#but plot-wise
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uderzhimenya · 3 months ago
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Matteo Martari as Alberto Ferraris cuori 2x12
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otterlyart · 3 months ago
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What's stronger than death?
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fibfoolingart · 6 months ago
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i swear this was just supposed to be some fun aesthetic swap doodles, but then i started thinking about The Implications and now i have a wholeass story behind this au lol
any world where grace chasity isn’t a horny, homicidal prude, we lose the original plot, so this au would revolve more around the church of the starry children then max jägerman lol
solomon decides the best way to wield power in hatchetfield is through religion instead of government and he unites all the tiny denominational churches into his church, becoming the pastor (happening around the same time steph starts middle school.)
it works. almost everyone attends solomon’s church, and it becomes a required social event for anyone who’s anyone in hatchetfield.
but it’s all a manipulation for bigger purposes as solomon slowly incorporates text from the black book, pushing the church into culty territory.
as the preacher’s kid, steph is under constant scrutiny. she might have wanted to rebel as a kid, but the wrath of god is a much bigger threat than just breaking her phone and solomon uses fear and guilt to keep her in line, turning her into a model of godly behavior (at least on the surface).
the chasitys refuse to join solomon’s church, but their small congregation shuts down when there aren’t enough people left. 
grace’s parents encourage grace to pour all her free time into individual bible study to make up for the lack of church, church activities, and church outings, but grace starts treating the bible like a textbook instead of a spiritual guide.
without structured church activities, her obsession with rules and procedures shifts to the school system
grace unknowingly separates herself from spirituality when her bible obsession becomes academic. she’s still a christian, but she’s more likely to corner you in the library to infodump about angelic hierarchies than preach about purity.
travis coulson was ruth’s older cousin. it freaked her the hell out that someone could be bullied that bad that they have to transfer and their entire life is erased for a dumbass lie that everyone believes. so ruth vows that she and her friends will never be outcasts (or timberwolves) and drags pete and richie into a "popularity pact" in fifth grade, forcing them to get cool or else.
the trio spends their summer doing research and practicing social skills. (they basically spend their time practicing masking autism and refining their ability to camouflage.)
the trio starts researching what’s cool. their findings? football players, student council presidents, and school play leads are the pinnacle of popularity. so, they throw themselves into middle school tryouts and campaigns to fit these roles:
richie tries out for football but ends up as the mascot.
ruth auditions for the lead in the school play but gets relegated to lighting tech.
pete campaigns for class president but only gets elected secretary.
instead of quitting there, they regroup and try again in high school:
richie uses the athleticism he got as a mascot to land him a spot on the swim team.
ruth works her way up to the the student/assistant director for the school plays
pete works his way up the student council ranks, eventually becoming class president.
the trio is finally just cool enough that their quirks get rebranded as "quirky-cool" instead of "weird." they still bond over star wars and anime in secret, but their popularity ensures they’re never targets again.
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gale-force-storm · 8 months ago
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Thinking about the fact that, to pull Gale from the stone and get him in the game at all, you have to decide to try to touch an extremely dangerous looking swirling mass of unstable magic. Something that is, objectively, a terrible idea
Like, the options it gives you are to either touch the sigil or leave, and if you leave you just... don't get Gale in the party
You have to take the risk. You have to let your curiosity override your common sense. You have to look at this unstable, possibly dangerous malfunctioning magic sigil and go "...Ok, but what if I poke it?"
In short, to get Gale in your party, you have to do exactly what he would in that situation, and indulge in a moment of reckless curiosity. And I just think that's delightful
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hazelnootnut · 9 months ago
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ACT 2 "You're... me?" "That's right, stardust!"
You know I've been drawing Loop as their Siffrin form so much that it's got me thinking. I've read and seen so many fics and artworks of Loop eventually getting back to looking like their old self, but I don't think I've seen any so far of Loop already being a mirror copy of Siffrin. So uh, yoink?
ISAT AU where the game plays out the same way (plot-wise at least) but Loop looks like Siffrin the whole time and while Siffrin is extremely perplexed that there's another him, he's still gotta accept their help because how else are they supposed to escape the loops? Good ol' Loop is here to help, helpful friendly Loop!
Siffrin is going through it still but Differently.
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disgracedghostprincess · 3 months ago
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I think that Shadow gets some days where his uh trauma practically becomes overwhelming and he becomes clingy, making sure that the people he loves are real and they’re safe :)
I also have the kids call Sonic Dad and Shadow Papa to be able to differentiate the two easier XD
Sonic Masterpost
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pirateshelly · 5 months ago
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I know he's not exactly the most three dimensional character in the show but it's honestly a bit odd how little people seem interested in discussing Santiago's role as the primary villain/instigator in season 2. I think there actually is a lot to say about how so much of the tragedy that occurs in season 2 is a direct result of his fucked up (and implicitly racially motivated) covetous attraction to and hatred toward both Louis and Armand. Like sometimes it seems like people want to downplay his role and act like he was simply a decoy villain and Armand's puppet when that's very clearly like. Not the case at all
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vantablackdraws · 12 days ago
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Oh that's probably not good...
