#building React application
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vijay01 · 10 months ago
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Travel App Development Solution offering convenience efficiency, and personalized experiences.travel app must corporate features that enhance user satisfaction and engagement the five best features to travelaApp development solution. Like . Personalized Itinerary Planning,Real-Time Notifications and Updates, In-App Booking and Reservations,Offline Access and Navigation, Currency Converter
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digiweb2u · 11 months ago
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web3dev · 2 years ago
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Efficiency Redefined: Krypcore's Advanced Web3 Development Tools
Redefine the efficiency of your dApp development with Krypcore's advanced web3 tools. Our platform offers a suite of features that make the development process seamless and intuitive, ensuring that your decentralized applications stand out in the rapidly evolving digital landscape.
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rainydetectiveglitter · 5 months ago
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Lilith in the Houses: How You’re Sexualized or Misunderstood
Lilith represents raw, primal energy in your chart, and depending on where it sits, it can cause you to be sexualized or misunderstood. Below, I’ve shared some thoughts on how this placement manifests in each of the houses, along with personal anecdotes where applicable. Keep in mind, this is just my anecdotal evidence, meant for fun.
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♈ Lilith in the 1st House Aries
People with Lilith in the 1st house often have an intense, captivating aura. There's something magnetic and fiery about you that can’t be ignored, and others tend to sexualize or focus on your bold, rebellious nature. This placement often gets you misjudged as wild or "bad" simply for being unapologetically yourself.
When I think about this placement, I always think of Tiger King. His sexuality was constantly discussed, and in a weird way, he became this spectacle because of it. It’s also fitting for someone like Michael Jackson—you often see men with this placement with makeup, eyeliner, or other dramatic visuals to showcase that captivating energy. Even though their sexuality isn’t always overt, people seem to be entranced by it anyway.
You might feel that society is always trying to push you into the "wild" or "sexualized" box based on how you express yourself. People either want to put you on a pedestal or demonize you for being strong, assertive, or rebellious.
You may choose to reject or lean into this image, asserting control over how others perceive you. You could even challenge the societal expectations placed on you and fight to redefine who you are in your own terms.
Cultivate a deep connection with yourself—embrace your true essence unapologetically. Learning to set boundaries and validate yourself can help reduce the impact of others’ projections.
♉ Lilith in the 2nd House Taurus
People with Lilith in the 2nd house often find their physical bodies or material possessions sexualized. There's this feeling that others equate your body to your self-worth. People might also judge you based on how you express yourself physically, interpreting your appearance or possessions as tied to your sexual appeal.
I don’t have many people in my life with this placement, but it’s interesting because some people do view their bodies almost like a possession—almost as if they think their value is solely based on what they look like. In other words, what you own or how you look can often become a reflection of your sexual worth.
You may feel that your worth is constantly tied to your looks or the material things you own. This leads to external pressure and the need to fight back against these surface-level judgments.
You might either put your worth into material things or rebel against them altogether, which is a big internal struggle. At times it might be hard to escape being seen only through the lens of external value.
Reconnect to your intrinsic self-worth—focus on building value from within. Learning to separate your identity from your possessions or body helps you reclaim your true sense of self.
♊ Lilith in the 3rd House Gemini
Lilith in the 3rd house can turn communication into a double-edged sword. This placement tends to sexualize the way you talk—your voice, tone, and speech patterns are often perceived as seductive or inappropriate. I have this placement, and people often react to my words or how I speak in ways that are totally unrelated to my intent. It’s not uncommon for people to want to take normal conversations to uncomfortable places like phone sex or sexting, especially in dating scenarios.
I can personally relate to this. When I worked in call centers, I got told time and time again how "attractive" or "sexy" my voice sounded—and sometimes people tried to take it into inappropriate directions. Even in group settings, I was often told that my speaking style made people uncomfortable, even though I wasn’t trying to be sexual at all. I’m not a sexual person in nature, but people still tried to pull me into these conversations based solely on how I spoke.
You’ll notice that people often try to make conversations about you sexual or flirtatious. That misinterpretation, where every word or gesture becomes something charged, can make your day-to-day life more challenging, especially when you’re just speaking freely. You may also have the feeling that you’re often misunderstood in public settings or school/work environments.
You might find yourself either resisting or rejecting these interpretations of your communication style, maybe becoming more reclusive or adjusting your approach altogether to avoid discomfort. There could also be moments when you want to “own” that sexualized persona simply as a defense mechanism, but it’s not who you are.
Own your voice and set clear boundaries in communication. When people misinterpret your words, use it as an opportunity to clarify your intent. Confidence in your language can shield you from unwanted projections.
♋ Lilith in the 4th House Cancer
With Lilith in the 4th house, family and home environments become a space for projected misunderstandings about who you are. Family members may make inappropriate or uncomfortable comments about your body or behavior growing up. As you age, they might even sexualize or misinterpret the way you interact or express yourself, often seeing you as "too grown for your age" or crossing boundaries that shouldn’t be discussed.
Growing up with Lilith in the 4th house, you might hear off-handed comments from family that make you feel uncomfortable about the normal, healthy process of growing up. Your behaviors or growth could be taken the wrong way, as if people have the right to define what’s "appropriate" for you in terms of sexuality. This projection can last into adulthood when family members still impose unrealistic or discomforting expectations on you.
Family projections around your body or sexual expression can affect your sense of self at the core. You may feel like you’re being misread or that your home environment doesn’t fully support your evolving self-expression.
You might challenge your family’s views of you or assert stronger boundaries within the family dynamic. There may be tension in these interactions, as your natural growth challenges their limiting expectations.
Establish healthy boundaries with your family and assert your identity on your terms. Communicating your real feelings with those closest to you, while setting clear boundaries around your development, will help shift those projections.
♌ Lilith in the 5th House Leo
With Lilith in the 5th house, your creativity, sexuality, and enjoyment of life become intertwined. You’ll notice that people often sexualize your playfulness, creative pursuits, and even your flirtatious nature. What should be considered playful or creative can sometimes be twisted into something too sexual, especially if you are expressive about your individuality.
People may only focus on the "fun" aspects of your personality and forget that there's much more depth to you. Your free-spirited, playful side can easily be interpreted as promiscuous or “overly sexual.” You might feel misunderstood for simply enjoying life or for being unapologetic in expressing your individuality.
You may lean into this sexuality for a while, either to match people’s expectations or as a way to cope with it, but it’s important to find the right balance. Embrace your creative freedom, but also be firm with others when it comes to how you express yourself.
Set strong boundaries around your creative energy and personal expression. Help others understand that your essence is more complex than how they try to sexualize you.
♍ Lilith in the 6th House Virgo
With Lilith in the 6th house, your workplace interactions or your approach to health can often be misunderstood. At work, others might project a certain sexualized image onto you, particularly in professional settings where boundaries should be respected. In my experience, I've witnessed situations where a male friend of mine faced sexual harassment, which they often brushed off to maintain peace. He dealt with frequent inappropriate advances and even physical groping from female coworkers, yet felt pressured to “laugh it off” and keep things lighthearted. He moved his things to another area in the office after. It's clear that a misunderstanding of professional boundaries happens with Lilith in this house.
While I don’t have Lilith in the 6th house myself, I’ve seen it firsthand. I believe that this placement can create discomfort when others try to sexualize your approach to work or health matters. It's hard because these boundaries often get crossed by people who don't take your professional image or seriousness into consideration.
The 6th house is about routine, health, and service, but Lilith here creates tension, with people viewing your work or contributions through a lens of desire rather than respect. Whether it’s at work or in a healthcare setting, feeling sexualized or disrespected in such personal areas can make you uncomfortable.
You might try to keep your distance or react by shutting people down, asserting your boundaries and your right to be respected. Or, you might even go the opposite route and become very vocal about defending your space, making sure others understand where you stand.
Work on strengthening your boundaries, especially when it comes to professional or intimate health matters. Practice keeping your environment focused on your work ethic, not your sexuality. Keep things professional and assertive, refusing to let others cross boundaries.
♎ Lilith in the 7th House Libra
With Lilith in the 7th house, relationships become a central area where you’re misjudged. People might project their sexual desires or desires for control onto your partnerships, reducing them to something physical or superficial rather than emotional. There's an intensity to how people view your relationships—it’s almost like they see them through a lens of desire and don’t always see you for who you truly are.
I’m curious to hear if anyone else with this placement has had similar experiences, but I imagine people might confuse the depth of your relationships for something too sexual or too chaotic. Since the 7th house is all about partnership, whether in romance, business, or even friendships, the idea of Lilith here could make it feel like every relationship becomes a power struggle or is sexually charged.
It can be tough because it feels like your partnerships are seen through projections of sexuality or power dynamics that you didn’t necessarily invite. These projections can make you feel misunderstood in your closest connections.
You might feel compelled to set extremely firm boundaries within your partnerships to avoid these projections. You may even feel the need to prove your worth in relationships beyond what’s expected of you, sometimes overcompensating for others’ misunderstandings.
Let go of others’ sexualized projections in your relationships. Be clear about your emotional needs and how you define intimacy. Surround yourself with people who value your connection beyond the surface level.
♏ Lilith in the 8th House Scorpio
Lilith in the 8th house is all about transformation, power dynamics, and shared resources, especially sexual intimacy. People might find you intensely magnetic and view your sexuality as your most powerful attribute. However, this can also make others see you as a mystery or a source of intrigue. There is a tendency for you to become sexualized, especially when dealing with issues of intimacy, control, or shared power.
The 8th house often deals with taboos, and with Lilith here, it might amplify that in ways where others expect you to use your power over them in intimate relationships or become seen as an object of both desire and obsession. This can also trigger the deep-seated fears in both you and others regarding trust and control in relationships.
You might be underestimated for your emotional depth, with the focus too often put on your sexuality. This can leave you feeling like you are misunderstood at your core, and that people only seek power through intimacy with you.
You may play into this mystique, allowing others to see you as they want to, or you may put up huge walls around your vulnerability, keeping your power closely guarded. Either way, navigating these intense dynamics can create an ongoing challenge to maintain a sense of self.
Work on transforming your personal power in ways that allow you to reclaim your own identity. Practice embracing deep emotional intimacy and power in a way that doesn’t compromise who you truly are at the soul level.
♐ Lilith in the 9th House Sagittarius
Lilith in the 9th house often leads others to sexualize or romanticize your ideas, philosophies, or your travels. Your belief system and personal growth are powerful, but people might be more intrigued by your provocative ideas or the way you expand their boundaries rather than seeing you as an intellectual authority. There’s an undercurrent of attraction, as others tend to focus on your adventurous or boundary-pushing nature.
The 9th house placement gives you a vast sense of expansion, but Lilith here can make your explorations, whether mental or physical, something others overly sexualize. It’s like you’re seen as someone who’s not just about knowledge, but about breaking every boundary—and that becomes sexualized.
You may feel like your desire for intellectual or physical exploration is misunderstood or reduced to something superficial by others. It's frustrating when what you deeply care about is diminished into sexual projections.
You might find it hard to reveal the true depth of your philosophical or adventurous side, feeling boxed into a role others have created for you. You could find yourself over-explaining or pulling back from sharing ideas at all.
Continue to seek intellectual, philosophical, and physical expansion in your life, but focus on doing it in a way that isn't limited by the projections of others. Reclaim your place as an explorer and learner without needing to fit into a mold others make for you.
♑ Lilith in the 10th House Capricorn
With Lilith in the 10th house, your public image, career, and reputation might get sexualized or reduced to how attractive or enticing you are in the public eye. There’s an intense energy that others sense, and some will focus only on the surface level—either deeming you a “sex symbol” or feeling threatened by your power. I have a friend who’s had similar experiences with Lilith here, where her sexuality was too often emphasized—sometimes by her family, others by society—leaving her struggling to find a way to separate herself from this imposed persona. Despite being talented and multifaceted, others often ignore these attributes, reducing her to a sexualized image.
You may feel frustration with the duality between the image people project onto you and who you really are. The constant struggle to have your full professional capabilities seen without your sexuality being the focus can be draining.
To cope, you might overcompensate by embodying this sexualized image more overtly online or offline, or you may go in the opposite direction and try to downplay your looks and focus solely on your work.
Set clear boundaries with your career and public life. Focus on presenting all the facets of yourself and refuse to be confined to only one. Let your true capabilities define you, not the projections others place on your image.
♒ Lilith in the 11th House Aquarius
Lilith in the 11th house means your presence in social groups and communities often comes with a layer of misinterpretation. People might see you as someone who “stirs the pot” in group settings, whether through your attractiveness, rebellious nature, or just by existing outside of the norm. You might be put in a position where your friendships are subtly (or not so subtly) sexualized, either by others assuming romantic or sexual undertones in your platonic relationships or by social circles treating you like an object of intrigue.
From what I’ve observed, this placement can create situations where people feel weirdly possessive over you in group settings. Friends might project their own insecurities onto you, assuming you must be manipulative, seductive, or disruptive just because of how others react to you. There can also be themes of exclusion—perhaps being ostracized or resented for something that isn’t even your fault.
Friendships can feel complicated. Either people try to control you, define you by your sexuality in group dynamics, or make you out to be a “bad influence.” Sometimes it feels like no matter what you do, there’s an energy that people react strongly to, whether positive or negative.
You might distance yourself from social groups to avoid dealing with all of the drama, or you could lean into your rebellious nature and embrace the fact that you shake things up. There can also be a feeling of wanting to prove that you’re more than the assumptions people make about you.
Focus on friendships and community that truly respect you for who you are beyond any projections. Not everyone will misunderstand you, and it’s okay to be selective with who you surround yourself with. Work on reinforcing your boundaries so that you aren’t constantly put in unfair situations.
♓ Lilith in the 12th House Pisces
This is one of the most hidden yet potent Lilith placements. You might not always be overtly sexualized in obvious ways, but there’s a deep, underlying energy that people pick up on. There can be projections placed upon you without you even realizing it, often behind closed doors or in secret conversations. Some may find you irresistibly mysterious or even dangerous without a clear reason why. Your presence lingers in people’s subconscious, sometimes making them uncomfortable.
This placement makes me think of someone who unknowingly impacts others on a psychological level. People might develop secret infatuations or fixate on you in ways that even you don’t fully grasp. It’s like you move through life feeling somewhat unseen, yet somehow, you’re always affecting people on a level beyond your awareness. People may make assumptions about you without real evidence, particularly in environments like hospitals, institutions, or spiritual communities where secrecy or hidden power is involved.
You might struggle with feeling misunderstood in ways that don’t make sense to you. You could go through experiences of being scapegoated, vilified, or treated as if you’re carrying some sort of “forbidden” energy. People may want to project their desires onto you in secret, which can feel invasive or confusing, especially if you don't know where these emotions are coming from.
Some with this placement retreat into isolation, feeling like it’s safer to remain unseen than to deal with others’ projections. Others might unknowingly fall into roles that confirm what people already assume about them, even if it wasn’t their intent. The struggle here is often about untangling other people’s hidden expectations and seeing yourself clearly.
