I'm curious about your judgement of the success of the various format experimentations in Campaign 3. If you feel like saying a bit more, I'd be interested to hear your thoughts on which are the most and least successful, and why.
Sure! So as I said earlier today, I think a big problem is that the format experimentation and the moon plot are directly at odds. Pulling off the moon plot, with all the NPCs from past campaigns and payoff of various canonical setups requires a pretty firm hand on what the current canon is, and also really did require a firmer hand in the character creation than there was. On the other hand, the point of experimentation is to let other people play in the space and introduce their ideas. This comes together in what I have referred to in the past as "Not Now." Like, the Crown Keepers showing up just as the party was grappling with FCG's death? Not bad as a concept, but Not Now. Abubakar playing Corellon? Incredible performance, but the fact that he was given free rein in a plot that's already shedding viewers left and right for its lack of direction? Not Now.
On an individual level:
I think EXU Prime either needed to be fully standalone, or Matt needed to provide a slightly more rigid direction to Aabria and therefore really couldn't play Dariax. If it's going to get woven into the main plot of Campaign 3 it needs to set that up (including giving Liam and Ashley a heads up beforehand). My personal vote would be for the former, to allow Aabria to tell her own story without it having to serve like 20 different functions, but what's done is done. If I recall, Liam and Ashley had the option to play different characters for Campaign 3 and I do wonder what would happen if they had decided differently, because you could still have Dorian pop up as a guest but I wonder if the Crown Keepers would have shown up in the same way.
Similarly, as stated, the general concept of the Crown Keepers interlude during the campaign as a means to bring in Dorian? I'm not opposed, though I think this is by far the hardest thing to coordinate generally and for a plot as demanding as Campaign 3 probably not a great idea. But it's hard to judge because the timing was truly the worst timing possible given the events of episode 91, and even delaying by like an episode or two would have at least solved that to the point that I don't understand why they didn't just...do that. (and, just to head off this particularly stupid argument at the pass, this would not have in any way affected Sam's ability to take time off for cancer treatment; it would have just shifted things around, and a lot of this experimentation was planned WELL in advance). [sidebar: I haven't listened to the WBN interlude yet but I do have thoughts because I think interludes from different GMs can be done, but the premise of Campaign 3 is particularly hostile towards them unless the main GM has a very heavy hand in their creation or unless they are light on things relevant to the core plot and mostly for the purpose of worldbuilding a la Song of the Lorelei.]
Solstice split was excellent and I think it's because it was not actually anything you wouldn't see in how people frequently play D&D at home. You have a few players who won't be available for a few sessions in a row? Great, find a reason to split the party, bring some other guest players in, and run some side quests!
Downfall was great because it was diagetic. It was a story within a story that Bells Hells was seeing and responding to, and because it took place so long ago with such specific characters, while it may bleed into how Laura, Taliesin, or Ashley feel in game (impossible to prevent, people bring their own feelings to the table), Matt still has room to decide how the Raven Queen, Wildmother, or Everlight feel a thousand years later. I also feel this had the most direction from Matt, which the other things really needed.
As said, bringing in Abubakar to DM as Corellon is something that again, this plot simply doesn't handle well. It makes for a fantastic scene, but within the 107-and-counting episodes of this story, giving the reins to someone else after you finally have a clear plan and letting them throw another curveball is a terrible idea narratively. I think this again would be fine in a story with a looser plot.
Echoes of the Solstice and presumably the upcoming Vox Machina Malleus Key/Mighty Nein Weave Mind concept is again pretty good. This also fits into things that D&D home games have been doing forever - run a one shot or mini campaign following different characters but DM-ed by the same person that have an impact on the current plot but aren't too closely interwoven. Basically this is like the solstice split in concept.
