#html/css development in us
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ldsengineers · 5 months ago
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HTML/CSS Development Company in the US
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fishareglorious · 1 year ago
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Hello my r1999 soldiers. I am looking for people able to help me with the making of a website that'll contain the story logs. Writing them down one by one is going to take me thirteen years if I do that, so may I ask, are any of you willing to help with providing the logs? Including the branching dialogue options? Something along these lines:
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If you wanna help, please feel free to dm me here with the info, or message me on discord at friedfishforsale.
Currently am focusing on writing the main story, specifically with the This is Tomorrow (prologue) and In Our Time.
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e-bird-online · 1 month ago
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Web Design Trends Shaping 2025
The evolution of web design in 2025 is explored, highlighting the trends that are shaping the digital landscape and influencing user experiences. Key themes like immersive 3D, holographic elements, and interactive design are analyzed to inspire creativity and provide valuable insights for web designers.
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Get Free website designing course 2025 👈
Clear Purpose and Goals: Define the primary objective of the website. Ensure that every element on the site supports this goal.
User-Friendly Design: Prioritize intuitive navigation and clean layout. Make sure the design is accessible and easy to use for all users.
Responsive and Mobile-First Design: Ensure the website works well on all screen sizes. Start with mobile design as more users access websites on mobile devices.
5 Important ways to develop responsive website
Fast Load Time and Performance
Optimize images and code for faster loading.
Use caching, a good hosting provider, and efficient coding practices.
Strong SEO and Content Strategy
Use relevant keywords, proper headings, and metadata.
Create valuable, high-quality content that helps your audience and ranks well on search engines.
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killjoyconstruct · 10 months ago
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I made my first custom Toyhouse code last week! It’s a directory code to make your main folders a little more interesting. Unfortunately you need premium to use it as the microanimation requires CSS, but it's free/PWYW on my Ko-fi!
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coffeeworldsasaki · 1 year ago
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Only a week of WordPress and I'm already remembering why I stopped the first time, this shit is literally soul sucking I fucking hate it
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msupporter · 1 year ago
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E-commerce website: How to create an e-commerce website
How to create an E-commerce website If you are thinking about creating your ecommerce website then this information will be very beneficial for you. It is very easy to setup an e-commerce business, you just have to follow some information, after this you can create an e-commerce business and sell your goods. We will tell you step by step simple methods here. 1, first of all you must have thought…
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valeriehalla · 6 months ago
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I have gotten a lot of messages saying that they really love the presentation of CURSE/KISS/CUTE. Often the commenter in question can’t say what exactly it is about the formatting that they appreciate, but that it just reads well and looks good. Well!!! Allow me to bare my wealth of secret knowledge for you once and for all:
I sorta just did some research into book typography...?
Here’s something you should know about web development, alright: typography on the web is really, really bad. The tools we have at our disposal—HTML and CSS—are incredibly powerful, but they are set up to fight you every step of the way towards Good Typography. When you know what you’re looking for, you can fix all the common issues quickly and easily. But it’s not easy to know what to look for, because
problematic typography is overwhelmingly the norm on the web, and
good typography is invisible.
Here’s a screenshot from CURSE/KISS/CUTE episode 0:
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Now, I don’t want this post to come across as prescriptive. It is not my intention to tell you, “This is what good typography looks like, so follow my lead exactly.” I made a lot of choices with the typography of my web novel: many of those choices would not make sense in other contexts. What I want to convey to you is what those choices are, so that you will know they’re available to be made.
I mentioned that the web “fights you” when it comes to good typography. What do I mean by that? Well, check this out:
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This is how that passage of text renders “by default.” In other words, this is how a web browser would render that text without any input from me about what styles to apply. It kind of sucks ass! But it also looks pretty familiar, right? This is not that far off from how a lot of websites—even websites full of prose (looking at you, AO3)—render text.
I think the most illustrative thing to do here would be to walk you through my thought process and show you, step by step, what decisions I made to turn this unstyled text into the styled version you see in the novel.
So, first things first:
1. We have got to shrink that text column.
Computer monitors... are wide. They are wider than they are tall. They are so wide, and they have so many pixels. This means you can fit a lot of characters on them. If you wanted, you could just have a wall of characters from the left side of the screen all the way to the right side. Talk about efficient!!