Find ways to ground yourself in your own sense of identity, separate from what others secretly think or expect of you. Therapy, dream journaling, and shadow work can be powerful tools for unraveling hidden fears or subconscious influences in your life. Recognizing when you’re being scapegoated or unfairly projected upon is crucial, and learning to set firm energetic boundaries will protect your peace.
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Do any of these descriptions resonate with you? I’d love to hear about your experiences, especially if you have Lilith in the 5th or 7th house—those are placements I don’t personally have much insight into, so feel free to share your thoughts!
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inkskinned · 1 year ago
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hello. you left a neon pink post-it with pgs 194-359 due 9/12 in the book, by the way. it is now May 23rd and the library's printer is running out of ink. it jammed and tore my passport application. one of the librarians dutifully blacked out all my information (front and back!) before proceeding to use every unmarred inch as scrap paper.
i think maybe our (plural, inclusive) lives are connected. all of them. i have been thinking a lot about borrowing. about how people move through the world in waves, filling in the same spaces. i have probably stood on the same subway platform as you. we held the same book. all of us stand in the same line at the grocery, at the gas station. how many feet have stood washing dishes in my kitchen?
i hope you are doing well. the pen you used was a nice red, maybe a glitter pen? you have loopy, curling handwriting. i sometimes wonder if it is true that you can tell a personality by the shape of our letters. i'm borrowing my brother's car. he's got scrangly engineer handwriting (you know the one). it's a yellow-orange ford mustang boss. when i got out of the building, some kids were posing with it for a selfie. i felt a little bird grow in me and had to pause and pretend to be busy with my phone to give them more time for their laughing.
i have a habit of asking people what's the last good book you read? the librarian's handwriting on the back of my smeared-and-chewed passport application says the glass house in small undercase. i usually go for fantasy/sci fi, but she was glowing when she suggested it. i found your post-it on page 26, so i really hope you didn't have to read up to 359 in that particular book. i hope you're like me and just have a weird "random piece of trash" "bookmark" that somehow makes it through like, 58 books.
i wish the concept of soul mates was bigger. i wish it was about how my soul and your soul are reading the same work. how i actually put down that book at the same time you did - page 26 was like, all exposition. i wish we were soul mates with every person on the same train. how magical to exist and borrow the same space together. i like the idea that somewhere, someone is using the shirts i donated. i like the idea that every time i see a nice view and say oh gosh look at the view, you (plural, inclusive) said that too.
the kids hollered when i beeped the car. oh dude you set off the alarm, oh shit is she - dude that's her car!! one was extremely polite. "i like your car, Miss. i'm sorry we touched it." i said i wasn't busy, finish up the pictures. i folded your post-it into a paper crane while i waited. i thought about how my brother's a kind person but his handwriting looks angry. i thought about how for an entire year i drove someone to work every day - and i didn't even think to ask for gas money. my handwriting is straight capital letters.
i thought about how i can make a paper crane because i was taught by someone who was taught by someone else.
the kids asked me to rev the engine and you know i did. the way they reacted? you would have thought i brought the sun from the sky and poured it into a waterglass. i went home smiling about it. i later gave your post it-turned-bird to a tiny child on the bus. she put it in her mouth immediately.
how easy, standing in your shadow, casting my own. how our hands pass over each other in the same minor folds. i wonder how many of the same books you and i have read. i wonder how many people have the same favorite six songs or have been in the same restaurant or have attended the same movie premier. the other day i mentioned the Book Mill from a small town in western massachusetts - a lot of people knew of it. i wonder if i've ever passed you - and didn't even notice it.
i hope whatever i leave behind makes you happy. i hope my hands only leave gentle prints. i hope you and i get the same feeling when the sun comes out. soulmates across all of it.
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joseefinwrites · 1 year ago
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Ultimate "Know Your Character Inside Out" Template
The ultimate template for creating a character, without losing your mind, while you're at it.
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Character Background Template ... (open)
1. Name:
2. Age:
3. Gender & Pronouns:
4. Physical Appearance:
   - Hair color:
   - Eye color:
   - Height:
   - Build:
   - Distinguishing features (scars, tattoos, etc.):
5. Background and Upbringing:
   - Where were they born and raised?
   - What was their family structure like (parents, siblings)?
   - Describe their childhood environment and upbringing.
   - Were there any significant events or traumas in their past?
6. Education and Skills:
   - What level of education did they receive?
   - Did they excel in any particular subjects or skills?
   - Have they pursued any additional training or education since then?
7. Personality Traits:
   - Describe their personality in a few words.
   - What are their strengths and weaknesses?
   - How do they typically react under stress or pressure?
8. Motivations and Goals:
   - What are their short-term and long-term goals?
   - What drives them to pursue these goals?
   - Are there any fears or insecurities that motivate or hinder them?
9. Relationships:
   - Who are the most important people in their life?
   - How do they interact with family, friends, and acquaintances?
   - Do they have any romantic interests or significant relationships?
10. Past Experiences:
    - Have they faced any major challenges or setbacks in the past?
    - How have these experiences shaped their beliefs and values?
    - Have they experienced any significant losses or tragedies?
11. Worldview and Beliefs:
    - What are their core beliefs and values?
    - How do they view the world around them?
    - Are there any cultural, religious, or philosophical influences in their life?
12. Inner Conflict:
    - What internal struggles do they face?
    - Are there any unresolved issues from their past that continue to affect them?
    - How do these inner conflicts impact their decisions and actions?
13. Connection to Outer Conflict/Plot:
    - How does their personal journey intersect with the main plot or external conflict?
    - What stakes are involved for the character in the larger story?
    - How do their goals and motivations align (or conflict) with the central conflict?
 
(Shorter) Knowing Your Character Inside Out Checklist
Personality Traits:
   - Introverted/Extroverted
   - Optimistic/Pessimistic
   - Assertive/Passive
   - Empathetic/Self-centered
   - Logical/Emotional
   - Adventurous/Cautious
   - Honest/Dishonest
   - Ambitious/Content
Beliefs and Values:
   - Religious beliefs (if any)
   - Moral code
   - Political beliefs
   - Views on relationships
   - Attitude towards authority
Fears and Insecurities:
   - Common fears (spiders, heights, etc.)
   - Deep-seated insecurities (failure, rejection, etc.)
   - Traumatic experiences (if applicable)
Desires and Goals:
   - Short-term goals
   - Long-term aspirations
   - What motivates them to pursue these goals?
Strengths:
   - Intellectual strengths
   - Physical abilities
   - Emotional resilience
   - Social skills
   - Unique talents or abilities
Weaknesses:
   - Personal flaws
   - Areas of vulnerability
   - Bad habits
   - Limiting beliefs
Backstory:
    - Family background
    - Childhood experiences
    - Significant life events that shaped their identity
    - Education and career path
    - Previous relationships
-Josie
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milkteabinniechan · 9 months ago
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♡Lessons Learned - Hyunjin
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MINORS DNI 18+ONLY MEMBERSHIP//M.LIST
pairing: tutor! Hyunjin x fem! reader
summary: if you fail this midterm, you're screwed. Thankfully, your counselor set you up with a tutor who's willing to help you out and he has a very interesting way of rewarding you whenever you answer a question right.
warnings: public sex, fingering, dom/sub dynamic, oral sex (f.rec)
Come on, Ace. You can do it.
You signed up for an introduction to economics class thinking it would be simple. It wasn't what you wanted to do, but you still needed the credit to graduate. You found the number of a tutor on the bulletin board in your common room and decided to give it a call.
“Yeah?” The voice on the other end sounded groggy and irritated.
“Hi! I saw your number and thought that maybe you could tut-”
“What time?” His voice spat at your ear.
“Oh! Uh, I'm free tomorrow afternoon. Does that work? Or we could-”
You were cut off again. He told you to meet him at the University library late afternoon tomorrow. Hwang Hyunjin. What a tool.
The next day you arrived at the library early. You wanted a table by the window and knew how coveted the seating could get. You placed your books around the table and tapped your pencil impatiently against your thigh. Hyunjin showed up exactly when he said he would. He wore glasses and a loose-fitting sweater vest over a short sleeved polo. His hair was messy and unkempt but you couldn't help but notice how incredible he smelled. Like vanilla and fresh cut cedarwood
The two of you met like that for days; with you showing up early and Hyunjin trying to explain the basics of economics. But you couldn't seem to grasp the concept. It was difficult to concentrate when he would lean in close to you, his breath tickling your ear as he spoke.
Come on, Ace. You can do it.
You would bite the eraser of your pencil anxiously. He has to know how gorgeous he was. He has to have girls chasing him all over campus. Sometimes when he would explain a formula or application, you could just stare at his mouth. You would watch his touch flick and bounce as he enunciated his words. Your thighs would squeeze together involuntarily at the thought of his touch moving and twisting around your mouth or your hardened sensitive nipples.
Come on, Ace. You can do it.
Every once and a while you would catch him staring at your breasts. Or he would catch you staring at his hands. More and more tension was building between the two of you without you getting any closer to understanding the assignments.
One day, Hyunjin leaned back in his seat, crossing one leg over the other.
"Well, let's do something a bit... different, shall we? How about we use a more practical application?”
You perked up in your chair and tilted your head curiously.
“What did you have in mind?”
Hyunjin grinned mischievously.
“How about we focus on the concept of supply and demand?” Hyunjin leaned in closer, lowering his voice.
"For instance, if I were to... touch you in places you wouldn't expect, how would you react? Would you push me away, or…?”
Your heart clenched in your chest and your hands gripped the edge of the table.
“I…I guess I don't know what I'd do.” You lied.
“Exactly, you don't know. And that's what makes it so interesting." Hyunjin reached out, gently brushing a strand of hair behind your ear.
"Let's conduct a little experiment. I'll demonstrate the concept of supply and demand, and you can observe and react accordingly.”
Before you could answer him, Hyunjin stood up and walked over to your side of the table, kneeling down in front of you.
"Alright, let's start with the supply side of things.” He placed his hands on your knees and slowly started to push them apart.
"As the supply increases, the demand often increases as well.
You held your breath; quickly looking around the library to see if anyone else had noticed Hyunjin's new position in front of you. Hyunjin grinned wickedly as he continued to push your legs apart, moving his body between them.
"You're blushing. Your breathing is getting faster. See how the demand is rising?” He leaned in closer, his face just inches from yours.
You nod your head slowly, your entire body completely entranced with the feeling of his hands on your thighs. Hyunjin's grin grew wider, his hands continuing their exploration.
"Mmm, the demand is high, isn't it?" His hand slid up further, tracing the edge of your underwear.
"And what if I were to... slip my hand inside? Would you push me away or pull me closer?”
“Closer…” you whispered meekly.
Hyunjin’s hand slipped inside your underwear and his fingers made quick work of gently caressing your most intimate area. He let out a low, satisfied groan as he felt the slick excitement that was already leaking out of you. Hyunjin looked up at you, his grin wicked.
"Look at you... taking it so well. You're a natural, Ace." His fingers continued their rhythm, his pace quickening slightly.
"And now, what if I were to... curve my fingers just…”
He slowly slid his fingers in and out, his thumb gently rubbing that sensitive bundle of nerves as his middle finger curved and curled. Your walls clenched around his slender finger, your hand now clasped like a vice over your mouth.
Hyunjin smirked at your reaction.
"Found your sweet spot, haven't I?" His fingers continued to stroke that spot, his thumb still rubbing your swollen clit.
"And now, if I were to... lean down and lick you while my fingers are inside you…”
Your head shot up and you glared down at him, your face turning redder by the second.
“Here?! Now?!” You growled. You loved how he was making you feel but you had never done anything so public before.
"Yes, here." Hyunjin said firmly, his eyes locked onto yours.
"I'm going to lick your perfect pussy while I finger you, and you're going to let me, aren't you?"
Hyunjin leaned down, his mouth hovering over your clothed folds before pulling your underwear to the side and licking you in one long, sweeping motion.
You moaned softly into your hand. Your body was feeling like it was on fire. Every nerve ending has been activated and needed stimulation. You tried your best to stay still, to make it look like nothing was happening. To convey the facade that this gorgeous man wasn't absolutely devouring you inside a library. The silence around you was glaringly apparent as Hyunjin gently coaxed your clit into his mouth and gently sucked on it. His fingers continued to curl and stroke your needy insides, his other hand still holding your leg in place. He looked up at you, his eyes shining with desire as sucked and pulled hungrily at your slick folds.
"Look at you... so pretty…”
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literaryvein-reblogs · 9 months ago
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Character Sheet Template
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Basic Information
Name (aliases, nicknames etc.): Explain the significance or origin of their name. Do they have a story behind a nickname?
Age: How does their age affect their worldview and behavior?
Gender: How do they identify and how does that shape their experiences?
Place of birth: How has their birthplace influenced their personality and opportunities?
Residence(s): Where have they lived, and where do they live now? What does their living space look like? Describe their present accommodations.
Ethnicity: How does their ethnic background influence their interactions and experiences?
Culture: What cultural values do they uphold? Have they faced any cultural conflicts?
Occupation(s) or specialties: What are the specific duties or skills in their job? How do they feel about their work?
Socioeconomic status: Has their economic background influenced their opportunities and personality? Has their status changed over time?
Appearance
Defining facial features: What do these features say about their character? How would a friend describe them? An enemy?
Height, build, body type: How do they feel about their physical appearance?
Mannerisms and gestures: How do they express themselves physically? Are these mannerisms a result of their background, or personal quirks?
Style: How does their style reflect their personality or status?
Dress: Do they dress differently for different occasions? How do they choose their clothes?
Accessories: Are there any accessories they never leave home without?
Other visual features: Do they have scars, tattoos, or other unique markers?
Personality
Defining traits: List of traits and attributes. What are the origins of these traits? Have they changed over time?
Personality type: MBTI, Enneagram, astrological sign, etc.
Archetype: Which common tropes do they exhibit?
Strengths and weaknesses: How do their strengths help them achieve goals? How do their weaknesses hinder them?
Flaws: How do their flaws affect their relationships and decisions?
Beliefs and spirituality: Do they believe in a higher power?
Morals and values: What events shaped their outlook on life?
Hopes and dreams: What steps are they taking towards these dreams? What obstacles stand in their way?
Skills: Which skills are they most proud of? Are there any skills they wish they had?
Interests or hobbies: How did they encounter their interests? How do others react to them?
Powers (if any): What are the limits and costs of their powers? How do they balance them with “normal” life?
Intimacy: How do they feel about physical intimacy? Emotional intimacy? Have they ever been in love?
Tastes and preferences: How do their preferences shape their daily choices?
Fears, phobias, or prejudices: How do they cope with their fears? Have they tried to overcome them?
Contradictions: How do they reconcile these contradictions, if at all?
Pet peeves: How do they react when annoyed?
Habits and quirks: Are their quirks known to others, or are they hidden?
Focus and obsessions: When did they acquire this focus? Do their obsessions cause problems or provide solutions?
Possessions of value: What sentimental items do they keep and why?
Health: Do they have any illnesses or conditions?
What they like about themselves: How do these positive aspects help them in difficult situations?
What they dislike about themselves: How do these negative aspects create internal conflict?
What they admire in others: What traits or worldviews do they consider positive? What makes them notice somebody?
