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#a graphic novel with gameplay
arcadechan · 11 months
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a collection of recent wips: vis dev and character design for the interactive vn I'm starting up, and a halloween pic :- )
oc stuff under the cut (*`・ω-)ノ
so if you've been following me for a bit, you've maybe seen me talk about it before, or noticed my tags, or w/e, but I've been in the process of developing a story for the last few years.
I've been calling it hell&highwater.
it's about a witch turned saintkiller turned bartender turned bodyguard, and the saint-to-be who falls in love with her. it has a tarot-based world and magic system, a culture centered around witchcraft and magic, people who can turn into dragons, Arcane Saints, lots of action, and i've made over 300 characters for it so far. most of the characters have three different names (magic !!). and just this last week, I started writing up the script and drawing out thumbnails as I...get ready to actually make the thing.
the wips above are some of designs I've been developing !!
The Magician Supreme, the Mindpalace Witch, Brandy Alexander
The High Priestess Supreme, Riddlewitch, Pantherpulse
The Empress Supreme, the Witched Twilight, Titan Fuego
The Emperor Supreme, Burn the Witch, Kiliman Torre
(and...a Halloween drawing of the protagonists as frankenstein and frankenstein's monster hohho)
i'm definitely going to be posting stuff about it here still, but if you want to see more or ALL i share about it; i'll be doing lots of h&h updates on my patreon (which IS 18+, h&h is going to be for mature audiences. also i'm trying to draw more smut). I've already posted lots of worldbuilding stuff there, and will be doing more as I go !! I rarely show wips but i'm pretty excited about...where all this is going, tbh.
wahoo :- )
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velvetjune · 1 month
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what if instead of the max payne remake looking more realistic, they kept the low quality smirking sam lake from the first game and just let u interact and destroy more things
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biblicalhorror · 3 months
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"It looks like a generic first person shooter and not a fantasy game" well no, I don't think that's true. "It looks like Fortnite" this we cannot possibly deny
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racheldrawsthis · 3 months
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Play for FREE at itch.io
Married in Red is a short 2D RPG thriller-story game with visual novel and point-and-click elements set in South Korea that follows the story of Bok-su Go visiting her old friend from University, Da-jeong Choi, on her wedding day.
👰 Development &  Story &  Graphics 👰 :: RachelDrawsThis :: @ekrixart
💐 Composer & Sound Designer 💐 :: BellKalengar
🕊️ Features 🕊️ :: Original soundtrack :: 30+ CGs and 8 maps :: Classic RPG Horror type gameplay with to-do list/objective-style puzzles :: Character-driven story with 3.5k+ of dialogue
🍰 Estimated Play Time 🍰 :: About 30 ~ 45 Minutes
🥀  NUMBER OF ENDINGS  🥀 :: 1 (+ Different dialogues and brief game overs)
Reblogs and tips are greatly appreciated!
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blacktabbygames · 11 months
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hey did you know that slay the princess is out now? did you know it's on sale with a 10% launch discount until november 2nd? do you want to spend several hours getting sternly lectured by and annoying jonathan sims?? well this is your game i think it's good and you should buy it but don't listen to me look at that 91 metascore—and for us, just a couple of lil guys make a game with no gameplay other than click dialogue options! idk must be fun
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“An existentially horrific visual novel, with an incredibly well-written plot, a beautiful score and graphics that will enrapture all senses. One of the best narrative games of 2023.” 10/10 – Voxel Smash
“There isn’t a single thing I don’t like about Slay the Princess. The presentation is beautiful, the story is fantastic and moving, the voice acting of amazing characters is done phenomenally well, and the branching paths of the story give you what feels like unlimited possibilities.” 10/10 – Try Hard Guides
“Slay the Princess will stay with you for a long time, I think. It’s absurdist and dark and haunting in a way that not a lot of games are. If you have an itch for something that’s spooky but also morally confronting and you will be thinking about it for days to come, it’s impossible not to recommend this.” A- – Player 2
Anyways more seriously truly from the bottom of our hearts thank you all so much for making this launch a world-shifting experience for us! We can't wait to share more games with you, starting with Episode 5 of Scarlet Hollow 👀
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dazais-guardian-angel · 3 months
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Dazai Osamu and the Dark Era: the visual novel (a fan project)
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On a whim, I've decided to finally just publicly release this project that I've had laying around for two years at this point, for Dazai's birthday today. It was originally made for my very dear friend @letmereachforthestars , when I first introduced her to the series and wanted her to be able to read my favorite BSD light novel in an easier-to-read format. You need a computer to be able to play. The details and links are under the cut:
If you've never played a visual novel before, it's basically a novel in the form of a video game. Text will appear line by line, one a time on the screen, and it will be accompanied by relevant background visuals, music, and sound effects, to make the reading experience more immersive, and more stimulating than just reading from a book. Some visual novels have actual gameplay elements to them, and some are just books and nothing else (oftentimes dating sims/choose-your-own-adventure novels), the latter of which this is. If you've played the mobile game Bungou Tales/Mayoi, the story sections of that game are basically mini visual novels.
