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#edit: not long now
watcher0033 · 1 year
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Y’all, the Archive admins are made up of VOLUNTEERS. And they have been working for 12-13 HOURS STRAIGHT.
I better not hear any complaints when donation period comes around. OR ELSE.
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cosplay by @woahchriswoah on Twitter
EDIT: How do we show appreciation to the volunteers? For me reading these deep dives on OTW issues u guys apparently it's been said multiple times that one of their objective statements is to have paid staff for ao3 and there's a surplus of donations they haven't used up or the other community solutions that needs to address. For those more financially literate feel free to analyze, snipe me or add to the discussion etc. linked here by deepa. They’re cool and these yearly analysis they did aint no joke.
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But Seriously what can we do for these volunteers? The probable burn out from this entire fiasco would be no joke. @ao3org
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caffeinewitchcraft · 4 months
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Everything I've Ever Written (on Tumblr)
I have been writing online since 2016. As a result, I have quite the few short stories listed below! They're all from different parts in my writing journey and I hope you enjoy.
If you'd like to read what I currently put out, please consider supporting me on Patreon (X)
Cinderella Doesn't Believe in Fairy Tales
Part 1 / Part 2 / Part 3
Part 4 / Part 5 /Part 6
Part 7 / Part 8 / Part 9
Destiny Universe
You Are the Demon King
The Hero and Hope (part 1) (part 2)
Being Villagers
Heroes and Villains
Therapist for Villains
Juniper and Discus
Self Destruct Villain (flash fiction)
Dandelion (A Villain Story)
You Help Kill Heroes
You are the Shark Hero
Mist into a Tempest
The Civilian and the Reluctant Hero
No Heroes Here
The Spoiler (humor, flash fiction)
You are Legacy
Hero in Title
Dark Lord's Former Coworker
One Minute
The Fae:
You Become Powerful
Your Friend Takes Your Name
Larkin and Yvette
Debt Must Be Repaid (humor flash fiction)
Going to the Hill
The Fae are Free
When They Don't Know (submitted to elsewhereuniversity)
The Chosen One
The Chosen One's Parents
Fate and Mercy and Dead Girls
Amulet to Save Her
Hero's Apprentice (Flash fiction)
The Aftermath of the Chosen One
Wizards Stole My Brother
You are the Chosen One's Knight
The Chosen One is a History Major
You are the Most Powerful Magic User
Time Restarts and She Remembers
Better the Witch than the Kid
Witches
It Was in a Name
The Good Witch of Hawthorne
Berthe the Green Witch
Cursed Mold (flash fiction)
Love isn't Enough
I Can't Believe it's not Proper Adjudication
Devil Deals
The Devil You Know
The Ritual
They Summoned Her on Halloween (flash fiction)
Fairytale Retellings
Ariel and Ursula (age appropriate)
The Gods
Zeus' Son
Faith in Technology
Sci-Fi
Six Red Bulls and Persistence
The Sound of Silence
Emmaline and the Apartment
Humans are Vengeful
Humans Know War (that's why we have diplomacy)
Criminals Forced to Live on as AI (flash fiction)
Misc Fantasy
Wind-Speaker
Wind-Speaker and Her Wife
You Will Become
The Sirens and Leona (flash fiction)
Eldritch Princess (flash fiction)
Princess Maria and the Dragon
Princess Maria is Kidnapped
Immortals are Afraid of Change
Fiona the Dragon
A Violently Won War
Meta Stories
An Abstract Concept
Narrative Town
Narrative Town: Uncle Ralph
Princess Phaedra Breaks
You are a Horror Movie Villain
Ghost Stories
Malevolent Spirits
Your House is Haunted by an Anime Pillow
Don't Open the Door
Grandma's House
Who Is? (flash fiction)
A Face (flash fiction)
Misc.
