#Visual data representation
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Data Storytelling: Where Numbers Speak Louder Than Words
Discover the art of data storytelling where insights are painted through numbers. Uncover how data speaks volumes in this captivating narrative.
#Data storytelling#Visualizing data#Data-driven narratives#Data interpretation#Communicating with data#Storytelling with numbers#Visual data representation#Data analysis insights#Infographics and data#Meaningful data visualization#Data communication#Data story impact#Data storytelling techniques#Engaging data presentations#Conveying insights through data#Data-driven storytelling#Power of data narratives#Storytelling through analytics#Visualizing insights#Impactful data stories
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ColdFusion Data Visualization: Techniques and Tools for Effective Visual Representation
#ColdFusion Data Visualization: Techniques and Tools for Effective Visual Representation#ColdFusion Data Visualization: Techniques and Tools#ColdFusion Data Visualization#ColdFusion Development Services In India#ColdFusion Development Services India#ColdFusion Development Services#ColdFusion Development Company In India#ColdFusion Development Company India#ColdFusion Development Company#ColdFusion Development#Lucid Outsourcing Solutions#Lucid Outsourcing#Lucid Solutions
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You don’t have to pay for that fancy worldbuilding program
As mentioned in this post about writing with executive dysfunction, if one of your reasons to keep procrastinating on starting your book is not being able to afford something like World Anvil or Campfire, I’m here to tell you those programs are a luxury, not a necessity: Enter Google Suite (not sponsored but gosh I wish).
MS Office offers more processing power and more fine-tuning, but Office is expensive and only autosaves to OneDrive, and I have a perfectly healthy grudge against OneDrive for failing to sync and losing 19k words of a WIP that I never got back.
Google’s sync has never failed me, and the Google apps (at least for iPhone) aren’t nearly as buggy and clunky as Microsoft’s. So today I’m outlining the system I used for my upcoming fantasy novel with all the helpful pictures and diagrams. Maybe this won’t work for you, maybe you have something else, and that’s okay! I refuse to pay for what I can get legally for free and sometimes Google’s simplicity is to its benefit.
The biggest downside is that you have to manually input and update your data, but as someone who loves organizing and made all these willingly and for fun, I don’t mind.
So. Let’s start with Google Sheets.
The Character Cheat Sheet:
I organized it this way for several reasons:
I can easily see which characters belong to which factions and how many I have named and have to keep up with for each faction
All names are in alphabetical order so when I have to come up with a new name, I can look at my list and pick a letter or a string of sounds I haven’t used as often (and then ignore it and start 8 names with A).
The strikethrough feature lets me keep track of which characters I kill off (yes, I changed it, so this remains spoiler-free)
It’s an easy place to go instead of scrolling up and down an entire manuscript for names I’ve forgotten, with every named character, however minor their role, all in one spot
Also on this page are spare names I’ll see randomly in other media (commercials, movie end credits, etc) and can add easily from my phone before I forget
Also on this page are my summary, my elevator pitch, and important character beats I could otherwise easily mess up, it helps stay consistent
*I also have on here not pictured an age timeline for all my vampires so I keep track of who’s older than who and how well I’ve staggered their ages relative to important events, but it’s made in Photoshop and too much of a pain to censor and add here
On other tabs, I keep track of location names, deities, made-up vocabulary and definitions, and my chapter word count.
The Word Count Guide:
*3/30 Edit to update this chart to its full glory. Column 3 is a cumulative count. Most of what I write breaks 100k and it's fun watching the word count rise until it boils over.
This is the most frustrating to update manually, especially if you don’t have separate docs for each chapter, but it really helps me stay consistent with chapter lengths and the formula for calculating the average and rising totals is super basic.
Not that all your chapters have to be uniform, but if you care about that, this little chart is a fantastic visualizer.
If you have multiple narrators, and this book does, you can also keep track of how many POVs each narrator has, and how spread out they are. I didn’t do that for this book since it’s not an ensemble team and matters less, but I did for my sci-fi WIP, pictured below.
As I was writing that one, I had “scripted” the chapters before going back and writing out all the glorious narrative, and updated the symbols from “scripted” to “finished” accordingly.
I also have a pie chart that I had to make manually on a convoluted iPhone app to color coordinate specifically the way I wanted to easily tell who narrates the most out of the cast, and who needs more representation.
—
Google Docs
Can’t show you much here unfortunately but I’d like to take an aside to talk about my “scene bits” docs.
It’s what it says on the tin, an entire doc all labeled with different heading styles with blurbs for each scene I want to include at some point in the book so I can hop around easily. Whether they make it into the manuscript or not, all practice is good practice and I like to keep old ideas because they might be useful in unsuspecting ways later.
Separate from that, I keep most of my deleted scenes and scene chunks for, again, possible use later in a “deleted scenes” doc, all labeled accordingly.
When I designed my alien language for the sci-fi series, I created a Word doc dictionary and my own "translation" matrix, for easy look-up or word generation whenever I needed it (do y'all want a breakdown for creating foreign languages? It's so fun).
Normally, as with my sci-fi series, I have an entire doc filled with character sheets and important details, I just… didn’t do that for this book. But the point is—you can still make those for free on any word processing software, you don’t need fancy gadgets.
—
I hope this helps anyone struggling! It doesn’t have to be fancy. It doesn’t have to be expensive. Everything I made here, minus the aforementioned timeline and pie chart, was done with basic excel skills and the paint bucket tool. I imagine this can be applicable to games, comics, what have you, it knows no bounds!
Now you have one less excuse to sit down and start writing.
#writing advice#writing resources#writing tips#writing tools#writing a book#writing#writeblr#organizing your book#outlining#shut up and write the book#google sheets#google docs
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so robin and i were talking about the psychology of sora kingdom hearts, as you do. coded and how characters treat real sora vs how they treat data sora came up; and i know very very little about coded. and i was told you are the Coded Guy.
here's a free pass: talk to me about how people treat the little computer guy i want to know more about him :D
(crawls out of my cave covered in blood) okay i finally escaped enough hells to actually have the brainpower to infodump once again
the answer is. the answer is. they treat him like a friend.
the main characters who interact with data sora are mickey, donald, goofy, and data riku. and the first three in particular just treat data sora like he is sora. mickey introduces himself as d sora's friend, and d sora believes him. i've made posts waxing more lyrical about it, but-- those three are what made d sora a real person. i love it so much
i am struggling for words a bit rn, but like, the biggest point is, you know like, the point in hollow bastion where riku steals the keyblade so donald and goofy leave sora all alone`? well. well. the game does the exact inverse of this.
data sora's keyblade, this whole entire game, was an imitation of the keyblade created by mickey, because d sora skipped ever getting it. mickey spoke to him and directed his path before the journal, the recording of kh1 and com, got to the part where Sora Gets The Keyblade. So yknow, Mickey cheated one in, because Sora ought to have one!
