៙𝐜𝐚𝐩𝐭𝐚𝐢𝐧𝐬 𝐨𝐫𝐝𝐞𝐫៙
Pairing: rafe x soccer player!reader (established relationship)
Warnings: language, injury and blood.
៙៙៙
It was currently 6:34pm, it was the finale game of your soccer season. It was versus your rivals, so a huge game for your team. Your team were worried, about the playing… more like the cheating… you’ve played this team many times. And the team never learn to stop cheating.
So here you are, team captain, staying in the middle of the pitch. You shook hands with the other team’s captain, then shook hands with the referee. Referee asked you “heads or tails?” You replied “heads.” So the other team got tails.
The referee flipped the coin, it landed on heads. That’s a good start. The referee placed the ball down, you moved into position, you were centre forward.
You waited for the whistle to blow, once it did, you kicked the ball to your teammate and began to play.
Rafe and the guys were in the stands. He wore one of your jerseys. Not physically yours cause they’re too small. But your campus sells merchandise of your team’s jerseys. He stood among the people. His and your friends huddled together watching the game. Rafe watched you in awe. You were an extremely good player, even been scouted to other places too. But he always and also admired how the jersey always did you justice. He couldn’t wait till after the game, to get you alone.
You passed to your teammate, running further up. You pointed towards the goal “chip it!” Your teammate chipped the ball over to you. You dribbled the ball before stopping for a second and kicking the ball towards the top left corner. Scoring the first goal of the game.
…sometime later…
Some time later, there was only ten minutes left of the game. The score was 6-3, in your favour. The game was going smoothly so far, only small jabs and slide tackles. Nothing bad, yet.
You currently had the ball, taking it up the field and away from your home goal. Dribbling past many players and passing back and forth between your team.
Your friend and teammate kicked the ball up into the air. Getting the ball down the field quicker. You ran, keeping an eye on the ball.
You jump in the air, so did a rival teammate. As you were coming back down. You felt a sharp pain in your leg. As you landed you saw the girl nudge you as you fell and she stood on your leg. It all felt like slow motion. You watch as some of your team and the referee run over to you. You look down, seeing the blood gush out of your leg. More so, the now broken bone. You groaned, shouting in pain “fuck!!! Shit!! Need a medic!!” You cover your tearing up eyes. Not wanting to see the sight of your leg. You winced in pain as even the slightest breeze or movement.
Rafe and the boys all wince in pain as they watched. Rafe’s worry and angry kicked in as soon as he heard one of the medics of your team say “shit, she’s broken her leg.” Rafe glares at the girl that caused this. Not that she is looking at him. But he did it anyways.
You tilt your head away, not wanting to look. Two medical members of your soccer team come over. The one named Sharon asked “hey Y/n, just breathe for me ok? Can you do that for me? In and out, nice and calm.” You nodded. Taking shaky breaths as your friend/teammate resting your head in their lap.
The referee talked with both coaches of your team and the other team. Turns out this girl has done this many times. And thankfully the referee you had today, was higher up, meaning he could ban the girl. Which is exactly what he did.
As the discussion was happening, you laid on the field. Panicking, you asked “where’s Rafe? Where is he? Can he come down here?? Please?? Sharon can he??” Sharon looked at you and nodded “she thing, sweetie” Sharon turned to one of the girls and asked to go get him.
Rafe watched in worry, he then noticed a girl from your team run over to him and the guys. She spoke “Rafe, Y/n wants you. She needs you…” he nodded. The guys didn’t even say anything to him. They patted him on the shoulder as a silent ‘go to her, we’ll be fine’.
He runs across the field, making his way to you. He dropped to his knees, by your side. He laid on the field, on his stomach so his face was close to you as possible. “Hey baby, I’m here, I’m here…”
You open your eyes and look to him, “Rafe?” He nods “yeah, baby, I’m right here, not leaving your side, never…” you had tears in your eyes. “It hurts so much…” he uses his thumbs to wipe your tears “I know, baby, Sharon is calling nine-one-one, they’re on their way, ok? Just hang in there f’me.” You nodded.
You reached your hand out, he quickly took it in his. Kissing each knuckle. Keeping his lips against your knuckles. “Rafe, how bad is it?” He looked over, seeing patches of red on the grandly put on gauze. He answered “it’s patched up, but it’s pretty bad, babe…” you nodded. He brushed some hair out of your face “you’re gonna be ok, you’re doing so good f’me.. just keep breathing alright?? In and out… just like me, baby, yeah?” You nodded, breathing in and out just like him.
“You’re doing so good, baby, so proud of you… I love you so much, so proud…”
You’ve broken bones before, the hardest thing besides the current pain. Was the pain you’re gonna feel when you can’t train or play games. Even if it was the end of season, you still enjoyed kicking ball and having fun. That’s not gonna be happening anytime soon…
The team is huddled around you. Creating a shield from the crowd. You look at the girls. You spoke “girls, I know I’m injured, but once I’m out of the way and the game continues. Work your hardest ok? There’s only ten minutes left. But that still means we work hard, yeah? Don’t forget that, work your asses off for these last ten minutes.” The girls took all of your words in and nodded. They knew they had to work hard, for you, their captain, their friend, injured friend.
