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#Minecraft Dungeons Hero Edition#Minecraft#Dungeons#Hero#Edition#alleopole.pl#ogłoszenia#nintendo#nintendo switch
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Why the Arch-Illager is better as a villain than Magnifico: Possession Edition
Disclaimer: This is for fun and not to be taken fully seriously.
This will contain spoilers to TROTAI [The Rise of the Arch-Illager] book and Minecraft dungeons, while having some spoilers to Wish. I am not watching wish in theaters as the day we are going changed and I will be watching Migration instead.
Intro
So, why am I comparing this one block tall villain to this most recent disney villain? simple, the possession part of both stories. Sure Magnifico has more of a curse, but you could also argue that he isn't fully himself in the movie: in a way he is possessed by the curse.
While for the Arch-illager, the Orb of dominance is one that is easy to tell is using Archie and his mindset to it's advantage during the time he is possessed.
I would like to present to you why The Arch-Illager does better as a villain when it comes to this aspect over magnifico because both have clear personalities, it is just both are different from each other in how the possession is used.
Arch-Illager
Let's start off with the better Villain, at least for this post for this plot line, discuss his backstory and how that actually benefits how he becomes the villain, I will keep it vague so that away you can actually read the book and learn all the details.
The Arch-illager actually starts off as Archie: an Illager permanently kicked out of his home due to the hero Karl killing off the raiding party, and Thord blaming him. This leaves the shunned illager to be in the dangerous forest near his old home. He finds Squidcoast village and the villager Yumi takes him into her home and they become fast friends and somewhat family. Due to Karl coming into the villager another event happens and Archie leaves the village for not only the villagers safety: but for Yumi's also.
With this he is back to the forest and ends up finding the orb of dominance and things spiral from there.
The two main reasons his story starts and his motivations come into play is Thord and Karl. They both ultimately become disconnected from the plot of Minecraft dungeons and are just important to Archie's story. Thord is killed off, first recommended by the orb for Archie to kill him in front of everyone to put them in their place. But the event that actually leads him to being killed is him robbing the fiery forge and Archie of his Redstone monster. But of course that ultimately failed because Archie actually controls them and he dies due to being pushed into the lava.
While Karl on the other hand was scared off. Karl is in the village trying to save the villagers from the raid, which he is far to confident in himself and only likes the attention in my humble opinion. He meets Archie again and is willing to fight him, but his laugh startles Karl a little bit, and then the Redstone Monstrosity appears and that scares him off. It shows that when it is dangerous enough, he is cowardly and will not risk his own life. This also leads to the raid Archie leaded to be successful which is ironic because the first raid party [in the story] that he is apart of fails.
Also Ironic because his own parents died due to a failed raiding party
Now, onto how the story benefits his side.
The reason why I believe that the story benefits the possession is because the Orb has a vulnerable man who has seemingly been betrayed or hurt by everyone around him is here in front of it. This makes it easier for this thing to control and take every last bit of his personality and tear most of it into shreds. The orb even takes care of Archie after they met to get his trust, and to get close to him.
Archie unlike Magnifico is completely unaware that this object was dangerous and would do this to him. Sure he is suspicious at first but he is promised power and his whole life he has felt inferior and now could finally prove that he could be good too. Archie Unlike Magnifico had no power to rely on until now, and the orb manipulates Archie into this space of letting the orb make the moves, but of course Archie is smarter than that, so in this state of power he tries to do the better opinion. But in some spots it seems that he comes to agree with the orb.
Archie becomes the villain because now he has to do something, he needs to rule this land while he has this power and he even says to himself that basically HE would become the villain of the story. That HE will be playing the role to the HILT while also acknowledging that yes the orb could be lying to him. acknowledging that he wishes he had never done this.
Allow me to give you the end of page 259 all the way to the end of page 261 of The Rise of the Arch-Illager book.
"There might have been a part of Archie that still wished he could get away and live quietly and alone, far from the troubles that came with becoming the overlord of a land. But apparently that was not his fate
Wise Illager. Once you're on a ride that can't be stopped, it's best to figure out a way to enjoy it.
Archie seethed at the Orb's words. He knew that he wasn't in full control of the Orb anymore-if he had ever been. Worse yet, he was no longer sure he was in full control of himself either. The artifact had wormed its way into his mind and taken root there like a vicious cancer he could not remove.
Would this be the way he lived until he died? Unsure of who was making his decisions? Himself or the Orb of Dominance?
Yes.
Of course. And how long would that be? Would he age and grow old? Or would the Orb keep him alive long beyond his natural years? Would he ever be free of it?
Not of your own accord.
Archie realized that he should have known this from the start. He was not the sort of Illager who just stumbled into success- especially not the kind of success that gave him unbridled and the ability to conquer the entire land.
He'd secretly craved power his whole life-if only to keep others from hurting him-but he'd never dreamed of attaining it like this. Or of the bargain he would have to make for it.
He'd been so stupid.
He should have seen the warning signs. One of them had been right there in the name: the Orb of Dominance.
From the moment he picked up the Orb, Archie had thought it would give him the power to dominate everything around him. Instead, it had dominated him.
Still, there were worse problems to have. Even if Archie was secretly the Orb's servant-rather than the other job gave him not just power but prestige. way around-his job gave him not just power but prestige
No one had ever united so many Illagers like this. Or forged an alliance with the Undead mobs.
No one had built a fortress like Highblock
No one had ever conquered the entire land
Archie wondered if someone else had laid claim to the Orb of Dominance before. Had they become its servant as well? If so, how had they managed to free themselves from it? Could he hope to do the same?
No.
Of course it would say that. The real question, he supposed, was this: Once they'd gotten free, why hadn't they destroyed it?
It is impossible.
One thing Archie had learned about the Orb: Sometimes it lied-and maybe it was lying now.
He could hope. The Orb couldn't stop that.
Meanwhile, Archie decided-at least he hoped he decided-to embrace his new life. He still had a land to conquer. Mobs to make his own. Heroes to defeat.
If he had to rule the land, then he might as well play that role to the hilt.
He would be the Arch-Illager, and no one would ever stop him.
Right?"
In my honest opinion and maybe unpopular opinion: This is the strongest part of the text and I swear to god it shows how much his character has changed from the beginning and how even he still has regrets and that is amazing. He has this moment to reflect on the moments he has had, to question it and yet he still decides to stay on this road. He isn't in full control and he knows that deep inside, which I feel like this is also why there is a change in how he expresses himself in his game models. The real Archie has these big eyes and has more calmer and softer expressions, while the one with the orb of dominance has smaller eyes and more stiff and aggressive looking expressions.
which is why it is perfect that he is spared at the end, the heroes know who he really is, and must be RELIEVED that Archie was still himself after they destroyed the orb. which leads me onto Magnifico
Magnifico
To be honest his character is different from Archie, he actually starts in power and it is shown his actual personality in act one, which is the act that I think is best for showing his main traits. The movie is so far seeming split on how complex they want Magnifico to be.
However, this section will not be as detailed as the last one because I want to talk about the reasons why his whole villain plot goes caput
it is as easy to say that is the underdeveloped magic system and the lost potential they had in making the book the real villain of the story.
This post actually gave me some inspiration for this post: thank you @artsekey this literally summarizes my thoughts perfectly on the whole movie, Magnifico and sooo many other things so please go read this!!!
[And also the points I wanted to make in this post as well]
But in my opinion, the book is perfect for this role: it does the job of a possessed object and should have been used in the plot more than it was. I mean if the orb of dominance can be technically considered the real villain of the story, THEN WHY NOT A BOOK?!
There is SOOO much lost potential when you don't use the book, so let's get to the next section to keep this short.
Why the Orb of dominance is a better possessed plot.
Matt Forbeck portrays the possessed artifact/object perfectly and in my opinion the tea. As well as giving props to Mojang for introducing this little shit into the main plot of Minecraft Dungeons.
It is easy to understand why Archie would not even be able to defend himself against the orb of dominance: he is shown to be weak without help or support or ANYTHING! Sure it would have been amazing if Archie broke control and broke the orb himself...but the orb is controlling him and there is no reason with Archie to get him out. So the Heroes have to save him by defeating the orb. Hell, even the two-phase boss fight says everything about its power, Archie could do nothing against that.
I think the idea of Magnifico being possessed by the book and the book being the real villain would be a good but not unexpected plot twist. The idea that Magnifico is not able to break free due to his possible motives for going to it is a great idea as well. Take it from the post linked above: the idea is a better idea and a great opportunity...
But the movie does not go for that route because they did not think to do that.
Magnifico unlike Archie has the power to DO something about it. So the idea of redemption is not out of possibly, I also think that more screen time would also benefit it too.
But seriously, without the post, and just with the movie: the orb is so much better because it is a threat to the world and the person it controls. It is intentionally set up this way too, I mean LOOK AT THE PHASE TWO BATTLE AND THE FORM IT TAKES IN THE END AND TELL ME OTHERWISE.
I mean even the story sets the orb as the villain by the end of the literal game.
But, I also think that the idea of the curse book going crazy and fighting everyone, especially Magnifico and Asha is like... 👀 piquing my interest here.
Bonus: Arc thoughts go brr
So, first apologizes for the PAGES of stuff I put in the Arch-illagers section.
Second, to be honest I did not want to summarize Magnifico because I found that post and it summarized my thoughts so perfectly: so why not show that post here? Plus it explains it in-depth so much better than I can so please give it a look. I can talk about the Arch-illager and his whole thing because I read the book so many times, but Magnifico is new.
Despite all of that, Arc has to have a silly idea to go along with this post: Magnifico and Archillager having tea. I feel obligated to draw this, and I might. But for now, thank you to whoever read this far. I am not fully sure if I will share this one on YouTube: keep this as the secret part two or post it because of the rant I made on the video lol. Btw, I would like to add this: This also has some inspo from this post I made: Feel free to take a look at the section with the possession plot rewrite lol
#king magnifico#wish movie#minecraft dungeons#minecraft#rotai#wish asha#wish disney#disney wish#arch illager
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Chinchin's Switch Games: A Masterlist
Click here for this post's introduction.
Proceed with caution. There are 327 games listed on this post. Beware clicking to view the post may possibly slow down your computer.
Disclaimer: if you have a game not on this list that you've been wanting to see content for/about, please let me know! If I have the money and am interested enough, I may buy it just especially so you don't have to before you know if it's good or not.
If you'd like to, please feel free to buy me a ko-fi. Or you can donate to my paypal.
Thanks! I hope you enjoy my reviews.
39 Days to Mars
9 in 1 Puzzles
A Short Hike
ABC Search With Me
Ark: Survival Evolved
Aka
Among Us
Angry Bunnies: Colossal Carrot Crusade
Animal Crossing
Another Crab's Treasure
Apex Legends
Arcade Archives DONKEY KONG
Arcade Archives VS. SUPER MARIO BROS.
Atomicrops
Autonauts
Baking Time!
Baldur's Gate: Dark Alliance II
Bandle Tale: A League of Legends Story
Bear & Breakfast
Bee Simulator
Bendy and the Ink Machine
Blades
Bleach: Brave Souls
Blokdoku
Bloodroots
Brain Memory Training Academy
Brawlhalla
Bricky to Me
Brothers
Bubble Bird
Bugsnax
Bum Simulator
Burger Chef Tycoon
CATAN - Console Edition
Cartoon Network: Battle Crashers
Castaway Paradise
Castle Crashers Remastered
Cat Cafe Manager
Cat Quest II
Cats Hidden in Cozy Places
Cattails
Cattails: Wildwood Story
Chained Echoes
Children of Silentown
City Super Hero 3D - Flying Legend Warriors Deluxe Simulator
Classic Games Collection Vol. 1
Clumsy Rush Ultimate Guys
Clustertruck
Coffee Pack
Color Zen
Conga Master Party
Cooking Arena
Core Keeper
Corpse Party
Cozy Grove
Crashlands
Creepy Tale
Creepy Tale: Some Other Place
Cult of the Lamb
Cuphead
Cyanide & Happiness - Freakpocalypse
Cynthia: Hidden in the Moonshadow
Dark Days
Darkwood
Dauntless
Death's Door
Doki Doki Literature Club Plus
Don't Starve
Don't Starve Together
Donkey Kong Country Returns HD
Dreamland Farm
DORaEMON STORY OF SEASONS
DREDGE
Dead by Daylight
Dig Deep!
Disney Dreamlight Valley
Donkey Kong Country: Tropical Freeze
Donut Country
Down in Bermuda
Dragon's Dogma: Dark Arisen
Dros
Dungeon & Gravestone
Dungeon Defenders: Awakened
Eggy Party
Elfin Clay 2
Endless Ocean Luminous
Epic Chef
Everdream Valley
Exploding Kittens
Fabledom
FROGUN
FUZE Player
Faaast Penguin
Fae Farm
Fall Guys
Fall of Porcupine
Fallen Angel
Family Vacation 2: Road Trip
Fantasy Tower Defense
Farmagia
Farmer Survivors
Fishing Paradiso
Five Nights at Freddy's
Forager
Forest Gold Planner
Forrader Hero
Fortnite
Freaky Trip
Garden Paws
Gold With Your Friends
Good Job!
Gorilla Big Adventure
Graveyard Keeper
Green Hell
Grow: Song of The Evertree
Guardian Tales
Hades
Hamster Playground
Happy's Humble Burger Farm
Haunted Zombie Slaughter
Have a Nice Death
Hello Neighbor
Hexceed
Hidden Through Time
Him&Her3
Hogwarts Legacy
Hokko Life
Hole io
Hollow Knight
Home Sweet Home
Hope's Farm
Horror Stories
Hotel Hustle
Howloween Hero
I Am Dead
I Love Finding Cats! - Collector's Edition
Immortals Fenyx Rising
Imp of the Sun
Inbento
Indie Gems Bundle - Nonograms Edition
Island Saver by NatWest
Islanders
Isolated
Jump Rope Challenge
Kill It With Fire
Kissed by the Baddest Bidder
LEGO Harry Potter Collection
LEGO MARVEL Super Heroes
LEGO Star Wars: The Skyalker Saga
LIMBO
Let's Build a Zoo
Little Kitty, Big City
Little Misfortune
Little Nightmares
Littlewood
Lonesome Village
Lost in Play
Lost in Random
Lost and Hound
LoveChoice
Lumberman and The Legend of Animals Warriors-Platformer Game
Luigi's Mansion 3
MINABO - A Walk Through Life
MONSTER HUNTER RISE
MagiCat
Mario + Rabbids Kingdom Battle
Mario Kart 8 Deluxe
Mario Party Superstars
Mars Survivor
MergeZ
Mine & Slash
Minecraft
Minecraft Dungeons
Mojito Cat
Monster Sanctuary
Moonlighter
Moonstone Island
Murder is Game Over: Deal Killer
My Hidden Things
My Time At Portia
MySims
Mystical Mixing
NAMCO MUSEUM ARCHIVES Vol 1
NAMCO MUSEUM (PAC-MAN VS. Free Multiplayer-only Ver.)
NOOB - The Factionless
New Frontier Days -Founding Pioneers-
New Super Mario Bros. U Deluxe
Niche - a genetics survival game
Nickelodeon All-Star Brawl
Night Reverie
Night in the Woods
No Man's Sky
No Place Like Home
Nonograms Prophecy
Ocean's Heart
Octodad: Dadliest Catch
Ooblets
Orange Season
Overcooked! 2
Overcooked! Special Edition
PAC-MAN 99
PAC-MAN WORLD Re-PAC
Paleo Pines
Palia
Paper Mario: The Origami King
Paper Mario: The Thousand Year Door
Paper io 2
Picross S +
Pikmin 1
Pikmin 2
Pinball FX3
Pants vs. Zombies: Battle for Neighborville
Pokemon Cafe Remix
Pokemon Legends: Arceus
Pokemon Quest
Pokemon Shield
Pokemon Violet
Potion Permit
PunchMan Online
Puyo Puyo Tetris
RAFT SURVIVAL SIMULATOR
Rec Room
Rocket League
Rogue Legacy
Rogue Legacy 2
RollerCoaster Tycoon 3: Complete Edition
Roots of Pacha
Royal Tower Defense
Run Sausage Run!
Run Factory 4 Special
Rune Factory 5
Scourge Bringer
SCREAM AND STEEL - Horror Story Shooter
Ship of Fools
Smoke and Sacrifice
Sparklite
Sprout Valley
Stardew Valley
SteamWorld Build
SteamWorld Dig
STORY OF SEASONS: A Wonderful Life
STORY OF SEASONS: Friends of Mineral Town
STORY OF SEASONS: Pioneers of Olive Town
Subnautica Below Zero
Super Dungeon Maker
SUPER MARIO MAKER 2
SUPER MARIO ODYSSEY
SWORD ART ONLINE: FATAL BULLET COMPLETE EDITION
Sally Face
Scarlet Tower
Scrapnaut
Scribbed
Scribblenauts Mega Pack
She Wants Me Dead
Shockman Collection Vol. 1
Shredded Secrets
Sid Meier's Civilization VI
Sky: Children of the LIght
Slime Rancher: Plortable Edition
Snug Finder
Space Roguelike Adventure
Spacefarer Mahjong
Speed Dating For Ghosts
Spiritfarer
Spirittea
Splatoon 3
Spongebob SquarePants: Battle for Bikini Botom - Rehydrated
Spyro Reignited Trilogy
Stolen Realm
Stumble Guys
Sudocats
Super Animal Royale
Super Kirby Clash
Super Mario 3D World + Bowser's Fury
Super Mario Bros. 35
Super Mario RPG
Super Snake Block
Survival
TERAVIT
TETRIS 99
THE NEW DENPA MEN
Tales of Kenzera: ZAU
Tali io
Taqoban
Teenage Mutant Ninja Turtles: Shredder's Revenge
Terraria
Tetris Effect: Connected
The Bunny Graveyard
The Escapists
The Escapists 2
The First Tree
The Game of Life 2
The Jackbox Party Start
The Knight Witch
The Last Campfire
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Echoes of Wisdom
The Oregon Trail
The Survivalists
The Tales of Bayun
The Witcher 3: Wild Hunt - Complete Edition
Thief Simulator
Time on Frog Island
Tiny Lands
To the Rescue!