And we're in hollow bastion here, Sora is being opposed by Maleficent (the real one), and she shatters his keyblade, because it's not real, and thus not unbreakable. It's not the proof of a heart. Data Sora, in this moment, is literally proven to be heartless. Except, well, not really.
THIS IS THE ONLY PART IN THE ENTIRE GAME WHERE YOU HAVE PARTY MEMBERS. Donald and Goofy swoop in to help D Sora out and fight for him, because he's their friend! You spend a whole section only having them for action commands, and relying on them to defeat enemies and activate switches while you are a defensless little boy running around trying to keep alive.
And by the end of it all, when you reach Maleficent again... Data Sora pulls out a keyblade. A real one. One that cannot be destroyed. Because in being treated as a human person, as more than just the program, the recording he is supposed to be, he became real. He gained a heart.
The disney trio treat him Precisely No Different At All from the actual Sora. They just treat him like they pick up right where they left off like they just talked yesterday. One quick introduction of "Yeah, I'm Mickey, and I'm your friend!" and that's all it takes. That's all it takes.
It's a fascinating position because data Sora only exists as a tool, an avatar, a sentient antivirus to figure out what the hell is wrong with the code. They don't need to treat him like a person at all.
In fact, we have our foil here in Data Riku, who is aware of his own purpose as the avatar of Jiminy's Journal. He is keenly aware that he is a visual representation of a complex program. He is this entire world. And when he is failing his purpose, he asks to be destroyed. But it is Data Sora, who has been treated like a real person, who has become a real person, that insists Data Riku can be saved, and then does so, in that typical Sora tenacity.
Data Sora is just Fascinating because none of the bad things ever happened to him. There was no fall of Destiny Island, there was no betrayal from Riku, there was no princesses getting kidnapped, just more episodic adventures as he is guided the entire way and knows he's fighting for a good cause and knows and hears and feels that he is not alone.
None of the bad things ever happened to him. His adventure is comfortable. Friendly. Episodic.
I know Robin sent you a rom of this game, Robot, and I don't even know if I want to talk about everything that happens After Maleficent if you haven't experienced it firsthand, because it is wild.
Because (re)coded doesn't ask "Is any of this for real or not?" it asks, "Does it matter if any of this is real?" and the answer is, no. It doesn't matter. It doesn't matter if it can all be reset and wiped away with the press of a single button. Because it moved our hearts, it invoked emotion. Even if it cannot be remembered, the impact of it, the afterimage, the way it has shaped us as people, will remain. And the loss will be worth it, because in that loss is where we feel what we had.
Is it better to have loved and lost, than to have never loved at all? Yes. In the loss, you feel the love. There is no such thing as "reality", only what you perceive it to be.
So yes, the computer program is a real boy, because he's your friend, and you love him, and he learned to love you back.
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Everypony look at Georgiev's goals against stat, is everyone seeing the TREND here.
If we cherrypick our data look at his recent play, we can see that he is allowing one less goal per game as he continues to play with the Sharks! Consult the graph below for a visual representation of this:
If we simply extrapolate from here, we can predict that he will allow 1 goal in his next game, pitch a shutout in the next, then proceed to allow an increasingly negative number of goals against per game.
"But oensible!" you, the dear reader, may be saying at this point, undoubtedly shedding tears of awe at my statistical genius and moved deeply by the massive turnaround that our darling horse is about to make this season. "It can't be done! Negative goals against has never been done before! It's impossible in the game of ice hockey!" To which I say,
Get running, Ron Hextall 🐎
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Trying to come up with increasingly convoluted reasons that people in the elder scrolls are almost always the same race as their mother and not their father:
Some major racial traits are carried in the X chromosome. This would explain why males are usually visually the same as their mothers but would not explain it for females. Maybe studies in Tamriel are sexist and have an over-representation of cisgender men in the data
Race is culturally determined by the type of racial magic inherent and what magic abilities you get are caused by stewing in your mother’s magic or something
Whether a baby will have an elven or human appearance/lifespan is like. Hormone based? Based on what hormones they’re exposed to in the womb? Kinda like how some scientists think homosexuality works? Maybe if you put an elf fetus into a human it would turn into some new type of human with elf dna?
The gods give the racial appearance of the baby to the parent that prays about it harder and if they both ask just as hard the pregnant one wins the tie because they’re doing the most work
It’s actually equally likely for either parents’ race to be visually or magically dominant but the people of Tamriel have just somehow been getting heads in the coin toss for five billion times in a row, like when a family of twelve is all girls or all boys but taken to the extreme
Certain racial traits are just considered culturally to make you that race if you have them. Like how dark skin might work in some places in our world. So maybe all the half this or that people we’ve met have just happened to inherit those racial traits from their mothers. Like how the grey prince from Oblivion has an orcish nose so he’s considered to be an orc even though he’s half imperial or how Karliah from Skyrim has grey skin so she’s considered to be a dark elf even though one of her grandfathers was mixed race altmer/bosmer
The imperial guild of healers is just making this stuff up and it’s just not true. You can meet some people in the games that inherited their father’s race including Virkmund, a Nord child in Skyrim with a Breton mother and there’s written records of more instances of people looking more like their fathers
The Dreamer that’s dreaming up the universe messes with peoples DNA to make them look like their mothers because it likes things to fit in neat categories
The people on Tamriel have alien DNA or some other equivalent thing native only to a jar in Todd Howard’s office.
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Whoops meant to share this for WIP Wednesday here too yesterday! Some backstory/setup for my Death Stranding AU Jayvik fic 🖤
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“How is the project going?”
Jayce hesitated for a moment.
Mel never let up about the project. Of course, she didn’t. It was the project of the century. A breakthrough that could reshape civilization—if Jayce could make it work. Another tool in the fight against the Death Stranding.
Long before Jayce was born, Runeterra was a very different place. No one knew what triggered them, but the first explosions—the voidouts, they called them—were unlike anything the world had seen. Detonations more powerful than nuclear blasts shattered the land, swallowing entire regions in moments.
But the aftermath was worse.
They called it the Death Stranding.
The voidouts tore through the boundary between the realms of life and death. And through the cracks, things slipped in. Spirits, creatures, substances that defied natural law. The rain itself could kill now, accelerating time with every drop. Stepping outside unprotected was suicide. The few remaining colonies, scattered across the ruins, were isolated, disconnected.
That was where porters came in. A lifeline. Brave souls hauling vital supplies across the hostile land, linking the last remnants of civilization. Trade was brokered. Humanity adapted. Rebuilt.
But the disconnect remained. The life of a porter was perilous, and trade was agonizingly slow.
That was what Jayce was trying to fix, and the key to it all was chiralium.
A substance originating from the world of the dead, chiralium lingered here as dust in the atmosphere, as jagged hand-shaped crystal formations jutting from the earth. It ignored time, existed outside of it. Its properties were nothing short of magical.
