are released on DVD, Blu-ray, and Digital (don't forget streaming services!). I seriously believe that I just solved world hunger right there (or at least decreased it substantially). Tell me I am wrong!
I don't think there is much to say beyond that paragraph. The Disney live-action remakes always create literal carbon copies of their animated predecessors, change enough to excuse the fact that this movie didn't need to be made (i.e. transferring a sentence of dialogue to a different character so that the movie is different [we will be exploring this in the future when it comes to the Beauty and the Beast live-action remake]), and give us lots of pretty CGI and cinematography to make us forget how grotesque and disappointing the movie actually is.
Stranger Things definitely takes advantage of this nostalgia that exists in the modern day audience, young and old, and milks it dry. The whole concept of the show just reeks of nostalgia, even to the artwork of the show. One piece in particular that used to be up on Netflix's website is a hand drawn style image of all of the characters in the show. There is very subtle language being used to remind an audience of films they are nostalgic for. A google image search can easily show us that many classic films that are celebrated today contain movie art and posters that are given the hand drawn look (i.e. The Goonies, Jaws, Star Wars, Indiana Jones, and even the first Harry Potter film). Continuing on, the show contains a nerdy group of kids who love adventure and ride bikes and talk on walkie-talkies. Tell me that sentence does not give off the scent of the '80s. The show is almost guaranteed a following.
The next point I want to touch on is the idea of sanitized reality. In his book, Brat Pack America: A Love Letter to '80s Teen Movies, Kevin Smokler discusses '80s films that harken back to the '50s and skip over the politically charged and distraught '60s and '70s as if they never existed. These movies embrace, as Rider Strong (ironically, a star of the nostalgic '90s, in Boy Meets World) says on the podcast "Literary Disco," " [a] make America great nostalgia...that's a little disturbing." Julia Pistell, another host on the podcast, notes that these movies are "teen movies [about] emotion and they're about rebellion...in the confines of [the] white, suburban, rich world." '80s movies are not the only culprits of almost retelling history as sentimental and devoid of political issues. Rider Strong goes on to say, in the same podcast episode, in regard to his time on Boy Meets World that the writers were practically writing a '50s version of the '90s. The episode also touches on Stranger Things and I highly recommend listening to it (click here).
Many properties from the past (be it the '80s or even the '60s and '70s) present a very specific portrait of American life that many have mistaken for the reality of the past. These shows are extremely sanitized, showing TV watching folks "normal" people. Even with shows that have some absurd characters or different family structures, it all falls back on these people being a unique nuclear family. These people dress nice and in style, don't swear, and represent wholesome family values. Who cares about real life? This version of reality is much nicer and takes our mind off of real world problems (and the same people who say this also insult the "nerds" who cling to fantastical stories such as Harry Potter and Lord of the Rings, properties that at least offer some form of substance along with their form of escapism fiction).
Nothing represents this better than Full House, now Fuller House. The original show is often criticized for its overt moral moments and the obligatory sad music. It is one of those shows that if made into a cake would have many layers on heavy icing that makes one sick to their stomach. The show paints, as noted above by the "Literary Disco" team, a unique picture of the normal American family in the '80s as having problems "in the confines of [the] white, suburban, rich world." Not only that, but the show blatantly relies on making you sad and addressing problems that aren't actually problems. But because of nostalgia, no matter how enlightened we now are about Full House, there is still a successful spin-off with the all too original title, Fuller House. The show finds our young characters all grown up and running into some more shenanigans as adults that they caused as children. How fun! And as usual, these problems are not actual problems and are usually caused by the stupidity of the characters themselves. Laugh track, laugh track, laugh track. This is quality TV. Well...actually it isn't. But, somehow, it is three seasons strong. Nostalgia.
Another show that represents a distorted reality is Gilmore Girls. Now, full disclosure, I have never watched or liked this show. I've seen bits and pieces of it but never understood the hype. However, I know several people who loved this show while it was on TV and watched the new Netflix mini-series, A Year in the Life. Since I have never watched the show regularly or seen a full episode all the way through of the original or new series, there is really no way for me to give any opinion on said properties. However, from what I know of the original show and new mini-series based on critiques I've seen throughout the internet, the general consensus seems to be that like Fuller House, A Year in the Life relies on the same fast talking, pop culture referencing, and problems that aren't really problems tropes from the original TV show. Here is a good video to watch on all of that jazz.
Stranger Things does this as well. It is what I like to call borrowing from something but not learning from that something's mistakes. Instead of moving forward as a species, we'd rather sit back in our comfy chairs and forget about real issues. So Stranger Things gives us the token black character, parents who are oblivious, and awkward sibling hugs. All characters fall into some sort of cliche, and although the show tries to spin these cliches, it doesn't make it a priority and so these spins often fall flat really quickly. The characters perform to fit the archetype they represent: the hero, the worried mother, or the scientist 100% non-wavering evil villain.
Take Nancy for example. Nancy is the stereotypical straight and white high school girl. The first episode sees her worrying about if a guy named Steve (Steve Harrington, she says his first and last name over and over again as if it is cute) likes her. As the show progresses, we see Nancy go from being this cliche character to becoming a bit of a badass with another character named Jonathan out of pure necessity. Their lives and family are at stake. Steve is the typical guy who doesn't care about Nancy but just wants to have sex with her. But, Steve has a redemption arc! So, the final episode shows us that Nancy, despite all of the episodes of her bonding with Jonathan through an extremely traumatic situation, chooses Steve. And people will say that the trope is that Nancy would of course end up with the other, better guy (that being Jonathan) (though I will say I am very happy to see a show give a seemingly bad character a redemption arc and actually follow through with it realistically) but...well, she would do that because the show's plot and character development led to that conclusion. Why do the build up if you are going to have your characters go the opposite way? This also takes away from Nancy's story, as it now becomes about Steve's redemption over Nancy's independence and growth as a character.  