Toroom
Townscaper
Tricky Doors
Turnip Boy Commits Tax Evasion
UNO
Ultimate Chicken Horse
Ultra Foodmess
Unravel TWO
Untitled Goose Game
Viking City Tycoon
Voidcraft Island Chronicles: Sky Survival
Voltaire the Vegan Vampire
Warframe
What Comes After
Windbound
Wira & Taksa: Against the Master of Gravity
Witchy Life Story
Wizardry: Proving Grounds of the Mad Overlord
Wylde Flowers
Wytchwood
Yoshi's Crafted World
Yu-Gi-Oh! Master Duel
Zombie Harvest: Survival Farming Simulator
#game list#vidja games#video games#nintendo switch#switch games#gamers of tumblr#masterpost#masterlist#my games
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This is so much easier than sharing posts via email. And you can access this collection whenever you want!
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Better late than never
M 18, german, can speak english, german and learning japanese, ADHD haver and hopeless romantic
Practicing art so i can hopefully one day draw comics/manga, I'll try to post my progress when i remember
If you're looking for my art just search my blog for #art and for updates on my life search for #random shit :]
If you want to ask me something feel free to send asks, here's a list of the fandoms I'm a part of (will edit this when i remember some/get into new ones)
Hollow knight
Star versus the forces of evil
Pokemon (all of it)
Gorillaz
Undead unluck
One piece (caught up with manga)
Star wars
Mario (all of it )
Luigi's mansion
One piece
My hero academia
Demon slayer
Evangelion
Full metal alchemist
To your eternity (my number one fav)
Beserk
Minecraft
Splatoon
Dnd
Warhammer 40k (one partially yet)
Monster hunter
Spy x family
Stardew valley
Cookie clicker
Splatoon
Slime rancher
The owl house
Undertale
Steven universe
Ben 10
Subnautica
Dragons
Attack on Titan
Delicious in dungeon
Plants vs Zombies
Kirby
Smash bros
Don't starve
Five nights at Freddys
Horizon zero dawn & forbidden west (pls no spoilers)
Harry potter
Percy Jackson (very new in this one)
Record of ragnarok
Zelda
Metal gear rising
Rain world (very new to this one as well)
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dismiss Hey Wiki, the wiki mod for Java Edition, is now available! Install now and easily look things up on the wiki while you’re in game by aiming at a block, item, or entity and pressing H. Villager Not to be confused with Illager, Pillager or Wandering Trader. This article is about the mob in Minecraft. For the mob in Minecraft Dungeons, see MCD:Villager. For the mob in Minecraft Legends, see MCL:Villager. For the structure villagers live in, see Village. "Librarian" redirects here. For the achievement, see Achievements § Librarian. VillagerPlains Desert Savanna Taiga Snowy Jungle Swamp Plains (Baby)
Plains Villager Base.png: Infobox image for Villager the entity in Minecraft Invicon Villager Spawn Egg.png: Inventory sprite for Villager Spawn Egg in Minecraft as shown in-game with description: Villager Spawn Egg View all renders Health points
20♥ × 10 Behavior
Passive[note 1] Classification
NPC[note 2] Attack strength
Damage decreases with distance: ItemSprite firework-rocket.png: Sprite image for firework-rocket in Minecraft linking to Firework RocketFirework Rocket: Easy: 5♥♥♥ Normal: 8♥♥♥♥ Hard: 12♥ × 6 Hitbox size
In Java Edition: Adult: Height: 1.95 blocks Width: 0.6 blocks Baby: Height: 0.975 blocks Width: 0.3 blocks In Bedrock Edition: Adult: Height: 1.9 blocks Width: 0.6 blocks Baby: Height: 0.95 blocks Width: 0.3 blocks Speed
0.5 Spawn EnvSprite village.png: Sprite image for village in Minecraft linking to VillageVillage EnvSprite igloo.png: Sprite image for igloo in Minecraft linking to IglooIgloo basement When a zombie villager is cured Upon successful breeding
Villagers are passive mobs that inhabit villages, work at their professions, breed, and interact with each other. Their outfit varies according to their occupation and biome. A player can trade with them using emeralds as currency. Contents1 Spawning 1.1 Natural generation 1.2 Curing 2 Drops 2.1 Hero of the Village 3 Behavior 3.1 Movement patterns 3.1.1 Socializing 3.1.2 Migration 3.1.3 Pathfinding 3.1.4 Stranded villagers 3.1.5 Getting attacked 3.1.6 Preferred path 3.2 Job site blocks 3.3 Gossiping 3.4 Picking up items 3.5 Sharing food 3.6 Farming 3.7 Breeding 3.7.1 Willingness 3.8 Baby villagers 3.9 Lightning 3.10 Iron golem summoning 3.11 Panicking 3.12 Zombies 3.13 Raids 3.13.1 Hero of the Village 3.14 Staring 4 Schedules 4.1 Working 4.2 Wandering 4.3 Gathering 4.4 Playing 4.5 Returning home 4.6 Sleeping 4.7 Healing 5 Professions 5.1 Nitwit 5.2 Appearance 6 Trading 6.1 Supply and demand 6.2 Trade offering 6.3 Economic trade 6.4 Popularity or reputation 6.5 Hero of the Village 7 Similar mobs 7.1 Zombie villagers 7.2 Wandering trader 8 Sounds 8.1 Generic 8.2 Working 9 Data values 9.1 ID 9.2 Entity data 10 Achievements 11 Advancements 12 Video 13 History 14 Issues 15 Trivia 15.1 April Fools 16 Gallery 16.1 Renders 16.1.1 Idle 16.1.2 Asleep 16.2 Screenshots 16.3 Mojang images 16.4 In other media 17 See also 18 References 19 Navigation
Spawning Natural generation
Villagers can be found in villages, which spawn in several biomes such as plains, snowy plains, savannas, deserts, taigas, and snowy taigas[Bedrock Edition only] and can cut into other biomes such as swamps and jungles. When the village is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate villagers inside and some do not.
Each villager spawns with an empty inventory. Villagers never spawn with armor or other equipment. In Java Edition a dispenser can be used to equip armor on a villager.
Igloo basements always generate with one villager in the left cell and one zombie villager in the right cell. In Java Edition, the villager and zombie villager are both clerics, while in Bedrock Edition, they have random professions. In Java Edition, the cleric villager can change into a leatherworker since the basement generates with a cauldron, which is closer than the brewing stand to the villager. Curing See also: Zombie Villager § Curing
Giving a zombie villager the Weakness effect and then feeding it a golden apple starts the curing process. After five minutes, it transforms into a villager, displaying purple Nausea status effect particles for 10 seconds after being cured. The villager retains the profession it had as a zombie, if it had one before turning into a zombie villager. In Bedrock Edition, if the zombie villager is player spawned, it adopts a randomly chosen profession. The villager can also be a nitwit, meaning it cannot work once cured. If employed, the cured villager offers discounts on most of its trades.
Curing a zombie villager riding a chicken results in the villager riding a chicken. Eventually, the villager grows up and gains a profession. Curing a zombie villager with armor and items causes it to drop them as items. Drops
A villager, either adult or baby, does not ordinarily drop any items or experience when killed. However, when a player holds an emerald or other item a villager is willing to trade for, the item it offers in trade appears in its hands, alternating between items if there are multiple items the villager wants to trade.
Villagers raise their arms when showing trade items.[Bedrock Edition only]
Upon successful trading, a villager drops 3–6.
Upon successful trading, while willing to breed, 8–11 is dropped. Hero of the Village Main article: Hero of the Village
A villager can drop various items, depending on its profession, by throwing a gift toward a nearby player with the Hero of the Village effect. The gift is randomly selected from a list of items for the villager's individual profession, and there is a random cooldown before the villager can throw another gift. Behavior Movement patterns Socializing
Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby piglins and baby hoglins play tag.
In Bedrock Edition, baby villagers do not stop in order to stare at players, and thus continue moving as if the player is not there.
A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site (bell) is far away.
Villagers emit green particles if they join a village, set a bed, or acquire a job site/profession.
Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an illager or zombie. Migration
If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it quickly moves back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager never despawns. Pathfinding
Villagers, like other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm's way.
Villagers can open all wooden doors and find paths to blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb ladders, but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob (usually by other villagers). Stranded villagers
Climbing a ladder can leave a villager stranded on the second floor and roof of some village structures, as they lack the necessary AI to intentionally descend ladders.[verify] A simple fix for these situations is for the player to manually push the villager back toward the ladder hole. Then the player can place a wooden trapdoor at the top, to stop the villager from ever getting up there again. However, the villager can still get stuck on the ladder underneath the trapdoor. Another solution is to break the first ladder touching the ground, completely preventing the villager from climbing the ladder. However, this means the player has to jump up one block to use the ladder. Getting attacked
Villagers flee from zombies, zombie villagers, husks, drowned, zombified piglins [Bedrock Edition only], zoglins, vindicators, pillagers (even if their crossbow has been broken), ravagers, and vexes within 8 blocks, and evokers and illusioners within 12 blocks. Like other passive mobs, villagers sprint away when attacked. Villagers do not run away from skeletons (and their variants), spiders, or cave spiders since these hostile mobs are passive toward villagers. Preferred path This feature is exclusive to Bedrock Edition.
When pathfinding, villagers prefer to stay on low cost blocks, such as dirt paths, cobblestone, bricks, and planks. They do this by trying to minimize the path cost of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don't avoid it as much.
50 Other 3 1.5 Jump cost 20 5 Job site blocks For a list of job site blocks and the professions they are required for, see § Professions.
Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see § Working). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block.
In Java Edition, an unemployed villager claims job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can occur only while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.[1] To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site's center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it.
In Bedrock Edition, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block.[2] The villager can even claim the site block while sleeping. When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list. If a villager cannot pathfind to its claimed site, both the site block and villager emit anger particles. The site block may need to be broken or interacted by a piston before the villager unclaims it.[verify for Bedrock Edition] A desert villager and a plains villager gossiping. Gossiping
Villagers can store memories about players in the form of gossip. These get spread to other villagers whenever they talk with each other. Each piece of gossip is one of five types, and it stores a value as well as a target. Gossips generate and increase in value as a result of various player actions. The target is the player who caused the gossip. Together the gossip values determine a player's reputation with villagers, which influence trading prices and the hostility of naturally spawned iron golems. Type Caused by Amount gained Decay Share penalty Max value Reputation multiplier Major positive Curing 20 0 100 20 5 Minor positive Curing 25 1 5 200 1 Minor negative Attacking 25 20 20 200 -1 Major negative Killing 25 10 10 100 -5 Trade Trading 2 2 20 25 1
Trading with or curing a villager increases the value of the corresponding gossips for the targeted villager only. When a villager is attacked or killed, however, it instead generates the major negative gossip in every other villager it could see (eye-to-eye line of sight) inside a box extending 16 blocks from the villager in all coordinate directions. When a piece of gossip is shared, it is received at a lower value than the sharer has it. Gossips also decay a certain amount (see Decay column) every 20 minutes. Since major positive gossip has a share penalty >= its max value and a decay of 0, it cannot be shared and never decays.
A player's total reputation with a villager is determined by multiplying each gossip's value by its respective multiplier and adding the results together. For example, if a player has recently cured a villager for the first time but also attacked the villager twice, their reputation with that villager would be 5×20 + 25 - 50 = 75. After 40 minutes the gossips have decayed twice, making the player's reputation 5×20 + 23 - 10 = 113.
The prices of a villager's trades all get reduced by reputation times the price multiplier rounded down, meaning that a positive reputation lowers prices but a negative reputation increase them. The price multiplier is either 0.05 or 0.2 depending on the item, see trading. Prices can not get lower than 1 or higher than the item's stack size. The exact function to calculate the price affected by the gossips is y = x - floor((5a + b + c - d - 5e) × p), Where y is the final price, x is the base price, a is the value of major_positive, b is the value of minor_positive, c is the value of trading, d is the value of minor_negative, e is the value of major_negative, and p is the value of PriceMultiplier.
An iron golem that was not built by a player becomes hostile toward all players whose reputation with any nearby villager is -100 or lower. The golem checks all villagers inside a box centered on the golem and extending 10 blocks in every horizontal direction and 8 blocks in both vertical directions.
Players can set villagers on fire using flint and steel or lava without affecting gossips. The same is true for TNT activated by redstone or a dispenser. However, TNT ignited directly by a player (using flint and steel, fire charges or flaming arrows) does generate gossip for damaged or killed villagers, because the TNT's damage is attributed to the player. Picking up items
Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up.
The villager does not intentionally seek out items to pick up, but it does collect any bread, carrots, potatoes, wheat, wheat seeds, beetroot, beetroot seeds, torchflower seeds, pitcher pods, and bone meal that happen to be in range. The listed items are the only items villagers can pick up, although the the /item replace command can put any arbitrary item into a villager's inventory. Also, bone meal can be picked up only by a farmer villager.
If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from effectively sharing food (and thus breeding) in a small space.
When killed or converted to a zombie villager, any inventory item of the villager is lost, even when /gamerule keepInventory is set to true.
If /gamerule mobGriefing is false, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops.
Like other mobs, villagers have four slots for worn armor, separate from their inventory slots. An adjacent dispenser can equip armor, elytra, mob heads or carved pumpkins to a villager[Java Edition only][3], but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with Thorns can inflict Thorns damage to attackers, and a villager wearing Frost Walker boots is able to create frosted ice. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with thorns 3 deals more damage to zombies that attacked the villager than the villager takes damage. Sharing food Villagers sharing carrots.
In Java Edition, villagers collect bread, carrots, potatoes, beetroots, wheat seeds, beetroot seeds, and wheat. If a villager has at least 24 of these items, it gives the extra amount to a villager with 4 or fewer of each these food items. That other villager can also do this until all villagers have shared all items they could (for example, on a group of three villagers one receives 60 bread, then it shares 36 to another villager to keep 24[4], and that same villager then shares 12 to the third villager).
In the case of wheat, villagers have a distinct behavior. They do the same as other crops, but if a villager has at least 32 wheat, it tries to give half of it to another villager, making both have 16 wheat.
If a villager has 8 full [more information needed] stacks of any kind of food or seeds and then tries to share with another villager, it leaves at least 24 items in each stack. Thus it can never empty inventory slots to pick up other items, unless it uses the items when trying to breed or when farming if it is a farmer villager.[5][6] A bait villager can be used in a farm taking advantage of this mechanic to have a farmer villager collect and deposit crops.
In Bedrock Edition, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, 60 potatoes, or 60 beetroots, or 45 wheat for farmers), the villager may decide to share food with that villager.
To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared. Farming Farmer villager picking and planting carrots.
In Java Edition, during the "work" portion of their schedule, farmers tend nearby crops.Farmers sometimes move to random farmland blocks they detect within ±4 on the X and Z axes and ±2 on the Y axis, rather than going to their jobsite. If there are fully-grown crop blocks or air above farmland within ±1 of the villager on each axis, the farmer spends 10 seconds tending them (not counting time spend walking to the next block), one per second. The block is harvested if necessary and (re-)planted if the farmer has any seeds. If /gamerule mobGriefing is false, villagers cannot farm. Harvesting is done regardless of the villager's current inventory, even if they lack space to pick up the results. Planting is done as from the first eligible inventory slot. If there is at least one non-fully-grown crop block within ±1 of the farmer on each axis, the farmer has bone meal, and it has been at least 8 seconds since the farmer last did some fertilization, then the farmer fertilizes up to four crop blocks (one every two seconds). When the farmer works at their composter, it composts excess wheat and beetroot seeds, and extracts bone meal if it is full. Up to 20 seeds are composted in one work session, but at least 10 of each type of seed are first kept. Inventory slots are checked in reverse order.
In Bedrock Edition, farmers tend crops within the village boundary. Villagers far enough outside the boundary of any village also tend nearby crops. Farmland to be tended is found by seeking for certain blocks up to 9 blocks away from the villager in the X and Z coordinates and up to 1 away in the Y coordinate (a 19×19×3 volume total).If a farmer villager does not have enough food in one stack in its inventory (15 bread, 60 carrots, 60 potatoes, 60 beetroots, or 45 wheat) and finds fully-grown wheat, carrots, potatoes, or beetroot, the villager moves to the crop block and harvests it. If a farmer villager has any seeds, carrots, potatoes, or beetroot seeds in its inventory and finds an air block above farmland, the villager moves to it and plants a crop. They always plant from the first eligible slot in their inventory. Farmer villagers use and pick up bone meal. They also fill their composter with seeds. Farmer villagers start farming only if a crop is planted on farmland previously. Farmer villagers continue to plant on the farmland even if all crops are destroyed.
