#Who is a backend developer
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#What is Backend Development#Who is a backend developer#Frontend vs Backend#Backend Developer Skills#Salary of Backend Developer#Backend developer course
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i love when companies frame them wanting to pay fewer people as some kind of personal development opportunity or job title lol. 'we're looking for full-stack developers', 'we're looking for T-shaped developers'
yea ok so you're cutting costs by expecting people to be able to do everything
#like obvs there's genuinely people who /are/ 'full-stack' or their skillset /is/ “T-shaped”#idk that i'd consider myself to be a “”“T-shaped developer”“” but i think it's helpful to know how stuff works like backend/QA/design/etc#even tho i'm a front end dev. but that's bc it helps me collaborate w other people and understand where they're coming from better#there's nothing that annoys me more than developers who think they're better than testers/designers#but whenever i hear T-shaped or full-stack from a company esp right now it just sounds like 'we want to pay less people to do more'#maybe this is a hot take idk
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something ppl often forget when it comes to software: the reason it doesn't "just" do something that seems really easy is cause there are dozens of other such things, and also every time you add a new thing to your software, your software gets more complicated. sometimes you're barely treading water with the systems you already have, and adding this simply-looking thing would actually require re-architecting a bunch of other stuff to be able to support it
why is it like this? well first of all, software is Bad. but have you ever played a game where you have so much shit going on the game starts to slow down? yeah. imagine that but it's happening on the backend servers, and the backend engineer's job is to secretly rearrange shit in the background to fix it without you ever noticing. they probably had to do some cool tricks to keep it fast and reliable, and those tricks may or may not work when you introduce your proposed new feature
so feature development has to include the part where you tell the backend engineers about your cool idea and then they start sweating and drawing boxes and muttering about qps. then you put them in a cage match with the product manager who has spreadsheets about how much people really really want the feature and you have them fight to see who wins
oh yeah and make sure this doesn't break anything for people visiting the website from their toaster because otherwise you'll make the one engineer obsessed with toaster compatibility really mad. and we need her happy because nobody else knows how to fix the main database when it hits the funny error nobody else has ever seen before in their lives
anyways welcpme to software
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A Canon-Compliant Headcanon Which Came To Me In A Dream: FLORIDA MAN DICK GRAYSON
Ok so one thing it’s important to understand about gypsies, but particularly Showmen/Carnies (who travel with the fairground/circus) is that we’re not just travelling indefinitely. We’re not homeless. We have a home address (think, logically, how would we be able to pay our taxes/have a bank account/have a correspondence address to run out businesses from without a home address?).
Now, this home address is usually (particularly in the case of showmen who need somewhere to store their equipment, rides etc) a yard. In this yard, there will usually be a chalet (mobile home) which acts as the family home. It’s also not uncommon for unmarried children (teenagers +) to have their own little trailer. I’ll do another post explaining what living in a yard is like later.
Anyway, this is relevant because even if we’re travelling most of the year for our work, we tend to “pull in” (aka return to the yard) at backend. Backend is the time after the last bank holiday of the summer (end of August/start of September in the UK, Labor Day is probably the US equivalent but I’m not certain!). Whilst nowadays it’s more common than it used to be to have some work for firework night (Thanksgiving is again probs the US equivalent) and Christmas/New Year, this isn’t the same as being pulled out and travelling. We then stay “pulled in” until the season starts up again, usually with the Valentines Fairs (in some places) or, for most, around Easter.
That means that, realistically, you’re expecting to spend months pulled in. During this time, we may get work elsewhere, make repairs/upgrades to our stuff, and kids go to school (as opposed to being homeschooled or educated by the travelling teacher as in the summer). Whilst usually (at least in the UK) we tend to have a slightly different accent to our peers due to the isolationist nature of our culture (mine is a Cockney accent stuck in the nineteenth century), our accent is generally based around where we winter/who we travel with (e.g. I am London section).
Now, how does this relate to Dick Grayson? Well, somewhere in Dixon’s Nightwing run, it’s mentioned that Dick’s family pulled in somewhere in Florida every year. Now I know that there is some mention of Baby!Dick having a European accent, which I love, and which fits in with how our accents are influenced by who we travel with/our family’s origins more than our geographical location, but I do think it’d be hilarious if we imagine little Dick Grayson, having just started school in Florida, suddenly coming across purely American English words and developing the strongest Floridian accent around just those words.
Furthermore, any time Dick displays a weird trait which could definitely out him as Nightwing? Oh don’t mind him, he’s from Florida. Which, when you combine it with the insanity of growing up in Gotham, creates a level of unholy weirdness unique to Grayson. Civilian!Dick ends up being cornered in public by Killer Croc and thinks what the hell? How’d he fight the giant crocodile? Florida Man Dick Grayson.
#batman#batfam#dc comics#dick grayson#nightwing#dc robin#romani dick grayson#Florida man dick Grayson#showman dick Grayson#carney dick Grayson
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Hello, I am wondering if u take request for a Tony Stark x female reader, who is also best friend of Tony Stark before he came Iron Man but she has been by his side through everything as well. But it’s a fluff one shot as at the end where they both reveal their feelings for each other which they had from the moment they met and they have their first kiss between them as well.
Ofcoursee, here it is! Hope you like it :)
Virtual Insanity
Summary: In which the infamous line "make love not war" isn't well-respected by this pair of friends. When cyberbullying at Stark industries level develops into a game between these two collegues and friends, something more begins to unravel between the two.
Word Count: 1.7K Warnings: none except Tony's unsufferable ego (all jokes)
A/N: This is a short oneshot. Might turn into more. I'm also still working on the "Soft in the right hands" series for bucky so stay tuned!