This game was made with screenshots and music from the anime, sound effects from the anime and Bungou Tales and free sound effect online sources, as well as graphics and fonts and other assets from Bungou Tales and other official BSD art (particularly the official anime soundtrack cd covers). The script is taken entirely from the official Yen Press translation of Dark Era, with the exception of about two or three iconic lines that I used different translations of because I felt like they had more impact. Additionally, at the very, very end, I added on the original ending scene from the Dark Era stage play and wrote a few fanfic lines of my own to accompany it you can tell because they are very cringe and don't match Asagiri's writing style.
Before playing the game, there are a few very important things to keep in mind; PLEASE read all this:
I am not a professional in the slightest. I took some coding classes in high school, and have some photoshop skills (when it comes to the design elements of the menus), but for the most part the former wasn't much help here; this was my very first time ever using the Renpy engine, and I made this entirely from scratch. I used my knowledge of playing other visual novels to emulate the kinds of effects and timing that is typical for these games, and I think it turned out pretty well all things considered, but it's still very amateur. This is most evident in the sound effects. The sound effects have no volume consistency between them, and some of them, particularly the gun/battle sfx, can come on very suddenly and be loud. I highly, HIGHLY encourage going into the settings and turning down the sound effects volume (the music should be fine), so that you're not startled by certain sounds when they happen, and for a lengthy time. I wouldn't blame you if you decide to turn the sfx off entirely if's too distracting, honestly 🫠 I am no expert in sound files equalizing and making sound files loop seamlessly, so this was by far the most tedious and frustrating part of the process of making this for me. Hopefully it doesn't ruin the game or break immersion too much if you decide to leave them on (I hope you do, for the rain and clock sounds at least, but again I wouldn't blame you if you can't).
Dark Era is the most faithful light novel adaptation in the anime, but there are still a handful of scenes, mostly fight scenes, that got shaved down significantly. Because of this, there are numerous occasions where I had to simply linger on a black screen or the same screenshot for a long period of time, while tons and tons of narration happens, because there's simply nothing I can show to accompany said narration. This is not ideal, but unfortunately I didn't have much else of a choice in those instances, so I hope it's not too distracting. There are also a few instances of straight-up inconsistencies between the novel and the anime (ex. the fight between Oda and Akutagawa happens in the woods in the novel, but in the anime it's still right outside the art museum), so sometimes what you're reading won't quite match the screenshots I use. Fortunately it's never anything major, but it does happen.
There will sometimes be long, unchanging black screens. Don't worry, the game isn't broken; just wait long enough and it will continue.
Sometimes, a character will get cut off when speaking, and when that happens the dialogue will auto-force to the next line. If you didn't get a chance to see what was said before, check the text backlog/history (in the menu or the H key).
Last but not least, this game was made with the default text speed in mind. Meaning, that when it comes to certain specific scenes, the mood/tone of them, made up of the timing of music, transitions, sound effects, etc, all of it was arranged around the speed at which things progress when using the default text speed. I completely understand if you can't, but if at all possible, please try not to change the text to go too much faster or slower, especially faster, because certain scenes will lose a lot of impact otherwise. If you already know Dark Era, you probably have an idea of some of the scenes I'm referring to. At the very least, during the more high-stakes/intense scenes, please try to play through those all at once without stopping, for the greatest impact based on how I designed the game, and only pause/quit during the slower scenes. There are specific moments that I'm really proud of how they came out, and I'd like for them to have the maximum impact that I intended :') (also note that if you make the text appear instantly, the cut-off dialogue mentioned above simply will not appear at all, and you won't even know to look back for them, so please refrain from making the text instant at the very least)
Ignore the cringe sappy final message
...I think that's everything. With all that out of the way, here are the links for both PC and Mac:
Download the PC version
Download the Mac version
This was a passion project for me for a good many months back in 2022. It started out just as a gift for my friend, but in the end I was really satisfied with how it turned out, despite how tedious and frustrating it was to work on. I've been hesitant to share it with the fandom for all this time because I kinda doubt anyone would really be interested in something like this especially since it's not stormbringer or beast, but someone on discord who tried it told me that I should share it, so here it is. I'm sharing it not just because I'm proud of my work, but because Dark Era is a truly amazing light novel — underrated, in my opinion (yes, I said what I said) — and far better than the anime adaptation, as good as that is, and I want more people to read it. If reading the books is hard for you and you've never read Dark Era before, if I can help just one more person to read it with this, I'll be happy, and consider my job done. 💖
I so desperately want to make more of these visual novels for the other light novels, but sadly, some of them simply aren't possible thanks to how many scenes are missing from the anime, like with Entrance Exam in particular. I've also been waiting with vain, thin hope that Bungou Tales will eventually reach seasons 3 and 4, so I can use their Fifteen and Untold Origins title screens like I did here, if those ever exist. However, I'm also held back thinking about certain scenes that would require some redrawing/drawing additional details to match what's written in the novels. If anyone has any ideas on things I could do to possibly get around these issues, or just thoughts in general about how the other light novels might be tackled, or if you're an artist who can recreate the anime's style and takes commissions/knows someone who does, I'd absolutely love to hear from you! As well as any advice/help on how I can smooth out/improve this project here!
Anyway, sorry for the long wall of text. Thank you for reading all this, if you did, and if you do try the game, please let me know your thoughts; I crave any and all feedback. 💙✨
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felassan · 2 months
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youtube
New interview video from TheGamer: 'Exclusive Interview with The Directors of Dragon Age: The Veilguard'
"Will there be returning characters? Will the light prevail against the darkness? Will our comic book and graphic novel knowledge of Dragon Age finally come into play?"