For both editions,Farmer villagers cannot turn dirt, grass blocks, or dirt paths into farmland, nor they pick up any hoes to till the blocks. If a hoe is placed into a farmer villager's mainhand or offhand via commands, they still cannot till any blocks. Farmer villagers often share their crops and food with other villagers if they have any extras.
Breeding For tutorials on breeding mechanics, see Tutorials/Village mechanics § Breeding and population cap and Tutorials/Legacy Console village mechanics.
Adult villagers breed depending on the time of the day and need to be willing to spawn § Baby villagers, who also require beds with at least 2 empty blocks above the head. Job sites are not required for villagers to breed.
The breeding depends on the number of valid beds. If a villager is "willing" (see § Willingness below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed.
In Java Edition, two villagers nearby one another periodically enter mating mode if both have enough food and are not on cooldown. Breeding fails (with anger particles displayed) if no unclaimed bed can be reached via pathfinding within a 48 block radius. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred.
In Bedrock Edition a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the spherical boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The appearance is determined by the biome where the breeding occurs in Bedrock Edition.[7] Two villagers breeding. Willingness
Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock, therefore, after mating, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again.
Villagers must have enough beds within village bounds for baby villagers to spawn. The villager must be able to path-find the bed from their current position. (Note that mobs view slabs as full blocks for pathfinding, so putting upper half slabs above a bed invalidates the bed.)
Villagers can become willing by having either 3 bread, 12 carrots, 12 potatoes, or 12 beetroots in one slot in their inventory. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If /gamerule mobGriefing is false, villagers don't pick up food or break crops. Some baby villagers in Java Edition. Their heads are smaller than Bedrock Edition or Minecraft Education baby villagers. Baby villagers
Baby villagers sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the player[Java Edition only], or an iron golem. If the iron golem is holding out a poppy, the children may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds.
Illagers (except "Johnny" vindicators in Bedrock Edition) ignore baby villagers until they reach adulthood.
Baby villagers give gifts of poppies or wheat seeds to players who have the EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft linking to Hero of the VillageHero of the Village effect in Java Edition.
Baby villagers in Bedrock Edition and Minecraft Education have a slightly bigger head than in Java Edition; this also can be seen in other baby mobs in the game as well. Java Edition baby villagers look like tiny normal villagers.[8]
Baby villagers can fit through 1×1 block gaps.
A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up. Lightning A villager gets struck by lightning.
When lightning strikes within 3–4 blocks of a villager, the villager is replaced by a witch that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch.
Iron golems also attack any villagers that turn into witches. Iron golem summoning Main article: Iron Golem § Villages
In Java Edition, villagers can summon an iron golem to protect themselves from hostile mobs. This requires either 3 panicking villagers or 5 gossiping villagers. If they don't find an iron golem within 16 blocks of their location for 30 seconds, another one is summoned.
In Bedrock Edition, villagers can summon an iron golem if there are less than 10 villagers per existing golem, the village has at least 20 beds, and 75% of these villagers must have worked in the past day. Panicking A villager panicking.
Villagers sometimes panic during a raid or a zombie siege by emitting water particles and shaking.
In Java Edition, villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses. In Bedrock Edition, villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell. Java Edition villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it (eye-level to eye-level), and be within a certain range (spherical distance between feet center bottom-most point of the villager and hostile mob): Mob Panic radius Zombie, husk, drowned, zombie villager, vex 8 Vindicator, zoglin 10 Evoker, illusioner, ravager 12 Pillager 15 Zombies Main articles: Siege and Zombie
Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on regional difficulty)[Java Edition only] or a 16-block radius[Bedrock Edition only] (even when the villager is invisible). Zombies attempt to break down doors, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door.
Both zombies and drowned either kill villagers or convert them to zombie villagers. The chance of the villager becoming a zombie villager upon death is 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by zombies as well. Drowned are able to convert villagers to zombie villagers, even when attacking with a trident from a distance. Raids Main article: Raid
During a raid, villagers flee from illagers and run to the nearest house, similar to a zombie siege. For a villager to hide, the house must have a door and at least one bed.
Before the first raid wave in Java Edition, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition, the bell rings automatically regardless of whether a villager is nearby. In Java Edition, when a bell is rung, all illagers within 48 blocks get the glowing effect for 3 seconds.
A villager often stays in the house it first entered, but may exit the house occasionally. The player can still trade with villagers during a raid.
On random occasions, the villager displays water particles as if sweating. Hero of the Village Main article: Hero of the Village
In Java Edition, once the player gains the Hero of the Village status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession. Staring A lot of villagers staring at the player. A lot of villagers staring at the player.
Villagers stare at any player that stares at them, or goes near them. This also applies for some mobs, especially cats. A villager first turns its head toward the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off. A villager staring at the player. A villager staring at the player.
Schedules
Villagers have set schedules depending on their age and employment status. Schedules define the villager's goals, which mostly determine how they behave throughout the day. However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain. Villager schedule in Java Edition Image Ticks (time) Employed Unemployed/Nitwit Child 00010 (06:00:36) Wander Wander 02000 (08:00:00) Work Wander 03000 (09:00:00) Play 06000 (12:00:00) Wander 09000 (15:00:00) Gather 10000 (16:00:00) Play 11000 (17:00:00) Wander 12000 (18:00:00) Sleep Villager schedule in Bedrock Edition Image Ticks (time) Employed Unemployed Child Nitwit 00000 (06:00:00) Work Wander Play Sleep 02000 (08:00:00) Wander 08000 (14:00:00) Gather 10000 (16:00:00) Work Wander 11000 (17:00:00) Home 12000 (18:00:00) Sleep 13000 (19:00:00) Home 14000 (20:00:00) Sleep Working
Employed villagers spend most of their day standing next to their job site blocks. From time to time, they "gather supplies" by wandering a short distance away, then returning.
Some professions have additional job-specific goals that are part of their work schedule:Farmers harvest and sow crops. Librarians inspect bookshelves.[Bedrock Edition only]
When a villager reaches its job site block, it commences "work". Two times a day, this action of working resupplies any locked trades. Villagers can resupply twice per day, even without having a bed or while sitting in a minecart. A villager can "reach" its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still "reach" them diagonally, even if they can't see or touch the face of the block.
Employed villagers do not breed with each other during their work schedule. Nitwits and the unemployed do not follow this rule as they would breed with each other and the employed villagers.
Leatherworker villagers work at any cauldron; the cauldron does not have to be filled with water in order for the villager to work at it. Wandering
All villagers wander from time to time, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule.
A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block's new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds).
The wander schedule includes a job-specific goal called "exploring the outskirts" that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village.
During this time of the day, they may also share items. Gathering
Late in the day, adult villagers gather at a meeting place (the area around a bell). When two villagers encounter one another, they mingle (look at each other and "converse" by humming at other villagers). They may also share food, or breed if both are willing.
If a villager isn't close enough to detect a bell, it wanders randomly, searching for one. Playing Four villager children chasing another baby villager, like playing tag.
Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other.
In Java Edition, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. If the iron golem offers them a poppy, the baby villager cautiously accepts it. Returning home
All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. Once they reach their beds, they do not go through a door again before sleeping.
A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager's bed to sleep in, mostly the villager stays in the house and doesn't move until sunrise. But sometimes, if they detect a unclaimed bed nearby they walk out of the house and toward the bed. A villager pushed on a bed in Java Edition. The villager falls off the bed if it is pushed again. Dropping an anvil on a villager that is sleeping in Java Edition does not hurt the villager nor causes the villager to wake up. Sleeping A top view of a savanna villager sleeping in a bed at night.
At sunset, villagers lie down in their beds and remain there until morning. Villagers wake early if food is thrown at them[Java Edition only], they are pushed out of bed, or if their bed is destroyed. They also wake up when their bed is used, if they are attacked, or when a bell is rung. If possible, they return to sleeping in a bed after the interruption.
Jumping on a bed with a villager sleeping in it does not cause the villager to get up.
In Java Edition, a villager can be pushed on its bed and sometimes turn its head. A villager can be pushed off a bed,[9] but is most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds.
When sleeping in Java Edition, a villager's hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up and the anvil is dropped as item.
In Bedrock Edition, dropping an anvil on a villager that is sleeping causes the villager to take damage but remain sleeping in the bed and the anvil remains on top of the bed.
A villager who has no bed continues wandering in search of a bed to claim.
Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in the Nether or the End, without causing the usual consequences of the bed exploding (See Bed § Sleeping), if the Overworld's time is correct.[10] This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player.
Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open. Healing
A villager gets a brief regeneration effect once leveling up in its profession. Pink regeneration particles appear while it is healing.
In Bedrock Edition, when a villager successfully sleeps, it immediately heals itself when waking up at dawn (if it is damaged). Professions Job site blocks next to each other. All plains biome variant professions (except unemployed) corresponding to their different job site blocks.
Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the trading interface. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead.
A job site block can be claimed only if it is unclaimed and within a village boundary with at least 1 bed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. So, once a player trades with a villager, the villager keeps its profession forever.
Nitwits and baby villagers cannot change their profession.
In Java Edition, villagers summoned by a spawn egg or via command /summon are always unemployed until they have claimed a job site block. In Bedrock Edition, however, villagers summoned in similar ways have a random profession[11]; their profession can be changed by a job site block, though.
Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers.
Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession.
Below is a table listing the various professions, along with the specific job site block that each profession requires:
Profession Job site block /
Workstation [ ]Biome Desert Jungle [12] Plains Savanna Snow Swamp[12] Taiga Unemployed None Nitwit None Armorer BlockSprite blast-furnace.png: Sprite image for blast-furnace in Minecraft linking to Blast FurnaceBlast Furnace Butcher BlockSprite smoker.png: Sprite image for smoker in Minecraft linking to SmokerSmoker Cartographer BlockSprite cartography-table.png: Sprite image for cartography-table in Minecraft linking to Cartography TableCartography Table Cleric BlockSprite brewing-stand.png: Sprite image for brewing-stand in Minecraft linking to Brewing StandBrewing Stand Farmer BlockSprite composter.png: Sprite image for composter in Minecraft linking to ComposterComposter Fisherman BlockSprite barrel.png: Sprite image for barrel in Minecraft linking to BarrelBarrel Fletcher BlockSprite fletching-table.png: Sprite image for fletching-table in Minecraft linking to Fletching TableFletching Table Leatherworker BlockSprite cauldron.png: Sprite image for cauldron in Minecraft linking to CauldronCauldron Librarian BlockSprite lectern.png: Sprite image for lectern in Minecraft linking to LecternLectern Stone Mason[BE only][until BE 1.21.30]
Mason[JE only][upcoming: BE 1.21.30] BlockSprite stonecutter.png: Sprite image for stonecutter in Minecraft linking to StonecutterStonecutter Shepherd BlockSprite loom.png: Sprite image for loom in Minecraft linking to LoomLoom Toolsmith BlockSprite smithing-table.png: Sprite image for smithing-table in Minecraft linking to Smithing TableSmithing Table Weaponsmith BlockSprite grindstone.png: Sprite image for grindstone in Minecraft linking to GrindstoneGrindstone Nitwit A nitwit bobbling its head.[Java Edition only]
Nitwit villagers wear robes that are green on top. They cannot acquire a profession, trade, or gather around bells, but are still able to breed. They are not equipped with a level stone since they cannot trade. Pressing use on a nitwit in Java Edition causes it to grunt and bobble its head at the player. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Nitwits can be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in survival mode.
In Bedrock Edition, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up. Appearance
Villagers and zombie villagers have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and finally diamond.
Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but in Java Edition, there is a 50% chance it's inherited from the biome type of the parents (equal chance for both parents). In case the villager's outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are the following:
Villagers have 13 professions and 2 non professions for a total of 15 outfits:Farmer (straw hat) Trades crops and natural foods, such as bread and cookies. Fisherman (fisher hat) Trades campfires and fishing items. Shepherd (brown hat with white apron) Trades shears, wool, dyes, paintings and beds. Fletcher (hat with feather and quiver on the back) Trades bows, crossbows, all types of arrows (except luck) and archery ingredients. Cleric (purple apron and creeper cloak) Trades magic items like ender pearls, redstone dust, glowstone dust, and other enchanting or potion ingredients. Weaponsmith (eyepatch and black apron) Trades minerals, bells and enchanted melee weapons. The axe enchantments are weapon related, such as Sharpness or Smite. Armorer (welding mask) Trades foundry items and sells chain, iron and enchanted diamond armor tiers. Toolsmith (black apron) Trades minerals, bells and harvest tools. The axe enchantments are tool related. Librarian (eyeglasses and a book as a hat) Trades enchanted books, clocks, compasses, name tags, glass, ink sacs, lanterns, and book and quills. Cartographer (golden monocle) Trades banners, compasses, banner patterns, papers and various maps, including explorer maps. Leatherworker (brown apron and brown gloves) Trades scutes, rabbit hide, and leather-related items. Butcher (red headband and white apron) Trades meats, sweet berries, rabbit stew, and dried kelp blocks. Mason[JE only]/Stone Mason[BE only] (black apron and black gloves) Trades polished stones, terracotta, clay, glazed terracotta and quartz. Nitwit (green coated, no badge) No trades, no badge Unemployed (no overlay, base clothing of biome without any extra features) No trades until employed. No badge until employed. Villagers have different trades based on the biome in which they spawn.
Trading Main article: Trading The Java Edition trading interface, displaying basic novice-level trading options. Trading options of a max-level weaponsmith. Villager badge changes color depending on the level of the villager. From left to right: stone (novice), iron (apprentice), gold (journeyman), emerald (expert), and diamond (master).
The trading system is a gameplay mechanic that allows players to buy and sell various items to and from villagers, using emeralds as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the items the player might get, and how the player treats the villagers. Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager's declined trade sound[Java Edition only].
Pressing the use control on an employed villager allows a player to trade, making offers based on the villager's profession and profession level. All offers involve emeralds as a currency, and items related to the villager's profession. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g. Mending), bottles o' enchanting, or chainmail armor. When a villager gets a new trade, they receive 10 seconds of Regeneration I (totaling to 4♥♥ of restoration), which emits pink particles. The villager also emits green particles suggesting contentment.
Completing a trade with a villager increases its professional level. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades.
Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per day.
In Bedrock Edition, librarian villagers have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have 1⁄3 chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 emeralds per book. Based on the level of the enchantment and whether it is classified as a "treasure enchantment" (meaning they are not obtainable by enchanting, e.g. Mending), which doubles the cost, or not a price is determined.
In Java Edition, librarian villagers have a 2⁄3 chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 emeralds per book, depending on the enchantment's level as well as whether or not it is a treasure enchantment. Cost of enchanted books based on their level Level Lowest price Highest price I (1) 5 19 II (2) 8 32 III (3) 11 45 IV (4) 14 58 V (5) 17 71 (capped at 64)
They may contain any available enchantment (except Soul Speed, Swift Sneak, and Wind Burst) at any available level. See trading notes for more information on enchantments and prices.
Clicking use on an unemployed or nitwit villager in Java Edition causes it to grunt and bobble their head; doing so in Bedrock Edition does nothing.
Using a name tag on a villager always names the villager instead of opening the trading interface.
In Java Edition, using space inside of the trading interface after one trade was made refills the trading slots with items from the inventory.[verify] Supply and demand For detailed information on Villager economics, see Trading § Economics.
The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager. Trade offering Several villagers offering trade items to a player.
When a player holds an item near a villager who wants that item, the villager holds up an item it offers in exchange. For example, a farmer villager who buys 20 wheat for one emerald holds up an emerald, offering it to a player holding wheat. Villagers do not offer trades that are currently out of stock. If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their gather or sleep phases, even though it is still possible to trade with them. Economic trade
Villagers have levels and require experience to unlock the next tiers of trade; level 1 is a novice, level 2 is apprentice, level 3 is journeyman, level 4 is expert, and level 5 is master. Villagers can resupply trades by themselves by working more at their job site block. Popularity or reputation
In Bedrock Edition, villagers increase their prices of trades if a player's popularity is low, (e.g. from damaging villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). Curing a zombie villager also increases the player's popularity by 10.