You should never, ever, ever do this.
This is one choice that I actually will make a prescriptive statement about, because it’s supported by quite a lot of research: fairly narrow text columns are more legible. Specifically, research seems to support the idea that a width in the range of 50 to 70 characters per line is the most comfortable for people to read*. Every font is different, so it takes a little doing to turn that “characters” figure into a pixel measurement; I went with 512 CSS pixels for the maximum width of my text column:
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Isn’t that just so much nicer to read already?
*A commenter reminds me that I’d be remiss not to point out that the research on column width legibility isn’t completely conclusive. You do want to limit the width of your text columns, but going over the 70 character-per-line recommendation isn’t necessarily the end of the world, and you might have good reasons to do so. I did not: as mentioned, one of my goals was to mimic book-style typography, and books by nature have fairly restrained column widths, on account of they’re books.
2. Picking a font.
I’m not going to give you the blow-by-blow on how I decided what font to use. The short story is that I asked some designers, and one of the recommendations I got was the free font Crimson Pro, which I took a liking to immediately:
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It’s just an all-around attractive serif font, but one thing I really like about it for use in a novel is its highly-visible quotation marks. They’re just kinda jumbo! They’re real big! Easy to see! In a novel, those things aren’t just ornamentation. It makes a great deal of practical sense for them to stand out just a bit. It also has a fairly large x-height, unlike a lot of the more traditional options, which is good for legibility on a computer screen.
3. Adjusting the line-height
Web browsers default to a line-height of about 1.2em, which, as you can probably tell, is quite cramped. If you go and Google “optimal line height for legibility”, you’ll get a number of results right off the bat suggesting 1.5em. Sounds good! Let’s do that:
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Well... hmm. That’s definitely an improvement, but between you and me, it actually looks a bit too spacey to my eyes. I wonder why?
I’ll cut to the chase: the 1.5em recommendation makes some assumptions about the font you’re using. In Arial, the letter “A” is about 0.6em tall; in Crimson Pro, it’s about 0.5em. That means that there’s no one-size-fits-all solution to spacing your lines, because different fonts have different amounts of empty space baked in. How annoying!
Let me tell you something about the kind of nerd I am. When I had this realization, I grabbed some books off my shelf and pulled out a literal micrometer. I started measuring the line-heights against various font features to see if there were any patterns I could spot in professional typesetting. Here’s what I found:
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Almost every book on my shelf spaces lines such that the distance between one baseline and the next is about three times the x-height. How cool is that? I clapped my hands like a seal when I put this together.
Adjusting the line-height to match what I observed in the wild gives us this:
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It’s a subtle difference, but to my eyes it feels just right. It’s almost like magic!
4. Paragraph spacing...
Let’s address the elephant in the room. Probably the most controversial choice I made with CURSE/KISS/CUTE’s typography was to opt for book-style paragraph indentation rather than web-style paragraph spacing—like so:
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I did this for a few reasons:
It’s what I’m used to. I’ve read a lot of books, and this is just the way that books are formatted. I think for something aspiring to the title of “novel”, there’s value in making it look the way a reader probably expects a novel to look.
A novel has a lot of paragraph breaks in it. A paragraph in, say, an encyclopedia entry might go on for half a page or more; whereas it is unusual for a paragraph in a modern work of narrative prose to run for more than a handful of sentences, especially in any scene with dialogue. Because paragraph breaks are so common, spacing between paragraphs in a novel results in a lot of wasted space. Also, subjectively speaking, the additional space seems to me to lend an undue amount of weight to paragraph breaks. I’m just starting a new thought; there’s no need for a 21-gun salute, you know?
Having said that, here are some good reasons you might decide not to do paragraph indentation anyway:
Doing it right requires a bit of extra legwork. Notice how the very first paragraph in the image above has no indentation. That’s because it’s the start of a new section, and the first paragraph in a section traditionally goes unindented. This is an easy detail to miss, and it can be difficult to wrangle CSS into doing it for you automatically.
Web users don’t expect it. For the first decade of the web’s existence, there was no good way to do paragraph indentation; by the time CSS rolled around and made it easy, paragraph spacing had already become the norm. And while CURSE/KISS/CUTE may be a novel, it is also, specifically, a web novel!