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gunsatthaphan · 2 months ago
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"do you like me?"
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niinnyu · 2 months ago
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Dream come true.
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corseque · 4 months ago
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I honestly just wanted one single plot step that I could not predict given the 10 year wait. More behind the cut, I talk about Emet too, and I'm comparing his writing favorably to Solas' writing and why it worked better for me personally, but I am just talking about the writing skill that went into the games and not the dudes themselves, I love them both dearly of course. idk this is a mess and I am not going to edit it for clarity
For me, the game was a series of me saying
"ok I knew that. cool."
"oh yeah, I knew that. I guess it's good that the larger fandom knows about that now."
"nice, but yeah I already knew that too"
"that was something we've been talking about a lot for years"
"this thing they are acting like is a huge enormous reveal that the characters could not possibly have deduced through simply thinking about it in depth over the 10 years... the fans easily figured out by thinking about it in depth 10 years ago. So you would think his girlfriend would be able to figure it out more easily than we did. Like, why couldn't the game have been like 'oh lavellan already figured that out a while ago' it would have cost them nothing"
"this is something I've been thinking about for years, and now that it's being revealed, the companions' reactions to it are very irritating and jarring and unnecessary and I really dislike the experience I'm having right now, in this, the hour of my greatest triumph"
"this thing that is happening on my screen right now is something that I wrote an essay about 2 years ago describing how it would be a letdown if it happened without the correct setup"
"this way that they're characterizing Solas makes him less likable and less interesting than I have been finding him for all these years, and I have had people tell me 'no, he's simpler than you think' for years but I guess I was wrong, he really is simpler than I thought, so that fucking sucks. I wish I could take that information out of my brain."
"this thing is a retcon of information I have been thinking about for 10 years, and so I don't know how to follow along with this new direction, and I'm not sure if I even want to because it's not particularly interesting anyway"
"aw that was sweet"
"why is it like, so very impossible to have an honest back-and-forth with my favorite character about the dilemma that was most interesting to me about the previous game"
and then, as soon as, like, the other fans had caught up to the Solas lore that was really obvious from the other games, the game was.... over without anything surprising happening, or introducing a new element or plot point or perspective, or a real true twist (or two, or three) for those of us who have thought about it too hard for too long. It was very simple and easy, much, much, much, much easier than I was imagining. It all felt sort of like that Nicholson quote:
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The thing was, the whole story was so interesting to think about because in 10 years, I couldn't figure out a good solution to it!!!!! It's why I was never able to write post-game fanfic about it. So I was stoked to find out some reveal we never knew about, some new information, in maybe a SERIES of steps of new information, that made the situation more complicated but also something that could be navigated by everyone involved. I know it was asking for a lot, but they had TEN YEARS, and they seemingly had set up the things they did in DAI on purpose, so surely they had some idea of a complex and satisfying narrative that would reconcile everyone.
The reason why I was expecting this is because FFXIV did a very similar story arc, which was started AND concluded WITHIN those 10 years (so it took the FFXIV team far less time to deliver as well). And the conclusion to the story in FFXIV did what I was expecting Dragon Age to do. So I thought, "holy shit, if this is the FFXIV version of this plot, how much more complicated is DA4 going to be!?!?" The DA devs also PLAYED FFXIV so they were completely aware, several years ago, of a satisfying story ending that was pretty darn similar.
People are probably going to think "oh, well Chelsea was disappointed because she spent too much time building it up in her head" but that's exactly it - I actually speculated and thought about FFXIV's story IN DEPTH NONSTOP for a year+ before its ending came out, and the ending absolutely blew me away. FFXIV Endwalker managed to introduce information and new story elements that I was not able to figure out in the YEAR I spent speculating on the ending of FFXIV's story. It took a complicated situation and revealed several several more facets to it that I was not able to predict, but were very interesting and thematically compelling, and took us all to surprising and climactic places that we could not have predicted.
Endwalker ("end" is in the title on purpose) too, was written to be THE ULTIMATE SATISFYING ENDING for a very long-running story in the exactly way that Veilguard SHOULD HAVE for Dragon Age, so while this complexity is being explored, FFXIV also gave catharsis to many different plot threads that have been built up through the previous expansions, until finally it ends with a bang. The story is desperately good to me, I loved it, it gave me closure for Dragon Age long before Veilguard was even revealed, and going back and looking at its story has made this whole thing far less painful for me.
