#blender basics
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artistbcgian · 1 year ago
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Blender how to make stairs with easy steps
Tutorial video shows how to make stairs using easy steps without Blender Addon. In this video, we will go through how to use bevel to make a cube to be a stairs in Edit Mode. this is easy steps to follow to make straight stairs. Furthermore, if we want to make curved stairs, we can apply Simple Deform Modifier to bend straight stairs into curved stairs. Steps are easy to follow for Blender…
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egnevadesigns · 7 months ago
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Why Blender is Different: A 3D Software Like No Other
When you first hear about Blender and start to download it, you’ll notice a couple of things. First, its official website ends in ‘.org’ which is a bit unusual. Then you’ll see the file size is surprisingly small, often under 500MB. These two seemingly minor details hint at something much bigger: Blender is a different kind of 3D creation software. It’s free, open-source, and community-driven,…
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ritoryb · 3 months ago
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whatever. go to the beach that makes you lost
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elbdot · 2 years ago
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WOW Gladion, very reliable, love that we finally got through to you, fwiends forever am I right 🫠
WE'RE BACK with a MEGA UPLOAD that was too big for one post so I had to part it in two, see you guys in a week with the second part (and the Webtoons update!) OR you can read the whole thing on my Patreon early! 👍
Patreon - And thank you guys so much for your patience for this update!! :D ☺️💖 It took AGES because of the backgrounds...
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tailorwww · 6 days ago
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Ardea The Pyre regards you
prepping for artfight with new skills! af has become such a wonderful benchmark for improvement over the years, and it's only my 4th time participating
cant wait to start hehe come follow me, i always revenge if you attack :)
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smolldust · 2 months ago
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I had a sub in my 3D animation class today so instead of working on my animation I said fuck it and started making a 3d model of alien Eclipse
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I’ve been catching up on (and rereading) the Signs of Life fic by @jackofallrabbits so he’s been on the brain as of late
Beings Made of Stardust AU by @maudiemoods
(also yes im aware this is bad i never claimed to be good at blender)
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mirachdae · 3 months ago
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I’ve always been a regulus kinnie, but recently I’ve felt like Evan and Barty’s weird kid if that kid had reg and James as uncles…
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shadow0-1 · 2 months ago
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Tensions
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noodleharp · 5 months ago
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Break time!
time to pull out the.... the Nothing! we're eating Nothing...!!!! yaay!!!
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decamarks · 2 months ago
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My "hot-take":
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FUCK. THESE. THINGS.
I have never encountered a gizmo nor gimbal that I enjoyed interfacing with, not even once. They are the most cumbersome way to interact with anything in 3D space; I would rather chop off my limbs than have to laggardly click, hold, and drag these teeny tiny little tools (for often subtle and precise transformations!).
It is incredibly common to be at an angle where an entire axis is unavailable or unreasonably difficult for you to manipulate. When you're composing a scene of 3D objects, it's not unusual to want to do it in a way that is informed by the current position of your camera. I could rotate the viewport to reach whatever axis is being obscured, but fuck you! I don't want to! Most programs with gizmos have a way to enlarge the axes for this reason—which is great, if you're a fan of having vast portions of the model you're working on obscured by STUPID COLORFUL ARROWS.
So, if not gizmos, then what? I argue that Blender has the best alternative, but Unreal has a pretty compelling one as well. (There are probably other inventive ways of forgoing gizmos in 3D, but these are the two I'm most familiar with. If you know of any other unique control methods for 3D software, I would love to hear about them.)
For Blender, you simply have to press the X, Y, or Z key to constrain the transformation to the corresponding axis; the following manipulation is controlled entirely by the movement of your mouse. You don't have to hold down anything! It is precise, agile, and ergonomic. These controls might be less immediately intuitive than having a literal, visual representation of the axes, but it SIGNIFICANTLY reduces strain on the hands, and with practice, allows you to model so much faster than any gizmo could ever let you.
Unreal, while not a modelling tool, has a similar method of manipulation available. You hold Ctrl, then press a mouse button and drag—left click controls X, right click controls Y, and both simultaneously control Z. It feels very sexy and sleek, like operating a jet. For me, it isn't perfectly ideal (it still involves holding buttons for extended periods of time, and it occupies both hands), but it is infinitely more enjoyable than dealing with gizmos.
I do feel guilty about the sheer extent of my hatred for these poor things. They're so colorful and visually appealing, and certainly the most intuitive way to represent transformations in 3D space. But they suck. They just suck. And they hurt me.
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artistbcgian · 1 year ago
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How to Bevel in Blender 4
Tutorial  Video to show how to bevel vertices, and bevel edges using Shortcuts in Edit Mode, and show how to use bevel modifier in Object Mode. In Blender, we can use Bevel to make chamfer edge or round edge. in the first part of tutorial video, we will go to Edit Mode, and make bevel for vertices with Shortcut Shift + Ctrl + B. We also can make bevel for one edge with Shortcut Ctrl + B. if we…
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egnevadesigns · 1 year ago
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Mastering Surface Details: Bump and Normal Maps in Blender
Bump maps and normal maps are powerful tools in 3D modeling and rendering, allowing artists to add intricate surface details without increasing geometric complexity. In Blender, these techniques are widely used to enhance the realism and visual appeal of 3D objects. This article will explore the concepts of bump maps and normal maps, their differences, and how to use them effectively in…
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creepichan · 8 days ago
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There is a principle of nature...
yes these colors live rent-free in my head. So much so that I had to make a whole ass Animation for them...
Funny story: The first shot had been stuck in my head for a whole year already, and as I made it, I had so much fun I couldn't stop!
Progression Reel and Behind the scenes here:
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beatcroc · 4 months ago
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girl help im watching modeling program tutorials again
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nomnomroko · 6 months ago
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back in early November I was deep in a 3D hole after messing around with the models from the Mouthwashing game, and I'm still pretty happy with the results, even if it's still a big WIP
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missatan · 1 year ago
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˖°.𓆩♡𓆪 .°˖ "I finally found you, my personal slaughter" ˖°.𓆩♡𓆪 .°˖
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