One show I really like is called Good Behavior on TNT. While not a perfect show, it constantly has our characters making bad decisions. Despite that, they are trying to be good people. The show acknowledges the human desire to return to what is easy instead of growing which is difficult, and captures the awkwardness of admitting one's problems and setting things right. In other words, it shows flawed characters who can admit to their flaws and at least be self aware enough to try and be better, even if they keep failing.
Stranger Things, however, falls into the trope that everything can be tied into a nice bow. In other words, it buys into a semi-sanitized reality. Now, I am aware of the scene with Will coughing up that nasty creature in the bathroom, but that scene is specifically building up to the next season. It exists purely to build up the hype. One could argue that Eleven's story isn't neatly tied up but actually is. We know she is alive and returning next season as evidence by the waffles Hopper takes to the woods. Will is an uncertainty. But I'm sure everything will turn out fine in the end, as is the nature of these types of shows. Again, this isn't an outright bad thing. Our current climate, however, doesn't leave tropes like this to be desired.
But continuing, the show firmly believes that all of our characters have come to a good place and that is such an '80s trope. I refuse to believe that the kids in the Breakfast Club suddenly became better people after one Saturday detention. I believe that something of that caliber could spark continued change. But '80s movies don't work like that. Stranger Things had a chance to improve upon this trope but it did not. Why? Because that is what '80s movies do and there is no room for the medium to grow because NOSTALGIA. These characters don't act as if they have been through a life altering event. The only person who does, as mentioned above, is Will. And while I do think that was partially deliberate, I don't think the writers consciously decided to challenge tropes. In fact, their decision was to continue the tropes to appease a certain demogorgon. I mean, demographic.
Finally, since we sort of got there already, let's talk about formulas. Many properties today that rely on audience nostalgia also rely on a certain formula to tell a story. In other words, they use tropes. Creators do this because if they change the formula and pull viewers out of their comfort zone, said viewers may not return and that means less money. Instead, they chose a safe and easy form of storytelling that will keep viewers but also dumb them down. Why? Because, nostalgia. And capitalism.
Several properties do this. They simply take the old story, give it a bit of touch ups, and rehash it before our very eyes without the intent to truly tell a good story.  
Take Star Wars, Episode VII: The Force Awakens. Now, I am not a Star Wars fan, nor have I seen any of the new movies and most of the old ones (though I have read the Shakespearian adaptations which you should totally read because they are AMAZING). I will say that I do plan to see the new movies soon (probably going to watch Episode VII tonight) and will see the newest one is theater's with my home girl Rachel (who has an awesome podcast with my other friend Zeek and you should totally check it out). But, even though I haven't seen the newest Star Wars numbered title, it is hard to avoid discussion on the topic. Most, if not all, reviews discussed the issue of this new film rehashing Episode IV. Episode VII merely replaces our main hero with a girl, gives us a new robot, and a villain from the same vain as Darth Vader. The new movie is literally the old movie in disguise. Now, to be fair, I have heard that the film was extremely well done. It is also important to note that Episode IV follows the classic trope of the hero's journey which is replicated by many fantasy and sci-fi stories. In other words, this could be argued to be a trope issue instead of a nostalgia issue. I'd say in this case, they go hand in hand. It can also be said that when Episodes I, II, and III came out, everyone loved them. Time is what changed that opinion and people grew to despise those movies. Who says the same won't happen to this current era of the franchise?
On to another title though. Jurassic World came out the same year as Star Wars, Episode VII. But unlike Star Wars, Jurassic World was all fluff and no substance. I saw the movie and had fun. That is it. Jurassic Park stories always rely on the same thing - people stupidly go to a place with dinosaurs and think they are safe, dinosaurs turn on them, someone who we don't care about dies, more bad stuff happens, there is a final showdown, everyone gets away, the end. The new film did nothing different from its original and followed every beat exactly. Jurassic fans ate it up and now another installment is being made. Nostalgia. It is a never ending circle.
With all of these reboots, it is no wonder we are seeing a second generation of Harry Potter material cropping up (Fantastic Beasts films and the Cursed Child play) that is written and released in such quick succession that many of the original details and lore from the 7 book series is now being contradicted or ignored completely. Buy hey, that is what happens when nostalgia blinds us. We eat it up but don't properly address our poor entertainment diet. We are sick and don't even realize it.
Then there is Girl Meets World and Raven's Home. These are both Disney channel spins off of classic ABC / Disney '90s sitcoms; Boy Meets World and That's So Raven. I give Raven's Home a plus for at least picking a semi-original title compared to Girl Meets World which doesn't try to hide the fact that it just did a gender swap. Seriously, where is the originality? Are we so bent on reliving our past that we undervalue original content and ideas? The answer is yes; nostalgia is a powerful drug.