So, I actually did not have a picture in my mind for how things SHOULD go. I just had the thought "I hope it's complicated and there are points of view or facts that we haven't before been exposed to, and the situation is resolved respectfully for Solas, not making him look like a fucking idiot (lol, the only thing I asked for). I don't even care what happens to Solas and Lavellan, I just need the story to be complicated and interesting to think about. Please, god, don't let it be "solas is wrong and he just needs to be convinced" because that's like the simplest story you could tell with this setup"
(btw they managed to tell Emet-Selch's story without making him seem like he's being an idiot on purpose or can never get anything right, and in fact the more the story goes on, the more you think of him as smart and capable and cool, so it is possible to write.... I wasn't asking for the entire moon)
And I played it and... yeah. Most of the story beats were more simple than I wanted them to be, a lot of them didn't make sense in my heart given the writing from Inquisition. (This is another essay, but if Solas' thematic story arc was always about him needing to let go of regrets, why was his personal quest the way it was? After that quest, doesn't he end up regretting not doing more....? Why did he never really talk about regret during Inquisition? If he was so trapped by regret, why was he able to do so many actions? It doesn't mesh well to me. The whole regret thing was very quarter-baked to me, I don't even like thinking about it.) His story never seemed like one that was as simple as being about one man's regrets, but then, I guess, it was always just about one man's regrets.
Emet-Selch's personal storyline (and the way it interacts with and affects the larger story) is very similar but much more cohesive and satisfying to me. It would be difficult to explain why without the aforementioned 5-hour essay. Emet-Selch's story IS about grief and anguish on a world-shaping scale in a similar way that Solas' was apparently always about letting go of regret, but Emet's story was also very pointedly and beautifully about that one theme for the entirety of his story from every tiny detail, from beginning to end - meanwhile, it seemed to me that they tried to introduce 'regret' as the main thrust of Solas' story only in the short story with the Regret demon onward.
From Inquisition just by itself, the closest I personally could get to a story theme for Solas was his inability to trust others hurting him and the world, but his trusting others in DA4 wasn't really addressed to my satisfaction. He is never required to trust anyone before the ending, he never opens up or makes himself vulnerable at all. People find out information about him, he never really dynamically opens himself. So the personal story I thought he had was never addressed at all, while a new one about regret was introduced that never made a ton of sense to me. And I don't think this is just because of my expectations - my reaction to FFXIV proves that I am able to meet good writing where it goes in surprising directions, as long as it's interesting and thoughtful and clear.
And I think this might be part of what people felt was off about the ending - Solas is sort of uninvolved in the revelations that are about him, and doesn't do much to be part of his own ending. Part of what I loved about Solas in Inquisition is that he is not controlled by you in any way, and so he feels like his own person with a very strong sense of character.
Anyway, Emet-Selch, in a very comparable and arguably more extreme plot position, is very involved in the revelations about himself, he always feels like a very strong character who cannot be affected by the player, and the whole situation is handled with deft emotion and care and delicacy. The story is comparatively very uninterested in litigating Emet-Selch or putting him on trial - the story allows you to simply feel the way that you feel in an organic way, and Emet's story spends that energy instead actually exploring his thematic material about grief and legacy, and the larger story theme of existentialism instead, in a way that is very refreshing and interesting. I've seen a lot of western stories tie themselves in knots over "redemption" and frankly it's almost never been interesting at all. Who cares about any of that. lol
(Now, I guess this is a matter of preference, because some people really like being able to shape a character's story, but idk I rewatched the ending of FFXIV and even though there wasn't a choice with Emet, because it isn't a branching story, his story felt more satisfying to me, maybe because there isn't a patronizing choice to be made for him. He is who he is, and he fulfills a very beautiful narrative role and purpose that no other character could in the story.)
I don't know how this could have been improved to me and still allowed players to choose Solas' ending for him, but I can actually think of a few different methods, none of which involve Rook condescendingly and patronizingly lecturing Solas as if Solas had never thought about a single aspect of this horrible situation he's in before that very moment that Rook lectures him lmfao.
All this to say... idk I'm writing this and I am not going back to edit it so it's stream-of-consciousness. But yeah
I just wanted the story to be complicated on a few more levels than I could have predicted. I genuinely don't care what happened, but I thought of a few twists like the Veil coming down and yeah, I was expecting A Single Twist or reveal to happen. In a Dragon Age game.
I wanted Solas to seem cool and capable and noble and smart, and actually feel like he was as old and experienced as he is.
I wanted a clear theme I could sink my teeth into
Like notice I didn't even say anything about Solavellan. Like I never in 100 years thought they were getting a happy ending where they were both alive in bodies, and I like that we got that, but I would honestly trade it for a more complicated story. To me, if a story is sad you can always write fanfic, but if a story isn't COMPLICATED, that's a much more urgent issue.
These 3 things DA4 didn't give me in a way that satisfied me but FFXIV did. anyway idk the way my hyperfixations work, I completely switch to a new subject so talking about Dragon Age is actually hard for me right now.
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vorekody · 3 months ago
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Happy (almost) Valentine's day
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clairedaring · 6 months ago
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Thank you Doctor, for the information.
SPARE ME YOUR MERCY | 1.02
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lopsidedghoul · 3 months ago
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put that disabled man in a situation.
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NO NOT THAT SITUATION!!!
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ghostly-bat · 3 months ago
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Jondami but they both have deep seated crushes on each other and it's obvious to the both of them that they like each other but they're both too stubborn to actually say anything about it so instead they just play around with the tension that's in the air around them trying to get the other to break and confess first
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ziezii · 2 months ago
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would've been really cool if like how zuko accompanied katara throughout her journey for yon rha, katara offered to accompany him as well in search for his mother
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