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#No i'm not biased towards one of the options
purplecowbell · 2 years
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Submitted my first short story to be professionally published today.
In celebration I'm going to ask you other writers:
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egophiliac · 9 days
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I love ur twst pokemon au but I have exactly one complaint: Lilia doesn't have a Noivern
Mr pop rock bat without the sound bat??? Seems like a crime of some kind
(This is intended to be all lighthearted sorry if it comes off as otherwise!!!)
thanks! :> it's a boring reason, but I didn't give him one because it's not, like, a real AU or anything with full teams; it's just me drawing the guys with some pokemon according to a couple of arbitrary rules I made up! I wanted to keep it to just one or two each, and I was already pushing it by giving him three, so. 🤷 if you want him to have a Noivern, he can have a Noivern in your heart!
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starfoam · 8 months
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vexwerewolf · 1 month
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God I wish IPS-N had an Artillery Mech.
I have mixed opinions on this. I think it's thematic and interesting that - in the core book, at least - each of the three commercial manufacturers had a missing role. IPS-N had no Artillery, SSC had no Defender and Harrison Armory had no Support. These absences felt like they kind of spoke to the values of each corporation.
Then in The Long Rim, we got the Sunzi, a Harrison Armory Support, and it was interesting to see what sort of thing the Armory considered to be Support - it's a fundamentally more selfish kind of Support, in that instead of repairing or removing conditions from an ally (like the Lancaster) or providing targetting assistance (like the Swallowtail), you're simply deciding where on the battlefield they are.
In Field Guide to the KTB, we got the White Witch, and again, we see what SSC feels like a Defender should be: one that reveres and pushes the boundaries of the human form by simply adapting to damage, becoming inured to it over time.
The problem with an IPS-N Artillery frame is twofold:
Core Bonus Lineup
Firstly, while they initially lacked a class of mech, there was nothing about SSC or HA that innately hampered the idea of one. There was nothing innate about the way SSC frames operate that prevented them from having Defenders, nor HA from having Supports.
IPS-N has one very serious issue when it comes to Artillery frames: its Core Bonus lineup. Two of its Core Bonuses (Gyges Frame, Titanomachy Mesh) are focused exclusively on melee combat, three (Briareos Frame, Reinforced Frame, Sloped Plating) are based around survivability, and the last (Fomorian Frame) is a niche option designed for certain builds. There's nothing in its CB lineup that an Artillery frame wants as a first priority.
Contrast this with SSC, which gets Neurolink Targeting (+3 range to all ranged weapons), and HA, which gets Heatfall Coolant System (Overcharge capped at 1d6), which are both great for Artillery frames.
Now, it's true that HORUS doesn't get any Core Bonuses directly useful for an Artillery frame either, but the one core Artillery frame that HORUS has is the Pegasus, which is extremely abnormal both by Artillery standards and by frame standards in general. (Also, it could be argued that Lesson of the Held Image is good as a way of applying free Lock Ons for yourself).
Not having any useful Core Bonuses is a problem for IPS-N that is compounded by the other major issue:
Combat Ethos
Each of the four core manufacturers is tied to a mech skill - Agility for SSC, Systems for HORUS, Engineering for HA and Hull for IPS-N. IPS-N hulls tend to be biased significantly towards high HP, Armor and Repair Cap, often at the expense of Sensor Range, Heat Cap and SP - the former grouping being stats that Artillery cares less about (since they tend not to want to be in the front lines), and the latter being stats they care more about (since Artillery frames tend to focus around one powerful gun backed up by a large number of support systems).
IPS-N frames are built to get up close and personal with the enemy, usually engaging at a maximum distance of 5 spaces. No ranged weapon that IPS-N makes shoots beyond Range 8.
I'm not saying that IPS-N couldn't have an Artillery, by any means, but there are more mechanical issues with it than any other class-manufacturer combination.
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explodingchantry · 3 months
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Anders isn't my problematic fave because he isn't problematic. I think the wider concept of anders being 'wrong' the fandom has is a clear example of how biased the writing has been in the games. It's the same reason why people hate Jowan, or why they think the kinloch hold mages were stupid. There's a clear bias in the writing and framing of it all that guides the player towards feeling negatively.
The majority of answers you can give Jowan in Dao are negative, mocking, or downright insulting. The ones who aren't are just... Neutral. You can be a bit sympathetic to him in the circle origin but by the time you meed him in redcliff most of your dialogue choices are so fucking mean. In my replay I was trying desperately to be nice and sympathetic to him but the best you can do is be neutral and let him go but for every rude dialogue option there is no "you've been through something horrible, I'm sorry" or "you were manipulated, loghain took advantage of your vulnerability, I'm sorry" it's soooooo.
Likewise, I always make sure to speak to every single npc in the mage origins and the One mention of uldred before the broken circle quest is from the one mage who tells you about the different political faction enchanters are in, and it's with absolute disdain. That mage thinks uldred is annoying and it's implied that the other enchanters think so, too. Uldred who was an activist for mage liberation is treated as annoying for being an activist.
Then he turns out to be a blood mage and to have killed the majority of the circle, turning them into abominations. The message is clear: those who seek liberation are wicked. In the first game of the series, thus in the game which introduced the concept of circles at all, their existence is justified by the text. It overtly says: look at all those foolish mages, how dangerous they can be when One of them is wicked. Can you imagine if they were free? Can you imagine those abominations' destruction if they were out in the open?
Something similar happens in the mage origin, with Jowan. Through the whole origin, whilst Jowan is painted as annoying, he's definitely seen as a victim. Up until he uses blood magic, that is. Suddenly, the player is likely supposed to think "oh, so they were right to want to make him tranquil after all". Instead of being a way to show that the circle will often turn innocent mages tranquil, it shows you that greagoir was right to distrust Jowan, because he was indeed a blood mage. Instead of showing you how paranoid those in power are about mages, the writing justifies their fear and hatred.