In Java Edition, a villager's prices are affected by the player's reputation with that villager rather than by village popularity. Hero of the Village Main article: Hero of the Village
When a player receives EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft linking to Hero of the VillageHero of the Village, players receive discounted prices on all the items traded by villagers in both editions. The EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft linking to Hero of the VillageHero of the Village also gets gifts.[Java Edition only] Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like seeds) to rare items (like chainmail armor). A player's popularity increases by 10 in Java Edition and doesn't increase in Bedrock Edition. Villagers also shoot off fireworks, with different colored fireworks with no pattern. Similar mobs Zombie villagers An example of a zombie villager. Main article: Zombie Villager
When a zombie kills a villager, it can turn the villager into a zombie villager, depending on the difficulty: 0% chance on Easy, 50% chance on Normal and 100% chance on Hard. Zombie villagers also spawn naturally in the Overworld in the same conditions as a normal zombie, although much less commonly, with a 5% chance. Zombie villagers also spawn in abandoned villages (zombie villages) and igloos. They do not spawn from the zombie monster spawner in Java Edition. Wandering trader A wandering trader. Main article: Wandering Trader
Wandering traders are passive mobs that spawn randomly close to the player in both editions, or periodically in village gathering sites in Bedrock Edition. Wandering traders also spawn near bells. Two trader llamas spawn leashed to the wandering trader when a wandering trader is naturally spawned, and in Bedrock Edition when summoned or spawned using a spawn egg.
Players may use emeralds to buy items from wandering traders without the need of unlocking the previous trade, but cannot trade items for emeralds. They also lock trades like villagers, but never unlock the trade, nor can they work at any job site blocks. Like villagers, wandering traders are attacked by most zombie variants (though they do not have a zombified form, they die if a zombie kills it, even on hard difficulty), illagers, ravagers[Java Edition only], and vexes.
Wandering traders also drink a Potion of Invisibility at night (or when they see a hostile mob such as an illager or zombie). They also drink a milk bucket in the morning to remove the Invisibility. They despawn after 40 minutes (even with a name tag or in a minecart or boat) with their llamas.
Villagers have entity data associated with them that contains various properties.
Java Edition: Main article: Entity formatEntity data Additional fields for mobs that can breed[
] Tags common to all entities[ ] Tags common to all mobs[ ] Tags common to all villagers[ ] Inventory: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.An item in the inventory, excluding the Slot tag. Tags common to all items[ ] LastRestock: The last tick the villager went to their job site block to resupply their trades. LastGossipDecay: The last tick all gossip of the villager has decreased strength naturally. RestocksToday: The number of restocks a villager has done in 10 minutes from the last restock, or 0 if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock. Willing: 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
Villager type[
][edit]
Villager profession[
][edit]
Bedrock Edition:See Bedrock Edition level format/Entity format.
Achievements [ ] Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4) PS4 Other
Icon Advancement In-game description Actual requirements (if different) A Throwaway Joke Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. Hit a mob with a thrown trident. Adventure Adventure, exploration and combat Kill any mob, or be killed by any living entity. Arbalistic Kill five unique mobs with one crossbow shot EntitySprite armor-stand.png: Sprite image for armor-stand in Minecraft linking to Armor StandArmor Stand also counts for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. Over-Overkill Deal 50 hearts of damage in a single hit using the Mace — Star Trader Trade with a Villager at the build height limit Stand on any block that is higher than 318 and trade with a villager or wandering trader. Surge Protector Protect a Villager from an undesired shock without starting a fire Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. Take Aim Shoot something with an Arrow Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. Very Very Frightening Strike a Villager with lightning Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. What a Deal! Successfully trade with a Villager Take an item from a villager or wandering trader's trading output slot. Zombie Doctor Weaken and then cure a Zombie Villager Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. Video
TriviaThe villagers were inspired by the shopkeepers in Dungeon Master II.[16] Originally, the mobs populating villages were to be pigmen.[17] When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed. The villager skins added in the Village and Pillage update were inspired by 2018 fashion shows, such as Gucci's.[18] Villagers are genderless, meaning they are neither male nor female.[19] Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls. Although the villages in snowy taiga biomes spawn the snowy villager variant in Bedrock Edition, they use the taiga village variant. In Java Edition, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.[20] This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the Village & Pillage base villager texture (...\entity\villager\villager.png). In Bedrock Edition, when the Classic Textures pack from the Marketplace is enabled, the villagers still use their default texture instead of the old texture.[21] This is because the old textures of villager are located in ...\entity\villager, while the textures for new villagers are in ...\entity\villager2. Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded. Fisherman villagers have been intentionally textured by Jasper Boerstra to display the long-since-removed raw fish texture.[22] Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings. Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.[Bedrock Edition only] Ancient villagers have been shown in Minecraft Legends, although they were hinted at in Minecraft Dungeons. In Java Edition, the death messages of villagers are recorded in the game's logs.[23] Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie Castle in the Sky, in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.[24] Their vocal sounds are performed by Samuel Åberg.[25]
April Fools Main article: Easter eggs § 2014 This feature is exclusive to Java Edition.
On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the launcher.json file. Different career villager skins were used, including the then-unused nitwit villager (green robe).
Many of the sounds were also changed, supposedly by the villagers. They seem to be similar to a villager talking (with words, rather than their normal sounds). The in-game music has also been altered to include villager like noises, and also features a villager version of the "Game of Thrones" theme on the title screen. The sounds originate from the sound resource pack created by Element Animation, titled The Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on the villagers appearing in their fan videos. The villagers were voiced by Dan Lloyd, Director of Element Animation.
The skins and the sounds were reverted to the way they were before on April 2, 2014. However, this update cannot be activated by setting the computer's date to April 1, 2014. Gallery Renders Idle
Asleep
References
Can unintentionally hurt the player with a firework rocket after a raid is defeated.Categorized as an NPC in the game code.
MC-257069 — Trapped villager can prevent any other villagers from claiming a jobsite MCPE-63311 — Villagers claim workstations and beds that are too far away and/or get stuck unemployed "Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug." — Cannot dispense armor or mob heads onto villagers or zombies — resolved as "Cannot Reproduce". MC-181525 MC-178019 Villager food sharing (java 1.16) - Only the last part and the bugs are relevant https://youtu.be/AnOeYZi4fgc&t=48m33s MC-180893 — resolved as "Invalid". MC-145707 — resolved as "Works As Intended". MC-146515 — Villagers can sleep in all dimensions — resolved as "Works As Intended". MCPE-46034 Jungle and swamp villages do not exist, but a village from another biome can intersect with any biome, including jungles and swamps. Jungle and swamp villagers can naturally spawn in their corresponding biomes only if a village intersects with the desired biome. Jungle and swamp villagers can also be obtained by breeding villagers in the desired biome or by using a spawn egg in the desired biome, as well as by curing a zombie villager spawned in a jungle or swamp. MC-181190 — The discount for curing a villager is multiplied if the villager is reinfected and cured again — resolved as "Fixed". MCPE-147834 — resolved as "Fixed". MCPE-152386 — resolved as "Fixed". http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26 "It's very likely the townspeople will be pigmen =)" – @notch (Markus Persson) on X (formerly Twitter), April 25, 2011 "Fun Fact: Most of the villager designs were inspired by 2018 fashion shows like Gucci's." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), February 28, 2019 "Villagers are genderless- they are neither male nor female." – @HelenAngel on X (formerly Twitter), March 8, 2019 MC-141075 MCPE-119646 — resolved as "Invalid". MC-173917 — resolved as "Works As Intended". MC-165985 — Villager deaths are logged — resolved as "Works As Intended". "@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!" – @jonkagstrom (Jon Kågström) on X (formerly Twitter), February 23, 2012 "HOW MINECRAFT SOUNDS ARE MADE" – Minecraft on YouTube, August 3, 2024"This is how I perform experiments on Testificates:" – @jeb_ (Jens Bergensten) on X (formerly Twitter), May 21, 2012
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Entities [ ]Mobs Passive EntitySprite allay.png: Sprite image for allay in Minecraft linking to AllayAllay EntitySprite armadillo.png: Sprite image for armadillo in Minecraft linking to ArmadilloArmadillo EntitySprite axolotl.png: Sprite image for axolotl in Minecraft linking to AxolotlAxolotl EntitySprite bat.png: Sprite image for bat in Minecraft linking to BatBat EntitySprite camel.png: Sprite image for camel in Minecraft linking to CamelCamel EntitySprite cat.png: Sprite image for cat in Minecraft linking to CatCat EntitySprite chicken.png: Sprite image for chicken in Minecraft linking to ChickenChicken EntitySprite cod.png: Sprite image for cod in Minecraft linking to CodCod EntitySprite cow.png: Sprite image for cow in Minecraft linking to CowCow EntitySprite donkey.png: Sprite image for donkey in Minecraft linking to DonkeyDonkey EntitySprite frog.png: Sprite image for frog in Minecraft linking to FrogFrog EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft linking to Glow SquidGlow Squid EntitySprite horse.png: Sprite image for horse in Minecraft linking to HorseHorse EntitySprite mooshroom.png: Sprite image for mooshroom in Minecraft linking to MooshroomMooshroom EntitySprite mule.png: Sprite image for mule in Minecraft linking to MuleMule EntitySprite ocelot.png: Sprite image for ocelot in Minecraft linking to OcelotOcelot EntitySprite parrot.png: Sprite image for parrot in Minecraft linking to ParrotParrot EntitySprite pig.png: Sprite image for pig in Minecraft linking to PigPig EntitySprite pufferfish.png: Sprite image for pufferfish in Minecraft linking to PufferfishPufferfish EntitySprite rabbit.png: Sprite image for rabbit in Minecraft linking to RabbitRabbit EntitySprite salmon.png: Sprite image for salmon in Minecraft linking to SalmonSalmon EntitySprite sheep.png: Sprite image for sheep in Minecraft linking to SheepSheep EntitySprite skeleton-horse.png: Sprite image for skeleton-horse in Minecraft linking to Skeleton HorseSkeleton Horse EntitySprite sniffer.png: Sprite image for sniffer in Minecraft linking to SnifferSniffer EntitySprite snow-golem.png: Sprite image for snow-golem in Minecraft linking to Snow GolemSnow Golem EntitySprite squid.png: Sprite image for squid in Minecraft linking to SquidSquid EntitySprite strider.png: Sprite image for strider in Minecraft linking to StriderStrider EntitySprite tadpole.png: Sprite image for tadpole in Minecraft linking to TadpoleTadpole EntitySprite tropical-fish.png: Sprite image for tropical-fish in Minecraft linking to Tropical FishTropical Fish EntitySprite turtle.png: Sprite image for turtle in Minecraft linking to TurtleTurtle EntitySprite villager.png: Sprite image for villager in Minecraft linking to VillagerVillager EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft linking to Wandering TraderWandering Trader
CE & EE only EntitySprite agent.png: Sprite image for agent in Minecraft linking to AgentAgent EntitySprite npc.png: Sprite image for npc in Minecraft linking to NPCNPC EntitySprite pet.png: Sprite image for pet in Minecraft linking to Pet (China Edition)Pet
Neutral EntitySprite bee.png: Sprite image for bee in Minecraft linking to BeeBee EntitySprite cave-spider.png: Sprite image for cave-spider in Minecraft linking to Cave SpiderCave Spider EntitySprite dolphin.png: Sprite image for dolphin in Minecraft linking to DolphinDolphin EntitySprite drowned.png: Sprite image for drowned in Minecraft linking to DrownedDrowned EntitySprite enderman.png: Sprite image for enderman in Minecraft linking to EndermanEnderman EntitySprite fox.png: Sprite image for fox in Minecraft linking to FoxFox EntitySprite goat.png: Sprite image for goat in Minecraft linking to GoatGoat EntitySprite iron-golem.png: Sprite image for iron-golem in Minecraft linking to Iron GolemIron Golem EntitySprite llama.png: Sprite image for llama in Minecraft linking to LlamaLlama EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft linking to LlamaTrader Llama EntitySprite panda.png: Sprite image for panda in Minecraft linking to PandaPanda EntitySprite piglin.png: Sprite image for piglin in Minecraft linking to PiglinPiglin EntitySprite polar-bear.png: Sprite image for polar-bear in Minecraft linking to Polar BearPolar Bear EntitySprite spider.png: Sprite image for spider in Minecraft linking to SpiderSpider EntitySprite wolf.png: Sprite image for wolf in Minecraft linking to WolfWolf EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft linking to Zombified PiglinZombified Piglin
Hostile EntitySprite blaze.png: Sprite image for blaze in Minecraft linking to BlazeBlaze EntitySprite bogged.png: Sprite image for bogged in Minecraft linking to BoggedBogged EntitySprite breeze.png: Sprite image for breeze in Minecraft linking to BreezeBreeze EntitySprite creeper.png: Sprite image for creeper in Minecraft linking to CreeperCreeper EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft linking to Elder GuardianElder Guardian EntitySprite endermite.png: Sprite image for endermite in Minecraft linking to EndermiteEndermite EntitySprite evoker.png: Sprite image for evoker in Minecraft linking to EvokerEvoker EntitySprite ghast.png: Sprite image for ghast in Minecraft linking to GhastGhast EntitySprite guardian.png: Sprite image for guardian in Minecraft linking to GuardianGuardian EntitySprite hoglin.png: Sprite image for hoglin in Minecraft linking to HoglinHoglin EntitySprite husk.png: Sprite image for husk in Minecraft linking to HuskHusk EntitySprite magma-cube.png: Sprite image for magma-cube in Minecraft linking to Magma CubeMagma Cube EntitySprite phantom.png: Sprite image for phantom in Minecraft linking to PhantomPhantom EntitySprite piglin-brute.png: Sprite image for piglin-brute in Minecraft linking to Piglin BrutePiglin Brute EntitySprite pillager.png: Sprite image for pillager in Minecraft linking to PillagerPillager EntitySprite ravager.png: Sprite image for ravager in Minecraft linking to RavagerRavager EntitySprite shulker.png: Sprite image for shulker in Minecraft linking to ShulkerShulker EntitySprite silverfish.png: Sprite image for silverfish in Minecraft linking to SilverfishSilverfish EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonSkeleton EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime EntitySprite stray.png: Sprite image for stray in Minecraft linking to StrayStray EntitySprite vex.png: Sprite image for vex in Minecraft linking to VexVex EntitySprite vindicator.png: Sprite image for vindicator in Minecraft linking to VindicatorVindicator EntitySprite warden.png: Sprite image for warden in Minecraft linking to WardenWarden EntitySprite witch.png: Sprite image for witch in Minecraft linking to WitchWitch EntitySprite wither-skeleton.png: Sprite image for wither-skeleton in Minecraft linking to Wither SkeletonWither Skeleton EntitySprite zoglin.png: Sprite image for zoglin in Minecraft linking to ZoglinZoglin EntitySprite zombie.png: Sprite image for zombie in Minecraft linking to ZombieZombie EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft linking to Zombie VillagerZombie Villager
Bosses EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft linking to Ender DragonEnder Dragon EntitySprite wither.png: Sprite image for wither in Minecraft linking to WitherWither
Unused EntitySprite zombie-horse.png: Sprite image for zombie-horse in Minecraft linking to Zombie HorseZombie Horse
Java Edition only EntitySprite giant.png: Sprite image for giant in Minecraft linking to GiantGiant EntitySprite illusioner.png: Sprite image for illusioner in Minecraft linking to IllusionerIllusioner EntitySprite killer-bunny.png: Sprite image for killer-bunny in Minecraft linking to Killer BunnyKiller Bunny
BE & EE only EntitySprite elder-guardian-ghost.png: Sprite image for elder-guardian-ghost in Minecraft linking to Elder Guardian GhostElder Guardian Ghost EntitySprite old-villager.png: Sprite image for old-villager in Minecraft linking to Villager (old)Old Villager EntitySprite old-zombie-villager.png: Sprite image for old-zombie-villager in Minecraft linking to Zombie VillagerOld Zombie Villager
Joke features EntitySprite batato.png: Sprite image for batato in Minecraft linking to BatatoBatato EntitySprite cow-horse.png: Sprite image for cow-horse in Minecraft linking to Cow HorseCow Horse EntitySprite diamond-chicken.png: Sprite image for diamond-chicken in Minecraft linking to Diamond ChickenDiamond Chicken EntitySprite love-golem.png: Sprite image for love-golem in Minecraft linking to Love GolemLove Golem EntitySprite mega-spud.png: Sprite image for mega-spud in Minecraft linking to Mega SpudMega Spud EntitySprite moon-cow.png: Sprite image for moon-cow in Minecraft linking to Moon CowMoon Cow EntitySprite nerd-creeper.png: Sprite image for nerd-creeper in Minecraft linking to Nerd CreeperNerd Creeper EntitySprite pink-wither.png: Sprite image for pink-wither in Minecraft linking to Pink WitherPink Wither EntitySprite plaguewhale-slab.png: Sprite image for plaguewhale-slab in Minecraft linking to Plaguewhale SlabPlaguewhale Slab EntitySprite poisonous-potato-zombie.png: Sprite image for poisonous-potato-zombie in Minecraft linking to Poisonous Potato ZombiePoisonous Potato Zombie EntitySprite pony.png: Sprite image for pony in Minecraft linking to PonyPony EntitySprite ray-tracing.png: Sprite image for ray-tracing in Minecraft linking to Ray Tracing (mob)Ray Tracing EntitySprite redstone-bug.png: Sprite image for redstone-bug in Minecraft linking to Redstone BugRedstone Bug EntitySprite smiling-creeper.png: Sprite image for smiling-creeper in Minecraft linking to Smiling CreeperSmiling Creeper EntitySprite toxifin-slab.png: Sprite image for toxifin-slab in Minecraft linking to Toxifin SlabToxifin Slab
