#crafting items in rpgs
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legionofmyth · 7 months ago
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Absolute Power: Which Weapon Would You Choose?
Unleash your inner hero! 💥 From impossible weapons to sleek armor and high-tech gadgets, Absolute Power’s gear system is packed with iconic items to power up your characters. Whether you’re a player or Game Master, this video is your guide to maximizing the tools of justice—or chaos. What will your hero wield? 📺 Watch now! #AbsolutePowerRPG #TTRPG #SuperheroGear #TabletopRPG #RPGWeaponsAndArmor
Absolute Power: Book 1: System Absolute Power: Book 2: Essentials Tri-Stat Core Unleash the full potential of Absolute Power with a closer look at its incredible weapons, armor, gadgets, and items! Don’t miss this in-depth exploration of the tools your heroes need to succeed. Absolute Power by Dyskami Publishing Company is a superhero RPG packed with iconic gear to enhance your gameplay. In this…
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fogaminghub · 5 months ago
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💫 Ready for a whimsical journey in Infinity Nikki? Our latest blog post is all about completing the A Special Wish quest! Dive into the Wishing Woods, collect Glimmergrass, and unlock exciting rewards! 🌈✨
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bdoyeet · 6 months ago
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BDO Second Sovereign Weapon is DONE ! Black Desert Online BDO Yeet
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arolesbianism · 7 months ago
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Why would I draw or further flesh out the other members of Chou's party when I can instead think abt how all of them play in game and spiral out into making up a shit ton of other game mechanics that do not matter to the actual story
#rat rambles#stars posting#this is my new favorite playground I need large stick lady to cast spell of hit you really hard#well ok shes more of a defensive unit in my minds eye but she will also hit things with her big stick#I do imagine her as the type of character that Can do some mad dps but shed be an extremely selfish dps unit which doesnt work well with#the rest of the party since most of them are quite frail#her damage scales off of her shields which scale off of her hp which means that to do her max damage shed need to not be hit oftem#which goes against most of the rest of her kit as shes mostly about taunting enemies and intercepting attacks with some parry abilities#so generally shes a unit that wants to get hit but can also do good damage if you need to take a more aggressive route with a fight#the other girl is the local multihit gambler queen who is also the speedy speedster of the party#shes a much more selfish unit with basically only attacking abilities#she can do pretty good damage if youre willing to get her buffs set up but she rly starts to shine once she gets access to equipment that#lets her hit more times and abilities that can raise her own stats or lower enemy stats#chou is more of a commander type character here if that makes sense? theyre mostly about buffing allies and turn juggling#they have like 3 abilities that allow them to give away their turn each buffing different stats#later on they ofc shift their playstyle completely but for most of the initial journey that was their role and playstyle#aaand Im still working out the other two because Im not sure if I want the party to have a proper healer or not#because on the one hand chou and the girl™ are both rather frail to start off with so they'd appreciate a healer but on the other hand they#already have big stick girl and I feel like giving them a healer would make this hypothetical game too easy#so Im thinking maybe a more stable dps unit like odile is? one who has access to all craft types early on and can consistently do damage#and for the kid Im imagining them as having a similar role to bonnie but a bit more reliable but also less impactful#as in you can actually tell them what to do but they take a while to charge their action after you tell them what to do and they have less#that they can do with them mostly managing excess items#oh important context Im imagining a item pouch system here where party members each have to carry their own items into battle and can only#carry a couple at a time so you have to fill your item slots wisely and be careful how you use your items in battle#and theres also a bunch of other miscellaneous mechanics I imagine being around too but its mostly typical rpg stuff#look its my au I can make a fake video game of it in my head if I want to#anyways I time to crash gn gamers#new game+
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iamthedukeofurl · 9 months ago
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Tactical Breach Wizards is a fairly short game. Not a ton of story content or character work compared to a major RPG like baldur's gate or Dragon Age. But the character work that we get is absolutely delicious. (Spoilers Ahoy) Let's talk about Dall. Dall is probably the most serious character we see. Zan and Jen are trying to avoid a dark future that Zan witnessed in a prophecy. Banks is out for revenge. Rion doesn't want to see his hometown consumed by war, but all of them are kind of detached. Possibly because, despite their various traumas, they are Wizards. They have super powers, and are generally at a considerable advantage over their foes. Dall is also a wizard, but if you look at her kit, she's only got a single ability that is clearly magical: her swap. If you keep an eye on the worldbuilding, it becomes clear. The other wizards have Vessels and Channels, magically crafted items that let them use different powers or their powers in a new way. They have training in how to use their magic. Dall is from a nation that is taught that magic only exists among "Blessed" members of the brutal theocracy that Dall is fighting against. She has no training and no support. She has her tricks, but mostly she's on equal footing with her opponents, she's even using the equipment of a Riot Priest, probably the most visible symbol of the oppression she's fighting. And speaking of that brutal theocracy, Dall does something I don't think I've seen very much. "Rebel fighting against an oppressive theocracy" is pretty common, but Dall, and most of her fellow rebels, are wholehearted believers in the religion. Usually rebels against the oppressive theocracy have a bit of the Reddit atheist thing going on. "Ugh, how can anybody believe in that nonsense" Dall instead has fury. How DARE the Chapel take her faith, a source of strength and comfort to her, and use it as a tool of oppression. How DARE they claim to speak for the divine.
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samiligia · 8 months ago
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IT’S TIME TO FORGE A LEGACY! THE COZY FANTASY SMITHING TTRPG, TALES OF FORGE & FORTUNE, KICKSTARTER IS LIVE!!!
Inspired by Tabletop Roleplaying Games and Cozy Games such as Dungeons & Dragons, Animal Crossing, Pathfinder, Fantasy Life, Dave the Diver, Stardew Valley and many others!