[source]
The video has some footage from the DA:TV booth at SDCC.
Info from this video:
More will be shown of the skill trees over time
"We have 700 new unique characters to talk to"
This may be the biggest game they've ever made
"Rivain, that more tropical feel. Something we've never really been able to do before in Dragon Age is, what does the coast of Rivain look like?"
Lots of love has been poured into how the areas look. They all look and feel different, but also coherent and consistent with the style of the game as a whole
The writers did a good job of finding the light in the darkness of this story
Just after timestamp 5 mins 0 secs, John says Emmrich's surname Volkarin aloud
Emmrich's character design is kind of like the more classical, Hollywood actor type
On returning characters, they're excited for people to see them, especially in the context of how 10 years have passed in-world since the last DA
Each choice in the game, especially the major ones, has significant consequences on gameplay, what content is available to you, and also how characters in the world regard you. "No choice should be easy, we never want to make players feel like there's a right choice. There's always going to be a consequence, some that you don't expect, and some that change the world in real ways"
On casting - Ashley: "Casting is a collaboration. The ensemble that the companions create was basically where we started. We put the character art on the wall, we saw the writing, we auditioned vastly and we assured that the cast was very dynamic and complimenting, and opposing, to each other. We spent a lot of time in getting those companions the juiciest they could possibly be"
The acting talent was cast across 5 years
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digitalagepulao · 9 days
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My sincere Black Myth: Wukong review
Full disclosure! This is from a recent but earnest fan of JTTW as the original novel, as well as all the social, cultural and religious layers of it. I've seen my fair share of adaptations and derivative media, from shlocky to silly to grimdark to cutesy. I'm a bachelor in visual arts, with an interest in the field of game development since high school. I am also, white and brazillian, and have talked with other jttw fans, both Chinese and not, on this game. If any of these are for some reason motive to not read further, then fair enough. Hope you have fun and continue to enjoy the game, do not let me or my opinion stop you!
Now to the review proper <3
First things first, let the obvious not remain unsaid. This game, is supremely gorgeous. In every sense of the word, and I mean this fully, it's a work of art. The sound design, the character concepts and execution, the animations, the voice acting, the visual effects, the UI design, the cinematography, the 3D scanning of actual historical artofacts and heritage sites throughout China, and everything beyond and between, are phenomenal, full stop.
This was never a debate, I'm sure, but I don't think I can in good conscience not praise them for their work. It's no news that Asian talent, not just in China either, have been often hired to supplement projects on the West, and we can all agree it's about time they got to shine in their own AAA project. My issues with the international game industry notwithstanding, I hope this brings some much needed acknowledgment and appreciation for Chinese culture and arts, both traditional and modern!
Now, from this point on, THERE WILL BE SPOILERS, so proceed with caution!
(word count: +1.8k)
I also deeply enjoy their choices in arcs to revisit. Some like the Flaming Mountain arc are classic picks to adapt but still a very good match to the whole Six Senses throughline. I don't think you can do a JTTW 2 electric bogaloo without bringing up Niumowang and his family in some way (um, put a pin on that), but the other arcs like Yellowbrow or Black Wind Mountain aren't as explored imo, so it's nice to see them being given a bit of a spotlight.
(speaking of the Yellow Ridge arc, whoever made the executive decision of Lingji Bodhisattva being a Xaanxi singer is, genius!!)
I'm also kind of in love?? with Bajie's design and role in the story overall?? Gameplay wise he sticks around just enough to not feel lonely, but not too long to be a nuisance or overstay his welcome. He's no Atreus (GoW) or Ellie (TLoU) of course, but he doesn't need to be, and most importantly, he isn't trying to be, which I feel is admirable of the devs. Given the visible inspirations from the recent God of War games, it would have been easy to lean a bit too hard on it, but I'm glad they didn't overreach.
Him having a more complex love life is also a nice touch imo. It explores more his womanizer ways in an interesting way, and I appreciate it. I love when people complicate the pig! Also, the way he treats Xiaosheng (Destined One) like a nephew?? The scene on the Huaguoshan throne??? I'M GONNA CRY!!!
I think, I've run out of positive things to say.... time for the spicy takes.
I, kind of detest the premise by default. I'm not a big fan of "Superman is Dead" plots, cus it's usually either done for shock value, or taken so lightly that the weight is totally lost. I have such a love-hate situationship with the introduction cutscene because of this. On one hand, it's phenomenal cinema, and seeing Wukong stand up to the Heavenly armies in glorious 4K high fidelity graphics is delicious. On the other hand, the whole debate they are having has me going "?????", not because I don't get it but just, why?? Why did this have to be the premise?? (put another pin on that)
Also the set up and call to adventure is kind of blergh.
Now is as good a time as any to talk about the gameplay. It's, okay. If you enjoy trying to figure out the most stylish combos, or to mash buttons, then you'll definitely have fun. I was sorely disappointed that I pretty much have been going through the bosses rather easily. Chapter 1 it was mostly the struggle of learning the controls, but I never stuck to a boss for longer than seven tries (Whiteclad Noble, the snakeman that you are). Chapter 2 I only struggled on Tiger Vanguard, because I was sorely underleveled and had missed a pathway to explore before him. After that I second tried him. Chapter 3, I have and I'm not joking, gotten halfway through first or second trying every boss.