Soon enough you hear the sirens to the ambulance. Next thing you know, you’re in the back of the ambulance holding Rafe’s hand like your life depended on it. Which he held a firm grip, reminding you that he’s still there, and will be.
…sometime later…
You’re now home, well… TannyHill. Considerably your second home. You laid on Rafe’s bed. He insisted on shoving two pillows under your cast to elevate your leg. You felt a little loopy and sluggish from the faded morphine. Rafe laid next to you. Arm around your shoulder as you both watched a movie. You rest your head on his shoulder, every so often he’d kiss your temple. As the second movie of the night finished. You felt your phone buzz in your lap. You grabbed your phone and smile at the text message. It was the soccer group chat. It was a picture of two trophies and a medal. The small trophy had a label ‘player of the game.’ And the bigger trophy was the college finale cup. The text attached to the photo read ‘congrats Cap, we’ve won the final!! Got these precious things waiting for you when we see ya next! Take care, we love you!’
You and Rafe both smile at the text. You had replied back thanking and sending your love to the team. Rafe joked “you’re gonna need a lotta sharpies, baby, you know the team is gonna want to write their names.” You both laugh.
៙៙៙
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what is a feature you've wanted to add into a game but just never got it to work?
Oh man, I might have mentioned it before but I've always had an idea for a personality-focused fantasy soccer game I really wanted to make.
Basically each player on your team has stats (e.g. "positioning" or "aggression") which determine how they play the game and what sort of actions they're inclined to take. The player has no control over them and can only control their stats as the game progresses (sort of like a sports management game).
The key differentiator is that the stats are fairly neutral in affordance, meaning that values that are really high or really low can be detrimental in either case, so you're not really incentivized to max them all out like you would any other game with stats. The stats would ideally be more focused on a player's personality or playstyle and less about their objective abilities as traditional sports games are.
For example, a character with high positioning might be TOO focused on positioning and never leave their spot, or a character with too high aggression might cause too many fouls and get red carded a lot. Conversely, a player with too low positioning might wander too much and fail to intercept balls, and a player with too low aggression could lose battles for the ball.
Soccer is a great sport for this because the skills you need and actions you take as a player tend to vary greatly depending on your team, formation and place within it (e.g. defence need really solid positioning skills, whereas that matters slightly less when you're playing up-field, conversely while you might want a team to have strong attackers in general you also need people who can hang back and catch potential breakaways). You're not necessarily going to easily make a team of players who work together perfectly because the stats are position specific and will change over time based on events which happen during the season.
The reason I've never gotten around to it is I know that it could be really expensive to execute properly and it's focused on a couple of areas I'm still weak at (namely implementing UI and AI) so it's too risky to sink resources into. I have a vision for how it works and would look in my head, and have been meaning to seriously prototype it one day, but until then I just have to dream @_@
(Also, great question!!)
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Sensible World of Soccer ‘96/’97 (PC)
Seems to be regarded as the height of a popular British game series which, as a US Amiga owner, I always saw mentioned in revered tones in my dwindling magazine but never encountered in the few stores carrying Amiga games in my major metropolitan area. Charming match presentation and appealingly simple controls, but your AI team mates are clueless about off-the-ball movement and no character short of a world-class striker can keep the ball at their feet while turning, or kick it past a goalie.
So, get a team with a world-class striker, ping-pong the ball up-field to them via lightning-fast tap passes--hoping your players happen to be lurking in roughly orthogonal positions--and fire a solo shot upon which the opposing team's goalie AI may or may not elect to pounce. Opposing team attempts same vs your goalie AI; repeat until whistle. A "90 minute" match shoots by in 4 minutes of real time.
The passing seems to be key but the very fleeting exchanges and heavy reliance upon one-note AI aren't encouraging of further practice. After a few hours vs the CPU, I could win if I played a world champion team vs a third-division team from a smaller country, so I guess I've pretty much mastered it. [_[
Career mode is handy for providing a succession of matches--I started by trying to work my way up in the Albanian league, which went very poorly--but aside from the matches--messy ping-pong affairs with very non-world-class players, in my case--it consisted mainly of swapping out injured players, a tedious and confusing chore I wish I could have opted to automate. Minimal feedback on player status is provided, with the game seeming to assume that you have memorized every shortcut key, abbreviation, and largely identical tiny player. I was a terrible coach.
The game is $2-6 from gog.com and runs in a 640x480 DOSBox screen. I couldn't get it to recognize my Windows-compatible Hori Real Arcade Pro V PS3/PS4 arcade stick, so I used the Windows 3rd-party "JoyToKey" utility to map the 4 movement keys and single action key to the stick, and that worked fine.
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