Essentially: I think playing around with the format within a campaign but having the same GM is pretty easy to do. Once you introduce other GMs acting within the world concurrently (rather than as a story with a foregone conclusion a la Downfall, or for that matter Calamity) you need to be extremely careful if you are trying to tell a specific story with a lot of moving parts, as Matt is with Campaign 3. It's one thing to improvise based on things your players do or say; it's another to do so based on improv by a major NPC or someone doing extensive worldbuilding mid-game that you now need to incorporate. This wouldn't be an issue in a more sandbox-style game; Campaign 2 might have been able to withstand it more gracefully, though I'm still not sure. But Campaign 3 was the wrong place to do it. Again, it's trying to converge in some places and diverge in the others and as a result it's just kind of flopping around in place.
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Correct me if I'm wrong but doesn't FE15 state that although god's control is removed, there's still evil in mankind's heart that must be vanquished or something along those lines? It kinda makes the whole "humanity f*ck yeah" shtick feel hypocritical doesn't it?
Yep,
Because FE15 couldn't nuke FE2 from its DNA, by virtue of being a remake.
So we have two, contradictory messages in this game : Duma BaD and Gods BaD and must go because BaD and they "make humans do BaD things"...
and you have the "gods might be bad, but humans are still BaD without their influence" message at the end - when the entire game (and the timeline and supplementary materials!!) has been pushing the first message.
So...
In a sea of "Gods BaD" waters coming from the remake, you still have the lone "evil remains in the hearts of men" raft that is, somehow, pushed to the forefront in Part 6 where both Celica AND Alm call Thabes the result of human folly, and the player knowing that Grima - who was originally the RED CAPSLOCK eldritch monstruosity before FEH retcon'd them in a tits'n'ass character to uwu about by stealing Anankos' backstory - was "man-made".
And yet, given how the "last word" about FE15 - as in last material revealed - was the timeline in the Memorial Book, we close FE15's book by "and Duma was BaD".
I mean, look at all those mentions of Rudy being so brave and strong and uwusome -> Duma's degenaration is directly tied to how awesome Rudy needs to be in this calendar.
Rudy is so brave to stand in front of a degenerating Duma? -> Duma was insane!
Rudy is so thoughtful and sticks to his promise to Duma by sealing Mila -> akshually Duma wasn't completely insane because he told him to seal Mila and not to kill her even if I said the inverse 3 lines earlier...
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7 Ways to Hook Your Readers
How do you start a story? Why, you start it with a hook! A hook is something that intrigues the reader and has them enthralled. Sometimes, the first sentence is the hardest one to form, so here, I'll give you some examples on how to hook your audience into your story!
>>> A question: This is a pretty well-known tactic: starting off with a question for your reader has them thinking how they'd answer; hence, pulling them further into your work. If you want, your character can answer the question too! However, the question must be relevant to your story.
>>> A idiom/quote/saying: Sayings are commonly used, though one can find them controversial at times. Regardless, the majority of people understand what the meaning behind them are; and because of that factor, along with its popular usage, proverbs quickly attract readers' attention while giving some insight to your character.
>>> One-word starter: This one is pretty simple, and if you really don't have any ideas, maybe give this one a shot! The hook is simply one word (or even a short phrase) that portrays a strong part of your character. Its out-of-context and vagueness trigger interest in your reader.
>>> Starting action: Like the one-word starter, this hook seems contextless, but it's a quick way to captivate your reader and have the suspense emerge! Example: "Blood covered the ground like a thin blanket, staining the once-clean quartz with a shade of scarlet. A pair of depthless eyes seemed to burn a hole into the last person in the room; a messy, pitiful, scrambling figure."
>>> Dialogue: By now, it should be obvious that your hook should be enthralling and evoke interest in your reader. Opening with compelling dialogue can help introduce the plot and characters of your story!
>>> Interesting Introduction: Is there something special about your character? Introductions can be difficult to sneak in, but not when it's a hook! Make a short description consisting of several defining traits of your character, and be sure to add the special thing about your character as a twist to snag your reader's attention! Additionally, you can be creative with this! An introduction doesn't have to come from your main character, it can come from another character describing the protagonist!
>>> Setting: Does the setting have a strong influence on the story? Even if it doesn't, beginning with a descriptive setting can slowly captivate your audience!