You’d known Tony Stark long enough to remember when he didn’t wear the suit — physically or emotionally.
Back then, he was all sharp smiles and sharper intellect, more interested in building arc reactors with cocktail napkin schematics than charming investors. Reckless with nearly everything except the way he treated you. Somehow, against all odds, you’d slipped past the velvet rope that guarded the real him — the sleepless inventor who showed up on your fire escape at 3AM with a bottle of Scotch and a theory about thermal diffusion that couldn’t wait till morning.
You were best friends before Afghanistan. Before Iron Man. Before Stark Tower had its own AI department and a floor reserved just for “Tony’s regrets, part I through XXV.”
And none of that stopped him from hacking your firewall during lunch.
You were approximately three minutes into a well-deserved lunch break — grilled cheese in hand, Spotify playlist on shuffle, and the sanctity of a lab entirely free of explosions — when your firewall went up in flames.
Digitally speaking.
The code on your main monitor began to twitch. Literally twitch. Then twist. And then it smiled at you. A little pixelated smiley face blinked up from the line of code you’d just written, followed by a dancing ASCII cat wearing sunglasses.
“Oh my God,” you muttered, setting your sandwich down like it had betrayed you.
You knew that coding style.
You knew exactly who was responsible.
With the patience of a saint and the energy of someone who was one click away from snapping, you launched into the system’s backend, pulling apart the layers of the digital graffiti with expert ease, unraveling each line of smug Stark-ware. And sure enough, right at the root folder, embedded in a hidden command string, was a line of text:
"Nice firewall, sweetheart. 7/10. Would hack again. - T.S."
Your eye twitched. Your soul twitched.
He didn’t just breach your system. He decorated it. That wasn’t a hack — it was a housewarming party in enemy territory.
The man had billions of dollars, a global tech empire, multiple Iron Man suits, and — apparently — nothing better to do than hack into your secure files during his downtime like a caffeinated raccoon with a superiority complex.
You were going to kill him. Slowly. Or worse — give him a lecture so long and boring it could be classified as psychological warfare.
And thus, the war began.
With your jaw clenched and your heart pounding in that very specific, very annoying way it only ever did around Tony, you stormed out of your lab and stomped down the hallway of Stark Tower.
You bypassed three interns and a mildly offended elevator AI before slamming open his door like righteous judgment. Finally, you flung open the doors to his R&D suite without knocking.
Tony didn’t flinch.
Sleeves rolled up, arc reactor glowing, fingers dancing across a holographic interface. He looked up. Grinned.
“Hey, sunshine,” Tony said lazily from behind a table cluttered with open panels, a half-dismantled drone, and at least three coffee cups. “I was just thinking about you."
“You’re a menace.”
“I’ve been called worse.” He finally looked up, dark eyes glinting with amusement. “But usually by people who didn’t bother updating their encryption protocols.”
You crossed your arms. “You hacked into my system during lunch, Stark. That’s below the belt. I was eating grilled cheese.”
“Maybe next time add some brie and fig jam. Class it up a little.” He grinned. “You’re welcome, by the way. I just gave you a free security audit.”
You stared at him, deadpan. “Did your ego eat your moral compass for breakfast?”
He stood, sauntering over like confidence incarnate in a Henley and jeans, and leaned against the edge of the workbench — arms crossed, smirk fully loaded.
“I’d argue my ego is my moral compass. And it always points due north to: mess with you.”
“You hacked my system,” you repeated.
He tilted his head. “If I can break in, so can Hydra. I’m doing you a favor.”
You crossed your arms. “This is the third time this month you've done something like this. Last week, you turned my digital assistant into a sassy version of yourself. I had to argue with my microwave for twenty minutes before it would heat my soup.”
He beamed. “He’s got a personality now! Named him Toasty.”
“I’m going to rewrite your DNA.”
“Only if we cuddle after.”
You were going to scream. Or kiss him. It was a very fine line these days.
“I’m going to kill you,” you said conversationally.
He grinned wider. “You’re going to miss me.”
So instead, you narrowed your eyes and said, “I hope you like Shakespeare just as much as JARVIS does.”
He blinked. “What?”
You pulled your phone from your pocket, already typing."Your little AI pet seems to have brushed up on his Shakespeare, because he’s about to speak exclusively in iambic pentameter for the next twenty-four hours."
“Wait. No—”
“And make all puns food-themed.”
Tony’s jaw dropped. “You’re a monster.”
You shrugged, already walking toward the door. “Some people bake sourdough for fun. I emotionally sabotage billionaire AIs.”
Tony groaned. “JARVIS
, don’t you dare—”
“Verily, sir,” JARVIS chimed in serenely from the overhead speaker, “I find thy attitude rather cheesy, like brie upon a croissant most greasy.”
Tony’s head hit the desk.
You smirked. “Toasty says hi.”
It went on like that for weeks.
Tony retaliated by installing a movement sensor in your lab. Every time you entered, SexyBack blared at full volume. FRIDAY wouldn’t let you disable it. She said it was “legally classified as a morale booster.”.
It was a war.
You replaced his AI’s voice with Gilbert Gottfried reading Twilight.
Tony responded by having your smartwatch shout hourly affirmations about his hair.
You hacked his suit’s startup sequence. Now it greeted him with:
“Iron Man: The Human Hot Pocket. Online.”
It didn’t stop there.
He replaced your screensaver with a live feed of himself winking, finger guns included.
You programmed his coffee maker to scream “INCOMING!” every time it dispensed espresso.
Naturally, collateral damage was inevitable.
Bruce’s tablet was cursed to play Baby Shark whenever opened. He developed a twitch.
Sam’s Falcon gear announced all takeoffs with: “I’m a little teapot, short and stout.”