Let's look at Girl Meets World first. The premise of the show is one similar to that of Fuller House. Our characters have grown up and now are playing the role of parent while their kids make mistakes. Isn't it great? (And in case you weren't aware, that question was me being sarcastic). NO, it is NOT great! Boy Meets World is a show I didn't watch growing up and so unlike most of my peers, I don't particularly like it that much. Sure the show has made me laugh and she I enjoy some of the characters, but for the most part I find the show to be family friendly mush. Girl Meets World takes this formula and multiplies it by 10! The amount of cringe I had to experience while watching this show is quite frankly unfair. Seriously, it was an awful mess. It wasn't as successful as the showrunners had hoped, only lasting for a few seasons. In some regard the show failed because it fails to be a legit modern day Disney channel show (which have their own problems outside of this argument!). On the other hand, it can also be said that nostalgia got the best of the show. It was so concerned with being like the original that it failed to be its own thing. Now, we know from experience that this does not always break a show. But this time it did, and I am glad. Seriously, we don't need another Boy Meets World. We had it once, we don't need it again. Girl Meets World is the equivalent of older people insisting young kids shouldn't learn with calculators. No. Calculators aren't bad. They are necessary for the complex math that is taught in high level education. Nostalgia is blinding. It is blaming the calculator for the poor math programs offered in schools. The problem isn't the calculator and the problem isn't new media. The problem is new media trying to replicate old media to a point. It is unoriginal and lazy.
Raven's Home does a bit better, but not by much. After watching the Pilot episode, I found the show to retain its familiar style of humor while also embracing new and diverse characters. That being said, the show catches its audience completely by keeping nostalgia alive. So even though Raven is an adult woman, she still acts like a teenager. She still makes the same mistakes that happened all the time in the original show. Can't someone tell this woman, "RAVEN! Your visions always come true based on your meddling. SO STOP MEDDLING!" But no, that won't happen because then we would have a different show from That's So Raven and different is bad.
Stranger Things, as already discussed in this essay, relies heavily on the coming of age, '80s formula. It is E.T. meets Stand by Me. Literally. So the kids ride bikes to escape the authorities. Check. Group of boys share an experience that changes them forever and assists their growing up. Check. Siblings have a shared experience that brings them closer together. Check. Secret government / corrupt adult stuff going on under the public's nose. Check. High school rebellion and drinking and sex. Check. Protagonist, funny kid, black kid. Check. I could go on but since this is long already, let's keep going.
Stranger Things is indeed an original property, but it borrows (or really takes from) other properties with zero regard for making anything truly original. If you don't believe me after this long essay, perhaps another original example will change your mind.
La La Land is a movie musical that came out last year to the general consensus that it was an incredible motion picture. Critics and audiences alike raved about the callbacks to old Hollywood musicals in how the film was shot, the musical numbers, and the choreography. However, when I saw the movie I left the theater disappointed. I found the movie to be boring and unoriginal, unsure of why it was considered a musical when most of the second half contained no singing and the movie only had two big chorus numbers. The movie certainly had callbacks but they felt empty, like they were just thrown in for the sake of, you guessed it, nostalgia. It is as if the movie wants to hark back to a better time in filmmaking yet the movie itself can't make a good film. After seeing the movie, I read and listened to several different reviews and found that many people actually didn't like the movie. It became a heavily debated subject. In fact, the movie's polarizing effect on people created a meme when the Oscars accidently awarded best picture to La La Land when in actuality it was Moonlight that won (and rightfully so).
All this points to a problem in our entertainment. Now, more than ever before, we are relying on nostalgia to entertain us. Although I will argue that nostalgia is ingrained in other instances that have existed for decades and long since works such as the Bible were introduced, it seems that today we have entered a Nostalgia Renaissance. So many properties in today's media are stemming off of something that was once popular. And sure I could make the argument that Hollywood and creators are running out of ideas but that argument is overdone. I mean, it comes from an honest place, don't get me wrong. But I think the problem is much deeper than lack of ideas.
Creators always have and always will borrow from other forms of entertainment and other stories. One can argue that there is no such thing as an original idea. However, you won't find me making that argument as I disagree that original ideas are nonexistent. I do believe people are constantly borrowing from other works, but I don't believe people can't make something new and interesting with that material. Nostalgia can be a good influence on entertainment. Take the new video game Cuphead for example.
Cuphead's entire game is designed based on the 1930's cartoons. From its art design to the music, the game is drenched in cartoon nostalgia. In fact, it was these factors that drew me to buy the game. But unlike most of the titles mentioned in this piece, Cuphead does something new and original with its nostalgia. While nostalgia is definitely a reaction one can have to this game, it is not the reason for the game's existence. Rather, it is a way of challenging the current video game market. Most games today have incredibly realistic graphics, focusing on violent gameplay and the incredible detail that goes into each strand of grass on the screen. Cuphead stands out from the crowd because of it's approach to game design. Instead of life-like graphics, we are given a cartoony character with a slightly dark premise of dealing with the devil. In essence, the game deals with dark topics as old cartoons dealt with dark topics - with humor and jazzy music. This style is not put in just for the sake of it. It is clear that the creators of this game made it to be fun and to be a good game. They did not make it to fit in with a current trend. They didn't put in characters from old cartoons to make people feel more content. They created new ideas from the old and gave us a game that celebrates the ‘30s. This distinguishes the game from the other titles discussed in this essay that use nostalgia, instead, as a crutch.
The original idea is not dead. Yes, original ideas may borrow from other ideas but they can remake them in new and interesting ways without being a retread. Netflix can also be an example of this. The platform has consistently been shelling out new and interesting content. It isn't always good, but it is at least trying to do something interesting. In fact, Stranger Things is still an original show that is sparking trends right this very minute. Now everyone wants to make content that harks back to the '80s.