Bear in mind this is the first game and likely the very first thing that happens to a lot of new players. The game does not expect you to know the intricacies of its lore yet, doesn't expect you to understand that blood magic is actually fucking neutral unless you sacrifice people for it. You might be tempted to argue that it's setting up for that realisation later and for you to feel bad about Jowan later, realizing he was led to blood magic because it was his only solution, because he and all other mages are caged like dogs (except this is ferelden, so the dogs are better treated than them). But then you've got the redcliff fiasco where it's obvious the writers expect you to fucking hate his guts
And while dragon age 2 is more overt in its depiction of mage suffering, it also tries to pass on the idea that kirkwall is a special case, that it's only the gallows that are this bad. That it's just Meredith whose craaazeyyy 🤪 and not just Meredith being a product of a corrupt system. The writers expect you to think of Anders as an unstable extremist, or as his writer puts it, a "bipolar terrorist" (note that ofc there's nothing fucking wrong with being bipolar, but I don't think his writer cares!)
With different writers and the exact same set of events, Anders blowing up the chantry would be easily recognized as a positive, as an act of justice, of rightful rebellion. Instead it's seen as a tragedy, a mistake. Instead Anders is categorized as a villain, morally grey even though Hawke themselves has a higher death toll than he ever will.
It's a lesson, I think. In narrative bias.
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trans-cuchulainn · 3 months
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i'm just curious. i see it primarily used in ace+aro spaces bc i feel like that's an environment where a lot of people experience romantic and sexual attraction differently and have a strong sense that they feel one and not the other, or that they feel them towards different people. however i know a lot of people who don't experience meaningful differences between these and it feels like outside of ace- and aro-spec communities it likely gets used a lot less (while in ace- and aro-spec communities it's essentially compulsory)
but i feel there are probably people between those e.g. who do experience or understand them as meaningfully different aspects of their orientation, while also feeling both and having them be "aligned" (e.g. feeling that you're both homosexual and homoromantic and that they're distinct in some way while still pointing in the same direction) so i'm curious about that
even the wording of this poll feels biased bc it relies on the split attraction model in the framing but i couldn't figure out a better way of putting it. if these are completely overlapping concepts for you and the whole framing of them as separate doesn't match your experiences, that would be option 3
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maleyanderecafe · 2 years
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Broken Colors (Visual Novel)
Created by: The ⁍ Ink ⁌ Room
Genre: Horror/Romance
I've been waiting for this one from @inkly-heart for a while and it is very well made for a demo! From the easter eggs to the art style, it really does seem to go above and beyond. This game is an r18 game so while there's nothing of the sort in the demo so far, it is something to keep in mind of with future installments.
The story starts with the MC waking up and going to her job at a convenience store to meet their coworker, Ramus. Ramus is a snarky coworker that seems to dump all his work onto the MC. After meeting and serving some customers, the MC takes a quiz on a magazine as they wait, however are interrupted by Ramus who walks off to a party. From here, the options splinter off.
Daydreaming allows the MC to meet Dameon, a new customer that comes in after being rejected by his crush. Depending on the answer, it can go a couple of ways. Sympathizing with him allows him to develop a crush on the MC, with the MC attempting to make him feel better by complimenting him and reassuring him. After a nice conversation with him, he leaves promising to come back. At this time, he develops an obsession with MC and the item that they've given to Dameon becomes a sign of their love. The MC meanwhile is annoyed that they didn't ask for his name and heads home. After some intrusive thoughts about their family, they go to sleep, At night, Dameon breaks into the MC's place, learning their name and promising that they will meet later on. The MC can also just act normally with them or straight up ignore them, which either leads to a normal conversation or Dameon getting annoyed, and leads to being chased by DG in the alleyway.
Picking up a call with lead to Ramus telling the MC to deal with a delivery man that's coming over. Someone does come over to presumably rob the MC, but we find out that it's a prank from the delivery man named... Delivery Guy (or DG). After some small talk, Dameon comes in and greets both the MC and DG, telling DG that the person they confessed to rejected him in a rude manner. DG seems annoyed by the fact they treated his friend so rudely and goes to take care of the delivery. Dameon and the MC have a nice chat with Dameon falling for the MC. Afterwards, the MC goes to check on DG who scares them and finishes the delivery. The ending is the same as before where Dameon comes to stalk the MC in their house.
If the MC reads the newspaper, they will get a call from Ramus and then go home after, only to be chased by DG and pinned down. There are a couple of endings that follow this ending depending on choice.
Starting out, the game is extremely well made for a demo. This could just be because I'm biased towards the art style, but even so, the amount of details including how nice the backgrounds look, to the various cameos of other ocs they have, such as Angel on the magazine. I also like the little touches on the sprites when they emote, such as when they're angry there's a vein emote, which gives more personality. I also like the little changes to the nametags when each character talks.
The main yandere in this one is Dameon, or Stalker. The general idea with Stalker is presented in the story, where they generally jump from love to love, though in this game, they are specifically infatuated with the MC and seemingly refuses to let go. Dameon and DG have a sort of friend relationship, with DG "taking care" of those that disrespect Dameon and just generally being a serial killer. From what I remember, this might lead to a poly ending with the two in the future just based on how close they are, which is always interesting. Dameon is pretty much written to be a yandere, with his stalking tendencies, killings, though what is interesting is that he seemingly again jumped from person to person, but likely will stay with the MC based on the what's going on in the game. I am curious what happens if the MC doesn't gain Dameon's attention, since it will likely move towards DG's route of being more of a murder sim rather than specifically a yandere route. I'm also curious if Ramus will have a route as well or even get killed in the story.
That being said, I'm sure there will be much more characters that the MC will be able to interact with in the future considering the sheer amount of OCS that inkly has, as well as the various cameos that appear in the demo. I am curious how the interactions will play out and what the MC's relationship will be with them.