You Choose Your Fate in Hell
Time Paradox (flash fiction)
You are an Assassin
Multiple Dimension Serial Killer (flash fiction)
An Exercise in Mary Sue
She Comes Back from the Hospital (tw eating disorder)
Roses and Evil (mental health flash fiction)
Big Brother
A Conversation About Anger
Punching Depression
Two Sides (flash fiction)
Immortal Serial Killer in Prison
Theater Romance (flash fiction)
The Lady and the Knight (flash fiction)
Different (flash fiction)
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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troutreznor · 8 months
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text transcribed under readmore
SMALL DOG SYNDROME 
small dog you’re so funny when you snap small dog you’re so funny when you shake small dog you’re so bad when you bark small dog you never learned the rules
small dog lays flat on the floor  and sighs and whines  while it waits for you to come back from wherever you go  all day small dog doesn’t know if you’re coming home small dog hides under the bed to puke does it quiet eats its shame before you ever smell it  small dog’s bark is worse than its bite  small dog you are so funny when you bite  small dog it’s so funny when you’re mad  so by all means pick it up throw it around  lock it in a cage while you laugh small dog you are so funny when you cry
small dog can’t remember being a wolf  can’t remember being big  howling in harpstring harmony  like a plucked and quivering note in a catacomb  sleeping in a warm pile of bodies in a dry place that smells like family  the taste of fresh hot blood and wet bone iron fire honey salt 
small dog run free beneath the moon in your dreams
small dog is so happy you’re home!! small dog loves you!!!
JMGD
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heartorbit · 2 months
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find another role, carry on the show
#EDIT IT DIDNT SAVE MY TAGS. hey so this post got a thousand notes huh. interesting. surely nothing will change#i'll leave all the old tags. for my thought process. and its kinda funny#take a bow stupid idiot (throws a tomato at them)#in stars and time#isat#siffrin#siffrin no middle names no last name ദ്ദി ˉ͈̀꒳ˉ͈́ )✧#... or is it. Smiles#i'd like to draw mira for her birthday but um (hasnt open artfight website in a few days) im scared.#also i have NICE ASKS TO ANSWER.... But im scared. give me a minute#Uawaaaaagh i drew this bc i was trying to animate a little bit but it just . Didnt look good. im not good ag 2d animation#tch. ill keep trying cause there ar e way too many songs that and now about isat because i have brain worms. i need amvs.#IM SCARED TO POST THINGS THAT ARE SPOILERY BECAUSE I WANT MY FRIENDS TO PLAY ISAT. BUT.#isat spoilers#in stars and time spoilers#sasasap#sasasa:p#WHAT IS THE PROLOGUES TAG.#tshirt that says 'i <3 killing the image in the mirror and taking its place' on the fromt#and a list of megan thee stallions tour dates on the back. お金稼ぐ俺らはスター#Im kind of tempted to edit this to be the versiom with the eyes. or maybe twt can have that. or. well#all of my friends are on twt (trombone slide sfx) so maybe thats where i should worry about spoilers.#ill see if i want to slap an eyepatch on them in the morning#Im one of those people who was like idgaf about twohats (lets it simmer for a week) Oh my god. Oh my god. Ohmy god#EDIT. i swapped it out for the Eyes version it should be fine as long as its tagged formspoilers right...#ill post eyepatch vers on twt partly bc spoilers but also ppl over there can be .. annoying ..... ....#i fear i would get 800 You Forgot The Eyepatch replies. PLEASE JUST SEE MY VISION.#[BANGING MY HANDS ON THE GLASS] HIS HAND. LIKE IN THE PROLOGUE. WHEN THEYE. HANDS. HELD[EXPLOSION
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drawnfamiliarfaces · 4 months
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Heroes of Millennium (HoM) AU
Act 1, Omake (Extra): Master of Time - (here)
Act 1: What was left behind. - read here
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vidkun · 10 months
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glo-shroom · 7 months
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yes & no by Natalie Wee | Trigun Ultimate Overhaul
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dollypopup · 4 months
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I truly cannot overstate just how much I adore Colin Bridgerton as a male love lead, and how important his story is, in particular in a current, modern reading. We live in a time of alpha male machismo that in many ways mirrors the sexism of the historical time period Colin is in, and we have a hero who explicitly rejects it. More than that, we have a hero who first tries on the persona, first tries to fit in, and then determines, with no outside influence and all on his own, that it's wrong. That he doesn't want to be like the men of his society, that he doesn't like the expectation of sex without love and commitment and connection, that he doesn't want to be 'one of the boys', even if it comes at their derision.
Because when Violet says he has always been her most sensitive child, when he has always considered others before himself, when he has always offered a joke or a moment of levity- for so long, he felt he had to. That there was no other choice.
