Prepare for the unexpected. (DPxDC)
Everyone knew about the reign of Pariah Dark. Even those who did not dabble in those realms have heard the tale of the tyrant. A power-hungry man who ruled over the dead with an iron fist.
Following the rise of Pariah Dark, his realm had been effectively cut off from communication. Many mystics and magic users knew better than to open the door of nightmares that could arise if Pariah Dark's reach went further than his own realm.
Except, the universe had plans to bring the realm of the dead back into the cards.
A new opponent, one that had all of Earth's heroes scrambling for options. A being with powers of a god over weather, destruction was on the horizon. A world ending threat.
It's the only reason the Justice League was doing this. In a deep bunker, far from close civilization as a precaution, the heroes looked on with grim expressions.
The world was already being threatened. It would be destroyed regardless of what the league did. So it only made sense to make the last ditch effort. To summon someone strong enough to defeat the threat.
No one wanted to do it. No one wanted to be the one to pull the realm of the dead back to the living. The consequences were untold if this succeeded. If Pariah Dark was freed and defeated the threat, whose to say he won't want control?
That was a problem for later. For the aftermath. For now, the league could only watch on with bated breath as Constantine completely the summon ritual.
They watched on as the shadows in the room seemed to darken and grow. As the sigil sputtered to life with a glow that was growing increasingly brighter. A sudden gust of wind rushed through the room, the temperature began to drop with eaching ticking second.
And then it was all gone.
The room stood perfectly still. Just as it had been moments before. Nothing changed. No giant king standing before them, no sign that the ritual worked.
The room stood deadly still for another beat before the murmurs started. The team trying to make sense of the situation, figure out what went wrong.
Constantine swore up and down that this was the correct ritual, taking offense that they would even think the problem was on his end. It only made it better when it finally happened.
A loud sound ripped through the room, pulling everyone's attention back to the summoning circle. Just in time to see a tear appear in the space above the circle.
A thin tear that ran the length of eight feet. The fabric of the dimension seems to curl at the edges, pulling back to reveal a deep glowing swirl of greens. A dark gloved hand reached through, fingers curling around the edge of the tear, stretching it even further.
A portal. The ritual had worked, but there had been a delay. A delay that had every hero nerves on edge. Each team member tensed, weapons at the ready as they watched the being stretch the portal to the right size.
Then, a foot stepped out with a heavy thud. A dark boot that looked otherworldly despite its similarity to mortal clothing. A deep black that seemed never-ending. A second foot quickly followed before a full body emerged from the portal.
Not many people in the room have ever seen Pariah Dark, let alone know what to expect. Based on what Constantine and Zatara had said, this wasn't Pariah Dark.
A man had stepped out of the portal, standing at almost seven feet tall, and built like a brick house. One glance at the glowing white hair, deadly red eyes, and shard teeth was enough to know this being was not to be messed with.
But there was no giant show of armor or royal garbs. There is no large crown at the top of his head or jewelry from the infinite realms laced around his neck.
Instead, the man stood before them in combat boots, worn-in ripped jeans, a graphic t-shirt, and a spiked leather jacket. Despite his almost normal clothing choice, the man's jacket seemed to be a never-ending depth of the dark night sky. If one was to look closely enough, the cosmos could almost be made out in the sea of darkness.
None of that would have prepared them for when the man spoke. His tone sounded more bored than anything as he took a step forward.
"Oh, so now you need the help of the dead." The man had spoken, running a hand through his hair. When Batman took a step forward to speak, the man raised a hand. Immediately commanding silence in the single gesture. "I'm on babysitting duty and have yet to have a cup of coffee. I'll be right back."
Just like that, both the man and portal vanished into thin air. Leaving behind a group of stunned heroes. Not only was the man not Pariah Dark, but he was also supposedly babysitting.
"Did that just-"
The Flash had been the first voice to speak up, his eyes trained on where the man had once stood. Except he had barely made it through the first few words before the man was suddenly back.
The man that now had a child hanging off his shoulders and another teen being held up by his scruff. Unlike the man, these kids looked human.
