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#but the world and the lore is really engaging
flickering-nightfall · 10 months
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just asking, what if an iterator possibly gets too hot or cold? What happens if they can’t get to safer temps with out outside forces? What if they can’t get to safer temps at all?
Do you mean superstructures or puppet-bound iterators? I'm sure superstructures have a lot of failsafes to deal with temperature fluctuations, mostly via processing water intake. They're living saunas! They probably have an incredible resistance to both hot and cold, as evidence shows.
I'll talk about puppets here, but if you meant superstructures, well... a lot of what I'll say here could apply to superstructures too.
(For puppet-bound iterators, I am referring to my AU CDSS)
For heat: Puppet-bound iterators, like their former superstructure bodies, run hot and need to stay hydrated. They rely on liquid coolant that runs throughout their bodies. Ruptures in the coolant system are one of their many common problems, but with medical aid, they're not too serious. Many cases are self-healing, or the rupture will seal itself off and reroute around the blockage - like with collateral circulation. Leaks into essential systems are more of a concern than the actual loss of coolant. As long as they stay cool and drink water while waiting to get fixed, they tend to be fine.
If they are stuck in a hot region and can't escape, they'll suffer from dehydration, heat stroke, fried components, damage to organic tissue, seizures... pretty much what you'd expect. As a superstructure, Moon probably suffered from all this leading up to her collapse.
For cold: They're fairly resistant for a few reasons. One is the antifreeze in coolant. Another is the heat that they naturally produce. I'm thinking they have silicone-based skin, which is very cold resistant. They have hemocyanin, which tends to function better in extreme cold than hemoglobin. (Hemocyanin can also work at hotter temperatures. I have like a whole essay about this that I still intend to post lol.) However, the puppets have been modified to have more flexible and sensitive skin - dexterity in exchange for some durability. They're more susceptible to the perception of cold than they would be if they were a still a superstructure. Many of them also dislike snowscapes on principle, because they've been freezing their decaying metal butts off for centuries by the time CDSS happens.
Iterators in both forms are very moist, so if it's cold past their limits, their mechanical components will freeze. And like with hypothermia in fully organic beings, prolonged time in extreme cold will lead to tissue death and organ failure. Superstructures with fractured exteriors (direct exposure of internal parts to the cold air) are especially susceptible to this.
Misc theory about superstructures: Moon's superstructure was able to stay intact into Saint's era because she collapsed straight down into the water, preserving most of her shape. The canyon water could have provided the pressure and circulation she needed in the absence of gravity cores, as well as protection against land pests and insulation against the cold. Remnant slag could have her generate excess heat as well, which would keep the water surrounding her unfrozen. In a way, dying like that could have helped her live longer?!
Thanks for the question anon, this was very fun :P
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finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
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exhausted-archivist · 9 months
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In regards to my last reblog on the scale of Thedas, latitude and stuff. I’ve been thinking about how much thought I give all this. Especially because this topic is one I’ve been talking with a lot of people about lately. It crops up a lot with people who, like me enjoy natural world building or are fanfic writers. Or really anyone who sits down and reads the lore at length. More times then not the question of Thedas’s scale comes up.
So, I want to establish I am very well aware that I’m likely giving it more thought than the devs. I have that luxury as a fan and consumer of the series. It is extremely relevant for me because I like making maps for the series, plotting out travel paths, and scaling things for da ttrpg campaigns I write.
So because I think about it a lot, I notice all the many different scales of Thedas in terms of travel time. How the scale they gave the ttrpg doesn’t match up with any scale they established in the main games or books. I think if the devs sat down and thought about establishing a standard scale and also considering just basic stuff we also wouldn’t have the Deep Roads be 2-4 miles / 3.21-6.43 km below sea level and display a lack of geothermal qualities. I think they’d consider how they built a world with at least 9.1 million people and tons of mega fauna such as giants and dragons and 14’/4.26 m tall bears that hunt dragons, all squished into roughly 1/4 of Europe and how much that isn’t really sustainable. How there would be much more impact if nature encroachment in civilization and how common things like that would be in places. Which they do consider it to a degree, I’m not saying they don’t. But I think if they thought about it just to make the world something that holds up a little better to idle musings, it wouldn’t be a bad thing. That the world would feel more real and alive and also narratively give them more to work with.
The contradictions and lack of consideration for the natural world has always been one of my critiques of Dragon Age, among other things. The reason why that is, is mostly because of a noticeable trend the lack of natural world building in fantasy. It’s a topic that has been discussed elsewhere and at length by other people, but to summarize nature is slowly having less and less impact in fantasy even in an ambient quality. Obviously this isn’t a universal statement, nor a universally required thing for a story to explore and have. That there are things that do focus on and explore it, but speaking in general terms, it is a trend in the majority of media.
Which for me is a bummer as it is an aspect of writing and world building I enjoy. I really like themes of man vs nature and to have that you need to have a basic level of natural world building. Which BioWare doesn’t really explore in Dragon Age despite having elements of it - such as how regular raw lyrium is explosive, mages get sick around all lyrium unless it is diluted to a safe amount for mages, and raw lyrium straight up kills them if they’re in the same room.
So then you have questions of how do mages go/handle being underground with such a risk? Dwarves have stone sense but would mages be able to tell when they’re getting close to large lyrium deposits because they’re getting sick? Does this impact grey warden mages? Darkspawn mages?
Things that don’t get fully acknowledged or explored despite being mentioned casually in codices most people don’t read. And they don’t for a couple of reasons such as potential coding issues but also all the questions you’d have to ask:
How would you implement that as a mechanic? Would you lock mage players out of entire areas featuring raw lyrium? Would they take environmental damage if you wanted the players to explore it regardless? Would it be a mechanic only applied by in harder difficulty modes? Do you acknowledge it in banter but not in any other way? Create a way to explain why the pc mage and their mage companions aren’t dropping dead?
BioWare’s answer seems to seemingly just ignore it because it would make gameplay too challenging/punishing and likely might not be fun for a player to deal with. But they compromise by keeping the lore active in the canon through codices and low impact additions. Which is a completely okay solutions, not my preferred but I get why they do it.