Colin Bridgerton, The Great Pretender, is finally coming into the light.
Take my hand. Come walk with me.
Colin's arc is incredibly clear, and incredibly dear to me. We can track his progress throughout the seasons he has been in, but if we consider his backstory, it comes even more in clarity.
Piecing together a timeline with some influence from the books and loose historical accuracy, Colin loses his father at 12 and then is sent off to Eton. And he is a tiny thing when his father passes, shorter even than his 9 year old sister, Eloise.
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(Yes, I checked!! He's half a head shorter than Eloise, and an entire head shorter than Daphne. This boy is SMALL)
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So it makes a lot of sense to me that this is the start of his fake-it-to-make-it personality. He cannot grieve with his family in these circumstances, he's been sent off to school with other boys who are bigger and stronger than him, and he must realize relatively quickly that weakness in their eyes will never be tolerated. In fact, Eton was well known for corporal punishment and bullying during this time. Older boys were well known to mistreat the younger once, and considering just how small and soft-hearted Colin is, and just how vulnerable he is having lost his father-
Of course Colin would become a target of such.
And despite that, we meet him in Season 1 with an endearing earnestness and hopefulness in the world. Something inside him, something sweet and gentle and warm, thrives to live. And fights against grief to do so. How easy it would have been for him to lose his father and be bitter. How easy for him to see his father die from the steps of Aubrey Hall, to be sent to a boarding school away, and withdraw in on himself.
And yet, he doesn't.
At least, not in the way one would suspect. Instead, Colin becomes a chronic people pleaser. If the people around him are happy, then he will be safe. Will not be hurt. And they have no space for his own hurt, regardless. There's hardly even any space for his mirth, as most people didn't even reply to his letters on his travels the previous season.
In Colin's confession in Season 3, he says 'I have spent so long trying to feel less', and this numbing begins early in his life. He's a consummate gentleman in Season 1. He does everything by the book, everything as he should. He wants to be accepted in his society, wants to be taken seriously, wants to belong. So he sees a pretty woman, and he gets along with her well enough, and he courts her. Openly, honestly, in full view. It isn't a heart-stopping love, but he has numbed himself for years at this point, so affection will do, and if proper men of his society are married, well, maybe he'd finally be taken seriously.
And yet, no one notices him, even still. No one except Penelope. His own mother doesn't recognize his behavior, and worries for him after she does. How long has it been since she's actually seen him? We know from the show that he's incredibly close to his mother, and loves her dearly, but we also know that after Edmund's passing, Violet was mired in grief and post-partum depression. Colin misses much of this as a firsthand witness since he's at school, but that doesn't mean he wouldn't be able to tell, wouldn't be affected by losing his mother and father in one fell swoop. In fact, Colin loses his connection to the majority of his family in being sent to school so soon after the tragedy. So of course he comes back and he tries not to make waves. Tries to do things correctly.
His friction with Anthony proves time and time again that nothing he does is entirely ever able to fully please him, and this causes contention in their brotherly bond. Of all the siblings, Anthony is arguably the most harsh with Colin. And he is also the model for who a man should be in the family, as the head of the family.
So when Anthony sees Colin earnestly try to marry, he scoffs him off. Accuses Colin of only wanting to marry to have sex, and then claiming "It is my fault. I should have taken you to brothels." This is the first on-screen shaming of Colin looking for connection before sex, and Colin doubles down. He wants to marry for love.
But he doesn't actually love Marina. Neither of them truly know each other, and so when it all blows up, and he is humiliated to the entirety of his community, Colin gets his first taste of romantic failure. He tried to do it right, and it ended more wrong than he could have ever imagined. So, maybe Anthony was right. Maybe he is just a foolish, green boy, who has no idea how to go about things. The fallout of his failed engagement echoes in the persona he puts on in Season 3, and the choices he undergoes during them. Is it any wonder he ends up going to brothels to have unfulfilling sex if even his own BROTHER, the head of his family, tells him to do so?
It doesn't happen right away, though. Despite the fact that no one truly checks on him or sees how this breakup effects him (Eloise dismisses the hurt he must feel in light of such events with an honestly rather accurate wave-away "Men are always less affected", and that is true), it is evident that he is NOT okay.