Too human for Bruce's liking. The dark black hair and bright blue eyes had every heroes eyes flickering to Batman for just the briefest moment.
"This isn't fair! I'm not even the king. Why do I have to be here!" The teenager had been complaining the moment the man had reappeared. Arms crossed tight over his chest and seemingly used to being held dangling. "Besides, who brings kids to a show down! Wait til I tell mom about this."
"Aw, come on, Danny. This is gonna be fun!!" The younger girl seemed in much better spirits than the teen, Danny. She had climbed up the large man, sitting on his shoulders and resting her arms on the mess of glowing hair. "It's like take your kids to work day! Ooo, Dan! Can we fight too!?"
Unlike the two kids, the man looked purely exhausted and annoyed. The man, Dan, dropped Danny like a sack of potatoes as he took a long drink from the travel cup in his hand.
It didn't take a genius to recognize the look of an exhausted parent in Dan's expression. A look many of the league members were well acquainted to. A look that even had Batman grimacing with sympathy.
"Can it, little shits. You two were grounded, remember." Dan had growled at the kids before shifting his focus back on the team of heroes before them. His glowing eyes set in a deadly glare. "Pariah Dark isn't coming, and he never will. He's been dethroned and banished. We're the best you've got."
A summoning that started with a group of on edge and scared heroes looking for the ghost king, ended in a way no one expected.
No one was even sure if it made any sense. They weren't sure if they should feel hopeful or in despair.
Because truly, what was a ghostly man with two seemingly human children against a godlike foe with the control over the weather?
The unspoken question of power and ability seemed to vanish following Dan downing the metal travel cup of coffee, and crushing it in his fist.
He tossed it to the side, straighting up his posture as he looked over the heroes. Dan might not be a hero, but he's been playing family for too long.
An almost feral, bloodhungry grin spread across the man's face, sharp fangs on full display. The look made the man suddenly look even less human. He looked closer to a demon from the pits of hell rather than the exhausted parent he looked just a few seconds ago.
"Point me in the direction of this bastard. It's been too long since I let loose and had some fun."
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Linktober Day 9
Deity
*sneezes after downing coffee* Well irl stuff got in the way so I'm way behind my original schedule for these and for Linktober but here we go with another arguably short one, fuelled purely by self indulgence, headcanons, spite against my linguist essays that kept me from keeping to schedule, severe sleep deprivation, a shout out to the Ender Lilies soundtrack and Majora's Mask soundtrack, and Nintendo for not clarifying anything about the lore so I'm snatching what I can and making it my own lol. Look, when you fíxate so much on details the Zelda team doesn't elaborate on you have to fill in the gaps with what you can.
As always can be read as romantic or platonic, technically in a LU context but not explicitly in it by itself.
The Lord of the Mountain liked hearing people sing.
In a way, it wasn’t a surprise, Hylia and the Golden Three each had their ballads and symphonies and minuets, each splendid and with cuts of their divinity in it, Farore was fond of lightning and forest alive minuets, and you could swear Farosh sparked just a bit brighter when one would him the beginnings of the Minuet of the Forest near their spring, Din was fond of boleros, fiery and alive and howling with the echo of flame touching earth that made a shine run through Dinraal’s scales, Nayru, in contrast, was much fonder of blizzard and river quiet serenades, the songs of contemplation at first snow ringing clear when Naydra curled around it’s spring, content to be free of Malice.
And of course Hylia had her ballads and lullabies, perfectly fitting to her display of divinity, of honey days and vast bird like wings, of ambered summers to come and to pass and dazzling solar storms of starlight and sunlight sparking through the human form of her descendants and heroes. So in a way, you weren’t surprised at all that the Lord of the Mountain – Satori, with a familiar touch of londsleite divinity, the hunt of the woodland beasts and diamondscar adoration for the Hero of the Wilds, similar in glory to the Light Spirits petrichor and vermeil fondness for the Hero of the Twilight – liked to listen to people sing. What you were surprised was how it attempted to follow along, it’s head across your lap the second you sat down in the clearing, a gentle hum on back of it’s throat, an owl’s cry and a cicada’s humming and faintly, chirring purring as presses it’s faces into your hands, a gentle request for petting.