What they dislike in others: What traits or worldviews rubs them the wrong way, and why?
Relationships
Family or guardians: How has their relationship with family members/caregivers shaped their personality?
Found family (if applicable): What binds them together?
Pets: What are their pet's personalities?
Friends: How did they meet these friends? What are their strongest memories together?
Allies and enemies: How did they gain allies and make enemies?
Past and current partners/love interests: Have they ever been in love? Describe any partners through the character’s eyes.
Mentors and confidants: How have these figures influenced their decisions and growth?
Heroes: Do they have idols, or someone to look up to? Which behaviors or traits influenced them the most?
Trust: How did they come to trust or distrust these individuals?
Background
Upbringing or parenting style: How did their childhood experiences shape their current behavior?
Formative memories: Which memories are most vivid for them, and why?
Education: How do they view their educational experiences? What subjects did they find fascinating, and which did they hate?
Major life events: How have these events redirected their path?
External experiences: Have any world events, conflicts or changes affected them?
Accomplishments: What achievements are they most proud of?
Failures: How have their failures impacted their self-esteem and future decisions?
Disappointments: How do they cope with disappointment? Have they learned from it?
Motivations
Goals: What short-term and long-term goals drive them?
What do they want?: How do their desires align with their goals?
How do they try to get it?: What strategies do they use to achieve their goals?
What happens if they do/don't succeed?: How do they handle success or failure?
Internal conflicts: What are their inner struggles and how do they manifest?
External conflicts: Who or what stands in their way, and how do they deal with these obstacles?
What are they trying to hide?: Why are they hiding this aspect of themselves? How would they manage its exposure?
How do they wish to be perceived?: How do they work towards this perception?
What are they proud of?: How does this pride influence their actions?
What are they ashamed of?: How does this shame affect their decisions and relationships?
What do they regret?: How do their regrets shape their present actions?
What is their legacy?: What impact do they hope to leave behind?
Communication Style
Language(s) spoken: How proficient are they in each language? Do they switch languages in different contexts?
Literacy: Are they good with words, or do they struggle to get their point across?
Accent: How does their accent influence others' perceptions of them?
Vocabulary and cadence: What unique speech patterns do they have?
Common turns of phrase or catchphrases: Are they funny, morose, profane, etc.? How do others respond to them?
Emotional range: How does their communication style change with their emotions?
Body language: What are their most noticeable non-verbal cues?
Visual cues or “tells”: How do others read their true feelings?
Style of humor: What type of humor do they prefer, and how do they use it in various interactions?
Emotional range
How do they display and react to...
Affection:
Joy:
Sadness:
Fear:
Surprise:
Anger:
Disappointment:
Praise:
Criticism:
Irritation:
Antagonism:
Attacks:
Sources: 1 2 3 4 Writing References: Plot ⚜ Character ⚜ Worldbuilding
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planckstorytime · 6 months ago
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Dragon Age: The Veilguard: Strangled by Gentle Hands
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*The following contains spoilers*
“You would risk everything you have in the hope that the future is better? What if it isn’t? What if you wake up to find the future you shaped is worse than what was?”
– Solas, Dragon Age: Inquisition (2014)
I. Whatever It Takes
My premium tickets for a local film festival crumpled and dissolved in my pants pocket, unredeemed as they swirled in the washing machine. Throughout that October weekend in 2015, I neglected my celebratory privileges, my social visits to friends, and even my brutal honors literary theory class. All because a golden opportunity stretched before me: a job opening for a writing position at the once-legendary BioWare, with an impending deadline.
The application process wasn’t like anything I’d seen before. Rather than copy+paste a cover letter and quickly swap out a couple of nouns here and there, this opening required me to demonstrate my proficiency in both words and characters – namely, BioWare’s characters. Fanfiction wasn’t normally in my wheelhouse – at the time, I had taken mainly to spinning love sonnets (with a miserable success rate). But I wouldn’t balk at this chance to work on one of my dream franchises – especially since the job prospects for fresh English BAs weren’t exactly promising. So, I got to work crafting a branching narrative based on the company’s most recent title: Dragon Age: Inquisition. Barely two months prior, I saw the conclusion of that cast’s story when the Inquisitor stabbed a knife into a map and swore to hunt her former ally, Solas, to the ends of the earth. Now it was my turn to puppeteer them, to replicate the distinct voice of each party member and account for how they’d react to the scenario I crafted. And if it went well, then maybe I’d be at the tip of the spear on that hunt for Solas. Finishing the writing sprint left me exhausted, but also proud of my work.
The folks at BioWare obviously felt differently, because I received a rejection letter less than a week later. Maybe they found my story trite and my characterization inaccurate, or maybe they just didn’t want to hire a student with no professional experience to his name. Regardless, I was devastated. It wouldn’t be until years later that I learned that, had my application been accepted, I likely would’ve been drafted into working on the studio’s ill-fated looter shooter, Anthem (2019), noteworthy for its crunch and mismanagement. My serendipitous rejection revealed that sometimes the future you strive to build was never meant to match your dreams. What seemed like an opportunity to strike oil actually turned out to be a catastrophic spill.
Still, my passion for the Dragon Age series (as well as Mass Effect) persisted in the face of BioWare’s apparent decline. I maintain that Inquisition is actually one of the studio’s best games, and my favorite in the series, to the point where I even dressed up as Cole for a convention one time. The game came to me at a very sensitive time in my life, and its themes of faith vs falsehood, the co-opting of movements in history, and the instability of power all spoke to me. But I will elaborate more on that at a later date. My point is, I held on to that hope that, in spite of everything, BioWare could eventually deliver a satisfactory resolution to the cliffhanger from their last title. Or perhaps it was less hope and more of a sunk cost fallacy, as an entire decade passed with nary a peep from Dragon Age.
As years wore on, news gradually surfaced about the troubled development of the fourth game. Beginning under the codename “Joplin” in 2015 with much of the same creative staff as its predecessors, this promising version of the game would be scrapped two years later for not being in line with Electronic Arts’s business model (i.e. not being a live-service scam). Thus, it was restarted as “Morrison”. The project cantered along in this borderline unrecognizable state for a few years until they decided to reorient it back into a single-player RPG, piling even more years of development time onto its shaky Jenga tower of production. Indeed, critical pieces were constantly being pulled out from the foundations during this ten year development cycle. Series regulars like producer Mark Darrah and director Mike Laidlaw made their departures, and the project would go on to have several more directors and producers come and go: Matthew Goldman, Christian Dailey, and Mac Walters, to name a few key figures. They eventually landed on John Epler as creative director, Corinne Busche as game director, and Benoit Houle as director of product development. Then came the massive layoffs of dozens of employees, including series-long writer Mary Kirby, whose work still made it into the final version of DA4. Finally, the game received a rebranding just four months before release, going from Dreadwolf (which it had been known as since 2022) to The Veilguard (2024) – a strange title with an even stranger article.
Needless to say, these production snags did not inspire confidence, especially considering BioWare’s been low on goodwill between a string of flops like Anthem and Mass Effect: Andromeda (2017) and, before that, controversial releases like Dragon Age II (2011) and Mass Effect 3 (2012). The tumult impacted The Veilguard’s shape, which scarcely resembles an RPG anymore, let alone a Dragon Age game. The party size is reduced from four to three, companions can no longer be directly controlled, the game has shifted to a focus on action over tactics a la God of War (2018), the number of available abilities has shrunk, and there’s been a noticeable aesthetic shift towards a more cartoonish style. While I was open to the idea of changing up the combat (the series was never incredible on that front), I can’t get over the sensation that these weren’t changes conceived out of genuine inspiration, but rather vestigial traces from the live-service multiplayer iteration. The digital fossil record implies a lot. Aspects like the tier-based gear system, the instanced and segmented missions, the vapid party approval system, the deficit of World State import options, and the fact that rarely does more than the single mandatory companion have anything unique to say on a quest – it all points to an initial design with a very different structure from your typical single-player RPG. The Veilguard resembles a Sonic Drive-In with a mysterious interior dining area – you can tell it was originally conceived as something else.1
That said, the product itself is functional. It contains fewer bugs than any previous game in the franchise, and maybe BioWare’s entire catalog for that matter. I wouldn’t say the combat soars, but it does glide. There’s a momentum and responsiveness to the battle system that makes it satisfying to pull off combos and takedowns against enemies, especially if you’re juggling multiple foes at once. Monotony sets in after about thirty or forty hours, largely due to the fact that you’re restricted to a single class’s moveset on account of the uncontrollable companions. Still, this design choice can encourage replay value, as it does in Mass Effect, and free respec options and generous skill point allocations offset the tedium somewhat.
While the character and creature designs elicit controversy – both for the exaggerated art direction and, in the case of demons and darkspawn, total redesign – the environmental art is nothing short of breathtaking. I worried that this title would look dated because of how long it had been in development and the age of the technology it was built upon. Those fears were swiftly banished when I saw the cityscapes of Minrathous, the cyclopean architecture of the Nevarran Grand Necropolis, or the overgrown ruins of Arlathan. But like everything in The Veilguard, it’s a double-edged sword. The neon-illuminated streets of Docktown, the floating citadel of the Archon’s Palace, and the whirring mechanisms of the elven ruins evoke a more fantastically futuristic setting that feels at odds with all three previous titles (even though all three exhibited a stylistic shift to some extent). It aggravates the feeling of discordance between this rendition of Thedas and the one returning players know.
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All of these elements make The Veilguard a fine fantasy action-adventure game – even a good one, I’d say. But as both the culmination of fifteen years of storytelling and as a narrative-based roleplaying game – the two most important facets of its identity – it consistently falls short. Dragon Age began as a series with outdated visuals and often obtuse gameplay, but was borne aloft by its worldbuilding, characterization, and dialogue. Now, that paradigm is completely inverted. The more you compare it to the older entries, the more alien it appears. After all these years of anticipation, how did it end up this way? Was this the only path forward?
Throughout The Veilguard’s final act, characters utter the phrase “Whatever it takes,” multiple times. Some might say too many. I feel like this mantra applied to the development cycle. As more struggles mounted, the team made compromise after compromise to allow the game to exist at all, to give the overarching story some conclusion in the face of pressure from corporate shareholders, AAA market expectations, and impatient fans. Whatever it takes to get this product out the door and into people’s homes.
This resulted in a game that was frankensteined together, assembled out of spare parts and broken dreams. It doesn’t live up to either the comedic heights or dramatic gravity of Inquisition’s “Trespasser” DLC from 2015, despite boasting the same lead writer in Trick Weekes. Amid the disappointment, we’re left with an unfortunate ultimatum: It’s either this or nothing.
I don’t mean that as a way to shield The Veilguard from criticism, or to dismiss legitimate complaints as ungrateful gripes. Rather, I’m weighing the value of a disappointing reality vs an idealized fantasy. The “nothing”, in this sense, was the dream I had for the past decade of what a perfect Dragon Age 4 looked like. With the game finally released, every longtime fan has lost their individualized, imaginary perfection in the face of an authentic, imperfect text. Was the destruction of those fantasies a worthy trade? It doesn’t help that the official artbook showcases a separate reality that could’ve been, with a significant portion dedicated to the original concepts for Joplin that are, personally, a lot closer to my ideal vision. I think it would’ve done wonders to ground the game as more Dragon Age-y had they stuck with bringing back legacy characters, such as Cole, Calpernia, Imshael, and the qunari-formerly-known as Sten.
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I don’t necessarily hate The Veilguard (I might actually prefer it to Dragon Age II), but I can’t help but notice a pattern in its many problems – a pattern that stems from a lack of faith in the audience and a smothering commitment to safety over boldness. As I examine its narrative and roleplaying nuances, I wish to avoid comparing it to groundbreaking RPGs such as Baldur’s Gate 3 (2023) or even Dragon Age: Origins (2009), as the series has long been diverging from that type of old-school CRPG. Rather, except when absolutely necessary, I will only qualitatively compare it to Inquisition, its closest relative.
And nowhere does it come up shorter to Inquisition than in the agency (or lack thereof) bestowed to the player to influence their character and World State.
II. Damnatio Memoriae
No, that’s not the name of an Antivan Crow (though I wouldn’t blame you for thinking so, since we have a character named “Lucanis Dellamorte”). It’s a Latin phrase meaning “condemnation of memory”, applied to a reviled person by destroying records of their existence and defacing objects of their legacy. In this case, it refers to the player. When it comes to their influence over the world and their in-game avatar, The Veilguard deigns to limit or outright eliminate it.
Save transfers that allow for the transmission of World States (the carrying over of choices from the previous games) have been a staple of the Dragon Age and Mass Effect franchises. Even when their consequences are slight, the psychological effect that this personalization has on players is profound, and one of many reasons why fans grow so attached to the characters and world. At its core, it’s an illusion, but one that’s of similar importance to the illusion that an arbitrary collection of 1s and 0s can create an entire digital world. Player co-authorship guarantees a level of emotional investment that eclipses pre-built backgrounds.
However, The Veilguard limits the scope to just three choices, a dramatic decrease from the former standard. All import options come from Inquisition, with two just from the “Trespasser” expansion. One variable potentially impacts the ending, while the other two, in most cases, add one or two lines of dialogue and a single codex entry. Inquisition, by contrast, imported a bevy of choices from both previous games. Some of them had major consequences to quests such as “Here Lies the Abyss” and “The Final Piece”, both of which incorporated data from two games prior. The Veilguard is decidedly less ambitious. Conspicuously absent options include: whether Morrigan has a child or not, the fate of Hawke, the status of the Hero of Fereldan, the current monarchs of Fereldan and Orlais, the current Divine of the southern Chantry, and the individual outcomes of more than two dozen beloved party members across the series. Consequently, the fourth installment awkwardly writes around these subjects – Varric avoids mentioning his best friend, Hawke, as does Isabela ignore her potential lover. Fereldan, Orlais, and the Chantry are headed by Nobody in Particular. Morrigan, a prominent figure in the latest game, makes no mention of her potential son or even her former traveling companions. And the absence of many previous heroes, even ones with personal stakes in the story, feels palpably unnatural. I suspect this flattening of World States into a uniform mold served, in addition to cutting costs, to create parity between multiple cooperative players during the initial live-service version of Morrison. Again, the compromises of the troubled production become apparent, except this time, they’re taking a bite out of the core narrative.
Moreover, the game’s unwillingness to acknowledge quantum character states means that it’s obliged to omit several important cast members. At this point, I would’ve rather had them establish an official canon for the series rather than leaving everything as nebulous and undefined as possible. That way at least the world would’ve felt more alive, and we could’ve gotten more action out of relevant figures like Cassandra, Alistair, Fenris, Merrill, Cole, and Iron Bull. Not to mention that The Veilguard’s half-measure of respectful non-intereference in past World States ultimately fails. Certain conversations unintentionally canonize specific events, including references to Thom Rainier and Sera, both of whom could go unrecruited in Inquisition, as well as Morrigan’s transformation into a dragon in the battle with Corypheus in that game’s finale. But whatever personal history the player had with them doesn’t matter. The entire Dragon Age setting now drifts in a sea of ambiguity, its history obfuscated. It feels as gray and purgatorial as Solas’s prison for the gods.