But it’s my house and I get to make the rules, so I went with indentation. Incidentally, there seems to be a dire lack of research into the question of whether indentation or spacing is more legible for readers—but the data that does exist appears inconclusive at best. So, the choice really does come down to vibes.
5. The tragedy of justification.
You’ll note that one way in which I did not make my web novel look like a paper novel is the text alignment. It’s un-justified: the right margin is ripsaw-ragged.
This is because it is not possible to justify text on the web.
Oh, you can try. Look right here: there’s a CSS property for it and everything. Just turn on “text-align: justify” and...
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Nightmare! The interword spacing on that first line is almost as wide as the indentation!
Reader, I’m afraid that your web browser is simply too dumb. That’s not the browser’s fault: robust algorithms for justifying text without creating these distractingly huge gaps between words have existed for many decades, and modern computers are powerful enough to run them in real time with little performance impact. It’s just, uh—nobody has ever bothered to implement them into web browsers. It is the damnedest thing.
I tried, I really did. You can mitigate this problem a bit if you enable automatic hyphenation, but browsers are unfortunately also kind of dumb at hyphenating. Firefox, for example, will refuse to hyphenate any word containing a capital letter, so any sentence with a lot of proper nouns in it is a lost cause. I tried manually inserting soft hyphens with a text preprocessor I wrote myself, but still these overjustified lines plagued me: when the text column narrows, for example on a phone, even hyphens can’t save you. The line-breaking algorithm is simply too naïve to optimize for well-justified text, and that’s not something you can fix as a web developer.
As a result, my heavy-hearted recommendation is to never use text justification. It’s just too distracting.
6. And then some extra stuff just for me
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I added drop-caps because it looks neat and I made the ellipses spacier because I think it looks good when it, uh, when they are spacier. I think that looks pretty good that’s just my opinion though.
That’s all! Hope you learned something bye!!!
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fanfenomenon · 4 months ago
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hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍
i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this
basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)
this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!
actual pic of the database for comparison:
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ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao
also code snippets just cuz (+ me crashing out)
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prokopetz · 2 years ago
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I decided I was going to get cute and add little "Fig. 1.1", "Fig. 1.2", etc. prefixes to the captioned illustrations in a game I'm working on, and promptly ended up spending two solid days trying to figure out why my figure numbers were properly incrementing in the game's HTML and EPUB versions, but not in the PDF. It turned out to be a fucking difference of opinion between popular browser vendors and the developer of the tool I'm using to generate the PDF regarding how to correctly interpret the CSS specification for counters.
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laika290 · 1 year ago
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ever wonder why spotify/discord/teams desktop apps kind of suck?
i don't do a lot of long form posts but. I realized that so many people aren't aware that a lot of the enshittification of using computers in the past decade or so has a lot to do with embedded webapps becoming so frequently used instead of creating native programs. and boy do i have some thoughts about this.
for those who are not blessed/cursed with computers knowledge Basically most (graphical) programs used to be native programs (ever since we started widely using a graphical interface instead of just a text-based terminal). these are apps that feel like when you open up the settings on your computer, and one of the factors that make windows and mac programs look different (bc they use a different design language!) this was the standard for a long long time - your emails were served to you in a special email application like thunderbird or outlook, your documents were processed in something like microsoft word (again. On your own computer!). same goes for calendars, calculators, spreadsheets, and a whole bunch more - crucially, your computer didn't depend on the internet to do basic things, but being connected to the web was very much an appreciated luxury!
that leads us to the eventual rise of webapps that we are all so painfully familiar with today - gmail dot com/outlook, google docs, google/microsoft calendar, and so on. as html/css/js technology grew beyond just displaying text images and such, it became clear that it could be a lot more convenient to just run programs on some server somewhere, and serve the front end on a web interface for anyone to use. this is really very convenient!!!! it Also means a huge concentration of power (notice how suddenly google is one company providing you the SERVICE) - you're renting instead of owning. which means google is your landlord - the services you use every day are first and foremost means of hitting the year over year profit quota. its a pretty sweet deal to have a free email account in exchange for ads! email accounts used to be paid (simply because the provider had to store your emails somewhere. which takes up storage space which is physical hard drives), but now the standard as of hotmail/yahoo/gmail is to just provide a free service and shove ads in as much as you need to.
