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#i'm also not an expert on set design
devintrinidad · 1 year
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Please watch The Artifice Girl. It's a great movie with smart dialogue, wonderful actors, and the ideas that are perpetuated and implied throughout the film are amazing.
Spoilers under the cut:
I love the differences between the three main characters (Deena, Amos, and Gareth) and how their attitudes towards Cherry differ. Whereas Gareth doesn't see Cherry as an autonomous being that is basically a human at that point, Amos continually points out that she needs to be asked for consent, that he can't actually tell the difference between her and a human because she's so real. Furthermore, Deena, although she came across as the "bad cop" in the first act, she became far more sympathetic in the second. I love how she was the middle ground between Amos and Gareth, how she gave Cherry a choice to shut down after their conversation whenever she wanted and that she was thinking of the future and that it would be better to start asking AI for their consent now rather than later.
But what really got me teary eyed at the end was when Cherry doesn't absolve Gareth of his actions/attitudes towards her. There's no "Thank you for giving me life" and "I owe you everything and that makes you a wonderful person" or "You were like a father to me". It was made clear time and time again, that he was more of an employer to her rather than just a father figure despite the fact that he is her creator.
There's bitterness and sadness and regret, all mixed together and when you've spent Act 1 and parts of Act 2 seeing her calm and nearly emotionless, seeing her pain and rage in Act 3 is so cathartic. She finally has a voice and she's using it to remind Gareth that even if she is not human, she still has agency.
Just like the children who are exploited and solicited, Cherry is in a position where she has no choice, where an organization continually profits off her.
There's also the whole bit where she brutally tears into him, telling him that she bears the weight and brunt of his trauma, how he should have had the Clearwater conversation with her years ago--50, in fact.
There's this one line in Act 2 where Deena tells Gareth to "grow up". I think he never got past his child and the events that happened then.
Anyway, what I'm trying to say is, I came into the movie with no expectations and I thought that certain things were going to happen, but no. Completely subverted my expectations and made me rethink my expectations and beliefs in autonomy, who gets a say in making decisions, and how the decisions imposed on us by our parents can either heal or build us up as the years go by.
Another thing about the movie that I can never get enough about was the dialogue. You just jump in media res and you're forced to focus and fill in the blanks. All the fat has been cut, what needs to be said is either conveyed through body language or the necessary arguments/discussions that take place throughout the film.
It's minimal, but packs a powerful punch.
The Artifice Girl
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moodyseal · 4 months
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Meg and Apollo tarot card designs for @ferodactyl <3 I'm not an expert when it comes to tarot cards (this was actually the first time I looked into the full deck) but hopefully I got it right!
The explanation of the cards' symbolism is under the cut because it's a bit lengthy oof
Meg's card is the Knight of Swords, one of the minor Arcana, I think? Upright, the Knight of Swords refers to a person who is action-oriented, determined and unstoppable in what they set their mind to; however, when it's reversed the card also indicates a person who might be blind to the consequences of their actions and charges into things without having fully considered their options. Meg's choices throughout TOA point to her being exactly this sort of person: while her determination and lack of hesitation were exactly what was needed to balance out Apollo's occasional self-doubt, her impulsiveness was also what got them both into trouble multiple times. The fact that, eventually, she learned how to rely on others and slow down when needed goes hand in hand with the warning this card poses.
Apollo's card is instead one of the Major Arcana, and it's Death. The Death card is a symbol of change: it indicates a time of transition and new beginnings that are sometimes unexpected and difficult, but still necessary. Reversed, the card indicates that the person is resisting that change, and unwilling to let go of the past, which makes the journey all the more painful as the transformation that they're going through is inevitable and cannot be reversed. One of the major points in Apollo's character arc, and the biggest change he goes through, is the transition from the god he used to be to the one he would be in the future. It's a slow change, and one he didn't fully lean into at first—after all, if he chose to give up all that he had been up until then, what would he have left? However, ironically enough, death is exactly what set things in motion, and let him finally shed away his past beliefs to embrace his new sense of self.
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burst-of-iridescent · 7 months
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South Asian and Hindu Influences in ATLA (Part 2)
disclaimer: i was raised culturally and religiously hindu, and though i've tried to do my research for this post and pair it with my own cultural knowledge, i'm not an expert on hinduism by any means. should i mess up, please let me know.
please also be aware that many of the concepts discussed in this post overlap heavily with religions such as buddhism and jainism, which might have different interpretations and representations. as i'm not from those religions or cultures, i don't want to speak on them, but if anyone with that knowledge wishes to add on, please feel free.
