7 DAY / WEEKLY WRITING CHALLENGE
WORDS STARTING WITH: F
FERNWEH: an ache for distant places; opposite of homesickness
FIKA: a moment to slow down and appreciate the good things in life
FLÂNEUR: one who strolls around aimlessly but enjoyably, simply soaking in their surroundings
FLEXILOQUENT: someone who deliberately speaks ambiguously to confuse people
FORELSKET: the euphoria you experience when you're first falling in love
FRIABLE: to easily crumble or reduce to dust
FUUBUTSUSHI: the things (images, scents, feelings) that evoke memories of a particular season
WORDS STARTING WITH: A | B | C | D | E | F | G | H | I
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Athazagoraphobia
People ask each other all the time, "What are 5 words you would use to describe yourself?" I've always been pretty basic with my answers. Creative, smart, kind, ambitious, bold, brave and so many other boring words. Never in my life did I think I would find one that really fit me. Athazagoraphobia. I saw the word on a list of a bunch of different words and phrases that described unique feelings. It was a huge list, but for some reason, that word stuck out to me. Now truthfully my first thought was "How the hell do you say that?" But then I clicked on the word to read the description. "Athazagoraphobia is a fear of forgetting someone or something, as well as a fear of being forgotten." The word stuck with me for a few days. In the back of my mind, I kept replaying the word and the definition. It just kind of floated around for a while. But then it clicked. Sure, creative, smart, kind, ambitious, bold, and brave could describe me on a surface level. But if you really looked at me, and my person, and my soul, and my purpose, it's athazagoraphobia. Everything I do in life is to not be forgotten. I do these crazy things with my friends, I write journals about every detail of my life, I mean hell, I study flowers so I can open my own flower shop one day. But why? As to not be forgotten. I do stupid things so I have stories to tell, I write journals to give to my kids so they know what my life was like, and I hope to open a flower shop that will be owned by my family for years. I do all this for a legacy. For something to remember me by when I pass. Something to make sure I'm not forgotten. Yes, I experience athazagoraphobia on a day to day basis. I feel it when I'm scared my friends will forget me. I feel it when I'm preparing to leave the house and fear I've left something. But most importantly, I feel it in my core. At the very base of my existence. I cary the burden of needing to be remembered. The fear of being forgotten.
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This is going to be very ranty and disjointed, probably borderline incomprehensible post, but with the "return" of Dragon Age Discourse (and really, did it ever go anywhere?) and me repeatedly seeing the complaints and dismissals of DA:I as a "chosen one"-type of a narrative, I just.... I keep finding myself thinking about the relationship of truth and lies within the game.
Throughout the course of DA:I, the idea of a malleable, flexible personal identity, and a painful confrontation with an uncomfortable truth replacing a soothing falsehood, follows pretty much every character throughout their respective arcs.
There are some more obvious ones, Solas, Blackwall, The Iron Bull, their identities and deceptions (of both those around them and themselves) are clearly front and center in the stories told about them, but this theme of deception (both of the self- and the outside world) is clearly present in the stories of the others as well.
Like, for example, ones that come immediately to mind are stories like that of Cullen, who presents an image of a composed and disciplined military man, a commander- all to hide the desperate and traumatized addict that he sees himself as.
Dorian grappled with the expectations of presenting the image of the perfect heir to his father's legacy, the prideful scion of his house, his entire life (he even introduces himself as the result of "careful breeding", like one might speak about a prized horse)- all while knowing that his family would rather see him lobotomized and obedient, than anything even just resembling his vibrant and passionate self.
Cassandra calls herself a Seeker of Truth, and takes pride in that identity- only to learn that in reality, she has been made a liar, a keeper of secrets, without her knowledge or consent, and it is up to her to either uproot the entire organization and painfully cut out the abscess it is to build it back from the ground up into something respectable, or let the information she had revealed sit, and continue to fester.
And this theme continues and reframes itself in, among others, things like Sera's own inner conflict between her elven heritage and her human upbringing, or in Cole being caught in this unconscionable space in-between human and spirit, between person and concept, etc.
The Inquisitor isn't exempt from this either.
I feel like this is where the core of the many misunderstandings of this plot come from, why so many people continue to believe that Inquisition is a "chosen one" or "divinely appointed" type of story, because I think many might just... not realize, that the protagonist's identity is also malleable, and what they are told in the setup/first act of the game is not necessarily the truth.
The tale of the Inquisitor is the exact opposite of that of a "chosen one" story: it's an examination and reflection of the trope, in that it is the story of an assumption that all wrongly believe to be the truth, and thrust upon you, even if you protest. The very point is that no matter who you choose to say that you are, you will be known as the Herald of a prophet you don't even necessarily believe in, and then that belief will be proven wrong, leaving you to cope with either a devastating disappointment if you believed it, or a bitter kind of vindication if you didn't.