Mentioned EntitySprite barnacle.png: Sprite image for barnacle in Minecraft linking to BarnacleBarnacle EntitySprite copper-golem.png: Sprite image for copper-golem in Minecraft linking to Copper GolemCopper Golem EntitySprite crab.png: Sprite image for crab in Minecraft linking to CrabCrab EntitySprite firefly.png: Sprite image for firefly in Minecraft linking to FireflyFirefly EntitySprite glare.png: Sprite image for glare in Minecraft linking to GlareGlare EntitySprite great-hunger.png: Sprite image for great-hunger in Minecraft linking to Great HungerGreat Hunger EntitySprite iceologer.png: Sprite image for iceologer in Minecraft linking to IceologerIceologer EntitySprite meerkat.png: Sprite image for meerkat in Minecraft linking to MeerkatMeerkat EntitySprite moobloom.png: Sprite image for moobloom in Minecraft linking to MoobloomMoobloom EntitySprite ostrich.png: Sprite image for ostrich in Minecraft linking to OstrichOstrich EntitySprite penguin.png: Sprite image for penguin in Minecraft linking to PenguinPenguin EntitySprite pigman.png: Sprite image for pigman in Minecraft linking to PigmanPigman EntitySprite rascal.png: Sprite image for rascal in Minecraft linking to RascalRascal EntitySprite red-dragon.png: Sprite image for red-dragon in Minecraft linking to Red DragonRed Dragon EntitySprite termite.png: Sprite image for termite in Minecraft linking to TermiteTermite EntitySprite tuff-golem.png: Sprite image for tuff-golem in Minecraft linking to Tuff GolemTuff Golem EntitySprite vulture.png: Sprite image for vulture in Minecraft linking to VultureVulture EntitySprite wildfire.png: Sprite image for wildfire in Minecraft linking to WildfireWildfire
Removed EntitySprite mob.png: Sprite image for mob in Minecraft linking to Mob (entity)Mob EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft linking to Mob (entity)Beast Boy EntitySprite black-steve.png: Sprite image for black-steve in Minecraft linking to Mob (entity)Black Steve EntitySprite rana.png: Sprite image for rana in Minecraft linking to Mob (entity)Rana EntitySprite steve-indev.png: Sprite image for steve-indev in Minecraft linking to Mob (entity)Steve EntitySprite monster.png: Sprite image for monster in Minecraft linking to Monster (entity)Monster
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dismiss Hey Wiki, the wiki mod for Java Edition, is now available! Install now and easily look things up on the wiki while you’re in game by aiming at a block, item, or entity and pressing H. Villager Not to be confused with Illager, Pillager or Wandering Trader. This article is about the mob in Minecraft. For the mob in Minecraft Dungeons, see MCD:Villager. For the mob in Minecraft Legends, see MCL:Villager. For the structure villagers live in, see Village. "Librarian" redirects here. For the achievement, see Achievements § Librarian. VillagerPlains Desert Savanna Taiga Snowy Jungle Swamp Plains (Baby)
Plains Villager Base.png: Infobox image for Villager the entity in Minecraft Invicon Villager Spawn Egg.png: Inventory sprite for Villager Spawn Egg in Minecraft as shown in-game with description: Villager Spawn Egg View all renders Health points
20♥ × 10 Behavior
Passive[note 1] Classification
NPC[note 2] Attack strength
Damage decreases with distance: ItemSprite firework-rocket.png: Sprite image for firework-rocket in Minecraft linking to Firework RocketFirework Rocket: Easy: 5♥♥♥ Normal: 8♥♥♥♥ Hard: 12♥ × 6 Hitbox size
In Java Edition: Adult: Height: 1.95 blocks Width: 0.6 blocks Baby: Height: 0.975 blocks Width: 0.3 blocks In Bedrock Edition: Adult: Height: 1.9 blocks Width: 0.6 blocks Baby: Height: 0.95 blocks Width: 0.3 blocks Speed
0.5 Spawn EnvSprite village.png: Sprite image for village in Minecraft linking to VillageVillage EnvSprite igloo.png: Sprite image for igloo in Minecraft linking to IglooIgloo basement When a zombie villager is cured Upon successful breeding
Villagers are passive mobs that inhabit villages, work at their professions, breed, and interact with each other. Their outfit varies according to their occupation and biome. A player can trade with them using emeralds as currency. Contents1 Spawning 1.1 Natural generation 1.2 Curing 2 Drops 2.1 Hero of the Village 3 Behavior 3.1 Movement patterns 3.1.1 Socializing 3.1.2 Migration 3.1.3 Pathfinding 3.1.4 Stranded villagers 3.1.5 Getting attacked 3.1.6 Preferred path 3.2 Job site blocks 3.3 Gossiping 3.4 Picking up items 3.5 Sharing food 3.6 Farming 3.7 Breeding 3.7.1 Willingness 3.8 Baby villagers 3.9 Lightning 3.10 Iron golem summoning 3.11 Panicking 3.12 Zombies 3.13 Raids 3.13.1 Hero of the Village 3.14 Staring 4 Schedules 4.1 Working 4.2 Wandering 4.3 Gathering 4.4 Playing 4.5 Returning home 4.6 Sleeping 4.7 Healing 5 Professions 5.1 Nitwit 5.2 Appearance 6 Trading 6.1 Supply and demand 6.2 Trade offering 6.3 Economic trade 6.4 Popularity or reputation 6.5 Hero of the Village 7 Similar mobs 7.1 Zombie villagers 7.2 Wandering trader 8 Sounds 8.1 Generic 8.2 Working 9 Data values 9.1 ID 9.2 Entity data 10 Achievements 11 Advancements 12 Video 13 History 14 Issues 15 Trivia 15.1 April Fools 16 Gallery 16.1 Renders 16.1.1 Idle 16.1.2 Asleep 16.2 Screenshots 16.3 Mojang images 16.4 In other media 17 See also 18 References 19 Navigation
Spawning Natural generation
Villagers can be found in villages, which spawn in several biomes such as plains, snowy plains, savannas, deserts, taigas, and snowy taigas[Bedrock Edition only] and can cut into other biomes such as swamps and jungles. When the village is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate villagers inside and some do not.
Each villager spawns with an empty inventory. Villagers never spawn with armor or other equipment. In Java Edition a dispenser can be used to equip armor on a villager.
Igloo basements always generate with one villager in the left cell and one zombie villager in the right cell. In Java Edition, the villager and zombie villager are both clerics, while in Bedrock Edition, they have random professions. In Java Edition, the cleric villager can change into a leatherworker since the basement generates with a cauldron, which is closer than the brewing stand to the villager. Curing See also: Zombie Villager § Curing
Giving a zombie villager the Weakness effect and then feeding it a golden apple starts the curing process. After five minutes, it transforms into a villager, displaying purple Nausea status effect particles for 10 seconds after being cured. The villager retains the profession it had as a zombie, if it had one before turning into a zombie villager. In Bedrock Edition, if the zombie villager is player spawned, it adopts a randomly chosen profession. The villager can also be a nitwit, meaning it cannot work once cured. If employed, the cured villager offers discounts on most of its trades.
Curing a zombie villager riding a chicken results in the villager riding a chicken. Eventually, the villager grows up and gains a profession. Curing a zombie villager with armor and items causes it to drop them as items. Drops
A villager, either adult or baby, does not ordinarily drop any items or experience when killed. However, when a player holds an emerald or other item a villager is willing to trade for, the item it offers in trade appears in its hands, alternating between items if there are multiple items the villager wants to trade.
Villagers raise their arms when showing trade items.[Bedrock Edition only]
Upon successful trading, a villager drops 3–6.
Upon successful trading, while willing to breed, 8–11 is dropped. Hero of the Village Main article: Hero of the Village
A villager can drop various items, depending on its profession, by throwing a gift toward a nearby player with the Hero of the Village effect. The gift is randomly selected from a list of items for the villager's individual profession, and there is a random cooldown before the villager can throw another gift. Behavior Movement patterns Socializing
Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby piglins and baby hoglins play tag.
In Bedrock Edition, baby villagers do not stop in order to stare at players, and thus continue moving as if the player is not there.
A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site (bell) is far away.
Villagers emit green particles if they join a village, set a bed, or acquire a job site/profession.
Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an illager or zombie. Migration
If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it quickly moves back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager never despawns. Pathfinding
Villagers, like other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm's way.
Villagers can open all wooden doors and find paths to blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb ladders, but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob (usually by other villagers). Stranded villagers
Climbing a ladder can leave a villager stranded on the second floor and roof of some village structures, as they lack the necessary AI to intentionally descend ladders.[verify] A simple fix for these situations is for the player to manually push the villager back toward the ladder hole. Then the player can place a wooden trapdoor at the top, to stop the villager from ever getting up there again. However, the villager can still get stuck on the ladder underneath the trapdoor. Another solution is to break the first ladder touching the ground, completely preventing the villager from climbing the ladder. However, this means the player has to jump up one block to use the ladder. Getting attacked
Villagers flee from zombies, zombie villagers, husks, drowned, zombified piglins [Bedrock Edition only], zoglins, vindicators, pillagers (even if their crossbow has been broken), ravagers, and vexes within 8 blocks, and evokers and illusioners within 12 blocks. Like other passive mobs, villagers sprint away when attacked. Villagers do not run away from skeletons (and their variants), spiders, or cave spiders since these hostile mobs are passive toward villagers. Preferred path This feature is exclusive to Bedrock Edition.
When pathfinding, villagers prefer to stay on low cost blocks, such as dirt paths, cobblestone, bricks, and planks. They do this by trying to minimize the path cost of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don't avoid it as much.
50 Other 3 1.5 Jump cost 20 5 Job site blocks For a list of job site blocks and the professions they are required for, see § Professions.
Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see § Working). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block.
In Java Edition, an unemployed villager claims job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can occur only while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.[1] To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site's center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it.
In Bedrock Edition, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block.[2] The villager can even claim the site block while sleeping. When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list. If a villager cannot pathfind to its claimed site, both the site block and villager emit anger particles. The site block may need to be broken or interacted by a piston before the villager unclaims it.[verify for Bedrock Edition] A desert villager and a plains villager gossiping. Gossiping
Villagers can store memories about players in the form of gossip. These get spread to other villagers whenever they talk with each other. Each piece of gossip is one of five types, and it stores a value as well as a target. Gossips generate and increase in value as a result of various player actions. The target is the player who caused the gossip. Together the gossip values determine a player's reputation with villagers, which influence trading prices and the hostility of naturally spawned iron golems. Type Caused by Amount gained Decay Share penalty Max value Reputation multiplier Major positive Curing 20 0 100 20 5 Minor positive Curing 25 1 5 200 1 Minor negative Attacking 25 20 20 200 -1 Major negative Killing 25 10 10 100 -5 Trade Trading 2 2 20 25 1
Trading with or curing a villager increases the value of the corresponding gossips for the targeted villager only. When a villager is attacked or killed, however, it instead generates the major negative gossip in every other villager it could see (eye-to-eye line of sight) inside a box extending 16 blocks from the villager in all coordinate directions. When a piece of gossip is shared, it is received at a lower value than the sharer has it. Gossips also decay a certain amount (see Decay column) every 20 minutes. Since major positive gossip has a share penalty >= its max value and a decay of 0, it cannot be shared and never decays.
A player's total reputation with a villager is determined by multiplying each gossip's value by its respective multiplier and adding the results together. For example, if a player has recently cured a villager for the first time but also attacked the villager twice, their reputation with that villager would be 5×20 + 25 - 50 = 75. After 40 minutes the gossips have decayed twice, making the player's reputation 5×20 + 23 - 10 = 113.
The prices of a villager's trades all get reduced by reputation times the price multiplier rounded down, meaning that a positive reputation lowers prices but a negative reputation increase them. The price multiplier is either 0.05 or 0.2 depending on the item, see trading. Prices can not get lower than 1 or higher than the item's stack size. The exact function to calculate the price affected by the gossips is y = x - floor((5a + b + c - d - 5e) × p), Where y is the final price, x is the base price, a is the value of major_positive, b is the value of minor_positive, c is the value of trading, d is the value of minor_negative, e is the value of major_negative, and p is the value of PriceMultiplier.
An iron golem that was not built by a player becomes hostile toward all players whose reputation with any nearby villager is -100 or lower. The golem checks all villagers inside a box centered on the golem and extending 10 blocks in every horizontal direction and 8 blocks in both vertical directions.
Players can set villagers on fire using flint and steel or lava without affecting gossips. The same is true for TNT activated by redstone or a dispenser. However, TNT ignited directly by a player (using flint and steel, fire charges or flaming arrows) does generate gossip for damaged or killed villagers, because the TNT's damage is attributed to the player. Picking up items
Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up.
The villager does not intentionally seek out items to pick up, but it does collect any bread, carrots, potatoes, wheat, wheat seeds, beetroot, beetroot seeds, torchflower seeds, pitcher pods, and bone meal that happen to be in range. The listed items are the only items villagers can pick up, although the the /item replace command can put any arbitrary item into a villager's inventory. Also, bone meal can be picked up only by a farmer villager.
If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from effectively sharing food (and thus breeding) in a small space.
When killed or converted to a zombie villager, any inventory item of the villager is lost, even when /gamerule keepInventory is set to true.
If /gamerule mobGriefing is false, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops.
Like other mobs, villagers have four slots for worn armor, separate from their inventory slots. An adjacent dispenser can equip armor, elytra, mob heads or carved pumpkins to a villager[Java Edition only][3], but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with Thorns can inflict Thorns damage to attackers, and a villager wearing Frost Walker boots is able to create frosted ice. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with thorns 3 deals more damage to zombies that attacked the villager than the villager takes damage. Sharing food Villagers sharing carrots.
In Java Edition, villagers collect bread, carrots, potatoes, beetroots, wheat seeds, beetroot seeds, and wheat. If a villager has at least 24 of these items, it gives the extra amount to a villager with 4 or fewer of each these food items. That other villager can also do this until all villagers have shared all items they could (for example, on a group of three villagers one receives 60 bread, then it shares 36 to another villager to keep 24[4], and that same villager then shares 12 to the third villager).
In the case of wheat, villagers have a distinct behavior. They do the same as other crops, but if a villager has at least 32 wheat, it tries to give half of it to another villager, making both have 16 wheat.
If a villager has 8 full [more information needed] stacks of any kind of food or seeds and then tries to share with another villager, it leaves at least 24 items in each stack. Thus it can never empty inventory slots to pick up other items, unless it uses the items when trying to breed or when farming if it is a farmer villager.[5][6] A bait villager can be used in a farm taking advantage of this mechanic to have a farmer villager collect and deposit crops.
In Bedrock Edition, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, 60 potatoes, or 60 beetroots, or 45 wheat for farmers), the villager may decide to share food with that villager.
To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared. Farming Farmer villager picking and planting carrots.
In Java Edition, during the "work" portion of their schedule, farmers tend nearby crops.Farmers sometimes move to random farmland blocks they detect within ±4 on the X and Z axes and ±2 on the Y axis, rather than going to their jobsite. If there are fully-grown crop blocks or air above farmland within ±1 of the villager on each axis, the farmer spends 10 seconds tending them (not counting time spend walking to the next block), one per second. The block is harvested if necessary and (re-)planted if the farmer has any seeds. If /gamerule mobGriefing is false, villagers cannot farm. Harvesting is done regardless of the villager's current inventory, even if they lack space to pick up the results. Planting is done as from the first eligible inventory slot. If there is at least one non-fully-grown crop block within ±1 of the farmer on each axis, the farmer has bone meal, and it has been at least 8 seconds since the farmer last did some fertilization, then the farmer fertilizes up to four crop blocks (one every two seconds). When the farmer works at their composter, it composts excess wheat and beetroot seeds, and extracts bone meal if it is full. Up to 20 seeds are composted in one work session, but at least 10 of each type of seed are first kept. Inventory slots are checked in reverse order.
In Bedrock Edition, farmers tend crops within the village boundary. Villagers far enough outside the boundary of any village also tend nearby crops. Farmland to be tended is found by seeking for certain blocks up to 9 blocks away from the villager in the X and Z coordinates and up to 1 away in the Y coordinate (a 19×19×3 volume total).If a farmer villager does not have enough food in one stack in its inventory (15 bread, 60 carrots, 60 potatoes, 60 beetroots, or 45 wheat) and finds fully-grown wheat, carrots, potatoes, or beetroot, the villager moves to the crop block and harvests it. If a farmer villager has any seeds, carrots, potatoes, or beetroot seeds in its inventory and finds an air block above farmland, the villager moves to it and plants a crop. They always plant from the first eligible slot in their inventory. Farmer villagers use and pick up bone meal. They also fill their composter with seeds. Farmer villagers start farming only if a crop is planted on farmland previously. Farmer villagers continue to plant on the farmland even if all crops are destroyed.
For both editions,Farmer villagers cannot turn dirt, grass blocks, or dirt paths into farmland, nor they pick up any hoes to till the blocks. If a hoe is placed into a farmer villager's mainhand or offhand via commands, they still cannot till any blocks. Farmer villagers often share their crops and food with other villagers if they have any extras.
Breeding For tutorials on breeding mechanics, see Tutorials/Village mechanics § Breeding and population cap and Tutorials/Legacy Console village mechanics.