I don't believe Stranger Things is a bad show. I love the show, and can't wait for the second season to premiere on Netflix. But it is important to address the issues that exist within the show to see the bigger problem that exists within the entertainment industry today. Sure Stranger Things is good, but what about the bad things we continue to look past and the entertainment that feature these negative tropes in a more heightened reality? It is important to hold entertainment accountable. As creators, we should learn from the mistakes made in shows and movies we love so that we can create something better. Just because something harks back to the familiar and something we miss, doesn't automatically make it good.
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rescuesirens · 7 years
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NC Mermania 2017, part 3 - Social Events & Panels
From Jess (originally posted on rescuesirens.com, February 1st, 2017):
There was so much more to NC Mermania than just swimming at the Greensboro Aquatic Center! The convention's organizers also planned multiple social events, classes and workshops, and panels so attendees could have fun, make friends, and learn something, too.
Friday Night Mixer As soon as Chris and I checked in at the Sheraton and had a chance to freshen up after our cross-country flight and drive from Raleigh, we ventured downstairs to the first event of the weekend: the merfolk mixer! There, we were delighted to see people we'd only ever spoken to online, like Raina, as well as introduce ourselves to a host of friendly new faces. As vendors, we set up a table stocked with copies of "Rescue Sirens: The Search for the Atavist" and other "Rescue Sirens" goodies for sale, and we had an absolute blast meeting other attendees.
I'll write more about the mixer in my next post! For now, here's a photo, courtesy of Venessa Lewis:
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The Sheraton's pool, which closed to other hotel guests at ten PM, was open to NC Mermania attendees from ten until midnight, tails allowed. Chris and I intended to go -- I hadn't been swimming in my tail in months, and I was so excited after the mixer! -- but I laid down "for just a minute" and was out like a light. Whoops!
Mers of Color Diversity Panel One of the highlights of NC Mermania, for me, was Saturday morning’s Mers of Color panel discussing diversity in the mermaid community… or, more accurately, the current lack thereof. It’s a topic that I was grateful to learn more about from the people who are directly affected. Well-known mermaids in popular culture have had a major influence on society’s idea of what a mermaid “should” look like, to the unfortunate detriment and exclusion of anyone who doesn’t fit that specific mold. The stories the four panelists told of being passed over for jobs because they didn’t have red hair or pale skin were sad and frustrating, as were anecdotes shared by people of color in the audience.
Raina took some photos during the panel:
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I feel very passionately about the strength and necessity of diversity in the media we’re exposed to; I don’t think anyone, regardless of what they look like, should be told, “You can’t be a mermaid.” Especially in a world that can be, at times, negative, frightening, and uncertain, I think it’s important as people to find hope and a safe harbor in fantasy, in the stories we create and share, and it’s absolutely ridiculous that a child playing pretend in a pool or an adult working as a mermaid performer might be told that they’re the wrong skin color, hair color, gender, body shape, or anything else to be a mermaid -- these are mythical creatures, so imposing those kinds of limitations makes no sense to me. Why on earth would you restrict someone’s ability to dream?
That’s one of the reasons, when I first began developing “Rescue Sirens,” that I knew my characters would be different sizes, shapes, and races: I wanted all girls (and boys, once we introduce mermen in later books) to look at these characters and see something of themselves, to imagine that they, too, could be a Rescue Siren.
But I need help to do that. While Nim and Maris are Caucasian, like myself, Kelby is Latina, Pippa is African-American, and Echo has an Asian heritage. As a white woman writing characters of color, I want to do so responsibly and authentically. During the Mers of Color panel Q&A portion, I asked a question that’s always on my mind: how do I make sure that I’m doing this right? I added that when my husband and "Rescue Sirens" co-author, Chris Sanders, co-wrote and co-directed “Lilo & Stitch,” the crew consulted with the Hawaiian community to ensure that the film was respecting the people it portrayed.
One of the panelists, Whitney, responded that I’d actually answered my own question -- that consulting with people from the races and cultures that I’m depicting is always the right thing to do, that no one I approach is going to say, “You want to know more about me and my culture? No way; get outta here”… and if they do, she said with a smile, I probably don’t want to be basing my book on them.
Whitney reiterated that encouraging diversity and overcoming some of the obstacles that people face today begins by starting a conversation. All of the panelists agreed that they are always open to answering questions and to helping anyone who’s interested in writing or creating art that represents someone from a culture outside the artist’s own. That kind of representation is so crucial when it comes to making everyone feel seen, heard, and valued. We’re all in this together, after all.
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Eric, Arielle, Whitney, and Kenn. Photo courtesy of Raina.
I want to thank Eric, Arielle, Whitney, and Kenn for taking the time to discuss race and diversity as it relates to the mermaid community, for being so open with their own life experiences, and for answering everyone’s questions with honesty and kindness. That took bravery. The Mers of Color panel was so thought-provoking and informative, and I’m really glad that the panelists, moderators Raina and Venessa, and the rest of the NC Mermania team put in the work to make it a part of the weekend’s schedule of events. For a convention revolving around fantasy, this was something very real, and very important.
Group Photo At around 3:30 PM on Saturday, everyone at the GAC found a spot on the edge of the pool for the group photo. Chris and I weren't at NC Mermania last year, but we've heard that 2016's attendees took up one side of the pool, while this year--well, see for yourself!
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In the following video, Chris takes a walk around the three sides of the pool where merfolk perched for the photo, which just goes to show how many people showed up. That wasn't even everyone! Special thanks goes to Joey Kirkman Photography for the awesome overhead shots.
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(The video also includes a few photos from the Fathoms Below ball, plus a clip from the after-hours swim in the pool back at the hotel.)