When I approach this lore, I do so without expecting them to fully flesh out each nation or know which city has the most resources and the geologically rich lands in said country. Dragon Age, and BioWare in general, relies on semi-soft world building. The world was after all designed for a game. They only need to build out what they need and what hopefully won’t paint them into a corner with future installments.
Additionally, the writing style for Dragon Age doesn’t suit the hard world building that I prefer, I’m quite aware of that but also know that when it comes to talk about world building in any media, there is always the issue of people (like me) who world build for fun and consider all these small aspects but ultimately they aren’t always needed and necessary for the story a game like Dragon Age is telling.
Dragon Age is told with the intention of things being given from an unreliable narrator. Built on the concept of: there’s three sides to the truth, what x thinks happens, what y thinks happens, and then what actually happened. Which works and I love the premise.
That said, I think that it also impacts lore that shouldn’t be subjected to the unreliable narrator. Foundation or anchor lore points to be specific. Which, as we know, BioWare has always struggled with consistency in their lore, particularly with Dragon Age.
Distance is one of those foundational points that shouldn’t change, and it’s also one of those points that you don’t have to give exact travel times. You can leave it vague and stick to the official statements like the ones we have of Ferelden being the size of England (or Ireland depending on the source you use). If you’re going to be giving specifics, then I think being consistent with how long it travels to get to point a to b and not changing it multiple times in one game should be a basic expectation that is met.
Other ones the series has and is pretty consistent with is how we know Thedas has 24 hours a day, they have seasons like we expect, and are in the southern hemisphere.
Do they sometimes slip up because editing doesn’t catch they’ve made a reference that applies only to the northern hemisphere? Yeah, and that’s not bad. There are a lot of people working on the project and things slip through.
I know I have the luxury to think about Thedas in a capacity that allows for the hard world building that I like. I also know I focus on and enjoy aspects of lore that are not exactly popular for their main audience and are pretty niche.
I don’t expect BioWare to world build how I do because I’m not world building for a massive and varied audience. Not even when I do world building for my tabletop games, because I’m catering to a smaller and more specific audience.
Still I think it’s valid and worth pondering these little elements of the world building. For fun, appreciation, and to nurture one’s own creativity and understanding of media, the world, and what they think makes a believable world.
Devs might not have time to consider it but we sure do and that’s half the fun of enjoying media I think.
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trans-xianxian · 1 year
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I'm enjoying the fontaine storyline so far I feel like it's progressing the plot forward a good amount and we're getting some rlly cool and important lore info but I Am sort of like. can we solve an insane crisis now. can we have a boss fight please. I enjoy that we're learning a bunch of stuff but it feels like we're Only learning a bunch of stuff and not actually Doing anything of monumental plot importance we're just sort of watching all of the other characters do it
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Mmm I definitely have Thoughts on site lore and Ancient lore. And I mean, for the most part I (as well as many people) use site lore more as Inspiration/Building Blocks for further lore building.
I've been meaning to get around to writing lore for my Clan and in general, so. I guess I'll just make some notes on the current Ancient Lore and what I think and where I'd go.
Deciding to put this under a read more since it's a lot more than I meant to write lmao
Gaolers - Part of this being because they were the first, and therefore had the most hype around their introduction, but so far lorewise Gaolers still have probably the most impactful story. Them being forgotten by modern society makes sense; withdrawn, a small population of creatures that never evolved into their softer modern counterparts. Which is another thing that makes Gaolers stand out; they're the only Ancient with an explicit connection as being ancestors of one of the Modern breeds. The whole This Thing Is You But Older, More Primal And Dangerous is just. Soooo good. Gaolers as a design have grown on me recently, so it definitely generates some ideas.
Banescales - BANESCALE LORE. BANESCALE LORE. My favorite of the bunch, but this is partially that I am someone who loooves music. The idea of Banescales having been a musical society, and now all that remains is the song that was left to their children as they protected their eggs... god it's just so beautiful to me. Plus the parallel to how Coatls ended up having a notably musical language... The idea of the Flamecaller mourning her first children and passing on their gift. The Coatls and Banes bonding over this similarity. I love them, I need more Banes.
Veilspuns - I'll be honest. I don't remember anything about the Veilspun lore. Legitimately. I love Veil's designs but their lore just Did Not Stick. I'll have to go reread it and probably rebuild it somehow lmaooo
Aberrations - Okay, I also kinda forgot this one, but they literally crawled out of the Wyrmwound, right?? Like, sort of had a "cast away by their god" type of thing? Failed experiment energy? Idk if that was actually what happened, but it's the take I'm going with.
Undertides - They felt betrayed by their god so turned their back on him, and then reintroduced themselves to modern society upon the Surge in the Elements. Cool! Interesting! I think this could be very cool to explore, especially with the modern members of Water Flight who have effectively been abandoned by Tidelord (as far as we know. Dad come back.) Also, strong ties with a specific sect of Maren! Neat! Not as potent of lore to me, maybe, but it's interesting and has potential. Execution was ehhg but I can work with the concepts.
Aethers - I love their lore yes its stupid yes its goofy and I adore them for it. If I go through with my lore crafting I'll keep all this because the other Ancients having cool and fucked up lore next to these dumbass sparkly floofs is hilarious to me.
Sandsurges - Okay I DID. Think the "pay" bit in the story was funny. But I do think a "cooler" take could have been done, with Sandsurges having a better reason to have been unknown to modern dragons aside from "They were underground all along" whsgsgs. I think you can combine the best of both world by saying they return upon seeing the exploitation of modern Lightning society, and the building of something Big and Dangerous, with allusions to this having been done in the past and having had consequences to Ancient Sandsurge society... AKA, they're here to teach the young'uns about unions.