Steve’s toaster quoted Pride and Prejudice in Cher’s voice.
“It is a truth universally acknowledged,” it belted one morning, “that a single man in possession of breakfast must be in want of jam.”
He punched a wall. You both got fined.
Even Clint, ever the stealthy one, wasn’t spared. Every time he drew an arrow, it whispered “pew pew” in Tony’s voice.
The tower teetered on the brink of chaos.
Pepper threatened to move to Dubai.
It was late.
The Tower was asleep, mostly. Except for Tony, who you found in the R&D lounge, hoodie on, arc reactor glowing soft under worn fabric. He looked… still. A rare moment for a man who moved like his thoughts could outrun time.
“You gonna yell at me for the coffee pot thing?” he asked, not looking up.
“I should,” you said, easing into the seat beside him. “FRIDAY tried to launch a counterstrike when I made a cappuccino.”
“She’s passionate.”
Silence fell. He just stared at you like he was debating something he’d rehearsed a hundred times in his head.
You blinked. “What?”
Tony opened his mouth. Closed it. Then, “Do you want me to stop?”
You frowned. “Stop what?”
“The pranks. The hacking. I mean, I know it’s probably childish and annoying and… I don’t know. Maybe I just like having a reason to see you all worked up, to just see you more.”
You sat back, heart thudding.
“That,” you said slowly, “is the least emotionally articulate confession I’ve ever heard.”
He rubbed the back of his neck. “Yeah, well. I build flying suits, not feelings.”
You stood and walked over, stopping inches from him. His breath hitched, and yours did too.
“For the record,” you said, “I love your flying suits. But I also kind of love… this.”
He blinked. “The chaos?”
“The banter. The sabotage. The way your face lights up when you think you’ve outsmarted me, even though I’m always two steps ahead.”
“Debatable,” he muttered.
You leaned in, lips brushing the shell of his ear.
“And I love the way you look at me like I’m the only firewall you’ve never wanted to break.”
He stilled.
Then: “I’ve been in love with you since the day you fried that Russian botnet and called it ‘a poorly coded insult to my intelligence.’”
You smiled.
And then, you kissed him.
It was messy and hot and gloriously overdue. His hands cupped your face like he’d been dying to do it for years, and your fingers curled into his shirt like gravity had given up and he was your anchor now.
When you finally pulled back, breathless, he whispered, “I should have hacked you sooner.”
You smacked his shoulder. “Shut up and kiss me again.”
He did.
And that night, neither of you changed each other’s passwords.
You called a truce.
Sort of.
Now your prank war has a rulebook and a scoreboard. Nat is the referee. Bruce runs support (begrudgingly). Steve is still in therapy.
JARVIS still speaks in sonnets during thunderstorms. Toasty hosts a podcast. FRIDAY hosts a revenge fund.
A year later, Tony proposed via custom hologram code embedded in your firewall — romantic, glitchy, and absolutely extra.
You said yes.
And now, sometimes, late at night, you’ll find yourselves coding side-by-side, teasing each other like always — except now, there’s no more pretending.
Just love. Loud, messy, sarcastic love. With bad lighting, too much coffee, and more happiness than either of you thought you’d ever deserve.
And every morning, when you walk into the lab, “SexyBack” still plays.
You don’t stop it anymore.
A/N: Thank you so much for reading. Don't hesitate to leave a comment behind <3
#marvel cinematic universe#captain america#bucky barnes#natasha romanoff#tony stark#steve rogers#avengers#irondad#iron man#marvel#iron man x reader#tony stark x reader#tony stark x you#tony stark x y/n#tony stark fanfiction#iron man mcu#iron man fanfiction#iron man 3#iron man 2#stark industries#tony stark fluff#mostly marvel musings#tony stark imagine
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hello mr fail! Question: when you say ‘us’ how many people is that referring to?
You'd think this would have a short answer! But it's fun to illuminate a little about how this works, because basically nobody knows how game development happens (even other people in the industry would be surprised by our team's composition, because every game has different demands). :D
The the Fallen London team: Bruno heads up the creative side, with James and Luke on Fallen London design and writing (with a little bit of George and a crumb of Chris), Stuart heads up Fallen London business/production with Jim on the backend, and Paul, Toby and Erion on art (Toby and Erion are mostly on our unannounced project but do the occasional Exceptional Story poster or icon).
This is the current makeup of the team, and doesn't include the stable of freelancers we've worked with over the last 14.5 years or the team members who've come and gone during that time. The credits are extensive!
On the unannounced game we have Adam as game director (who is also CEO), Olatz and Séamus on programming, Toby leading art with Paul and Erion, Chris and George on story and writing, Stuart on production, Les on QA (who is leaving! We love you Les!).
Last but not at all least we have Helena who looks after all of our operations, and me, Hannah, on comms for everything.
So there are 16 of us, sort-of divided in half but with lots of moving around from project to project. :)
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cj your behavior is completely and totally unacceptable and you genuinely need to quit santae and get some help
Well I hate to break it to you Santae is the game I created. I’ve also loved every session with my therapist. I just refuse to allow a select few make me think differently about my creation, 15 years of work. I’m sorry you think opposite but we aren’t a corporation I’m a real person. You respond in a way that is beyond hurtful and expect no response and silence. I’m not going to be run off from my game. Please don’t forget I created Santae for myself to play away from every other site that had not so nice folks on there. I’ve allowed yall to take away my ability to just hang out with the community I built, randomly gift members, help during events playing the game when I’ve done it since day one and was never an issue till the ones with constant accusations or something we didn’t do right. Now, I’m to the point of you can do it better and faster I challenge you to do just that. I can also say 3 staff members have seen everything I’ve had planned out for years for Santae before AI and it’s more than you could ever imagine.