Gather your friends, or set out on your own, as you travel the land in search of materials to craft countless wondrous items to sell at your shop within an ever-evolving town! Although crafting is at the heart of this game, there are still PLENTY of opportunities for roleplaying and adventure, without ever having to worry about losing your character or progress in the process.
Immerse yourself in a world teeming with life, encountering enemies and adventurers during your journeys, while also getting to know your fellow townsfolk. Participate in holidays and special events that always ensure that there is never a dull moment.
Every aspect of play leads to new experiences that also affect the world around you. Watch as your small town evolves into a grand city or bustling trade hub, due to your continued efforts to help out your community!
Here are some quick points to consider:
14 Playable Lineages
4 Playable Classes
20 Crafting Related Skill
34 Talents To Choose From
200+ Items To Craft, Sell, And Equip
Upgradeable Shop And Town
Simple d20 System Prioritizing Degrees of Success Instead Of Pass/Fail
(Optional) Combat Using Opposed d20 Rolls, Letting Players Attack AND Defend
Head over to the Kickstarter for a more in-depth look at the game, and back Tales of Forge & Fortune today!
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4sunnyday4 · 2 months ago
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Thinking about the Mirabelle RPG that sadly does not exist, credits to @akemiiya because their post is what gave me this idea.
So you know how you can interact with your souvenirs in front of the Favor Tree and Loop will react to them? In the Mira rpg you can also interact with objects in your inventory, in this case the keys/star crests you grab around the House, selecting them in your inventory will trigger a conversation ("Are eggs important to the Change belief somehow?")
The Circle key is very discussed because it's the only key with more than one conversation, any other key/crest will just repeat the conversation when selected again but the Circle key will make Siffrin alternate between keeping quiet with a curious/disbelieving face and asking a question about the key having to do it a total of six times to get every dialogue.
It's very weird, very missable (since you lose the key when using it) and the game never acknowledges it.
The empty key is also unique in that it's dialogue changes after you defeat the King. Someone gets the idea to use hacks to have all keys post King fight and see if the dialogue changes.
Everyone goes ballistic when Siffrin's answer to "No, silly! What would it be inside of?" changes from dot dot dot to the Universe because the only other two times the Universe was mentioned was the King and the sparkling diary.
The theory that the King and Siffrin were from the forgotten island already existed but there was very little evidence so anyone who subscribed to the theory was called crazy, after this though it became one of the most popular and accepted ones.
It's really controversial in the KingSif community though because some use it as argument that it's canon ("See? They did know each other!) while others use it to debunk it ("The King was obviously just thinking of the island when he singled out Siffrin, they're strangers")
+ Some key/crest conversation ideas.
Star Crest:
There are three conversations in total for the crest going in the following order:
- One talking about it's shape with Siffrin revealing it's a star.
- One talking about hey kinda weird the King is letting roam around these Sadnesses that drop items that can counter his time freeze.
- One talking about it's sugary smell.
Smiling Key:
Everyone is like "Wow Siffrin, how did you find that key?" and Siffrin will say "I saw it in the photo!" take out said photo and point at the background where if you squint hard enough you'll see the tiniest tiny dot of light.
Each of the rock, paper, scissors key can unlock a different skill for Siffrin but you can only have one.
Why? It makes sense, it'd be pretty weird if every character but Siffrin got a Paper attack and I think we all agree that even with the help of the loops Siffrin is a very talented Craft user.
Paper and Rock have different conversations but they both end with:
Siffrin: Is it really that difficult though? I think I could pull it off.
Odile: Siffrin, only 3.5% of people can use dual Craft, it's not something you can just "pull off".
Isabeau: Nah, I'm sure Sif can do it.
[Let Siffrin learn X ability?]
If Rock:
Odile: Hmm, since you have so much faith in Siffrin I suppose you can teach him.
Odile: Just keep in mind there's a kid here when you have your up close and personal sessions.
Isabeau: MADAME!!!
Siffrin: ?
If Paper:
Odile: Well, there are rumours that the King uses Protective Craft so a third member with paper attacks would be advantageous. Alright, I'll teach.
Bonnie: WHAT.
Siffrin: Really?
Bonnie: Dile, teach me! Teach me!
Odile: Maybe after you can properly use Protective Craft.
Bonnie: Hmph! So unfair!
Meanwhile Scissors is Odile telling Siffrin to lock the fuck in which unlocks a weaker version of (just attack) that you can't use before King fight.
Empty key:
Pre king fight it's Odile's canon reaction to first picking up the key, post King fight it's the party dissing the key for being useless with Mirabelle trying to defend it.
KeyKnife:
Mira is still very impressed the Change God helped them, Siffrin says something about the knife's sharpness, if you didn't grab the sharpening stone (interact with the forge until Bonnie mentions using Siffrin's old sharpening stone as a skipping rock) Siffrin will mention that it's a shame he can't sharpen it, if you do have it Siffrin will sharpen it turning the knife into a weapon and therefore non interactable.
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dunmeshistash · 6 months ago
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Wrt Maizuru and her talismans; I always assumed it's an Eastern magic adaptation to the likely even lower mana levels there (very few monsters or dungeons seems to imply a serious lack of mana going around). Essentially crafting and readying the magic over a long period of time because it's harder to scrape it together, so you prepare the talismans well in advance over time. The system is noted to be an adaptation of Gnomic script; likely brought from the west and adapted culturally over time?
Refering to this
Here's some other comments from the replies of that post
heattth About Maizuru scrolls. Traditionally in DnD and other RPGs magic scrolls are basically stored spells. Like, a spell made into an item that can be used later. In universe it would be a way for mages to save their magic by storing it ahead of time. I wonder if in Dungeon Meshi it works similarly.
trans-leek-cookie Maizuru's choice of tools is likely largely regional, bc it seems to be based on how talismans are common in east Asia IRL. That plus the paper dolls, which I believe are related to shikigami? Also, iirc in the east, tallmen would generally be the most magically proficient race, so while western areas might've mainly been influenced by elves, in the east tallmen probably developed their own traditional techniques
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I'm not really familiar with this subject so I don't have much to add. It does make sense for it to be regional, there's mostly tallmen on the eastern archipelago them doing magic their own way makes total sense.