So far, it had been harnessed to make objects levitate, to create self-healing materials, and most importantly, to enable the instantaneous mass transfer of data, sending it through the timeless realm of the Beach; the world of the dead. This enabled them to connect communities in a new way. Sharing information—blueprints, crucial knowledge, culture.
But data was all they could send, for now. Nothing real. Nothing with a soul.
That was Jayce’s big project—figuring out how to harness chiralium to send physical materials instantaneously from one place to another, crossing through the Beach.
It would revolutionize trade. It would save lives. It would connect the world.
“It's not… going great,” Jayce admitted with a wince, his eyes flicking to the tablet in front of him. His calculations sprawled across the screen in increasingly erratic handwriting, a visual representation of his fraying patience. “I can’t even get a working theory down, never mind how to actually implement it.”
Mel didn’t respond immediately. She simply stood there, gaze drifting to the floor, thoughtful in that measured way of hers. Then, with a quiet sigh, she reached up and unclasped the sides of her mask.
The golden mask slipped away, unveiling the sharp contours beneath—the cut of her cheekbones, the golden glint of subdermal implants catching in the dim lab light. She was, in every sense, beautiful. A beauty few were ever granted the privilege to see. A beauty Jayce had once known intimately.
She set the mask down on a nearby workbench and leaned against it, crossing her arms. “Jayce, what do you think about bringing on another person?”
His brows furrowed. “Like… a partner?”
“Yes.”
Jayce frowned. “That’s not necessary. I’ll get there eventually, I just need more time—”
“Things are… strained, Jayce.” Mel exhaled, glancing away. “I can’t tell you much, but the ability to send materials through the Beach would loosen tight cords significantly.”
“And it’ll happen, I just—”
“We found someone.” She met his gaze then, unwavering. “An evo-devo biologist in Zaun.”
Jayce blinked. “Evo-devo—? Mel, this is physics. I don’t need a biologist.”
“He’s an engineer and physicist as well, like you. Perhaps a fresh perspective would help.”
His jaw clenched. Irritation curled hot in his gut, and he tapped his fingers against the desk in agitation. “I don’t need him. Really. I’m on the verge, I know it. I don’t need someone coming in and making a mess of things.”
“That’s too bad.”
“No, it’s fine, actually—”
“Because he’s already on his way.”
Jayce blinked. Alarm spiked through his exhaustion. He pushed himself up from his chair. “You sent for this random biologist to cross through BT territory without even asking me if I wanted this?”
Mel gazed at him neutrally. “I don’t care what you want, Jayce. I strongly feel that this is something you need.”
His hands curled into fists. “You can’t just—!”
“I can.”
A low, guttural sound tore from Jayce’s throat—something between a scoff and a snarl. He turned sharply, raking a hand through his hair, pacing in tight, agitated strides.
The thought of someone else—some outsider—intruding on his project made his skin itch. This wasn’t just research; it was his baby. It was the culmination of a lifetime of work, dedication, obsession. No one understood chiralium like he did. No one had pushed the boundaries of its potential further. He didn’t need someone stumbling in, making reckless assumptions, forcing him to waste time explaining what he already knew wouldn’t work.
And a biologist?
What the hell did he need a biologist for?
“Oh, don’t be so dramatic,” Mel sighed, retrieving her mask as she straightened. She slipped it back into place, golden metal once again obscuring half her face. “Just give him a chance when he gets here.”
Jayce didn’t respond. Didn’t turn to look at her. His jaw clenched, but he knew arguing was pointless. Mel had made up her mind. There was no changing it. With a long, exhausted sigh, he let himself sink back into his chair, fingers pressing against his temples.
Mel took that as her cue to leave. She turned smoothly, heading for the door. As she approached, it hissed open, revealing Sky lingering in the hall, looking anxious.
Jayce finally spoke, voice low. “What’s his name?”
Mel paused, glancing over her shoulder. Her lips quirked in a small smile.
“It’s Viktor.”
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long severance post ahead but it's worth reading bc i think i'm actually onto something.
you guys remember the lexington letter?
there might be actual clues about what lumon is doing is there. if peggy's innie finished refining something, then lumon staged a car accident ("exploding probes"), perhaps the finished room for that file could now be tested on one of the people in the car accident, the accident being a cover for lumon to kidnap them same as they did for gemma. since this connection between refining and a car accident is made in an official companion text, there has to be something actually important about it.
petey also said something along the lines of, what if you spend all day there killing people?
maybe sometimes mdr refines rooms for subjects who are already caught and experimented on, and others preparing more rooms for people they have their eye on and are just waiting to kidnap.
but why car accidents? besides removing the person from the lives of their friends and family seemingly permanently so no one tries to get them out, it instills deep trauma in the test subjects, allowing lumon to keep refining the chip's effectiveness in blocking extreme negative emotion.
it's possible lumon already knew who they wanted to put in lexington and how they'd stage the car accident, and the refining was a process to get that experience perfected.
oh actually. i had another epiphany now.
why is peggy the narrator of the lexington letter?
the most significant thing we know about her is that she was in a car accident. is it possible that the rooms she was refining were based on her own trauma, e.g. the numbers on the screen represent her own memories of the car accident and how she feels about them intuitively, which intuition she has bc these are her own feelings supressed by the chip. she sorts the feelings in boxes to remove feeling from the memory, wiping the trauma -- but maybe what's valuable to lumon isn't the cleaned file, it's the dust bin numbers.
maybe they're using the data stored there to determine which memories were most traumatic or evoked strongest emotion so they can supress them. if i remember correctly, the kier posters on walls say that you need to clean your body from tempers -- does that mean all emotions? is eradicating, refining, cleaning the human condition of tempers the purpose of the cult?
remember, the numbers in the files have already been sorted (mentioned in the first eps), to the extent that the programme can detect when something is sorted incorrectly (this is also in the lexington letter). which might indeed mean that we're talking about memories of the refiner that have been derived from their own chip.
so mark is refining gemma's rooms bc they have similar trauma. they have similar life experiences and lumon can use his intuitive responses to his memories to create negative experiences for her.
but everyone at lumon would be refining their own "files" -- the unique disk set up on their computer when they started out, like it was for helly -- bc these are their own memories that they're sorting the emotions out of so lumon can use those to perfect the endurance of the chip to suppress intense emotion in their test subjects belowstairs. maybe the files "expire" bc the memory becomes dimmer with time.
maybe lumon generally seeks out people with trauma so they can access their memories and use their own ability to sense out the emotions the chip is suppressing in the visual representation of their memories for the creation of more traumatic experiences to test on subjects they hijack through accidents until they can eradicate all emotion?
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Well. Goddamn. Having finished In Other Waters. What a phenomenal game. No clue how to effectively recommend it to people in a way that both sells it accurately but also doesn't understate how. Thoughtfully and intentionally it's made. But I do want to capture my gut reaction, right off of finishing it. So. Hrm. Lets see.
