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#Tactical Gaming
swishyrebootedyt · 1 year
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🎮 Welcome to our comprehensive Call of Duty: WWII walkthrough! 🎮 Immerse yourself in the epic battles of World War II as we guide you through every intense mission, strategic encounter, and heart-pounding moment of this iconic first-person shooter. Join us on this historical journey as we relive the bravery and sacrifices of soldiers during one of the most pivotal periods in human history.
🔥 In this Call of Duty: WWII gameplay series, we provide you with step-by-step guidance, tactical insights, and expert tips to conquer each mission. From storming the beaches of Normandy on D-Day to battling through war-torn European cities, we've got you covered. Get ready to experience the realism, action, and emotion of World War II like never before.
🔔 Don't forget to subscribe and hit the notification bell to stay up-to-date with each new mission in our Call of Duty: WWII walkthrough. Whether you're a seasoned veteran looking to relive the nostalgia or a new recruit diving into the series, our detailed commentary and strategic gameplay will help you navigate the challenges ahead.
📢 Join the conversation! Share your thoughts, strategies, and favorite moments in the comments below. Let's embark on this unforgettable journey together!
#CallOfDutyWWII #Walkthrough #GamingGuide #WorldWar2 #CODWW2 #Gameplay #TacticalGaming #GamingCommunity #WWIIGame #GamingWalkthrough #FirstPersonShooter #HistoricalGaming #SubscribeNow
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nokikissa · 23 days
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Couple low quality Darrell gifs I made for funsies :3
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53v3nfrn5 · 1 year
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Nintendo: Special Edition ‘Hello Kitty’ GameBoy Advance ハローキティ ゲームボーイアドバンス (2001)
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kyl3dawolf · 1 month
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fallout tactics, 2001
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aurelion-solar · 2 months
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Riot Games Client - New Login Screen Art
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turtleblogatlast · 7 months
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Leo being put into a situation where there is absolutely no fighting, just verbal manipulation and perception games, would be amazing to witness. We see a lot in the series how good he is at subterfuge and how he uses his perception to manipulate to great effect, so it’d be so cool to really see it put to the test even more.
Manipulation is one of the most effective tactical strategies of all time, so just imagine Leo putting this skillset of his to the full test. Imagine the boys slowly get up to busting bigger and more powerful criminals, including those with networks of crime under their belt, and a simple fight isn’t enough to take them down. For criminals like this, Leo’s skills in subterfuge would be deadly.
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wickworks · 8 days
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Lancer Tactics dialogue layout crisis of faith
(from this month's backer update)
Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a breakdown, burn down a bunch of work, and build something better from the ashes. These are moments of transformation and we're almost always able to come out the other side with something much better than what we started with.
This all sounds very dramatic until you take a step back and see the issue in question is just, like, the layout of a menu. But if medieval priests were able to have schisms over angels on pins I can have strong feelings about graphic design, dammit!
This month's episode revolved around how we're doing character dialogue. For reference the plan was to do a standard 4-slot visual-novel talking heads layout. I call it a 4-slot because there's usually four positions that characters can stand; two on the left, two on the right:
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I had it ingame, and it was working. But... something felt off. Do you see the difference between every one of the above examples and this?
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It's all about perspective, baby.
Answer: all the character art in those examples are drawn at a slight angle so they can be flipped back and forth to be made like they're looking at each other.
Trying to do this with the perspective we chose early — straight on — makes for a chorus line of weirdos who are looking directly into your soul as they ostensibly chat with each other. Credulity is strained; the illusion of these puppets interacting in the same space is paper-thin.
(I was skeptical of choosing this perspective for this reason, but we ultimately went with it to make the customizable assets in the portrait maker easier to fit together)
We tried a bunch of different layouts, but they all at least one of these problems:
they'd stare into your soul while ostensibly directing comments elsewhere.
they felt like text messages; this would be fine if that's what we were going for, but we wanted something that could represent face-to-face conversations. (Tactical Breach Wizards was able to pull this style off because they had little 3D dioramas to go along with it)
or, most damning of all, they felt like zoom calls.
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So, my heart aflutter and spirit in want, I spent a day doing a research dive into various dialogue layouts (bless the Game UI Database!) to see if any other games had managed to pull this character art perspective off. I ended up with this massive non-chronological taxonomic tree:
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(fullsize here)
The type of layout that particularly caught my eye was this style where each character had their own little box. These layouts borrow a concept from comic books called "closure" where the space and time between characters are left blank. Freed from the constraints of trying to simulate a single space, these layouts allow the reader to fill in the blanks with something that feels more true-to-life than anything we'd be able to render ourselves.
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I was especially impressed with the dynamism of Tales of Symphonia and The World Ends With You; rather than sticking to single slots they would animate the entire panels moving around to indicate motion an relative position of characters.
So we threw out the old code and copied them. Here's what we've come up with:
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We'll be able to have portraits interact, like smacking each other (I felt like a kid hitting two action figures together, lol)
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We can also apply effects like princess-leia-holograms and full-screen "lighting" effects like warning banners:
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Carpenter and I came up with a number of arrangements that the portraits can smoothly transition between:
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I've also implemented support for choices during a dialogue, potentially leading to branching paths.
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Overall, I feel SO much better about this system than our initial designs. It might feel a little more cartoony, but I think we're making a cartoony game so that's not a problem.
Whew. We bit a lot off to chew with this project. I feel like I just made a second visual novel game engine inside of the first. Fingers crossed that it all ends up worth it.
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jovial-thunder · 3 months
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Multiple grapple groups! Grappling somebody who's already grappling cleanly incorporates the whole mess into the growing polycule. I've set it so you can lift grappled units up only one elevation step higher than yourself; they get scraped off and left behind if you try to move them up anything steeper.
I am very much looking forward to people abusing this and making giant mech katamaris to roll around the map.
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azurevoltage · 23 days
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Semi-cute witch
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lostfan10000 · 25 days
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This is me btw, if you even care.
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dessa-banks · 26 days
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Breach!
Tactical Breach Wizards (2024)
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itseghost · 3 months
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sketch of my warden :] really enjoying origins so far
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quariumarts · 3 months
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Chemist
Final Fantasy Tactics
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schizo-bbgs · 2 months
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Buggy from Caliber (Game)
Kazakhstan Special Forces "Arystan" (NSC Special Forces)
SORRY FOR THE TYPO!
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wario-land · 5 months
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Game Boy Advance's All Stars in...
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SUPER SMASH BROS. ADVANCE
A concept idea made by me, because i love GBA and it's various games
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aurelion-solar · 8 months
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Riot Games are eliminating 530 roles - laying off 11% of Rioters globally.
They say they want to focus on their "core live games" - League of Legends, VALORANT, Teamfight Tactics, and Wild Rift. Development of R&D games such as Project L (the tag-team fighting game) will continue.
Legends of Runeterra will be significantly hit, because it "has faced financial challenges since launch, costing significantly more to develop and support than it generates".
Riot Forge will also be shutting down after the release of Bandle Tale as they "don’t view this as core to our strategy moving forward".
You can read Riot's official statements here:
https://www.riotgames.com/en/news/2024-player-update
https://www.riotgames.com/en/news/2024-rioter-update
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