We leave Colin in Season 1 putting on a mask, a happy face to his family, a 'you inspired me' to Penelope, and then spends his travels sad. Depressed. Taking drugs to try to ease his mind, occupying himself with writing to Penelope. In Season 2, he spends the entirety of it trying to be useful. And he does this with Penelope. He feels deeply for her, he cares so much for her, and he even says it to her aloud 'You are special to me' and 'I will always look after you' and how he could never give her up. Season 2 is a season of healing for Colin- he closes his chapter with Marina with a relationship post-mortum conversation after he does a wellness check to make sure she's alive (let's be real here, no one else was going to reach out to her. She made it clear to him that even her own father didn't want her), makes amends with Will, proves himself useful to Penelope, and departs on a high: he thinks he threaded the needle. He thinks he was successful sending Jack off, that he made Penelope happy, and that he's in with The Boys.
But whilst the person he is around Penelope is genuine, the person he is around these men are not. We know from Season 3 that they don't actually like him. They make snide, underhanded comments toward him, and laugh at him. I stand by the idea that end of season 2 is Fife and Co. laughing at Penelope AND laughing at Colin. They don't care about their friendship, they're teasing him for caring about her so openly, and Colin is protective of the relationship he has with Penelope. So he makes a comment for the boys, and puts on his mask. 'I would never court Penelope Featherington' (look, I'm just like you. I walk like you, talk like you, speak like you) 'Not in your wildest fantasies, Fife' (I am one of you one of you one of you- so why does it feel so hollow?)
He gets, now, his first taste of acceptance from them. They come to him to Mondrich's bar, he repays his slight against him, and he feels he is one of them. (Does he truly *want* to be one of them?) And so when we open Season 3, it's a smooth progression.
Colin is walking the walk and talking the talk, and yet his heart isn't in it. He's not one of these smarmy men, but he mimics them. Their behavior. In part, at least. Whilst Fife is out preying on 18 year old women in coat closets, Colin is telling gaggles of girls how pretty they are and how with such nice dresses, they're sure to find a husband. He makes it clear he's not an option, but that he doesn't mind being a fantasy. And Luke Newton does an amazing job making that clear: there are three sides of Colin. The Colin portrayed to his society in the light in good company (1) and the Colin portrayed to his society in the dark, in. . .less savory circles (aka: The Lads)(2), his 'armor' as his mum calls it. And finally, the most important but the one kept closest to the chest: the Colin of truth. The Colin who cries alone in his room after a breakup, the Colin who doesn't burden others with his feelings, the Colin who writes to Penelope, the Colin who loves deeply and feels deeply.
But his society has no use for a man like the real Colin, they do not *want* a man like real Colin, so he puts it under lock and key. And so much of this is centered around his feelings about sex, so here comes my 'Colin is Queer' soapbox. Colin does not experience sexual attraction like the rest of the men of the ton. He is expected to find it casual and be cavalier about it. To just want to fuck for the sake of fucking. But Colin needs love and romance and connection to actually enjoy sexual interactions. Nowadays, we recognize this as being on the asexual spectrum, of being demisexual, but he didn't have words for that in the time period he's in, so he has to forge ahead to figure himself out without a community identity to find solidarity with. That's what makes the brothel scenes so interesting as a narrative device: in the first, he's masking even in the midst of it, and in the second, he can't. After kissing Penelope, he finally, for the first time in his life, has a sexual interaction that means something to him.
It's the first one he truly enjoys, and the first one that feels right to him. It clicks for him that oh, that's what it's meant to be like. And the strain of that realization whilst still having to be what his society expects of him puts immense stress on his shoulders. You see how he grows more and more uncomfortable about the conversations, until finally he rejects it outright.
Even when it's very much not encouraged for him to do so. He's even told "You are much more fun this season." That's why he hides himself. From near everyone, even his family, even his brothers. It's telling how Anthony's positive interaction with Colin is when they're at the club, and Anthony praises him for his most recent attention. Have we seen much of Anthony being proud of Colin, otherwise? Not really. So he's reinforced in his persona. Doesn't boast of his travels because it didn't have anyone liking him for it, before. Doesn't even say how many cities he's gone to. Except with Penelope.