Auraboas - Okay, so. The issues have been brought up several times, and most of us are aware at this point. I can see the angle they were going for, for a sci-fi-esque hivemind tyoe of situation. I also don't necessarily disagree with the decision to make it Nature. While Arcane might make more sense for sci-fi themeing, I think choosing a different Flight makes it a little less on the nose. In any case, I think the concepts are there, but were executed very poorly and with a decent dose of "ignorance and tone-deafness." I think the story specifically should have treated the elder Auraboas with more compassion for their fears for their children and difficulty in communicating with modern dragons. Way less infantilization, and more "person struggling with a language they barely know, reaching out to someone they never would have otherwise out of desperation." (By this I mean I think they could have written the difficulty in communicating far better than they did). The Loop is interesting as well, though very hard to grasp as a concept. This is partially on purpose, and partially because I kind if think staff purposefully left some things vague because they didn't actually want to try and figure out how the concept would work, lol (which I can't entirely blame them for, especially since with Site Lore sometimes less is more, allowing for multiple interpretations by users).
Another note: in both the recent Lightning and Nature ancient stories, they're both stated and/or heavily implied to have already been known about by certain dragons In The Know, so to speak. I have some mixed thoughts on either, and might incorporate them differently. Sandsurges as sort of secret workers was a little funny and backed up the Weird Shady Company Execs thing, but it could be interesting to make it a sort of, deliberately covered up because We Can't Have Them Teaching The New Hires How To Unionize!
As for Auraboas... Not really sure. I can see them being a culture that has been largely self-reliant for their existance, hence the lack of contact with modern dragons. But, given their connection to the Behemoth (and maybe a connection that could be elaborated on), maybe they've appeared or collaborated with moderns in the past over threats to the Behemoth. So, mutual knowledge, but no sustained contact since it was A) difficult and B) outside of curiosity, most on both sides saw little reason to establish further contact. A sort of living alongside one another but never really talking, like neighbors you see sometimes but don't talk to. It's only the disruption of the Loop in the younger generation that both kickstarts a greater Need to connect, but also a bridge for easier communication.
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Since completing my mod, I've really been getting into making textures. I absolutely didn't think it would be the part I enjoyed, but it's so fun.
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salty-dracon · 1 year
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HI I’M SALTYDRACON, AND WELCOME TO JACKASS. TODAY WE’RE MAKING PROTESTANTISM MORE WELCOMING AND FUN BY DESTROYING THE WORLD AND REPLACING THE CHURCHES WITH LIBRARIES AND FILLING THEM WITH MURALS AND SOUP
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cringefailwritherage · 3 months
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hugintheraven · 11 months
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How Bethesda fixed Vampires without realizing it
So there's a LOT of takes on vampires across media, and most of them are radically different from each other. The Elder Scrolls series has an interesting version that I haven't seen anywhere else, that incidentally fixes a bunch of lore issues with vampires, and yet Bethesda hasn't ever really leaned into any of that.
So, the issue with vampires in large RPGs like Elder Scrolls games, D&D, etc, is that a world where various elements of character building are supposed to be balanced, vampires are heavy on the upside and light on meaningful drawbacks. So in Oblivion, Bethesda completely reworked their vampires, coming at it with a blank slate:
Vampirism is a 4-stage affliction, with each stage increasing the numerous benefits of being a vampire as well as the middling drawbacks. Stage 4 brings with it all humanoid NPCs recognizing you as a ravenous monster and attacking you, basically wrecking the game. And, this is the unique part, you reduce stages by drinking blood. Being a vampire is LESSENED by doing the most vampiric thing out there, it actively makes you weaker.
And this is great. From a gameplay perspective, you vanish below ground to kill zombies/robots/whatever, and you grow stronger as the dungeon goes on. But if you don't rush through it, or if it's large, you surface having ignored your hunger for several days and have to do a whole second quest to sneak into town at night and drink blood, where the only reward is to engage with the game again. It's a drawback in the gameplay sense rather than the stats sense. And it lets game designers throw the player against weak vampires in town early on, and face dungeons full of max-bloodlust monsters later once the player knows how things work.
Meanwhile, from a lore perspective this is also great. Suddenly, it's not that vampires have to be evil, it's that they have a choice. A good person who flees their family to hide in a cave is going to starve, turning into a ravenous, uncontrolled, extremely strong monster. Someone who's comfortable sneaking around town drinking blood, meanwhile? They never lose control. They walk in the sun. They're perfectly human. Or as human as anyone can be while the blood of their neighbors flows in their veins.
And Bethesda doesn't DO ANYTHING with this. People you talk to in-game just treat it as "all vampires are evil, why would you expect anything else", when they've created a world where vampire morality is so much more interesting. The few vampires who exist in civilization that you're not supposed to kill don't really discuss their condition at all. And there's plenty of evil vampires choosing to live in caves running societies of vampires, when that makes no sense compared to basically any other way of life they could set up.
Bethesda games are a masterful disaster, in this as in everything else.
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noxtivagus · 2 years
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🥺 thinking about ffxiv again hehe
#🌙.rambles#[ ffxiv. ]#I PROMISE ILL RAMBLE ABT OTHER STUFF ANOTHER TIME BUT#oh my god this hyperfixation wait#haurchefant with the. 'thoughts unspoken'#I LOVE THAT SO MUCH STILL#idk but ffxiv n fiction in general has always really given me comfort n strength#i love rereading the tales from the _ stories in lodestone so much#i really really love reading more about these little moments n scenarios n extra lore outside moments in-game?#i've always loved reading!!!! imagining is such a beautiful experience. you can go to a whole different world#the sight you see is unique only to you. imagination is so special#& then i also really love the beauty of playing through video games bcs it has. physical engagement#tbf my imagination is well enough that i can really see the worlds in my head around me if i really wanted to or smth#but yeah#i'm going a bit off-topic but growing up w a lot of exposure to both of ^^#i want to create something that. sigh :')#i feel like myself again n listening to songs like. don't think twice. kh my childhood uwahh i feel like myself again yhyh#for my own original story i often used to imagine it like. a video game. playing through it#ahh there's so much possibilities to imagine and think of and it fills me with so much life#eventually i really want to create my own video game someday. with the stories and characters n music n everything#i have a lot of dreams and it's unrealistic to achieve many of them but i really do want to. i'll try my best. for myself.#i'll be happy n content n satisfied n at peace enough with that. even if i may be mostly alone#i'll always have my family at least. my parents till they're gone and apollo from the very start to the end#n other ppl too. it's hard to get rid of doubt but if i'm not the only one then. yeah c:#i always ramble so much i will make a spam account fr i wna manage this better 😭#i write a lot for myself but i don't mind being open about it online. even offline imo as long as it doesn't damage anything#bcs i'm very comfortable just being myself like that. a lot more to improve on still but knowing myself i know i'll succeed greatly#yeah! c:#in time..
