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9 Steps to Designing a Website
This is a great article and gives a very easy to follow list of considerations in how to begin designing your website...
Every little helps!
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Hospital Project #020
I opened the final presentation by talking about our inspiration, the methodological reasons, the audience for the project and the design direction we had identified.
This is my speech:
"Hello, we are Margin, and we focus on the ignored marginal things. This design philosophy continues in this project, which is called the “Edinbreath”.
Back to DAY1, a site visit to the hospital was undertaken for inspiration. Surprisingly, the hospital is not as dead as the stereotype - we can find many creative visual art projects and various artworks. What remains the same, however, is that the atmosphere remains full of dead air. This is the starting point for our project - we want to offer patients a variety of fresh smells, because smell can also be an invisible art form.
Many long-term patients in hospitals may not be able to travel for medical reasons. Could the scent dimension be designed to offer them a magical journey? The smell is the sense most associated with memory, and we hope to evoke the private memories of participants who are stuck in the hospital in order to produce a unique alternative sensory journey.
Thus, our target audience is: Long-stay patients & Patients with physical limitations.
In summary, the multi-sensory design is based on 'scent', complemented by other senses such as 'vision' and 'sound', to restore the signature Edinburgh scent and allow patients to experience nature from the inside."
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ashes to ashes.
a short comic about the day Ash was born.
Ash's story
Red and Wolf's story
notes:
--
all my other comics
store
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Poster for BLOSSOMS. Swiss style inspired.
[Pls be nice, im still learning]
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the sickness is winning sorry .. more doodles. oohhh i can feel my artstyle shifting ever so slightly
i like rendering mundane doodles its fun and good practice for me 🫣
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Head Advice #1: Everybody’s head is the same size.
Okay, not really, but basically. There’s a reason you don’t have to know your head circumference to find a sunhat. We all have pretty similar head sizes, especially from the visual distance we usually draw characters.
The only exception to this is babies or children under 10. Those guys definitely have smaller heads! (But did you know our skulls are already over 90% their full adult size by the age of 5?)
Different style choices demand different proportions, but in general, it’s good advice to pick a head size, and stick with it!
Head Advice #2: You can use head size to indicate a character’s size.
Big characters don’t look like average sized people scaled up. And you can’t just scale down to get a small person!
You can make a character look very big and tall or very very small — even if they are standing alone in a vast white nothingness — just by how how they are proportioned! The most important proportion (in my humble opinion) is their head size. Look me in the eyes and tell me you can’t tell which of these characters are big and which are small.
Head Advice #3: Don’t go shrinking anyone’s head.
The most common head sins I see happen when an artist is trying to indicate (body) size difference in a couple, and use their heads to do it. The result is an image that looks something like this:
If you don’t want your lovers to look like they belong in different animated tv shows, don’t go shrinking anyone’s head! Use their bodies (hands and feet and bellies and muscles) to show off their size differences.
Anyway, that’s all. Having fun giving head. I mean doing head. I mean drawing heads.
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Femme Fatale Guide: Mindset Shifts To Improve Your Life
Think "Practical vs. Pleasure" not "Right vs. Wrong" when evaluating your thoughts, desires, actions, and decisions. Stop moralizing your emotions, inclinations, and goals when curating your life and inner world. Shaming leads to stagnation, not self-reflection.
Design your days based on 3s. Consider the 3 most important tasks of your day that, if completed, will leave you feeling satisfied with your progress/productivity at the end of the day. Plan how and what 3 meals to incorporate into your day. Divide your day 3 parts into morning/priming, afternoon/productivity, and evening & nighttime/unwinding. Consider the 3 activities you can do/complete during these 8-hour blocks that will leave you feeling fulfilled and a step closer to your longer-time goals/overall well-being.
Consider your various needs as different buckets that require regular nourishment (physical, emotional, social, sexual, financial, and personal growth). Look beyond certain inclinations and behaviors to understand why a certain decision, action, or relationship is a value-add to your life. Many actions, goals, and relationships fall into more than one of these buckets simultaneously. If you don't sense that some practice, routine, or relationship serves any of these purposes, it's time to reevaluate why and whether it's worthwhile to keep this time & energy consumer in your life.
Perceive your life as a hub & spoke model with you as the hub and all your responsibilities, self-care activities, and relationships as the nodes. This roadmap allows you to reclaim ownership over your life and act in your own best interest. Seeing yourself as the center of a web (your personhood) helps you to organize your life while simultaneously seeing how all your interdependent relationships, responsibilities, and valued activities influence your day-to-day.
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Had some fun with the Adobe InDesign program :D
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Hospital Project #019
In addition to the production of the documentary, I am responsible for being one of several members responsible for the main visuals of the project.
About the project title.
As the tentative name 'Indoor Scent Tour' was too straightforward and lacked poetic meaning, I came up with the synthetic word 'Edinbreath'. The reason for this is that our focus is on scent and the act of 'breathing' has the impression of 'relaxation', 'relief' and 'tranquillity'. "Edin stands for the abbreviation Edinburgh. Interestingly, this composite word is also pronounced like 'Edinburgh', creating a bizarre sense of humor.
Regarding the visual logo iteration.
The first two were inspired by the 'nostrils', the intermediary for smelling, and the 'blob', the representative object of the project, and were typography and images to form the logo.
The third one takes "Edinbreath" as a starting point, where I distorted the "d" and "b" to simulate the shape of a nose and coloured the inside "The 'in' is coloured in to emphasise the concept of 'Breathe in'.
Jenni thought the visual logic of the third logo was clever, except for the choice of font. We then chose a font that better suited the project's ethos, 'Domaine Display', and finalized it.
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Perched
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