yaaay update finally :p another slow one. not sure why this one took so long, it looks sort of ugly but i dont feel like working on it anymore. luckily the next one will be more eventful so i'll probably get on it sooner
if youve noticed, alice and julius have not been referred to by name in this comic. in vantablank, theyre just "the director" and "the assistant". i don't want to confuse anyone, so im just prefacing now that they will be called this for the entire duration of the comic.
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After Isa's redemption in KH3, I'll never find it not funny as a huge fan of FFVIII that the fanon consensus is that the new "nemesis" of the Seasalt Trio or at least Roxas and Xion is Seifer.
I dunno how much of the KH fandom has played FFVIII, and in-universe it makes sense given Seifer is the "neighborhood bully" of Twilight Town. However, given what VIII players know about him, it's hilarious and cathartic to see these two kids either bonk him with copied claymores in response to him trying to intimidate them into giving him their ice cream money, curbstomp him at Struggle right after calling them "lamers" or "chicken wusses", or accidentally drop half-eaten popsicles on his face when, in his universe of origin, Seifer was a major war criminal who, among other things, dropped all sorts of horrible endgame monsters including actual malboros onto a hugely populated city (which like any VIII fan can tell you, malboros are already nope on a stick in general, but in VIII in particular they're excessively brutal).
Roxas and Xion are just delivering Seifer some belated karma from 1999 is all and I'm loving every second of it.
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When it comes to John, I have zero interest in condemning him. First of all, it's boring. You mean destroying the world and lying to your friends about it is bad? Shocking. Groundbreaking character work.
Second of all, I'm just not all that comfortable with condemnation in general, not when it comes to whole-ass people. Actions, for sure. I am ready to wholeheartedly condemn pretty much every decision this man has ever made, but I'm only comfortable doing that with a side of compassion for the man himself. Tamsyn said once in an interview that some of the discussion she's seen about Harrow is unintentionally very cruel to people with mental illnesses, and I feel similarly seeing a lot of the discussion around John. If I'm going to try to figure out where he's coming from, why he did the things he did, and what he thought he was accomplishing by doing them, I'm not at all interested in coming at those questions with contempt or disgust.
To me, the main question when it comes to John is: What do you do when you feel that you're unforgivable? That you've fucked up so completely no one will ever love you again, unless you lie and trick them into it? How do you deal with shame? And while part of the answer is definitely "Holy shit, not like that," what I'm most interested in is: what should he have done instead? At what points in his narrative could he have changed his course? And at what point, if ever, did he become right about it being impossible for him to dial it back and turn around?
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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