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thydungeongal · 1 month
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A lot of people replying to my post about not needing to write a detailed background for your RPG characters are genuinely missing the point with their replies of "well, it really is a matter of taste." In modern TTRPG culture, especially on the D&D side of things, the idea of characters needing deep and expansive backstories to grant them legitimacy and to give the GM material to hook the players with is normalized, and the point of the post isn't that expansive character backstories are necessarily bad, but the idea that characters need them to be legitimate is false. As a player, bringing a blank slate character to the table and discovering who they are through play is perfectly fine.
Also, while I do think it's good of the GM to prep material that players will want to engage with, it should be a two-way street: players should show up to the game with a willingness to engage with the GM's prep. Not everything the GM preps needs to be tailored specifically for the player characters (and to be truthful: the idea that there is stuff going on in the fiction that may not interest the player characters at all but that is still going on in the background can make the narrative feel more organic and make players more engaged with the fiction.
And also this does apply to GMs as well: the player who doesn't want to write an extended lore document for you to read is fine, but conversely you don't have to write a long lore document to clue your players into the world. It is perfectly fine to have your players and their characters discover your setting through play. It's fine.
If you enjoy worldbuilding that's fine, if you enjoy writing character backstories, that also is fine, but also not giving your fellow players homework should also be uncontroversially fine and you shouldn't be required to do homework to grant legitimacy to your elfgames.
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felassan · 4 months
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Dragon Age: The Veilguard info compilation Post 3
[Part 1] [Part 2] Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
All armor and clothing options will scale and mesh to any body type [source]
The character creator has lots of sliders for body parts and overall shape, none of which are tied to the voice or pronouns (she/her, he/him, or they/them) that you choose [source]
"Epler took special care to show off the extensive curly and textured hair options in the game, including several versions of braids and locs, noting that increasing these options in particular was very important to the team" [source]
You can change your character’s physical appearance at any time during the game, but not their class or backstory [source]
"Each individual class has some variability, too; even the mage class has some up-close-and-personal attacks, since a mage player character could still conceivably have an assassin backstory and would therefore need to have some attacks to accommodate that sort of career path" [source]
" "We’ve spent a lot of time thinking about skin tone,” Corinne said. The character we made, a Black elf, seemed to glow in the bluish light of a nighttime scene, and under bright sunlight, I could see the richness of his color. Corinne: "We want to make sure that skin tone is reflected authentically" " [source]
" “We have dozens and dozens of hair types,” she said. “And they’re fully affected by physics.” The quality and variety of choices I saw delighted me. The rows of bouncy, luxurious-looking hair of all curl types and textures (and yes, the annoyingly ubiquitous “Killmonger cut” was among the options, what can you do?) brought the biggest smile to my face in the hour I spent with Busche and The Veilguard." [source]
Story and lore
NPCs will remember when you chuck a shopkeeper through a plate-glass window [source]
" The game’s story sees Solas intact a plot that will result in the deaths of thousands. When his justification that “people die, it’s what they do,” falls on deaf ears, you and your merry band of misfits have to stop him " [source]
" “Early in the demo and in the trailer, you’re in a part of the world you’ve never been in – Tevinter,” Epler tells me. “Tevinter is known for being a place of high magic; visually, it’s different. Obviously in Origins you’re in Ferelden, which was grubby, muddy, and very visually different and distinct. That said, it’s the first hour of the game, so we’re only seeing the prologue. As you go deeper, you’ll find that the game can be just as bloody and just as grim as Dragon Age Origins, 2, and Inquisition. For us, it’s that feeling of contrast. You get moments of higher fantasy magic coming back to the world through Solas’ ritual, but also things get pretty grim, and things get pretty dark in some spaces for sure.” " [source]
"Snappy dialogue" [source]
The game is really about each of the companions [source]
Narrative narrative narrative! [source]
The Shadow Dragons are an underground resistance that engages in guerrilla warfare against the corrupt mage rulers of the Tevinter Imperium [source]
"Varric has created the group called the Veilguards, recruiting a veritable group of weirdos to pursue Solas, who’s carved a path through the magical empire of Tevinter" [source]
"There’s intrigue to the game’s tale already, with Varric hoping he can convince Solas to stop his plan of tearing open the Veil: a wish by the dwarf to save a dear friend. There’s a fascinating relationship that's already being set up, Varric and Solas as opposing narrative forces, with your character, Rook, pulled between them" [source]
"There’s extra context to flesh out dialogue, with short descriptions that help give a vague idea of how things play out. The example we were shown was Rook trying to take down a gang leader inside a bar. We could choose to defuse the situation with either words or weapons, but the catch is you don’t know how effective those approaches will be" [source]
" Busche explained that the team wanted to give players a game where locations were imbued with just as much personality as the characters. “That meant making contrast from the areas that are dark and decaying to the areas that are illuminated with magic,” Busche said " [source]
" “This is a part of the world where magic has been embraced,” Busche said. “It is a society of mages and magic in this world is inherently colorful. So whether we’re seeing them use magic for everyday purposes like signage or using them as spells, that color really comes through.” " [source]
We will visit the Necropolis of Nevarra [source]
Gameplay, presentation, performance etc
There are dozens of abilities and spells [source]
The game has an easy mode [source]
There is a setting where your character can't die in battle [source]
"The Rogue class in our demo had a bow with recharging arrows for ranged attacks, and dual blades that could unleash a furious flurry of instantaneous blows" [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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dalishious · 10 months
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A BioWare Guide on How to Murder a Fanbase
I have been a Dragon Age super-fan for almost fourteen years, now. I have played every game, with every DLC. I have read every novel, lore book, and every comic — yes, even the terrible ones that are better off forgotten. I have seen the anime film, the animated series, and the web mini-series. I have enjoyed all of these pieces of the franchise over and over, more times than I can count. So, make no mistake: the negativity you’re about to hear comes from a place of love for this fantasy world, developed by many creative people over the years. I would love nothing more than to see the resurrection of passion in the Dragon Age fandom again. But the unfortunate truth is, that resurrection is only needed because BioWare took the fandom out back and shot it in the first place.