That being said, it's a very well made demo and I hope to see more promising updates in the future!
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bibibbon · 2 months
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Ok a question center about Izu, in a way. Hm, ok let me gather my thought:
Mirio is either stupid or naive? I ask this bc well nighteye was a miserable bitch against Izu for no reason but petty. Is Mirio aware Nighteye is a creep or ...nighteye fake around mirio?
Now to Izu...I think I'm the only one who can see this but...Izu getting the quirk, ofa, is now a mean spirit joke. "Huh?what you mean?"
Mirio is the perfect candidate for ofa. He has a good grasp on his quirk, he knows how to act and is a mini am. He could fill the gap right away and AM was in a hurray.
Why pick Izu?
"he saved PoS" which ok...but is that enough to grant him a special quirk? No discussing or get to know Izu? Am doesn't know this kid...for all he knows Izu could have used ofa for evil.
To me, the way I see it. Izu got the quirk bc am is stubborn and nighteye was a mega creep.
Like Mirio was a perfect option for ofa. Why Izu? Not asking this to shit on him (I'm not Hori) but while Izu does work to make this quirk his...AM was putting pressure...he needs Izu to be the symbol of peace in a second.
Mirio already was a symbol or coming closer. Why not him?
What makes Izu special of ofa? It's bc am picked him and it's a good reason if we saw why am picked him. Am picked him way too quick.
One good and frankly suicidal mission was enough to make him his heir. Why? We will never know.
Again, not shitting on Izu. I wanted to see a reason as why Izu is worthy of ofa. But we don't. The relationship of am and Izu is ...no. Existent. Really make me think he picked Izu too quick and if nighteye wasn't himself...the ofa would go to Mirio.
Hi @mikeellee 👋 sorry for not answering this sooner!
Hmm interesting I would say mirio is naive with a dash of biases. Let me explain, what I mean is that Mirio believes that nighteye wouldn't do such a thing especially if it's towards someone he thinks is a friend. Mirio and nighteyes relationship is what I like to describe what nighteye wanted his relationship to be with all might in a way.
I don't think that Mirio is aware of nighteye's creepy behaviour as canon never alludes or implies it at all and Mirio someone who has a strong sense of righteousness and would probably be very irked if he found out about nighteye.
My theory is that due to all mights and nighteye's strained relationship all might didn't trust nighteye's input or decision so he may of left Mirio getting OFA as a last resort type of thing. However, you are right Mirio is basically perfect for the role especially if they wanted another mini all might in a hugely short span of time but I think the message was supposed to be that with society changing that another all might may actually harm society a lot more than do good for it. Now I think that if horikoshi actually allowed Izuku's character to go through proper development that izuku would be perfect in delivering that message however this idea doesn't hold much weight after Izuku's fight with shigaraki that parallels all mights kamino fight.
Also maybe Izuku reminded all might of himself so that's why he picked him. In reality how would all might really know that though??!?! All might and izuku bonding time is basically non existent in the manga or anime their relationship is also non existent. All might doesn't know much about izuku and neither does izuku. All might is a bad mentor and it's never brought up or used as a point to develop him and his relationship with Izuku.
Iam not sure what's so special about izuku for all might to pick him or why all might never picked Mirio. I remember a few years ago I saw a video talking about how in the overhaul arc we never actually got proof as to why izuku is the better candidate for OFA and i have to actually agree. Izuku never ended up differentiating himself from Mirio and frankly we don't even have any logical reasoning from all might as to why it was izuku himself. Or it's how he broke the bystander effect and wanted to help bakugo even though he couldn't do anything that maybe inspired him to help this kids dream of becoming a hero become a reality but oh well I guess we will never know the true answer.
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theresattrpgforthat · 2 months
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Almighty TATTRPGFT, I ask you what is a good fantasy ttrpg thats like a smidgen simpler than/tighter than dnd thats flexible and has individual character progression thats cool? (I am so damn tired of dnd and after I finish my lancer campaign I'm gonna try to run a fantasy thing thats about world hopping since my brain cant stick with just one world... I wanted to run OSR stuff but most of my players want to keep their characters longer than a couple sessions)
THEME: World-hopping Fantasy Games
Hello there, so I’ve got some world-hopping games for you that I consider all much simpler than D&D, although the way they cater to your players’ wants may vary. Now I’m personally biased towards Forged-in-the-Dark games if your characters want to hold onto their characters and explore all of their mechanical and narrative details, but I’m also hoping that folks will see this ask and suggest more fantasy games that give you cool character abilities - maybe you can even mesh some regular fantasy games with something else on this list!
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Portal Rats, by Tore Nielsen.
Portal Rats is a stand-alone fantasy tabletop rpg, based on the Black Hack rules. 
There is an unlimited wealth of worlds out there. Some are embodiments of ideals, some the product of a god's fevered will, and some who seem to have congealed from pure potential. In Portal Rats you can visit all of them. 
The core mechanic of Portal Rats is a roll-below test, using a d20 against an attribute on your character sheet. You have six attributes that should remind your players of D&D, although the backgrounds of your characters are less about your race and more about what you did in the past. The rules of the game look to be pretty concise, with much of the 58-page book being different character options and character classes. You level up when you finish a mission or quest, which results in more hit points, and higher attributes.
This game is probably close to what you as a GM are looking for: it’s an OSR mindset, with very little that allows the players to hold onto their characters if a roll goes badly. That being said, if your players are attached to their characters, they might be able to bring out emotional and narrative elements regardless of the system. Therefore, even if you pick up something that is more similar to OSR, they’ll find ways to role-play.
Vergence, by Small Cool Games.
Within the multiverse are a few places of great power called Vergences. They are ruled by families bred for the ability to open portals between worlds.
You play a member of one of these empowered bloodlines. Your birthright gives you the capacity to travel across infinite dimensions and manipulate reality.