Adult villagers breed depending on the time of the day and need to be willing to spawn § Baby villagers, who also require beds with at least 2 empty blocks above the head. Job sites are not required for villagers to breed.
The breeding depends on the number of valid beds. If a villager is "willing" (see § Willingness below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed.
In Java Edition, two villagers nearby one another periodically enter mating mode if both have enough food and are not on cooldown. Breeding fails (with anger particles displayed) if no unclaimed bed can be reached via pathfinding within a 48 block radius. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred.
In Bedrock Edition a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the spherical boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The appearance is determined by the biome where the breeding occurs in Bedrock Edition.[7] Two villagers breeding. Willingness
Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock, therefore, after mating, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again.
Villagers must have enough beds within village bounds for baby villagers to spawn. The villager must be able to path-find the bed from their current position. (Note that mobs view slabs as full blocks for pathfinding, so putting upper half slabs above a bed invalidates the bed.)
Villagers can become willing by having either 3 bread, 12 carrots, 12 potatoes, or 12 beetroots in one slot in their inventory. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If /gamerule mobGriefing is false, villagers don't pick up food or break crops. Some baby villagers in Java Edition. Their heads are smaller than Bedrock Edition or Minecraft Education baby villagers. Baby villagers
Baby villagers sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the player[Java Edition only], or an iron golem. If the iron golem is holding out a poppy, the children may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds.
Illagers (except "Johnny" vindicators in Bedrock Edition) ignore baby villagers until they reach adulthood.
Baby villagers give gifts of poppies or wheat seeds to players who have the EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft linking to Hero of the VillageHero of the Village effect in Java Edition.
Baby villagers in Bedrock Edition and Minecraft Education have a slightly bigger head than in Java Edition; this also can be seen in other baby mobs in the game as well. Java Edition baby villagers look like tiny normal villagers.[8]
Baby villagers can fit through 1×1 block gaps.
A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up. Lightning A villager gets struck by lightning.
When lightning strikes within 3–4 blocks of a villager, the villager is replaced by a witch that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch.
Iron golems also attack any villagers that turn into witches. Iron golem summoning Main article: Iron Golem § Villages
In Java Edition, villagers can summon an iron golem to protect themselves from hostile mobs. This requires either 3 panicking villagers or 5 gossiping villagers. If they don't find an iron golem within 16 blocks of their location for 30 seconds, another one is summoned.
In Bedrock Edition, villagers can summon an iron golem if there are less than 10 villagers per existing golem, the village has at least 20 beds, and 75% of these villagers must have worked in the past day. Panicking A villager panicking.
Villagers sometimes panic during a raid or a zombie siege by emitting water particles and shaking.
In Java Edition, villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses. In Bedrock Edition, villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell. Java Edition villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it (eye-level to eye-level), and be within a certain range (spherical distance between feet center bottom-most point of the villager and hostile mob): Mob Panic radius Zombie, husk, drowned, zombie villager, vex 8 Vindicator, zoglin 10 Evoker, illusioner, ravager 12 Pillager 15 Zombies Main articles: Siege and Zombie
Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on regional difficulty)[Java Edition only] or a 16-block radius[Bedrock Edition only] (even when the villager is invisible). Zombies attempt to break down doors, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door.
Both zombies and drowned either kill villagers or convert them to zombie villagers. The chance of the villager becoming a zombie villager upon death is 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by zombies as well. Drowned are able to convert villagers to zombie villagers, even when attacking with a trident from a distance. Raids Main article: Raid
During a raid, villagers flee from illagers and run to the nearest house, similar to a zombie siege. For a villager to hide, the house must have a door and at least one bed.
Before the first raid wave in Java Edition, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition, the bell rings automatically regardless of whether a villager is nearby. In Java Edition, when a bell is rung, all illagers within 48 blocks get the glowing effect for 3 seconds.
A villager often stays in the house it first entered, but may exit the house occasionally. The player can still trade with villagers during a raid.
On random occasions, the villager displays water particles as if sweating. Hero of the Village Main article: Hero of the Village
In Java Edition, once the player gains the Hero of the Village status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession. Staring A lot of villagers staring at the player. A lot of villagers staring at the player.
Villagers stare at any player that stares at them, or goes near them. This also applies for some mobs, especially cats. A villager first turns its head toward the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off. A villager staring at the player. A villager staring at the player.
Schedules
Villagers have set schedules depending on their age and employment status. Schedules define the villager's goals, which mostly determine how they behave throughout the day. However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain. Villager schedule in Java Edition Image Ticks (time) Employed Unemployed/Nitwit Child 00010 (06:00:36) Wander Wander 02000 (08:00:00) Work Wander 03000 (09:00:00) Play 06000 (12:00:00) Wander 09000 (15:00:00) Gather 10000 (16:00:00) Play 11000 (17:00:00) Wander 12000 (18:00:00) Sleep Villager schedule in Bedrock Edition Image Ticks (time) Employed Unemployed Child Nitwit 00000 (06:00:00) Work Wander Play Sleep 02000 (08:00:00) Wander 08000 (14:00:00) Gather 10000 (16:00:00) Work Wander 11000 (17:00:00) Home 12000 (18:00:00) Sleep 13000 (19:00:00) Home 14000 (20:00:00) Sleep Working
Employed villagers spend most of their day standing next to their job site blocks. From time to time, they "gather supplies" by wandering a short distance away, then returning.
Some professions have additional job-specific goals that are part of their work schedule:Farmers harvest and sow crops. Librarians inspect bookshelves.[Bedrock Edition only]
When a villager reaches its job site block, it commences "work". Two times a day, this action of working resupplies any locked trades. Villagers can resupply twice per day, even without having a bed or while sitting in a minecart. A villager can "reach" its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still "reach" them diagonally, even if they can't see or touch the face of the block.
Employed villagers do not breed with each other during their work schedule. Nitwits and the unemployed do not follow this rule as they would breed with each other and the employed villagers.
Leatherworker villagers work at any cauldron; the cauldron does not have to be filled with water in order for the villager to work at it. Wandering
All villagers wander from time to time, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule.
A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block's new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds).
The wander schedule includes a job-specific goal called "exploring the outskirts" that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village.
During this time of the day, they may also share items. Gathering
Late in the day, adult villagers gather at a meeting place (the area around a bell). When two villagers encounter one another, they mingle (look at each other and "converse" by humming at other villagers). They may also share food, or breed if both are willing.
If a villager isn't close enough to detect a bell, it wanders randomly, searching for one. Playing Four villager children chasing another baby villager, like playing tag.
Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other.
In Java Edition, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. If the iron golem offers them a poppy, the baby villager cautiously accepts it. Returning home
All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. Once they reach their beds, they do not go through a door again before sleeping.
A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager's bed to sleep in, mostly the villager stays in the house and doesn't move until sunrise. But sometimes, if they detect a unclaimed bed nearby they walk out of the house and toward the bed. A villager pushed on a bed in Java Edition. The villager falls off the bed if it is pushed again. Dropping an anvil on a villager that is sleeping in Java Edition does not hurt the villager nor causes the villager to wake up. Sleeping A top view of a savanna villager sleeping in a bed at night.
At sunset, villagers lie down in their beds and remain there until morning. Villagers wake early if food is thrown at them[Java Edition only], they are pushed out of bed, or if their bed is destroyed. They also wake up when their bed is used, if they are attacked, or when a bell is rung. If possible, they return to sleeping in a bed after the interruption.
Jumping on a bed with a villager sleeping in it does not cause the villager to get up.
In Java Edition, a villager can be pushed on its bed and sometimes turn its head. A villager can be pushed off a bed,[9] but is most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds.
When sleeping in Java Edition, a villager's hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up and the anvil is dropped as item.
In Bedrock Edition, dropping an anvil on a villager that is sleeping causes the villager to take damage but remain sleeping in the bed and the anvil remains on top of the bed.
A villager who has no bed continues wandering in search of a bed to claim.
Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in the Nether or the End, without causing the usual consequences of the bed exploding (See Bed § Sleeping), if the Overworld's time is correct.[10] This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player.
Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open. Healing
A villager gets a brief regeneration effect once leveling up in its profession. Pink regeneration particles appear while it is healing.
In Bedrock Edition, when a villager successfully sleeps, it immediately heals itself when waking up at dawn (if it is damaged). Professions Job site blocks next to each other. All plains biome variant professions (except unemployed) corresponding to their different job site blocks.
Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the trading interface. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead.
A job site block can be claimed only if it is unclaimed and within a village boundary with at least 1 bed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. So, once a player trades with a villager, the villager keeps its profession forever.
Nitwits and baby villagers cannot change their profession.
In Java Edition, villagers summoned by a spawn egg or via command /summon are always unemployed until they have claimed a job site block. In Bedrock Edition, however, villagers summoned in similar ways have a random profession[11]; their profession can be changed by a job site block, though.
Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers.
Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession.
Below is a table listing the various professions, along with the specific job site block that each profession requires:
Profession Job site block /
Workstation [ ]Biome Desert Jungle [12] Plains Savanna Snow Swamp[12] Taiga Unemployed None Nitwit None Armorer BlockSprite blast-furnace.png: Sprite image for blast-furnace in Minecraft linking to Blast FurnaceBlast Furnace Butcher BlockSprite smoker.png: Sprite image for smoker in Minecraft linking to SmokerSmoker Cartographer BlockSprite cartography-table.png: Sprite image for cartography-table in Minecraft linking to Cartography TableCartography Table Cleric BlockSprite brewing-stand.png: Sprite image for brewing-stand in Minecraft linking to Brewing StandBrewing Stand Farmer BlockSprite composter.png: Sprite image for composter in Minecraft linking to ComposterComposter Fisherman BlockSprite barrel.png: Sprite image for barrel in Minecraft linking to BarrelBarrel Fletcher BlockSprite fletching-table.png: Sprite image for fletching-table in Minecraft linking to Fletching TableFletching Table Leatherworker BlockSprite cauldron.png: Sprite image for cauldron in Minecraft linking to CauldronCauldron Librarian BlockSprite lectern.png: Sprite image for lectern in Minecraft linking to LecternLectern Stone Mason[BE only][until BE 1.21.30]
Mason[JE only][upcoming: BE 1.21.30] BlockSprite stonecutter.png: Sprite image for stonecutter in Minecraft linking to StonecutterStonecutter Shepherd BlockSprite loom.png: Sprite image for loom in Minecraft linking to LoomLoom Toolsmith BlockSprite smithing-table.png: Sprite image for smithing-table in Minecraft linking to Smithing TableSmithing Table Weaponsmith BlockSprite grindstone.png: Sprite image for grindstone in Minecraft linking to GrindstoneGrindstone Nitwit A nitwit bobbling its head.[Java Edition only]
Nitwit villagers wear robes that are green on top. They cannot acquire a profession, trade, or gather around bells, but are still able to breed. They are not equipped with a level stone since they cannot trade. Pressing use on a nitwit in Java Edition causes it to grunt and bobble its head at the player. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Nitwits can be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in survival mode.
In Bedrock Edition, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up. Appearance
Villagers and zombie villagers have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and finally diamond.
Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but in Java Edition, there is a 50% chance it's inherited from the biome type of the parents (equal chance for both parents). In case the villager's outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are the following:
Villagers have 13 professions and 2 non professions for a total of 15 outfits:Farmer (straw hat) Trades crops and natural foods, such as bread and cookies. Fisherman (fisher hat) Trades campfires and fishing items. Shepherd (brown hat with white apron) Trades shears, wool, dyes, paintings and beds. Fletcher (hat with feather and quiver on the back) Trades bows, crossbows, all types of arrows (except luck) and archery ingredients. Cleric (purple apron and creeper cloak) Trades magic items like ender pearls, redstone dust, glowstone dust, and other enchanting or potion ingredients. Weaponsmith (eyepatch and black apron) Trades minerals, bells and enchanted melee weapons. The axe enchantments are weapon related, such as Sharpness or Smite. Armorer (welding mask) Trades foundry items and sells chain, iron and enchanted diamond armor tiers. Toolsmith (black apron) Trades minerals, bells and harvest tools. The axe enchantments are tool related. Librarian (eyeglasses and a book as a hat) Trades enchanted books, clocks, compasses, name tags, glass, ink sacs, lanterns, and book and quills. Cartographer (golden monocle) Trades banners, compasses, banner patterns, papers and various maps, including explorer maps. Leatherworker (brown apron and brown gloves) Trades scutes, rabbit hide, and leather-related items. Butcher (red headband and white apron) Trades meats, sweet berries, rabbit stew, and dried kelp blocks. Mason[JE only]/Stone Mason[BE only] (black apron and black gloves) Trades polished stones, terracotta, clay, glazed terracotta and quartz. Nitwit (green coated, no badge) No trades, no badge Unemployed (no overlay, base clothing of biome without any extra features) No trades until employed. No badge until employed. Villagers have different trades based on the biome in which they spawn.
Trading Main article: Trading The Java Edition trading interface, displaying basic novice-level trading options. Trading options of a max-level weaponsmith. Villager badge changes color depending on the level of the villager. From left to right: stone (novice), iron (apprentice), gold (journeyman), emerald (expert), and diamond (master).
The trading system is a gameplay mechanic that allows players to buy and sell various items to and from villagers, using emeralds as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the items the player might get, and how the player treats the villagers. Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager's declined trade sound[Java Edition only].
Pressing the use control on an employed villager allows a player to trade, making offers based on the villager's profession and profession level. All offers involve emeralds as a currency, and items related to the villager's profession. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g. Mending), bottles o' enchanting, or chainmail armor. When a villager gets a new trade, they receive 10 seconds of Regeneration I (totaling to 4♥♥ of restoration), which emits pink particles. The villager also emits green particles suggesting contentment.
Completing a trade with a villager increases its professional level. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades.
Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per day.
In Bedrock Edition, librarian villagers have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have 1⁄3 chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 emeralds per book. Based on the level of the enchantment and whether it is classified as a "treasure enchantment" (meaning they are not obtainable by enchanting, e.g. Mending), which doubles the cost, or not a price is determined.
In Java Edition, librarian villagers have a 2⁄3 chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 emeralds per book, depending on the enchantment's level as well as whether or not it is a treasure enchantment. Cost of enchanted books based on their level Level Lowest price Highest price I (1) 5 19 II (2) 8 32 III (3) 11 45 IV (4) 14 58 V (5) 17 71 (capped at 64)
They may contain any available enchantment (except Soul Speed, Swift Sneak, and Wind Burst) at any available level. See trading notes for more information on enchantments and prices.
Clicking use on an unemployed or nitwit villager in Java Edition causes it to grunt and bobble their head; doing so in Bedrock Edition does nothing.
Using a name tag on a villager always names the villager instead of opening the trading interface.
In Java Edition, using space inside of the trading interface after one trade was made refills the trading slots with items from the inventory.[verify] Supply and demand For detailed information on Villager economics, see Trading § Economics.
The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager. Trade offering Several villagers offering trade items to a player.
When a player holds an item near a villager who wants that item, the villager holds up an item it offers in exchange. For example, a farmer villager who buys 20 wheat for one emerald holds up an emerald, offering it to a player holding wheat. Villagers do not offer trades that are currently out of stock. If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their gather or sleep phases, even though it is still possible to trade with them. Economic trade
Villagers have levels and require experience to unlock the next tiers of trade; level 1 is a novice, level 2 is apprentice, level 3 is journeyman, level 4 is expert, and level 5 is master. Villagers can resupply trades by themselves by working more at their job site block. Popularity or reputation
In Bedrock Edition, villagers increase their prices of trades if a player's popularity is low, (e.g. from damaging villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). Curing a zombie villager also increases the player's popularity by 10.
In Java Edition, a villager's prices are affected by the player's reputation with that villager rather than by village popularity. Hero of the Village Main article: Hero of the Village
When a player receives EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft linking to Hero of the VillageHero of the Village, players receive discounted prices on all the items traded by villagers in both editions. The EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft linking to Hero of the VillageHero of the Village also gets gifts.[Java Edition only] Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like seeds) to rare items (like chainmail armor). A player's popularity increases by 10 in Java Edition and doesn't increase in Bedrock Edition. Villagers also shoot off fireworks, with different colored fireworks with no pattern. Similar mobs Zombie villagers An example of a zombie villager. Main article: Zombie Villager
When a zombie kills a villager, it can turn the villager into a zombie villager, depending on the difficulty: 0% chance on Easy, 50% chance on Normal and 100% chance on Hard. Zombie villagers also spawn naturally in the Overworld in the same conditions as a normal zombie, although much less commonly, with a 5% chance. Zombie villagers also spawn in abandoned villages (zombie villages) and igloos. They do not spawn from the zombie monster spawner in Java Edition. Wandering trader A wandering trader. Main article: Wandering Trader
Wandering traders are passive mobs that spawn randomly close to the player in both editions, or periodically in village gathering sites in Bedrock Edition. Wandering traders also spawn near bells. Two trader llamas spawn leashed to the wandering trader when a wandering trader is naturally spawned, and in Bedrock Edition when summoned or spawned using a spawn egg.
Players may use emeralds to buy items from wandering traders without the need of unlocking the previous trade, but cannot trade items for emeralds. They also lock trades like villagers, but never unlock the trade, nor can they work at any job site blocks. Like villagers, wandering traders are attacked by most zombie variants (though they do not have a zombified form, they die if a zombie kills it, even on hard difficulty), illagers, ravagers[Java Edition only], and vexes.