In December 2018, three years after the release of Dragon Age: Inquisition’s Trespasser epilogue DLC, BioWare first announced the then-untitled next Dragon Age game with a teaser trailer. At this point, most fans were anticipating this would mean within the next couple years, we would see the game. This assumption was based on the fact that Dragon Age: Inquisition was first announced in 2012, and released in 2014, with an extra year of development added last minute.
There have been dribbles of extra content since then, adding to the franchise. This was enough to keep some fans still breathing and interested. 2020’s Dragon Age: Tevinter Nights was a lovely anthology. 2020’s Dragon Age: Blue Wraith and 2021’s Dark Fortress were wonderful comics tying up the story started in Knight Errant. And 2022’s Dragon Age: Absolution was a well-animated series with an interesting cast of characters and story. But all these still left the fandom with a major question: What was going on with the next game? It was untypical of BioWare to be so secretive, in comparison to how they handled sharing information of the past games in the franchise. The only form of updates fans still have to go on is mostly just concept art and short stories, hinting that something must be in production. But why was the wait so long?
In 2015, the first version of the next Dragon Age began with a clear vision, clear scope of practice, and a reportedly happy developer team. Most gloriously in my book, there was no multi-player… but this did not align with the Electronic Arts typical money-mad schemes. EA’s push for “games as a service” meant they wanted to monetize all their games as much as possible, and therefore, they wanted them to be a live service — as Anthem demonstrated, that meant sacrificing things that are staples of good RPGs, like narrative and character choice. So in 2017, version one of the next Dragon Age was scrapped and replaced. This new version would have, in total or to at least some degree, an online portion of play.
There is one part of Schreier’s article, “The Past and Present of Dragon Age 4,” that really sticks out to me, regarding this:
“One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content.”
The idea of splitting up components of a game into single-player and multi-player is a terrible idea, because it means that there would be a large bulk of content only accessible through online gaming; something many fans, like myself, are repulsed by. Even if I did enjoy it, I spent most of my life growing up with either no internet or shoddy internet incapable of playing online games. I know many rural people who are still in that position, losing more and more of their favourite gaming pastimes because they are locked out of the ability to play them. It is a disservice to hide content behind a wall like this, especially in a world that is so lore-heavy like Dragon Age. The news of multi-player in Dragon Age understandably upset many, and this is when I first noticed a large drop off in excitement over the next game.
However, in 2021, the failure of Anthem (multi-player) and success of Star Wars Jedi: Fallen Order (single-player) led the executives at EA to bend to the wishes of BioWare leadership and allow them to go back to the drawing board yet again on the next Dragon Age. This meant removing all multi-player content!
While I am very happy that there will reportedly be no multi-player in Dragon Age: Dreadwolf, I can’t help but feel bitter and a little disgusted over the ridiculous development time spent on something no one but EA wanted in the first place. If it weren’t for this foolishness, Dragon Age: Dreadwolf would be in our hands right now. Instead, it’s been in development hell for nearly nine years and counting. Nine years is a long time to expect fans to carry a torch for you through radio silence, but it’s no wonder BioWare has shared barely anything about the next game; it’s been in flux for so long, they likely haven’t had anything concrete to show.
BioWare hurt its reputation even more when the news broke that the studio very suddenly laid off 50 people who were working on Dragon Age: Dreadwolf. This is pretty damning on its own, but BioWare took it a step further. Former developer Jon Renish shared a statement revealing that the studio was only willing to offer laid-off employees two weeks of severance per year of service, and denied health benefits. The denial of health benefits in particular is a pretty wild move for a studio with a reputation for “stress casualties”. The latest news on this is that BioWare has still so far refused to negotiate better severance packages, leading to a lawsuit. The lawsuit originally had 15 former employees, but this dropped due to the fear of not being able to afford to pay their bills. So now, while EA sits on $400 million net income, the laid-off employees are struggling to buy holiday presents for their children. These horrid business practices are not to be ignored when accounting for a lack of faith in a studio. What kind of monsters reward workers who make your games special with vaguely reasoned lay-offs?
The latest news on the Dragon Age: Dreadwolf front from BioWare came early this month, December 2023, with a trailer… announcing a trailer that will come next summer… that will announce the release of the game. Supposedly. Maybe. We’ll see. But by this time, BioWare is something of a laughing stock of their own fandom. Reactions to the video released with a pretty map graphic and a few rendered locations were, from what I personally observed, mostly sardonic in nature. People have commented on the vapourware nature of the game, and like all vapourware, that leads to disintegrating trust.
Despite all this, people like Mary Kirby, (one of the veteran Dragon Age writers who was a victim of the layoffs,) said, “it’s bittersweet that Dreadwolf is my last DA game, but I still hope you all love it as much as I do,” encouraging fans to still support the game when it eventually is released. But after every misstep BioWare has taken, that’s a tough sell now. Fans are finicky, RPG fans more so than others, one could argue. We have our favourites, and many of us stick to those favourites for life over our appreciation for the artistry — but that relationship between studio and fan should go both ways. EA and BioWare has betrayed that relationship, and it will take a hell of a lot to build it back up again, now.
[This piece is also available on Medium!]