But you’ll need to deal with conflicts involving your own powerful and manipulative family, secret conspiracies, mystical enemies, moldering gods, terrifying monsters, ancient artifacts, and existential threats with the potential to affect all the worlds of the Umbra. And possibly your annoying little sister…
Vergence is a Forged-in-the-Dark game that really amps up your character’s powers and broadens the stakes to a cosmic scale. Vergence is a much looser interpretation of Blades, taking away much of the bookkeeping found in the vice and heat mechanics that punish typical Blades’ characters. You also level up as a group, rather than individually, which I understand might not be what your playgroup is looking for, but your characters are still uniquely powered individuals with special abilities.
1400 Planes, by Unknown Dungeon.
1400 Planes is lo-fi hi-fantasy. 
The multiverse roils with boundless existence. For many, the infinite planes of creation drift past at an immeasurable distance, their alien secrets perpetually out of reach. However those who break their mortal shackles and cross that liminal space, wander such exotic spheres on an eternal pilgrimage.
1400 Planes is a stand-alone table-top RPG. The rules are short and easy to learn and the whole game can fit on a single sheet of paper.  It can be played using just the rules provided, or combined with other entries in the 1400 series to expand the world and provide more character and game options.
24XX games feel very slim and small, but I think they can provide the base for something bigger that caters to your group. They can also be combined with other games that use the same rule-set very easily, which you could use to provide interesting level-ups for characters. 24XX games are also usually pretty cheap, so you’re not going to break the bank picking up a few to play around with.
Planedawn Orphans, by Sharkbomb Studios.
Set in the Planar City, a strange melting pot that connects the vast diversity of the multiverse. You all play Planar Orphans stranded in this city, your original home worlds destroyed, corrupted or lost. 
A mysterious Patron has brought you together, provided you with a base of operations and tasked you to complete a Planar Key. This key will let you create a new plane for you and your fellow refugees. Your quest will bring you to exotic places filled with strange creatures and bizarre phenomena.
This isn’t a game in itself - it’s a campaign framework - but it gives you the opportunity to cobble together a bunch of different games while still giving your players a structure upon which they can scaffold their character’s growth and personalities. I’m currently running this across a huge number of different games with a co-GM and my home group: so far we’ve played Household, The Wildsea, Sundered Isles, and The Great Soul Train Robbery!
Sig, City of Blades, by Genesis of Legend Publishing.
Sig is the nexus of the multiverse, where eternal planes and infinite primes meet. It’s a rough home for cutters and bashers, hungry for coin and glory. It’s a city of gods, demons, and stranger things which lurk. It’s a place where opposites meet, trading knives and kisses in equal measure.
The Silent Regent once ruled over the city with a bladed fist. Now her throne sits empty and the criminal factions battle for control. They dispatch crews of Freebooters, clever and bold, to further their schemes. This is where you come in.
In Sig: City of Blades, you will play the Freebooters in service to once of the mighty city factions. Your faction depends on you to perform vital missions to seize territory and coin from their rivals. This is a game about clever spies, renegade sorcerers and reckless smugglers. You are the best of the best and the worst of the worst.
If you are familiar with Planescape, I’ve heard that Sig: City of Blades gives off the same vibes, at least when it comes to setting. Rules-wise, it’s Forged in the Dark. It looks like in this game, the multiverse comes to you; as scoundrels in a city at the centre of these dimensions, there are plenty of ways for you to get rich in some kind of way that counts. If your group is up to play scoundrels and thieves, you might be interested in Sig: City of Blades.
Tiny Dungeon: Second Edition, by Gallant Knight Games.
Tiny Dungeon: Second Edition is powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written on a 3x5 notecard, and easy to understand and teach rules, Tiny Dungeon 2e is great for all groups, ages, and experience levels!
Tiny Dungeon feels like a very boiled-down version of a classic fantasy game; heritages that give you starting abilities, traits that are reminiscent of character classes, and a turn economy that structures combat to make sure everyone gets the same amount of time to do things. You use d6’s to roll, with 1d6 being the worst pool (rolling with a disadvantage) and 3d6 being the best (rolling with an ability or advantage). The game is meant to be mod-able, with optional rules and various micro-settings meant to get your inspiration flowing. The best part about so many different micro-settings that all use the same rules is that you can absolutely jump from one setting to another!
Fantasy Recommendations from The Past
Fantasy, With Tools
Echoes of D&D
Non-Western Fantasy
Non-Gritty Low Fantasy
Fuck Wizards of the Coast
I’d also ask myself if Slugblaster could be hacked to be about fantasy adventurers jumping into various dimensions, rather than teenagers hoverboarding across space and time. It certainly has plenty of pieces that allow your characters to dig into personal issues - the Trouble mechanic really lets you digest the kinds of things your character might have to neglect in order to go adventuring! You can read more about it in my Dimensional Travel recommendation post.
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playtwewy · 24 days
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how do you recommend people who don't want to actually play twewy but want to consume the media somehow get into it? do you have a specific youtube playthrough or something you recommend?
Hi! I think a playthrough is the way to go if you don't want to play yourself/don't have access to the game. I haven't actually watched an entire playthrough all the way through myself except for bits and pieces, so I can't really recommend any specific ones. But there are ones for both the original DS version or the solo remix/switch port, and there are playthroughs with and without commentary. Altho I'm biased towards the DS version, as it was how i experienced the game, the changes made in the other ver. are small enough that - if you're just there for the story - it will suffice. Commentary or not, that's a personal choice I think.
You could also watch the anime, though that is not what I would recommend personally as so much is changed and omitted or simply lacking in the adaptation due to the change in medium. It is faster way to experience the story, and there are things I do like about it, so I also present it as an option if with caveats.
However you may choose to experience it if you still decide to, I hope you enjoy it!