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Beyond obscuring the past, The Veilguard restrains the player’s agency over the present. When publications first announced that the game would allow audiences to roleplay transgender identities and have that acknowledged by the party, I grew very excited – both at the encouraging representation, and at the depth of roleplaying mechanics that such an inclusion suggested. Unfortunately, The Veilguard offers little in roleplaying beyond this. The player character, Rook, always manifests as an altruistic, determined, friendly hero, no matter what the player chooses (if they’re offered choices at all). The selections of gender identity and romantic partner constitute the totality of how Rook defines themselves, post-character creation – exceptions that prove the rule of vacancy. Everything else is set in stone. The options presented are good, and should remain as standard, but in the absence of other substantive roleplaying experiences, their inclusion starts to feel frustratingly disingenuous and hollow, as if they were the only aspects the developers were willing to implement, and only out of obligation to meet the bare minimum for player agency. In my opinion, it sours the feature and exudes a miasma of cynicism.
Actual decisions that impact the plot are few and far between, but at least we have plenty of dialogue trees. In this type of game, dialogue options might usually lead to diverging paths that eventually converge to progress the plot. You might be choosing between three different flavors of saying “yes”, but as with the World States, that illusion of agency is imperative for the roleplaying experience. The Veilguard doesn’t even give you the three flavors – the encouraging, humorous, and stern dialogue options are frequently interchangeable, and rarely does it ever feel like the player is allowed to influence Rook’s reactions. Relationships with companions feel predetermined, as the approval system has no bearing on your interactions anymore. There are so few moments for you to ask your companions questions and dig in deep compared to Inquisition. Combined together, these issues make me question why we even have dialogue with our party at all. Rook adopts the same parental affect with each grown adult under their command, and it feels like every conversation ends the same way irrespective of the player’s input. With the exception of the flirting opportunities, they might as well be non-interactive cutscenes.
Rook’s weak characterization drags the game down significantly. With such limited authorship afforded to the player, it’s difficult to regard them as anything more than their eponymous chess piece – a straightfoward tool, locked on a grid, and moving flatly along the surface as directed.
III. Dull in Docktown
On paper, a plot summary of The Veilguard sounds somewhere between serviceable and phenomenal: Rook and Varric track down Solas to stop him from tearing down the Veil and destroying the world. In the process, they accidentally unleash Elgar’nan and Ghilan’nain, two of the wicked Evanuris who once ruled over the elven people millenia ago. With Solas advising them from an astral prison, Rook gathers a party together to defeat the risen gods, along with their servants and sycophants. Over the course of the adventure, they uncover dark truths about the origins of the elves, the mysterious Titans, and the malevolent Blight that’s served as an overarching antagonistic force. Eventually, Rook and friends join forces with Morrigan and the Inquisitor, rally armies to face off with their foes, and slay both the gods and their Archdemon thralls before they can conjure the full terror of the Blight. As Solas once again betrays the group, Rook and company have to put a decisive stop to his plans, which could potentially involve finally showing him the error of his ways.
The bones of The Veilguard’s story are sturdier than a calcium golem. Problems arise when you look at the actual writing, dialogue, and characterization – the flesh, blood, and organs of the work.
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I’ve seen others chide the writing as overly quippy, but that better describes previous titles. Rather, I think The Veilguard’s dialogue is excessively utilitarian and preliminary, like a first draft awaiting refinement. Characters describe precisely what’s happening on screen as it’s happening, dryly exposit upon present circumstances, and repeat the same information ad nauseum. This infuriating repetition does little to reveal hidden components of their personalities, or their unique responses to situations. You won’t hear anything like Cole’s cerebral magnetic poetry or Vivienne’s dismissive arrogance. Many exchanges could’ve been uttered by Nobody in Particular, as it’s just dry recitation after recitation. It almost feels like watching an English second language instructional video, or a demonstration on workplace safety precautions. Clarity and coherence come at the cost of characterization and charisma.
Words alone fail to make them interesting. Most companions lack the subtlety and depth I had come to expect from the franchise, with many conversations amounting to them just plainly stating how they’re feeling. Most rap sessions sound like they’re happening in a therapist’s office with how gentle, open, and uncomplicated they feel. Compare this to Inquisition, where every character has a distinct voice (I should know, I had to try to copy them for that stupid application), as well as their own personal demons that it betrays: Sera’s internalized racism, hints of Blackwall’s stolen valor, Iron Bull’s espionage masked by bluster, or Solas’s lingering guilt and yearning for a bygone age. These aspects of their characters aren’t front and center, but things the audience can delve into that gives every moment with them more texture. The Veilguard’s companions lay out all their baggage carefullly and respectfully upfront, whether it’s Taash’s multiculturalism and gender identity issues or Neve’s brooding cynicism towards Tevinter’s underbelly. You’ve plumbed the depths of their personas within the first few minutes of meeting most of them.
Small exceptions exist. Professor Emmerich Volkarin stands out from the rest of the cast as a particularly inspired character: a charming, Vincent Price-like necromancer. His attachment to tombs and necromancy as a way to cope with his crippling fear of death makes for curiously compelling melodrama. The way in which he ultimately has to face his fear – either by foregoing his opportunity for immortality to save his beloved skeletal ward, Manfred, or by allowing his friend to pass on so that he can transcend into a new type existence – rises above the other binary choices in the game by being both narratively interesting and legitimately difficult to judge. Still, I feel Emmerich’s whole “lawful good gentleman necromancer” conceit, while a unique and clever subversion of tropes, would’ve worked better if it actually contrasted with anyone else in the party. Instead, the whole crew is full of unproblematic do-gooders who are forbidden by the game to nurture any meaningful interpersonal conflict. While I’d appreciate this lack of toxicity in my real-life relationships, fictional chemistry demands more reactive ingredients.
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The Veilguard’s developers frequently positioned the game as “cozy” and about a “found family”, but I can guarantee you that there’s more tension at my Thanksgiving dinners than there is anywhere in this title. This family would get along swimmingly even during a presidential election. The thing about the “found family” trope is that it’s more satisfying when it’s earned. Here, it represents the default state, the starting point, and the status quo that they will always return to. Any minor squabbles (Harding wanting to sleep in the dirt, Emmerich taking too many books on a camping trip, Taash not liking necromancy) are introduced and squashed within the same scene. They all feel so extraneous. There’s so little friction among the companions here that you’d think it disproves Newton’s Third Law. The previous games never struggled in this regard, which makes the choices here all the more baffling.
Beyond the intra-party dynamics, characters lack grit or darkness to them – even when the narrative absolutely calls for it. Remember how I described the necromancer as lawful good (to use traditional Dungeons and Dragons alignments)? Yeah, that’s every character. Even the demonic assassin. Lucanis is a notorious hitman possessed by a demon of Spite, and possibly the weakest character of the game. This may or may not be due to the fact that his writer, Mary Kirby, was laid off mid-development. Regardless, he has noticeably less content than the other party members and generally feels unfinished. The demonic possession storyline goes nowhere; he doesn’t exorcise Spite, nor does he learn more about it or how to live with it. Instead, Spite is just an excuse to give Lucanis cool spectral wings (which he will use to fail several assassination attempts). The demon itself mostly just comes across as rude rather than threatening. The biggest issue, however, stems from the absence of any edge to Lucanis. When confronting his traitorous cousin, Ilario – the man who sold out Lucanis’s family to an enemy faction, kidnapped his grandmother, and made multiple attempts on his life – our grizzled, hardened assassin, pushed to the brink, demands… due process. Seriously, if your choices have led Lucanis to have a hardened heart, his method for dealing with the grievous traitor is sending him to jail. That’s The Veilguard’s idea of vindictive brutality among a clan of unforgiving murderers-for-hire. By contrast, Inquisition features Sera insubordinately murdering a stuck-up nobleman for talking too much. I believe that if modern BioWare had written The Godfather (1972), it would’ve ended with Michael Corleone recommending his brother-in-law to attend confession and seek a marriage counselor.
The writers seem intent on making the cast wholly unproblematic, with no way that the audience could ever question their morality or taste the delicious nuance of seeing someone you like do something bad. Measures were taken to child-proof every aspect of the good guys so that they couldn’t possibly be construed as anything else – even if it constricts them to the point of numbness and eventual atrophy.
To make things as palatable and accessible as possible, the language itself was dumbed down. Characters make frequent use of neologisms and bark phrases like “Suit up,” or “These guys go hard.” It emulates popular blockbuster superhero stuff rather than staying true to the diction the series traditionally employed. It’s all about the team, and the entire Dragon Age world has been stripped down into simplistic conflicts and recognizable stock characters.
This is why The Veilguard’s story largely fails. Despite being ostensibly being about the characters, they come off as an afterthought. Most of the time, only the sole requisite follower has anything to say on a given mission. Even in combat, their wholeness as fully-implemented party members falls short of expectations. Their damage output pales in comparison to the Rook’s, they have no health and cannot be downed in battle, and they mainly exist to give the player three extra ability slots. That’s the game’s true ethos for the companions, whether in combat or dialogue – utility, tools to make things happen rather than elegantly crafted identities. We end up with the largest amount of content per companion among any game in the franchise, only to have the weakest roster.
I know these writers can do better, because I’ve seen them do better. Trick Weekes wrote Iron Bull, Cole, and Solas in Inquisition, as well as Mordin Solus and Tali’Zorah in Mass Effect 2 (2010) and Mass Effect 3. Mary Kirby wrote Varric throughout the series, as well as Sten and Loghain in Origins. Plenty of other experienced writers, such as Sylvia Feketekuty and John Dombrow also contributed, so I can’t put any of the blame on a lack of skill. I don’t know if the mistake was trying to appeal to a wider audience, or if the constant reorientations of the DA4 project drained the crew’s passion and left them lacking in time to polish things.
I personally suspect that the writers had to rush out a script for all of the voiced dialogue. A video from August of 2020 showed off the voice actors for Davrin and Bellara, more than four years before the final game’s release. I think the codex entries, letters, and missives that you find throughout the game, which consist of only text, are much better written than the dialogue. My theory is that the writers had more time to revise and spruce up these tidbits, where edits were minimally invasive, as far as production is concerned. But my knowledge is limited; after all, BioWare rejected my application almost a decade ago.
Still, there are aspects of The Veilguard’s plot that I enjoy. The lore reveals were particularly satisfying2, and many felt rewarding after a decade of speculation. I called that elves were originally spirits, as well as the connection between the Archdemons and the Evanuris, but I wouldn’t have guessed that the Blight formed out of the smoldering rage of the Titans’ severed dreams. I’d concisely describe The Veilguard’s story as the opposite of Mass Effect 3: Whereas ME3 did excellent character work, the characterization in The Veilguard leaves much to be desired. Whereas ME3’s tone was overwhelmingly grim, The Veilguard feels inappropriately positive. Whereas ME3’s lore reveals ruined much about the series’s mystique, The Veilguard’s helped tie the setting’s history together. And whereas ME3 fumbled the ending about as much as it possibly could, The Veilguard actually coalesces into a spectacular third act.
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While I think the twist with Varric’s death is weak (outright pitiful compared to the Dread Wolf twist of Inquisition), the actual events that make up the finale carry a momentum and urgency that the rest of the game severely lacked. Everything from the sacrifice and kidnapping of Rook’s companions to the slaying of Ghilan’nain to the awe-inspiring battle between the Dread Wolf and Archdemon Lusacan – the whole affair takes the best parts of Mass Effect 2’s Suicide Mission and elevates it to the scale of an apocalyptic series finale. Ultimately, Solas takes center stage as the final antagonist, and the drama crescendos to a height the rest of the game desperately needed. He remains the most interesting character in the game and perhaps the franchise, and thankfully, the resolution to his story did not disappoint me (though I would’ve preferred the option for a boss battle against his Dread Wolf form if the player’s negotiations broke down). So in that sense, I think the worst possible scenario was avoided.
But is that really worth celebrating? Averting complete disaster? Exceeding the lowest standards? In many regards, The Veilguard still could have been – should have been – more.
IV. A World of Tranquil
In my essay on Final Fantasy VII: Rebirth (2024), I briefly discussed a trend in media to sand off the edges so as not to upset the audience in any way. The encroachment of this media sanitization seems to be an over-correction to the brimming grimness of late 2000s and early 2010s fiction (to which the first two Dragon Age titles belong), which earned comparable levels of criticism. Like Solas, I occasionally feel trapped in a cycle of regret, where it feels like our previous yearning for less aggressive, mean-spirited content led to a media landscape that prioritized patronizingly positive art. Now it’s clear to me that, in order to have a point, you need to have an edge.
Dragon Age historically drew a very progressive audience, and many of them congregated around Tumblr in that website’s heyday. Tumblr has garnered something of a reputation for overzealous discourse and sensitivity among its userbase, and I think that the developers of The Veilguard, in an attempt to cater to one of their core audiences, may have misunderstood both that passion and the fundamental appeal of their products. They became so concerned about optics, about avoiding politically charged criticism, that they kneecapped their world-building, rendering it as inoffensive and sterile as possible. It’s not so much “PC culture” as it is “PG culture.”
To that end, the various governments, factions, and societies of Thedas lost their edge. Dragon Age previously presented itself as anti-authoritarian by showcasing the rampant abuses of power across all cultures. Whether it was the incarceration of mages under the Chantry, the slavery practiced by the Tevinter Imperium, the expansionist anti-individualism of the Qun, the restrictive dwarven caste system, or the rampant racism against elves, social strife abounded in this world. I think that’s one thing that drew so many marginalized fans to the series. But the correlation of fictional atrocities with those of real life frequently prompted volatile discourse, with many concerned about how allegedly allegorized groups were being represented. You began to see countless essays pop up by folks who use the phrase “blood quantum” more than any healthy person should for a setting about wizards. BioWare responded to this by making Thedosian society wholly pleasant and the people in power responsible and cool and the disparate cultures tolerant and cooperative. If nothing’s portrayed negatively (outside of the cartoonishly evil gods), nobody can take offense, right?
For starters, the Antivan Crows have gone from an amoral group of assassins to basically Batman. These figures, which previously purchased children off slave markets to train them into killers, are now the “true rulers” of Antiva, by which the official government derives its authority. The Crows in The Veilguard stand against the insurgent qunari army as heroes of the common folk. They’re not an unscrupulous faction that Rook is reluctantly forced to ally with for the greater good; no, the Crows are simply good guys now. When the pompous governor of Treviso rails against them, with such audacious claims as “assassins and thugs should not represent the citizenry,” we’re meant to laugh at the governor’s foolishness. The unintentional implication this sends is that lethal vigilantism and unchecked power are cool because the people who use it are cool and stylish. The slave trade goes unacknoweldged; Antivan children want to grow up to be assassins now. The Crows never do anything wrong in The Veilguard – the governor is later revealed to be cooperating with the invaders for their own power. BioWare avoids the unpleasantness inherent in the Crows’ concept by pretending it never existed.