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krewekreep · 4 months
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Baby Daddy Red Flags: Bleach Edition (😜🤍)
This one…this one for the sluts! 😭💕 I’m an old anime bitch like lemme get it out my system! (We gonna tag this #ToxicTalk lmaoo, this is a safe space)
(If you wanna know who we share 😒, I’ll add an asterisk or whatever. ((They still mine first 😂💝🫡)) (will update and repost with new additions, semi-live post)
***ICHIGO: Lemme get my baby daddy out the way. Biggest issues would be his availability before and after the kid. Probably got pregnant in a makeup sex situation anyway. Ichigo doesn’t seem to type to breakup but will say let’s break. Based on how selfless he is it also can be seen coming from him not being able to save his mom—so he may have a savior complex. It may seem valiant at first like “oh wow you became friends with Chad helping him with bullies? You became closer to Orihime (😒) after helping her grieve her brother? You’re such a good person!” Til you realize seniority is in place and when his friends call he drops whatever he is doing to go help. It’s been time, money, etc and increasingly his selflessness comes off as codependent. Like he can’t stop trying to make up for something that wasn’t his fault.
He will also randomly reserve to right to become reclusive. Not necessarily secretive but less energetic, talkative, or engaged. (You def realize your baby got some functional depression going on. Iykyk). Might not annoy you but the random times he doesn’t want to be touched or seemingly avoids you does hurt…but he sincerely comes back letting you know he was in a weird space etc.
Ichigo’s biggest yes or no is if you’ll be able to sometimes come second or third (likely til you marry and/or have kids with him.) His father and sisters are absolutely #1, his friends are #2, and his oath to the Soul Society and humanity at large is a consequence of him protecting the first two so that’s of course #3. See where I’m going? Even on your best days you might be upset he runs off to Rukia’s or Orihime’s aid. That he has to “save the world,”to save you too. Jealous types might really become frustrated with Ichigo. And tbh I don’t see him breaking out of his ways. He won’t see a need to because there’s real results of his good deeds in his life. He knows he’s saved lives, so he knows he can continue to—so will you be able to handle the fact his duty and mindset will be self sacrificing? I don’t know I think I’d tie him down with a baby and move on.
**KENPACHI: I fully accept and am attracted to his animalistic tendencies. I absolutely can admit that about myself 😭 but…realistically you’d def have to tell him he’s too rough during sessions. He’s grown up wayward, defensive, survival mode, stomach touching his back— during a time so seemingly historical and old who knows how bad the conditions of poverty were—most kids died if they simply weren’t rich and able to eat. Or turned to crime at extremely young ages or exploited….That’s just global history in real life. And the soul society is that much more complex and arduous. Kenpachi will be a man of few words but immense action. If you want someone who will open up even eventually that is not Kenpachi Zaraki. You will highly likely never know of his past because he will never say he is excruciatingly doing everything to never have to. And no, he won’t communicate ever if anything terrible is on his mind. Although kenpachi is coded as barbaric he really is just that protective—he’s as angry as he will be based solely upon someone’s proximity to him emotionally. You and Yaru will be so exclusively held in a regard he won’t even understand. Just the black hole of his awareness he’ll surpass anything to save y’all. He won’t speak on why Lady Unohana isn’t around anymore (new anime, manga lore). But again, when he ends up rough too many nights in a row you distance yourself from him. He can’t admit to you he disassociates and goes back to bad times. He can’t tell you your comfort and warmth makes him remember the times he needed it before—he doesn’t mean to hurt you but he lives for a fight. But he wants to stop making everything and everyone something to “conquer.” He’ll be a real deal handful and it will solely up to you to either tell him you can’t be with him until he figure shit out or you’ll stick beside him and work through it together. (In this case Yaru is the “kid” yall share, I see him being weary of birthing a child and being a dad in such a “visceral” way. Will have total abandonment trauma and just can’t see him getting over it completely to bring new life into a world he already sees the worst in tbh.) but in terms of “baby momma” treatment? Or your prioritized and protected best believe. 💕 he also will force you to learn combat cause you should be able to take care yourself too. Which might either be hot or burdensome. You’re gonna know how to fight. And tbh he might try to bring it into the bedroom on some weird let’s play fight shit so watch yourself. That’s a BIG MAN! 😭😂💕 “HA! Now that you know how do a few things why don’t you test it on me?” Big cheeky sneaky ass grin girl don’t fall for it!
BYAKUYA: This is the guy who will match your freak everywhere but in public. No PDA—actually don’t even look at him or try to talk to him in public…be professional. He will be joking with others and you’ll get upset saying “Hey! You let the other members of the society tease you?” And in private he’ll admit it’s just to keep up appearances and he hates it all. 😭 I think his biggest issue will be coming off fake or disingenuous or you’ll have a hard time sincerely seeing him cause he’ll be so different depending on where y’all are. People wouldn’t know he’s like a mom boyfriend who makes sure you eat, sleep, and keep up with yourself. Yes, he will absolutely unintentionally say something insulting like “This doesn’t suit you. Find something else.” And yes he will be very clearly on guard when in public. People will openly wonder why you’re with him tbh. Which will frustrate the both of you of which neither of you ever bring up to the other. Byakuya has lost a love before—he won’t talk about it ever. You MIGHT get something out of Rukia about it cause it was her sister but I doubt she’ll go super intimate about THEIR relationship cause she respects both his and her sister’s privacy. So you might be stuck on an eavesdropping side quest with Renji that amounts to nothing cause he’ll sense yall. He’ll be amused and somewhat touched you wanted to watch him work though. He’s usually the one keeping check or track of things so he’ll never say he likes that you peep on him and mind his business. You care about him and he knows he’s a bit unfair not allowing any PDA. But he so openly loved on Rukia’s sister he couldn’t help the shameful self imposed embarrassment once he had to walk the halls alone…Byakuya will be a very intentional, quiet lover. I doubt he’ll moan very much tbh unless he’s exhausted and allowing you to take care of him. Sometimes he’ll absolutely disappear all day into work. Other times he’ll be sure to direct his underlings to wait on you in his stead. He’s more manageable if you can accept his sometimes snarky, distant, super private ways. As a father he’ll be annoyingly big on exceptionalism and them being smart and talented. You’ll have to be sure he isn’t burdening your kid when you aren’t around. And you’ll have to be sure he doesn’t inadvertently impart his insensitive habits too. Likewise, you’ll ABSOLUTELY have to “deal or no deal” him about giving affection to your kid in public. You will absolutely have to go off and tell him it’s y’all or his image. And yeah now he’s holding both yall hands albeit defeated. 💕😭