How could you say quit the game I built, my childhood dream, I busted my ass to earn as much money as I could and I funneled every single bit into Santae. Long before I could find the first person interested in helping with backend or frontend let alone content. You all see Santae how it has been since alpha. You weren’t there for over a year working on Santae uploading, configuring, developing features for Santae. I worked 12 - 24 hour shifts while doing Santae at the same time.
Who could run Santae, who knows the story, assets, plots, future pets and colors, NPCs, rpg aspect, Birthsigns? Sure I have it all written down. But it’s easier to say that and have no genuine reason other then some hate blog you picked some negative energy up on at, to be rude or disrespectful. I sincerely hope nobody ever wishes you quit your dreams.
But I refuse to allow anyone to bully me anymore, member, non-member, irl, This is my game and I deserve to enjoy it too. I promise you, you’d feel the same.
I’ve proved I wasn’t lying, I was called unprofessional but before that I was a liar about that something I knew I wasn’t and nobody believed me when I never gave anyone a reason not to and people quit playing hurting the game even more! I came forward with AB utilizing ai software to make a mash up board like she did when finding images on google. You can see this in a screenshot. I’ve asked them to respond publicly they refuse, their only statement was the one I shared how it’s not their fault if nobody believes me they are 100% drawn.
Again, please know I’m a real person, with emotions and work on something for 15 years and you do your absolute best and it always feels like you’ve falling short sometime or another.
There is so much negativity or this needs redone or you did this wrong. Or like today the complete incorrect item being blasted by multiple people so I showed screenshots from The last 3 variations, it’s overwhelming. We only have one programmer, and I’m not going to speak ill of them or any staff
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That Time When I Tried To Bring A Foot Long Knife In My Cabin Bag On An International Flight
You know flights. For at least a few generations already we have had a privilege of travelling through air, which is statistically one of the safest means of transportation, but when shit goes wrong, it goes wrong in a particularly spectacular manner and being the dumb fucks we humans are, spectacular failures (such as acts of terror) register as more plausible ones in our stupid monkey brains. This is a digression, but, as the title of the post suggests, not an untangential one.
In any case, there used to be a time in my life when international flying was just a regular thing for me, getting on a plane and immediatelly getting some monday-morning shut-eye even before the take-off to teleport a few thousand kilometers away was just a fact of life. Two of my russian-speaking (but also fluent in my mother tongue) team mates doing some contract backend web development for a foreign fintech startup with me as a "team lead" (in quotes, because we have always been egalitarian) were as accustomed to flying as I was. Security checkpoint, it seemed at that time, was something we knew intimately, not necessarily to the point when we referred to the agents by their first names, but rather we knew which shoes are going to have to come off and the exact amount of change to trigger the metal detector. It was, as we all understood it, a dog-and-pony show in a post 9/11 security theater where water in your belly was qualitatively different from the water in an unopened bottle, which is technically true, but it never even made anyone feel safer as a passenger or less safe as a potential criminal (like my white ass getting "randomly checked" five times in a row for "traces of explosives"); it usually went as a well-choreographed routine of retrieving a laptop from an easily-accessible part of your backpack, unbuckling your belt, taking off your coat, putting clothes, backpack and electronics into separate trays and proceeding to waltz through the SCARY GATE in a steady pace all the while smiling in a friendly manner to the agents, maintaining Just Enough eye contact to establish connection but not come off as challenging and refraining yourself from making any meta commentary throughout the whole ordeal.
Easy.
Imagine yourself in my shoes when my backpack comes out of the x-ray about 1.25 seconds later than usual. There's a warning light going off silently at the back of my head as I wait for my belt to come back to me so my pant's don't slip off my fat white ass as much, getting brigher and turning into a bangbang double exclamation mark emoji and starting to emit avionic warning sound as the security agent pulls the tray with my backpack aside.
"Sir is this your bag?"
"Yes, it is"
"It seems you have a knife in there"
At this point I am more amused than perplexed.
"Yes, that is true," - I say smiling incredulously - "but it never caused any trouble anywhere."
I'm thinking about my trusty pocket victorinox (with scissors that are incredibly good for trimming my nails on the go) attached to my RSA OTP generator.
"Oh." - the female agent replies dryly, putting the vynil gloves on - "may I please open your bag, sir?"
"Sure!" - "May I retrieve The Object, sir?" - "Please go ahead".
And I watch, with increasing horror, my eyes widening, as I see the very remotely familiar handle that stirs something in the depths of my memory, the blade emerging in slow motion and going oh-so-slowly to what seems like forever until the whole footlong thing is out, pinched between two fingers of the agent who looks at me as memories of a town several hundred kilometers away rush back to me: the hunger, the yearning, the NEED for a simple kielbasa-and-bun sandwitch, both kielbasa and a freshly baked bun in my hands in a middle of a shop with no way to cut neither kielbasa nor the bun and the footlong steel monstrocity being the only possible option of instruments capable of cutting. Did I unpack my bag or I simply throw it aside when I got home is a question with an answer so obvious it immediately unasks itself.
"Sir?" - a female voice brings me back to here-now. - "I said, shall I discard of it, sir?"
I struggle for a moment to regain control of my motor function and nod. I think my mouth is slightly agape and I have no control of my vocal cords. A single elongated vowel escapes my throat.
"Thank you" - she says, handing my backpack over to me. My colleagues also stand frozen, their eyes wide in disbelief. - "You may proceed, sir"
"T-thank you" - I stutter as I shuffle away with my backpack in one hand and my belt which I retrieved just prior to the whole incident in another, pretty sure I've gotten damn lucky once again.