Alright! These are seven ways to hook your reader: a question, a saying, one-word, action, dialogue, an introduction, and a setting! Of course, there are many more ways, so explore around!
Happy writing~
3hks :)
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Regarding the post about Marinette being punished for trusting people and the response to it, this is something I always have trouble explaining because it sounds callous? But fictional characters aren't people. It's not that their lives just so happen to get in the way leading to something bad happened the writers decided that should happen, and it's important that you stop and ask WHY this happens. If the camera is "on" per se, people assume it's relevant and will tie into something larger. So like if the camera is on and all we see is Alya revealing her identity and then the result is she's outed in the same way she was in Heroes Day, the audience naturally concludes it's connected and thus realizes the lesson is either "Alya learns she shouldn't share her identity" OR "Marinette learns she shouldn't trust people" or both.
Secret identities are a great example of this phenomenon. We're NOT shown every time a villain's plan is foiled because they didn't know the heroe's identity, we ARE shown every time a heroe's identity causes friction in their lives. As such, large parts of the audience think of secret identites as inconveniences because that's what's shown (not just in Miraculous Ladybug, in tons of other shows)
Like you are supposed to make connections in Television about what's being shown to you that no one would make in real life (or at the very least no one SHOULD make in real life) because there's a limited space to tell the story and the audience is assuming the writers aren't wasting our time.
If these were real people it would be unreasonable to say because people have their own lives Marinette can't trust them, but in a story where Marinette is the main character who is explicitly always supposed that's. An accurate way to read the story!
And I also understand that this is a very boring construction if you're making headcanons or thinking about these characters! But that's a different lens, it doesn't make the broader writing lens invalid. You're speaking different languages at that point.
Anyway I hope that helps someone, that's my two cents
You summed it up perfectly! There's a ton of valid criticism to be had of Miraculous, but you can tell from the narrative framing that almost all of it comes down to writing choices and not things that are supposed to be seen as in-universe issues even though a lot of fans treat them as such. It's really weird to see things like people complaining about everything revolving around Marinette as if it's a personal flaw of hers and not the result of her being the main character in a fictional world. "Main Character Syndrome" literally pulls its name from the fact that this is how main characters work in a lot of media. It's a flaw when a real person does it, but in terms of story telling, it's extremely normal - and often good story telling - to have everything revolve around your main character or a core cast.
The issue with Miraculous is that they chose a lot of poor conflicts if they wanted Marinette to be the one and only main character, but that's not her fault. She didn't decide to have the rules around identities make no sense. The writers did. She didn't decide to make the main villain Adrien's dad while also keeping Adrien from being involved in the story. The writers did. The list goes on and on and, because none of it reflects badly on Marinette in the writers' eyes, the show doesn't act like Marinette is in the wrong. Remember, these are the same writers who think that Derision was a great episode that added depth to Marinette instead of destroying her character and making her look unhinged. Their judgement is clearly a little skewed.
While the writers love to make bad plot choices, they are generally using proper story telling language to make those choices, which is why I can tell you how characters' actions are intended to be read. The Rena Furtive and Nino example is a great one because it allows me to show that the writers do understand how to set things up. In fact, once they've decided that they're going to do a thing, they pretty much always set it up at a basic level. It's rarely spectacular and often frustrating, but it's never shocking.
In Rocketear, Alya promises Marinette that Nino will never learn about Rena Furtive. The episode then ends with her breaking that promise via the following exchange:
Alya: (sighs) I'm still Rena Rouge. (Nino gasps.) But now I'm in hiding and that's why Ladybug asked me not to tell anyone.
Nino: But why are you telling me if no one's supposed to know? Is Ladybug cool with this?
Alya: I can't hide it from you, because I love you, Nino, and we share everything.
Look at how this confession is presented. Look at what the dialogue focuses on. When Marinette confessed her identity to Alya, it was all about the confession and supporting Marinette. There was no discussion of this being a problem for Chat Noir or anything like that because - in the writers' eyes - that wasn't a problem for some reason. This is why Chat Noir almost instantly absolves Ladybug of blame once he finds out about the identity reveal (see: Hack-San.) The writers didn't want it to be an issue so it wasn't:
Ladybug: I'm really sorry, Cat Noir. I should've told you. I mean, if I found out that you told someone about your secret identity, I'd... probably be upset, too. I'm really sorry I hurt your feelings.