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themattress · 8 months ago
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Linking to this to honor Takakashi-san. It's a fascinating BTS look at Yu-Gi-Oh!'s production.
Most interesting points for me:
- He officially classifies the manga into 7 arcs, much like the 7 Millennium Items:
School Arc (20 chapters / Vol. 1-3) DEATH-T Arc (20 chapters / Vol. 3-5) RPG Arc (19 chapters / Vol. 5-7) Duelist Kingdom Arc (74 chapters / Vol. 8-15) DDM Arc (12 chapters / Vol. 16-17) Battle City Arc (133 chapters / Vol. 17-31) Pharaoh's Memories Arc (65 chapters / Vol. 32-38)
Battle City is the length of School, DEATH-T, RPG and Duelist Kingdom combined! O_o
BTW, there is clearly a "lost chapter" in the RPG Arc. Wonder what kind of game it had...
- The manga was on the verge of cancellation after the conclusion of the School Arc due to the multi-chapter battle with Shadi that was unpopular with readers, and upon re-reading it Takahashi actually agreed with those readers because he had tried too hard to make things mysterious and instead made them "surreal and abstruse". Because the two-part card game battle earlier had gotten the best reader reception, Takahashi decided to save the manga by bringing Kaiba back and fleshing him out into a proper nemesis. Interestingly, his first idea was to have him as an arch foe challenging Yugi to different games, which actually got used in the Toei anime, but instead decided to go with the DEATH-T tournament idea, which had long been an idea in the back of his head for a potential series finale. Of course, since he was utilizing it with Kaiba now, the final game played would have to be another card battle.
- DEATH-T is Takahashi's favorite story arc in the manga. He enjoyed it so much that he actually planned on it being longer, but his editor made him shorten it so that it could reach the card battle faster, which Takahashi concedes in retrospect was the right choice since it kept the pace appropriately tight. He also notes that because he was using his original idea for a series finale now, he ended up thinking of the new potential finale which would end up sticking: Yugi having to face Yami Yugi in order to achieve full independence for himself. Because of this, Yugi and Yami Yugi's bond became the series' focal point going forward.
- Upon returning to one-off adventures after DEATH-T, Takahashi found himself running out of ideas and thus made the fateful decision to craft a long-term Myth Arc for the series to follow - no more loose mysterious ideas like with Shadi; he actually had to plan things out. Thus he decided on how many Millennium Items there were and who had them, the story behind their creation and purpose, how the monsters of the card game connected to them, and of course the overarching antagonist Yami Bakura. So from the RPG arc through the Duelist Kingdom, DDM, Battle City and Pharaoh's Memories arcs, the series finally had a consistent narrative.
- As far as the anime adaptations of his work are concerned, Takahashi prefers Megumi Ogata as Yami Yugi, and Shunsuke Kazama as regular Yugi. And fair enough - though on paper, Megumi Ogata should have been perfect for regular Yugi as well; I don't know what the Hell the Toei voice directors were thinking in having her give the annoying high-pitched vocal performance she did for him. Takahashi also thought up a pitch for a crossover between Yu-Gi-Oh! Duel Monsters and Yu-Gi-Oh! GX where the main characters would team up to face Sartorius, though it sadly never came to pass. A shame since it sounds awesome.
- He conceded that most of the fathers in the series were garbage, and said looking back on it, it was something of a commentary on toxic masculinity: the expectation to adhere tightly to their gender role, particularly where their sons were concerned, wore all these fathers down, and the focus then was on the sons to not fall prey to the same mistakes. Tellingly, open emotion and bonds of friendship were the key to this. Takahashi also flipped the script on the mother figure, noting that the male symbol ♂ is a man holding a spear to go fight while the female symbol ♀ is a woman with a cross praying for his safe return, yet his story's ultimate mother figure, Horakthy, is instead the one who obliterates the Big Bad once called forth by the power of friendship. Honestly, Takahashi is one of the most feminist writers in shonen!
- He talked about the full backstory of both Pegasus and Kaiba, with the most interesting parts respectively being that he personally believed that between his talk with Yami Yugi and his death that Pegasus repented of his sins and got to join his wife in Heaven, and that Gozaburo noticed Kaiba cheating at chess against him and that was in fact why he adopted him and Mokuba...someone willing to do something that brazen was worthy of being his heir.
- Dark Magician Girl was originally sketched as a beautiful woman, but he felt that this didn't reflect her being Dark Magician's pupil enough so he changed her into a cute teenage girl.
- One of the underlying themes of Battle City is how religion, which should be a force for good, is often a force for bad in the world as it leads to people fighting over their personal vision of God. Thus a story where characters are fighting over the God cards, with Yami Yugi, Kaiba and Marik trying to prove their respective God's superiority and defeat the others.
- Takahashi shares a heart-wrenching anecdote about his childhood, where he lost a friend by stealing a block from him and his big brother then being too scared to confess and return it. His guilt over it lasted until adulthood, and drawing Jonouchi returning the piece of Yugi's puzzle that he stole in the first chapter was his way of achieving some sense of emotional closure on the matter. All things considered, I'd say that he more than redeemed himself.
- Originally, Takahashi considered ending the final chapter with a flashback to the duel between Yami Yugi and Jonouchi at the end of Battle City, with the implication that Jonouchi won and the last panel being Yami Yugi smiling at his first true defeat, foreshadowing his later defeat at Yugi's hands. However, Takahashi conceded that although he began the story with Yugi and Jonouchi's bond front and center, it ended up being more about Yugi and Yami Yugi's bond, so he is glad he didn't do this ending and instead ended it with Yugi's internal monologue after saying goodbye to his other self, which feels like a more natural send-off.