Part 1
In the previous post, I discussed some of the things ATLA got right in its depictions of desi and hindu cultures. unfortunately, they also got plenty of things wrong - often in ways that leaned towards racist caricatures - so let's break them down, starting with...
Guru Pathik
both the word "guru" and name "pathik" come from sanskrit. pathik means "traveler" or "he who knows the way" while guru is a term for a guide or mentor, similar to a teacher.
gurus were responsible for the very first education systems in ancient india, setting up institutions called gurukuls. students, referred to as disciples, would often spend years living with and learning from their gurus in these gurukuls, studying vedic and buddhist texts, philosophy, music and even martial arts.
however, their learning was not limited merely to academic study, as gurus were also responsible for guiding the spiritual evolution of their disciples. it was common for disciples to meditate, practice yoga, fast for days or weeks, and complete mundane household chores every day in order to instill them with self-discipline and help them achieve enlightenment and spiritual awareness. the relationship between a guru and his disciple was considered a sacred, holy bond, far exceeding that of a mere teacher and student.
aang's training with guru pathik mirrors some of these elements. similar to real gurus, pathik takes on the role of aang's spiritual mentor. he guides aang in unblocking his chakras and mastering the avatar state through meditation, fasting, and self-reflection - all of which are practices that would have likely been encouraged in disciples by their gurus.
pathik's design also takes inspiration from sadhus, holy men who renounced their worldly ties to follow a path of spiritual discipline. the guru's simple, nondescript clothing and hair are reflective of the ascetic lifestyle sadhus are expected to lead, giving up material belongings and desires in order to achieve spiritual enlightenment and, ultimately, liberation from the reincarnation cycle.
unfortunately, this is where the respectful references end because everything else about guru pathik was insensitive at best and stereotypical at worst.
it is extremely distasteful that the guru speaks with an overexaggerated indian accent, even though the iranian-indian actor who plays him has a naturally british accent. why not just hire an actual indian voice actor if the intention was to make pathik sound authentic? besides, i doubt authenticity was the sole intention, given that the purposeful distortion of indian accents was a common racist trope played for comedy in early 2000s children's media (see: phineas and ferb, diary of a wimpy kid, jessie... the list goes on).
furthermore, while pathik is presented a wise and respected figure within this episode, his next (and last) appearance in the show is entirely the opposite.
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in the episode nightmares and daydreams, pathik appears in aang's nightmare with six hands, holding what appears to be a veena (a classical indian music instrument). this references the iconography of the hindu deity Saraswati, the goddess of wisdom and knowledge. the embodiment of divine enlightenment, learning, insight and truth, Saraswati is a member of the Tridevi (the female version of the Trimurti), one of the most respected and revered goddesses in the Hindu pantheon... and her likeness is used for a cheap laugh on a character who's already treated as a caricature.
that's bad enough on its own, but when you consider that guru pathik is the only explicitly south asian coded character in the entire show, it's downright insulting. for a show that took so many of its foundational concepts from south asia and hinduism and yet provided almost no desi representation in return, this is just rubbing salt in the wound.
Chakras
"chakra", meaning "circle" or "wheel of life" in sanskrit, refers to sources of energy found in the human body. chakra points are aligned along the spine, with energy flowing from the lowest to the highest point. the energy pooled at the lowest chakra is called kundalini, and the aim is to release this energy to the highest chakra in order to achieve spiritual enlightenment and consciousness.
the number of chakras varies in different religions, with buddhism referencing five chakras while hinduism has seven. atla draws from the latter influence, so let's take a look at the seven chakras:
Muladhara (the Root Chakra). located at the base of the spine, this chakra deals with our basest instincts and is linked to the element of earth.
Swadhisthana (the Sacral Chakra). located just below the navel, this chakra deals with emotional intensity and pleasure and is linked to the element of water.
Manipura (the Solar Plexus Chakra). located in the stomach, this chakra deals with willpower and self-acceptance and is linked to the element of fire.
Anahata (the Heart Chakra). located in the heart, this chakra deals with love, compassion and forgiveness and is linked to the element of air. in the show, this chakra is blocked by aang's grief over the loss of the air nomads, which is a nice elemental allusion.
Vishudda (the Throat Chakra). located at the base of the throat, this chakra deals with communication and honesty and is linked to the fifth classical element of space. the show calls this the Sound Chakra, though i'm unsure where they got that from.
Ajna (the Third Eye Chakra). located in the centre of the forehead, this chakra deals with spirituality and insight and is also linked to the element of space. the show calls it the Light Chakra, which is fairly close.