- You experience the entire game through screens- minimal graphics, dots and radars and scans and texts. It is scientific and methodical and- not tedious, exactly, but. Exacting. You scan, and move, and monitor, and the whole world is lines and dots and bare bones information on a screen.

- But the world is also alive. It's so beautifully, wonderfully- at times, terrifyingly- miraculously alive.
- I don't know how to describe the way that the game builds this, but it feels like learning a language, or slowly seeing a pattern. Little things move in the water and you learn to recognize the movements. Wordy, beautiful descriptions for every spot you move to. Entries on the intricate and bizarre biology that grow in detail and understanding as you find more pieces and analyze more things.

- Its like. The entire mechanic of- you put together entries about each plant or creature or organism, piece together information in walls of text, and when you finally learn enough, you are rewarded- with a sketch, a visual representation of the thing you have been reading beautifully worded entries of, something you have been imagining and visualizing.
- You are reading, and scanning, and gathering, and imagining and theorizing. And then you, suddenly, can see it. You read about the shimmering veils of bioluminescence strung together in inky darkness, and then you see a rough sketch of an organism constructed out of blinking lights, metres long. You spent hours wading through waters reading about the way the light filters through water on the reef and the brilliantly colored plants sway in the waves and suddenly you see a sketch of one of the leaves. Fast moving dots described as winged, fast moving creatures, and you document their burrows and their paths and their food and then. A rough scientists sketch of one.

- The whole game. Feels like that progression- a slow sense of awe. Repetitive, intentional steps, unfolding into pictures.
- You are the only thing like you, in the whole game. An observer learning the world. You are alone, but not exactly. You are a guide, acting as the eyes and hands and leader for someone you only know through text. Ellery talks to you through text prompts, and not always- but she does talk to you.
- You are her hands and eyes- you scan and move and decide where to go and monitor the oxygen and power to keep her safe and fetch all the samples. She is your hands, and eyes- she describes each new point you move to with painstaking detail, describing the sand swirling in water or light glittering, or the way darkness closes in, or the way bioluminescence throws shadows. She notes down the information and processes the samples and is the one to write the entries and turns all the data into something real.
- You move Ellery around the whole game, act in service of her, but she feels very distinct from you- secrets of her own and backstory you have to earn from her even though you guys move as one unit.
- And you learn about Ellery, and Minae, and. man. man.
- The way the screen changes with different biomes- the colors and the music shifting. The way that the layout stays the same but you feel the differences. Deep darkness alleviated by points of light. Open, sunny sands with swaying vegetation. A choking, cloying algae bloom.
- The UX stays the same, for all of these. The color, and indicators of topography are all that changes. But you feel the differences.
- Look, the mechanics are- finicky. A little unintuitive. Occasionally frustrating. But it feels right- like operating a clunky control board to steadily map an unknown space. You learn it, clumsily, and you get the motions down until it feels right. Navigation is- at times slow, and tedious, and confusing. There aren't really shortcuts to navigate through the different sections. But that feels right too.
- The game itself is not always fun to play. But it is rewarding, and it feels worth it.
- There's a whole ocean of inexplicable, alien life! And you get to explore it in a way that feels so intentionally, lovingly crafted. I don't know what to say beyond that. What. A fucking treat.

... also the plot about corporations fucking up ecosystems because of the never ending desire for profit and the destructive impact of thoughtless corporate greed. so. you know.
#god. what a game.#in other waters#game completion hurrah#sysgaming#sysfandoming#?#damn thats two games in two days. wild times 4 me#fascinating to come online and see this apparently getting some traction. im THRILLED about it i really wanted to see more buzz about this#and wrote this post with that intent so! mission accomplished lmfao 🫡#its been months since i wrote this but i stand by every bit of it. hope folks who are enticed by this and play it enjoy it!
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How To Study Anything At 10x Speed
This is not a bs guide, these are some tips that have actually worked for me and they can work for you too. The thing is, it's fairly really easy. I have sometimes managed to prepare for a test before 15 mins by just reading through it. It's fascinating if you break it down.
Mindset Change
A mind set change is everything. If you think it is easy. The topic will be more bearable. If you think it's tough, it's going to be more tough. So, first thing is first. Be open. You are not dumb, you can easily understand everything if you just remove the concept of "It is too hard or boring"
I once heard that the subject isn't boring, you are bored. So, change your thought process. Start with, "I can handle this"
Break It Down
Not your chapter. I mean the topic itself. Line by line if you have to. I did this exact thing for accounts whenever i had to do ratios. It was a pain. An unwanted pain. I couldn't understand anything. But i sat down one day and read every single line of the textbook for that topic. I made what i call "Line Visuals". This is simple.
You read a paragraph => You don't understand anything.
Read every line => Draw it
Understand the key terms used there
And then draw a single visual representation for that entire topic.
I'll guarantee you, you will understand it. Review it once a day for a week and then once a week.
Story Method
People remember stories more than normal facts or random pieces of data. Stories allow you to link different facts together and make it easier for you to process.
The easiest way to do this is using "FTF" (First, Then, Finally).
First, the main character (you or anyone else you imagine) will start on a journey. That's scene one. You will need to associate some points to this scene. This will mostly include the overall concept. Basic understanding.
Then, the main character will face a problem. This will include all the major questions revolving around the topic.
Finally, the main character will find the answers. Let's break it down more.
What i love about this is that it can be used for sudden test/ pop quizzes because all you need to do is just remember the story.
If you want to read more about it, check out: How To Study Using The "Story Method"
Use Mnemonics
Learn with this. It helps you to remember easily. Make catchy phrases to remember points/facts. These are like the building blocks of studying anything. Stick small notes to your books writing the phrases beside the topic so the next time you want to revise it, it's easy.
Connect Similar Topic
Connect all your related subjects. Everything in school is somehow connected. I usually used to connect economics and business studies concepts. Sometimes even computers so... Connect them.
Active Recall
Active recall is like the number one tip i'd recommend. It's easy and most of you probably do it already. You just have to keep revising and testing yourself at the materials periodically. It's easy and effective.
Teach What You Learn
You learn the most when you teach. I had taken my friends for this. Study and teach it to them. This helps because you have to have a clear understanding of the material first rather to teach them and you may end up with some important feedback. Your friends might ask a specific question you didn't know the answer to and now all of you are trying to perfect yourself with the material.
___________________
Additional Tips:
Tips for understanding complex topics
How To Self Study
Tips To Study Concept-Oriented Subjects
How To Study For Longer Hours
How To Study Multiple Subjects
___________________
I hope it helps! :)
By the way, all of these tips are from my previous posts. But honestly this is what i do to actually study faster. It actually works for me and i hope it works for you too :)
__________________
#studyblr#school#study motivation#student#studying#study blog#high school#high school tips#studyspo#study aesthetic#student life#study tips#high school studyblr#school life#senior year#finals#college#study#study session#study hard#study space#academia#studyinspo#uni life#university life#university#study notes#self improvement#dark academia#light academia
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physics study tips
physics can be such a difficult class but how can you make it work for you?