It was adorable, even with the faint notes of the chill of clear spring water on winter and the livewire feeling of magic, like holding your hand too close to a flame but not quite touching it.
A low chuckle brushes against the back of your mind, a feeling like biting on ice, the prowl of a wild beast and the build up of lightning and light used to create his blade, the amused affection of a warrior reconvening with their brother in arms, you think you see the bone ivory of the Deity’s hair on the side of your vision, though you know he’s not physically there, ‘He likes you.’
You hum, gently patting behind it’s ears, pushing through the chill, gracefully not mentioning the burning with a smile at the mythic being’s faint chirring, birdsong and the wind through cherry blossoms that sparkle like rose quartz, “Well I quite like him too, I can see where it’s gentleness comes from.”
The ghost of a touch over your hair, the caress of lightning striking over your skin and the hair on the back of your neck pricking up and the crisp cold of winter, the chill of the ending and the flame of a new dawn, of new days, the phantom of magnolias and spring water on your tongue. The fragrance of pine, daffodils and blood soaked lilies on ashen fields on your senses, gentle and careful, marking but not claiming, ‘Only because it’s you, beloved. It’s not something easily given.’
You sigh, shakily composing yourself, you let yourself relax into the phantom sensation. Of hopes and dreams and healed suffering, of the divinity of hunt turned into protection and lightning given form, of tangled timelines and crystalized memories, “I know. It does not change my opinion, either way.”
To be the subject of a god’s care and regard was dangerous, after all. For the human and the deity in question, you know the stories from your world well, of the effects of Hylia on First and Sky, of Twilight and the personification of the Twilight Realm and the spirits of his land, of Wild and clawing from death’s embrace into that of the wilderness.
Knew how the fact the Fierce Deity’s mere proximity causing pain on those who changed him into hunting for hunt’s sake into protection for the sake of someone else cut deeper than even the ever encroaching entropy all beings must one day face. It was no wonder the Song of Healing was his creation, to want to ease the burden.
You gladly grant him some peace, in turn, even if it wasn’t much. It’s the least you can do, for always having his ways of watching over your heroes.
“Join me? We can make a duet.”
You feel more than see him shift, ephemeral, fleeting, gentle against the edges of your existence, as foreign to Hyrule as your own, sparking over your spine as you feel ozone and rust on your teeth. Satori is humming again to match the rumble of thunder in the man’s voice, the heralding of songs of war and elegies for the dead, ‘Of course, though I’m afraid I do not know many songs, besides…’
“It’s alright,”, you smile faintly, there’s a white ocarina in his hands, as he leans, a spectre against your side, “I’ll teach you some of my own, though you’ll have to forgive me if I don’t remember all the lyrics.”
‘It would be my honor to learn.’
You think he smiles, from the fluttering of something ancient and long forgotten against your side.
You sing to Satori and the Chain, a small respite of familiar and forgotten tunes, the Lord of the Mountain hums along. The Fierce Deity’s song cutting through any nightmares that may ail your heroes for another night.
When the dawn of a new day comes, the feeling of divinity against your skin feels just a bit more obvious, sinking into every crack of your being like a shroud, falling over your boys like a veil, reflecting the breath of eternity over Hyrule.
(First gives you a look that’s half exasperation, half understanding. Sky pointedly sticks to your side as Time looks you over, markings deep with vibrant color. You shrug with a helpless smile as you feel the lightest brushes of Hylia’s fond days of gold and starlit summers days against the Lord of the Mountains warm, luminous affection and the Fierce Deity’s smug, but content lonsdaleite smile.)