In the books, there's a line about their kiss, referencing how his world will never be the same. And it won't be. Because when Colin says that she helps him see the world in new ways, it's in a multitude of meanings.
Penelope refuses to let him wear the mask, because in truth, Penelope is the only one who doesn't like it. Not only does she see the real Colin, but she enjoys the real Colin. Whilst everyone else is simpering over Colin's new look and attitude, rejects who he is in reality, Penelope dismisses it, wants the person she knows him to be instead. It's only when he strips down the facades that Penelope allows him into her life again. And her Whistledown article was harsh, but it was also true. He *is* masking. He *is* putting on a persona and a role. But she was wrong when she asked if Colin even knows which is real: Colin knows very well which is real. And he also knows the realities of him haven't been accepted.
When Colin tells Penelope charm can be taught, he speaks from experience. When he says 'living for the expectations of others is a trap' it is because he has already fallen into it, and if he can't dig himself out, maybe he can keep her from it. Colin tells her 'you do not need lessons' and that she is fine exactly as she is, because just as she sees the real him and loves him, he sees the real her, and loves her, too. But they both live in the constraints of their society, and so they both put on the masquerade. Even sometimes to hide from each other.
The current climax of his arc is when he's out with the lads, after they all go off to the brothel again, and he disassociates from the experience. Playing cards and insisting on sharing sexual exploits, to which he does not want to take part, and makes a lighthearted dig at them. 'There is no gentleman at this table'. He includes himself in that, and then clarifies. He speaks aloud for the first time to them the truth of his heart- 'Do you not ever tire of the expectation to remain cavalier about the one thing in life that holds genuine meaning? Do you not find it lonely?' Can it really only just be him?
And it is. Or, maybe it isn't, but the rest of them aren't brave enough to admit it, so they're okay in making him feel like it is, in outcasting him for being a romantic, for caring about a woman beyond what she can provide for him sexually. Colin professes he doesn't like who he's become, doesn't like the expectations for him to behave the way he has, and they laugh at him. Again. He is made fun of, again.
He goes home and he falls in his bed and he feels like he lost it all. Lost Penelope to his own advice, and lost his newfound shine in his community. But when he's faced with which one matters more to him, he chooses Penelope. Unhesitatingly.
Colin chooses to be sensitive. He chooses to be a warm-hearted, gentle man in a society that prefers sexist machismo. Act one way in the light and another in the shadows. Colin wants to live authentically, as a man he doesn't really have a role model for. He is brave and he is tender, he sees the sexism of his society and he rejects it. He sees the importance Penelope has in his life, the way she makes him feel, and he embraces her wholeheartedly. He wants love and romance, he wants connection and meaning.
Colin, The Great Pretender, sick of pretending. Colin, walking into that ballroom and giving Fife the cut direct when he invites him out. Colin, cutting into a dance in the middle of a ball between Penelope and a man the entire city knows is about to propose. Colin staring deeply into her eyes with such unfiltered longing even *Cressida* can't help but notice what's going on. Colin running off after Penelope in full view of his society, outrunning a *carriage* to see her. Begging her to let him in. Colin on his knees, all but flaying his chest open for Penelope to see his heart. Colin made a choice when that candle flickered out, and his choice was Penelope. His choice was himself. And his choice was to flip off societal expectation and to live for love, damn the consequences.
I think our own world would be a better place if modern men took his example, too. Colin Bridgerton as male love lead in Bridgerton, a global show, is such a refreshing, wonderful example. A man who tried to be like what the world wanted, and who decided to go against the gender norms of his time. A man who prioritizes the woman he loves, who risks ridicule in doing so and comes to realize that he doesn't care. He doesn't care anymore about being one of the boys, one of the lads, one of the guys. Fuck his society if his society can't recognize the beauty of what he feels with Pen. He cares about being the best self he can be. And that best self is around Penelope, inspired by Penelope.