Mind you, this is not being some godtier gamer or whatever, I'm pretty average and only a recent player of soulslike games too (maybe playing Lies of P made too OP, but I sincerely doubt it lol). No, this is me saying that if you do explore the game and not rush through it, you won't struggle nearly as much as some people have and still are. Most of the final chapter bosses can be trivialized with the chapter's Obsession Realm gimmick artifact, which isn't in itself a bad thing, just feels like an odd choice personally.
Which leads me to, the level design. So far? Preeeeetty lame! It's very pretty and fancy, but so chockful of invisible walls that it feels stiffling and discourages exploration. I can never tell what is meant to be a path or just fancy scenery, and I never know when a jump will get walled or send me to my death by fall damage. When it's not being confusing, the level design is either a bunch of looping circles, or straight lines. And so far, besides a few interactables and loot, there is not much else to look at. That is, bad level design, plain and simple.
Also, the animations are glorious, but what is the point if I can't see the enemy?? That camera is my true nemesis, and I mean that. the fact that a boss can be beyond my field of vision at ANY POINT when I'm locked on and it strifes sideways, is dreadful. GameScience, FIX IT. It is also, very hard to tell what parts of a boss will damage me if I collide with them or not. The Kang-Jin Long fight was baffling on a design point of view, same for Captain Lotus-Vision. Some clearer hitboxes would be swell.
This is the point where I say my main issue with the game lies: it's very pretty, and adoringly crafted, but it lacks substance design wise. I feel like it needed to cook more, the level design polished more so I wouldn't get lost every five minutes, and clearer.... well, everything. Mechanic explanations, level progression, gimmicks, etc. It all needed to be less murky and convoluted to understand.
It also needed more meat in between bosses. I have yet to run into common enemies that give me actual trouble, so it ends up being just a jolly waltz from boss to boss. Boss rushes are fun and great, but not as the base game experience (for me at least). I had to stop one boss away from completing Chapter 1 cus I was just so exhausted. And I had been playing for like, an hour and a half?? That left a sour taste in my mouth, I'll be honest.
Okay, I'm gonna pick open those pins now.
#1 the Flaming Mountain Arc. I'm gonna be very real here chat, that was so cringe. What do you MEAN, Red Son wasn't Demon Bull King's biological son, and Princess Iron Fan was forced to drink from the Childbearing River??? And Red Son hates him????When I watched that cutscene, I had to pause and walk away for a moment, legitimately. This plotbeat is SO WILD to me, I got nothing to say. Just, why??Soooo bizarre. And that the Flaming Mountain Keeper has such a presence in Iron Fan's life is also, weird?? Not bad weird, just Weird, but that's like a nitpick more than an actual criticism. Ping Ping is fine though, I like that Bull has a daughter with Princess Fair Fox, that's cute and interesting. Wish she was in a better plot and adaptation but lol
And #2, the premise. Now we are getting to the meat of it all.
The underlying premise of the whole plot, including the true ending, is flawed by default. The premise runs on what is sometimes called as a "conspiracy theory plot", as in, "what if the gods were bad actually??". It's reddit movie theory content in very short terms, and while it had a place during the 00s grimdark years pre-Marvel, it's become quite a jaded and boring take nowadays. Now you may say that it comes from a genuine desire to show distrust and critique to insitutions and the powers than be, and I can see that.
There is a hiccup in that though.
In JTTW, Wukong is the Mind Monkey because of the religious text and subtext of the stories. Its interwoven in the whole thing, and makes it cohesive. It still offer critique and mockery to institutions, without entirely invalidating their foundations. Not only for genuine fear of prosecution, but because, shockingly, religion and belief is a major component of human society in general. But going back to my point, JTTW is *already* a critique of institutions and the power that be. Adding further layers into it feel like angst and edginess just for the sake of it, and that feels hollow to me.
To go further, this intent also clashes with their own plot. See, they bring up that Wukong's Mind, his Sixth Sense, died. Thus they need another Mind to guide his other senses and reform him, so that he may be reborn.
For one, that is such a convoluted way to do a reincarnation plot, it feels complicated just for novelty sake. Secondly, Wukong being the Mind Monkey, as I said, implies a tie to the underlying themes of the Journey as a person's path to enlightenment. If enlightenment itself is flawed because the gods are flawed/evil, then both themes are clashing. By making a "what if the gods were evil all along" plot while also going by the laws and order of said gods, then what are we even fighting against? What is the point of this whole rebellion between Erlang and Wukong??
my friend @ryin-silverfish said it best a while back, and I'm paraphrasing here (do pitch in or correct me if needed! <3), but the issue with these conspiracy narratives is the inherent anti-religion of them. They don't believe in anything, and thus they cannot properly retell the story of JTTW through a postmodern lense, because they refuse to engage with the religiosity that runs throughout the story.
It also leaves a sour taste in my mouth, because this game will likely be many people's first genuine experience with the JTTW mythos and story, and I tend to be concerned for how much this will "sour the pot" in the conversation. The novels are sadly innacessible enough as it is; the sheer size of them scare many people away, not even to mention the amount of underlying cultural context you'll miss out without proper footnotes and commentary. Most people will not engage with them directly, and certainly not most gamers.