Wandering traders also drink a Potion of Invisibility at night (or when they see a hostile mob such as an illager or zombie). They also drink a milk bucket in the morning to remove the Invisibility. They despawn after 40 minutes (even with a name tag or in a minecart or boat) with their llamas.
Villagers have entity data associated with them that contains various properties.
Java Edition: Main article: Entity formatEntity data Additional fields for mobs that can breed[
] Tags common to all entities[ ] Tags common to all mobs[ ] Tags common to all villagers[ ] Inventory: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.An item in the inventory, excluding the Slot tag. Tags common to all items[ ] LastRestock: The last tick the villager went to their job site block to resupply their trades. LastGossipDecay: The last tick all gossip of the villager has decreased strength naturally. RestocksToday: The number of restocks a villager has done in 10 minutes from the last restock, or 0 if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock. Willing: 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
Villager type[
][edit]
Villager profession[
][edit]
Bedrock Edition:See Bedrock Edition level format/Entity format.
Achievements [ ] Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4) PS4 Other
Icon Advancement In-game description Actual requirements (if different) A Throwaway Joke Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. Hit a mob with a thrown trident. Adventure Adventure, exploration and combat Kill any mob, or be killed by any living entity. Arbalistic Kill five unique mobs with one crossbow shot EntitySprite armor-stand.png: Sprite image for armor-stand in Minecraft linking to Armor StandArmor Stand also counts for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. Over-Overkill Deal 50 hearts of damage in a single hit using the Mace — Star Trader Trade with a Villager at the build height limit Stand on any block that is higher than 318 and trade with a villager or wandering trader. Surge Protector Protect a Villager from an undesired shock without starting a fire Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. Take Aim Shoot something with an Arrow Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. Very Very Frightening Strike a Villager with lightning Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. What a Deal! Successfully trade with a Villager Take an item from a villager or wandering trader's trading output slot. Zombie Doctor Weaken and then cure a Zombie Villager Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. Video
TriviaThe villagers were inspired by the shopkeepers in Dungeon Master II.[16] Originally, the mobs populating villages were to be pigmen.[17] When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed. The villager skins added in the Village and Pillage update were inspired by 2018 fashion shows, such as Gucci's.[18] Villagers are genderless, meaning they are neither male nor female.[19] Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls. Although the villages in snowy taiga biomes spawn the snowy villager variant in Bedrock Edition, they use the taiga village variant. In Java Edition, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.[20] This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the Village & Pillage base villager texture (...\entity\villager\villager.png). In Bedrock Edition, when the Classic Textures pack from the Marketplace is enabled, the villagers still use their default texture instead of the old texture.[21] This is because the old textures of villager are located in ...\entity\villager, while the textures for new villagers are in ...\entity\villager2. Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded. Fisherman villagers have been intentionally textured by Jasper Boerstra to display the long-since-removed raw fish texture.[22] Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings. Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.[Bedrock Edition only] Ancient villagers have been shown in Minecraft Legends, although they were hinted at in Minecraft Dungeons. In Java Edition, the death messages of villagers are recorded in the game's logs.[23] Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie Castle in the Sky, in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.[24] Their vocal sounds are performed by Samuel Åberg.[25]
April Fools Main article: Easter eggs § 2014 This feature is exclusive to Java Edition.
On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the launcher.json file. Different career villager skins were used, including the then-unused nitwit villager (green robe).
Many of the sounds were also changed, supposedly by the villagers. They seem to be similar to a villager talking (with words, rather than their normal sounds). The in-game music has also been altered to include villager like noises, and also features a villager version of the "Game of Thrones" theme on the title screen. The sounds originate from the sound resource pack created by Element Animation, titled The Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on the villagers appearing in their fan videos. The villagers were voiced by Dan Lloyd, Director of Element Animation.
The skins and the sounds were reverted to the way they were before on April 2, 2014. However, this update cannot be activated by setting the computer's date to April 1, 2014. Gallery Renders Idle
Asleep
References
Can unintentionally hurt the player with a firework rocket after a raid is defeated.Categorized as an NPC in the game code.
MC-257069 — Trapped villager can prevent any other villagers from claiming a jobsite MCPE-63311 — Villagers claim workstations and beds that are too far away and/or get stuck unemployed "Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug." — Cannot dispense armor or mob heads onto villagers or zombies — resolved as "Cannot Reproduce". MC-181525 MC-178019 Villager food sharing (java 1.16) - Only the last part and the bugs are relevant https://youtu.be/AnOeYZi4fgc&t=48m33s MC-180893 — resolved as "Invalid". MC-145707 — resolved as "Works As Intended". MC-146515 — Villagers can sleep in all dimensions — resolved as "Works As Intended". MCPE-46034 Jungle and swamp villages do not exist, but a village from another biome can intersect with any biome, including jungles and swamps. Jungle and swamp villagers can naturally spawn in their corresponding biomes only if a village intersects with the desired biome. Jungle and swamp villagers can also be obtained by breeding villagers in the desired biome or by using a spawn egg in the desired biome, as well as by curing a zombie villager spawned in a jungle or swamp. MC-181190 — The discount for curing a villager is multiplied if the villager is reinfected and cured again — resolved as "Fixed". MCPE-147834 — resolved as "Fixed". MCPE-152386 — resolved as "Fixed". http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26 "It's very likely the townspeople will be pigmen =)" – @notch (Markus Persson) on X (formerly Twitter), April 25, 2011 "Fun Fact: Most of the villager designs were inspired by 2018 fashion shows like Gucci's." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), February 28, 2019 "Villagers are genderless- they are neither male nor female." – @HelenAngel on X (formerly Twitter), March 8, 2019 MC-141075 MCPE-119646 — resolved as "Invalid". MC-173917 — resolved as "Works As Intended". MC-165985 — Villager deaths are logged — resolved as "Works As Intended". "@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!" – @jonkagstrom (Jon Kågström) on X (formerly Twitter), February 23, 2012 "HOW MINECRAFT SOUNDS ARE MADE" – Minecraft on YouTube, August 3, 2024"This is how I perform experiments on Testificates:" – @jeb_ (Jens Bergensten) on X (formerly Twitter), May 21, 2012
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Entities [ ]Mobs Passive EntitySprite allay.png: Sprite image for allay in Minecraft linking to AllayAllay EntitySprite armadillo.png: Sprite image for armadillo in Minecraft linking to ArmadilloArmadillo EntitySprite axolotl.png: Sprite image for axolotl in Minecraft linking to AxolotlAxolotl EntitySprite bat.png: Sprite image for bat in Minecraft linking to BatBat EntitySprite camel.png: Sprite image for camel in Minecraft linking to CamelCamel EntitySprite cat.png: Sprite image for cat in Minecraft linking to CatCat EntitySprite chicken.png: Sprite image for chicken in Minecraft linking to ChickenChicken EntitySprite cod.png: Sprite image for cod in Minecraft linking to CodCod EntitySprite cow.png: Sprite image for cow in Minecraft linking to CowCow EntitySprite donkey.png: Sprite image for donkey in Minecraft linking to DonkeyDonkey EntitySprite frog.png: Sprite image for frog in Minecraft linking to FrogFrog EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft linking to Glow SquidGlow Squid EntitySprite horse.png: Sprite image for horse in Minecraft linking to HorseHorse EntitySprite mooshroom.png: Sprite image for mooshroom in Minecraft linking to MooshroomMooshroom EntitySprite mule.png: Sprite image for mule in Minecraft linking to MuleMule EntitySprite ocelot.png: Sprite image for ocelot in Minecraft linking to OcelotOcelot EntitySprite parrot.png: Sprite image for parrot in Minecraft linking to ParrotParrot EntitySprite pig.png: Sprite image for pig in Minecraft linking to PigPig EntitySprite pufferfish.png: Sprite image for pufferfish in Minecraft linking to PufferfishPufferfish EntitySprite rabbit.png: Sprite image for rabbit in Minecraft linking to RabbitRabbit EntitySprite salmon.png: Sprite image for salmon in Minecraft linking to SalmonSalmon EntitySprite sheep.png: Sprite image for sheep in Minecraft linking to SheepSheep EntitySprite skeleton-horse.png: Sprite image for skeleton-horse in Minecraft linking to Skeleton HorseSkeleton Horse EntitySprite sniffer.png: Sprite image for sniffer in Minecraft linking to SnifferSniffer EntitySprite snow-golem.png: Sprite image for snow-golem in Minecraft linking to Snow GolemSnow Golem EntitySprite squid.png: Sprite image for squid in Minecraft linking to SquidSquid EntitySprite strider.png: Sprite image for strider in Minecraft linking to StriderStrider EntitySprite tadpole.png: Sprite image for tadpole in Minecraft linking to TadpoleTadpole EntitySprite tropical-fish.png: Sprite image for tropical-fish in Minecraft linking to Tropical FishTropical Fish EntitySprite turtle.png: Sprite image for turtle in Minecraft linking to TurtleTurtle EntitySprite villager.png: Sprite image for villager in Minecraft linking to VillagerVillager EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft linking to Wandering TraderWandering Trader
CE & EE only EntitySprite agent.png: Sprite image for agent in Minecraft linking to AgentAgent EntitySprite npc.png: Sprite image for npc in Minecraft linking to NPCNPC EntitySprite pet.png: Sprite image for pet in Minecraft linking to Pet (China Edition)Pet
Neutral EntitySprite bee.png: Sprite image for bee in Minecraft linking to BeeBee EntitySprite cave-spider.png: Sprite image for cave-spider in Minecraft linking to Cave SpiderCave Spider EntitySprite dolphin.png: Sprite image for dolphin in Minecraft linking to DolphinDolphin EntitySprite drowned.png: Sprite image for drowned in Minecraft linking to DrownedDrowned EntitySprite enderman.png: Sprite image for enderman in Minecraft linking to EndermanEnderman EntitySprite fox.png: Sprite image for fox in Minecraft linking to FoxFox EntitySprite goat.png: Sprite image for goat in Minecraft linking to GoatGoat EntitySprite iron-golem.png: Sprite image for iron-golem in Minecraft linking to Iron GolemIron Golem EntitySprite llama.png: Sprite image for llama in Minecraft linking to LlamaLlama EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft linking to LlamaTrader Llama EntitySprite panda.png: Sprite image for panda in Minecraft linking to PandaPanda EntitySprite piglin.png: Sprite image for piglin in Minecraft linking to PiglinPiglin EntitySprite polar-bear.png: Sprite image for polar-bear in Minecraft linking to Polar BearPolar Bear EntitySprite spider.png: Sprite image for spider in Minecraft linking to SpiderSpider EntitySprite wolf.png: Sprite image for wolf in Minecraft linking to WolfWolf EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft linking to Zombified PiglinZombified Piglin
Hostile EntitySprite blaze.png: Sprite image for blaze in Minecraft linking to BlazeBlaze EntitySprite bogged.png: Sprite image for bogged in Minecraft linking to BoggedBogged EntitySprite breeze.png: Sprite image for breeze in Minecraft linking to BreezeBreeze EntitySprite creeper.png: Sprite image for creeper in Minecraft linking to CreeperCreeper EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft linking to Elder GuardianElder Guardian EntitySprite endermite.png: Sprite image for endermite in Minecraft linking to EndermiteEndermite EntitySprite evoker.png: Sprite image for evoker in Minecraft linking to EvokerEvoker EntitySprite ghast.png: Sprite image for ghast in Minecraft linking to GhastGhast EntitySprite guardian.png: Sprite image for guardian in Minecraft linking to GuardianGuardian EntitySprite hoglin.png: Sprite image for hoglin in Minecraft linking to HoglinHoglin EntitySprite husk.png: Sprite image for husk in Minecraft linking to HuskHusk EntitySprite magma-cube.png: Sprite image for magma-cube in Minecraft linking to Magma CubeMagma Cube EntitySprite phantom.png: Sprite image for phantom in Minecraft linking to PhantomPhantom EntitySprite piglin-brute.png: Sprite image for piglin-brute in Minecraft linking to Piglin BrutePiglin Brute EntitySprite pillager.png: Sprite image for pillager in Minecraft linking to PillagerPillager EntitySprite ravager.png: Sprite image for ravager in Minecraft linking to RavagerRavager EntitySprite shulker.png: Sprite image for shulker in Minecraft linking to ShulkerShulker EntitySprite silverfish.png: Sprite image for silverfish in Minecraft linking to SilverfishSilverfish EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonSkeleton EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime EntitySprite stray.png: Sprite image for stray in Minecraft linking to StrayStray EntitySprite vex.png: Sprite image for vex in Minecraft linking to VexVex EntitySprite vindicator.png: Sprite image for vindicator in Minecraft linking to VindicatorVindicator EntitySprite warden.png: Sprite image for warden in Minecraft linking to WardenWarden EntitySprite witch.png: Sprite image for witch in Minecraft linking to WitchWitch EntitySprite wither-skeleton.png: Sprite image for wither-skeleton in Minecraft linking to Wither SkeletonWither Skeleton EntitySprite zoglin.png: Sprite image for zoglin in Minecraft linking to ZoglinZoglin EntitySprite zombie.png: Sprite image for zombie in Minecraft linking to ZombieZombie EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft linking to Zombie VillagerZombie Villager
Bosses EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft linking to Ender DragonEnder Dragon EntitySprite wither.png: Sprite image for wither in Minecraft linking to WitherWither
Unused EntitySprite zombie-horse.png: Sprite image for zombie-horse in Minecraft linking to Zombie HorseZombie Horse
Java Edition only EntitySprite giant.png: Sprite image for giant in Minecraft linking to GiantGiant EntitySprite illusioner.png: Sprite image for illusioner in Minecraft linking to IllusionerIllusioner EntitySprite killer-bunny.png: Sprite image for killer-bunny in Minecraft linking to Killer BunnyKiller Bunny
BE & EE only EntitySprite elder-guardian-ghost.png: Sprite image for elder-guardian-ghost in Minecraft linking to Elder Guardian GhostElder Guardian Ghost EntitySprite old-villager.png: Sprite image for old-villager in Minecraft linking to Villager (old)Old Villager EntitySprite old-zombie-villager.png: Sprite image for old-zombie-villager in Minecraft linking to Zombie VillagerOld Zombie Villager
Joke features EntitySprite batato.png: Sprite image for batato in Minecraft linking to BatatoBatato EntitySprite cow-horse.png: Sprite image for cow-horse in Minecraft linking to Cow HorseCow Horse EntitySprite diamond-chicken.png: Sprite image for diamond-chicken in Minecraft linking to Diamond ChickenDiamond Chicken EntitySprite love-golem.png: Sprite image for love-golem in Minecraft linking to Love GolemLove Golem EntitySprite mega-spud.png: Sprite image for mega-spud in Minecraft linking to Mega SpudMega Spud EntitySprite moon-cow.png: Sprite image for moon-cow in Minecraft linking to Moon CowMoon Cow EntitySprite nerd-creeper.png: Sprite image for nerd-creeper in Minecraft linking to Nerd CreeperNerd Creeper EntitySprite pink-wither.png: Sprite image for pink-wither in Minecraft linking to Pink WitherPink Wither EntitySprite plaguewhale-slab.png: Sprite image for plaguewhale-slab in Minecraft linking to Plaguewhale SlabPlaguewhale Slab EntitySprite poisonous-potato-zombie.png: Sprite image for poisonous-potato-zombie in Minecraft linking to Poisonous Potato ZombiePoisonous Potato Zombie EntitySprite pony.png: Sprite image for pony in Minecraft linking to PonyPony EntitySprite ray-tracing.png: Sprite image for ray-tracing in Minecraft linking to Ray Tracing (mob)Ray Tracing EntitySprite redstone-bug.png: Sprite image for redstone-bug in Minecraft linking to Redstone BugRedstone Bug EntitySprite smiling-creeper.png: Sprite image for smiling-creeper in Minecraft linking to Smiling CreeperSmiling Creeper EntitySprite toxifin-slab.png: Sprite image for toxifin-slab in Minecraft linking to Toxifin SlabToxifin Slab
Mentioned EntitySprite barnacle.png: Sprite image for barnacle in Minecraft linking to BarnacleBarnacle EntitySprite copper-golem.png: Sprite image for copper-golem in Minecraft linking to Copper GolemCopper Golem EntitySprite crab.png: Sprite image for crab in Minecraft linking to CrabCrab EntitySprite firefly.png: Sprite image for firefly in Minecraft linking to FireflyFirefly EntitySprite glare.png: Sprite image for glare in Minecraft linking to GlareGlare EntitySprite great-hunger.png: Sprite image for great-hunger in Minecraft linking to Great HungerGreat Hunger EntitySprite iceologer.png: Sprite image for iceologer in Minecraft linking to IceologerIceologer EntitySprite meerkat.png: Sprite image for meerkat in Minecraft linking to MeerkatMeerkat EntitySprite moobloom.png: Sprite image for moobloom in Minecraft linking to MoobloomMoobloom EntitySprite ostrich.png: Sprite image for ostrich in Minecraft linking to OstrichOstrich EntitySprite penguin.png: Sprite image for penguin in Minecraft linking to PenguinPenguin EntitySprite pigman.png: Sprite image for pigman in Minecraft linking to PigmanPigman EntitySprite rascal.png: Sprite image for rascal in Minecraft linking to RascalRascal EntitySprite red-dragon.png: Sprite image for red-dragon in Minecraft linking to Red DragonRed Dragon EntitySprite termite.png: Sprite image for termite in Minecraft linking to TermiteTermite EntitySprite tuff-golem.png: Sprite image for tuff-golem in Minecraft linking to Tuff GolemTuff Golem EntitySprite vulture.png: Sprite image for vulture in Minecraft linking to VultureVulture EntitySprite wildfire.png: Sprite image for wildfire in Minecraft linking to WildfireWildfire
Removed EntitySprite mob.png: Sprite image for mob in Minecraft linking to Mob (entity)Mob EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft linking to Mob (entity)Beast Boy EntitySprite black-steve.png: Sprite image for black-steve in Minecraft linking to Mob (entity)Black Steve EntitySprite rana.png: Sprite image for rana in Minecraft linking to Mob (entity)Rana EntitySprite steve-indev.png: Sprite image for steve-indev in Minecraft linking to Mob (entity)Steve EntitySprite monster.png: Sprite image for monster in Minecraft linking to Monster (entity)Monster
[ ]Other entities Categories:EntitiesPassive mobsHumanoid mobs
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thank you phineas very cool
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Hello!