Because how he is with Penelope? God, I could swoon. At every turn, he prioritizes her comfort and personhood. He validates her, he sees her in beautiful, positive light and he helps her see herself that way, too. He encourages her to be brave because he already feels she is, he refuses to let her call herself stupid or a laughingstock, he apologizes without excuses, he checks in on her every step of the way. He's so passionate in that carriage, he's burning for her, he's yearning, but he doesn't do anything until she agrees for him to. He confesses his feelings and when she says they're friends, he backs off. He listens, he cares. He apologizes for overstepping her boundaries, and then when she gives him her consent, the only thing on his mind is showing how much he wants and appreciates her by providing her pleasure. Colin, the people pleaser, dedicated only to pleasing two people in that moment: Penelope, and himself. Because he wants to do that, to give her an orgasm that exists just for her. He's a witness to it, and that's pleasure for him, too. He waits for her nod of consent, he revels in seeing her enjoying herself. And the aftercare- I could cry.
Colin is a man who had every single reason not to be a kind, sensitive soul, and still he chose it. Chose to share it because the headline, even a wallflower can bloom, that's not just for Penelope.
It's for Colin, too.
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thrashz · 7 months
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Idk if anyone has done it yet but here’s my best guesses for some of the background npcs in side order!
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drawingwithdonnie · 1 month
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I like to think I'm funny (original under the cut)
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leo-kinnie · 1 month
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continuation of this post !! Donnie never makes it through the movies Leo downloaded (they suck)
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zzoupz · 3 months
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promised like 10 people i would animate them making out n im a man of my words
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felassan · 2 months
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Compilation of snippets from the DA:TV acting talent panel at SDCC (Dragon Age: Meet the Heroic Companions of Thedas) today (July 26th). DA:TV spoilers under cut.
Huge props and tysm to the users who live-tweeted and clipped this panel, you are heroes 🙏💜!!
The panel was moderated. In attendance were John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
The panel ended with a Q&A session.
(BioWare have stated that a recording of the panel will be made available at a later date.)
Edit/update: I've now been through this post and tidied it up :)
---
Here are some pictures from the panel [source]
Here are some more pictures from the panel [source]
In this Twitter thread there are also some video clips of parts of the panel [source]
BioWare tried to avoid spoilers in the panel [source]
Key points/summary of DA:TV: hunting Solas, found family companions, stop the elven gods [source]
When auditioning the companions, BW were specifically looking for character chemistry [source]
BW used motion capture for the game [source]. Mo-cap was mentioned a lot in the panel [source]
Lucanis sees assassination as a job. His mind is as dangerous as his knives and he is also "kinda hilarious" [source]
There was mention of other Crows [source]
Zach Mendez read Tevinter Nights like three times [source]
A clip of the actors doing mo-cap was shown [source]. Photos of Zach mo-capping for other characters was shown [source]
BioWare said that Zach brought a certain darkness to Lucanis [source]
Zach is excited for the romance and is looking forward to the stats [source]
Zach mentioned that he used his own relationship with his brother in his portrayal of Lucanis [source] (surely this means ILLARIO.. ?👀)
Zach played a lot of darkspawn originally while auditioning [source]
Ali Hillis really welcomed Zach into the DA family [source]
Neve is from Minrathous. She has fun banter and is a cynical detective with a heart of gold. They want to show a rebellious side of Tevinter [source]
Jessica Clark loves Neve's loyalty, dedication, and different vision of Tevinter
Neve is fighting for the people [source]. Jessica: "She is really really fighting for those people, and she loves those people. So, yes, she's cynical, and yes she's kind of tough and brusque and all these other things, but when they say there's a heart of gold, there really, like, to have that kind of a passion and dedicate your life to something like that, I think that's definitely my favorite part about her" [source]
Jessica loves how much Neve loves Docktown and its people [source]
Neve sees a different vision for Tevinter than what has previously been depicted in the series [source]
The actors were separate from one another while recording lines but still bonded really well and organically [source]
There are several Veilguard gc [source] (groupchats?)
Ali is an angel and very supportive of the new cast [source]
Emmrich is a "stone cold silver fox" (this is a quote from the panel moderator) [source]
BioWare knew the reaction they would get about Emmrich from the fandom [source]
Nick Boraine feels like he's been preparing for Emmrich all his life. He's obsessed with death (as a comfort and not scary) and enabling people to transition into death. He is attracted to this aspect of the character [source]
"You're gonna need a dictionary for Emmrich" for all the magic spells [source]
"Interesting how this character caught fire compared to the other sexy characters" [source] (I think this was said wrt Emmrich?)