While the narrative of someone embodying Wukong's spirit is not new in itself, I do find that it coexisting with such a poor premise and spin on it will be a sore first experience for new fans, and I can only hope that them meeting fans of the OG novels won't cause much friction in the fandom (we have enough as it is imo).
It also concerns me that, sadly, people and gamers in particular, get too swept up in the ooh-aah beauty of flashy sfx and highly detailed graphics, and fail to notice some of the underlying issues in game design. As I said, this game is a work of art, but it has flaws, and I don't think people are speaking of them enough. No, the issue is not "lack of diversity" or whatever the hell.
It runs deeper than that, and it's an issue I've come to see in recent movies as well. I'm aware it might just be different cultural expectations of the pacing and span of a story, and it may as well be! But I think if there was more care given to the bones of a media, it would bring much needed longevity and weight to these wonderful artworks.
All this said, I wanna see what acolades this game gets and see what the devs are cooking up with the DLCs (they said at one point the game was supposed to have 12 chapters and my god, that game would be TOO LONG. So glad it didn't get like that!), and further more see how this ripples in the eastern game dev scene. While this is a flawed game with a flawed story, it can be the first on a genuinely wonderful wave of new creations, not just by GameScience, and overall I'm hopeful for what might come next!
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number1jeonginstan · 11 months
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can you please make a jeongin smut? jeongin had too much screen time on his computer playing games and you were angry at him so you ignored him and he wanted to pay you back by joining you on the shower and made a make out session in the shower
A/N: I hope you like this!! Also, thank you for being my first-ever ask!!!
WC: 1k
Frustration:
You were lying on your bed waiting for Jeongin to end his game. You were casually scrolling through your phone, waiting for him to finish his game with Felix and Beomgyu. Ever since Felix helped him build a PC, he has been on it non-stop.  The last full conversation you guys had was him telling you how he was going to get a new graphics card to have smoother gameplay. You wanted to rip the damn wires out of the thing, he was spending every second, not working, on the computer. You knew he needed a break, constantly being stressed especially with the new comeback right after their Japanese EP, but you missed him. You missed being close to him, and spending time with him, but most of all you missed the sex. You were not someone with a high sex drive, but you missed having him on you, in you, kissing you.
“Innie, do you know how much longer you are playing for? I want to sleep soon.” you sighed. 
You hoped he could hear the annoyed tone in your voice, you wanted him to look up from his computer and look at you, but he just responded with a “in a little bit”. You waited another minute but the only thing you heard was him telling Felix to look behind him. You just groaned, looking back at your phone, deciding on reading a book for a bit if he was going to take a long time. An hour passed like this, the sound of him occasionally yelling into his mic and you flipping through your book. You got more and more immersed in your book, a romance novel your friend recommended for you to read. “He took her clit in his mouth, lightly sucking it as she ran her fingers through his hair,” you whined slightly, feeling yourself getting wet from the words. 
You couldn’t believe it, you were so touch-starved that just reading the book soaked your underwear. “Innie, I’m going to go take a shower.” You quickly got up, not wanting to feel your underwear stick to you. He just nodded, allowing you to go to the bathroom. What you did not realize was that Jeongin had finished his game ten minutes prior. He was watching you from the black screen of your computer. Your face scrunching a bit, and he heard your whine. The little sound you always made when you needed him. 
He went over to the bed, opening the book to the page you left off of, and his eyes widened. You were getting off to a book while your own boyfriend was just a foot away. He felt like shit, he didn’t realize how much he was ignoring you and he felt even worse that you did not speak up. He knew that he needed to make it up to you and make you feel appreciated as you do to him every day. He quickly took off his shirt, leaving him only in his sweatpants, and entered the bathroom. You were already in the shower, shampooing the roots of your hair. 
You did not realize that he was behind you til you turned around to get conditioner. “Hi,” he grinned at you, his signature smirk splayed on his face. “Hi,” you responded back with the cheesiest grin. He cusped your jaw in his hand, kissing you passionately. It felt like time had stopped, you missed him so much, groaning into the kiss. “What do I get to owe this pleasure to?” you asked giggling a bit. “You were getting off to a fictional man, while your hot, cool, tall boyfriend was right in front of you” he pouted, kissing you once again. “When did I get a tall boyfriend?” you asked trying to hide the smile on your face. 
“Hey!” he screamed “I don’t think you deserve my kisses after that.” You pouted at him, taking his cock in your hand and he groaned. “No,” he took your hand off his cock, “this is about you, I want you to feel good, my good girl,” he said against your lips. “But I want you in me” you pleaded looking up at him with your doe eyes. “Fuck, don’t say that to me.” 
He hoisted you up onto the side of the shower, his back being sprayed with water. “Let me prep you okay? It’s been a while, I don’t want you to get hurt.” You just nodded, moaning when he inserted a finger into you. “Fuck, you are so wet, did you miss me this much, need my fingers in you. You are so tight, don’t think I can even fit a second finger, but you can take it can’t you? You are going to take it like a good girl?” You whimpered at his words. “I can take another one, I can be a good girl, want your cock Jeongin, please I can take it.” 
He groaned, loving the way you felt his fingers in you, scissoring inside of you. You were always so tight, but after not fucking for two weeks, he knew that he had to stretch you more than usual. He wanted to make you cum, wanting to hear your moans as you reached your climax, so he lifted you higher, face directly at your cunt. He licked up at you taking your clit in his mouth sucking slightly, groaning at your taste as he continued to fuck his fingers inside of you. That was all you needed to cum. 