I never bought another trio of bun, kielbasa and a big fuckoff knife abroad again.
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SysNotes devlog 1
Hiya! We're a web developer by trade and we wanted to build ourselves a web-app to manage our system and to get to know each other better. We thought it would be fun to make a sort of a devlog on this blog to show off the development! The working title of this project is SysNotes (but better ideas are welcome!)
What SysNotes is✅:
A place to store profiles of all of our parts
A tool to figure out who is in front
A way to explore our inner world
A private chat similar to PluralKit
A way to combine info about our system with info about our OCs etc as an all-encompassing "brain-world" management system
A personal and tailor-made tool made for our needs
What SysNotes is not❌:
A fronting tracker (we see no need for it in our system)
A social media where users can interact (but we're open to make it so if people are interested)
A public platform that can be used by others (we don't have much experience actually hosting web-apps, but will consider it if there is enough interest!)
An offline app
So if this sounds interesting to you, you can find the first devlog below the cut (it's a long one!):
(I have used word highlighting and emojis as it helps me read large chunks of text, I hope it's alright with y'all!)
Tech stack & setup (feel free to skip if you don't care!)
The project is set up using:
Database: MySQL 8.4.3
Language: PHP 8.3
Framework: Laravel 10 with Breeze (authentication and user accounts) and Livewire 3 (front end integration)
Styling: Tailwind v4
I tried to set up Laragon to easily run the backend, but I ran into issues so I'm just running "php artisan serve" for now and using Laragon to run the DB. Also I'm compiling styles in real time with "npm run dev". Speaking of the DB, I just migrated the default auth tables for now. I will be making app-related DB tables in the next devlog. The awesome thing about Laravel is its Breeze starter kit, which gives you fully functioning authentication and basic account management out of the box, as well as optional Livewire to integrate server-side processing into HTML in the sexiest way. This means that I could get all the boring stuff out of the way with one terminal command. Win!
Styling and layout (for the UI nerds - you can skip this too!)
I changed the default accent color from purple to orange (personal preference) and used an emoji as a placeholder for the logo. I actually kinda like the emoji AS a logo so I might keep it.
Laravel Breeze came with a basic dashboard page, which I expanded with a few containers for the different sections of the page. I made use of the components that come with Breeze to reuse code for buttons etc throughout the code, and made new components as the need arose. Man, I love clean code 😌
I liked the dotted default Laravel page background, so I added it to the dashboard to create the look of a bullet journal. I like the journal-type visuals for this project as it goes with the theme of a notebook/file. I found the code for it here.
I also added some placeholder menu items for the pages that I would like to have in the app - Profile, (Inner) World, Front Decider, and Chat.
i ran into an issue dynamically building Tailwind classes such as class="bg-{{$activeStatus['color']}}-400" - turns out dynamically-created classes aren't supported, even if they're constructed in the component rather than the blade file. You learn something new every day huh…
Also, coming from Tailwind v3, "ps-*" and "pe-*" were confusing to get used to since my muscle memory is "pl-*" and "pr-*" 😂
Feature 1: Profiles page - proof of concept
This is a page where each alter's profiles will be displayed. You can switch between the profiles by clicking on each person's name. The current profile is highlighted in the list using a pale orange colour.
The logic for the profiles functionality uses a Livewire component called Profiles, which loads profile data and passes it into the blade view to be displayed. It also handles logic such as switching between the profiles and formatting data. Currently, the data is hardcoded into the component using an associative array, but I will be converting it to use the database in the next devlog.
New profile (TBC)
You will be able to create new profiles on the same page (this is yet to be implemented). My vision is that the New Alter form will unfold under the button, and fold back up again once the form has been submitted.
Alter name, pronouns, status
The most interesting component here is the status, which is currently set to a hardcoded list of "active", "dormant", and "unknown". However, I envision this to be a customisable list where I can add new statuses to the list from a settings menu (yet to be implemented).
Alter image
I wanted the folder that contained alter images and other assets to be outside of my Laravel project, in the Pictures folder of my operating system. I wanted to do this so that I can back up the assets folder whenever I back up my Pictures folder lol (not for adding/deleting the files - this all happens through the app to maintain data integrity!). However, I learned that Laravel does not support that and it will not be able to see my files because they are external. I found a workaround by using symbolic links (symlinks) 🔗. Basically, they allow to have one folder of identical contents in more than one place. I ran "mklink /D [external path] [internal path]" to create the symlink between my Pictures folder and Laravel's internal assets folder, so that any files that I add to my Pictures folder automatically copy over to Laravel's folder. I changed a couple lines in filesystems.php to point to the symlinked folder:
And I was also getting a "404 file not found" error - I think the issue was because the port wasn't originally specified. I changed the base app URL to the localhost IP address in .env:
…And after all this messing around, it works!
(My Pictures folder)
(My Laravel storage)
(And here is Alice's photo displayed - dw I DO know Ibuki's actual name)
Alter description and history
The description and history fields support HTML, so I can format these fields however I like, and add custom features like tables and bullet point lists.
This is done by using blade's HTML preservation tags "{!! !!}" as opposed to the plain text tags "{{ }}".
(Here I define Alice's description contents)
(And here I insert them into the template)
Traits, likes, dislikes, front triggers
These are saved as separate lists and rendered as fun badges. These will be used in the Front Decider (anyone has a better name for it?? 🤔) tool to help me identify which alter "I" am as it's a big struggle for us. Front Decider will work similar to FlowCharty.
What next?
There's lots more things I want to do with SysNotes! But I will take it one step at a time - here is the plan for the next devlog:
Setting up database tables for the profile data
Adding the "New Profile" form so I can create alters from within the app
Adding ability to edit each field on the profile
I tried my best to explain my work process in a way that wold somewhat make sense to non-coders - if you have any feedback for the future format of these devlogs, let me know!