- When embarking on the final arc, Takahashi decided to limit the card battles as he was understandably exhausted from Battle City, with more focus being on the monsters from said cards battling each other for real without any rules. He considered just having a long flashback to true history and then some sort of final confrontation with Zorc, but felt that would be way too long without Yugi and his friends doing anything, which led to the creation of the Memory World. This strengthened the conclusion since the key to defeating Zorc, who was trying to fully merge with the evil power within the Millennium Puzzle and resurrect himself, was for Yami Yugi to merge with the good he had found outside the Millennium Puzzle, the good that gradually vanquished the evil power's influence over him. Takahashi says that Yugi was destined to be the one to complete the Millennium Puzzle, since if anyone else had done so it would have been Zorc's soul that awakened and possessed them rather than the Pharaoh's. This accounts for why Yugi has the same hairstyle as the Pharaoh!
- Takahashi was drawing the Pharaoh and his priests facing Bakura in Kul Elna when he suffered a stomach ulcer that he had to go to the hospital for. Although discharged after three days, the recognition of his poor health made Takahashi worry about dying before finishing his story, which in turn made him give in to his editor's demand that he quicken the pace and reach the end of the series faster since reader interest had declined after Battle City wore them out. This caused him to change the story from his original plan. Originally, the Memory World would have stayed a projection of the past within the Millennium Puzzle and follow the true events of history. Akhenaden and Seto would get into a fierce fight over Kisara, with Akhenaden insisting she be tortured to free the Blue Eyes White Dragon, under the claim of so it can aid the Pharaoh, while Seto wants to protect her. Akhenaden would end up killing Kisara, then decide that with the White Dragon's power Seto should be king and thus head off to Kul Elna to forge the contract with Zorc, leaving Seto behind to grieve and remain susceptible to his Millennium Rod's corruption. From there we would have seen things we ended up not seeing: Bakura being sealed into the Millennium Ring, Shadah becoming Hasan, Akhenaden and Zorc having a different dynamic where Zorc's monster form is more akin to Akhenaden's ka rather than an individual opponent, Seto fighting against both the Pharaoh and Zorc while under the influence of darkness, and likely even a flashback to Atem's sacrificial death to seal himself and Zorc inside the Millennium Puzzle - a scene Takahashi imagined quite vividly and had even initially considered opening the whole arc on.
But instead, the Memory World is retconned to actually be a Shadow RPG board that the Millennium Puzzle is suspended above and projecting onto, which has a rule system that allows for events to go in a completely different direction from how they historically did rather than simply having a different ending affected by Yugi and his friends. Zorc the monster becomes an individual foe that Akhenaden separates from, which leads to events between him, Seto and Kisara changing drastically from the original plan and what was earlier glimpsed in the Battle City arc. While the arc still works on the whole, Takahashi admitted that he still has regrets over his decision, especially considering that in hindsight his fears over dying of illness proved to be wrong. Although he humorously notes that in his ill, hazy state of mind, he designed Zorc to look like...that, something he modified in these bankoban editions.
- Finally, he notes just like he did in the original final volume's afterwards that while Yu-Gi-Oh! is now a worldwide franchise centered around a card game and containing multiple manga and anime series, to him it will always just be the original manga that he made, always just be the story of a boy named Yugi and his friends. And that Yu-Gi-Oh!, IMO, will never be topped.
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blueskittlesart · 6 months ago
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pleeease give a review for infinity nikki ive been thinking about downloading it but i dont know if i have the space and if its worth it to clear some up for it !!!
as someone who spent HOURS on flash-based dollmakers as a kid, i absolutely love it. the gameplay hits somewhere between dressup game and open-world RPG, in that there's a large botw-like open map to explore, but the express purpose of exploring it is to unlock new clothes for your character. The exploration itself feels very calm and cozy most of the time, with the emphasis being on small collection tasks like fishing, bug-catching, and foraging. again, all of this is specifically to craft new outfits for nikki which you can both coordinate with no limitations to wear in the open world and use in scored styling contests with npcs, some of which reward you with game currency and some of which help you progress the story quests. the only place where i feel the gameplay truly suffers is in combat. you have one attack, and it's a ranged shooter, but there's no aim-assist whatsoever, and the mobile joystick isn't NEARLY sensitive enough to justify this. aiming in combat is one of the most difficult parts of the game, and nikki can only take 5 hits before she dies and has to respawn, making combat decently frustrating. However, there are very few places where combat is strictly necessary in-game, and both of the boss battles i've done so far had hitboxes large enough that it wasn't an issue; it's really in the open world against hordes of smaller enemies that the lack of targeting becomes really frustrating. other than that, though, the controls are fairly well-designed and intuitive, especially if you've played similar games before.
The clothes themselves are the star of the show, of course. I've yet to see a single clothing item in the game that I don't want. there's a good mix of fancy intricate outfit pieces and basics to obtain early-on, and without even touching the gacha you can coordinate some really cute outfits via in-universe boutiques and quests that reward you with clothes. Even the very obviously themed ability outfit sets that you craft early on almost always have a few pieces that are easy to mix and match with, so there's a TON of styling potential even for free players! As for the gacha, it's actually one of the more generous games i've played in terms of rewards and pity systems. My one complaint so far is that the 5-star gacha outfits especially seem to be very accessory-heavy, meaning it's possible to pull shoes, multiple necklaces, gloves, socks, and hairpieces before ever pulling the dress they're very obviously designed around. there is a pity mechanic to prevent this, but it requires you to pull a few too many times before your guarantee imo.