This year, it was impossible to fit everyone into a ground-level shot! Attendance more than quadrupled from 2016. Holy mackerel!
Dinner and Fathoms Below Ball After a long day of swimming, what do you like to do? I like to eat. Man, there's no hunger like post-swimming hunger! Remember when you were a kid and you spent all day at the pool and you were starving when you got home? That's how I felt on Saturday after four hours in the water at the GAC. I was tired (and my feet were a mess after being in a monofin for that long), but I was really grateful that NC Mermania was providing dinner and dancing at the Fathoms Below ball.
The theme of the ball was the deep sea, so many people showed up in incredibly creative dresses and costumes evoking the bioluminescence of the creatures who call the darkest depths of the ocean "home." So much brilliance was on display! Blacklights made even the humblest outfit (like my ocean wave-themed dress) glow brightly, and lent the ball an appropriately otherworldly feel.
But first: dinner! Not only did we have an opportunity to talk to our fellow attendees during our delicious repast, but the staff had arranged for entertainment, too: Captain Jim would be providing music and doing magic tricks, while Mermaid Glimmer, AKA Fire Pixie, would put on a dazzling light show. It was mindblowing! Glimmer wrote a great blog about her experience that includes photos and videos, although you really have to see her in person to appreciate her art. So cool!
Chris and I were too busy dancing the night away to get many photos during the ball, but we took a few!
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For an even better glimpse into those mysterious Fathoms Below, watch this terrific video from Mermaid Glimmer highlighting some of the crazy creative costumes spotted at the ball:
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After-Hours Swim As the ball wound down, people began heading to the hotel pool for another after-hours swim. I wore my tail (of course) and also, for the only time during the weekend, sported my gorgeous custom Merbella top.
Mermaid Kaitey of Kate Hall Photography took some great underwater shots, including this one!
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Workshops, Story Time, and Kids' Swims Although I spent all my time at the GAC swimming in the dive well, there was a lot more to take advantage of, and, if I hadn't been having so much fun in the water, I would've been interested in doing it all.
There was an underwater posing class, workshops about water safety (yay!) and merwrangling (the term used to refer to the jobs done by a mermaid or merman performer's assistant), and events for kids, too. The kids' story times and swims were so popular that they sold out even after more slots were made available!
Expert Panel By the time Sunday afternoon rolled around, I was even more appreciative of the Mers of Color panelists’ participation when it came time to appear on a panel, myself. Eep! Chris has taken part in panels at comics conventions in the past, so this was nothing new to him, but this was my first time, and I was definitely a little anxious. I was surrounded by such a varied collection of professionals, and I wanted to do a good job!
The Expert Panel assembled an eclectic group of people with expertise relevant to the mermaid community: Joseph McGarry, an accountant (and author of “Operation Mermaid: The Project Kraken Incident”) who was there to answer financial questions related to running a mermaid business; Chris and myself, discussing the development, co-writing, and self-publishing of “Rescue Sirens: The Search for the Atavist”; Marla Spellenberg, a former mermaid performer at historic Weeki Wachee Springs, Florida's “City of Live Mermaids” that really popularized the practice of swimming in mermaid tails; Merman Christian, sharing his experience as a professional merman performer; Abby and Bryn Roberts, full-time tailmakers and twin owners of Finfolk Productions; Charles D. Moisant of Silver Phoenix Entertainment, a comic book writer and creative partner of the final expert rounding out the panel: Philo Barnhart, one of the animators from Disney’s animated classic “The Little Mermaid.”
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Photo courtesy of Karsten Shein (Mountain Mermaid Photography).
Honestly, between the exhaustion and the nervousness (and, now, the passage of time), the whole thing is a bit of a blur, haha! Raina and Venessa took turns moderating questions from the audience, and I remember discussing what goes into character development and whether anyone has challenged the lore that I wrote for “Rescue Sirens” because it’s so different from “traditional” mermaid mythology (the answer, at least so far, is blessedly “no”!). Chris and I also talked a little bit about the process of collaborative writing as well as what’s in store for the future of “Rescue Sirens.”
I was really proud to be a part of the Expert Panel, and very pleased with the set-up. Even though I didn’t ask any questions of my own, I learned a great deal from the questions posed by the audience. I wish the panel had been twice as long -- I wanted to hear more stories from my fellow panelists! Given my fondness for the attractions of “Old Florida,” I was especially intrigued by Marla’s time as a mermaid for Weeki Wachee. Each and every panelist had something unique and valuable to offer, and my hat is off to the staff for assembling such a swell line-up.
Closing Ceremonies NC Mermania wrapped up with closing ceremonies that paid tribute to staff, guests, and attendees who helped make the event the smashing success it turned out to be. Chris and I were so honored to receive certificates of appreciation and a beautiful custom mermaid scale necklace for our part as special guests and panelists -- the pleasure was all ours, and we'd do it again in a heartbeat! We're so grateful to Raina, Sean, Venessa, Dan, and everyone else on the staff of volunteers who was so kind, hardworking, and dedicated to creating a magical weekend that none of us would forget.
On that note, my fourth and final blog entry in this series will highlight some of my favorite moments from NC Mermania!
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How to Keep Your Team Happy and Productive
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How to Keep Your Team Happy and Productive
Happy employees are more efficient and productive, and they tend to stick around longer than their unhappy counterparts. This is why it is important to learn effective strategies to keep your team happy and productive!
Happy employees are more productive
Happy employees are more efficient and productive, and they tend to stick around longer than their unhappy counterparts. Most team leaders and HR professionals is recognized that form their own professional experience, however , now there is also science-based research that confirms it.