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Disclaimers:
I have not used AI in the making of this app and I do NOT support the Vibe Coding mind virus that is currently on the loose. Programming is a form of art, and I will defend manual coding until the day I die.
Any alter data found in the screenshots is dummy data that does not represent our actual system.
I will not be making the code publicly available until it is a bit more fleshed out, this so far is just a trial for a concept I had bouncing around my head over the weekend.
We are SYSCOURSE NEUTRAL! Please don't start fights under this post
#sysnotes devlog#plurality#plural system#did#osdd#programming#whoever is fronting is typing like a millenial i am so sorry#also when i say “i” its because i'm not sure who fronted this entire time!#our syskid came up with the idea but i can't feel them so who knows who actually coded it#this is why we need the front decider tool lol
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April 12th Update - 4 Days to go - 45% Funded
Time is running out on our Kickstarter campaign, just a few days left to make your pledge!
Unfortunately, I don't have much new to show you. The card battle system is developing well on the backend, but still needs to be integrated with the frontend for use.
Thank you to everyone who has made a pledge so far!
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#What is Full Stack#What is Frontend Development#Front End Development Skills#What is Backend Development#Backend Development Skills#Who is a Full-Stack Developer#Salary of Full Stack Developer#Full Stack Development Course
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neopets posted a very lengthy update to the portal site, the new format replacing the monthly AMAs.
the full post can be found here: https://portal.neopets.com/news/may22-neopets-updates
but i'll summarize the community questions and other updates beneath the cut:
community QnA:
Q: is neopets planning a "rugpull"?
A: no, the team working on the site has doubled over the past two years and everyone is working hard to revive not just the brand but the site itself. these teams' commitment to both neopets,com and spinoff projects and merchandise for brand relevance is described as "unwavering"
Q: why are they making money with nc releases but not improving the site?
A: there are different teams working on engineering, improvements, and nc releases simultaneously. the engineering and improvement team is much larger than the team working on nc, it's just less visible to players than new items because it's "wizard behind the curtain" changes (they described it as fixing issues on an older tech stack). every dollar they make goes back into neopets in some form, including events, collaborations, and further development. the company is still at a loss but it's not as dire as it used to be two years ago (which is a great improvement, NC discourse aside).
as for major updates:
revamped NC mall - the nc mall will get a new converted layout around late Q2 to Q3 this year, and a tutorial along with the changes.
easier to find on-site wishlist
one click purchasing (alongside the cart)
fixed pet preview!!
reorganized shop directory
new shopkeeper NPCs
here's the new mockup:
website loading speed improvements - there's been a 35% improvement in loading speed since january as a result of specific optimizations, such as backend enhancements, optimizing database queries, cleaning up records, and upgrading servers (a bunch of tech talk essentially)
anti botting progress - neopets has seen a 15% reduction in bot traffic by blocking it at the network level (which likely improved the performance of the site in and of itself). they intend to further tighten defenses, through methods that remain unstated but will likely hit these paid bots and the people who benefit from them hard.
wearable NP and NC item bug fixes - 37 items have been fixed since april, with 21 items on the chopping block for later this month.
and what's on the horizon:
altador cup: they grey year
enhancements to jhudora and illusen's quests, including new battledome item returns (and a $7 club perk that grants extra time)
more progress on converting NP and NC items
expansion of the avatar high score table
adding invisible pets to the customization spotlight
updates to the trading post, including a page conversion
and of course, the void within: episode 2
i'm glad that this new format allows for more transparency, a lot of people thought the video/stream format was too "corporate" and so these big updates to the portal allows them to cover a lot more. i'm excited for what's to come, and i'm honestly glad they ripped the bandaid off and just outright said "yeah we're working on the site behind the scenes y'all just don't see that part cause it's nerd shit".
a lot has improved over the last two years in this site, and i'm appreciative of the team's hard work regardless of my numerous complaints about things like neocash items and the $7 club. they clearly care about feedback and making neopets for the players before all else including any kind of profit.
#long post#txt#neopets#neotag#faith restored in TNT#i love when they give us big chunky updates like this
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every other week someone is like "ok guys we're gonna general strike for real we're really gonna do it this time i swear we're gonna win politics forever just don't go to work on thursday" and then everyone who has no choice still goes to work on thursday and nothing happens except leftlib backend developer jakey gets to play deadlock all day and feel like he's sticking it to the man . anyway have you heard about gamestop i hear that stock is going places
#.xtxt#.jtxt#i also make this exact post every other week but in my defense im not nearly as annoying
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God, if you think fanfic readers are entitled you should see flight simmers.
I'm pretty into flight simming and one of my favorite planes is the FlyJSim 727. Now this is, to be clear, a paid DLC by an independent developer team of a whopping 2 people. It was made for X-plane 11, which is an older version of the sim.
Of course, now the sim is on version 12, which changed a large part of the backend and now this plane isn't compatible with the new version.
I lurk in the FlyJSim discord waiting for updates. It's been a few years, and the guy in charge has like, some health problems he's dealing with. And every week, without fail, someone comes in and throws a huge god damn temper tantrum about "why isn't this compatible with XP12!?" and every time they get the dev team's social media rep very patiently that the guy has, you know cancer (or something like that, they haven't shared details)
It's rare it goes beyond that but I have seen people demand money back (for an item that still works for the software they bought it for) and at least once saw someone claim that the guy was faking his illness to...get out of doing a new version of the plane?
Anyway. Hell hath no fury like a flight simmer who paid 35 bucks 5 years ago for their hobby i guesss.