The story is ridiculous in a good way. It kind of reads like a 2000s-era barbie movie to me right now, in the best way possible. there's an amazingly predictable sexy villain, cute little flying creatures that follow you around, and every conflict is, of course, solved via clothes in one way or another. My absolute favorite thing about the writing, though, is how blatantly earnest it all is. at no point does the game poke fun at its own wacky concept or even attempt to make some self-aware joke about it to the player--it plays everything completely straight, and in this aspect it almost feels MORE self-aware. it knows that the kind of person who wants to play a dressup rpg is also the kind of person who does not, under any circumstances whatsoever, want to be questioned or made fun of for their love of fashion or their engagement with that game. It very much feels like the devs know that they're working with primarily girls and young women and a subject matter that those girls and young women are often looked down upon or made fun of for seriously engaging with, and so it promises to engage EXTRA-seriously to make up for that. (side note: there's one point in a story quest where, when asked to make a wish, nikki wishes that all girls never get cramps again. that was when i knew this was a game that knew its audience.) If I wanted to nitpick, i might say that every quest so far has sort of felt like an increasingly ridiculous trading sequence--you learn what you need to do very early on, but you'll always spend several hours of gameplay encountering obstacles and doing other smaller tasks to circumvent those obstacles so you can reach your original goal. this might annoy me more if the game was trying to market itself as a serious RPG, but it seems very self-aware to me, and despite how i'm describing it none of the quests ive played have actually FELT tedious. I think the fact that it's such a wild concept to begin with gives the writers a bit of leeway in how they handle the story quests, and because I as the player am aware i'm playing a dressup game I don't really expect quests to immediately get to the point and let me fight something. I will say that there are certain things that aren't super intuitive especially if you aren't a seasoned gacha rpg player, particularly the features relating to advancing your skills and the styling points of your clothing. though the game does technically explain what you need to do, it doesn't explain the RELEVANCE of the feature, just that it exists, so I had to lose multiple styling contests before I realized i could upgrade my clothing to get higher scores.
The final thing I'll talk about is performance. I'm playing the game on my iphone 13, and the performance is.... not great, i'm ngl. Off the bat, if you play the game on a mobile device, you're going to be getting a HEAVILY scaled-down version of the terrain graphics. all of those screenshots you see online of beautiful terrain full of flowers and particle effects are from ps5s or custom pcs. truthfully, the mobile app looks like a game from 2012 and it will still turn your phone into an incinerator. I've also encountered multiple graphics bugs, some during pivotal scenes, and I get consistent lags when playing for longer than a few hours, likely due to the strain on my phone's hardware. it's also an INSANE battery drain, so i only play when my phone is plugged in. All that being said, the game has been out for less than a week, so visual bugs are inevitable, and the developers have stated that mobile optimization is a priority, so hopefully we'll at the very least no longer have to overheat our devices to play it soon. Also worth noting, from what I've seen the rendering of the CLOTHING doesn't suffer AT ALL on mobile devices. presumably they sacrificed terrain rendering to allow for such beautiful texturing on the clothing itself, which, given that the clothing is the main focus of the game, I can't fault them for. Basically, if you're going to try to run an unreal engine game on your iphone, be aware that it will run like an unreal engine game on an iphone. and prepare yourself to have to let your device cool down every few hours.
tldr: i love the game so far. i'm really excited to keep playing and see where the story goes, and I think they should make more games for girls <3
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audikyu · 2 months ago
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A small RPG that I love and perfection
There's this indie game with touhou characters, a turn based RPG with a unique mechanic that I never saw before (idk if it's been made before on a similar fashion) where you can "program" the actions of the characters based on conditions you can edit, this makes the combat basically automatic, but it's really fun to edit the tactics as you advance in the game. The game is on steam, called "Three Fairies' Hoppin' Flappin' Great Journey!"
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One thing about this game is that they put the auto-combat system as "optional", as you can tecnically advance without having to engage with it, but the thing is combat is in real time, as you choose what to do enemies are making their moves, in the late game this makes impossible to not use the auto-combat because enemies get really REALLY fast.
But i really like the programming of the auto combat, it starts simple with a few commands, conditions and objectives to choose, as you advance you get more and more, giving you more options and, at the same time, harder fights. Next you can se an image of the system itself in early areas.
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This system makes the fights more of a puzzle in general than a reactive combat were you have to optimize resources, especially in bosses.
The thing is, this auto-combat, the genre or the artstyle are not for everyone, and that's okay, not every game should be for everyone, and, as I would love that this game was more popular, it's okay, games should try more things, be more unique.
I really like this game and I would like to see more games with a combat system like this. Even more, I would like more games trying thing even though they are not for everyone.
This game has a couple of problems, namely, the fact that you can (intentionally or not) ignore the auto-combat or the game could get too hard for people (especially in late game, as fights become more of a puzzle than a stat check), also, the equippable items are crafted with drops of enemies in the area, sometimes this can be a grind, and it will be boring for a lot of people. Personally i suffered this, as my small lizard brain wanted to have 3 copies of every item and I had to oblige.
Nowadays, I think people are a little too obsessed with perfection in media, if something isn't perfect, it's not good enough and sometimes people hate on it; or people ignore the faults of the game, start calling it perfect and get hurt if someone point the flaws on the game. Not everything has to be perfect to be good or be enjoyed.
Be more open to try weird games or media, acknowledge it's flaws and enjoy it all the same, if it's not for you it's okay, not everyone is the same and not everyone should like the same.
Give this game a try, I hope you like it. Even if the game is not perfect, it can be very fun
PD: In my free time i have been writing a guide for the game as it can be hard or have kind of obscure mechanics, this game has a guide for the boss rematches, but not a guide for the story itself, I hope the guide can help more people to enjoy the game in the future
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legionofmyth · 7 months ago
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Absolute Power: Are Your Items Powerful Enough to Change the Game?