master the fundamentals -> understand basic concepts like Newton's laws and energy conservation before tackling advanced physics problems.
draw diagrams and graph -> create visual representations of problems, such as free-body diagrams of motion
i have so many doodles of badly drawn people throwing object 😭 but it rlly helps reinforce the idea
work through practice problems -> regularly solve a variety of physics problems + focus on problems that require you to apply different concepts together
a good website for practice problems is Physics Classroom
relate physics to the real world -> find real-life examples of the physics concepts you're learning
ex: if i'm on a swing, sometimes i think about my velocity
form a study group -> to discuss concepts, solve problems together, and share resources
if you can't meet in person, joining a Discord group is also a great option
review regularly -> go over your notes frequently + create summary sheets for each topic to help you consolidate your learning.
˚ ͙۪۪̥◌ ✧˚ · . ˚ · . ༉‧₊˚. ‘˚ ͙۪۪̥◌ ✧˚ · . ˚ · . ༉‧₊˚. ‘˚ ͙۪۪̥◌ ✧˚ · . ˚ · . ༉‧₊˚. ‘˚ ͙۪۪̥◌ ✧˚ · . ˚ · .༉‧₊˚. ‘˚ ͙۪۪̥◌
and my biggest tip for physics math...
just GUESS
G: givens U: unknowns E: equation S: substitution S: solve
i can guarantee that organizing all the work problems becomes 100% easier by categorizing all the quantitative data into this system.
#study blog#studyblr#studying#academia#student life#studyspo#it girl#study motivation#studybrl#aesthetic#grrloriginal#physics#science#study aesthetic#student#productivitytips#study notes#notes#university
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Recall: My original goal was to write R code to back up my Blaze post in case Tumblr disappears.
Here’s what I learned about Tumblr’s rickety API based on a test post with ~800 notes.
What I thought I would see:
A beautiful reblog tree, clearly showing how my post spread across Tumblr — every reblog linked to the one it came from.
Posts with tags would show up as blue dots in my version tree. (Tags interest me because they represent people who more deeply engaged with my post. And I'm nosy. XD)
What Tumblr’s rickety API actually gave me:
Orphaned nodes. Reblogs that definitely happened but aren’t connected to anything.
I expected to get a clean version history: Original Post (Blog A) → Blog B → Blog C
But the API fucker just shrugs and tells you C reblogged A. What the fuck happened to Blog B?
The result is that whole branches of the tree vanish. And that’s in addition to the reblogs that are missing because of the API respecting blog privacy settings (as it definitely should).
Conclusion:
As always, I feel disappointed but not surprised by Tumblr’s inability to fully function. The data doesn’t reflect what I know Tumblr users actually did; it just reflects what the API is willing to share.
I am so tired.
TL;DR: Nope. I cannot fully back up my Blaze post using the rickety API.
A quick rendering of the reblog version tree from the test post — a visual representation of my disappointment.
#a rare data science post#tumblr's rickety api#tumblr’s API is chaotic undocumented and inconsistent#this project is now complete#i never want to see the R script ever again
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ARE YOU SURE?!
Episode 4 production Notes
Again, I genuinely didn't think I'd have anything to say at this point about this episode. I had such a good time the first time I watched it, just smiling the whole way through. There is one thing that did stick in my brain a little bit though so here I am again with another post.
Episode Break Points
We honestly can't be making any final conclusions at this point but there is starting to emerge a picture of how the production team approached the development of this show as an episodic release. The question that was rattling around my brain after watching episode 4 was how they are choosing their cut points between episodes. We really only have three data points right now which is not enough to definitively identify their intent but it does start to paint the picture a little bit. Sometimes, the break point is beyond obvious, like cutting ep.2 at the end of the USA trip. But when there's not a definitive line, a choice has to be made when to bring one episode to a close and start another.
Some shows use the changing of the day as a break point but that's not necessarily always the best choice to make for the narrative of the show. For example, the break between eps 1 and 2 is in the morning after JK has his coffee and makes the stone tower. This better served the momentum of the episode and wrapped up the story beat of JM's rough night. Ep 2 then starts on a high note with JK's motorbike ride. In my opinion, this was an excellent choice as we close ep.1 feeling all cozy and ep.2 begins with a little bit of excitement.
A Look Back
So why am I bringing this up now? It's because I was so confused as the choice of when to break these two episodes. I don't know if I've decided if it was good/bad/somewhere-in-between but I absolutely was not expecting Episode 4 to start the way it did. Ep 3 ends at the Go Karts and feels like a complete story beat. While ep 4 starts with the drive to the Omakase.
To me, it feels like we're picking up on the last remains of the previous episode and not starting a new section. Which is honestly, kind of counterintuitive. Why would it feel like that? They're literally on their way to the next activity. I suspect it has more to do with the tonal momentum. The guys are still coming down from all of the energy they expended from Rock Climbing and racing and are having a well-deserved relaxing drive. Even the brief moments we see of JK on the motorbike are quite chill. (mostly because there's not really a great way to get action footage on a bike in the dark lol).
So...to see if I could support my suspicion, or if I was just bringing something else into my viewing experience, I decided to rewatch the whole series so far and rank every story beat on a scale for how energetic/intense I felt the narrative was supporting.
A couple of notes before you judge my rankings:
This data is the very definition of subjective. if I redid this same exercise even the next day, I'm sure I would disagree with myself on certain rankings so you certainly don't have to agree with my rankings.
If a storybeat had a noticeable tonal shift, I entered it twice and included both rankings. If it just varied a bit, I entered a ranking more representative of the scene as a whole.
This won't be reflective of the time occupied by each story beat. Some sections are longer than others but with sustained energy so it doesn't translate in this visual representation how much of an impact on the overall tone of the episode any one of these are.
I also added a star at the end of each episode of my median scores. I feel that this was a better representation of the overall tone of each episode rather than an average but that's just my personal view on this teeny dataset. Please don't come for me analytics folks! This is just a post for funzies, not proper analysis!
So What?
The point was curious about is in the gap between eps 3 & 4. Everywhere else there's a pretty clear shift in the start and end of the energy but that gap looks like it was just a step that was missed in what could have been a continual episode.
Here are the runtimes of each episode so far:
USA: 56 min
USA: 72 Min
Jeju: 56 min
Jeju: 70 min
I don't have any conclusions about why it was done this way other than they felt the tonal break was the sacrifice for keeping the Omakase story line in tact. Which honestly, I agree. There would have been time to include the drive in the previous episode but it would have left us on an unfinished storybeat. This is one of the reasons that we never get footage of the members return trip from their travel shows. Bon Voyage ends every episode with the members remarking on the trip overall. Even though we know they have to return home, we don't see it because that would start to build energy for whatever they're doing next and not the story of their trip.