A recent interesting study conducted in Britain by the Social Market Foundation and the University of Warwick’s Centre for Competitive edge in the Global Economy has reported concrete evidence that happier employees are more productive in the workplace.
Another research conducted by iOpener Institute developed questionnaires, conducted focus groups, and aggregated results from 3,000 respondents across all disciplines in 79 countries. The numbers say it all. The happiest employees are :P TAGEND
180% more energized 155% happier with another job 150% happier with life 108% more engaged 50% more motivated
The last stat is the kicker: Happy employees are 50% most productive. Happy employees are more motivated to do their job and more engaged in their work. As a outcome, companies with motivated and engaged employees have significantly higher revenue growth.
According to UNC Kenanflager Business School, organisations with highly engaged employees have an average 3-year revenue growth 2.3 times greater than companies whose employees is no more than engaged at an average level.
The message is clear: If you want your company to attain higher revenue growth, you are able to invest in stimulating individual employees happier! In this article, I will share some of the most effective ways to keep your team happy and productive.
How to keep your team happy and productive?
Here is a proven two-step strategy for keeping your team happy and productive :P TAGEND
Step# 1: Hire the right people
Step# 2: Maintain them engaged
“Yeah…this is easier said than done! ”, you might be thinking. Hiring the right people and keeping them happy and productive is a monumental chore. It really is. But it can be done! Read on to learn how to do it!
Step# 1: Hire the right people
The first step in keeping your team happy and productive is hiring the right type of people for your open undertaking posture and your company culture. Hiring solely based on the results of professional experience and skills doesn’t guarantee that your new employee is likely to be super productive. A
n employee with a perfect track record in another company maybe won’t be able to perform just as well in your company, especially if s/ he doesn’t fit in your existing squad and your company culture.
In an ill-suited company culture, talented employees won’t perform well and they may even decide to leave your company! According to LinkedIn’s research, company culture is among the top reasons for changing undertakings. 25% of candidates said that better company culture is among their top reasons for changing jobs.
If your new employees decide to leave, you will be left with an open undertaking position and significant costs of a bad hire. According to Career Builder, an average cost of losing a good hire is nearly $30,000!
So how to make sure that you are hiring the right person , not just for your open undertaking position, but also for your company culture?
Here are my top 6 tips :P TAGEND
Define your nominee persona
Start by creating your nominee persona. A candidate persona is a semi-fictional representation of your ideal candidate. In order to create your candidate persona, you have to think beyond a job title and undertaking requirements. The emphasis is on generating the persona and trying to imagine a real person that would be perfect for your job and company culture.
Here are a few questions to help you get started: What is our ideal candidate like? What are the interests, motivation and goals of this person? What makes this person tick? What type of person would be happy in your working environment? These are the questions that can help you define your ideal candidate
Define individual employees value proposition
Once you’ve created your nominee persona, you should focus on defining your employee value proposition. Simply set, your employee value proposition is everything you offer to individual employees in turn for their work. Guess beyond the salary. What else do you offer to individual employees?
More importantly, what can you offer to your nominee persona? What is important for your candidate persona? Running with arousing new technologies? Relaxed, friendly company culture? A competitive company culture? Work-life balance? Define your company value proposition in accordance with the characteristics of your ideal candidate.
Write an outstanding job advertising
Once you know exactly what type of person you are looking for and why your company is a perfect workplace for that person, it’s time to communicate that to your potential candidates. Craft an outstanding work advertising by following the job advertisement best practices.
Upgrade your job description by adding individual employees value proposition. Attain it clear what’s in it for your ideal candidates and give them a reason to apply. Give them an offer they can reject! You should try to think like a marketer and really sell the job to your target audience.
Involve your employees
The best style to hire a person who will fit in with your existing team and your company culture is to involve your current employees in your hiring process. First of all, ask your employees to recommend great nominees for your open job posture. They know and live your company culture every day, so they will be able to provide some suitable recommendations through your employee referral program.
A good practise is also to involve individual employees in your interviewing process. Invite them to join your interview with the candidate, listen and ask questions. Encourage them to share their working experience with nominees. That way, candidates will get a feeling of their potential future colleagues. Thus, they will be able to assess more accurately if they’d be happy working at your company.
Ask the right interview questions
Besides the standard job interview questions related to your candidates’ previous task experience, education and motive, make sure to ask a decide of cultural fit intreview questions as well.
For example, as your nominees to describe the type of work environment in which they can really give their best and be most productive. Investigate when they feel appreciated and motivated to their undertaking. Try to get at the bottom of what really makes them happy at work.
Step# 2: Keep them engaged
Once you’ve hired the right people, you are able to constantly work on keeping them happy and productive. Here are a few key strategies that will help you keep your team engaged in the long run :P TAGEND
Show your employees that you appreciate them
Showing individual employees that you appreciate their hard work is probably the most important thing you can do to ensure that your employees stay happy and motivated. According to Work.com, 69% of employees worked harder when they felt they were appreciated, and 54% of employees would quit working at a company where they didn’t feel appreciated.
If you’re contemplating about implementing an effective recognition system at your company, you should know that different types of rewards and bonuses are a great route to motivate your employees. However, don’t forget about the power of simple, honest feedback. Regularly tell your employees how much you appreciate their hard work in sessions, in the vestibules, at the end of the week, whenever!