BW had a great time recording with Nick, he is a very consistent actor [source]
Nick and Matt Mercer have never met [source]
Manfred plays off of Emmrich. "I set the tone" [source]
What has Harding been doing in-between DA:I and DA:TV? She's been working closely with Varric and the Inquisition remnants. She and Neve already met in the comics [source]
Ali vividly remembers the beginning of voicing Harding, she says it's brilliant writing. She really thought of Harding's personality and traits. She's so happy to be back [source]
wrt the Covid-19 pandemic and the year 2020, BW had to pivot with working remotely and were able to push through their projects. [source]
"[Harding] chasing Solas for a decade..." "that was a great relationship that [you] developed... and now I'll stop talking now". Ali was excited [source]
John Epler talked about how companions may but heads, and won't be predictable [source]
There are thousands and thousands of lines and so many characters to meet [source]
Zach "unfortunately has been around the DA Reddit before recording as Lucanis" [source]. He feels inspired by all the fans and cannot wait for us to play it [source]
[new textblock due to character limit!]
John Epler on Emmrich: "I mean honestly, I will say, like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who is kinda like, ‘okay, y’know, we've got, let's figure it out, let’s take a deep breath’. And just his journey through his character arc, and his interactions with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s also just, again, based around this core of this warm, kind-hearted, professorial necromancer. Which, again, is not something you see a lot of in media. I mean, usually, necromancers are depicted in a very specific way. But it’s been, it's awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer, working with Emmrich as a character." [source]
All the actors are excited about the dialogue and narrative, and for us to explore DA:TV [source]
Ali says that we will really find ourselves in this game [source]
During the recording process, the actors all hear the previous person's recording and react or respond to it [source]
Due to Covid-related lockdown, a lot of recording was done over Zoom, and the writers besides Ashley Barlow (creative performance director) would jump in on the call to talk about the previous person’s lines [source]
A question was asked about the background factions. "Characters not causes". [source]
You can work with the Grey Wardens in the game (for example) [source]
The actors all met this weekend. They are an "un-chosen" family [source]
Zach stood in for multiple characters for mo-cap, for example he was Assan [source]
Lucanis has a heart but is stubborn and stuck in his ways. Zach is excited for fans to help his character open up as the story progresses [source]
Jessica is incredibly honored to join the DA universe. She is new to voice acting for video games. “This is play pretend. Playing Neve allowed her to step into her power.” [source]
A question was asked on what their first exposure to fantasy was, and do they implement this into the acting? John talked about Lord of the Rings and how every media you experience will seep out into your work [source]
Ashley didn't want the dialogue to sound modern [source]
Zach loves Theseus and talked about the symbolism in DA [source]
Jessica loves Greek mythology and lore [source]
Nick talked about The Hobbit and how he would dress up in big boots and a cape when his mother would read to him [source]
Ali recently went to Greece and felt like she saw DA everywhere [source]
A question was asked - "From your companion's perspective, which previous companion would you romance?" Zach kind of has a thing for The Iron Bull, saying "oh that awakened something inside of me". He also likes Dorian. Jessica was too overwhelmed to answer. Nick was also overwhelmed by the question, but thinks Solas is sexy [source] [source]
Ali fangirled over Lucanis and Emmrich [source], prefers Emmrich [source]
A question was asked - "Is DA:TV and DA:I streamlined together?" [paraphrased]. Answer: DA games are not as streamlined as Mass Effect and act almost as standalones [source]
The cast were asked about which aspect of their character is their favorite. Ali loves the little quirks about Harding. "Lucanis is a good cook!?" ** Neve is very dry and pretty closed off about it. For Emmrich, it's the "exploration of the idea of death and necromancy" [source] (** FINALLY CITATION for this? :D)
A question was asked: "How do you decide to introduce the lore in each game?" BioWare answered that it depends as they build each game. They always know the base lore, and see opportunities through game mechanics and characters. They try not to infodump [source]
A question was asked: "Any favorite party banter?" Ashley Barlow said to listen for "hand to bone combat" [source]
The game takes place approximately 10 years after the end of DA:I. You start the game hunting for Solas. The game is built on some core principles: be who you want to be in a world worth saving and with characters that matter. The companions are always at the heart of DA and they are at the heart of this game too. [source]
The moderator asked John Epler about what is bringing this party of people ("this rogues' gallery") together. John: "I mean, it's the end of the world, and each character that you bring into your party understands that the world is ending, that they need to stop that, and you're really building, what I would say is, more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods" [source]
"He is kind and has some spectacular lines. He is a natural nerdy scientist. He loves learning." [source] (Emmrich? ^^)
Ali didn't realize that Harding was such a beloved character. She thanked fans for bringing this character back [source]
Ali is super excited that the game is releasing. She said that there has been an evolution to Harding's character and that she's been chasing Solas for like a decade at this point [source]
Jessica loves the writing in the game [source]
Nick loves its narrative [source]
Ali said that this game is going to take you into a world that will blow your minds [source]
On Manfred: Nick was asked what it was like having another character to bounce off of. He said "Oh man! I mean, that is such a hard question, because Matt and I have never met, and we worked completely separately, and, I, I mean I know that the rapport is really great, but it's in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it's, I can't wait to meet Matt" [source]
BW still said that the game's release window is Fall 2024 [source]. Nothing more specific was given [source]
There are also more snippets here in this Tumblr post, go check it out!