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trafalgarlawtism · 1 month
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what pokemon do you think law or the other heart pirates would have?
i think ive seen someone give law alolan marrowak b4 which is cool but other then that idk what hed have. maybe sneasel?? no clue
excellent question, thank you so so much for the ask!!
those two are awesome choices, i can totally see them working out! they definitely have the vibes for sure
gonna keep alllll my rambling below the cut here because i love letting my autisms collide like this /silly (also because it is quite long, lmao) i definitely have thoughts... many thoughts...
whenever i think of pokemon teams for this au thing, i always try to keep regions and types in mind. with the main heart pirates, i usually lean towards picking ice types or other similar vibes that tie into the minion/swallow island area specifically (or just the north blue in general.) but law is an overall dark type trainer for sure.
umbreon has the vibes, and has the moves!!! mean look, last resort, moonlight, baton pass, guard swap, and more remind me of law. also him as a child with an eevee is cute to me, i won't lie...
i think law getting an absol while he's young would be especially fun... considering y'know... everything. (namely flevance. or even before meeting the donquixote family maybe?) the whole doom bringer/appearing before disasters... it works. i love this concept. also yayyy edgy pkmn, can't go wrong with that lmao
i think any healing, teleporting, or sword/blade themed pkmn are also worth considering. tons to choose from!!! i also think a whismur or mime jr passed down from corazon would be adorable, specifically for the soundproof ability. huge fan of this idea...
i wanna say bisharp is also an option, for sword reasons. but also because bisharp is my fave pkmn and law is my favorite op character, so... i'm very biased. i think swords dance + (night) slash would be good for moves. plenty of other fun ones too!
for penguin, there's definitely all the penguin pkmn to choose from (eiscue, delibird, the piplup line, iron bundle) gotta keep that theme LOL
this was a blast to write about!!! once again, thank you!!
maybe shachi with a wailmer...? cetoddle/cetitan would be super cool actually!!! i rly like that one, sticking with that for sure
i could see penguin and shachi with more water types as well! i would have to think on it more.
lots of options for bepo... not sure what to choose though. plenty of ice types could work, and i think fighting types would also suit him. galarian darumaka/darmanitan and crabominable perhaps...? could go with the bear pkmn too lolll
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larkawolfgirl · 6 months
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Please tell me you're joking. He almost kisses Tifa in a non skippable scene. She's the only one he has opened up to about his 'multiple people in his head' issue. He doesn't kiss Aerith either on her optional date or as she's about to die, and makes no move to. The game is pushing Cloti.
Thanks for that since I have only seen one other person saying that Cloti is being pushed while multiple have said that Clerith has a stronger presence in the game. I haven't looked it up to confirm, but people here on Tumblr are saying that the devs said they are pushing Clerith as endgame.
Putting that aside, based on my initial impression, the Cloti scenes feel the most authentic to me. Cloud is often flustered in Aerith's scenes, but that doesn't necessarily mean he likes her back. It just means that he is more embarrassed around her than Tifa which makes sense since he knows Tifa better. The Cloti scenes feel deeper and more comfortable. They are definitely pushing the fact that Aerith likes Cloud, but that doesn't mean that Cloud likes her back. But Cloud smiling in the photo quest makes me think that he does like her back. But that doesn't mean that he doesn't also like Tifa and won't still get with her endgame. I intend to go back to the Tifa scenes to see if he smiles like that in any of them.
But I ship all versions of Clerifa, so I'm biased toward looking for every little hint that I can to support them all liking each other. Like I was happy that Aerith's best choice in Nibelheim was saying that you would watch Tifa from her window. They probably meant that as meaning that Cloud would also watch her, I guess, but my thought was that Aerith also wanted to watch Tifa from her window lol.
I'm kind of happy that each route balances each other out and that the endgame is so far ambiguous.
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duckduckhjonk · 2 months
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I just finished watching the new tpot episode and ouhhggggghhhhhh I have thinks and thoughts
Massive spoilers ahead, this is kinda a full episode review atp, I ramble a lot
First off I really liked One's area, it's super pretty and mystical but somehow feels sinister in a way? Like it's a little too dark to be fully whimsical and fun and mystical without a sinister hint to it.
This kinda also pulls towards my thoughts on One themself. I think they're pulling a cutesy coverup to something evil. I do not trust this number at all. And I pray this doesn't lead to her getting all these contestants eliminated because I am personally biased and will cry the day Fanny gets the boot.
Similarly, I'm really glad to have this storyline start going off. I really wonder what One wants from these characters. Are they as sinister as I am suspecting? I feel like One is moreso a Deal with the Devil type character and I don't think they're actually good friends with Two. I think that's a lie.
The characters themselves that are chosen are also really interesting picks. Fanny, Ice Cube, Basketball, Bell, and Bomby. It's kind of "what do these characters have in common?" I suppose it's they all needed something? Not entirely sure on that though, I mean yeah they probably do. A mouth, legs, help with Robot Flower maybe? An escape from being eliminated? It gets harder with those three to decide what they could get from One to be a part of their scheme.
At least I'll get to hopefully see more Bomby despite his elimination :3
Moving on, I really like the new teams. I think again Death PACT Yet Again is gonna be my favourite but the other teams are super fun as well. Truly devastating news that Golf Ball and Tennis Ball got separated. I fear neither have long left because of this. But on the off chance they do last, I'd like to see how they develop apart.
The challenge felt a little uninteresting but I think it was much more of a catalyst for figuring out team dynamics rather than be a focal point. Still pretty decent and a good finish to it. I personally love that Robot Flower ended up with Death PACT Yet Again.
Also really looking forward to one of the original exitors joining! I feel some of them were vastly underutilised in previous seasons and some got the boot just before getting interesting, pretty namely Dora and Liy come to mind. I voted for Dora because I'd like to see where she's going and what she'd do on TPOT. I think another interesting option would be Match. As much as I dislike her, I think she also has a lot of potential. Maybe a respark in her rivalry with Fanny, I think it would be interesting despite Bubble not being there. Maybe she would also serve as some motivation for Book to try and become better friends with Ice Cube before Match regains her trust.