Perhaps more ridiculous is the Lords of Fortune, a new faction of pirates and treasure hunters based out of Rivain. Except they don’t really do piracy or treasure hunting. The game goes to lengths to ensure that the audience knows that the Lords don’t steal important cultural artifacts from any of the tombs and ruins they raid. What do they steal, then? There is no such thing as an ethical treasure hunter – plundering indigenous sites for souvenirs is inherently problematic – but the writers wanted to reap the appeal of adventurous swashbucklers without any of the baggage, regardless of whether it makes sense or not3. It comes across as a child’s idea of a pirate: they’re not thinking about the murder and looting, just the funny men with eye-patches who say “ARRR!” The developers want us to like the Lords of Fortune, and to that end, they can’t do anything culturally insensitive – even fictional disrespect toward a made-up culture. This is doubly amusing because the Lords are represented by Isabela from Dragon Age II. The same Isabela that kicked off a war with the qunari by stealing their holy book, the Tome of Koslun. This irony goes unacknowledged by the game.4
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When these rogue buccaneers aren’t busy giving land acknowledgments to displaced Dalish elves or whatever, they’re enjoying their nonviolent coliseum. Pirates revel in bloodsport, but only so long as no actual blood is spilled. The Lords refuse to fight prisoners or animals in their arena, as they find such acts too cruel. I guess they’re all big Peter Singer readers. Instead, they summon spirits to adopt the visages of common enemies so that the player can kill them with a clean conscience. It’s another example of wanting to have your cake and eat it too – they wanted to create a glory hunter/gladiator faction, but couldn’t stand the underlying implications of such. So they twisted and bent them to fit into their unproblematic paradigm, leaving the Lords flavorless and lame. They barely even contribute to the main story, and they’re practically the only look we get into Rivaini society (which remains criminally underdeveloped).
More tragic is the handling of the qunari, once one of the most unique and nuanced civilizations in the Dragon Age setting. The Qun, as portrayed in the first three installments, is a society that demands all of its composite parts work in harmony. Thus, they have predetermined vocations for their children, rigid gender roles, strict codes of conduct, and an ambition to “enlighten” the rest of the world. While the Qun has often been presented as antagonistic toward the heroes, the series has commonly balanced its portrayal by showing how seductive its absolutism can be for people without hope. In some cases, life under the Qun is preferable, as is the case with former Tevinter slaves. Conformity becomes comfort when the world is regularly threatening to split apart.
The Veilguard opts for a different approach. See, Rook’s not fighting members of the Qun in this game – they’re fighting the Antaam, the former qunari military. The Veilguard constantly reiterates that the Antaam, which makes up one of the three branches of the Qun, has broken off and decided to invade, pillage, and stoke chaos. BioWare didn’t want the questionable morality and complexity of fighting an invading people from a humanized, multi-faceted culture, so they removed their culture. Their efforts to turn the non-Western-coded qunari into something digestible for their mistaken conception of a modern audience instead results in two caricatures: one being a fetishized, perfect society where there are no perceivable social ills; and the other a bunch of rampaging brutes.
Contending with a realized conception of Plato’s Republic mixed with the Ottoman Empire makes for more compelling drama than a horde of murderous giants. Again, BioWare wanted to have it both ways, and they still needed nameless, faceless orcs to kill. So every bit about the qunari’s militancy, imperialism, and repression coexisting alongside some of their more progressive ideas and communal unity is stripped of its context and meaning. Blame is placed solely on the Antaam, who no longer represent (and retroactively, never represented) the Qun’s ideology. It’s a cowardly compromise, attempting to pin the blame of all the Qun’s failings on a renegade military and seeking to exonerate the political and social apparatuses of their culpability.
At one point, a minor character named Seer Rowan lectures to an ignorant human (a proxy for the audience absorbing these retcons) that qunari society has always been egalitarian in practice, with mages enjoying freedom there. Previous games showed that the qunari shackle their “saarebas” mages, stitch their mouths, cut out their tongues, and teach them to commit suicide if they ever stray from their masters. However, we’re now assured that this is only practiced under the Antaam, and No True Qunari would ever do such a thing. Ignore the fact that, in Inquisition, we witness the enslaved saarebas under the supervision of the Ben-Hasserath, a subdivision of the Ariqun (i.e. not part of the Antaam). In fact, the Antaam that Rook fights in The Veilguard never command saarebas at all. They’re completely absent from the game (likely because the image of the bound, mutilated minority was too much for The Veilguard’s sensibilities). Seer Rowan’s weak, conciliatory retcon can’t even justify itself in its own game. The scolding diatribe communicates an intrinsic misunderstanding of the Qun by the writers – namely, it continues the pattern established with the Antivan Crows that the mechanics of power in society are fundamentally good as long as aberrant forces aren’t in charge. While I understand the desire to be conscientious about the portrayal of fictional cultures that draw upon non-Western traditions and iconography (which have historically been demonized in media), glamorizing the Qun and stripping it of its realistic nuance does little to alleviate any problems with representation. If anything, it creates new ones.
But hey, now we have our faceless orcs to guiltlessly slaughter. That’s what the Antaam’s been reduced to, bereft of the ideology that made them people. We kill them because they’re strange and scary and foreign and seeking to destroy our cities for fun. They remain the most prominent representation of the qunari in-game, barring our party member Taash. BioWare’s attempts to reverse what they viewed as problematic components to the qunari instead devolved into the very tropes they wished to avoid.
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Which leads us to the elves. Much of the series’s discourse has surrounded the portrayal of the long-suffering elven people, who endure slavery under Tevinter, expulsion from their homeland in the Dales, confinement in ghettos, and the general disdain from other races. The games’ stories use symbolic shorthand of real-life oppressed peoples to communicate these tragedies, and this has led to a variety of intense, emotional interpretations over the years. The unending misery of the systematically marginalized elves hasn’t gone unnoticed by the fanbase – and their criticisms haven’t gone unnoticed by the developers. To quote The Veilguard’s creative director, John Epler, in an interview with Polygon:
“Dragon Age has not always been the kindest to the Dalish [elves]. Somebody once made a joke to me, and it’s not untrue, that it’s possible to wipe out a Dalish clan in all three of the games in some way.”
He and others on the development team must’ve thought elves needed a break, because the omnipresent racism against them vanishes completely in The Veilguard. Tevinter, an empire built on the back of chattel slavery, doesn’t show any of that. Consequently, it feels like players in the know still haven’t seen the true face of Tevinter, despite spending half a game there. The notion that the capital of Minrathous gives now is one of a prosperous city that’s centuries ahead of the countries down south, rather than a cruel regime cracking the whip at every opportunity. Perhaps the writers weren’t comfortable portraying this, or felt that their audience might not be amenable to it after years of incendiary argumentation. Nevertheless, it castrates their established world-building and robs us of the opportunity to witness true elven liberation in the climax. With both the fall of Minrathous and the toppling of the tyrannical elven gods, we could have delivered a much needed catharsis after four games of oppression, but The Veilguard forgoes this storytelling opportunity to play it safe.
I worry that this hesitancy originated from anxieties about the sensitivity of depicting marginalized peoples in brutal, dehumanizing conditions, and how that might look to more fragile viewers. But I think it’s important for all players, watchers, and readers to know that, though there might be aspects shared between them, fictional minorities are distinct from real ones.
Dragon Age’s elves are aesthetically Celtic. Their residency in alienages evokes images of Disapora Jews in Europe. Their Long Walk after being driven from the Dales calls back to the Trail of Tears, sharing an experience with Native Americans. Their subsequent migratory nature is reminiscent of the Romani people. And their ancient empire of Arlathan, with its large columns and temples of worship, headed by ascended humanoid (for lack of a better term) deities that cast down an enemy called the Titans, and which has since had its religion and culture co-opted and renamed by Roman-inspired Tevinter invites comparisons to classical Greece.
My point is, the elves of Dragon Age don’t represent one group of people, because fictional cultures are constructs drawing from countless inspirations. If they represent anything beyond themselves, it’s the idea of a proud people that’s fallen under the yoke of conquering powers – a supervictim to embody all. The idea that one must be limited in their storytelling options based on how the portrayal might reflect upon or disrespect an existing culture is flawed, in my opinion. In the overwhelming majority of cases, coding cannot be read as a 1:1 allegory, especially in speculative fiction like science-fiction and fantasy. I believe the most mature way to evaluate a story isn’t to try to pigeonhole what it’s trying to say say about who, as if there’s some insidious encrypted message in the text. Rather, it’s to see the forest through the trees and interpret the work as a complete whole in itself.
On that basis, I ask: would it have been so bad to see some of those enslaved elves, praying for salvation, side with their manipulative, nefarious gods? To add some nuance to the conflict with Elgar’nan and Ghilan’nain, would the story of elven liberation not have been better if the game actually engaged with it? Could we actually have a moral quandary with those whom Rook ends up fighting, even if the content might be seemingly problematic?
Epler might respond in the negative, per the Polygon interview, claiming that the gods “simply don’t care” about the elves.
“Those blighted, decrepit gods, they’re not bothering with the soft pitch. Their pitch is, We’re going to make a horrible world. We’re going to give you a lot of power, and maybe you’ll be OK.”
Like a chess board, the core conflict of The Veilguard is black and white. BioWare abandoned the chance to make Elgar’nan and Ghilan’nain more interesting villains because it was too risky.
Similarly risky was Solas’s role as an antagonist, since his motivations, as explained in “Trespasser”, are deeply sympathetic. Perhaps too much so for the developers’ comfort. Unlike the Evanuris and their disinterest in the elves, Solas wants to restore the elven people to their former glory. At least, that seemed to be his pitch in the last game. Frustratingly absent from The Veilguard are the Agents of Fen’Harel – elves who swore fealty to Solas’s cause. They infiltrated and compromised the Inquisition, effectively precipitating the final decision to end the organization in its current form. The idea that Solas had amassed an army of common folk who found the idea of a renewed elven empire appealing made him appear formidable and intimidating. “Trespasser” implies that a mass uprising of elves under Solas’s leadership was imminent, and anyone could be in on it.
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None of this happens in The Veilguard. Not only does Solas lack an army, but their absence isn’t explained or even acknowledged. As a result, Solas remains a passive antagonist until near the end, since the player has no disciples of his to contend with (either physically or ideologically) along the way. It wastes a side of his character that had been foreshadowed in a decade-long cliffhanger – that of a charismatic leader, capable of coordinating a rebellion that could spell disaster for its own followers.
In a Reddit AMA after the latest game’s release, Epler answered where the Agents of Fen’Harel disappeared to:
“Solas’ experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories – the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him – he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his ‘followers’ and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there’s an understanding that he’s too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary.”
I find this explanation unsatisfying, not the least bit because the narrative offers next to nothing to imply this. The disappearance of Solas’s agents represents my biggest bugbear with the game, depriving it of the full potential of its highly anticipated antagonist in favor of the more generically villainous Evanuris. Moreover, this omission fits into the aggravating blueprint for The Veilguard’s inoffensive direction. The motivations, emotions, and backgrounds of the Agents of Fen’Harel would be sympathetic, and therefore might problematize the otherwise cut-and-dry conflicts. Epler seemed concerned that audiences might think Solas was “a little too sympathetic in his goals,” according to an interview with GamesRadar+.
But that’s the thing: sympathy isn’t endorsement, and portrayal of sympathetic characters isn’t endorsement either. But neither does that invalidate the emotions and experiences that generate that sympathy, even if the character’s actions ultimately turn toward evil. I’ve noticed a trend (especially in symptomatic criticism, which I generally dislike5) to view art as propaganda, and to evaluate it from a moralizing, top-down perspective. Antagonists with complex or understandable motivations (in this case, revolutionary villains) are often judged by this framework as tools for stories wishing to champion the status quo. Common arguments that I’ve seen imply that the relatability that we often find in villains is not a strength of the writing, but a devilish trick of ideology by which writers can reinforce conservative doctrine, to scold us away from certain beliefs. Any decent writer knows this isn’t the case, and that people don’t write morally or emotionally complex antagonists for didactic purposes. Instead, characters such as these embody the anxieties of their creators – the fear of losing yourself to your passions, the fear of going about things the wrong way, the fear of sacrificing too much to achieve your desired ends. The concepts and feelings that compel these characters remain authentic to the writer’s heart and the connection they established with the audience.
Art isn’t propaganda. To read it as such reduces it and promotes intellectual dishonesty and foolhardy myopia. Stories are irreducible (otherwise, we would not waste our time with them), and so I believe interpretations should be formed from the bottom-up, rooted in the text as much as possible. The “message” cannot be imposed from the top-down, but symptomatic readings, in their focus on tropes and cultural context, frequently condemn without a trial. Hindering your story in order to future-proof it for the sake of optics is a safeguard against this, and one that leads to bad stories. Artists should have confidence that their text will hold its ground on its own. To quote Ursula K. Le Guin’s essay “A Message about Messages”:
“The complex meanings of a serious story or novel can be understood only by participation in the language of the story itself. To translate them into a message or reduce them to a sermon distorts, betrays, and destroys them… Any reduction of that language into intellectual messages is radically, destructively incomplete.” (67-68)
BioWare’s doctrine of passive writing violates this wisdom by surrendering to their fear of (bad) criticism. The Veilguard lacks punch, stakes, and empathy and becomes incongruous with its established lore because it’s not willing to take risks that might alienate or upset players. They’re more concerned with making sure their work is inoffensive than they are with conveying a moving story.
I believe all of this was inherited from an incestuous feedback loop between a vocal minority of critics, of which I might’ve once counted myself among the blameworthy, and the apprehensiveness of out-of-touch corporate board room decision-making. Dragon Age’s genome mutated, and it slowly lost its teeth.
Over the course of a decade, we bred the Dread Wolf into a Dread Pug.
V. What It Took
The Veilguard’s lack of confidence in itself and lack of faith in its audience contribute to its capitulatory nature. In many respects, it feels like the developers lost their passion for it over the course of the ten year hellish production and just wanted to be done with it. This resulted in a decent game that nonetheless feels divorced from what came before it. It tries to juggle being a soft reboot while also trying to close out the series’s biggest and longest running story arcs, but inevitably fumbles.
Nearly everything done by The Veilguard was handled better by Inquisition. And Inquisition was certainly the more ambitious title. Perhaps more returning characters would have established a sense of continuity between the two, or at least made it less awkward by having them present for the story’s grand finale. For as strong as the endgame is, it could’ve benefited from the presence of slave liberator Fenris, elven history aficionado Merrill, possible Evanuris soul vessel Sera, or Divine Victoria (any of them). The core pillar of Dragon Age is the characters, and The Veilguard’s under-performance (and in some cases, outright dismissal) in that regard sabotages its integrity. Without this to anchor it, the changes to gameplay, visuals, and roleplaying depth become more alienating.
Personally, what do I take away from this? The Veilguard is far from the game I dreamed about for ten years, and not the one that loyal fans deserved either. I’m no stranger to disappointment at this point in my life, and yet this still leaves me with a hollow feeling. Will I still be able to return to Inquisition, a game I truly adore, and see it the same way as before, knowing now where all this is leading? The true cost of The Veilguard, for me, has nothing to do with the price tag: it’s the loss of that perfectly tailored dream, now that the possibilities of the future have shut their gates.
