Been having some ISaT tech level and timeline (as in 'when backstory things happened') thoughts and want to ramble a bit:
Tech
ISaT's setting is based on your classic sword and sorcery fantasy JRPG so its easy to assume that tech wise everything is 'fantasy medieval' and call it a day but consider:
Body Craft is at bare minimum is magic sex changing surgery (earliest known equivent in our world dating to 1930) that any old person can learn to do safely on themselves in only a few months, and more likely has many many broader applications like regular old surgery, the 'combat healing' Mira and Sif use, etc.
Cameras and photos are rare enough that Odile comments on it (namely she's happy the group get a photo in the House due to them being 'so rare') yet are also common enough that everyone in the party knows about them and doesn't question the existence of a camera beyond being surprised that the mirror was one. (In our world cameras date back to the 19th century, with the earliest manufacturing of them being in 1839).
Printing presses and ways to make plenty of paper to feed those presses given absolutely everyone in this game can read, expects everyone else to know how to, and both mass produced book series and newspapers are a thing. (Note: Printing presses have existed since waaaay back but it's the mass paper manufacturing that makes newspapers and The Cursing of Chateu Castle possible that really has my eyebrows raised here, especially since neither Siffrin or Odile find either odd in any way, indicating such things are common everywhere, and while newspapers have been around since 1604 in our world, mass produced fantasy books didn't really take off until the start of the 20th century).
Food production and storage: despite being in the middle of a national disaster that almost certainly cut off trade networks and access to most suppliers for literal months now, Bonnie, a small child, is able to easily get their hands on fresh Pineapple, curry ingredients (for samosa), potatoes, plantains etc with no issues or anyone commenting on this being unusual or lucky. Oh and the only character who even brings up the concept of potential starvation is the Fishing One, and only in a sort of 'we're not at risk now but sooner or later...' kinda way due to noticing that the fish they fish up for fun are disappearing and likely being frozen. So yeah, that heavily implies Vaugarde has very good food storage tech/Craft (possibly better than ours), and likely also good food production and harvesting tech/skills also.
The Island's incredible knowledge of the stars: while the oldest known orrery in our world is dated from around 205 to 87 BC (ancient Greek, earth centric model), the fact Sif -who would've learnt this as a child/teen- is so very certain that stars are big balls of fire made up of gas is interesting as that's something our world couldn't prove the theory of until around the 1900s (note: it'd been theorized a LONG time but Sif talks like its complete facts to them .
Additionally the earliest existing record of a telescope in our world dates to a 1608 patent and we see one of those in game.
Post posting EDIT: A wonderful user qds-place pointed out that Mirabelle has anti-anxiety medication in her room. This is in both ISaT and SAaP and though we're not sure what form the medication takes (pills? Valium? Megitech esc Craft boosters???) the fact they specifically have 'anti anxiety' medication at all (as opposed to idk dragging Mira off and drugging her through the gills) is kind of impressive and if it IS modern anti anxiety pills those could be as recent in creation as the 1950s!
So um. Some high levels of tech implied in chemistry there <3
So... yeah. All this, plus the fact that the highest tech implied area, The Island, literally specialised in the study/Craft of turning wishes into reality (for a long enough time period that Wish Craft is culturally so ingrained in the King and Sif that they do it without thinking and it seems intertwined with their nation's religion) has been completely erased from memory to the point anything heavily associated with them has been forgotten, and also we only ever see Dormont aka a little village well away from the cities, it's not hard to conclude that you can basically justify giving the ISaT world any level of tech you want, so long as you lock any of the truly 'setting breaking' stuff like planes and rockets behind The Island's forgetting curse (I would've said trains too but thinking about it trains were invented in 1802 so it's honestly easy to imagine that they totally exist in the ISaT setting/Vaugarde but aren't ever on screen because rail is way too dangerous to consider using while the Curse is active and potentially time freezing things on the tracks).
Side note: We know absolutely nothing about Vaugarde's transport system but as a fan of fantasy RPGs it is honestly a travesty I have yet to see a fic that has flying dragons/wyverns or other fantasy mounts in setting.
Like, ok yes, the party would probably have wanted to use those but maybe they don't like the Curse and fled? Maybe the King's Curse targeted them first? Maybe all their handlers dropped the heroes off in Dormont and said 'Well Saviors it's been fun, but well me and Scales here are off to Poteria until things wrap up so best of luck to you' before buggering off?
This isn't really a serious complaint just. Me reminding myself/potentially other fanwork writers out there that there's a lot about the setting we just don't know about and limiting all travel to walking, horse drawn carriage and boat is not actually required.