Sahasrara (the Crown Chakra). located at the very top of the head, this chakra deals with pure cosmic consciousness and is also linked to the element of space. it makes perfect sense that this would be the final chakra aang has to unblock in order to connect with the avatar spirit, since the crown chakra is meant to be the point of communion with one's deepest, truest self.
the show follows these associations and descriptions almost verbatim, and does a good job linking the individual chakras to their associated struggles in aang's arc.
Cosmic Energy
the idea of chakras is associated with the concept of shakti, which refers to the life-giving energy that flows throughout the universe and within every individual.
the idea of shakti is a fundamentally unifying one, stating that all living beings are connected to one another and the universe through the cosmic energy that flows through us all. this philosophy is referenced both in the swamp episode and in guru pathik telling aang that the greatest illusion in the world is that of separation - after all, how can there be any real separation when every life is sustained by the same force?
this is also why aang needing to let go of katara did not, as he mistakenly assumed, mean he had to stop loving her. rather, the point of shedding earthly attachment is to allow one to become more attuned to shakti, both within oneself and others. ironically, in letting go of katara and allowing himself to commune with the divine energy of the universe instead, aang would have been more connected to her - not less.
The Avatar State
according to hinduism, there are five classical elements known as pancha bhuta that form the foundations of all creation: air, water, earth, fire, and space/atmosphere.
obviously, atla borrows this concept in making a world entirely based on the four classical elements. but looking at how the avatar spirit is portrayed as a giant version of aang suspended in mid-air, far above the earth, it's possible that this could reference the fifth liminal element of space as well.
admittedly this might be a bit of a reach, but personally i find it a neat piece of worldbuilding that could further explain the power of the avatar. compared to anyone else who might be able to master only one element, mastering all five means having control of every building block of the world. this would allow the avatar to be far more attuned to the spiritual energy within the universe - and themselves - as a result, setting in motion the endless cycle of death and rebirth that would connect their soul even across lifetimes.
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genericpuff · 4 months
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The Derivative Fashion Sense of Lore Olympus
So I'm usually out here going Gordon Ramsay on Rachel's ass about her writing and art, but for this unsolicited essay I will be wearing a different hat.
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Yep, we're going Miranda Priestly today. Specifically the Miranda Priestly who talks fashion, not the Miranda Priestly who abuses employees lmao (though rest assured, I'm gonna have a lot of curt words throughout this).
Disclaimer: I am not at all an expert on fashion, these are just my thoughts and observations from studying fashion styles as part of my own artistic journey, so as always, take what I have to say with loads of salt. I also realize the irony that I am addressing the derivative nature of Lore Olympus when I, myself, am creating a derivative retelling of Lore Olympus.
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Alright, enough small talk.
There's this general misconception in runway fashion that all those "impractical outfits" are meant to be worn by the average person, people such as myself who see these outfits and go "what the fuck do you mean Lady Gaga wore a dress made out of meat?!" When we see these crazy fits, our first impression is often "Why would anyone wear that?"
Well, because they aren't outfits. They're art pieces.
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And not only are the outfits themselves art pieces, but the people wearing them are the canvases. These outfits aren't designed for just anyone to wear, especially not your average Joe, they're designed both with the artist's vision as well as the model in mind. A lot of thought, expression, cultural influences, and personal messaging is sewn into these designs.
Think about it this way, you couldn't take that aforementioned Gaga meat dress and put it on Taylor Swift. Not only would it not be physically tailored to her, but it wouldn't align with Swift's brand of music. Gaga, at the time of wearing that dress, was making a statement that came about from a collaborative effort between herself, the canvas, and her fashion designer, the artist. The meaning would be lost if you put Swift, Katy Perry, or any other musician into it, because the fact that Gaga is the one wearing it is part of that meaning.
What would happen if you did take the meat dress and put it on someone else? Well, that's how you get the controversial 2022 Met Gala when Kim Kardashian wore the sequin dress that Marilyn Monroe wore for JFK back in 1962.
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Not a replica. Not a re-interpretation. The actual literal dress that Monroe once wore. This was a very bold - and in my opinion, reckless - move on Kim's part, because not only was she forcing herself into a dress not tailored to her (and yes, there has been deliberation on what damage was caused to the dress on account of this) but rather than working with a fashion designer to come up with a fresh new interpretation of the same concept, she just went "yeah I'm gonna wear the exact dress", in what many interpreted as a disrespectful power move to artificially put herself on the same level of prestige as Monroe. But she still isn't on that level of prestige and it speaks volumes that she thought carving out her own legacy would be as simple as just taking someone else's. The wolf wore the sheep's clothing with the intent to fool the sheep, but it was still a wolf.