webapps can do a lot of things, but they didn't immediately replace software like skype or code editors or music players - software that requires more heavy system interaction or snappy audio/visual responses. in 2013, the electron framework came out - a way of packaging up a bundle of html/css/js into a neat little crossplatform application that could be downloaded and run like any other native application. there were significant upsides to this - web developers could suddenly use their webapp skills to build desktop applications that ran on any computer as long as it could support chrome*! the first applications to be built on electron were the late code editor atom (rest in peace), but soon a whole lot of companies took note! some notable contemporary applications that use electron, or a similar webapp-embedded-in-a-little-chrome as a base are:
microsoft teams
notion
vscode
discord
spotify
anyone! who has paid even a little bit of attention to their computer - especially when using older/budget computers - know just how much having chrome open can slow down your computer (firefox as well to a lesser extent. because its just built better <3)
whenever you have one of these programs open on your computer, it's running in a one-tab chrome browser. there is a whole extra chrome open just to run your discord. if you have discord, spotify, and notion open all at once, along with chrome itself, that's four chromes. needless to say, this uses a LOT of resources to deliver applications that are often much less polished and less integrated with the rest of the operating system. it also means that if you have no internet connection, sometimes the apps straight up do not work, since much of them rely heavily on being connected to their servers, where the heavy lifting is done.
taking this idea to the very furthest is the concept of chromebooks - dinky little laptops that were created to only run a web browser and webapps - simply a vessel to access the google dot com mothership. they have gotten better at running offline android/linux applications, but often the $200 chromebooks that are bought in bulk have almost no processing power of their own - why would you even need it? you have everything you could possibly need in the warm embrace of google!
all in all the average person in the modern age, using computers in the mainstream way, owns very little of their means of computing.
i started this post as a rant about the electron/webapp framework because i think that it sucks and it displaces proper programs. and now ive swiveled into getting pissed off at software services which is in honestly the core issue. and i think things can be better!!!!!!!!!!! but to think about better computing culture one has to imagine living outside of capitalism.
i'm not the one to try to explain permacomputing specifically because there's already wonderful literature ^ but if anything here interested you, read this!!!!!!!!!! there is a beautiful world where computers live for decades and do less but do it well. and you just own it. come frolic with me Okay ? :]
*when i say chrome i technically mean chromium. but functionally it's same thing
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ldsengineers · 7 months ago
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HTML/CSS Development Company in US
LDS Engineers is a leading HTML/CSS development company, providing top-notch web and software development services to clients across the globe. With a team of highly skilled and professional developers, we specialize in creating visually appealing and user-friendly websites that help businesses stand out from the competition. Our HTML/CSS development services are available in various countries, including the US, UK, Australia, and India, ensuring that our clients receive the best solutions no matter where they are located.
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At LDS Engineers, we understand that every business is unique, which is why we design websites tailored to meet the specific needs of our clients. Whether it's a sleek, modern design or a more traditional layout, we ensure that the website reflects your company’s brand and values. Our team works closely with clients to choose the perfect color schemes, fonts, and design elements that align with their vision.
We are committed to creating websites that are not only visually stunning but also easy to navigate. Our designs are intuitive, helping users find what they need quickly and easily, which can significantly enhance customer experience and drive more business. Our focus is on providing clean, clear, and unique designs that make a lasting impression and strengthen the connection between our clients and their customers.
As one of the top providers in the industry, LDS Engineers takes pride in delivering high-quality HTML/CSS websites that are not only functional but also innovative. We are dedicated to helping businesses grow by providing them with a website that is as unique as their brand. If you’re looking for expert web design services that make an impact, LDS Engineers is the right partner for you.html/css development services, html/css development, html/css development in us, html/css development in india, html/css development company.
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privilegejunkie · 4 months ago
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The correct approach to web development is to exhaust all possibilities in plain CSS/HTML, and only use JavaScript when necessary, with no supporting libraries or dependencies.
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e-bird-online · 1 month ago
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Web Design Trends Shaping 2025
The evolution of web design in 2025 is explored, highlighting the trends that are shaping the digital landscape and influencing user experiences. Key themes like immersive 3D, holographic elements, and interactive design are analyzed to inspire creativity and provide valuable insights for web designers.