(Also please mix up travelling to the Island. Boats are a wonderful classic and have great thematic vibes for Sif's original leaving of the Island but like. Imagine the sheer in-universe wtf of the memories of The Island suddenly coming back and people on the north coast suddenly realising there's a massive bridge, subway or underwater tunnel leading there that everyone just forgot about - potentially filled with all kinds of Sadnesses that need taking down. Or Warp Panels in a House of Change, idk XD).
Timeline
Canon notes first:
Bonnie is a preteen (8 to 12), Mira and Isa are in their early to mid 20s (with Isa slightly older), Sif is late 20s to 30, and Odile is 40+
Nille is stated to be around 18 to 20.
Siffrin ran away from home when they were a teenager (13 to 17? 18?) and this is heavily implied to be when the Island was Forgotten.
Bonnie (in ISaT specifically*) says that Nille told them that when it happened all the adults were talking about it, hence why they think The Island is close to their village.
*In Start Again a Prologue, Bonnie says that they themself remember the adults talking about the Island disappearing, which er. Is a bit impossible given they likely weren't even born yet when that happened but that can be explained away by AU differences, InsertDisc5 still finalising details between SAaP and ISaT, and/or OG Siffrin having been in the loops so long they weren't actually listening when Bonnie was talking and just 'scripted' in their head something 'close enough' to what Bonnie was saying to get the idea (note: mentioned that idea before in my post here on the differences between the House and King in Start Again vs In Stars and Time for anyone curious so er please feel free to give that a read if you haven't already).
Odile mentions remembering 'when it happened' as well and has been 'travelling for years'.
The King 'appeared out of nowhere' sometime in his adulthood, and lived in the city of Corbeaux for a few years before he became the King.
The King became the King as was freezing people in time long enough before his attack on the House of Dormont that everyone inside knew he was coming, there were a wall's worth of newspaper articles about him, and everyone was expecting Euphrasie to defeat him.
Mirabelle's quest began 'almost a year ago' and Sif lost their eye 'recently'.
Thoughts on the above:
Calculating when The Island was forgotten:
Sif being mid 20s to 30 and having run away from home as a teen means that The Island has to have been forgotten somewhere between 9 to 17 years ago with nine only possible if he ran away at age 17 and is only age 26 now, and seventeen being the far opposite if he ran at age 13 and is currently 30.
To narrow down the timeline: Given Sif ran away from home because he 'didn't want to eat his veggies' and 'just wanted to scare [his] parents a little bit' it's probably safe to assume Siffrin was likely on the younger end of the teen spectrum (teens run off all the time sure but with loving parents and over veggies? That screams 'kid who has not yet learned that freaking out the parents will get their ass grounded and/or yelled at a LOT and is therefore best saved for doing fun forbidden stuff that ideally the parents will never find out about' XD)
Additionally given Siffrin can't remember his age/birthday etc but Isabeau outright says near the beginning of the game "But you're older than most of the people here?" meaning Sif must be visibly older than Isa or Mira, so he's probably closer to 30 than not.
Those alone would imply the Island likely disappeared closer to the '17 years ago' side of things BUT Nille (tops 20 years old) told Bonnie that "[the Island's disappearance] was all the adults would talk about for ages" and kids usually can't remember anything prior to 4 years of age so with that in mind...
I'd say The Island most likely disappeared between 13 to 16 years ago.
Nille stuff:
This is more a general mention but. Nille is tops 20 years old. Bonnie is between 8 and 12 and doesn't remember their parents at all.
This means Nille ran away with Bonnie and gained emancipation and custody of Bonnie (if Vaugarde has formalised that kind of legal stuff) while she was at most 12 years old herself and could have in theory been as young as 6..!
Regardless, it's very likely the original home situation was that bad, Nille deserves a ton of credit for raising Bonnie as well as she has and I'd say it's very VERY likely she had a lot of help from villagers in Bambosche and/or the local House of Change in doing so.
...But also Bonnie is very adamantly 'my sister and village' and not 'my sister and [specific names who live with us]' so there's clearly by the time Bonnie was 4 or so they were living in their own place so... Yeah. Lotta drive for independence there too it seems (so the party might have more trouble adopting Nille into their group post ISaT than Bonnie might expect).
King stuff:
Already an adult 13 to 16 years ago so at bare minimum 33. Given his vibe probably much older though.