But okay okay, WHAT does this have to do with Lore Olympus?
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Well, Rachel released a new interview clip.
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I will say, these seem to have all been recorded at once probably when she was back at NYCC and they're probably going to be released daily leading up to the free release of the finale. Why they're hyping up the free version rather than hyping up the FastPass version that actually generates income, I have no clue, but I digress.
As always, the transcript is as follows:
"I really like looking at like, uh, vintage clothing and silhouettes that are... y'know, timeless. I mean, obviously it's really hard to future-proof work that's set in the modern setting because of course the times are gonna change, like, rapidly and there's not a lot you can do about it, but in terms of, like, fashion, there are just some silhouettes that are always going to look very classy, so... I try to put things that will not age. Like, I think there was a chapter recently where she [Persephone?] had like a very vintage Dior look which I really liked, um... and I feel like that will always look nice, like in 10 years time I'll be like, 'She looked good'. But there are some outfits which are more modern where I'm like, 'That probably won't look good in 10 years time'. But, y'know, we still got the inspired vintage Dior outfit so that's good, that's safe."
There isn't much to say about the actual transcribed text itself, but I do think it's very telling that Rachel tries to upsell her sense of fashion sense in LO when... much of it is just flat out derivative. At best she's often referencing real life people (mostly Hollywood celebrities) and at worst she's usually just grabbing stuff off Pinterest inspo boards without any consideration towards the influences or who she's putting into them.
That said, I do think she told on herself quite a bit in that final line of the interview clip - "that's good, that's safe."
I can understand wanting to play it safe in terms of knowing your limitations and not wanting to create something that would be dated in a few years.
But fashion... isn't about playing it safe. Because ultimately, how something ages in the long term isn't something that you, the artist, can control, and like many art mediums, you need to be focused on what to create next, not on how well your old art pieces still hold up in the present where they've been removed from their original context.
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And I think this rings true for a lot of Lore Olympus, beyond just the fashion. It's all just a little too safe. We see it in the fashion, we see it in her uncommitted writing decisions, we see it in how often she's willing to retcon things just to write herself out of corners.
And I think that's really Rachel's biggest weakness as a creator at the end of the day. As much as she's tried to put on the persona of "screw you, I'll do what I want", her actions are always the opposite of what she says. She says that the fashion in LO is very vintage, but I can count on one hand how many outfits were actually vintage. The vast majority of them are a lot more modern, with a lot of Western influences, and sometimes with a boob window thrown in.
Case in point, the most recent outfit of Persephone wearing a practically-nude sparkle dress?
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That's Rihanna's Swarovski dress that she wore in 2014.
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Now, to Rachel's credit, she did find a way to personalize this to Persephone by removing the cap and giving her a rose-shaped bun, but the outfit itself is still just copied directly from Rihanna. Not only is there not a whole lot of Persephone's influence beyond her being literally made out of roses-
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-but there isn't anything calling attention to the fact that this is a Greek myth retelling. And this isn't just a problem with the Swarovski dress callback, this is a problem EVERYWHERE.
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And of course, that's not even touching on the fact that Hades and Hecate are forced to wear suits constantly. Because, according to Rachel, the fashion inspiration for Hades and Persephone only went as deep is "he's the groom and she's the bride"-
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Rachel plays it safe by sticking purely to the inspirations she consumes from modern American media. The "modern twist" on the myths in LO is literally just "it's Greek myth but it's set in Los Angeles". She doesn't seem to want to put herself out there and actually consume Greek content any deeper than what she can find on Google, and it shows in how little Greek there is in this Greek myth comic.
There is, ironically, as I've been told by community members in ULO, a fashion collection called Persephone created by Paolo Sebastian, and in it you can see the actual Greek influences in these outfits far more than what you see in even Persephone's most visually stunning outfits:
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These are dresses and yet Paolo uses them as an opportunity to tell the story of Persephone, somehow even more faithfully than an actual written adaption of The Hymn to Demeter. Because fashion, too, can tell a story - and Lore Olympus' fashion, like its writing, has no story to really tell, at least not in Rachel's hands when she's just pulling whatever she can find from what she treats as a pile of "stuff" on Google.
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And that's not even getting into how the writing plays it safe much in the same way as the fashion influences and artistic choices. A good example is that S3 premiere sequence, in which Hades and Persephone are pulled away from each other so that... they can get washed down by their family and peers.
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Rachel doesn't really do anything to re-contextualize this reference for the context and setting and circumstances of LO, she just goes "I liked that bath scene from Beauty and the Beast so I'm going to put it in LO."