What’s a superhero without the perfect tools? 🛠️ Absolute Power’s item creation rules let you craft gear tied to attributes and skills that bring your character to life! Whether you’re designing a tech-savvy genius or a mystic warrior, this video will teach you how to balance creativity with gameplay. Ready to elevate your game? 📺 Watch now! #AbsolutePowerRPG #TTRPG #TabletopGaming #SuperheroRPG #RPGGearCreation
Absolute Power: Book 1: System Absolute Power: Book 2: Essentials Tri-Stat Core Discover how Absolute Power’s item creation rules let you forge the perfect tools for your superhero adventures! Learn how to craft iconic items tied to attributes and skills that bring your character’s powers to life. Absolute Power by Dyskami Publishing Company provides an innovative system for creating unique items…
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inkiblot · 17 days ago
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NewGame+ Theory (SPOLIERS FOR DELTARUNE CHAPTER 3+4 INCLUDING SNOWGRAVE/WERID ROUTE)
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Time to share a theory I crafted all the way back in chapter 2 that I’m even more confident in now that chapter 3+4 has come out.
The idea is that if the theory that the Snowgrave Route is supposed to be based on the idea of the player trying whatever means to save a character from an inevitable fate, this inevitable fate is the possible death of Noelle that was hinted at with the prophecy in Chapter 4 that a terrible fate has to occur for the world to be saved, which Ralsei confirms that they’ve been trying to prevent by any means possible. Also, this plays with a theme that Toby Fox established all the way back in the Earthbound Halloween ROM Hack, which is that ultimately you have to fight Dr. Andonuts and that you can’t do anything to prevent it. Anyways, back to what I was discussing before, there’s a glitch in Chapter 2 where if you correctly abort the Snowgrave Route, you can use the Magic Skill “Snowgrave” on Darkners, which ends up actually killing those enemies instead of them running away when you deal enough damage. This is where the crux of my theory begins: I believe Snowgrave is supposed to represent a route in which the player does anything to prevent Noelle’s inevitable death by trying to get her stronger. Ultimately, this fails. However, Toby Fox will most likely add a New Game+ mode which is a staple within RPGs, where you can carry over all your stats and items to a new save of the game. In this new save of the game, the player should hypothetically have the Thorn Ring in their items, and Noelle’s stats should be the same from when you last had them in the party. So this would mean she would be able to use the ability “Snowgrave” during Chapter 2 of the game, allowing her to kill enemies and allowing the player to make Noelle stronger.
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sp-growingpains · 4 months ago
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What sort of "nerd" stuff do you hc the sp guys being into? (Like DND, Star Trek, jrpgs)
So I wanted to wait until I was off work for this one because, like, I'm about to go off!
Stan 'Dungeon Dork' Marsh:
Look you know. I know it. God knows it. He's a nerd pretending to be an 'all American boy next door.'
> Miniature painting king!
> Him and Nichole both are THE people to go to if you ever wanna have something painted.
> I also think he's the best at Homebrewing things. Monsters, Feats, Magical Items, even Classes!
> His favorite Class is Ranger -> subclass Revised Beast Master!
> And he doesn't just play D&D! I think that starts as a gateway drug for him
> We already see he's into Warhammer 40k which have amazing ttrpg books btw
> For the superhero lover in him, definitely Wild Talents!
> In my opinion anything Stan can mentally break down, lay out, and put back together makes him happy - so finding and building characters and worlds scratches that itch for him!
> Casual Pokémon player, only gets competitive with Kyle! Will get defensive over his favorite Pokémon.
-> I think his favorite would be Rockruff or Lucario (especially after watching the movie)
-> They watch the movie and Stan points to the tv when Sir Aaron comes on and is like "That me." Cosplays him
> Which leads to my next thing. Loves cosplay. Cannot craft costumes. Ends up paying out of pocket for someone or his mom to do it
> Somehow convinces the guys to do group costumes together. I fully believe the Avengers costumes were his idea
> That being said, die hard Marvel fan. Doesn't hate DC, but I just know in my heart that boy doesn't give DC the time of day (I just love that his favorite is Captain America. He just like me fr fr)
> As for video games. I can see him really like fighting games. Casual Smash player (Mains Chrom and Pit.) but if you roll up on him in Tekken. Dude sweeps
> Won't get angry if he loses but will get pissy and sceptical. Like...it had to be luck that you won. No way you beat him
> He's alright at First Person shooters. He enjoys listening to the guys more than the actual game.
> Do I even have to say he plays RPGs? Like Baldurs Gate? Dragon Age? I think any game that's story based and you can make your own character, Stan is playing it. Catch him humming Persona music under his breath and teaching himself how to play all the music
> Game Grumps fan! Is the most chill fan though. Loves watching the Kirby Dream Course
> Had Kyle help him build his computer and stays on top of it for the most part.
> Has Discord Nitro
Kyle 'Here for the ride I swear' Broflovski:
Fucking liar. Dude is as big of a nerd as Stan. He's just quiet about it. I don't think it's shame, just he doesn't put as much energy into it as Stan does. Until Stan is involved. Then he's all over it.
> I think Kyle would be really embarrassed to play D&D at first.
> Hear me out. I know he played TSOT with the other kids. But it's a little different. Running around as kids beating each other with sticks and rocks was something he was probably told to give up.
> like "You're not a little kid anymore Kyle. Don't you think that's a little immature?"
> But after Stan begs him and he gets into the groove of it, he finds he really loves it.
> More importantly, he loves the storytelling aspect. The collaboration that comes with being at a table with other people.
> His first character is a high elf of course. Plays a druid -> subclass Wildfire
> Immediately gets a power trip from how BUSTED Druid is
> I honestly think after too many times of Cartman fudging dice or being a pain in the dick, he takes over being the DM
> Loves it more than being a player. Spends his free time writing up plots. Npcs. Events. Backstories.