Offer flexible work options
Help individual employees prioritize work-life balance by offering flexible working options. A new survey being implemented by Fractl found that, after health insurance, employees place the highest value on benefits that are relatively low-cost to employers, such as flexible hours, more paying vacation time, and work-from-home options.
Offering flexible working alternatives to your employees will help them achieve a good work/ life balance. As a result, they will be happier and productive at work!
Create a fun work environment
Of course, your employees are very serious about doing their chore, as they should be. However, creating opportunities for a little bit of play at work has many benefits. It alleviates stress, builds up the atmosphere of good vibes and encourages squad cohesion and innovation.
There are many ways to foster a fun work environment. Of course, every company has its unique company culture and notions on “fun at work”. However, here are a few ideas to help you start brainstorming about stimulating your office more fun: introduce company-wide happy hours, team-building games and activities, dancing or baking tournaments, pancake day, bring your dog to work day, etc.
Provide opportunities for growth
Check in with your employees regularly in order to check if they feel like their task is challenging. This way, you can notice when they get bored and offer them new arousing challenges. Ask them what kind of projects they would like to work on, and try to cater to their interests.
Also, make sure to offer them learning opportunities. You can organize in-house educational workshops with your company group of experts on a specific subject, pay for your employees’ online courses, offer them attend meetings etc.
Ask them what they need
Show that you care by asking your employees what they want and need. It sounds so simple, yet many companies forget to do it. This simple gesture can mean a lot to your employees. And you might be surprised at the things you detect!
Read more: feedproxy.google.com
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engagedfamilygaming · 7 years
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Our 2016 Engaged Family Gaming Video Games of the Year!
The time has come to bid farewell to one heck of a bad year. 2016 wasn’t very good for much, but we did get some amazing video games. We had a lot of options for our game of the year, because we played a lot of very cool video games. But, at the end of it all there is only one game that stands out as “the best” and that is Overwatch.
  Overwatch – PC, PS4, Xbox One
Overwatch is a brilliantly designed game that is possessed of a level of polish that is rarely seen in games today. Every minute detail in that glorious game is treated with care. You can feel the energy that went into development just like you can feel the excitement in a match rise naturally as it reaches its crescendo.
It isn’t just the details that make the difference though. Overwatch has managed to prove that an online multiplayer shooter with no single player campaign to speak of can be successful. And it achieved this goal by having an amazing set of characters that are well balanced against each other and all but forcing players to learn to play all of them in order to excel at the game. In most multiplayer games players are expected to select a “main.” This is the character you focus all of your effort into learning. With Overwatch the game forces you to learn all of them the same way you would learn the nuances of different weapons in other shooters. This would be bothersome if it weren’t for the fact that all of the characters in this game just so freaking COOL!
Speaking of characters – The world is a scary place and there are a lot of people who are more scared by people who are different from them. Overwatch doesn’t do that. It celebrates a cast of characters that celebrate diversity more than just about any game to have come before. If you have doubts, then look at the character select screen and take a look at all the different nationalities, body types, and genders represented. Its impressive, but what makes it better is that nothing feels forced. All of the characters are complete and well rounded. No one is the “token” anything. This is a great feeling when it feels like the celebration of diversity is being squelched elsewhere.
These are just a few of the reasons that Overwatch is a must play game. But, it wasn’t the only great game we played this year. Take a look below for out other favorites!
Pokemon Go – Mobile
Pokemon Go doesn’t really have a lot of “game” built into it. You don’t really have a lot of meaningful decisions to make. It doesn’t look terribly good. But, none of that matters when you take into account the impact this game had on the world as a whole.
It felt like the entire world was on their feet and moving around more starting the day after Go’s release. There are videos from all over the world showing massive crowds of people playing together in spite of the fact that they were all playing on their phones.
I covered it in an EFG show awhile back, but at one point towards the end of last year Pokemon Go players has collectively walked the equivalent distance between Earth and Neptune!
There is no question that Pokemon Go has declined in popularity, but we couldn’t leave it off our games of the year list because of that. Its cultural impact was just too great.
NBA 2k17 – PC, PS4, Xbox One
NBA 2K17 is one of our games of the year because it is, quietly, three very good games in one package.
Players looking for a near perfect simulation of the sport of professional basketball certainly get their wish here. Gameplay is fluid and the developers spent a lot of time giving skilled players the ability to create magic moments on the court.
That isn’t all the game has up its sleeve though. NBA 2k17 is also an amazing management sim. Players can take on the role of GM for their favorite franchise or create an entire new one as they chase greatness. You get to make all sorts of interesting decisions in this mode. So many, in fact, that you might not even have time for the games themselves (But, don’t worry. You can play those too.)
NBA 2k17 is also one of the best role playing experiences around right now. The single player story mode is a straight-up rpg. Players take on the role of Prez, a young player entering his NBA career. You don’t just play his games though. You control his entire schedule. This includes when (and whether) he practices, who he hangs out with, and how he interacts with some of his teammates. It is an unprecedented level of control and it gives a very accurate representation of the NBA lifestyle.
I can’t recommend this game enough for people who are even tangentially interested in the NBA.
Final Fantasy XV – PS4, Xbox One
How do I even begin with this one? I have been waiting for this game almost as long as I have been a parent. While I have to admit that Final Fantasy XV didn’t exceed any of my expectations and completely blow my mind… it was still an awesome game.
For starters, the game is absolutely gorgeous. Every time I passed over the crest of a hill or rounded a corner I was greeting by some of the most gorgeous vistas I have ever seen. I was endlessly astonished.