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How do you think about Frepper? I'm neutral about this ship, but the fans Frepper attitude towards confuses me, Ivy and Freckle have only been dating for a week and know each other superficially, but everyone already thinks that by the end of the comic they will get married, I think differently, I think that in the end they will break up with each other because they are too different personalities, I literally can't imagine that both of them will be happy with each other in marriage, Ivy is assertive and active, on the other hand Freckle is passive and just agrees with Ivy, this is not a guarantee of a healthy relationship where a partner completely dominates the other, plus to all that, I will not forget how their relationship started, Ivy just decided that they were dating, and without asking Freckle's permission, she just KISSED him, again without his permission, Frepper fans think that it's cute, but when I saw it, I thought "what the hell did I just see?", in general, it's strange for me that Frepper fans are okay with such things, of course later Freckle shows attraction to Ivy, showing that he likes her in some way too, but I still won't forget how their relationship started and how Freckle used to try to escape from Ivy when she squeezed his hand tightly and forced him to her …
I'm not against Frepper, but I don't understand his fans who don't see these issues and who treat other points of view on their relationship (like mine) as … um, as nonconformity? Fans from reddit are just obsessed with Frepper, I don't know about other networks but that's how it is on reddit, I think there are people who have my opinion but are afraid to say it because of fans, of course, I met Frepper fans there who normally accept such an opinion, but still there is a feeling that such a opinion cannot be told
Simply put, Ivy and Freckle are a couple that will eventually break up with each other unless there's an event between them in the comic that changes my opinion of this couple, but that's how I feel about Freckle for now. I didn't plan to express my opinion, but it happened that way, I hope you don't mind it
first and foremost, i don’t mind seeing someone express their opinion in my inbox! you and anyone else are free to do so, even if i may disagree. this blog’s entire existence was made for me to share my opinions ( and love! ) for lackadaisy, as well as engaging with other fans, because what else is the point of a fandom blog? and as far as i’m aware, this is unpopular opinion central! most of my thoughts aren’t exactly the ones with the most voice behind them i’ve found, so i welcome all manner of different views. every fan is entitled to their own perspectives and opinions, and should be allowed to share them as they please! but with that disclaimer out of the way, i’m more than willing to discuss frepper in its entirety.
for me, there’s little confusion i carry where it concerns this ship’s popularity amongst the fandom. freckle and ivy, if we are to strip them down to their bare essentials, are a rather stereotypically ‘cute’ relationship : people enjoy opposites ( see zibwick or vikdecai for example ) and there’s an endearing quality found in puppy love dynamics. seeing ivy wear the pants and drag a shy freckle around by his ankle makes for quality content in a way! think the ‘excuse me, but he asked for no pickles!’ meme … ivy and freckle very much fit that sort of mold, and it helps that most fans are too scared to ship them with other characters in the cast too, due to what they perceive to be a lack of options. thus, frepper is an extremely ‘safe’ ship! you cannot get in trouble for enjoying something that is not only canon, but is relatively adorable ; and so i don’t believe a lot of the fans are actually thinking too deeply about the likely endgame of it all. most don’t! it’s fun to ship, and that’s all they really need i think. it’s also very easy to dismiss ivy’s forwardness as a quirk of being a young girl who’s of her temperament, recklessly boycrazy although still carrying sweet intent. this behavior is easier to hand wave when neither ivy or freckle are experienced at the dating scene as well … freckle due to his extremely religious upbringing and hermit nature, and ivy because of viktor’s constant meddling, which would hold her back more than you’d think. with that said, i don’t think any of this is excessively complicated. some shippers are rather simple minded and do not care for details and characterization all too deeply. enjoying dynamics is, at its core, supposed to be fun -- which makes simple ships like frepper prime targets for a very vocal and tight knit fanbase. there are other things i could speculate about why these two may hit so pleasantly for others, like how there’s an underlying queer theme to it ( what with ivy being the pursuer and freckle the shy, blushing flower ) or that it’s tropey enough to hit the right spots for others … though it all boils back to mere speculation. perhaps they still have time to escape this gangster lifestyle and live happily ever after? and that appeals to the lackadaisy fans who still want some sort of happy ending? it’s all a combination of frepper being easy, i think, and containing two young cats who still haven’t done anything particularly ‘unforgivable’ yet action wise. this is a ship you can root for without an ounce of worry in your heart, and so on and so forth.