Newspapers get printed pretty quick though for there to be so much speculation and research done into his background so quick, either Vaugarde has some form of fast messaging system (something like a Chappe telegraph on top of the Houses of Change? Odile I think does mention that they'll have a message sent to let Nille know they'll be returning Bonnie...) or the King was freezing stuff for IDK around a month or two before reaching Dormont?
Alas can't find out how long it takes to walk across all of France out very easily (I'm sure the numbers are out there but my brain is pudding rn) but if we had those numbers we could probably make some guesstimates based off the rough sketched map of Vaugarde InsertDisk5 did... Which I would link but apparently the tumblr post I had it linked on has been deleted???? 'wails at this very unhappy development'
Mira's journey and Sif's eye:
We really don't know a lot but almost a year ago gives us somewhere around 9 to 11 months to spread the journey out along and after eye removal surgery the patient can out and about as soon as 2 to 6 weeks after, maybe sooner with magic healing (though full recovery/growing used to the changed spacial awareness -which Sif clearly does not have- probably can't be sped up and takes around 3 to 6 months) so um.
I'd guestimate Sif's eye injury is really recent; like two months ago tops recent.
...Which sorta explains a lot of why Bonnie is not dealing with it right now and also why the others might be trying to avoid bringing it up (since Sif clearly loves avoiding the issue but they haven't yet realised that maybe they really should bring it up even if it annoys them anyway?)
Odile with some Ka Bue speculation:
When it comes to The Island, how did Odile, presumably living in Ka Bue at the time, remember 'when it happened'?
Was the Island well known enough even on the other side of the world that it's disappearance made waves? Or was Odile herself or someone she's close to paying attention to the region?
(Like maybe her dad or a friend is/was into politics or trade, keeping up with overseas news and got concerned it could happen to Ka Bue?
I'd say 'I remember when it happened' line implies it was more immediate knowledge than being informed by a messenger much later though...)
As for Odile's 'years of travel' I have to wonder, what's left behind for her in Ka Bue? She brings up going back there quite a bit, might just miss home and possibly her father if he's still alive, but given it took her years to get here for something so personal rather than idk 'materially rewarding' I think Odile might have some kinda family estate or something back in Ka Bue...
Something she wasn't worried about potentially losing while far away, but solid enough to want to return to, beyond her father who she'd definitely want to see again if he's still around. (...But given how open she is to chilling about Vaugarde a few more months with the others, I really don't think he is alive, since well, given their respective ages and travel between Vaugarde and Ka Bue apparently taking years, there'd definitely an uncomfortably high chance of him passing away while she's gone and that seems like the thing that'd stress Odile out so... Yeah. Probably got an estate in Ka Bue she'd like to take the Family to visit/possibly sell off if she decides she'd like to live with them in Vaugarde so... Just my off the cuff headcanoning here and hoping that gives others ideas or something).
---
Anyway that's all the ramble I've got in me so... yeah!
Hope this was interesting and useful for those needing a bit of a 'possible tech'/timeline calcs breakdown for the Island + a few more vague things and um. Probably will post a long winding ramble about my attempt at a ISaT Selkie AU fic I've been working on next <3
(Not to be confused with looped-140-and-counting's already existing and quite wonderful Selkie Siffrin AU which already has a completed oneshot fic, a snippet of sequel, two snippets of prequel/Sif flashbacking and I believe a comic too, all of which I highly recommend <3)
117 notes
·
View notes
"give me a fandom and a prompt and i'll give you at least five sentences"
Ok then.
Jazz, Danny and Bruce are in the same age range, and Bruce has been harboring a massive crush on 7'foot tall Jazz since just after he began his training journey.
His kids know about and are mercyless. Danny thinks he's a bit of a fruit loop and 100% knows Bruce has a crush on his sister.
Into the future his coworkers find out that batman has been quietly pining after the Ghost Kings sister for years.
Chaos.
love that this reads as a challenge. Ok then. Write it. i will, let's goooo!
(sorry i kinda took it so that Jazz, Danny, and Bruce were all old friends but in that horrible adult way where you can only hang out with each other once in a blue moon when your work schedules miraculously align)
——
"Respectfully, Batman, you can take your "it's not necessary" and you can shove it up your arse. There's a demon the size of a skyscraper heading towards Metropolis and we need reinforcements."
"Superman can—"
"Superman can't. You do remember the part of the report I made telling you this, right? Or did your stubborn little bat brain just shut down when I mentioned magic?"
"Actually," Nightwing interrupts from the side, a shit-eating grin on his face, "I think his brain shut down when you mentioned the Ghost King."