It did not hurt that the action was always intense when I got to my destination. XV passed on the turn based combat that has been a franchise mainstay for three decades. Instead, this game features a combat system that is much more action focused. The best analogy I can come to  is that it will feel immediately familiar to anyone who has played a Kingdom Hearts game in the past.
This is a must play for even lapsed fans in the series, because Square has done everything they could to bring the series back from the brink and I think they succeeded.
Stardew Valley – PC, PS4, Xbox One, Nintendo Switch
Stardew Valley is one of the surprise indie hits of the year. It is an incredibly deep farming, dating, fishing, life simulator that is playing using graphics that look like they could have run on a Super Nintendo.
The simple graphics are just a smokescreen though. This game does everything and does it well. It also has a very slick gameplay loop that gives you just enough time during each game day to do about three quarters of the things you wanted to do. This might sound like a trap, but it just gives that much more motivation to make your next day that much more efficient.
This is a great game that is available on consoles, but it is really best on PC and will run on some of the most antiquated machines. Do yourself a favor and pick this one up. You’ll like it.
Pokemon Sun/Moon – Nintendo 3DS
Pokemon certainly had a big year in 2016. It celebrated its 20th anniversary as a franchise. They released the aforementioned Pokemon Go. They also capped the year off with the release of the 7th generation in the mainline Pokemon titles in Pokemon Sun and Moon.
These games did just about everything right. They provided the most accessible entree to the franchisee in years. They simplified (and reduced some of the grinding) involved in Pokemon breeding. And they rode the wave of success from Pokemon Go into being some of the fastest selling video games in Nintendo history.
If you are a Pokemon fan and don’t already own one (or both) of these games, then I would seriously consider it. These are excellent games that are worthy of your attention.
Super Mario Run – iOS (Android 2017)
This game only came out a few weeks ago, but it left a very strong impression on me. Super Mario Run is the first in an oncoming wave of mobile games being developed by Nintendo exclusively for mobile devices and it is a great start.
It plays very similarly to  standard Mario games at its core. But, there is one exception. Mario almost never stops running. The only level of control that players have is tapping on their screen to make Mario jump. This game is all about timing your jumps perfectly as you try to collect a set of five special coins.
I have enjoyed all of the time I sent with this one so far, and I think that it bodes well the the games that Nintendo will release in the future.
Street Fighter V – PS4
My love for the Street Fighter franchise is well documented. I’m terrible at it, but I love it. Street Fighter V is the newest entry in the franchise and it brings back all of the wild action that I have loved from the past and it looks very pretty doing it.
The game has not had the best start, but Capcom has continued to support the game with DLC characters, competitive fixes, and other updates. This is one game that will look very different over the next few years. I can’t wait to see it all.
Ratchet and Clank – PS4
One of the questionable trends over the last handful of years has been the tendency of companies to remaster their content and repackage it for sale to earn a quick buck. Ratchet and Clank looks like it might have been a part of that trend to the untrained eye, but it is anything but.
The key difference is that Ratchet and Clank is a frame for frame, point for point remake of the original game in the long standing franchise using a new engine, significantly improved graphics, and modern game design sensibilities. It also happens to be a TON of fun.
Do not sleep on this game folks. If you own a PS4, then this is a must own.
Skylanders Imaginators – PS4, Xbox One, Wii U
Sure. I get it. This is  a games of the year list on a family gaming site. Of course Im going to include the Skylanders game right? I’ll admit it. That was more than likely, but Imaginators is something special,
In my opinion Skylanders Imaginators is the best game in the Skylanders series so far, bar none. My reasoning here is simple. We’ve been used to getting a new batch of interesting Skylanders each year, but there was something special about being able to create and continuously improve my own character. This made me much more invested in everything that happened throughout the game.
LEGO Star Wars: The Force Awakens PS4, Xbox One, Wii U, PS3, Xbox 360
I would have thought that LEGO Star Wars series was dead in the water after Disney purchased the Star Wars franchise and Electronic Arts signed a 10 year license to create Star Wars games. But, lo and behold, the franchise isn’t just alive. It is thriving.
This entry follows the plot of episode VII very closely and even includes some plot points that were hinted at in the movies but never explicitly discussed like C-3PO’s red arm. They even included *that* seen and managed to handle it tastefully while still holding true to their typical humor.
They also managed to, somehow, include several new gameplay modes including cover based shooting and aerial dogfighting. This works out great because the added level variety helped keep the game interesting.
Dragon Quest Builders – PS4, PSVita
When I first say this game I thought it would be a cheap Minecraft ripoff. I never expected it to be one of the biggest, and most pleasant, surprises of the year.
It is undeniable that Builders takes some of its design cues from Minecraft. Players travel around a map gathering materials by defeating enemies and breaking cubes. They then use those materials to build things.
The difference here is that unlike Minecraft, this isn’t a pure sandbox game. Players are placed in gameplay scenarios and tasked with building up and defending a settlement. This is a significant change, and one that really appeals to me because I enjoy the more focused gameplay experience.
It doesn’t hurt that the game also features the charming Dragon Quest art style.
I feel comfortable recommending this game to anyone who is looking for a change of pace from Minecraft.
Unravel – PC, Xbox One
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Unravel was a captivating experience for our family when it came out earlier this year. It was one of the most gorgeous games we had ever seen to that point. The story it told resonated with us very strongly. And the puzzle platforming elements brought us all together as we worked together to solve them.
We loved the short time we spent with Unravel. This is a great game for your family if you are looking for a game to work through together.
The post Our 2016 Engaged Family Gaming Video Games of the Year! appeared first on Engaged Family Gaming.
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