can't stop thinking about tamsyn muir's choice to present her deep, morally and politically complex science fantasy world with a central web of magic, secrets and lies reaching back ten thousand years through the eyes of three characters who:
1. tune out and start thinking about hot women whenever the magic system or worldbuilding are being explained
2. experience hallucinations on a daily basis, have brain damage and are being deceived and misled by their peers, authority figures, themselves and God
3. don't know who they are, have spent their entire life in one place and are, on all levels but physical, six months old
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Danny, due to his biology of being half dead, can eat very questionable things and not die.
He decides to start a youtube channel with this.
He buys obvious shitty supplements online, clear and obvious scams, and takes them as directed for a month.
Then he reports what they did to him, and sends the samples to get tested. He's gotten more than a few scammers arrested by providing solid evidence that they used hazardous materials to make their product.
He gets away with this by claiming to have the power of abnormal metabolism, or an "iron stomach", so toxins aren't as likely to hurt him.
One of his viewers sends him an unmarked bottle of pills, saying that if he doesn't take the entire bottle on a livestream, they'll blow up a city.
Danny does his livestream, and goes out of his way to use the entire bottle of pills in extravagant recipes. By the end of it he's created a five course meal, all with the pills cooked/melted in, and it's become a mukbang.
The villain who sent it is watching the livestream pissed off, because they didn't specify how to take the pills, so this technically counts. The heroes they have trapped are losing their minds with concern.
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point.
instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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Alfred is getting up there in age. It's time for him to go see the Ghost King, and uphold his end of their deal.
He tells Bruce that he needs to return to England for a bit, to meet up with some old friends.
Gets the Manor prepared for life without him.
And as he's standing in his room, luggage packed and ready to go, Bruce knocks on the door.
"You don't have any plane tickets purchased," Bruce starts, looking concerned.
"Indeed, I have not."
"There's no correspondence between you or your friends to indicate a visitation."
"I suppose I should have expected your insatiable curiosity would lead to that breach of privacy," Alfred sighs, resting a hand on his luggage.
"...Where are you really going?"
Alfred doesn't answer. Bruce has dug enough, and perhaps he deserves a little confusion.
What Alfred does do is snap a small, glowing crystal. One that looked like Kryptonite, but was not.
A portal opens before him, and before Bruce can reach him, Alfred calmly steps through.
The portal shuts behind him.
He turns to face the Ghost King.
"Ã̵͙̤̚͜r̶͓̓ȇ̵̢͝ ̸̝͂͠ẙ̶̘̳̿o̷͈̎͋̽u̵͈̔ ̸̖͉̔ṛ̸̅̀͆e̸͉̓̂͒a̴̻̓͝d̵̬̉̏̉ỳ̶̬͂̕?̴̼̈́͗̀"
Alfred nods.
The Ghost King's face breaks out into a wide smile.
"I believe I have put together a menu that will satisfy you, My King."
~~~~~~
Two months later sees Alfred being given another crystal, and a portal opened for him back to the Manor.
Alfred steps through, a bounce in his step and not a speck of grey in his hair, looking for all the world like he's twenty again.
Now, how is he going to explain this to the very sleep-deprived looking Master Tim sitting on his bedroom floor, staring at him with unfocused eyes?
Or: Alfred made a deal with the Ghost King when he was twenty and dying in the remains of his ship, just after the Battle of Trafalgar in 1805.
If he can cook food the King has never tasted before, and keep it up for two months, the King will put forward his case to the God of Time and rewind him to the point in his life three days before he was grievously wounded.
Basically, he gets to go back to being a 20 year old.
He staves it off for as long as he can, often getting quite elderly, before breaking that crystal and serving two months of full courses to the King of the Dead.
He hasn't told anyone this.
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