Cat Noir: You didn't hurt my feelings. You did everything right
But when Alya confesses her identity to Nino, the conversation is not just about her confession. It's about her confession and how she's not supposed to do this. That's why Nino's response is not loving support. Instead, he asks if this is a good idea and if Ladybug knows.
These things are getting focused on because the writers are telling you that this is a bad thing. It's supposed to feel ominous. When I first watched Rocketear, I assumed that the season was going to end with Gabriel getting the fox off of Alya due to Nino because that was an obvious way to raise the stakes and they'd just heavily implied that Nino knowing would be a bad thing. I was, unfortunately, right. The only on screen consequence of Nino knowing is that he outs Alya to everyone in an incredibly forced series of events (see: Strikeback):
(Ryuko successfully prevents the Roue de Paris from hitting them, yet, it flies to the direction where Rena Furtive is. This causes Carapace to panic.)
Carapace: Rena! (takes out his shield) Shell-ter!
(Carapace's superpower successfully prevents the Ferris wheel from hitting Rena Furtive on top of the Tour Montparnasse. But the information of Rena Furtive's active status shocks the heroes, as well as Shadow Moth.)
The heroes: Rena?!
Shadow Moth: (from the top of the Eiffel Tower) She's still active?
Of course the Ferris Wheel goes straight for Alya's hiding spot and of course Nino screams her name before casting his power and of course the villain overhears it. It's all so forced and unnatural, which should make it glaringly obvious how much the writers wanted this to happen. This wasn't something they were kind of forced to do because it made sense for the narrative and they wanted to tell a good story. Instead, they wrote an awkward series of events because they really, really, really wanted Nino knowing to be a bad thing that outs Alya so that Marinette loses all of the miraculous even though none of this makes much sense.
How the hell did Gabriel hear Nino's shout from so far away? Is he able to overhear everything the heroes are saying? How does Nino even know that Alya is hiding there? And since when was a Ferris Wheel a threat to these guys? Your girlfriend is a magical girl and she's in her magical girl form, dude. You could drop a building on her and she'd be fine, a thing you have to know because this scene literally goes on to have Chat Noir go flying into a building, hitting it so hard the cement literally cracks, and no one really cares. I guess it's fine if Adrien is a punching bag, but Alya must be protected at all costs...
Anyway, while the above series of events was annoying, none of it was surprising. In fact, it would have all be perfectly predictable even if Alya outing herself was that treated as a more neutral event. Her choice leading to bad things falls perfectly in line with a truly bizarre running theme in the show: outing your identity to the person you love romantically is a bad thing that leads to bad consequences. That's why Chat Blanc and Ephemeral ended the world and why Nino knowing cost Ladybug the fox and why the character they call Joan of Arc has to give up her miraculous to be with her love and why the Kwami's have this absolutely asinine dialogue in Kwamis' Choice:
Plagg: Sugarcube! Having to force them to choose between love and their mission is just awful! Maybe Master Fu was wrong to choose them.
Tikki: No, they’re made for each other. Love is what gives them their strength.
Plagg: But the impossible part of that love is destroying them, and I know a thing or two about destruction.
Tikki: (sighs heavily) What can we do?
Plagg: We must free them of that impossible choice. We must… free them of us.
This is the voice of the author telling you that outing the identities is not and never will be a good choice for the love square. Never mind that Alya is allowed to know Marinette's identity or that Gabriel finding out is what actually ended the world in the alternate timelines or that Felix outted himself in public but is still wielding or that freaking Gabriel was allowed to know half of the temp heroes' identities while they were still actively wielding. For some reason, those things don't matter to the narrative, probably because romantic love wasn't involved. The "identity reveals are a bad thing" rule only seems to apply when romantic love is a key element to the point where it's a reoccurring theme in this supposed power of love show.
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