My name is Charlie and my pronouns are he/they/it Any/All actually. I'm entering my "who give a shit" era. I am autistic and have adhd.
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Interests:
Psychology, Hermitcraft, Evo, YHS, Homestuck, My Hero Academia (not really anymore) (edit: NVM WE'RE BACK)Minecraft, Good Omens NOT ANYMORE FUCK NEIL GAIMAN, stardew valley, fashion, Death Note, Dungeon Meshi, Jojo's Bizarre Adventure, Undertale, Birds, Balatro
(I will probably forget to update this list.)
I'm probably forgetting something.
Realizing just now that I should probably add a DNI
• ehhh who give a shit actually. if I don't like you, you ain't gonna see this anyway
Enjoy!
here lemme show u my cat

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vebeo gam
gonna preface i'm not really a fan of/i just don't really play:
fps games, platformers (i tried to like kirby i really did :(), mobas, most rpgs, turn based games, rhythm games and anime/gacha games
i'm a former league attempter and cookie run (ovenbreak) player (idk how many months clean)
finished/up to date ig?
minecraft (i guess?)
stardew valley (haven't reached 100% completion but i'm not a noob)
little misfortune (1 ending acheived)
little nightmares 1/2
fnaf 1-3
roblox: wls3 (i'm on the leaderboard :3 [i have no life])
roblox: legends of speed (omw to becoming a top player)
kindergarten 1/2 (peak games btw)
minecraft dungeons
poppy playtime 1-3
subnautica
stanley parable ultra deluxe
in progress
fnaf 4
fnaf: sister location
fnaf: security breach (i'm a console player i suck :()
fnaf: pizzeria simulator
life is strange 1/2
resident evil: revelations
final fantasy 1
animal crossing: new horizons
animal crossing: new leaf
forest guardian
gas station simulator
inside
lego worlds
monster harvest (kinda mid so far but we'll see)
monster sanctuary
my hero one's justice
nobody saves the world
overcooked all the editions
plague inc
pokemon shield
pokemon ultra sun
pokemon moon
rayman legends
slender the arrival
stray
subnautica below zero
terraria
thief simulator
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FANDOM AND INTEREST LIST LESGOOO!
okay so I like A LOT of things. and half of that lot is music. SO. I'm gonna give out a fandom/interest list, and a separate music list for convenience, so you can kinda get an idea for how i'll be posting about on a highly irregular basis XDD- FANDOMS- ENA, FNAF, K-Pop, Pokemon, Welcome Home, Bendy, Mr. Plant, Stainedge, JaidenAnimations, The Amazin Digital Circus, Obey Me!: Shall We Date The Amazing World of Gumball, Steven Universe, Gravity Falls, Stardew Valley, Minecraft, ROBLOX, Royale High, Sonic, Creepypasta, Amanda The Adventurer, Resident Evil, Poppy Playtime, Mint's Hints, Finding Frankie, TMNT, ROTTMNT, Detroit: Become Human, Vocaloid, Jujutsu Kaisen, Sleepy Princess in The Demon Castle, Yumeiro Patisserie, Revolutionary Girl Utena, Raskal Does Not Dream of Bunny Girl Senpai, Papa Louie, Undertale, Deltarune, Alien Stage, DAN DA DAN, My Hero Academia, Death Note, Lucky Star, Black Butler, NANA, Tokyo Mew Mew, Card Captor Sakura, Dragon Ball, Cannon Busters, The Case Study of Vanitas, Campfire Cooking, Dungeon Meshi, Demon Slayer, Fruits Basket, Food Wars, Love and Deepspace, Honkai Star Rail, Melatonin, Friday Night Funkin, Scratchin' Melody, Project Sekai, HOMESICK, Plants vs. Zombies, 14 Days With You, My Dear Hatchet Man, Something's Wrong With Sunny Day Jack, Fallen Devotion, You and Him, John Doe, Scopophobia Studios, Snaccpop Studios, INTERESTS- Dreamcore, weirdcore, surrealism, dreams, clouds, alt fashion, black fashion history, music, art, music theory, dance, dance history, music history, character design, fashion design, makeup, body adornment, crocheting, sewing, DIYing, color theory, music production, freestyle rapping, choreographing, songwriting, character writing, world-building, psychology, psychological horror, cartoons, animation, dating sims, horror dating sims, visual novels, videogames, RPGs, singing, vocal techniques, anime, shoujo anime, magical girls/boys/people, action anime, horror anime, divinity, African divinity, orishas, witchcraft, vocaloid, stuffed animals, ASMR, voice acting, cooking, baking, food history. MUSIC- Gorillaz, Janelle Monae, Jazmin Bean, Kwasi Kao, Prince, Glorilla, Megan Thee Stalion, PhantomSiita, ATARASHI GAKKO!, Baby Metal, Poppy, CG5, Ghost and Pals, Kikuo, DECO*27, Teddyloid, PinocchioP, Ado, Giga, Crusher-P, wowoka(RIP), CircusP, VaneLily, Creep-P, Azari, LadyMonsters, OR3O, BTS, Enhypen, ATEEZ, STAYC, Billlie, Purple Kiss, Maddox, Chung Ha, Kep1er, XLOV, OnlyOneOf, ITZY, ILLIT, Le Sserafim, Mamamoo, SEVENTEEN, BoyNextDoor, TWS, TxT, Hearts2Hearts, GFRIEND, ViViZ, Twice, Stray Kids, BIBI, Choi Yena, IZ*ONE, IVE, KATSEYE, NCT Dream, AIMERS, BLAKSWAN, EXO, Kendrick Lamar, Childish Gambino, Doechii, Lil Yachty, Pharell Williams, Nova Twins, Thundercat, PinkPantheress, Scene Queen, Mos Def, SCXRLXRD, N.E.R.D, asteria, Odetari, 6arelyhuman, kets4eki, DJ Soulchild, Rico Nasty, PiNKII, AfroShoujo, Lady Gaga, Smino, Billie Eilish, Ayesha Erotica, YAOSOBI, Pierce The Veil, KORN, Insane Clown Posse, Baby Storme, Talib Kweli, Erykah Badou, WILLOW, Miguel, Ashnikko, Empowerrr, SZA, Tyler, The Creator, Vyzer, Flo Milli, Lil Uzi Vert, Lay Banks, Kanii. THERES WAY MORE. THIS WILL INEVITABLY BE EDITED. but yeh i like lots of things :]
#interests#interest list#fandims#fandom list#kpop#cartoons#anime#dating sims#horror games#mascot horror#dancing#singing#vocaloid#jpop#hip hop#pop#rock#indie rock#alternative music#ravecore#pixelcore#dreamcore#weirdcore#animation youtubers#cooking#baking#vegan cooking#vegan baking#experimental music
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youtube
Minecraft Dungeons: Ultimate Edition Trailer Experience the complete story of Minecraft Dungeons, from the beginning to the End! Battle iconic mobs, embark on treasure-stuffed missions, and collect legendary items – all in the Ultimate Edition, which includes the base game and all 6 DLCs. The time for great adventure – and great heroes – is now! via YouTube https://www.youtube.com/watch?v=CoZ2V7XsSYk
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BluShroom20 Game Modding Masterlist
Note: Most of these mods are unreleased, as they are unfinished, not even started, or just personal edits I want to keep to myself.
Ones I marked with a Star (🌟) are publicly available already and linked below:
🌟 Barony
I made a small mod that alters the Female Pyrebloom Human's head to look like Hero B from One Way Heroics. It can be found on the Steam Workshop. This mod was made before UI overhaul introduced in the "Quality of Death" update; while I did make a matching icon for the new UI I can't get it to show in-game. If I figure it out, I might also make some music mods.
The Choicer Voicer
I have ideas for a couple content packs I want to make. From some obvious stuff like Teruteru/Akechi/Bowser Jr. because I have their voice clips already to me having the English (and Japanese) voice lines for the entire cast of Mystery Chronicle: One Way Heroics. Eventually I will release the pack(s) on itch.io here.
Crypt of the Necrodancer
Currently I have only made tweaks to existing content/other mods (mostly voice edits or adding bestiary images for mods that didnt alter them), but I may make my own skins in the future. I have not released any of these yet.
Dr. Robotnik's Ring Racers
Haven't played yet, but I am considering it. Looks way easier to mod compared to Sonic Robo Blast 2 Persona.
??? ????????
I have a barely started mod for this game, don't know if I'll even release it. Mainly contains new equipment, but it might get expanded to reskins or even a redub if I'm feeling ambitious...
Friday Night Funkin'
Back in 2021 I played with some reskin ideas but never went anywhere with them. Being bad at rhythm games really deters me.
Left 4 Dead 2
Similar to Crypt of the Necrodancer, I've only made tweaks/additions to existing voice mods. One of these days I want to make custom portraits for my modded team for some consistency.
🌟 Luck Be a Landlord
I only have one mod released: A graphics mod that replaces the Chef symbol with Teruteru Hanamura. I had thoughts of turning it into a Danganronpa or general pack with more characters but lost motivation. Might revisit this idea someday though...
Minecraft
Most of the skins I've used are ones I have made (or edited). Outside of that I've made some resource packs with minor texture tweaks but that's really it. I have dabbled in making modpacks more than once but only for personal use and never publicly released one.
One Way Heroics Plus
I have an assortment of character graphics mods, most go unposted. A lot of them are recolors or made using WolfRPG's graphics maker as opposed to being created fully by hand. Closest I got to this is a Olimar over Tourist A mod where I replaced the head manually. If there's interest, I can release some of the mods I have made.
I've also brainstormed ideas for modding Mystery Chronicle: One Way Heroics, but that game has only ever had a music mod that's no longer available. I have no clue how to mod it.
Party Project
Have not really started on any mods yet, but I have a lot of characters in mind. I would want to draw them to match the style of the game as opposed to adapting existing sprites/art/what have you.
Pokémon Mystery Dungeon: Origins
An open-source PMD fangame that has lots of potential. My first idea for a mod is replacing the music with Etrian Mystery Dungeon's soundtrack cause the game lowkey reminds me of that one...
🌟 Slay the Spire (Downfall Mod)
If you have played the huge "Downfall" mod, you can see some of my drawings in the beta art (mainly for the gremlins)! I have had thoughts of making my own character/card art mods but never got around to it. Wonder how moddable Slay the Spire 2 is gonna be...
Sonic Robo Blast 2 Persona
I'm too intimidated to mod this, having never modded Sonic Robo Blast 2 or Doom or anything. But man, making my own characters sounds sooo cool. If you count it, this was technically my first Persona game... If not this, there is a high chance it's gonna be Persona 5 X...
Starbound
Technically I made some custom hats back when I played a few years ago, using this website to spawn them with commands. So not a full-fledged mod but I guess it counts? Don't have the original files for these anymore so I'd have to recreate them if I return to the game.
#long post#game modding#brainstorm#steam workshop#Slay the Spire#Barony#Luck Be a landlord#Choicer voicer#pokemon mystery dungeon#Sonic Robo Blast 2#modded l4d2 team
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Check out this listing I just added to my Poshmark closet: Minecraft Dungeons Hero Edition, Microsoft, Xbox.
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Hey Guys it's Guppy/Lilith, I just want to let you know that I'm going live on Twitch. My Username is Guppyplayz_

Appreciate the Wolf!
#lol#funny#fanfic writers#fluff#buddha ror#demon slayer#mha#angst#black butler#kny#streaming#twitch#minecraft bedrock#minecraft dungeons#hero edition#minecraft#stream#raid#raids#streamer#lgbtqia+
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Minecraft Dungeons Hero Edition - Nintendo Switch #BestDealNintendoSwitch #BestDealsEbayMinecraftDungeonsHero #NintendoMinecraftDungeonsHeroBestDeal #SaleNintendoMinecraftDungeonsHero #BestCheapMinecraftDungeonsHero Nintendo Switch Minecraft Dungeons Hero Edition
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IM AM SO MAD THAT TUMBLR ERASED MY FIRST VERSION OF THIS. WHY. Time to rewrite 30 minutes of editing.
Frustration aside, here’s some notes for a fun “villain” Tango and hero Jimmy friendship story! Features Rancher Duo, misunderstood dungeon master Tango, unwilling hero Jimmy, ravagers, wardens, and adventures, oh my!
(I put most of it below a cut because I wrote a lot lol have fun!!)
———— :) ————
Jimmy is the prophesied Hero and member of the legendary Minecraft Adventuring Guild (MCAG), whos party has abandoned him due to his clumsiness to “protect” him, leaving him at home with a sense of betrayal and some very reckless ideas.
Tango is the mighty villain and ruler of Deep Frost Citadel, menace to all who live… yeah except he’s not. Tango actually runs a Ravager and Warden sanctuary, where he rescues abused ravagers from pillagers and maintains a healthy skulk network for his Wardens.
Jimmy marches into DFC and finds Tango with no intent to harm him (he was prophesied to defeat Tango and was kinda forced into it by his village and adventuring guild) and is like “I’m here to negotiate. Stop terrorizing people. Also please don’t murder me” and Tango instead is like “actually we don’t do that here. You seem kinda lonely and bored, how would you like a job?” (And a boyfriend and/or beloved friend cough cough-)
Jimmy and Tango run Deep Frost Citadel and Decked Out (the sanctuary/dungeon run) for a couple months together when finally Tango senses the heroes’ party approaching and decides to absolutely Clown On Them.
So they enter and are like “We’ve come to end your evil deeds once and for all!” And Jimmy enters the room like “Babe, Janet just gave birth to two absolutely amazing, healthy baby ravagers and ohmigosh they’re so cute you gotta come see them- oh hey guys!”
Cue absolutely flabbergasted stammering and indigent arm/hand motions until Tango and Jimmy just break down laughing.
-More Pieces/Story elements/headcanons-
-Tango can sense when someone is approaching Deep Frost Citadel with the intent to harm
-he usually attempts to ward them off with snowstorms and negotiation, but very very rarely is forced to kill intruders to defend himself and his assistants. He mourns every death and always returns them to the nearest settlement
-Tango has run Decked Out for years, a dungeon run that’s healthy for the ravagers and the Wardens and allows people to gamble for treasures with only risk of minor harm (they can enderport out at any time)
-Most people nowadays believe Decked Out is actually a villainous scheme to provide raids with ravagers and create an army to destroy the world with Wardens and ravagers.
-Jimmy’s old party consists of Grian, Lizzie, Joel, Scott, Pearl, Gem, Sausage, Fwhip, and Scar (who is now the clumsiest but still skilled with the bow). He loves them dearly but hates how they underestimate him. He’s not very good at swordplay or archery but he’s charismatic and funny and people like him.
-Jimmy could never hate his old party but it took him a while to stop being bitter
-Jimmy is the son of the town fisherwoman, and he loves fishing and swimming. Unfortunately he wasn’t able to continue his hobby while out training to fight
-Jimmy and Tango both know MCSL (Minecraft sign language lol). Everyone in DFC has to know it because of the Wardens, but Jimmy learned from the children of his village because he wanted to be able to talk to lots of different people
-the MCAG is a large and extremely famous adventuring guild that consists of many inner-guilds and parties, including the popular Hermits, Empires, and DreamSMP (Dream’s Survival-Magic Parties)
-Captain Sparklez leads the MCAG because of course he does.
-Jimmy’s old party is unusual because it consists of Empires members and Hermits. But his party was also a “temporary” party that was only supposed to last until Tango was defeated
-the question that remains after all of this is… what now?
Please please feel free to use any of these ideas. This is just for fun. I might write it later.
#mcyt#empires smp#jimmy solidarity#hermitcraft#solidaritygaming#tango tek#tangotek#team rancher#ranchduo#fantasy AU#hero Jimmy#villain Tango ish#fic ideas#mentions of DreamSMP#hc x empires#hc x dlsmp#honestly lots of crossovers here but it’s funnnn
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