[source, two]
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jacazull · 8 months
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🌟🌟DTIYS TIMEEE🌟🌟
It’s time to do something fun to thank y’all for being here! If any of you follow my sister @vi050iv then you might be familiar with the band au doodles she posted a year ago on insta. Casey, Junior, and April are in a band managed by Sunita, and they sing about triumphs and rising against odds. They’re called The Underdogz 💥I referenced the cover of an idw issue I really like when drawing this~ (pretend I drew a z instead of an s in their banner)
Anywaysss I will doodle some prizes, so there’ll be a deadline (I’ll give plenty of time). Of course you’re free to keep doodling for the band au long after the date passes.
‼️DEADLINE: MARCH 31ST‼️
RULES:
- Please use the hashtag #jacazull1kdtiys and tag me
- MUST HAVE Casey, Junior, April, and Sunita doing something band related (signing autographs, costume fitting, practicing, battle of the bands, posing for an album photoshoot etc)
- You’re free to add other characters or ocs as long as The UnderDogz are there
PRIZES:
1st: Fullbody of any character
2nd: Halfbody of any character
3rd: Bust of any character
All prizes will be lined and colored in flats!
As an additional gift, I’ll be sharing the spotify playlists my sisters and I made for Rise over a year ago. Some songs may be a bit silly or out of place, but we had to compromise a lot LOL. Songs are taken out and added every now and then, but I hope y’all can enjoy them.
Casey: https://open.spotify.com/playlist/2cxt5JGKkv5bziUFWF6JAE?si=hU-A4oBoRzqy1Pl6zcsHKQ&pi=u-BT8s5FrWT3CU
April: https://open.spotify.com/playlist/6g850asOOGeF4OsPi1Bb8J?si=lEa0b6aASMi7P5OdvApR8Q&pi=u-fq7uj8oLSZGf
Junior: https://open.spotify.com/playlist/1j6Rf7mt7Yl5TfMpBRwTOw?si=cBxlZ3KhQxmEQ2aBKxhPqQ&pi=u-ATNIY-fKSwez
Raph: https://open.spotify.com/playlist/7Kt2htp2OpXDQgEFiRZnih?si=8q-kCtnBTTmCRQSJLNnMWw&pi=u-aToiW0YOQcSv
Leo: https://open.spotify.com/playlist/2ZAWkn0QDysAXZgX7KqNuM?si=JYrB-Dx2Qoqnas-FEl4rUg&pi=u-240kik8DTgO_
Donnie: https://open.spotify.com/playlist/5LaxNqoN451ErZQTAb0GUu?si=cdTNkIvjThe_2X15c1aKvQ&pi=u-uR1PkEe4QrSc
Mikey: https://open.spotify.com/playlist/08dBF9Eq6Ouj7yI0NB9zUQ?si=jxkXATyeTB-8bUGrIamR4Q&pi=u-C_fx-iF2TJeB
Okie I think I covered everything. Have lots of fun!!!
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stillgotscars · 1 month
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change // long live - taylor swift
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