#dev vlog
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Tsundere Noah lol
#yandere vn#yandere visual novel#dev vlog#vn development#Hazard80#80Hazard#Hazard 80#80 Hazard#vndev#my personal hater#mph#mph yandere#mph vn#mph visual novel#yandere hater#yandere bully#mph memes#my personal hater memes#noah the yandere#noah the hater
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Subnautica 2 Dev Vlog Drops, Confirms Multiplayer and Early Access Details
On April 24, Unknown Worlds—a KRAFTON studio—officially released the first developer vlog for the much-anticipated Subnautica 2, giving fans a closer look at the game’s development process and exciting new features. 🎥 What’s in the Developer Vlog?Lead designer Anthony Giegos walks viewers through the inspiration and mechanics behind Subnautica 2. Key highlights include: ✅ First-ever multiplayer…
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Subnautica 2 Dev Vlog Drops, Confirms Multiplayer and Early Access Details
On April 24, Unknown Worlds—a KRAFTON studio—officially released the first developer vlog for the much-anticipated Subnautica 2, giving fans a closer look at the game’s development process and exciting new features. 🎥 What’s in the Developer Vlog?Lead designer Anthony Giegos walks viewers through the inspiration and mechanics behind Subnautica 2. Key highlights include: ✅ First-ever multiplayer…
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What Even Is "Party Mode"? - GGG Dev Log #8
This was a Dev Log from our blog we meant to post here weeks ago, oops! Just an odd little set of thoughts about an idea we had mentioned earlier in development, specifically the question of what even is this thing we have been calling "Party Mode"?
Honestly, its probably not what that name makes people think and I'm trying to think of a better term. Party Mode tends to imply multiplayer/group activity, and if there's any of that included in the mode it'd still only be a small part of it.
Sandbox Mode? Extras? Toybox? Basically it's just the place where we can put the "everything else" of the content. This is very much the "no promises" section on top of how much of the content already isn't guaranteed.
A first person mode? Put it in there.
Customizable challenge modes? Put them in there.
Some kind of multiplayer support? Put it in there.
Twitch/Streaming integration? Seems like a good place for it.
You can get a bit of a picture of what the intention was for it, just a sub-menu for different wacky stuff that comes to mind. Likely nothing tied to high scores or leaderboards, so easier to add and manage both the data and expectations for.
The main oddity for it at this point is entirely how long we feel like continuing to develop using the Unity engine, the recent issues really kicked our motivation to spend time practicing Unity-specific features like their networking options, so there may be some limits to how much extra stuff we feel like developing.
"When I try to rewrite old clunky code into the more formal more official way they want us to do it and it turns out more clunky than it was before, we have a problem" - Recent quote from Kyle during one of our development meetings. As time goes on our skills improve, but the development debt of how Unity itself seems to be built increasingly shows itself to us.
At some point we have to decide when it is more worth it to just move onto a new game. And considering how long developing all the main content may take, maybe we'll feel the game has plenty after working on it for 2-3 more years.
We'll see how it goes, to an extent this might just be us spouting ideas far too early before there's a concrete idea of how they'll be realized. That's about as simple as the situation is. tl;dr - Eeeeh yeah we'll probably just call it "Extras" on the menu if we add any of this stuff.
#Great Gun Gauntlet#GreatGunGauntlet#GGG#GoldenCrab#GoldenCrab Studios#game#games#gaming#indie games#indiedev#indiegame#videogame#video game#steam#early access#dev vlog
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_nouveau vlog #.
j'te présente notre studio de jeu et on parle un peu de notre demande d'aide à l'écriture au CNC. pour le reste, poterie et gribouillage. et usage abusif du nouveau micro.
#vlog#youtube vlogs#studio vlog#art vlog#devlog#indiedev#indiegamedev#gamedev#game dev blog#jeu video#poterie#ceramics#dessin#drawing#Youtube
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I've written a lot about my process of making games on my blog, but last year I started a new game dev vlog series on YouTube where I talk about how I make games in a video format. I've only made a few so far, but it's been fun, so I'm planning to make more!
This is the first one I made where I talk about my second Global Game Jam project from 2017, SOS.WAV!
#my art#game dev#game dev vlog#game dev log#game development#game design#game dev blog#game developers#GGJ#global game jam#SOS.WAV#global game jam 2017#ggj17#ggj2017#artists on tumblr#tumblr artists#the nays#art#video#Youtube
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dear god, i have vlogged.. theres a part missing about tracing the pictures with a phone under a sheet of glass from the "genius gaming" award pictureframe
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youtube
New Devlog!
The end of an unintended hiatus! And now, back to our previously scheduled programming.
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This is gonna be the only thing I care about throughout the year Then switch 2,
Definitely buying indie games along one of the most beautiful 8 bit games as Mina the hollower.
youtube
Boss preview ost
#mina the hollower#mina the hollower game#gaming#Gaymer#gamer#youtube#vlog#blog#indie titles#indie gamer#indie game#indie dev#yacht club games
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Kind of forgot to keep up with sharing the game dev vlogs. Well, better late than never.
This was a from a week were I did some very basic development to start brainstorming how I would implement a RPG class system...
youtube
This one showing off my first taste of turn based combat, thanks to a game development tutorial I found online...
youtube
And shoot, I don't think I ever shared this one about my Overworld sprite attempt as well...