He rubbed soap on you and conditioned your hair as you came down from your high. He wanted to give you time to relax before he fucked you so hard you couldn’t think about anything else but his name. After you both finished washing up, he took a towel, wrapped it around you, and kissed your forehead. “I’m sorry I didn’t pay attention to you, baby, it won’t happen again.” He made sure you knew how much he meant it as he fucked you into your bed.
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carlyraejepsans · 7 months
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If you are going to make a game here’s some things that might be helpful!
Game engines:
Godot: very new dev friendly and it’s free. Has its own programming language (GDscript) but also supports C#. It’s best for 2D games but it can do 3D also.
Unity: I don’t even know if I should be recommending Unity. It has caused me much pain and the suffering. But Unity has an incredible amount of guides and tutorials. And once you get the hang of something it’s hard to get caught on the same thing again. It also has a great Visual Studio integration and uses C#. I will warn you the unity animator is where all dreams go to die. It’s a tedious process but you can probably get some plugins to help with that.
Unreal: Don’t use it unless you’re building a very large or very detailed 3D game. It also uses C++ which is hell.
Renpy: Made for visual novels but has support for small mini games. It only supports Python iirc. Basically if you’re making a VN it’s renpy all the way otherwise you should look elsewhere.
What to learn: Game design and how to act as your own game designer. As a designer you need to know if a part of your game isn’t meshing with the rest of it and be willing to give up that part if needed. Also sound design is very important as well. If you want to make your own sounds audacity is perfect for recording and cutting up your clips. If you want to find sound effects I recommend freesound.org and the YouTube royalty free music database.
Sadly I can’t recommend a lot of places to learn this stuff because I’m taking Game Development in Uni. So most of my info comes from my lectures and stuff. One of my game design textbooks is pretty good but it’s around $40 CAD. It’s called the game designers playbook by Samantha Stahlke and Pejman Mirza-Babaei if you’re interested (fun fact there’s a photo of Toriel in there)
Anyway sorry for dumping this large ask on you I’m just really passionate about game design and I like to see other people get into it.
please do not apologize I'd never heard half of this stuff so this is super useful!! I've seen some godot tutorials on YouTube although so far I've played around with RPG maker MV (it was on sale. very very fiddly interface, i had trouble getting around it) and gamemaker, which recently became free for non-commercial use (a lot more approachable on first impact but like i said, haven't really done anything substantial in either yet).
mostly, I'm still in the super vague stage. I've got an idea for the main story conflict, the protagonist and their foil, the general aesthetic i want to go for (likely 2D graphics, but it would be cool to make like. small cutscenes in low-poly 3D) but not much else. haven't exactly decided on the gameplay either! it's gonna necessarily be rpg-esque, but I'm not much of a fan of classic turn-based combat so. I'm gonna check out other games and see if i can frankenstein anything cooler :P
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moca-pz · 5 months
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CORPSE-PARTY II - Satsuki's Heart Demo is now available to download!
DISCLAIMER!
CORPSE-PARTY II Satsuki's Heart is a direct sequel to the original CORPSE-PARTY (1996) game. Playing CORPSE PARTY -Rebuilt- and achieving Ending Rank: A is recommended before starting Satsuki's Heart.
Furthermore, this is a derivative work of the Corpse Party games. Corpse Party and its characters are copyrighted by Team GrisGris, Team GrindHouse, 5pb., and MAGES.
Graphic depictions of blood and gore.
SYNOPSIS
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A few months following the events of CORPSE-PARTY, Yuka Mochida’s friend Satsuki Mizuhara receives an eerie letter in the mail, inviting her to an old abandoned manor in her neighborhood. She then decides to show the letter to her friends. Her best friend, Yuka Mochida, says she has a bad feeling about this, for one line in the letter stood out in her mind: 
"At midnight, the coffin of your heart will open and be offered up." 
Yuka tells her friend that she knows once Satsuki enters the mansion, she will never be able to leave. However, Masami and Rina treat the letter with contempt, saying it is trying to make a fool of them. 
Despite Yuka’s warnings, Satsuki feels something inexplicably compelling about this particular letter, and she heads out to explore the old abandoned manor with Masami, Rina, and Sugimura. Yuka, worried about her friends’ safety, convinces her older brother and his girlfriend to tag along. 
Not long after entering the property, the seven soon realize that they have become trapped...
GAMEPLAY
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CORPSE-PARTY II Satsuki's Heart is a survival horror adventure RPG/visual novel hybrid. Take turns controlling two different parties with unique styles of gameplay! 
Satsuki Mizuhara's gameplay is focused on turn based RPG battles and managing scarce resources.  In contrast, Satoshi Mochida's side of the story is focused on exploration and puzzles.
As you lead these two parties, you must also be wary of the timer and making sure the clock does not strike midnight. The longer time passes, the more stronger enemies are and the more likely creepy events will happen. And once it reaches midnight...
Other features include:
Gorgeous PC-98-inspired art style and graphics
Custom retro OST inspired by Mao Hamamoto
Visual Novel elements and Voice Acting
CREATED BY: team shibu!