Where do those dreams go? Are they doomed to fester in their lonely, incommunicable agony? Will they be twisted by their enmity, like the blighted dreams of the Titans, and spread their corruption into those important happy memories?
In 2014, I was depressed as fuck, and Dragon Age: Inquisition helped me to see the light and come out of it. In 2024, I was depressed as fuck, and Dragon Age: The Veilguard made me feel nothing. There’s no less favorable comparison in my eyes. It’s disheartening to behold something that once meant so much to me and be greeted with numbness. I have to wonder if that affection will ever return, or if I’ve just grown out of it.
But as I wandered the streets of Minrathous as Rook, I heard a familiar song. It was one of the tavern songs from Inquisition, its nostalgic chords filling me with wistful sentiment. I know, deep down, there’s still something there. Maybe I just need to dig it up. Maybe it’s time to look back…
To be continued…
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– Hunter Galbraith
Further Reading
Le Guin, Ursula K. “A Message about Messages.” Wonderbook: The Illustrated Guide to Creating Imaginative Fiction, Abrams Image, 2018, pp. 67–68.
Incidentally, this was an anomaly my friends and I pondered over and eventually solved. It turned out to be a former Wienerschnitzel. ↩︎
You could argue that this credit goes more to Inquisition and the previous games for laying the groundwork for said reveals, which were obviously planned out ahead of time, as confirmed by the aforementioned official artbook. Regardless, the payoff satisfied me and gave me proper closure. ↩︎
I’ve been informed that there is a hidden conversation that explains that the Lords of Fortune do, in fact, sell cultural artifacts at times, but only to the rightful owners. This just makes me wonder what they do with the artifacts if the prospective clients can’t pay. Do they shove them back in the ruins and re-arm all the booby traps? ↩︎
I would argue that this does not represent character progression on Isabela’s part, as her (possible, depending on the player’s choices) return of the Tome of Koslun in Dragon Age II was a pragmatic sacrifice she made to save her friends and the city, rather than an acknowledgment of the qunari’s inviolable ownership. In fact, in many continuities, she never returns the Tome at all. ↩︎
I prefer more formalist criticism because it allows the text to lead the dance, not the critique. I think it’s only fair, given that the creators likely spent more effort crafting the piece than I spent consuming it. Symptomatic criticism mandates that the reader consider everything around the text, typically at the text’s expense. In the worst cases, symptomatic critics make their arguments about seemingly everything besides the text in question. ↩︎ Link to article: https://planckstorytime.wordpress.com/2025/01/01/dragon-age-the-veilguard-strangled-by-gentle-hands/
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codingquill · 2 years ago
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Essentials You Need to Become a Web Developer
HTML, CSS, and JavaScript Mastery
Text Editor/Integrated Development Environment (IDE): Popular choices include Visual Studio Code, Sublime Text.
Version Control/Git: Platforms like GitHub, GitLab, and Bitbucket allow you to track changes, collaborate with others, and contribute to open-source projects.
Responsive Web Design Skills: Learn CSS frameworks like Bootstrap or Flexbox and master media queries
Understanding of Web Browsers: Familiarize yourself with browser developer tools for debugging and testing your code.
Front-End Frameworks: for example : React, Angular, or Vue.js are powerful tools for building dynamic and interactive web applications.
Back-End Development Skills: Understanding server-side programming languages (e.g., Node.js, Python, Ruby , php) and databases (e.g., MySQL, MongoDB)
Web Hosting and Deployment Knowledge: Platforms like Heroku, Vercel , Netlify, or AWS can help simplify this process.
Basic DevOps and CI/CD Understanding
Soft Skills and Problem-Solving: Effective communication, teamwork, and problem-solving skills
Confidence in Yourself: Confidence is a powerful asset. Believe in your abilities, and don't be afraid to take on challenging projects. The more you trust yourself, the more you'll be able to tackle complex coding tasks and overcome obstacles with determination.
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wttcsms · 5 months ago
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anatomy of desire, satoru gojo
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part i. terminal velocity
with mysterious circumstances centering around a first year med student's "suicide", you do something stupidly noble: reporting to a detective that you saw satoru gojo slipping out the backdoor of the very same building yu haibara supposedly jumped from. in doing so, you start a twisted, sick game of cat-and-mouse with the most powerful and insane student on campus. the only thing keeping you alive? the fact that satoru gojo is apathetic towards everything and everyone, besides you. ( fem!reader )
chapter contains description of dead body word count 3.7k [ next ] [ masterlist ]
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There’s an ongoing joke that only those who attend Tokyo Metropolitan College are privy to. It’s posed as a question, serves to make people laugh, but like all things spoken by these students, the intention of the words said are different from what they’re truly asking. It goes like this:
How much was your application fee? 
The joke is the idea that any of them would ever actually have to pay something as plebeian as an application fee to attend a college their parents or family have attended for generations. The “joke” has layers to it, though: how much did your parents have to cough up to get you in here? Did they only “donate” a new building? Did they agree to sponsor the next charity event hosted by the university? Or did Mother and Father only have to invite the head of admissions to a dinner party? For children who come from money, social currency holds a significant amount of value in their eyes. 
With an acceptance rate lower than most of the Ivies, alumni that consist of the world’s most powerful political leaders, actual royalty, and the most influential celebrities in the public eye, and the prestige that comes from graduating from such a decorated institution, attending Tokyo Metropolitan College should have been impossible for someone like you.
Full ride scholarships to TMC are nearly unheard of and are only extended to the best high school athletes or the brightest minds of the current generation. You’re smart, of course, but not at the caliber Tokyo Metropolitan demands. 
With your worn-out bookbag, drugstore makeup routine, and outlet clearance shoes, it’s obvious that you’re a scholarship student. Your classmates might have been willing to ignore your crime of being poor, but not even being able to at least wear last season’s runway designs? Some sins are just unforgivable. 
It’s fine by you, of course. You’re nothing but honest, and so if you were to ever be asked the cost of your application fee, you’re not sure how they would react when you confess that it cost a life. 
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You fall in love with journalism when you’re ten years old. At the clearance grocery stores, the type of shops whose air conditioning never seems to work and there’s a perpetual leak at one area of the ceiling, there’s a rack of magazines (your mother tells you these are called “tabloids”) by the checkout line. Of course, there’s usually only one cashier working out of the entire store, and you spend most of your time waiting in line than you do actually picking out your groceries. 
While your mother shuffled her coupons clipped from last week’s newspaper, you would grab the latest issue of National Enquirer, your eyes eagerly soaking up every last word of the publication. Outlandish headlines, anonymous sources, poorly Photoshopped paparazzi photos — this tabloid is your first taste of journalism. It might not be Pulitzer Prize worthy articles, but it is the spark that ignites your insatiable, burning hunger for a story. A true story. 
As you grow older, you swap National Enquirer for National Geographic and Time, going so far as to even grabbing your father’s discarded newspapers from the recycling bin whenever you catch a glimpse of an enticing headline. Everyday, there are hundreds, thousands, millions of stories, all happening at once. Depending on who’s telling the story, the immortalized version of events could very well differ from the truth. And at your young age, when you declare to your entire middle school class that you’re going to be the world’s best investigative journalist who uncovers and reports only the truth, you are met with polite, bored applause. 
Looking back, you realize just how silly you were. You used to walk around with a Hello Kitty notepad, one of those jumbo sized book fair pens (the one where it comes with like, five different colors you can pick from), and an annoying habit of never minding your own business. It pays off eventually, though. Your inquisitive (all the adults call it nosy) nature and hunger to get to the bottom of things leads you to find out that your seventh grade homeroom teacher was stealing money from the classroom’s activity funds. You got your picture in the local paper (it still hangs on the kitchen fridge, even after all these years), and the school principal even encourages you to start a school newspaper club. 
You fear you’ve peaked in the seventh grade, though. It’s been nearly eight years since that incident, and you haven’t quite uncovered anything else that’s newsworthy. You suppose the hot topic on campus right now could be worth getting to the bottom of: did Mei Mei get a boob job or not? If you figure out the truth behind that, maybe then people will actually start to care about what you have to say. 
Good stories don’t just fall into your lap; most journalists don’t spend their time sitting at their desk, typing up their finds. Instead, they’re actually on the ground, actively hunting. 
You tell yourself — justifying your eavesdropping, really — that this is just you hunting for a good story. Besides, if the conversation was meant to be so private, why wouldn’t he at least have it in his dorm room? 
“Listen, Ken — after tonight, I’ll be set for life.” The hushed whisper immediately catches your attention. You pause, glancing behind you to see if anyone’s coming. They’re not. The Liberal Arts Education building houses the least amount of students here at Tokyo Metropolitan, and everyone’s either already in class or getting lunch off campus. No one even bothers with this outdoor walkway; it’s too cold to justify walking in the shade the overhead supplies, and the vending machines located here never have any of the good snacks — just stale packs of peanuts and the brand of soymilk no one likes. 
You don’t make a habit of listening in on people’s phone calls. You have some concept of boundaries. It’s just… The Liberal Arts class is such a small group of fish in an already small pond. You’ve run into everyone who has a reason to be in this building. You were forced to take Public Speaking with at least half of them, and this voice you don’t recognize. 
That, and everyone who can afford to spend years at college, stress-free and getting a degree in the arts, don’t need to make hushed phone calls behind unwanted vending machines to discuss how they’re going to be “set for life.” Ninety-nine percent of the student body here already are.
“Just trust me,” the voice mumbles. “I’ve got it all under control.” 
You’re really trying your hardest to fight the urge to listen, but you can feel it — that sense in your gut that tells you that this is a story worth pursuing. Who cares about whether or not Mei Mei got a boob job? Whatever this student is up to is certainly of more interest than breast implants. 
When he stops talking, you recognize that he must’ve hung up the phone. Trying to remain casual, you continue to walk towards the vending machines, and when he comes into view, walking in the opposite direction of you, you briefly glance at him. 
Brushed brown hair, slightly taller than you — kind of cute, actually.
“Excuse me,” you call out to him. He stops to turn at you, a polite smile stretching across his face. 
“Yes?” 
“Do you happen to know where room L203 is? I just switched to that Japanese Literature class, but I’m still trying to navigate this building.” 
“Hmm.” He takes a second to appear in deep thought. “I’ve never had to take the course, but L203 should be on the second floor, left side.” 
“Thanks!” You chirp out, letting him go on his way. A majority of the buildings here are built similarly; the first number always dictates which floor the room is on, and odd numbers go to the left, with even numbers on the right side of the hall. You know damn well where L203 is; you just needed a second to commit this student’s face to memory. That, and you wanted a good look at the embroidery on his black jacket. 
It says Tokyo Metropolitan College Zenin School of Medicine. 
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One thing about medical students is that they (and the college) can never seem to let anyone forget, for even a split second, that they are a medical student. 
You immediately head to your dorm, cracking open your 2006 MacBook that begs dearly for you to put it out of its misery every time you power it on, and wait impatiently as the website for the Zenin School of Medicine page to officially load. Every year, the administrative team at the med school makes a big deal out of welcoming the newest incoming class, and you’re hoping that he, whoever he is, has been enrolled within the last three years. You’re not sure your laptop can handle clicking through more than three links in the timespan of five minutes without excessively overheating and then exploding on your dorm room’s desk. 
You luck out when you realize he’s from this year’s incoming class. The picture is taken outside, in the familiar quad in front of the med school’s buildings. There’s only about a dozen students entering, and you spot his bright, smiling face. To the untrained eye, he fits in well with the rest of his peers. Nothing about him appears to be different, but three years learning to navigate this world has taught you well: he doesn’t have the same social standing as these students. In a sea of On Clouds (for the active students, you presume) and Dior sneakers, he’s wearing a pair of Skechers. 
You squint at the small font of the caption, listing the students from left to right. 
Yu Haibara. 
When you search his name on the school’s site, another article appears, confirming your suspicions. 
Yu Haibara, Latest Recipient of the Zenin Merit Medical Scholarship. Every other year, the Zenin Family provides a scholarship to a promising individual who will “change the medical field for the better.” With his easygoing smile and genuine attempt at being helpful, you can believe it. Yu Haibara seems like a very nice guy.
Which is why, in the glow of the setting sun, you feel a bit guilty for tailing him. No matter what he does, it’s not even like it’s going to be something publishable for the school paper. Putting a first year medical student’s side hustle on blast isn’t anything newsworthy; you know this. The rational part of your mind tells you to go back to your dorm and actually start working on your history paper due next week. You know, something actually productive and beneficial for your future. 
But the gut feeling you’ve never been good at ignoring… It tells you that the hunt is on. There’s something here for you to uncover, and even if you have to keep it a secret to yourself, the satisfaction of satiating your curiosity will be enough. 
Following Yu isn’t really a hard thing to do. This side of campus is unsurprisingly busier than the side you normally stay on. There are more bodies for you to blend in with, more noises to disguise your footsteps, and Haibara doesn’t even seem to be paying much attention to his surroundings. He walks with his arms swaying by his sides, and he makes casual, fleeting conversation with a few faces you recognize from the class photo on the school’s website. You’re hoping that wherever he’s heading to isn’t his dorm; if it’s secrecy he wants, it would make sense for him to do everything in the privacy of his own residence, but—
“Hey, girl, what’re you doing over here?” Distracted by the greeting, you take your eyes off of Haibara’s back to look at who’s speaking to you. Sakura; you share a good portion of classes with her. You remember her mentioning a boyfriend who’s in medical school. Something about her making an offhand joke about being a future surgeon’s stay-at-home wife. It’s not like working was something she was actively going to do in the future, anyway. Her mother is a hotel heiress, and her dad owns a hefty share of Vogue. 
“Sakura, hey!” You smile at her, trying to peek over her shoulder. Haibara makes a left turn, you note. “I wanted to meet with a professor here, actually. To see if he wanted to give an interview on his research. Running out of article ideas for the school paper, honestly.” 
She crinkles her nose. She works for the school paper with you, too, but she’s never paid much attention to anything beyond her submissions to the Beauty & Fashion column. “Have fun with that.” 
“Definitely will.” You chirp, glad that Sakura’s not the type to care about what some old doctor has to say about cancer. The sidewalk is crowded with students grouping together, discussing where they want to eat out tonight, but as you make a left turn, trying to follow Haibara’s steps, you notice that the lampposts lining the walkway are fewer and farther between. It’s still not dark enough to really need their warm, yellow glow, but you’re certain you’ll need them on the walk back. 
There are less students frequenting this area, too. The buildings here are older, less maintained. You doubt any of the major classes are held here, and the only building you can really justify Haibara disappearing into would be the one at the end of this walkway. A three story brick building, whose large sign can be read even at your distance.
OLD KASHIMO LABORATORY.
Old certainly seems fitting. You wonder if the building is even still in use. 
Leaves crunch under your sneakers (that are unfortunately not straight from Rick Owens’ latest drop) as you continue to move forward, heading to the lab. It’s a big building, and it seems a shame that it isn’t as well-maintained as the front-facing buildings that make up the medical school. Your legs are practically burning by the time you make it to the steps leading to the front door. If you realized just how far of a walk it is from your dormitory to the complete other side of campus, you would have at least stretched first. 
Anything to get down to the truth, though. 