Even in ITS1 when the members do return home in the middle, we see them packing up and getting in the cars but the episode ends before they really start traveling. (Actually it ends before they even let Jin in the car so they're definitely not on their way yet!)
Commercials?
I have a question for anyone that's watching this with ads. I don't really watch streaming content so I'm curious, do the ad breaks just randomly occur? Or does it seem like they're intentionally scheduled? Building story breaks for commercials was a huge focus of legacy tv and I'd be interested to learn more about how streaming services are incorporating it (not enough to not have commercials though, I get insta-rage when the content I'm consuming is interrupted lol). I vaguely remember getting frustrated when I was attempting to watch something at my parent's over the holidays but I don't recall if it seemed structured or not.
That's it. That's all I've got to say right now. We're definitely getting a lot more to the story of this show and I'm absolutely loving it. I'm going to be away for a bit next week and I honestly don't know when I'll fit in watching episode 5 but I'm very much looking forward to it!
If you've seen this post and are interested in some more of my thoughts on Are You Sure, here's a link to my AYS MasterList. Still can't believe I've rambled so much about this show but it's been fun! Thanks to everyone that's been rambling with me!
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Summer 2025 Game Development Student Internship Roundup, Part 2
Internship recruiting season has begun for some large game publishers and developers. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants. Internships are a great way to earn some experience in a professional environment and to get mentorship from those of us in the trenches. If you’re a student and you have an interest in game development as a career, you should absolutely look into these.
This is part 2 of this year's internship roundup. [Click here for part 1].
Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV)
Game Product Manager Intern (Summer 2025)
Music Intern
EA Sports FC Franchise Activation Intern
Associate Character Artist Intern
Client Engineer Intern
Visual Effects Co-Op
Associate Environment Artist Co-Op (Summer 2025)
Game Design Intern (Summer 2025)
Game Design Co-Op (Summer 2025)
Concept Art Intern - Summer 2025
UI Artist Intern - Summer 2025 (Apex Legends)
Assistant Development Manager Intern
Global Audit Intern
Creator Partnerships Intern - Summer 2025
Technical Environment Art Intern - Summer 2025 (Apex Legends)
Intern, FC Franchise Activation, UKI
Tech Art Intern - Summer 2025 (Apex Legends)
Software Engineer Intern
UI Artist Intern
Game Designer Intern
FC Franchise Activation Intern
Software Engineer Intern
Product UX/UI Designer
Software Engineer Intern
Enterprise, Experiences FP&A Intern
Game Designer Intern
Software Engineer Intern
Development Manager Co-Op (Summer 2025)
Software Engineer Intern
PhD Software Engineer Intern
Character Artist Intern
2D Artist Intern - Summer 2025
Software Engineer Intern (UI)
Entertainment FP&A Intern
Game Design Co-Op (Summer 2025)
Data Science Intern
Production Manager Intern
Software Engineer Intern
Channel Delivery Intern
FC Pro League Operations Intern
World Artist Intern
Experience Design Co-Op
Media and Lifecycle Planning Intern
Software Engineer Intern - Summer 2025
Software Engineer Intern - Summer 2025
Intern, FC Franchise Activation, North America
Creative Copywriter Intern
Game Design Intern
Social Community Manager Co-Op
Business Intelligence Intern
Software Engineer Intern (F1)
Total Rewards Intern - MBA level
Intern - Office Administration
Digital Communication Assistant – Internship (6 months) february/march 2025 (W/M/NB)
International Events Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Intern Cinematic Animator
Research Internship (F/M/NB) - Neural Textures for Complex Materials - La Forge
Research Internship (F/M/NB) - Efficient Neural Representation of Large-Scale Environments - La Forge
Research Internship (F/M/NB) – High-Dimensional Inputs for RL agents in Dynamic Video Games Environments - La Forge
Research Internship (F/M/NB) – Crafting NPCs & Bots behaviors with LLM/VLM - La Forge
3D Art Intern
Gameplay Programmer Intern
Intern Game Tester
Etudes Stratégiques Marketing – Stage (6 mois) Janvier 2025 (F/H/NB)
Localization Assistant– Stage (6 mois) Avril 2025 (F/H/NB)
Fraud & Analyst Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Payment & Analyst Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Media Assistant – Stage (6 mois) Janvier 2025 (F/H/NB)
IT Buyer Assistant - Alternance (12 mois) Mars 2025 (H/F/NB)
Event Coordinator Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Communication & PR Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Brand Manager Assistant - MARKETING DAY - Stage (6 mois) Janvier 2025 (F/N/NB)
Manufacturing Planning & Products Development Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Retail Analyst & Sales Administration Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
UI Designer Assistant - Stage (6 mois) Janvier 2025 (F/M/NB)
Esports Communication Assistant
Machine Learning Engineer Assistant – Stage (6 mois) Janvier/Mars 2025 (F/H/NB)
Social Media Assistant – Stage (6 mois) Janvier 2025 (F/H/NB)
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Hello! Here is data on point of view distribution across characters in The Dreamer Trilogy (which I will abbreviate as TD3) as a follow up to my TRC data from last year (viewable here). A rather long-winded discussion of the data, methods notes, and some supplemental figures and tables are under the cut. As it was not possible to include all values and stats in this post (nor in the alt text for image IDs), my spreadsheet can be viewed by clicking here,
This project quantifies and visualizes the distribution of chapters and pages in the books of TD3 across characters from whose POVs the story is told. I didn’t have much of a hypothesis going into data collection/analysis, especially not like I did for the TRC data, but I did expect to see Ronan’s POV having the most chapters and pages for the entire series, given the fact that he is the most central of the protagonists. I don’t think page time is the be-all-end-all for a character’s importance, of course, but it is still interesting to consider how spending more time from certain perspectives affects the perceived narrative. I won’t get much into that aspect of analysis in this post, but if anybody would actually like to discuss that, I’d love to!
Results (and Interpretation):
TD3 consists of 173 chapters and 1184 pages (using the U.S. hardcover editions), making the average chapter 6.84 pages. The longest chapter is 16 pages, and the shortest is 1 page.
Figure 1A: The average chapter in Mister Impossible (MI) is considerably longer (9.26 pages) than the average chapter in Call Down the Hawk (CDTH) (6.00 pages) and in Greywaren (GW) (6.40 pages), which makes sense as MI has just 38 chapters while CDTH has 80 and GW has 55 (see Fig. 2). To me, the effect of the longer chapters (and therefore extended time with the current POV character) makes the various POVs feel more temporally distant from one another- not in a narratively incoherent way, but in a way that echoes the sense of isolation experienced by dreamers and weaponized by Bryde as he tries to convince Ronan and Hennessy to abandon their loved ones.