AIZEN: Shit…girl (im black my “girl…” is gender neutral don’t be annoying 💕) you already know what it is. Yandare, selfish, self righteous, MEAN, EVIL…but fine and rich as fuck. 😔🫤 it will be a doozy to be with this one. You literally have to know and accept what you getting into bestie. I can’t even warn you, you know! 😭 but seriously if your an aizen bias you accept him as is 😭 psycho ass. So I wanna just write how’d he be as a baby daddy. Now not to get…too mature…but if you happened to be someone captured/kidnapped by him and pregnant…baby you is a victim! BUT ITS FANFIC SOOO if you were the captured baby momma that’s in his realm with him…well girl you in the realm lord you stuck. “Can I go to the human world?” “For what?” “Uh, sun?” “Humph what do you need sun for…” He’ll look down at your crying child and be like “Ugh okay whatever but Grimmjow is your chaperone.” And you won’t care cause Grimmjow lets you run off and live life. Which Aizen knows but the minute you aren’t overtly scared and submissive to him he’ll lose his weird sense of “power.” You’re man crazy bestie. He’s definitely someone you won’t talk back to until you’re a parent and equally going to advocate for your kid. He’ll realize and laugh to himself “Their not really submissive at all…little minx…” and hold you in completely new regard. “So you took me as is because you wanted to?” He’ll start thinking shit that confuses him and decide to randomly kill a grunt to distract himself like no he’s not gonna reflect into a better person. 😂 you’ll have everything you want cause you can’t go nowhere 😭. Mind you yes the sex is mind blowing so you sadly do take what positives are there…his eyes don’t fall sexually to anyone but you. His body doesn’t respond certain ways to anyone but you. And as you stand next to him more and more he’s leaning into you and your baby’s energy rather than tryna to overtake yall with his. Just don’t speak about the change and it’ll be fine. The minute you tease or openly acknowledge his becoming softer and less controlling you’ll ruin all the progress you made. Let him feel like he’s in control or whatever.
New Additions (1):
Hitsugaya: (adult of course) Hitsu will be a blend of Byakuya and Ichigo. The best aspects of him will be how attentive and actionable he is about his love for you. But — he will shy away from PDA and sometimes have moments of separated solitude. Unlike Byakuya, he will absolutely open up to PDA, just will never be the initiator of it. Maybe grab your hand at the end of the day to hurry back home or stare at you as long as he can while he observes your dutiful working. He’ll be shy always which keeps your love feeling young and refreshed. You’ll always be able to make him blush and unlike Ichigo, he’ll warm up to you imposing yourself on his alone time. He’ll be big on love making and planning when to have a child so it will be less spontaneous. He’ll have the baby registry and wishlists prepared, printed, and passed out to members of the Soul Society. He’ll enjoy trips to the human world to acquire new toys and trinkets for your baby.
As a baby daddy he’s almost too protective. You wonder what he’s been through as he’ll have a firm grip of your hips as you cradle your child. He’ll have a habit of looking at your baby and then between the both of you stunned at how he can see the perfect blend of your features on your child’s face. He’ll be very close to a simp honestly (which I’m a fan of) and be at your beck & call no matter the hour. Definitely the dad to tell you don’t worry about tending to the little one, keep resting cause he knows how tired you get. He’s honestly the perfect idea of a new father as he’ll be bumbling a bit but with so much to prove. I realize I kinda didn’t write red flags cause I truly see Hitsu adjusting to parenthood and a long term relationship the best. Only thing I can think is that he’ll be overtly willing to sacrifice himself for your family’s safety. So any massive issue in the Soul Society will make your heart sink a little because while he’s capable he’s been in enough life threatening predicaments to cause ample, appropriate worry. He’ll be hard to break out of working I think until your child starts schooling which could be frustrating cause he’ll overcompensate parenting in lieu of his work commitments. Overall, I think he’d be the baby daddy with the least to really worry about.
Renji: Oh lord— all tea, all shade this man will STRUGGLE. « What do you mean the baby is hungry AGAIN ? You just breastfed! WAIT DO NOT PULL YOUR TIT OUT IN PUBLIC WOMAN ! » He’ll have a hard time adjusting to your freedom as a breastfeeding mom for sure (if you choose to). Work ? What’s work? One thing you can count on is that he will absolutely commit to being a family man and even a stay at home dad. He’ll take all his PTO or even « quit » (basically will say don’t call me to help unless the Soul Society is about to die.) He will wait on you hand & foot because he can’t imagine how much your body and mind has gone through and the strength it takes to be so tired but smile and laugh with him and your kiddo. But, he may end up a bit controlling about you leaving the house without him. He’ll either become a sad puppy or an angry old man. « Baby…what do you mean you want me to stay home ? 😓🥺 » or «  Woman, what did I tell you about going out without me ? What if a crazy person tried to rob you ? » You laugh at him always being some level of dramatic but it may get annoying how clingy and worried he’ll become. You’ll have to remind him you lived this long for a reason…and plan to live longer, so he can chill out sometimes cause his worried nature worries you…you might benefit from guilt tripping him into apologizing and giving you a breather on leaving the house. But just know someone is watching over you. Renji would be a great cook or a terrible cook who improves over time. He might be great at catching the baby right when they poop or…end up shat on rushing to a sink. I really see him either being weirdly good at being a dad or definitely suffering from the learning curve.