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Summer 2025 Game Development Student Internship Roundup, Part 1
Internship recruiting season has begun for some large game publishers and developers. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants. Internships are a great way to earn some experience in a professional environment and to get mentorship from those of us in the trenches. If you're a student and you have an interest in game development as a career, you should absolutely look into these.
If you know of any game development internships that aren't listed here, please tell me! I'll try to collect another batch when EA posts theirs as a follow-up.
Technical Artist Intern (Remote!)
Sound Design Intern (Remote!)
Game Design Intern
Game Engineering Intern
Data Analytics & Data Science Intern
Localization Production Intern
Environment Art Intern
Animation Intern
VFX Intern
3D Character Art Intern
Site Reliability Engineering Intern
Concept Artist Intern (Canada)
Animation Intern
VFX Intern
Game Engineering Intern
Technical Artist Intern
Threat Intelligence Analyst Intern
UI/UX Design Intern
User Research Intern
Computer Graphics Intern
Software Engineering Intern
Production & Project Management Intern
Concept Artist Intern (California)
World Designer Intern
3D Artist Intern
Animation Programmer Intern
Animation Technical Design Intern
Audio Design Intern
Backend Engineer Intern
Balance Design Intern
Character Artist Intern
Engine Programmer Intern
Environment Art Intern
Game Design Intern
Game Security Intern
Gameplay Programmer Intern
Gameplay Systems Engineer Intern
Salesforce Developer Intern
Software Engineer Intern
Environment Art Intern
Game Design Intern
Gameplay Programmer Intern
Tools Programmer Intern
Technical Artist Intern
Technical Character Animation Intern
Technology App Portfolio Intern
Tools Programmer Intern
Concept Artist Intern
At time of writing, Electronic Arts was performing maintenance on their recruiting site and should have new openings posted on November 12th 2024. I'll do a second round of internship opportunities once they post, along with Ubisoft and any others I missed.
Brush up your resume and focus on any game dev work you've done. Amateur game dev work counts! Tabletop game mastering counts! Amateur board and card game design counts! Making your own CCG fan sets or draft cube counts! Game jam work counts! These make a bigger difference when it comes to hiring than most other kinds of work experience.
If you need assistance with your resume/CV, cover letter, or have other questions, join our discord and ask. The server is full of experienced developers who can help review your materials and give you suggestions. I also suggest taking a look at my Game Career FAQ. There's a lot of answers in there already. Best of luck out there.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
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The LO TV show isn't happening, and here's why.
Now, before I begin, courtesy to /u/Princess_Space_Goose because they're one of the driving forces behind these observations concerning stuff in the entertainment sector and they were the first ones to make a comprehensive post about it over on reddit shortly after we got into it in the Discord and compiled everything we knew. But I also REALLY wanna talk about this and I'm surprised to see I haven't yet. They've covered reddit, so I'm covering Tumblr LMAO
Disclaimer: Long post ahead. Much of what I say below is speculation but there's a lot of damning evidence to support it. Take it with grains of salt.
Rachel has vague-posted about the show a couple times over the past few years, but very sparingly so, always stating that it's "in the works" without anything to actually show for it. This would have been fine back in 2020 or even 2021 (the pandemic did bring a lot of television/movie development to a crawl) but we're over halfway through 2023 now.
So where's the show? Who's running it? What is it gonna look like? Which streaming service is it going to be hosted on?
We literally do not know any definitive answers to these questions because nothing has been revealed and at this point in the game, that's basically a death sentence. LO has been on a noticeable decline in stats over the past year, while we obviously can't access the backend numbers (and neither can Rachel as far as I know because WT guards them with an iron fist which is a whole other topic for discussion) it's still very clear by the comic's rating slowly but surely dropping and the like count average lowering (obv the like count isn't indicative of view count but if the ratio has remained the same, that means if the like count lowers, the viewership is likely lowering too). There's also been certain behavior from WT over the past year that hints at the comic not doing well, such as its VERY aggressive ad campaigning which often undercuts other series on the platform that are far better than LO and deserve the spotlight, but lose it anyways because WT just wants to keep its golden goose on life support even after its heart has stopped beating.
So the fact that we don't know the answers to these questions still after 4 years is NOT good. We don't know anything and while that was excusable 3 years ago, at this point, it's more indicative of the project being at a standstill or dropped completely, and what we dug up and discussed in the ULO Discord (and what was later posted to reddit) proves it with some very telling information dissected from LinkedIn and other sources.
So far, the only people we know connected to this project are Rachel Smythe (the creator of LO) and Stephanie K Smith (the appointed showrunner). Showrunners are the lifeblood of television series, remember this. Here's a little bit about her:
Lore Olympus still doesn't have a network, this means it has no definitive spot to air, which is not good at this point, because the network is what primarily funds these projects. Think of "Netflix shows" - they're not necessarily made by Netflix, they're made by studios that Netflix funds and as such they're given the Netflix branding because Netflix is their proprietary distribution network and benefactor. So LO has no network or streaming service funding its production. All of her other credited works have affiliated networks/distributors, but LO doesn't.
"But what about Jim Henson Company?" Jim Henson Company bought the rights to LO in 2019 to produce it, that doesn't necessarily mean they were onboard to fund the entire project. Again, these studios need networks to back them, not just for monetary purposes, but with the promise that their project will have a place to go when it's finished, whether it's Netflix, HBO, etc. Think of it like a movie theater - the movie theaters aren't the ones making the movies, but they have deals with the studios to air those movies with the agreement that both sides will be making money.