Figure 1B: Chapter length is fairly consistent amongst POVs across the series. Matthew has the longest average chapter length (8.40 page) over a small set of chapters (5 total)- his character development (as told from his own POV) is limited to a small number of instances, which may have stretched his chapters a bit longer. The 'Other' category has the shortest average chapter length (5.13 pages) (Fig. 1B); it includes the typically short chapters from witnesses of Visionary explosions/aftermath (Mags, Dabney) as well as Nathan's manifesto excerpts. (As a side note, I've described the chapters depicting memories from the Barns as 'Mór and Niall.' These chapters do not collectively portray an equal balance of their POVs, but this was the simplest way to categorize them.)
Figure 2A-B: These graphs are representations of chapter distribution across POVs in TD3 in terms of chapter count (2A) and proportion of total chapters (2B). Some observed trends include Declan's proportion of total chapters remaining quite constant throughout the series, Ronan's decreasing, Hennessy's proportion of chapters nearly doubling from CDTH to MI (and staying at a similar proportion to MI in GW), and Jordan's proportion following an opposite trend (consistent proportion in CDTH and MI, followed by a more than 50% drop in GW). Carmen's proportion of chapters also declines after CDTH.
Figure 2C: This graph compares total chapters per character POV over the entire series. We can see that the largest proportion of the series is told from Ronan's POV (53 chapters, or 0.306 of all chapters). To put that in perspective, Hennessy has the next highest number of chapters (26, or 0.150 of all chapters), which is just under half the number of Ronan's. If all characters had an equal number of chapters from their POV (including the miscellaneous POVs as one category labeled Other), they would each have 21.6 chapters, represented by the horizontal dashed line; Declan, Jordan, Carmen, and Hennessy all have chapter counts relatively close to this number.
Figure 2D-E: These are representations of page distribution across POVs in TD3 in terms of page count (2D) and proportion of total pages (2E). Trends are similar to those depicted in 2A-B, but 2E does make Declan's increased proportion of page time in GW salient.
Figure 2F: This graph compares total pages per character POV over the entire series. The dashed line shows that if each character (plus the Other category) had equal page time in the series, readers would spend 148 pages with each POV. Again, page data is similar to chapter data, but comparing graphs 2C and 2F gives a clear visual indicator that Jordan's chapters (on average, 8.11 pages) are longer than Carmen's (on average, 6.08 pages), since Carmen has visibly more chapters in 2C yet nearly the same number of pages as Jordan in 2F.
Figure 3: Figure 3 shows distribution of chapters (3A-B) and pages (3C-D) in CDTH, as well as average chapter length for each character POV (3E). An equal distribution of chapters would have been 13.3 per character, and an equal distribution of pages would have been 80.0 per character. The 'Other' category included chapters from the perspectives of Lock, Breck Myrtle, Shawna Wells, Jason Morgenthaler (and Lin Draper, briefly, in the same chapter), Mags Harmonhouse, and Dabney Pitts. Carmen's average chapter length in CDTH (4.67 pages) is the lowest single-book average for character POVs appearing throughout the entire series. (Nathan's average chapter length is just 1.00 [Supplemental Figure 2], yet his POV only appears in GW via his manifesto excerpts, and while I have attributed these chapters to his POV, I interpret the POV as actually ambiguous. As with Kavinsky's text in TDT, it's not absolutely certain if we are reading from the writer or the reader's perspective [although in TDT, due to the lack of Kavinsky POV elsewhere, it's probably the latter]).
Figure 4: Figure 4 shows distribution of chapters (4A-B) and pages (4C-D) in MI, as well as average chapter length for each character POV (4E). An equal distribution of chapters would have been 5.43 per character, and an equal distribution of pages would have been 50.3 per character. The 'Other' category included two chapters, both with what I deemed omniscient narration. Declan had the shortest chapters in MI (8.20 pages), and Jordan had the longest (11.4 pages, the longest average for a character for a single book in this series).
Figure 5: Figure 5 shows distribution of chapters (4A-B) and pages (4C-D) in GW, as well as average chapter length for each character POV (4E). An equal distribution of chapters would have been 6.88 per character, and an equal distribution of pages would have been 44.0 per character. The 'Other' category included Nathan's manifesto excerpts (3 chapters), 1 chapter from Liliana's POV, and 3 other chapters with omniscient narration. While Ronan never has the longest chapters, his chapters are shorter relative to other POVs in Greywaren, perhaps as a result of the way his chapters are written during his time asleep/in the sweetmetal sea. I have not yet investigated whether chapters tend to be longer while characters are awake vs asleep or dreaming, but that's something that could be measured from the existing data in the spreadsheet! There is also a dramatic drop in Jordan's POV time in GW compared to the previous two books, perhaps because of her increased divergence from Hennessy and desire to establish a life that follows her own narrative.
Other findings: A major difference I noted between TRC and TD3 was the lack of split chapters in TD3. In TRC, the data analysis was made slightly complicated by having to account for the fact that a non-negligible number of chapters would make a distinct and discrete switch between POVs partway through. While I did not observe this in TD3, I did encounter more ambiguous/nebulous POVs as I previously mentioned. The increased presence of omniscience in the trilogy, for me, contributed to the increased sense of scale and stakes compared to TRC. This increased continuity amongst POV (not amongst core/recurring POV characters, but amongst groups of characters/communities depicted in the omnisciently narrated chapters) also contributed to a sense of dissolution of barriers and identities, perhaps thematically in line with Ronan's character development and increasingly holistic perspective of both his humanity and otherworldliness (although Ronan is not necessarily featured in these 'boundary-breaking' chapters). I also briefly looked at occurrences of back-to-back chapters from the same POV; this happens most frequently for Ronan in all three books, mainly in CDTH, and sometimes featuring a dreaming chapter directly before an awake chapter (or vice versa) in immediate succession. Declan (MI), Carmen (CDTH), and Jordan (CDTH) all have a pair of back-to-back chapters at some point in the series; Hennessy has 2 (MI, GW).
Conclusions: In all honesty, despite this project being quite fun and fulfilling and of course, worth doing, I do not think I have any particularly insightful conclusions about the data beyond what I've already discussed. Ronan took up the largest share of the chapters and pages as expected, although I am not sure I expected this to be true by such a large margin. I also was surprised that Declan did not have more chapter/page time, but it is possible that his notable inclusion in chapters from other characters' POVs increases his prominence in the series (and I suppose this is probably true for all characters who frequently appear in chapters outside their perspective). As with TRC, the number of POVs expands as the series develops, often with the effect of increasing the scope of the story's implications, and perhaps, more importantly, showing the story from additional angles that contextualize and/or distort narrative established by other characters' perspectives. I hope you've enjoyed exploring the data as I have, and those interested in my methodology may continue reading below!