Speaking of Bubble, I think I'd like to know what the BFB characters are doing. I don't think I'd like them to join the cast/show fully but maybe a check in? We already got Tear Drop in TPOT so none of them could join the show, but it would be interesting to see how they are.
I think in the future as far as theories I have go, I think One is going after either Golf Ball or Tennis Ball next. They're apart and need something and make pretty good targets. Although if it's a 1 per team deal I would also think Donut would be a good choice. He does have his arms missing but also I think he's been the most misused imo. He had a lot of potential on the pre split that I think wasn't utilised, especially with having Four's powers. I think this could be just what he needs.
As for further theories with One, I think they're definitely the weakest of the Algebraliens. Maybe their motivation is having all of these chosen champions and their "favour" is them giving One Twos power at the end of it. That's what I have so far, I mean I haven't seen enough to know 100% and I don't think that would be the case but that's my best theory.
Thanks for listening to me ramble 👍 lmk what you think!
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explodingchantry · 1 month
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I have a video essay planned for my opinions on the confused (not confusing, but confused) politics of dragon age and it will be like 7 hours long with only 3 views but it will be the best essay I'll ever write. As part of it I want to include sth interesting I've realized in my da2 replay: that of the different ways the qunari conflict and the mage conflict are written.
See, both conflicts are meant to be nuanced but actually have a pretty clear answer based on our own real life liberal ideals. For the qunari conflict, the ideal is "don't be fucking racist": characters who are openly bigoted against the qunari such as sister petrice are ridiculed by the narrative, which is obvious in the framing of all quests in which she takes part and in the dialogue and within the game itself; the enemies you fight which aid her are called "fanatics" and "mob" within the game. It is nuanced in that the qunari aren't exactly... Friendly, and they have a history of colonialism of their own, but the narrative is actually still pretty black and white. They remained peaceful for 4 years in spite of numerous provocation, until their literal most important cultural and religious artifact was refused to them which led them to violence to retrieve it. It's nuanced because it isn't "the qunari are fully innocent" but also isn't "the qunaris are cunts and the racism was warranted". The qunaris are people with flaws that deserve criticism outside of the fact that they're qunaris. The narrative is very clear that those who hate qunaris on principle are bigoted idiots.
For mages, and furthermore anders, suddenly the narrative is more muddled. You could argue it's because the situation is more complex, and in some ways you'd be right. But I was shocked upon my replay of how often anders' sanity is put in question. How even a hawke who ROMANCED HIM will call him deeply troubled to defend him, or downright call him crazy... Once again whilst defending him. The latter is admittedly partly due to purple hawke options sometimes just being.... Downright disrespectful and mean, but it remains striking. Even more so when you note how often anders' rejection of templars and the chantry are rejected by other characters, including mages themselves, whilst fenris' vitriolic hatred of ALL MAGES REGARDLESS OF BACKGROUND is only challenged by anders - who, again, gets his sanity questioned several times throughout the game, minimizing the perceived value of his opinions - and potentially hawke, sometimes, in a few dialogue options.
And don't even get me started on the whole blood magic portrayal lol.
You could attempt to say that, well, while the writers wanted the qunari conflict to have a clear answer, they didn't want it to be the case for mages. But.... Did they really? At the end of the game Orsino's stupid blood magic blob monster transformation is very obviously framed as tragic, meanwhile again Meredith's sanity is shown to have been compromised the whole time which puts every one of her previous actions into question. I'm pretty confident in my opinion that the writers likely meant the message to be "the mage/templar conflict in general isn't black and white but in this instance siding with Meredith is obviously wrong" (as a note: it is far more black and white than the narrative pretends it is and mages should be free, obviously.) this is backed up by the fact that, you know, SHE WAS THE FINAL BOSS AND WAS CORRUPTED BY RED LYRIUM.
There's a better, deeper discussion to be had regarding dissecting those two narrative threads and observing how the writers' bias affect both, I think. Because as soon as you try to say the writers write certain characters OOC or show negative bias towards a certain group, like mages, people will try to spin it as it being because the writers want to present a nuanced issue. The thing is that, yes, they are trying to do that - but they are doing it in an imbalanced, biased, and sometimes downright mean spirited way. Because I haven't even touched on how everyone refers to anders, even when they refer to him positively. There's always a but. Even deeply sympathetic characters disapprove of his activism. That sways the balance the writers apparently attempted to have. It sways it pretty fucking badly.
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lovelenivy · 10 months
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you know what hate crimes md enjoyers, idk if this has been done before but i wanna start like a little tag game: i wanna know your favorite seasons in order, what you think is the best episode each season, your personal favorite ep from each season, any honorable mentions if you have them, and your least favorite/worst episode in your opinion. i'd also like to have you sort the main characters/fellows from favorite to least favorite, plus tell me your favorite ship (and optionally, a ship you enjoy and think is underrated)! feel free to toss in any explanations for why you chose what you did. (: kinda long, but oh well – feel like it'll be fun.
i'll go first (so you can see the format) – listing seasons from the best imo, to the worst, and the episodes.
Seasons:
1. Season 3
Best episode: one day, one room (?)
Favorite episode: merry little christmas
Honorable mention(s): cane and able, words and deeds, family, needle in a haystack
Least favorite episode: que sera sera (?)
it was hard to pick the best bc i'm biased towards merry little christmas, but i don't know if it would be the best of the season exactly. as for que sera sera, nothing really wrong with it but honestly i had a hard time picking a least favorite too. great season – to me it's like the classic house season.
2. Season 5
Best: birthmarks
Favorite: under my skin
Honorable mention(s): the softer side, last resort, both sides now, painless
Least favorite: big baby (?)
i literally just barely remember big baby compared to the rest, i think, no matter how many times i see it. amazing season though, honestly so up there with s3 for me that it became a tough choice.