GENRE: Survival Horror RPG / Visual Novel
PLAYTIME: Approximately 1 - 2 hours
DOWNLOAD HERE [itch.io]
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Kaiju Week in Review (February 25-March 2, 2024)
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Brush of the God is finally out in the world, having premiered at the Osaka Asian Film Festival on March 2. Above is the most recent trailer, looking as impressive as ever. A more complete cast list is out too—Yumiko Shaku, Takumi Saitoh, Shiro Sano, and Shinji Higuchi are all in it. Haven't seen any reviews in English yet, but I suspect it's something special.
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Lots of comic news this week, but I'm giving Godzilla: War for Humanity #4 its own section because it continues to be so stellar. In the penultimate issue, Godzilla finally comes face-to-face with Zoospora—with the odds now thoroughly stacked against him. Ends on a great cliffhanger, with emotional catharsis reached but a world-class kaiju still left to beat.
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Every Monsterverse film has an obligatory graphic novel tie-in, and they've never felt more obligatory than Godzilla x Kong: The Hunted. Kong has the A-plot, taking on the Titan Hunter, a mech piloted by the owner of a construction company who (surprise!) lost his family in 2014. It's pretty amusing watching him get high on his own supply fighting second-rate Titans before an unarmed Kong dismantles him, but the character is just too generic. Godzilla's B-plot is just a protracted setup for the film. (I'm keeping my description vague because the identity of his Titan opponent hasn't been revealed in GxK's marketing yet.) I hope this is Brian Buccellato's last time writing Godzilla, as Fight or Flight and the first five issues of Justice League vs. Godzilla vs. Kong weren't much better, but I probably shouldn't be optimistic. Zid's art is unsurprisingly the highlight, though he's sharing space with Dario Formisani and Drew Johnson. Some stunningly bad scaling and weird-looking Godzillas on those pages. Note that the comic is only (officially) available to backers of the hardcover edition on Kickstarter right now; the paperback edition comes out on March 26, a few days before Godzilla x Kong: The New Empire.
Titanic Creations has released a cover for their Gorgo Legacy graphic novel (amusingly Approved by the Monster Code Authority). It's written by Mac McClintock and Patrick McEvoy, with the latter also illustrating, and will be 60 pages long. Releases summer 2024, with plans for two more.
Volume 7 of Kaiju Girl Caramelise also released last week, and while I was hoping to share my thoughts on it, none of my local libraries have stocked it yet. So here's a simple reminder that it exists.
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Netflix's Ultraman: Rising now has a poster and a June 14 release date. S.H. FigureArts and Movie Monster Series figures for the film have also been revealed.
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Gameplay videos for Godzilla x Kong: Titan Chasers are starting to show up on YouTube, courtesy of early-access invites going out. Reminds me of that Avengers Alliance game I played for all of a week. And a new month means new Godzilla Battle Line characters; this time it's GMK King Ghidorah and a Biollante variant. They're also overhauling All-Star Battle Mode later this month, letting you chose 50 units to deploy against the CPU (so less underleveled four-stars and other chaff ruining your runs).
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racheldrawsthis · 11 months
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Play for FREE at itch.io
Dead Plate is a short 2D restaurant tycoon themed rpg horror game with visual novel and point-and-click elements  set in 1960s France following the story of a lively waiter named Rody trying to make as much money as possible in a week at a fancy bistro owned by a charismatic and successful chef, Vince.
🍽�� Development &  Story &  Graphics 🍽️ :: RachelDrawsThis :: @ekrixart
🍷 Composer & Sound Designer 🍷 :: BellKalengar
🥩 Features 🥩 :: Original soundtrack :: 70+ CGs and 8+ maps :: Classic restaurant tycoon styled gameplay :: Character-driven story with 8k+ of dialogue
⏲️ Estimated Play Time ⏲️ :: 1 hour  20 ~ 30 minutes for an ending :: Up to 3 hours in total for completion
🔥  NUMBER OF ENDINGS  🔥 :: 4 (+ Different dialogues and hidden secrets/details)
Reblogs and tips are greatly appreciated!
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gb-patch · 2 years
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Do you ever see yourself making other kinds of games or are Graphic Novels where your heart lies? Just curious because I think you are so, so talented!
Aw, thank you ^^. My heart does lie with VNs more than any other type of game or method of storytelling. There are things I still want to do with the medium, and I want to contribute to more people to coming to enjoy VNs.
However, I have always quietly aspired to do another type of game one of these days. But I don't know if that will ever materialize. I might be fooling myself and will just keep going back to VNs every time I can make a new project, haha. At most, I probably would only manage a VN with some gameplay elements again rather than ever doing a gameplay-based project with some story elements. Though, who knows, Project W is planned to be awfully ambitious. After that is done perhaps I would actually be at a point where I want to take a break from true VNs. Or, again, maybe I'm a fool and I'll stroll right into my next grand VN story (if I even can make more games that far in the future).
I apologize for the rambley, non-committal answer. I question this myself every so often and never come to a true conclusion.