There's a moment just after Here Lies the Abyss (when you learn of the lie you've been fed your entire journey in the game) that I don't often see mentioned, but I think it's one of the most emotionally impactful character moments, if you are playing an Andrastian Inquisitor who had actually believed themselves chosen (which I realize is a rather unpopular pick, lol): it's when Ser Ruth, a Grey Warden, realizes what she had done and is horrified by her own deeds, and turns herself in asking to be tried for the murder of another of her order. As far as she is concerned, she had spilled blood for power, and regardless of whether she was acting of her own volition at the time, whether she had agency in the moment, is irrelevant to her: she seeks no absolution, but willingly submits to any punishment you see fit.
And only if you play as an Inquisitor who, through prior dialogue choices, had established themselves as a devout Andrastian, can you offer her forgiveness, for a deed that was objectively not her fault- not really.
You can, in Andraste's name, forgive her- even though you, at that point, know that you have no real right to do so. That you're not Andraste's Herald, that Andraste may or may not even exist, and that you can't grant anyone "divine forgiveness", because you, yourself, don't have a drop of divinity within you. You know that you were no more than an unlucky idiot who stumbled their way into meddling with forces beyond their ken.
You know you're a fraud. You know. The game forces you to realize, as it slowly drip-drip-drips the memories knocked loose by the blast back into your head, that what all have been telling you that you are up to this point, is false. And yet, you can still choose to keep up the lie, and tell this woman who stands in front of you with blood on her hands and tears in her eyes, that you, with authority you don't have, grant her forgiveness for a crime that wasn't hers to commit.
Because it's the right thing to do. Because to lie to Ser Ruth is far kinder than anything else you could possibly do to her, short of refusing to make a decision altogether.
There are any number of criticisms of this game that I can accept (I may or may not agree depending on what it is, but I'm from the school of thought that any interpretation can be equally valid as long as there's text that supports it, and no text that contradicts it), but I will always continue to uphold that the Inquisitor is absolutely not- and never was a "chosen one".
They're just as small, and sad, and lost, as all the other protagonists- the only difference is that they didn't need to fight for their mantle, because instead of a symbol of honor, it acted as a straitjacket.
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ive been seeing a lot of your posts about grian and xelqua, and i am thoroughly confused as well as ridiculously intrigued
are grian and xelqua two completely separate entities? or do they have some sort of soul-binding thing? or are they two halves of the same person? maybe it's just because ive seen so much content where grian IS xelqua, but your take on it is really fun for me to read despite me not understanding it at all,,
can i just have a quick rundown of it? qwq
ehehhee my favourite topic...............
Most of the fandom sees "Xelqua" as just Watcher Grian under a different name, the name comes from his YT channel's name, however I write Xelqua as a different timeline Grian, so they are technically the same person, but different, their lives are not exactly the same.
Xelqua is "Grian" but Grian is not "Xelqua"
TIMELINE A:
EVO/HERMITCRAFT Grian. The one that joined the Watchers first.
Joining the Watchers splits into multiple timelines. This Grian runs away from the Watchers to Hermitcraft.
Xelqua was his patron.
He does not meet Xelqua until the end of s8.
(other timelines don't matter he probably just died a bunch lol)
--
TIMELINE B:
A version of Evo Grian.
He does not run away from the Watchers, this leads to him becoming a god-like figure, he rips own timeline apart, it does not exist.
Xelqua has the ability to hop timelines, this is how he helps other Grians, usually giving them bombs. its an odd coping mechanism he has, (he gives other people bombs though sometimes.)
Xelqua is a destroyer. He is the only version (of grian) to become this.
(They are contradictory on purpose)
"Kid Grian prays to Xelqua.
-> the same Grian grows up and joins the Watchers
-> This leads to Another Timeline version of Grian becoming "Xelqua", a god-like Watcher.
-> This Xelqua version protects/watches other versions of Grian, even the main timeline one who caused Xelqua's existence.
Xelqua has always existed."
(This also implies that "kid grian" grows up to Be Xelqua ? Their lives were pretty much the same until the Watchers..)
--
Xelqua doesn't typically let people orr versions of himself see him, he helps from the sidelines.
Kid Grian prays to Xelqua, he grows up and is unintentionally the direct reason Xelqua exists, and Xelqua unknowingly watches Kid Grian--the original, and occasionally protects him. (Xelqua gets to see his own memories from 3rd person !)
Xelqua doesn't find out abt the main Grian til he finds him in s8, its very interesting for him to realize.
The Void is .. watcher radioactive, with it propped open all the time, its enchantments echo in Grian's ears and race in his blood, it has him feeling crazy, stressed, and exhausted. Xelqua crawls out of the void and pulls him down in it.
Theres a brief moment in time where Xelqua is angry and bitter at this Grian for dooming his life, but they get this sorted out throughout s9.
Xelqua also has the ability to change into different forms of Grian, so he can become the "kid grian" version, or the evo one, or his own young watcher days, this affects his mental state though, its not the strongest ability ever.
If he's stressed enough he involuntarily turns into a child and is stuck like that for awhile, completely unaware, but usually ends up in Hermitcraft where hes safe (not like anything could hurt him in other worlds anyway, he's still ridiculous strong as a kid.)
I think that covers the bases HMM !!!
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