but although i understand why others are so vocal about them, i don’t exactly agree with fanon’s views either! while i heavily enjoy frepper, i enjoy them as they are, and that includes their looming flaws and inevitable tragedy. they are bound to break each other’s hearts a lot on their current path ; even if they were entirely perfect for one another, this lifestyle isn’t kind to anyone, meaning if they don’t separate, they could always be forced apart via bullets and such anyway. they are young and woefully inexperienced in a manner of things, the last thing they need is the stress of a rumrunner life driving their every action, you know? i know people see them getting out together, and that is likely on the table! i do see that in many ways, but i’m also of the opinion that ivy and freckle will diverge onto different paths at some point and temporarily call it quits. from where the comic currently stands and given my view on ivy’s arc, i see her growing disillusioned with where she is and the honor and fun she saw within it as a royal spectator will fade ; she will become wary, fearful, and her resilience will die … meanwhile freckle will embrace it, similar to his cousin, fully understanding what it is and what he’s getting into ( like rocky, again ) but being unable to leave his refuge. i know lots of people think freckle will leave the lackadaisy first, but given his old concepts and former title as one of mitzi’s ‘trouble boys’, i think he will become lost in the sauce for a myriad of reasons. frankly i enjoy that twist on their relationship! since i believe ivy’s character development will revolve around maturing, changing as time stretches forward, because her character is ever growing, what with her entire schtick being the fact she’s everything a 1920s girl was during those times. she embodies that unladylike youth and manipulative sweetness, so i’d imagine a lot of her path is falling from such naive thrill seeking and stumbling upon a harsh reality. she will mature, and the very thing that should make their relationship stronger will be what divides them indefinitely. everything they have is founded on this bloody, varnished soaked ground after all … they are young adults who are experiencing what closeness feels like outside of family or platonic friends for the first time, so naturally they will overindulge in their own amateur games ; find respite in the boogie and kiss like couples do on the silver screen, laugh about it, talk about everything and nothing at all … relish in each other’s warmth and stupidly loyal protection. i’m sure frepper will grow closer before any falling out, because as it stands, it’s one of the few things they have in such a scary situation that feels comforting and kind. they will impact each other in the fundamental ways first relationships do and, to move towards your biggest gripe, do things they’ll regret or allow things to happen to them that they’re not entirely okay with.
ivy is very forceful with freckle initially, albeit in her typical saturated way ; and i can see why that would be hard to parse! especially when freckle spends a majority of their first scenes together squirming away and hiding, trying to duck her affections and bolt for it. there is a lot of boundary crossing between them! but not in a necessarily malicious way … like most things with frepper, this circles back to their mutual inexperience and how, in a lot of ways, this is their first ‘serious’ romantic relationship ever. and it’s rather common for such firsts to involve gray areas, since neither party is entirely sure of what their own boundaries are just yet! while freckle did appear frightened by ivy at first, it’s important to note that tracy’s mentioned him having a flight response whenever girls flirt with him … he is prone to run away instinctively, which if you consider his extremely religious upbringing, isn’t exactly a surprise. nina would no doubt look down upon freckle engaging with girls his age due to what most girls his age are currently doing in the roaring 20s they’re living in. sneaking out and engaging in illegal activities, dancing in a way that would disgust most of the more traditional and older generation, casually engaging in any manner of sexual activity before marriage, etc etc. and this isn’t even listing freckle’s cagey nature due to an incident we know was bad enough to send rocky packing for years, and fundamentally changed freckle himself at such a young and impressionable age. he is … very troubled! and rather scared of himself and the world around him … at this stage in life, freckle is perpetually unable to make any progress towards anything he may want, and so i have little problem myself with ivy mostly taking the lead. when left to his own devices and allowed to choose outside of influence, freckle did in fact sneak out of his mother’s house to go to the lackadaisy, surely well aware that ivy’s intention had been romantically inclined. so, to me, he has always liked her ; perhaps found her cute, in a shallow way, saw her eccentric behavior as endearing and frightening in equal measure, and while he’s still wading into this whirlwind pool unsteady and shaken, he -- wouldn’t mind it if ivy pushed a little more, or moved him around