> He's the kinda DM where if you peek behind their screen, has his shit together (Google Matt Mercer's DM screen and just...yeah that)
> Kind of a stickler for rules but if it's cool he'll let you get away with it
> Much to Stan's dismay, Kenny is his favorite player.
> Won't admit it often, but he genuinely loves the drama and characters that Cartman brings to the table
> Plays in Stan's other games, but he honestly just keeps going back to D&D. Maaaaaaybe Vampire of the Masquerade.
> I headcanon that Kyle goes through a shift in the middle of getting his law degree and goes into English instead
> After finishing his degree, he publishes books about his friends and their adventure. Both in life and at the table
> He loves, LOVES comics. Both a Marvel and DC fan boy. Don't get him started on Dark Horse. (YAPPER!)
> Also a huge Star Wars fan. When the Mandalorian came out, he hosted a watch party
> Avid movie collector. Not just superheros but like classics.
> Maybe in the future I can see him starting a podcast where he watched and talks about movies. Bringing on a different friend each time.
> Loves to build computers. Man can build you the dream PC and provides you with a little cheat sheet on how to take care of it.
> Tech support if he likes you
> FPS King.
> If you play Halo Swat with him. No, you don't. It's just headshot after headshot
> Is unapologetic about it. He won't get snarky about it unless you start to.
> Absolutely rages in video games. Maybe not enough that he's smashing shit, but he's had to replace the joysticks a few times
> Keeps himself on push to talk for that reason.
> He loves Minecraft if he gets to play with someone else. Really good at mining and combat. Ike got him on it and he watches videos when he's eating dinner. Got YouTube propped up and everything.
> Probably fucked around with Destiny 2 a little bit but fell off it when no one wanted to play with him and randos just kept pissing him off
> Got into Pokémon for Stan and Kenny, ended up latching onto the third generation.
> This one is purely indulgence, but I can see him secretly loving the sims.
-> His favorite would probably be Kyogre. No he doesn't care if Legendaries don't count, fuck you.
> As for Smash because I know they all play not just Stan, he mains Fox and Ganondorf
-> That one you gotta waterboard it outta him.
> Got discord Nitro to match with Stan once and just kinda kept it since.
Kenny 'Hobby Supporter' McCormick:
Kenny is one of those nerds you meet and you're like, "Jesus christ, how is this guy so cool?!"
> Dived headfirst into the D&D shit with the others. He was absolutely ready to play with his friends
> I have said this before, I'll say it again, is actually the role playing star. He's got the range darling
> Every character is different, unique, and fun! He'll come to the table with the most out of pocket ass character and just blows people away
> You're like "there he goes again, a fucking joke character"
> Wrong. You got, got. This character has a beautiful backstory, makes sense in lore, and is a team player
> Kenny is every DMs dream player. He shows up with an idea. Asks questions about your world. Engages with other players and makes them feel comfortable. Does things that his character would do WITHOUT fucking over the party and campaign
> And to top it all off. He can do voices. What a perfect asshole
> Will show up late, though, and if he has something come up, he'll forget and tell the group last minute. Oops
> Oh his favorite class? Bard -> Subclass Glamor. Race doesn't really matter to him, so probably Changeling
> He likes to make props and bring them to the table. Oftentimes, they're little pieces of jewelry or an accessory, hats that sort of thing
> He's usually the one that ends up helping Stan with his cosplay ideas. Stan will come to him with an idea, get three sentences in, and Kenny just shrugs and goes "I'm down."
> The kinda person to bring extra material when they go to cons to help you fix your outfit.
> POV - you're at a con and a piece of your costume just tore. Before you can get upset about it. Kenny McCormick comes gliding across the ground with a small kit on their side. They're wearing the most gorgeous Rosalina costume you've ever seen. They bend down and fix that part of your costume and before you can say anything they boop you with the handcrafted wand.
> Behind him are his friends dressed as Mario, Luigi, and Bowser. You already know who they are. I don't need to assign them.
> My dude is so fucking cool. He loves listening to people talk about their -sonas or ocs. Definitely has a fursona and is so chill about it.
> Kenny loves Monster High and you can pry that headcanon from my cold dead hands
> I'm also a firm believer in punk Kenny! Patch jackets, pits, protests, boycotts, music - the whole nine yards!
-> that's not a nerd headcanon I'm just projecting again sorry
> Back on track, I think Kenny is a DC fan for fucking sure
> You CANNOT look at Mysterion and tell me he's not a die hard Batman fan. But I'm talking Batman the animated series Batman fan!
> Kenny is the kinda fan that will absolutely be chill about it until he reads a comic that gets the character all wrong. Then it's like a switch flips.
> I headcanon Kenny as a little theater kid so anything involving that, he's all over
> The guys will come to his plays and while they might make jabs at him for doing it, they're all very proud of their friend
> He drug Butters along with it and those two are a POWERHOUSE on stage. No matter the roles, they kill it every time
> Also maybe not a nerd thing, but huge in the nerd space, if you ever have questions or struggle with self identity - Kenny is the first to pick up on it. And he's so fucking good at doing it casually, like you can trust him with it all
> Sexuality? Gender identity? Any of it, he'll be there to listen and offer advice if you want it
> Does not fuck around with people dead naming you, catch these Netherborn hands fucko
> I see him as a casual video game player. Loves anything he can just shut his brain off and relax to. Also really loves rhythm games.
-> Dude, I just know in my heart they didn't show Kenny playing Guitar Hero with the guys because he'd smoke 'em
> Unapologetic about the amount of mods he has on the sims 4. How many hours he has in Stardew Valley or Harvest Moon. Its about the progression baby!