"Nightwing." Batman growls in warning, his jaw clenching so hard Constantine can swear he hears the bones creaking.
Nightwing just snickers, and turns away to press a finger to his ear, no doubt letting the rest of the bat brood in on what's happening here... Whatever that is. All Constantine knows is that Batman is standing between him and fixing this mess for no God-forsaken reason.
Luckily, some of the more reasonable members of the League step in to try and talk some sense into Batman. It gives him some time to calm down.
"Batman. We need him. I know you dislike working with unknowns, but he's our best shot."
It actually looks like Wonder Woman might be getting through to him, Batman even opens his mouth to actually explain some things—a huge step forward for this incredibly emotionally constipated man.
Instead, Nightwing snorts and beats him to it. "Unknowns? More like—"
"Nightwing, please."
"Oh, for Pete's sake, get your head out of your arse and let me do this. The Ghost King is our only hope. I'm summoning him, no matter what you say."
For a long second, Constantine thinks that he'll refuse and he might have to resort to more violent methods of persuasion—which, honestly, Constantine has fantasised about many times during the more boring JL meetings—but eventually, Batman relents and steps out of the way.
"Fine. Nightwing, go check in with Red Robin."
Nightwing has the kind of devious smile that makes John glad he doesn't have kids.
"Oh, don't worry about it, B. Red Robin's coming here. So's Red Hood, I don't need to go anywhere."
"Nightwing—"
"Sh, it's starting." So saying, Nightwing then very obviously ignores Batman's protests with a poker face that even Constantine envies. What he wouldn't give to be able to shut the bat out like that.
The summoning goes quickly, thankfully. The lights flicker, the temperature drops, and the chalk circle erupts in green flames. Standard summoning practices, sure. Even the impromptu appearance of Red Hood and Red Robin—"Did we miss him?", "No, not yet! I got 2:37, what about you guys?"—doesn't throw him off.
It does pique his interest, though. Just what the hell is going on with them? Constantine's weighing up the pros and cons of asking them once all of this is over when the ground splits open and the clawed hand of the Ghost King begins to pull himself out of the ground.
John's a seasoned summoner. It's practically his job, he's done it countless times.
The icey fear that grips his heart, that freezes his breath in his chest, is new.
Pure, unadulterated power floods the area and he feels small, so, so small, like a child playing with things he doesn't understand. When he finally tears his eyes away from the portal, he catches a glimpse of the other magic users in the room, the same horror he feels clear in their faces. Even Captain Marvel stares slackjawed.
The pressure rises, death magic screaming in his ears, almost forcing him to his knees, and suddenly he's not so sure this is a good idea.
Too late to back out now, though.
Sickly green light pours from the crack in the ground, growing brighter and brighter as the giant figure rises, until Constantine has to close his eyes and look away. The last thing he sees are eyes, teeth, horns, a crown so bright that it burns an afterimage into his retinas.
When the light dies down and he opens his eyes again, a humanoid man floats in the centre of the circle. The ground is whole, nothing is burning, the man doesn't even have a crown. Instead, other than the wispy white hair, slightly green skin, and the—you know—floating, the Ghost King appears pretty normal. Huh.
Constantine blinks, rubbing his bleary eyes, and checks around to make sure everyone's okay. Most of the League are doing the same as him, taking fortifying breaths and trying to appear as if they've not just been completely blinded.
Most of them, that is, aside from the Gotham vigilantes.
Batman himself stands upright, arms crossed, looking completely unbothered by the whole thing and John's got to admit, he wishes he could do that, too. That was... a hell of a show.
The others, however, are waving frantically with huge smiles on their faces.
What?
There's a brief, taut silence, as everyone else tries to catch their breath.
As much as he would rather take a bit of a breather, John should probably start making introductions. Unfortunately, he only gets as far as opening his mouth before the Ghost King beats him to it.
"Oh, Ancients, hey guys! It's been forever, how are you? Look at you all, so grown up, wow—Nightwing, buddy, do a flip!"
It doesn't take much to get Nightwing going, and he certainly doesn't leave it at one flip. The whole of the Justice League and Justice League Dark watch with open mouths as Nightwing performs for the Ghost King.
What, and John can't stress this enough, the fuck?
As soon as Nightwing rights himself, Red Hood swats him across the back of the head and calls him a show off.
The Ghost King just laughs as he claps. "There's my little monkey, look at you go! And I'm loving that leather jacket, Hood, is that new? Looks good on you, really your colour. Brings out the red in your helmet."
"Thanks, Uncle D. At least someone around here appreciates fashion."