to her ( and what she perceives to be, their ) liking. perhaps this dynamic is familiar enough to him that it becomes comforting, since rocky was very much the same way in their adolescence. tugging freckle around and pulling his tail for whatever rocky wanted them to do, with little care for whatever his baby cousin desired at the time, ignoring his protests and chasing him ; nobody’s at fault here either, kids are extremely self absorbed and this is a flaw they’ll usually mature past, and while ivy and freckle are adults during the comic, i don’t think ivy’s outgrown this linear view on things just yet. she is extremely entitled! she is used to being the apple of everyone’s eye at the speakeasy due to her jazz baby status as atlas may’s goddaughter, and this gangster connection excites and awes the ladies she attends classes with at her university too. ivy pepper is used to getting her way and this has only fueled her determined attitude, her ‘pull it up by the bootstraps’ mindset, and in many ways, this is something of a flaw for her. it’s not bad to be confident and headstrong, although when you add that into a dangerous mix of rumrunning and gunslinging, it may become a problem rather quickly. but i digress! point is, ivy and freckle are hardly at fault for the awkward way they handled the start of their relationship, when it’s so new and fresh to them both.
neither of them have boundaries at this moment, as they either have no clue what those are or simply haven’t realized they should set them. so, in turn, there are things that the other may do that could cause their partner discomfort … and it’s mostly done out of obliviousness and good intentions and your classic dose of intense affection. doesn’t mean it isn’t messed up to a degree, but i think it’s rather realistic, and is a hard truth that comes with many first relationships of that sort. sometimes you don’t know how to say ‘no,’ or you agree and regret agreeing later, or perhaps you simply don’t understand there’s certain things you aren’t ready for or genuinely just don’t like. again, it’s a very muddied area, and the two of them are vaguely navigating what is mostly foreign to them. they’re bound to mess up! so i ivy some slack here, and applaud tracy on the realistic writing more than anything usually. young love also happens to be a great device to use for inexperienced characters finding themselves, through the good and bad of their relationship, and frepper is all about that. maybe freckle will inevitably bring up how he feels like he would’ve preferred it had ivy asked him out properly, or gave him time to court her in a traditional fashion … and she will be surprised ( and a little wounded ) by this, since she had never considered it before … too used to her way of things to realize there’s another path they could take. i think this aspect of the relationship is important, and i can understand wishing that more frepper shippers would view it as such, or comment on it's morally gray nature without just calling it ‘cute’ and leaving it at that.
tldr : they will most certainly break up at some point, maybe even multiple times! tracy has said before that they both have some serious maturing to do if their relationship is to be long lasting, and i doubt that maturing will happen to them both at once … since they have different things to work on emotionally. but they will probably strongarm some major personal development within each other, as well as love one another with a fierceless abandon that most kids do. i could see them getting married, i could see them not, but i agree that if they were to be wed happily, they’d have significant hurdles to overcome. but personally, frepper is something i adore mostly due to the impact they’re bound to cause each other, and even if they are to separate and find someone new and more fitting, they’ll always remember one another -- perhaps fondly, and sadly, and with some anger. a time they’d like to forget, but a person they’d like to remember … which is my cup of tea overall! they much more interest me as they presently are anyway, where i can fiddle around with their budding romance and friendship bonding. and as lackadaisy grows in popularity, i do hope there’s more frepper fans who see their complexity and flaws and explore them with all of it in mind.
anyway! i hope this was coherent, and that it was obvious that i agreed with you for the most part. i haven’t really talked about frepper before with anyone so many of these thoughts sort of burst out of me! and i feel like i have more to elaborate upon, but for the sake of simplicity i kept this short. oh well! surely this is enjoyable and informative regardless.
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color?
A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free.
Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character?
A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money.
Q: I don't want to do a specific part of this game, can I still enjoy the other features?
A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this?
A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬)
^ This last one is a joke, you know; in case reading comprehension.
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