Your baby will definitely be conceived in a wild love making, (maybe rough, passionate sex) session. And you’ll catch him blushing when he holds your baby and looks at you remembering the night you had. You’ll be the type to walk in on them sleeping crazily on the sofa, his arm instinctively holding your baby firm. He’ll be grateful to not have to jump up to go to work honestly. His biggest red flags will be being overbearing, needy, and likely requiring a lot of overt reassurance. (Which isn’t necessarily a red flag given he just will want to be a really good dad and partner.) Otherwise he’ll become a stubborn dad who will try (and fail) to « put his foot down. » Which will likely result in him sleeping on the sofa…💕
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myuni-moon · 2 months
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SAGAU: Reboot (part 1)
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It was one thing to be thrust into an unknown world; it was another to experience it without the safety nets you were so used to. It was supposed to be a game, after all– but the next thing you know, you’re put in a place so familiar yet so equally uncertain. Game experience, lore, online forums, walkthroughs, character descriptions; it was all useless the moment you took your first step into the wild.
You wanted to say you knew what you were doing, but you didn’t. There was no guide, no tutorials, and no conveniently befriended companion to help you. It felt like a miracle you were able to leave the Whispering Woods with only scrapes and scratches. Climbing was more taxing than you wanted to admit, and running away from elemental slimes felt like you were a child again, trying to run through a dark corridor at home and into the safe light.
The hilichurls were the worst by far at that point. While the slimes had more capacity to damage you, they lacked any further appearance that reminded you they were considered monsters. They could still be cute if you tried. However, the hilichurls snarled and growled. They might have looked more human, but they felt more like animals. It was as if they were fighting based on the barest of survival instincts. Primitive and feral. That made them all the more terrifying.
Coming across Starfell Lake was more calming than your previous engagements with Teyvat. You only skirted around the very edge of the lake, but you could say that it was a beautiful sight. The faint blue glow of the statue gave you peace of mind– if only for a moment. It stretched up into the vast sky, and you recalled wondering just how vast the world you stumbled into was. The game’s visuals couldn’t compare to the Anemo Archon’s statue; you suppose polygons meant nothing, too. You couldn’t reach it without having to get wet, and you were extremely keen on keeping your current attire dry until you had extra. Still, you couldn’t deny your appreciation as you glimpsed at the cut stone. The wings were more intricately shaped, and the robe’s design reminded you of Greek sculptures. If given the chance, you’d look at the statue more closely.
When you saw the view of the city of Mondstadt peeking from beyond the trees, you almost cried. You, indeed, underestimated just how huge Teyvat truly was. In game, you could traverse the path in less than ten minutes; it took you almost double the time or more to do the same in your current state. It was so painfully apparent you didn’t belong.
Your walk to the city after was welcomed. You didn’t really encounter anything, and you mentally thanked whatever God there was that another trial didn’t await you. Well, there was. It just didn’t come in the form of monsters. It came in the form of anxiety and horror as you realized you didn’t know how to approach going into the city, itself. True, you technically knew how to get started, but it dawned on you that you lacked the normal capabilities that would ensure you safe passage and friendly relations.
In other words, you were completely fucked and left with no means of proper survival– the usual way, that is.
But you needed to survive, no matter what it took. You’d made it this far, and you weren’t going to let your lack of knowledge scare you into getting killed. With the same amount of time it took you to realize that you were in a game, you decided that you would walk into the city and gain as much as you could. Information, a job (if you could), food, friends. Anything to keep living.
So you plunged into the unknown. With your mind made up, you took your first step into the gates of Mondstadt.
“Stop right there!”
So much for that.
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casdeans-pie · 11 months
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If I could pitch season 16 of Supernatural:
Dean wakes up and it turns out that everything from 15x18 was an Empty Nightmare because he actually grabbed Cas just before he got taken, so got pulled in too.
Sam and Jack have been trying to get them both out for 5 years.
Jack still got the God Powers but he's whimsical with them and retains his personality. He wants to try and preserve human free will. But also helps in small ways where he can. (and still pops into the bunker for a bowl of cereal from time to time)
Sam is the 'new Bobby' in the MOL bunker - sending out hunters and knowing all the lore about all the monsters. (Also he practices witchcraft on the side)
No blurry wife - Sam and Eileen are engaged - and no Dean Jr. But! they are considering having a kid soon. And! They can get married now that Dean and Cas are back!
Dean and Cas heartfelt reunion!!! Clinging hug!!!! Never let me go again!!!! We're not talking about the confession but we both want to!!!!! etc etc
Cas is still an angel and Jack offers to make him an archangel !! Cas feels like he should say yes out of obligation (even if he doesn't want to leave) but Dean actually FINALLY asks him. to stay? (Cas immediately declines Jack's offer)
Dean struggles with the memories of his Empty Nightmare. (It was just SO bad. But also he tries to describe Old Man Sam and his bad hair and that cheers him up.)
The original Death is back because he never really died, he just didn't want to be involved in all the Winchester shenanigans. But he's back now that all the world-ending chaos is over. (Tessa is also back as his second-in-command)
Billie is the new ruler over the Empty, and it's a place of eternal rest now. Very peaceful. Meg is there and she's having a great time relaxing.
Crowley comes back as a human for a second chance. He's still kind of an ass but he's lovable with it.
Lots of reunions and cameos. It's magic you can bring all sorts of characters back to life - a lot of them died unfairly in the first place. Bring them all back!
Dean! and! Cas! Kiss!
I want all the genres of kiss. Confused. Desperate. Relieved. Passionate. Tender.
The season is all very character focused and character driven and ties up any loose ends the show had left.
The drama comes from internal character struggles and with Dean and Cas figuring out where they fit into this 5 years on world now. (The answer is together doing whatever they want to and Dean comes to the realisation he wants to retire, but he struggles with reconciling that he wants to retire and Sam doesn't and they have to go on different paths now).
The series ends with the big Sam/Eileen wedding and it's just a huge party and gathering of all the cameos you can possibly think of. Friends, family, frenemies, some beloved characters who only appeared in one episode... they're all there.
Dean proposes to Cas by taking the loop from Baby's keys out of his pocket and getting down on one knee and using it like a ring stand-in (it's way too big but it's symbolic and cheesy and sweet and it doesn't matter)
Of course he says yes.
The end.
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