Jim Henson Company is a production studio, not a network. Not only that, but they're primarily for-hire for puppetry/animatronic projects, they're not the same kind of studio as, say, Laika, or Disney, or Warner Bros. Much of their work is done on the backend, creating animatronics and puppets for kids' productions, monster movies, etc. Currently they're working as the animatronic designers for Five Nights at Freddy's, but that movie isn't a JHC movie, it's a Blumhouse production, which has hired JHC to create animatronics for them.
So, the fact that they were the ones to buy out LO for production rights is... very odd. Because for starters, they don't tend to buy out production rights like major studios, they're typically for hire, but they're also not an animation studio. Any animation projects they've worked on were for concept art and design, such as Word Party, but the folks at JHC primarily specialize in conceptualization and practical effects. That's their whole shtick, it's what they're selling, it's what they get hired for.
That's all early stuff though, stuff we've been speculating on for ages. What came to light recently that spurred on this whole essay was discovering this one section on Stephanie K's LinkedIn:
There are a couple things we can glean from this. First, we know this has to be LO even if it isn't being named, because LO is the only one that was bought by JHC.
This also confirms that LO did end up with a distribution network, specifically HBO Max.
But it also confirms that Stephanie K Smith, the showrunner, is no longer on the project, either due to willingly quitting or being removed. According to the time stamps, she left in April of this year.
This is especially not good because without a showrunner, there's no leader. Showrunners are essential to these projects. So without a showrunner, and without any sort of announcement of a replacement, LO's television show is a ship without a captain, a car without a driver, a Hell's Kitchen without a Gordon Ramsay.
There's mention of an "animated presentation" but as mentioned in that reddit post above, that's not necessarily a pilot, it's more likely it was this. Which can't even really be called "animation", it's just video editing, rigging and tweening, but I digress.
There's a lot more in that reddit thread that dives into some of the details of Stephanie K's stuff, including the HBO Max affiliation and how that potentially connects to the Sydney Sweeney trailer, but ultimately, all of these breadcrumbs add up to one of two things:
LO's television show is in severe development hell which it likely will not come out of for quite some time, especially right now with both the writer's strike and streaming services gutting their animation connections.
LO's show isn't happening at all but with LO's numbers declining and its audience growing more fed up with the series (look no further than the comments on Instagram about LO's recent Eisner win, people are PISSED) Rachel and WT are trying to do as much damage control as possible by dangling a carrot in front of the audience they have left in the hopes that they'll stick around long enough on the promise of a TV show happening to keep siphoning cash and views. After all, there are two things many readers are still sticking around for - the SA plotline, and the TV show, and both of those things are being unnecessarily dragged out in the vaguest way possible with no real resolution in sight.
Neither of these are good, but I think what's even more telling is that, since that post was made on reddit, Rachel has attended SDCC and taken part in a new interview from Girl Wonder Podcast, and when asked about the show, all she had to say was this:
"Um, it’s been really interesting. It’s been educational for me. So, what I—what has been done so far is beautiful. Like, if I could share it, I would. But I can’t. Because it’s very naughty."
IDK if the "naughty" bit is referring to the show or just her revealing info about it, but the fact that NOTHING was shown at SDCC is just. Y'all, I'm sorry, but the show is not happening. If you're gonna show off previews for television ANYWHERE, it's SDCC. It's like the E3 of comics and entertainment media. So the fact that she's STILL VAGUE-POSTING ABOUT IT EVEN AT A MAJOR EVENT WHERE IT'S COMMONPLACE TO REVEAL TRAILERS AND PREVIEWS OF NEW PROJECTS, like... it's just not happening. Jim Henson Company bought the rights to produce LO as a TV show in the summer of 2019. Since then, we haven't seen a SHRED of news, if you google "Lore Olympus TV show" it'll still be the same 2-3 articles from 2019 talking about JHC buying the rights and that's it. If you do further sleuthing, all you'll find is Rachel saying "yeah it's still happening but I can't say anything!" which means fucking nothing at this point. The only 'hope' I have left is that they'll announce it at NYCC which has Rachel in a top billing spot in its advertising, but I'm really not holding my breath at this point.
Animated productions take a while, sure, but LO wasn't the only comic bought for TV production in that late 2010's/early 2020's era. Heartstopper was bought in 2019, and it made it to Netflix by April 2022. And it was live action, a medium SEVERELY affected by the pandemic, unlike animation, which wasn't affected as much because a lot of animation development can be done from home. What did affect the animation sector was streaming services like Netflix gutting their connections to animation studios and putting animated projects on the chopping block... which also doesn't bode well for LO.
It's 2023 now and we still don't even have anything beyond those initial announcement articles and Rachel making empty promises. It's not happening. Don't fall for the "it's coming soon but I can't say anything" nonsense. It's far less genuine now than it was 3 years ago and it has nothing to support those claims that it's actually in development, and ironically far more to support mere speculation that she's lying or doing damage control.
And, if it actually is happening, on a shred of belief in that being a possibility, then it sure as shit isn't being marketed well. Knowing how to build hype in a product is an entire course of knowledge. Marvel is practically the king of building hype, they're why people sit until the very end of the credits now in the hopes of seeing an after-credit scene, even in movies that aren't made by them. LO's numbers are bleeding right now, so to not show anything at even the major events like SDCC is a blatant misfire. Almost like there isn't anything to show in the first place.
You can take all of this evidence as you will. Some of it you may dismiss as "overthinking" or whatever have you. And a lot of it is speculation based on the crumbs we've picked up along the way.
But let me pose you this as a final thought: how can it be a good sign when everything being asked about the show, by fans and critics alike, comes down to "Is the show still happening?"
The best time to reveal proof of the LO television show was 3 years ago. The second best time is now.
#lore olympus critical#lo critical#antiloreolympus#anti lore olympus#long post#analysis post#essay post
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