Selfishly, you hope whatever Haibara’s up, it’s something scandalous. If it’s boring, and your gut feeling is entirely wrong, you’re going to be so annoyed that you got your daily steps in for no reason. 
Pushing through the large oak double-doors of the building takes some effort, but when you do, you realize the lights here, unlike the other buildings you’ve been in, aren’t triggered automatically by movement. At least the windows all over the walls allow the fading light of the setting sun to filter through the massive entrance. 
Way down on the other end, you see it. A silhouette of someone else; you see them, but you’re shocked you don’t hear them. 
Haibara?
No. Even from this distance, this figure seems taller than the brunet boy you’ve been stalk— following — for the past hour. The figure pays you no attention, but when it opens the backdoor, for a split second, they’re — he’s — bathed in the glow from the nearby lampposts and sunset. 
White hair, sharp jawline, broad shoulders, and even at this angle, his sharp, blue eyes that are recognizable anywhere.
Satoru Gojo. 
The difference between college and high school is that in high school, it’s pretty common to have a few people designated as “popular.” College is different. Everyone is a grown adult now, whether they like it or not, and concepts as juvenile and irrelevant as “popularity” no longer matter.
At a school like Tokyo Metropolitan, though, social hierarchy is everything. A school this small, this exclusive, this prestigious, thrives because parents send their little heirs and heiresses here in order to network. These kids grew up trading Pokemon cards by utilizing tips from The Art of the Deal.
In a small group where only the wealthy and influential are allowed in, Satoru Gojo comes from the wealthiest and most influential family there is. His father has global politicians trying to cozy up to him, and his mother comes from a family who supposedly made their fortune off of blood diamonds (naturally, the Gojos deny this claim, squashing any speculation about how the wife’s family made their money by spamming the news with nothing but reports of their charitable acts). Instead of pursuing business, Gojo makes headlines by his father announcing how proud he is that his son is choosing the noble path of medicine. 
“He’s all about helping people,” the reporter quotes Mr. Gojo. 
That must be true; it’s why Gojo’s so known all over campus. It’s not enough that socially, he’s better than all of them, which makes being his friend all the more appealing. It’s the fact that he’s just a good guy. You remember how last year, the school paper did an article on how Gojo funded the entire extravagant retirement party for a beloved professor at the school. You heard a rumor that the one and only time he was late to class (by three minutes) was because he was helping a student get her kitten out of a tree. During his undergrad, he was captain of the basketball team and took them to the championships every year. He does all of this while remaining absolutely humble, kind, and top of his class. 
You wonder if there’s a story there. If maybe Satoru Gojo, who is too perfect to be real, isn’t real. Maybe his parents figured out where to get their hands on an ultra-realistic robot, something that poses as the perfect son. That would explain his eyes, you think.
You’ve always tried to see the appeal in Gojo. He’s handsome, yes. He’s nice, no doubt about it. You don’t think you could find anyone with a single bad thing to say about him. But during your freshman year at this school, you think about the moment where you had to fill in for the school’s photographer. You had to photograph Gojo accepting an award for being MVP on the basketball team (once again), and while Gojo was charming everyone, from the coach to the dean of the school to the girls in the crowd cheering him on, there was your gut feeling telling you that something was just off. 
“You’re not the usual photographer, are ya?” He peers down at you, hands in his pockets, a big grin on his face. He’s not teasing you, at least, not in a rude way. He just has a light-hearted inflection on all his words that makes everything he says seem… warmer? Like, he’s trying to put you at ease. 
You’re fiddling with the settings on the camera, unused to the tech. “Um, yeah. I’m a freshman, but I’m just subbing in for my senior who got sick.” 
“Really? That’s neat!” He says it, and it sounds so sincere, that you nod along. Yeah, maybe it is neat. 
(Gojo’s good at that. Putting people at ease, getting them to see things from his point of view.)
“Try your best to make me look good, and I’ll do my best to make sure whatever shot you get is fine! Deal?” He’s still smiling at you, and all you can do is nod. Even at this point in time, a fresh-faced baby to this school, you’re aware of Gojo’s power. When you’re looking at him through the lens of the camera, you think it’d be impossible to get a bad photo of Gojo. 
The uneasy feeling you get around him gets chalked up to nothing more than nerves. You’re a writer, not a photographer. Gojo is a legend amongst men, and being in such close proximity to him would make anyone nervous. 
But when you look back at the photo once the article gets published, you know why you felt so weird around him. 
When Satoru Gojo smiles, it doesn’t reach his eyes.
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You’re not sure why Gojo is — or, more accurately, was — in this building, but it’s none of your business. You’re here for Haibara, and whatever weird ass, secretive but lucrative side hustle he’s got going on. Probably dropshipping. Or, maybe he’s selling old test banks?  
Chances are, it’s nothing special or noteworthy. The reason why you haven’t gotten a good story lately might simply be because your senses, your so-called reliable gut instinct, has just gone dull. Maybe you’ve never even had a good instinct to begin with. Or, maybe losing it is just the karma you deserve for everything you’ve done to get to where you are now. It would serve you right, wouldn’t it? The universe must have a taste for poetic justice sometimes.
You’re hungry. Your legs are sore. It’s getting late. Whatever Haibara has going on, you don’t care anymore. You’ve got a paper due, and a protein bar somewhere in the bottom of your book bag that will serve as dinner for tonight because you don’t have enough funds to get anything halfway decent at the dining hall, and what a waste of time today was. 
You’re opening the doors of the building, letting the cool evening breeze hit you in the face as you exit. You still need something to write for the school paper; the lie you told to Sakura might actually be the only valid idea you have, and— 
“Holy fucking shit! Is he dead?!”
You look to your right. There’s a trio of students gathered around a lump on the ground. Someone’s screaming, then they’re all screaming. More students are flooding out of nearby buildings, and despite the protest of your limbs, you turn and head right where the screams are coming from. 
Bringing your hand to your mouth, you barely manage to hold back your own scream. 
Lying on the concrete walkway is Yu Haibara, with his neck and body at two different odd angles, his head cracked open and spilling blood that leaks onto the manicured grass of the campus.
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hwaslayer · 5 months ago
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wildfire (cs) | 11.5
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—spotify playlist | series masterlist
—summary: assistant professor in bioengineering, incredibly attractive, lonely and divorced; that’s how most people describe san. but despite the events that have happened in his life, san has a lot going for himself. he’s a successful, sought out professor due to his brilliant contributions to science at just an early age of 32. he worked hard to get where he was now; head deep into his research, his publications, building his lab and creating a name for himself. everything was good and smooth sailing— until it wasn’t. because when he meets you, a bioengineering grad student interested in rotating in his lab, he finds himself ready to risk all the blood, sweat and tears he put in throughout the years just to keep you close— his need for you spiraling out of control like a wildfire.
—pairing: asst. professor!choi san x grad student!f. reader
—genre: (18+ - minors dni) strangers to lovers, grad school au | fluff, angst, smut
—word count: 0.8k
—chapter content/warnings: not much!! something a lil more tame lol, prob one of the 0.5s that takes place right after the chapter beforehand, i promise there is no ill intention behind what's happening here - they're both equally torn about everything as san's good friends/colleagues
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namjoon: you got a minute to meet up today? sorry for the last minute request but it's kinda urgent.
jongho: sure. i'm wrapping up. can meet you in the next 15 mins?
namjoon: i'll come to you.
jongho: alright then, boss.
Jongho continues typing away at his desk, responding to all the emails that came in today while he was off doing interviews for the new open faculty role in the electrical engineering department. He makes a mental note to submit his review sheet for the first round of interviewees and to review the applications for the next round tomorrow. He doesn't realize how quick 15 minutes flies by until Namjoon is swinging his door open mid-email. He continues to type away, but his eyes shift to Namjoon's figure as he fixes his blazer and takes a seat with a loud sigh.
"Long day?" Jongho cracks a small smile, typing up the last few details before sending it off and shifting his attention to Namjoon in front of him.
"Kinda." He nods towards his computer. "Sorry, didn't mean to interrupt or delay you from leaving."
"All good. Didn't really have plans, anyway. What's up? You seem a little flustered."
"Well, catching Yunho, Iseul and San arguing in a conference room wasn't exactly on my agenda for today."
"What?" Jongho cocks his head back a bit in disbelief, brows tightly knitted together as he tries to make sense of what he just heard. San had been giving him a bit of the story here and there and knowing Iseul, he wasn't exactly surprised this is how things were playing out.
He's just not sure why Iseul thinks it's her business to air this all out.
"You tell me."
"As much as I would love to help, I honestly have no idea what's going on.”
"Jongho."
"What? You know how Iseul is. She somehow still thinks she has a grip on San even after they've divorced and gone through all of that. Can't stand her, if you ask me."
"You don't have to tell me twice. But, why? Why is this a thing right now?"
"Beats me." Jongho tries to brush it off even though he can see the look on Namjoon's face, his eyes trying to study him like a damn book. He hates being in the middle because as much as he loves and supports his bestfriend, he also has the utmost respect for Namjoon and knows the guy will always be on their side regardless.
"That's the first in a very long time that I've seen San react that way at the happy hour event."
"Okay, to be fair, the guy was getting super disrespectful. I think any of us would've reacted in one way or another."
"Right, I agree. But, I know there's a story behind it. I know his anger was fueled by something else." Jongho sees the way Namjoon is going about this. He's prying for the answers he already knows, but he needs the confirmation and Jongho can give him that. 
It's just a matter of when.
"What if it was just a bad day?"
"Okay, you know what?" Joon leans onto the arm rest of the chair and gives him a look. "I'm just gonna go headfirst with it." Jongho cocks a brow up. "Is there something going on with San and his rotation student? Y/N specifically." He sighs.
"I figured."
"No, you knew." Namjoon chuckles a bit.
"I don't know. I really can't tell you because I don't know anything." Jongho says he knows nothing when he knows everything.
"Jongho." Joon repeats.
"Joon, swear." He says, even though he tries to sit as still as possible. Good thing Namjoon can't read his mind right now.
It started gradually before it took off completely. Jongho knows about the last minute meetings San has had to take, Jongho has seen the subtle glances, the subtle actions, the mood changes when you're around. Jongho remembers seeing you slip out of his hotel room very early that morning during the NAS conference. Jongho remembers seeing the polaroid slightly tip out of the wallet case mid-breakfast and seeing a tiny slip of your face in his peripherals. San quickly adjusted the polaroid and continued on like nothing, wishing for the best with that one.
And he doesn't have to be told to know you've been over multiple times. All the calls that have gone curt and short, the distraction easily laced in San's voice on the other line. He remembers the faint trace of your perfume in his home, the little post-it notes you've left on San's office desk.
Good thing Namjoon can't read his mind right now.
Cause, yes.
"I can hear your thoughts."
Well, shit.
"I don't know what to say."
"I need you to tell me yes or no, that's all. I need to make sure I'm going about this correctly even though I heard a lot today alone." Jongho sighs and sees how torn Namjoon is. They both are. They obviously want what's best for San, and they both want him to be happy. He is deserving of good, genuine love. He is deserving of genuine happiness because he always rides for the people he loves, goes the extra mile for them. He acknowledges and learns from his mistakes, he apologizes when he knows he's at fault.
He's deserving of all good.
So, they both hate that it has to come to this because it's not even you that's the problem. It's the situation, and they both don't know how to approach it with enough sensitivity and care.
Even though it's good to San, it doesn't necessarily mean it could be good for San.
"Yes."
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—taglist: @asjkdk @interweab @woojirang @svintsandghosts @cheolliehugs @persphonesorchid @mxnsxngie @jycas @cowboydk @vcutparis @chngbnwf @struggling101 @sanhwalvr @angelqueendom @barbielibra @brown88 @choisansplushie @yunhoswrldddd @hyukssunflower @vickykazuya @lucid-galaxys-world @jaytheatiny @pommelex @thechaotictheoryy @vixensss @santineez @nopension @domfikeluva @in-somnias-world @my-atiny-kookie-rkive @mountiiny @naoristerling @onmymymyway @thecutiepieme @wyrated
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papaquesito · 1 month ago
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random platonic ShockStar rant
i think i like it whenever Starscream and Shockwave are kinda friends. "Friends". I've read a couple of fanfics that let me enjoy their dynamic.
Shockwave is the closest Starscream will get (outside of his Trine) to a confidant. Since I feel like Shockwave wouldn't care, he's like a neutral party whenever Starscream vents. As in my story, he's not really loyal to Megatron, more as loyal to the cause because it allows him to do his own research. Megatron gives him the space to do it, and he returns that with respect.
But Shockwave isn't exactly loyal to Starscream either. He reacts logically. Unless Starscream's actions are a threat to the decepticon cause, then he will act. However, he understands through reasoning that Starscream doesn't want to harm the decepticons, he rather feed his own ego. He has to give him merit at times, because sometimes Starscream is right (something difficult to say out loud. Illogical.) Though the way he goes about it is too irrational. And Shockwave will tell him so, if he has the spare breath to give him. It would annoy the Seeker to be told he was both right and wrong (or just wrong).
Starscream enjoys the mental challenge that Shockwave brings him. To poke and prod an immovable object, as well as scientifically. Both are scientists, sometimes their minds collide and they can work pretty well together. If pretty well was Starscream jabbing Shockwave to see what makes him tick and Shockwave having no reaction, leaving Starscream so unsatisfied that he focuses on their work. And he is so proud of himself when he does illicit a reaction. "So you aren't just a mindless drone—".
I don't think they are like Starscream is with his trine. He is not affectionate with Shockwave, he is not friendly with him either. But somehow they are "close" and can talk without Starscream blowing up. The seeker couldn't do this with Soundwave, he is too controlling for his tastes and not to mention a dog for Megatron. He doesn't know what Thundercracker sees in him, but to each their own. He couldn't behave like this with Megatron either, for obvious reasons.
Shockwave and Starscream's relationship is unique. They find value in each other, and once the other loses the value, they lose interest as well. Common interests somehow lead to an unlikely companionship.
I'm still building onto this idea and wanna figure out how to applicate it to my AU, I think it would fun?
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hallabun · 29 days ago
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Piecing Together Why Kaidan's Romance is My Favorite in the Series
To preface this, several of my points will also be applicable to Ashley's romance... and I do have the same thoughts on hers! It's just that this post will be about Kaidan, as being able to romance him with both Shepards is a game changer, and I prefer some of the nuances his romance offers.
Also, I will primarily be discussing a vanilla run of the trilogy.
That being said, my love of Kaidan's romance boils down to three main points: variety, ample build up, and conflict.
Variety
The sheer amount of ways you can play out Kaidan's romance is actually mind boggling. To prove a point, I am going to list out every single possible path you can take.
[F!Shep] Romance in ME1 > Stay loyal in ME2 > Romance in ME3 [F!Shep] Romance in ME1 > Don't stay loyal in ME2 > Romance in ME3 [F!Shep] Have Kaidan express interest, but turn him down in ME1 > Romance in ME3 [F!Shep] Abort the romance before it starts in ME1 > Romance in ME3 [F!Shep] Romance in ME1 > Conflict overtakes the two and ends in Shepard shooting him in ME3. A tragic end. [F!Shep] Romance in ME1 > Remain friends in ME3. Bittersweet. [M!Shep] Romance in ME3. Important to note that with mods, a Male Shepard can follow all of the above routes as well.