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Better late than never, but here's October's Game N Chill video.
Except a more recent Game N Chill update at the end of this week. But I figured I'd still share this since it has a few minor updates on my progress with Dawn of Djinn and the experimentation I've been doing with more general game design.
youtube
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Survived a Roller Coaster Journey—Now Back on Track to Finish My Second Steam Game! Hop on This Journey Through My Devlogs
#gamedev#indiedev#indie game dev#indie dev#game dev#game development#devlog#game development vlog#solo#solodev#sologamedev#solo game dev#cozy game#cozy#cozy games#cozygames#pointandclick#point and click#point and click games#hidden object#hidden object games#environmental storytelling
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Vlog à Miami 🌴 | Mastermind, Mindset 🧠 | Notre Vie d'Entrepreneurs Nomades 💻
On est ravis de partager avec toi notre dernière Aventure Entrepreneuriale à Miami où on a été invités par Carole Anne Conciergerie à participer à un Mastermind sur la Conciergerie automatisée. C’était l’occasion parfaite pour nous d’animer un atelier sur le mindset et de profiter de quelques jours dans cette ville incroyable. Notre Vlog à Miami Pendant ces 4 jours, on a capturé nos…

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#business en ligne#changer de vie#dev perso#Digital nomades#Lifestyle#mindset entrepreneur#reconversion professionnelle#Vlog Miami
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fitness
#devfitnessmaster#fitnessgirl#workout#gym#gymmotivation#motivation#vlog#gymvlog#fitnessvlog#neha fit girl#neha sagar#neha fitness#dev fitness
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youtube
Introducing RollOut! Game Dev Diary 00
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Snippets. 🐺💜
Corinne Busche celebrates 5 years at BioWare! [source]
Devs Michelle Flamm and Gabe Graziani: "feels weird that 'the last game informer cover game is a game I worked on' is a thing I can say now" / "And all of the exclusive coverage we did with them is just... gone." [source, two]
Jon Renish: "It's just a coincidence but, the last cover for Game Informer is 'Dragon Age: The Veilguard', the last printed Prima strategy guide was 'Anthem'." [source]
John Epler: "christ. seeing game informer shutting down is awful. seeing them shut down literally three months after spending time with them is fucking me up. hope everyone lands on their feet. unbelievable." [source]
Jay Ingram (on GI): "Oh my gosh. It was always so exciting to see what the cover story of a month would be, and then even more so as a dev when you showcase games I've been privileged to work on. This is so sad. Thank you for everything. I wish you all the best. Truly the end of an era" [source]
Derek Wilks: "Seriously hate to see Game Informer go. They’ve been my go to for years. Always loved their magazines. They will be greatly missed. It’s a bittersweet honor to have our game as their last cover story. Wish they could have continued forever. 💔" [source]
User: "Will Briala make another appearance in the future (not necessarily in Veilguard)?" Trick Weekes: "Anyone who didn’t die onscreen could potentially show up again someday." [source]
[Here] is the link to costume builder Ladytoxie's SDCC V-log! Ladytoxie was invited to the DA:TV@SDCC Fandom party, at which they cosplayed Bellara. In the vlog, they discuss their Bellara cosplay, the process of creating it, their experience going by the BioWare booth at SDCC, and their Fandom party experience with the devs. The vlog also includes a bonus short interview with the devs from SDCC. In the vlog you can see that, along with the dragon screenshot, an alternative option for the background of the DA:TV photo booth pic was this tavern screenshot that we've seen. Ladytoxie also mentioned in the vlog that it's clear how much love and work the devs have put into the game [source]
^ The devs talked a bit about DA/the game & characters in the bonus interview. I'm not 100% sure if I heard all these details right, so apologies/correct me if I misheard, missed or misunderstood any of it (listening to the original source first-hand is of course always most advisable!!), but it sounded like: Corinne Busche feels most connected to Maevaris Tilani. Corinne Busche loves the qunari and would cosplay as Taash, as she loves the scale, armor and Rivaini gold. Her favorite companion is Emmrich. John Epler would cosplay as Lucanis, calling him so stylish and suave. It sounded like he said he wrote Bellara and a few other characters. Ashley Barlow would cosplay as Neve, saying that she has [awesome] dialogue, quick wit and is sassy. Parrish Ley would cosplay as Davrin. He said that Davrin has some awesome armor pieces, with the hands and feet being lots of interlocking pieces of metal. Parrish Ley is a big face and hands animator, so when he's animating Davrin's armor, his hands and feet get a lot of focus, so that he looks great in any pose from any angle. [source] <- Check out the vlog here!
User: "bioware, it is now the second of august." Dev Jess: "Soon 😄" [source] User: "On my knees groveling for more information on Taash" Jess: "soon :)" [source]
User: "Coming back to say Thank you so very much for Veilguard! Coming back to Thedas feels like Home!!". Derek Wilks: "It’s absolutely our pleasure. We’ve truly made something that we love, and hope you all love it too. 🧡" [source]
User on Fenris in DA2: "coolest character introduction ever". Derek Wilks: "So far 😊" [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#anthem#fenris#the fenaissance#Maevaris in DA:TV pls 🙏
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