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bluesturngold · 4 months
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Sub-Genres Included in Each Genre (Below the Cut)
Action includes Platformers, Shooters, Fighting, Beat 'Em Ups, Stealth, Survival, Rhythm, Battle Royale
Action-Adventure includes Survival Horror and Metroidvanias
Adventure includes Text Adventures, Graphic Adventures, Visual Novels, Interactive Movies, FMV Games, Real-Time 3D Adventure Games
Puzzle includes Breakout Clones, Logical Games, Trial-and-Error Games, Exploration Games, Hidden Object Games, Reveal the Picture Games, Tile-Matching Games, Puzzle Platformers
Role-Playing includes Action RPGs, MMORPGs, Roguelikes, Tactical, Sandbox RPGs, First-Person Party-Based RPGs, Monster Tamer Games
Simulation includes Construction and Management Simulation, Life Simulation, Vehicle Simulation
Strategy includes 4X Games, Artillery Games, Auto Battler/Auto Chess, Multiplayer Online Battle Arena (MOBA) Games, Real-Time Strategy (RTS), Real-Time Tactics (RTT), Tower Defense, Turn-Based Strategy (TBS), Turn-Based Tactics (TBT), Wargames, Grand Strategy Wargames
Sports includes Racing, Competitive Games (i.e. Rocket League), Sports-Based Fighting Games
[I read the sub-genre info but no genre listed here includes my favorite games.] The above sub-genre information does not fully encompass all of the smaller or more niche sub-genres that could reasonably fit into the core genres. I encourage you to think deeply about the gameplay mechanics and artistic influences of the games you enjoy the most to determine if they may be close enough to one of the listed core genres such that you can decide it's representative enough to say your tastes fall in that genre, or fall into two or more of the listed genres. Ultimately, it is up to your own analysis of your preferences to find a core genre you feel adequately encompasses your tastes and decide whether or not you need to click this 'other' option.
(Core Genres and Sub-Genres are lifted from the list of core genres on Wikipedia. If you need additional assistance picking a core genre you feel is your favorite, the hyperlinked Wikipedia article has a lot of good information explaining these sub-genres and what sorts of games fall under them. None of this is my opinion.)
(This post was inspired by a favorite video game genre poll that listed several action, adventure, and RPG sub-genres but omitted mainstay genres like puzzle games, sports games, or strategy games.)
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madame-mortician · 1 month
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FNAF in DBD concepts:
So we all probably heard that FNAF is officially Dead by Daylight's Anniversary chapter for next year, and it's all but confirmed that the killer will be Springtrap, but here are some other predictions and concepts I have. These likely aren't happening it would just be fun.
Springtrap - Vanny Visceral Skin
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Pretty self-explanatory. If Springtrap is the chapter's killer (which it most likely is) then Vanny would be a great visceral skin for him. I would say Legendary, but I feel like Vanny would have completely different animations to Springtrap due to not being a robot.
The Dredge - Mangle Legendary Skin
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I think this would go hard, as it would be a mess of wires with her main head being obviously the Toy Foxy head, whilst the rest of him would be a mangle of animatronic parts. I think something cool would be if instead of goopy noises, she made radio static noises and metallic sounds. He'd have to have more added wires and limbs to make up for Dredge's size but it doesn't have to be a 1-for-1 recreation anyway.
The Unknown - Michael/Ennard Legendary Skin
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This would go hard I think. It would be pretty similar to the Unknown's default design, just purple and more zombie-looking I guess. I think the Unknown works for this idea since it really gives the appearance of a non-human entity wearing human skin to appear humanoid, and that's more of less what Ennard was doing with Michael's rotting corpse. Maybe facially it could look somewhat similar to Josh Hutcherson but that's a bit of a stretch.
Dwight - Nightguard Inspired Costume
Usually, with big video game licenses like this, one of DBD's original survivors gets a skin, typically either Dwight or Feng. While I could see Feng decked out in a Chica cosplay or something of that sort, that seems a bit too out there I guess. I think it would make more sense to see Dwight in a FNAF-inspired outfit, either based on the movie or the graphic novel's security guard design. Hell, maybe he'll just get a purple shirt or a shirt with a Fazbear design on it, idk.
The Map
So I know a lot of people want the map to just be based on one location. However, I personally have a different idea in mind. Similar to the Saw map, they could merge different locations together. If it's a one-for-one recreation of, let's say, Fazbear's Frights, we'd get another situation like RPD, where it's accurate to the original game but also not great for DBD's gameplay. Instead, I think it would be interesting to have rooms and locations based on all of the games. Maybe the office is the iconic FNAF 1 office, and then there's Pirate's Cove, but also the Puppet's music box is here, and there are some broken animatronics lying around that are from various different games. It would also make sense lore-wise since, in DBD, the maps are taken from the character's memories, so it would be like an amalgamation of Springtrap's memories, for example. It would be more interesting than trying to choose one of the iconic FNAF locations, and turning it into a DBD map.
Map Easter Eggs
Adding to my last point, whatever map they decide to go for should be similar to Midwich, RPD and Nostromo, in my opinion. Not structure-wise, but rather with the easter eggs. Midwich has girls crying in bathrooms, shaking bodies, bodies falling out of lockers, and RPD has zombies outside the windows and the save menu music playing in the safe room. Nostromo has the face-hugger in the window, Jonesy in the lockers, and the MU-TH-UR room, and if they added this level of love to the FNAF map, that would be amazing. Some ideas would be hearing the music box music near the Puppet's box (and maybe even the Puppet leaping up from the box), JJ under the office table sometimes, the audio of Chica in the kitchen playing behind the Kitchen door, the Cupcake wandering around and Shadow Freddy/Bonnie randomly appearing in the hallway but then disappearing when you turn around. Stuff like that.
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