3. Season 6
Best: help me
Favorite: wilson
HM(s): the down low, broken (part 1 & 2), baggage, lockdown
Least favorite: epic fail, remorse (?)
help me is such an amazing episode, it always makes me cry. epic fail is extremely annoying tho and idk why, like after i watched it more than once or twice i started having a hard time rewatching it. and honestly every time i watch remorse i get pissed off on thirteen's behalf and it's just not a fun feeling. not a bad episode though. i know a lot of people don't like s6 but i love it.
4. Season 2
Best: euphoria (part 1 & 2)
Favorite: no reason
HM(s): skin deep, distractions, hunting, clueless
Least favorite: sleeping dogs lie
i recently rewatched euphoria and it's so fucking good i legitimately cried. sleeping dogs lie isn't a bad episode, it just is frustrating to watch for many reasons. another classic house season.
5. Season 4
Best: house's head/wilson's heart
Favorite: house's head/wilson's heart, 97 seconds
HM(s): mirror mirror, you don't want to know, frozen, living the dream
Least favorite: the right stuff
nothing really wrong with the least favorite – it was honestly a tough choice. also i couldn't pick a favorite, it was so tough. i honestly really like this season despite how short and different it is.
6. Season 1
Best: detox
Favorite: detox
HM(s): three stories, histories, control, mob rules
Least favorite: heavy, everybody lies (pilot)
the pilot being orange just makes me laugh the whole time so it's hard to watch, and chase's insane fatphobia in heavy is just disturbing, which is the only reason it's a least favorite. for the best i was torn between three stories and detox, but i think detox is better. s1 is ranked so low bc of general weirdness.
7. Season 8
Best: the c-word, everybody dies
Favorite: the c-word
HM(s): dead & buried, twenty vicodin, nobody's fault, post mortem
Least favorite: we need the eggs
we need the eggs isn't bad, the case is just ??? weird and kinda sad tbh idk. i haven't rewatched the c-word yet but i remember it fondly, so i couldn't really choose a best episode. is picking the finale kinda dumb? maybe, idk. i like a lot of episodes from season 8 surprisingly, like most of them, but it's so different from the previous seasons with cuddy absent and the late addition of two new main characters that it can't be any higher for me.
8. Season 7
Best: after hours
Favorite: after hours, out of the chute
HM(s): unwritten, bombshells, the dig, moving on, fall from grace
Least Favorite: two stories
god i really can't stand rewatching two stories. idk what it is but the fucking kids that house gets stuck with in the principal's office are so annoying ??? probably my least fave episode in all of house. but despite how s7 is at the bottom, it did have some great episodes. just wasn't my favorite season at all, especially as someone who isn't really into huddy.
Characters:
from favorite to least favorite of the main characters –
1. House (of course)
2. Wilson
3. Thirteen
4. Cuddy
5. Chase
6. Foreman
7. Kutner
8. Cameron
9. Amber
10. Taub
11. Park
12. Adams
13. Masters
favorite ship: hilson (house / wilson)
underrated ship: thirteen / cameron, or chase / foreman
Tags:
anybody that wants to participate! i know it's kind of long so no sweat if you don't want to do it. i'm also indecisive so i had trouble picking episodes lmao
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pistatsia · 7 months
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I also wasn’t a fan of ness backstory but would love to hear your personal opinions on why you didn’t like it as much?
I HAVE SO FUCKING MUCH TO SAY-
T/w for excessive amount of hate and oversharing lmao
Well, in the beginning I'd like to say that I grown up in some shitty circumstances which resulted in me having some, uhhh, Ness-classical problems so I may be biased here 😭 Rather not "may" but "will". How can I continue to relate to him when he's like that. Like that's not a representation I wanted. Where's emotional deprivation? Where's emotional abuse? Where's his unsuccessful attempts to get his parents and siblings love because no, lol, no 7 yo child will just accept that he's outcast and be ok with that. He should have tried to adjust to them, he should have tried to reach them, satisfy, do at least something for them to care about him BECAUSE THAT'S HOW CHILD PSYCHE WORKS. And where else would he get this people pleasing towards Kaiser if not from the family? Kids need love for survival, it's not optional. It's a need. They can't just say "oh yes my parents and siblings are stupid I'm going to be alone from now on!".
Okay, now in the order.
First of all, we get the scene of Ness mother saying him he should cure his finger himself, even comforting him while saying that with her "chance of you dying from it is incredibly low". Bad words, bad phrasing, bad everything, it's like to say "dentist just gonna use this drill to take your rotting teeth off" to a kid but still - it's not direct scolding or hate. It's bad, but care. And like, yes?? It was quite a normal parental behavior, even if not really sensitive? You can't be near your kid all the time, they should know how to help themselves because one day you WON'T be there for them. It's a normal way of raising a kid if you don't want for him to grow up weak-willed and helpless. Bad way to approach that, but still. She even mentions that he shouldn't bother her with every LITTLE cut - she'd care for him instantly with something serious. Since we get this flashback from Ness from his following age, we can conclude that he still cherishes that memory as something which hurt him deeply and which was incredibly cruel from his mother to say, forming his personality. And that's… At least strange.
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I mean, I also have a story when I cut my finger really deep as a 5 yo and my dad said smth like "go and spit on it and don't bother me" but I won't say it was turning point in our relationship lol But it was valuable in addition to all of other fucked up shit. Otherwise I wouldn't have remembered it at all.
I'm not saying that my experience is the only relevant but child's psyche, especially with some predisposing towards anxiety and personality disorders, has basically the same algorithms. Because till the transitional age child is like a clay, not having it's own form yet. He just adjusts to his family and surroundings.
Memories like that are the ones which CAN be turning points but ONLY in addition to other. They can't be, like. Definition of how your relationship were. It's one small insignificant episode.