Tumblr media
Get Free website designing course 2025 👈
Clear Purpose and Goals: Define the primary objective of the website. Ensure that every element on the site supports this goal.
User-Friendly Design: Prioritize intuitive navigation and clean layout. Make sure the design is accessible and easy to use for all users.
Responsive and Mobile-First Design: Ensure the website works well on all screen sizes. Start with mobile design as more users access websites on mobile devices.
5 Important ways to develop responsive website
Fast Load Time and Performance
Optimize images and code for faster loading.
Use caching, a good hosting provider, and efficient coding practices.
Strong SEO and Content Strategy
Use relevant keywords, proper headings, and metadata.
Create valuable, high-quality content that helps your audience and ranks well on search engines.
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bf-rally · 8 months ago
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felt like i was going crazy yesterday trying to set up a login system for this website 😭 it was like i was back in college again!
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sofia-d-asb · 5 months ago
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Hello. I noticed that you said you were using Ren'py for your new game. What made you come to the conclusion that this was the best option, if you don't mind my asking? I am looking into developing something, but I'm unsure which program to use. I thought the point of Ren'py was more for visual novels. I am interested in making something that isn't as visual heavy. Do you think that's possible with Ren'py? Sorry for the randomness. Thank you for taking the time to read. Have a wonderful day!
Hello!
It depends on what you're looking to achieve.
If you want the bare minimum of functionality and the bare minimum of coding to learn, you can go with ChoiceScript. Which, fair warning, is a proprietary language, so if you want to monetize/publish your work without having to adhere to their opaque content rules/cede 75% of your sales, I'd suggest you steer clear, but YMMV.
Twine is a little less easy to use, but comes with higher customization. It supports HTML/CSS/JavaScript, so what you can do is much broader than ChoiceScript. Plus, monetizing your game is fine. I find that Twine is more meant for short-form IF than long-form, but it remains usable. Deploying your game in any other form than HTML (a web game) is a hassle though, and not supported by Twine directly.
Ren'Py comes next; here you must make your own user interface (or you could just use native NVL-mode with no edits, which... it'll work for sure, but the presentation will be questionable), but I find it much more flexible than the other two options. And it comes with the added bonus of making it much easier to deploy your game to multiple OS and platforms including web and mobile.
There are other tools (Ink?) so my advice would be to try them all and settle for the one that suits your needs.
Good luck with your project! And have a wonderful day as well.
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stygiansun-totaleclipse · 29 days ago
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Do you have any tips and asset for someone who want to start an IF of their own? Both in terms of writing, development and coding?
My experience is in Twine with Sugarcube when it comes to coding, but there’s also choicescript and other language formats offered in Twine that I can’t speak for. I know @fir-fireweed has sung praises for Chapbook in Twine as a great option for beginners or shorter stories as it’s super easy to use and that’s what she used for Viatica if you’ve read it (very lovely) but it does come with certain limitations like no save slots, so it all depends on your needs!
This is my first project and I’m still learning as I go, but I started out with Sugarcube. It has a learning curve for beginners, but there’s plenty of resources and documentation to get started! You can look up the Sugarcube Documentation, but it can be hard to understand for beginners so I’d recommend using a guide as well. Also unless you have a background in CSS/HTML, I would strongly recommend you start with a template—I learned a lot from studying and tinkering with the code in my template. I’ve listed several templates and guides/resources for Twine on my itch.io homepage. :) The author of Wayfarer also has some really helpful tutorials on coding in Sugarcube and on writing! And if you’re still stuck, Reddit has been a great resource for asking questions I couldn’t solve on my own.
As for writing, there’s so many helpful books and free resources available (esp here on tumblr) for structuring your story etc, but I think the best advice aside from practicing is to read, read, read! It’s very helpful to pick apart what aspects of certain writing styles you admire or don’t and why as you learn to develop your own voice/style. You can learn a lot and draw inspiration from things other authors have done. ❤️
And if you’re wanting to start an IF of your own, you can join the IF author discord server! You don’t have to have a published project if you’re just working on or interested in getting one started, that’s totally fine—we have some authors in that same boat. And it’s a great resource where you can meet other other authors and ask for help/advice! :)
Best wishes to you on your IF endeavors!! 💖💖
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