Now, as you can see, there is a lot of variation. And this doesn't even touch upon the even more complicated nuances of how you want your Shepard to feel and react. Does your Shepard only realize their feelings for him in ME3? Do they know in ME1, but hold off because of regulations? Or something in between?
And the real kicker? You can express this, canonically, in ME2. There are several opportunities for Shepard to comment on Kaidan, especially in conversation with The Illusive Man, Kelly Chambers, and Joker. This can range from feeling hurt, to being a bit too invested in Kaidan, to brushing off concerns entirely, or to being angry.
There's even variation to be had between Kaidan's thoughts on a male Shepard and a female Shepard. It's implied Kaidan will always fall for a female Shepard in ME1, which would make a slow burn route more... yearning flavored. On the other hand, with a male Shepard, Kaidan seems to come to this realization over the course of the trilogy and will always fall for a male Shepard by the time of ME3.
And on top of this, variation wise, there's the fact that Kaidan is the only romance option in ME3 who will stay with Shepard if they turn down sex. Which is so, so important to me.
There's an absurd amount of customization to be had. And it's partially because of this customization that Kaidan's romance will always have a ton of build up. The framework is there regardless of what you do.
Ample Build Up
Where to even begin? This will be the longest section. With pictures too!
Most romances in the Mass Effect trilogy have no proper romantic build up. I know this will get me a lot of flak, but honestly... it's true.
Aside from the romances that will always have the characters fall for Shepard, and have scenes that heavily imply that regardless of your own actions (Tali, Kaidan, and Liara for example), most other romances have a jarring shift from platonic to romantic.
To me, the best part of a romance is the build up. So when most of the series' romances involve walking up to your friend who hasn't expressed interest in you, nor vice versa. And just. Asking to bang. With no notable in game build up, flirting, or hints. That is just so... unsatisfying to me.
And like mentioned above, while there are a few romances that dodge this pitfall, this post is about Kaidan's romance, so I will be discussing him.
Romance Kaidan in ME1? This is the quickest way to romance him, so you'd think there is no build up. Wrong! You have a slow build up between several conversations. You get to know each other and become friends. You get to flirt. You get altered scenes and dialogue (good example being post Virmire).
Now, what about those who don't romance Kaidan in ME1? What do they get? I've seen several posts about how much content his route has, even when holding off his romance until ME3.
So, I'll just briefly go over them. How much content do you get if you hold off Kaidan's romance? How much potential build up? A lot, actually.
You still get the scene right in the very beginning of ME1 where you shove him out of the way of the beacon and take the hit for him. At Virmire, you still get to rescue him and then get the charged back and forth discussion with him after Virmire.
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You get his conversations between missions. You still get him being visibly distraught over Shepard being lost in the debris following the fight with Sovereign.
And ME2, the game where he isn't even a companion? You get the introduction scene where Kaidan insists he won't leave the ship, and steadies himself against Shepard when the ship is throttled. You get Shepard calling him "Kaidan" after a whole game (ME1) of referring to him primarily as Alenko.
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You get the Collectors AND Cerberus specifically using Kaidan as bait for Shepard to go to Horizon. Because they seem to believe Kaidan is important to Shepard.
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Like. The sheer amount of charged moments when you haven't even romanced Kaidan, just in ME2 alone, is enough to fill up a phone book.
Kaidan's whole speech on Horizon reeks of pure hurt. The level headed guy terrified of losing control of himself lets his emotions get the better of him. He's relieved, he lashes out, he feels betrayed. He's upset Shepard didn't reach out to him sooner. He explicitly states he trusts Shepard, but he doesn't trust Cerberus.
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And in my opinion - he's right. He is right about Shepard being manipulated by Cerberus. And he is right about Cerberus potentially altering them somehow. It was only by a stroke of bizarre luck that the Illusive Man told Miranda not to put a chip in Shepard.
Kaidan is rightfully concerned about Shepard's well being and is upset. But still wishes them the best. And to take care. And lets them go without issue. Despite working for (sorry, I mean "with") an extreme terrorist organization. Because if anyone can make it through insane odds, even as insane as working alongside Cerberus. It's Shepard.
I started to go into this above, but you also get to angst about him after this. A lot. In several different ways. You get to come across as stern, but very obviously broken up about what happened. You get to hint at more happening under the surface with Shepard. And it is SO good.
And in ME3? Hell, don't even get me started. Kaidan staring at Shepard in the beginning of the game. The borderline couple's spat they have with each other on Mars.
Shepard is visibly torn up about Kaidan getting injured. It is one of the few times in the whole trilogy where Shepard very, very noticeably loses their cool.
Kaidan doesn't have a loyalty mission. He doesn't need Shepard to take his hand and guide him through his problems. I see this as a benefit. Kaidan's "loyalty" mission in ME3 is literally just... visiting him in the hospital. And showing him you care. And that you're the same Shepard he once knew. It is literally something right out of a fanfic.
You can bring him a gift. You can flirt with him. Kaidan is visibly shocked that he's being flirted with and jokingly assumes this is just something he must be hallucinating.
And then this comes BACK when Kaidan flirts with Shepard later on in the game, and Shepard asks if he's flirting with them. God and then the Apollo's date, and the EVERYTHING. I love the slight difference in the F!Shepard and M!Shepard confessions, because it acknowledges and implies that Kaidan had liked F!Shep as far back as ME1 and that she started to feel the same but pushed it aside. While with M!Shep, Kaidan seems to have realized his feelings later on.
And in case you forgot, this whole entire side rant I'm on is all moments where you haven't romanced him in ME1. Because there is an absurd amount of build up hidden in his "slow burn" route and it makes me feel INSANE. Not only does his ME1 romance path - the fastest one to being with him - have ample build up, but the whole trilogy slow burn is actually stacked.
Conflict
And of course. My last point - conflict.
Kaidan is allowed to call Shepard out on their bullshit, have a life outside of them, and solve his own problems. And it's this very conflict in Kaidan's romance that reinforces one thing for me: they're equals.
Kaidan won't be Shepard's yes-man. He won't just blindly agree with everything Shepard does. He won't compromise who he is for them, just as Shepard wouldn't do that for him. Like I said. They're equals. In life, you NEED someone who is willing to call you out when you're messing up. Because it comes from a place of love and care. It comes from a place of trust.
Where would we be if we didn't have people to grow with together? Where would we be without push back?
Kaidan will frequently voice his opinions to Shepard, even if it puts them at odds. And Shepard will do the same. Through proper communication, they trust each other to be able to take the criticism.
Even in the most damning of situations, with Shepard holding a gun to the Council during a Cerberus attack, Kaidan chooses to trust them. He trusts that Shepard isn't some sleeper agent. That this is truly them. And Shepard chooses to trust him! And lowers their weapon! Because the two of them took the time to sit down and talk to each other. To communicate! To understand each other's point of views and realize they were both wrong about certain things. Both Kaidan and Shepard had genuinely GOOD POINTS. Cerberus was such a wild card; it made it hard to know what was really happening. It's raw, it's human. It's realistic!
And it's DELICIOUS because during that scene, and in ME3 in general, it's Kaidan who is being manipulated. Not by Cerberus specifically (though they are pulling the strings), but by Udina. Both Kaidan and Shepard have their fair share of time wearing their Boo Boo The Fool hats. Which. Screw couple's shirts, we got couple hats!
Conclusion
You have these two Spectres with horrific, traumatic events that have happened to them. Kaidan didn't feel human. Shepard constantly doubted if it was truly them at the end of the day and not just some Cerberus clone.
They have insane responsibilities. They can't afford to show weakness. People expect them to act a certain way, to always make the right decision. But with each other? They're allowed to have conflicts. They're allowed to mess up. They're allowed to get to know each other. They're allowed to fall in love.
Something, something... You're real enough for me. Something, something... You make me feel human.
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exitwound · 3 months ago
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How can we use [Deleuze's] philosophy in everyday life? Does he supply new or preferred ways of not only thinking but being? In other words: if I was looking for philosophy to guide me ethically and aesthetically, how does Deleuze show me how to live? Danger warning!  Deleuzian ethics are unconventional in ways that tend to piss people off, especially Marxists! Prevailing wisdom would suggest that opposition is essential to change.  Put in Hegelian terms, a thesis meets its antithesis in order to create a synthesis.  Tit for tat.  Action is met with reaction. For example, the government or big business or whomever does something you dislike, so you protest.  They throw a punch, so you throw a punch.  Back and forth.  Eventually, this way of thinking tries to convince us, the tides will change.  Eventually my punch will be the knockout punch, and those aggressive forces that pushed me to react will meet their doom.  (“And the meek shall inherit the earth.”) This is, unfortunately, a fantasy.  Action will always prevail.  Reaction will always fail. (Did protest end the war in Vietnam?  Did protest stop the war in Iraq?  Did protest stop the destruction of collective bargaining in Wisconsin recently?  — No.  It did not.  Why?  Because protest is reactive, not active; it is negative rather than affirmative; it assumes the subordinate position “I am against X!” rather than the dominate position “I am for X!”)  It is the myth Nietzsche exposes in his groundbreaking and devastating Genealogy of Morals, a book that is central to my understanding of Deleuze’s ethical applicability.  For Nietzsche, Deleuze, and myself, direct engagement is a mistake.  Diffuse or indirect engagement is preferable.  Diagonal rather than horizontal or vertical attack.  Non-Euclidean game plans. Rhizome rather than root, molecular rather than molar, dynamic rather than static: reroute the flow of power toward new creative constructions.  Think of it like a tug of war: the opposition relies on your engagement, on your antithesis.  Without it, they would fall on their butts in the same way a person would fall on their butt if you were playing tug of war and suddenly let go of your end of the rope.  By engaging with the opposition you merely serve to validate and empower that opposition.  The only form of power one can truly wield is the power of action, of affirmation, of creation.  Let go of the rope!  You’re tired of going to the grocery store and finding fruits and vegetables from overseas, which have been treated with cancer-causing chemicals?  Don’t bother fussing with the management or writing a letter to your congressman…let go of the rope and go build an organic community garden. Action.  Creation.  Do not be duped into thinking that you can win a battle against the powers that be – they are the powers that be because they took action, because they created something.
Christopher Higgs in an interview on Ken Baumann's blog
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hntnsshi · 5 months ago
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Beads of sweat trickled down the nape of your neck. Your muscles felt tense, stomach doing somersaults full of worry as you keep side-glancing the phone laid on top of the coffee table. In front of you, a pair of crimson eyes was boring into said phone which successfully heightened your anxiety even more.
Shadow had his lip on a tight line with a look that screamed ‘what and why are we doing this’ directed at the small rectangular object— the source of your main worries. No words was spoken between the two of you, and it’s not as if he demanded to access your phone right away. Shadow had always respected your privacy despite knowing how weird you had been reacting after being prompted to show your phone to the dark hedgehog. There was no suspicion nor forceful remarks. It was just the two of you and your blasted phone in the middle of the room.
“…you don’t have to do this,” in the midst of the silence, Shadow softly murmured. You could hear the slight strain underneath his voice, “I understand if you have boundaries to keep. You shouldn’t waste your time for something so meaningless,” even when he’s trying to reassure you, deep down you could sense that maybe Shadow was a little bit upset for not gaining enough of your trust after all these years. You had spent enough time with him to catch on the micro gestures Shadow used to express himself at times, and it pained you for being so secretive around him when he had come a long way to finally open up bit by bit towards you.
It’s not like you’re hiding something big, anyway! It’s just—
Inhale, then exhale. You shook your head in disagreement, gaze fixed into Shadow’s with determination as you reached to your phone. Your fingers swiftly tapped against the screen pads before the lock screen transitioned away with a clicking sound. With a gentleness you didn’t expect you have, your free hand clasped onto Shadow’s gloved ones— enjoying the warmth radiating from his palm for a moment before guiding it below your phone. You gave Shadow a nudge as his name escaped past your lips with a certain tenderness to it. The latter lifted his head at your call, eyes wide and uncertain after you let go of the cold metallic object on his hand. Shadow held his breath slightly when his fingers were guided inward to grasp on your phone, your hold firm against his before letting go.
Shadow went silent for a while, “Are you… sure about this?”
Well, you’re not hiding anything suspiciously harmful (?) if you could be honest. Heck— you often yap to Shadow about the weird conversations you had with your friends or family (He would nod in silence, attentively listening despite not knowing the modern terms you occasionally throw here and there. You might get teary with how the guy was trying his best to understand your brain rot slangs by asking questions and memorizing them down for future reference). You also felt comfortable playing your games in front of the brooding guy (he enjoyed the quality time spent with you even in silence), Shadow probably knew what kind of applications you use to spend your time at this point.
So you nodded, encouraging him to go through your phone.
And so Shadow did.
You tried your best not to screech as if you’re insane the moment he flicked the screen open. The tension building inside you spiked high and low in a drastic pace each time his fingers hovered over the gallery app, only to touch something else. Maybe Shadow knew from the way you were fidgeting on the end of your sleeves, or the way you chew on your bottom lip whenever he eyed the unassuming application. Either way, he finally came to the last thing he hadn’t gone through : the cursed phone gallery.
As a chronically online person who had a habit of hyper fixating on what you love, saving TONS of media inside your gallery wasn’t a surprising thing to do. You saved pictures, recorded videos, edited random things to express your hobby no matter how absurd it was— no matter the shape and form, your artistic desire burned brightly as a way to channel your passion in a harmless way.
The same rule also applied to how you convey your feelings to the silent hedgehog who was currently at loss for words.
You didn’t want to bother Shadow with your bottled up affection. You understand he hated people who went too far with his personal space, so it became a norm to tip toe around the male and only initiate physical contact when necessary. Saving Shadow’s pictures in a stalker-ish manner was wrong, but it’s not as if you’re taking any of his pictures secretly when it’s only the two of you! You had Rouge to thank for that (It was a joke at first— a means to have blackmail materials where Rouge would send you Shadow’s candid pictures while they’re on a mission. It became a bad habit where she relished on your joyful squeals eventually).
Yeah, this was it. You sobbed internally, flushing from embarrassment while begging to crawl back into the hole you came from due to the unreadable expression plastered across Shadow’s face. Oh dear, judging by the lack of immediate reaction coming from Shadow, his self-restraint was amazing compared to how you would feel if you were on his shoes. Because let’s be real here,
Who wouldn’t crash out if they saw HUNDREDS of pictures and videos of themselves, on someone ELSE’S phone gallery?
A popular sped-up music you used for an edit of Shadow’s pictures suddenly blasted through the phone speakers. You couldn’t help but wince at the volume, second-hand embarrassment clearly biting you back on the butt. The cheerful track now stuck on a loop since Shadow’s gaze stayed still— hands frozen on place.
And then his eyes met yours. Brows glowered, muzzle scrunched up into a deep scowl to show his irritation and shame.
“… This looks stupid. Why would you even enjoy this kind of thing?”
But the way his cheeks flared with a shade of deep crimson and his bashful look begged to differ.
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