Reaching the next scene - Ness reading his book and asking his brother and sister AGAIN about some magical something. Do I need to say that any kid would be irritated if their younger sibling will go and whine around about something you don't like, and again again and again when you have not once said that "that's nonsense I don't like"? It's a normal reaction for kids. They're not grown adults to control their each and every action understanding Ness fragile psychology.
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Also, I mean- he got that fantasy book from somewhere, right? He is little kid ~6 or 7 yo, I believe there's few ways for kid to get one. Even if it was gifted by his grandparents or family's friends, or taken from the school library, it's not that his parents have teared the pages from this book. He reads it quite calmly, not hiding - and even demonstrates it to his siblings. His parents allowed him to read such books. No one was REALLY against him reading about something he liked. Not understanding, yes, being bad emotionally repressed family, yes, offending him in some way, probably not really caring, but… It's not that bad as Ness tries to show, at least from the side of his mother and siblings.
Secondly - snowman 💀. Lol, Ness, sorry but have you heard about Rin + Sae drama? About Barou and his little sisters because of which he probably has this obsessive compulsive thing with cleanliness? I love my little brother deeply, but for god's sake he was awful as a kid, the type that will put the hand in the fire and in socket just because I said "you can't do it it's dangerous". Even if we really got along despite the different attitude towards us from our parents, we still fought, and screamed, and got scandals over the laptop. It's a normal part of growing up with siblings.
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Not just normal, but obligatory.
And… Ness' brother and sister actually tried to get along with him till some point, even if in their own way. They tried to make him fit into their world because somehow, but they loved him, and wanted him to be more or less happy and near them. They couldn't understand his passion for magic, they couldn't realize - but they had their parents as example, and they knew that while two of them fit into their parents world, Ness doesn't. And thus both magic book scenes and snowman one were a normal reaction from young kids - Ness irritated them, being too loud, and speaking some nonsense because of which they couldn't play and research together, all three of them. That wouldn't be a normal reaction from grown ups, but once again - they're kids. Siblings. Destined to ruin each other's things lol
Thirdly - no one with dirty hands should enter the house, go and wash them. ????? How is that even??? Maybe they'll also ask him to take his shoes off in the wardrobe? The cruelty of parents.
His mother even explains him why he should wash the hands before coming in. Like- I don't want to dig into psychology of two-frames character, but she looks incredibly emotionless and deathly tired. She has three kids and work at home for god's sake. And she STILL finds time to explain Ness how sounds and snow works, probably trying to comfort him somehow. She loves him, just as she loves her other kids - she tries to comfort him in her own way.
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Should she have had three children if she didn't feel the need to take care of their every issue, including emotional? No. Does she cut down her children and husband when they offend Ness? Also no. Is it possible to understand her? Absolutely yes.
Through his dad indeed is a jerk lol but I feel that he's not really present in the family? It's usually her and Ness and his siblings. Imagine having a full ass house, in which she works full-time, three 5-9 yo one of whom is constantly injuring himself, and with two others probably fucking up their experiments and her work as well without her husband around. Like…
And the fact that Ness doesn't analyze anything at all, placing himself in a victim position not trying to understand that world doesn't revolve around him and other people don't understand him by default and act the way they think is right and good for him, is, uhhh. Note that "understand" doesn't mean "forgive". It's just about a critical view to the world.
Aaand regarding the kainess flashbacks… I can't say anything because it was just bland and stupid.
Overall I got a feeling that this was just lazy writing with cute kids fanservice so we'd be more invested in the last game with PXG. I mean, those scenes with milk, shower and oversleeping? I can imagine there any other pairing in blue lock - nagireo, bachisagi, kunigiri, etc etc etc. There's nothing special, nothing unique for us to actual feel something towards kainess. It's just a template into which familiar faces have been substituted - and totally OOC.
No toxic dynamic, especially the codependent one kainess have, works like THAT at the start. Even at the sugary period when one non-self-aware manipulator instinctively tries to bend other to himself being nice and everything. Ness behavior towards Kaiser also makes no sense - those things are ALWAYS growing from experience. From the need to please your parents, to try to track your every word, walking on a thin ice.
But Ness never shown such things in his flashbacks, never taking back from telling each and everyone about magic and him being a football player. Then where did this attitude got from? Just from loneliness? It still doesn't work like that THIS HIGH like to the level of enduring physical pain and alcohol in the face.
I low-key hope that Ness is unreliable narrator, so we actually DO NOT see the way his real relationship with Kaiser were at this time. We see only memories and impressions, and his memory saving only good from them - thus it may (PLEASE) happen that from Kaiser's POV it will be totally different.
The last thing about kainess I SOMEHOW liked (because I'm sure it wasn't intentional writing from Kaneshiro) is the way Ness reacts to Kaiser choking. Because he pays no reaction to it - and no real friend/lover would react like that for the sight of your dear person suffering. He doesn't care about Kaiser as of Kaiser - the thing I suspected from the beginning but didn't really liked because that's so predictable and dull. He doesn't even know about Kaiser's habit of choking himself. He doesn't really worry about Kaiser - he worries only about his idol, which he doesn't see a human behind. This was a fun thing to think about prior to this chapter because of the potential of angst from Kaiser's side who'd feel how this "love" is synthetic to the core, but I'm not sure I'd love to see this in the manga. But at least this would be yes, realistic, logical and painful, especially in that "Yoichi's magic" and naked king theme.
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The only thing I really 100% liked without any whining from my side was that "undescribable feelings/undescribable sadness" frame because lmao 🤝🤝🤝 At least here you get it Ness. This frame is engraved in my memory.
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At this point I feel that I dislike backstory not because it was necessary bad or stupid, but because I hate the thought of Ness turning out being so… Flat. So ridiculously touchy, so stubborn for no reason like a ram since a very childhood, so lacking critical thinking skills. So limited, so self-centered (which is visible even in that Kaiser choking himself scene).
Such a completely uninteresting character, predictable and causing only indifference towards himself.
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