After some feedback, here are some notes I made on changes to Magecraft and its problems:
· Call Brain Poisoning "Systemic Amnesia". In-universe, "Brain Poisoning" is the slang term. As before, how strongly it effects someone is based on age and power. A change: It also more strongly affects those with more pride and ego, though this fact is actually not well known.
• Also, it affects those who frequently and strongly associate with practitioners of any one particular Magecraft *through* the magic. As in anyone who's relationship with the mage is based on their magic powers. It's not *as* strong but if you associate with one magic system too much you might also start to unconsciously forget that other Magecrafts exist until you're reminded again.
· The Dark Lord is replaced with the Grand Archetypes, which includes a Dark Lord but also includes a Good King, where magic also stacks the deck in favor of someone wise and benevolent to get lots of power and the ability to use it well. A Magecraft will develop a Good King first, long enough for a generation to appreciate at least.
• When people believe someone is benefiting from the Good King effect, especially people outside that Magecraft, and they're in the know, they make ready for a Dark Lord to develop. The person under the Good King effect is usually blind to this, an extension of Systemic Amnesia, but the best place to look for a future Dark Lord, if it's going to be an *individual* (It's not always, or even a person necessarily. Neither does the Good King and that *is both* something people tend to forget) is within the Good King's immediate circle of influence.
• Usually, Magic favors someone with a reason to have beef with the Good King to become the Dark Lord. If interference manages to head the Dark Lord off before they develop, by turning them away from being an asshole or offing them, good times are had by all. Unlike with Witchcraft, trying to avoid the plot won't get you punished. *Not unless you do it so many times you get complacent about it.*
• If a Dark Lord manages to entrench themself, then the third Grand Archetype will appear, the Chosen One. Usually someone with beef against the Dark Lord, always someone with a reason to fight them and with Magic favoring them to win, though strong enough to guarantee that win, just enough to even the odds against a more experienced and unfettered opponent.
• If the Good King is still alive by this point, the entrenchment of a Dark Lord normally causes the Amnesia to lift and the Good King will be able to recognize the problem and the solution, so that'll help. The Chosen One, also, tends to be the least affected by Systemic Amnesia out of the Grand Archetypes.
• If the Chosen One Wins, even odds if they will become a Good King-esque figure. Even odd to that then that another Dark Lord will appear to stir up trouble but just as likely that there will be a Happy Ending.
· Another change: Not every Magecraft is playing out this drama all the time, it seems to cycle. It favors the smaller, less influential Magecrafts more often but when it gets to the big ones it also seems to become more aware and savvy and willing to break its patterns to ensure "surprise and suspense".
• Conversely, something akin to the Chosen One will make an appearance without the need for a Dark Lord. If a populace or any group of people are facing systemic hardship, nothing to do with magic, an associated Magecraft may produce a Messianic figure to clean it up and fix their problems. Like the regular Chosen One, even odds they'll become a Good King esque figure and then even odds a Dark Lord might then show up, but more likely it will be unproblematic.
• The Grand Archetypes are merely the most common variation of Arcane Conflict, a drama that floats or may float, in potentia, around any Wizarding School or Sorcerous Ethnicity. Something that ensures that having Magic around is never boring, not for a large population overall. It's the variation that most people expect, ignoring or ignorant of other forms.
· If you really think about it, there definitely a sense of being puppeted around by a semi-malevolent god. It might give you a happy ending, but first it will make you dance to its tune and put you through the ringer. Science and technology doesn't do that, science and technology doesn't have an *agenda*. "The atom doesn't care if you are worthy, a gun won't thirst for blood in your hands, a cure for cancer won't see you punished for your hubris."
• For all the miracles or promises, and can deliver, there's a reason why wider society keeps even relatively controlled magic at an arm's length. Some places embrace Magecraft, thinking they can play its game and *win*, and some might even be right. And some places do away with it at all and hunt down any practitioners they find.
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Am I the asshole for trying to kill my boyfriend even though I don't seem to remember it?
I (18M) met my current boyfriend (24? 25?M) because he was investigating me for being a mass murderer (I'm not), long story short after I was cleared of suspicion when my dad tried to fake-kill me and my sort of ex-girlfriend M (19F) and we spent some time chained together (you can check my post history for that one), we started dating. Even though we're now working together to find the actual killer, whenever he gets mad at me or we get into a fight, he brings up the fact I tried to kill him to win the argument, which I say is both really petty and stupid because I am NOT a murderer, but he insists I just don't remember it. Last time he brought it up, I really didn't know how to respond to him, so we haven't spoken in two days, which is also derailing the investigation. The other people in our team try to defend me most of the time, but they also want me to let it go so we can keep working. AITA??
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Do you have any more stuff for Sunny & Sides? Your designs for them are some of the best I've seen, and I'd love to know more about your plans or headcanons for them!