"Are you kidding me, you know I breathe fashion, need I remind—"
"Need I remind you of the Discowing incident?"
"That was era-appropriate and you know it! Uncle D, tell him it was era-appropriate!"
"It was era-appropriate, but so are crocs and it doesn't make them fashionable." The Ghost King—and holy shit, is this actually the Ghost King? Or did Constantine just accidentally summon a deceased family member, what the fuck is happening here?—turns to look at Red Robin with a smile, resolutely ignorning the argument he created. "How you doing, Double R? You get that tablet Tucker made for you?"
"Yes, thank you! It's so cool, how did he—"
"How's Tucker doing?" Batman interrupts, his hands now hidden underneath his cape.
As soon as the question leaves his lips, everyone groans. Red Robin makes a show of lifting up his wrist and staring at it intently.
"Incredible," Red Hood mutters with a shake of his head.
Even the Ghost King seems put out, rolling his eyes and answering in a flat tone as if he knows Batman isn't interested in what he has to say.
Not for the first time, Constantine feels like he's missing something.
"Tucker's doing very well, thank you for asking."
What follows is the most awkward silence Constantine has ever had the pleasure to be a part of.
All three of the Gotham vigilantes, including the Ghost King, are staring at Batman, waiting for something. Batman's cloak shifts as if he's moving his hands, fidgeting. If Constantine didn't know any better, he'd say he was nervous.
"Good. That's good, I'm glad to hear it."
Instead of saying anything else, the Ghost King just raises his eyebrows and continues to stare at Batman. Has he offended him in some way? Are they all going to die because of this?
After what seems like an agonising few minutes but could only really be a few seconds, Batman's shoulders dip and he takes a breath. "And Jazz?"
They all erupt into shouts, the Ghost King being the loudest. The only thing John can make out is when the Ghost King throws his hand in the air to point at Red Robin with a shout of "Time!"
"1:30.91, we got 1:30.91 on the clock, who's closest?"
"Did you even try to hold it in at all, old man? I'm so disappointed in you. People think you're cool. People think you're suave, I don't understand how they could be so wrong."
"Thank you for that, Hood."
"No, thank you, I won. Again. Because you're so predictable. Actually, I had one minute seventeen, so you held out longer than I thought you would."
Batman pinches the bridge of his nose and sighs loudly.
Constantine feels like doing the same thing.
Whatever. He's going to have to interrupt... whatever this is. There's still a rampaging demon heading their way that they've got to bargain for. He can untangle Batman's personal connection to the Ghost King later. Or he could leave it alone and forget everything about it.
Yeah, he'll do that one.
But before he can actually open his mouth to say anything, the Ghost King, again, beats him to it.
"So, B-Man, did you summon me here for a particular reason, or was it really just so you could ask about Jazz?"
There's a beat of silence before Batman mutters, "I asked about Tucker, too. We've not seen each other in so long, it's only polite."
"And I'm sure you meant it, you're the paragon of manners." The Ghost King nods slow and wide-eyed as if he doesn't believe him at all.
At this point, even Constantine doesn't believe him.
"It has been forever, though." The Ghost King muses, bringing his hand to his chin and folding his legs underneath him. "We should all get together sometime! If you get Alfie to make some of his cookies again, I'll get Clockwork to lend us a pocket dimension where we can spend as much time as we want, deal?"
"It's a deal."
No hesitation at all, incredible.
Hold on. Wait. John has to fight the urge to pinch himself, because this has to be a dream, right? Is Batman actually smiling? He didn't even know he could do that.
An itch niggles at the back of John's mind. He's starting to get an inkling of what's going on here and it's... weird, to say the least.
"Oooh," Nightwing singsongs, like a child in a playground tickled by the very idea of romance.
But then, who's he to judge? John's no stranger to strange bedfellows, that's for sure. Whoever this Jazz is, she must be something incredible—she'd have to be, if Batman can't even go two minutes without asking about her.
"Batman and Jasmine sitting in a tree," Nightwing continues, with both Red Hood and Red Robin joining in for the rest. "K—I—S—S—I—"
"Stop," Batman growls, completely drowned out by the Ghost King's laughter, but...
But.
It all suddenly clicks for John.
The Ghost King Phantom.
Her Royal Highness, Princess Jasmine Phantom.
Jazz.
"Holy shit, mate," John breathes, unable to stop himself as everyone looks his way. "You have the hots for the Princess of the Infinite Realms?"
The Justice League meeting room has never descended into chaos quicker.
814 notes
·
View notes