> That and he likes to put his friends in fun little outfits in the sims
> Loves Pokémon and I know I just said he likes games he can relax to...not Pokémon. Will break down your entire team and sweeps. WHILE also picking his favorites.
> Doesn't know shit about computers aside from modding his game. Has called Kyle at three in the morning for advice and help
-> I imagine his favorite being Gardevoir.
> For the smash bit, he mains Peach, Rosalina and god help you if they pick Zelda.
-> Kyle answers every time.
"This the last time Kenny..."
"Sure sweetness, keep telling yourself that."
> Does not have discord Nitro and does not care to. He's got a meme for everything
Maybe I'll do a part 2 to this because honestly I had a lot of fucking fun with this! Got me out of my head and I got to write some stuff again! Thank you so, so much!
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ask-roze · 1 month ago
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PERSONALITY
👤 : if they could be described in one sentence, what would that sentence be?
🛌 : how do they act or socialize when theyre utterly exhausted?
🍷 : what kind of drunk are they?
🫧 : whats their guilty pleasure that theyd never admit to out loud?
💬 : how do they argue? cold and quiet or fiery and loud?
🍽 : are they a picky eater, adventurous, or a creature of habit?
🎙 : are they a leader, follower, wildcard, or loner in a group?
QUIRKS
🦷 : do they grind their teeth, bite their nails, pick at their skin, pace, twitch?
🪞: what do they hate about themselves that others love?
🧨 : whats their biggest pet peeve or trigger?
💼 : what do they carry on their person? anything meaningful or is it mostly random?
🔗 : what kind of person are they drawn to, friend or relationship wise?
HOBBIES
✏️ : do they have time for hobbies? any prominent ones?
🍞 : can they cook? do they cook often? does the hobby mean anything to them?
🎨 : do they dabble in arts or crafts?
🎧 : do they have a favorite song? whats their music taste?
🪴 : do they have plants? are they capable of taking care of plants or will they all die?
🍜 : whats their comfort food?
🎮 : are they a gamer? platformer, rpg, shooter, visual novel, or mobile gamer?ANGST
🧠 : is there one memory they cant forget no matter how hard they try?
🪦 : is there a secret theyll take to the grave?
🩸: whats the scar on their body or mind that they never talk about?
🚬 : whats their most self destructive habit?
🌪 : was there a moment they felt powerless?
🫥 : do they have a version of themself that they killed off?
👻 : what are they scared of? did something cause said fear or fears?
💉 : how do they react to guilt?
LOVE
💌 : do they know what love feels like? what scares them about love?
🍒 : first kiss story, was it good, awkward, forgettable?
👀 : are they flirty, clueless, jealous, possessive, romantic? describe their style.
🫂 : whats their love language? do they prefer a physical or emotional relationship?
💍 : could they ever settle down? what would their domestic life look like?
🫦 : how do they flirt? intense, clumsy, smooth charm?
BELIEFS
🔮 : would they get their fortune told? would they believe it?
🗡 : what would they die for without hesitation?
🪙 : do they believe people can change, or do they write them off?
🕯 : do they belong to a specific religion?
📿 : are they spiritual? superstitious? witchy? or are they more realistic?
📡 : what conspiracy theory would they fall for instantly?
🍀 : are they more lucky or cursed? has it shown up in their life?
🕷 : do they have recurring dreams or nightmares? what do they mean?
PAST
🧸 : what item from their childhood would wreck them if they found it again?
🫀 : what did they believe as a kid that they had to unlearn the hard way?
🏚 : what place from their past do they never go back to and why?
🤡 : whats their most embarrassing childhood phase?
🕰 : if they could go back to one moment from their past, which would it be?
🎂 : do they celebrate their birthday? what was their best or worst one?
💥 : what moment in their life felt like the world was ending?
FUTURE
🌌 : if they could see 10 years into their future, would they look? why or why not?
🌍 : where in the world do they dream of going?
🎯 : do they even believe they have a future?
🧬 : if they had a child or protégé, what trait would they be terrified of passing down? what about hope to pass down?
📉 : whats something they thought theyd be doing by now? are they disappointed at where they are?
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satoshi-mochida · 2 months ago
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Pixel art horror, life simulation, and action RPG hybrid Neverway announced for PC - Gematsu
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Publisher and developer Coldblood Inc., and publisher Outersloth have announced Neverway, a blend of horror, life simulation, and action RPG, co-created by the pixel artist behind Celeste. It will be available for PC via Steam. A release date was not announced.
Here is an overview of the game, via its Steam page:
About
Neverway is a blend of horror, life sim, and action RPG. After Fiona quits her job, she starts over on a farm and becomes the immortal herald of a dead god. Keep your life from falling apart while searching for Neverway, a nightmare reality that is slowly leaking into yours. Co-directed by the pixel artist of Celeste and with music by Disasterpeace.
Make Friends
Meet (or date!) more than 10 charming characters with unique routines and storylines. Each bond unlocks buffs and combat abilities that make your journey a little easier. Will you lie to them or tell them the truth?
Fight
Neverway features a top-down, fast-paced combat with an emphasis on player expression. Craft items to customize your playstyle, and unlock combat abilities through your friendship bonds.
Rebuild Your Life
Farm and craft items, prepare meals, or just decorate your homestead. Time progresses in three blocks, and you choose when to advance: morning, afternoon, and evening. One day at a time.
Key Features
Co-created by the pixel artist of Celeste.
Original soundtrack by Disasterpeace.
A slow-burning horror RPG with dynamic cutscenes.
Meet (or date) more than 10 charming characters.
Fast-paced combat, optimized for keyboard or controller.
Customize your playstyle with crafted items and combat abilities.
Farm, fish, craft, and build a new life on a remote island.
And remember to pay your debt at all costs…
Watch the announcement trailer below.
Announce Trailer
youtube
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