No pressure ofc, I support you and your absolute galaxy brain :D
Sure, here is a bunch of random stuff about in no particular order, lot of this stuff was just pulled from my notes but whatever lol
Sunstreaker is egotistical, he knows he is the best and makes sure everyone knows it too. He also has the skills, looks, and combat prowess to back it up. Sunstreaker only really cares about himself and Sideswipe, considering pretty much every bots below him or not worth his time. He often makes sly comments, belittling or cracking jokes about bots whom he deems lesser. His friends are either Sideswipes friends who can tolerate him or bots who think he's cool, which is usually due to factors outside his personality. He's always down for a good fight, being ruthless and downright merciless in combat while still somehow managing to get as little dirt, energon, or other various combat filth on himself as possible, sometimes being nearly spotless after a battle aside from the energon coating his blade. Sunny likes to keep himself in good condition, making sure his paint is perfect and his polish shines, it really helps accentuate how he's the best.
Sideswipe is the nicer of the two brothers. He's outgoing and usually pretty friendly. Sideswipes is always looking for a fight. He loves the thrill of combat. He often treats serious situations more like a game than the high-danger situations he often places in. Sideswipe often can't sit still and always need something to do, and if there is nothing fun to do then he will make his own fun, he is often sparring with his fellow Autobots, trying risky stunts, pulling pranks on other bots and generally just causing chaos. He's very impulsive, often doing the first thing that comes to mind because he thought it might be fun, never considering the consequences. He's kinda like a jock who treats war like a sport with an almost ruthless approach to combat. He often tenses and banter with other autobots, sometimes making jokes at their expense, but unlike Sunny, he usually knows when to stop or when he's gone too far.
info dump bellow↓↓↓
Sideswipe and Sunstreaker both emerged during the Autobot Decepticon war and never known peace times. They are the youngest of the crashed Autobots, both being around a thousand years old, which is very young when your species can live to their hundred thousands.
Twins are what happens when a shuttle-sized spark splits into two, so before Sideswipe and Sunstreaker split, their emerging was highly anticipated because shuttles are rare and extremely powerful, but their spark ended up splitting. When they finally emerged, it was a great disappointment.
they were mentored by Inferno and, to a lesser extent, his conjux Redalert (they are one of the many reasons for Redalerts anxiety). Sideswipe has a pretty good relationship with his mentors Sunny… not so much
Sunny hates Earth, it's filthy it's wet it's squishy it's sticky it's too hot, at least compared to Cybertron's frigid temperatures, and its dominant species are nothing but a pain he hates he has to hide his existence from the stupid inferior fleshy creatures that rule this dirtball of a planet he hates how often on missions he has to have a fleshy human chaperone to perform basic task that he could easily do himself or wouldn't be a problem if humans just didn't exist. Whichever bot or bots are on a mission with Sunny where human help is required, the other bot will always be the one transporting the human because Sunny refuses to let a human inside of him.
Sideswipe likes Earth, there so much to see it his first time being anywhere without the war consent looming present of the great war, but having to hide all the time on Earth is frustrating, he's been able to seek out and do some street races without Prowl knowing, he likes quite a lot of human stuff human music is pretty good and he like some human tv shows and movies mostly the ones with a lot of actions and explosion, he like interacting with the humans he's allowed to interact with especially Carly and Raoul, thought Sideswipe often struggles to understand how fragile humans are and often can put them at risk without even knowing it. Sideswipe is still a little homesick for Cybertron, even if he's only ever known it as a war-torn mess.
their poses often mirror each other
Sunny tells Sideswipe to smile with his mouth closed because his split beak.
Sunny is the decision-maker of the two, and though Sideswipe may make destinations for himself on his own as a pair, Sunny always has the final say.
Sunstreaker hates Sideswipe stickers but gave up on trying to remove them because whenever he tried, he got his claws sticky.
Sunstreaker and Tracks have a bit of a rivalry going on, though Tracks hates Sunstreaker more than Sunstreaker dislikes Tracks. Also, Sunny usually comes out as the victor of most of their little spats.
Sideswipe pulls pranks but doesn't dare prank Sunstreaker because he knows there will be hell to pay if he messes up his brother's paint job.
sideswipe loves to cause chaos, Sunny often help
Sunny has some artistic talent, though he doesn't use it much
Sunstreaker always makes sure his frame is clean and in near-perfect condition. Sideswipe doesn't care as much but Sunny, make sure Sideswipe keeps up to a certain standard.
Sideswipe is very extroverted, loves interacting with other bots, and will talk to basically anyone. Sunny is more introverted and prefers to keep to himself and select bots. Sunny tries to encourage his brother not to hang out with bots he considers not good enough to be associated with them which is most bots.
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As for plans for them, I like keeping what I share plot-wise pretty vague. They appear pretty early on, and they both are pretty plot-important. I don't really care about spoiling characters who appear in the first seven chapters. After that, I'm a little more sneaky and vague about who will appear.
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