Methods:
Data collection was straightforward in the sense that I simply counted the pages in each chapter and then assigned each chapter to a character based on the POV represented. The POV character assignment was more difficult than it was for TRC, as TD3 has more omnisciently narrated chapters, which in itself is easy to categorize, but they often zoom in on or are 'biased' towards the experience of a particular character, so I had to make some decisions as to what, for me, constituted sufficient focus on a character’s internal narration and expression vs. omniscience. In the spreadsheet, I took notes on these more subjectively driven decisions. Again, you can view it here! It also contains data on whether the chapter is from an awake or dreaming POV, and has the first lines of each chapter, among which are some fun repeating patterns.
For bar graphs with dots, each dot represents a single chapter. You may also notice that the graphs are missing p-values from statistical tests this time around! This is because, since completing the TRC data, I’ve realized that such measures of uncertainty re: significant differences are not appropriate for my dataset, which is not a sample representing a population, but rather a complete group of chapters (so parametric tests are not necessarily helpful or valid). However, I still like to run the tests for my own amusement and to see what the results would be if this were a dataset for which ANOVA and contingency tests were appropriate, so I have standard deviation bars on the graphs where calculable (but no standard deviations in the text of the results section for legibility) as well as the p-values in tables at the end of this post for anyone also curious. I did still calculate the numbers of chapters and pages that would represent an equal distribution across POV characters, which are represented by the dashed lines on the relevant figures. I think this is helpful to visually gauge 'over-representation' and 'under-representation' of character POVs.
Below are the supplemental figures showing all character POVs rather than lumping some together in an 'other' category. The MI data in figure 4 is not expanded below because the chapters designated as 'other' were omniscient and thus would have remained in the same category.
And finally, here are the omitted p-values, if you'd like to pretend along with me that all the chapters in TD3 are not a complete set but rather a representative sample of a greater population of chapters that's out there in the universe. :) When I give a p-value below the 0.05 threshold but still write 'no significant differences amongst any combination of characters, I mean that the p-values generated for the comparisons between each possible pair of characters were all above 0.05, which are distinct from the overall p-value generated from the ANOVA.
#the dreamer trilogy#call down the hawk#mister impossible#greywaren#ronan lynch#declan lynch#jordan hennessy#carmen farooq-lane#long post#rchl#now onto more qualitative/linguistic things! xoxo
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Interesting Papers for Week 2, 2025
A geometrical solution underlies general neural principle for serial ordering. Di Antonio, G., Raglio, S., & Mattia, M. (2024). Nature Communications, 15, 8238.
Beyond Neyman–Pearson: E-values enable hypothesis testing with a data-driven alpha. Grünwald, P. D. (2024). Proceedings of the National Academy of Sciences, 121(39), e2302098121.
Prefrontal and lateral entorhinal neurons co-dependently learn item–outcome rules. Jun, H., Lee, J. Y., Bleza, N. R., Ichii, A., Donohue, J. D., & Igarashi, K. M. (2024). Nature, 633(8031), 864–871.
Human brain state dynamics are highly reproducible and associated with neural and behavioral features. Lee, K., Ji, J. L., Fonteneau, C., Berkovitch, L., Rahmati, M., Pan, L., … Anticevic, A. (2024). PLOS Biology, 22(9), e3002808.
Distinct ventral hippocampal inhibitory microcircuits regulating anxiety and fear behaviors. Li, K., Koukoutselos, K., Sakaguchi, M., & Ciocchi, S. (2024). Nature Communications, 15, 8228.
Characterizing the dynamics, reactivity and controllability of moods in depression with a Kalman filter. Malamud, J., Guloksuz, S., van Winkel, R., Delespaul, P., De Hert, M. A. F., Derom, C., … Huys, Q. J. M. (2024). PLOS Computational Biology, 20(9), e1012457.
The homogenous hippocampus: How hippocampal cells process available and potential goals. McNaughton, N., & Bannerman, D. (2024). Progress in Neurobiology, 240, 102653.
Decision uncertainty as a context for motor memory. Ogasa, K., Yokoi, A., Okazawa, G., Nishigaki, M., Hirashima, M., & Hagura, N. (2024). Nature Human Behaviour, 8(9), 1738–1751.
Maintenance and transformation of representational formats during working memory prioritization. Pacheco-Estefan, D., Fellner, M.-C., Kunz, L., Zhang, H., Reinacher, P., Roy, C., … Axmacher, N. (2024). Nature Communications, 15, 8234.
Dense and Persistent Odor Representations in the Olfactory Bulb of Awake Mice. Pirhayati, D., Smith, C. L., Kroeger, R., Navlakha, S., Pfaffinger, P., Reimer, J., … Moss, E. H. (2024). Journal of Neuroscience, 44(39), e0116242024.
Contrastive learning explains the emergence and function of visual category-selective regions. Prince, J. S., Alvarez, G. A., & Konkle, T. (2024). Science Advances, 10(39).
Independent operations of appetitive and aversive conditioning systems lead to simultaneous production of conflicting memories in an insect. Rahman, S., Terao, K., Hashimoto, K., & Mizunami, M. (2024). Proceedings of the Royal Society B: Biological Sciences, 291(2031).
Effects of visual diet on colour discrimination and preference. Skelton, A. E., Maule, J., Floyd, S., Wozniak, B., Majid, A., Bosten, J. M., & Franklin, A. (2024). Proceedings of the Royal Society B: Biological Sciences, 291(2031).
Neural network architecture of a mammalian brain. Swanson, L. W., Hahn, J. D., & Sporns, O. (2024). Proceedings of the National Academy of Sciences, 121(39), e2413422121.
Saccadic “inhibition” unveils the late influence of image content on oculomotor programming. Taylor, R., Buonocore, A., & Fracasso, A. (2024). Experimental Brain Research, 242(10), 2281–2294.
Mental programming of spatial sequences in working memory in the macaque frontal cortex. Tian, Z., Chen, J., Zhang, C., Min, B., Xu, B., & Wang, L. (2024). Science, 385(6716).
Humans flexibly integrate social information despite interindividual differences in reward. Witt, A., Toyokawa, W., Lala, K. N., Gaissmaier, W., & Wu, C. M. (2024). Proceedings of the National Academy of Sciences, 121(39), e2404928121.
Different Sensory Information Is Used for State Estimation when Stationary or Moving. Wong, A. L., Eyssalenne, A. N., Carter, L., & Therrien, A. S. (2024). eNeuro, 11(9), ENEURO.0357-23.2024.
A shared model-based linguistic space for transmitting our thoughts from brain to brain in natural conversations. Zada, Z., Goldstein, A., Michelmann, S., Simony, E., Price, A., Hasenfratz, L., … Hasson, U. (2024). Neuron, 112(18), 3211-3222.e5.
Geometric Scaling Law in Real Neuronal Networks. Zhang, X.-Y., Moore, J. M., Ru, X., & Yan, G. (2024). Physical Review Letters, 133(13), 138401.
#neuroscience#science#research#brain science#scientific publications#cognitive science#neurobiology#cognition#psychophysics#neurons#neural computation#neural networks#computational neuroscience
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