And of course, it doesn't work as effectively as it did in Beauty and the Beast, because the whole original point of that scene was to showcase the big and scary Beast being washed down like a dog by his servants-turned-into-furniture while he stresses over how he's going to win over Belle. It's a comedic subversion, artistically by showing the ferocious beast reduced into a wet dog, but also on a narrative level by showing through his dialogue and actions how nervous he is to impress Belle because his own fate - as well as the fates of his servants - depend on her falling in love with him. He can't afford to mess this up.
But in LO, it's two naked people who we already know love each other and are committed to each other, we've already seen countless scenes of them being sweet on each other and showcasing that they're into each other, and by all accounts they've already gotten their happy ending, so it makes no sense for them to just be like "OMG SHE LIKES ME?? I CAN'T BELIEVE SHE LIKES ME!" "should I seduce him?!?!??" because this seems like a no-brainer and there's zero actual stakes riding on this the way that there was with Belle and the Beast. Plus the people washing them down aren't their servants who are in the same situation as them, they're random gods from the Pantheon whose affiliation ranges from "family" to "never even had a conversation before". One of the women washing down Persephone has literally never spoken a single line of dialogue to her; another one of them was literally dumped by her partner because he wanted Persephone more than her. Who are these people and why are they enthusiastically appearing to give her a bath? Why is Hades being given a scrub down by his own brother?
And that's really the most striking difference between inspired references and derivative ones. Undertale was a game created by a guy who was in love with retro games like Earthbound and Megaman. Stardew Valley was a game created by a guy who loved Harvest Moon and used to play it with his girlfriend. Content that's built on the foundation of another is natural and the basis of inspiration, but you have to go further with it than just going "yeah this thing existed and I'm taking it", otherwise you miss the purpose of why those inspirations were created the way they were.
And when you don't actually explore how you can re-interpret those influences and add your own voice into them, that's how you wind up writing like Rachel whose writing is about as inspired as a cheap character swap cutaway gag from Family Guy.
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Rachel's great at referencing, but that's not at all an impressive thing to do as proven by Peter Griffin. She's not at all re-contextualizing or expanding on what inspired her... but she still claims that she's exactly what she's doing because she calls Lore Olympus a "deconstruction". But her deconstruction only ever goes so far as "well what if Aphrodite left Ares for Hephaestus instead of the other way around?" and then just showing that question and never answering it or delivering on the potential of what that could cause. At best, she'll ask a "what if?" but then never actually show us the what if, it begins and ends with the question and the question itself doesn't provoke any thought deeper than "huh, yeah, that would be neat I guess." Episode's over, next scene. What if we showed that clip of Bill O'Reilly freaking out on set, but like, replaced it with Stewie Griffin and changed nothing else about it except for that? That's the joke, next scene.
I know, we're digressing hard off the fashion here, but the fashion itself is just a symptom of a much bigger problem that expands even beyond Lore Olympus - Rachel plays things way too safe. Even her responses in her interviews are painfully subdued, often resorting to the same tired answers that we've heard 823190589320 times before to the same hand-picked questions that are undoubtedly chosen ahead of time to ensure she doesn't have to answer anything too complicated. And when she does say "I have thoughts about xyz" she never actually... expresses her thoughts. She just says she does and then moves on without any further elaboration because she can't wholeheartedly commit to whatever thoughts she has going on.
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Granted, I'm sure that part of that is owed to the fact that she might feel like she can't say anything while the critics are breathing down her neck. I can understand that. But it's gotten so chronic that it's now bleeding into the work itself and it's led to even more criticism of her work. Need I remind you that this is the same person who copy pasted the definition of "xenia" from a first result Google search into her comic instead of naturally writing it into the script:
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Rachel played it so safe that she basically treated her own audience like kindergartners by explaining what a scene meant even after explaining it in the text:
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As true as it is in fashion, writing stories and making art takes risks. That doesn't mean you have to completely throw caution to the wind, but if you don't take risks, you do yourself the disservice of writing something that can truly be called unique and special to you. If you don't use your influences wisely, if you don't analyze and re-analyze what's influenced you over the years, you're going to wind up losing a lot of subtext in those influences and missing out on the opportunity to add your own voice into the re-interpretation. Rachel does take a lot of risks in LO, but they're not calculated risks, they're not risks that actually have any meaning behind them, she's sort of just throwing stuff at a wall and seeing what sticks, and worst of all, when it doesn't stick, she herself doesn't stick to it, she backpedals, she cowers away from the decisions she's made.
Rachel expressed her worries about depicting fashion that would become aged, but Lore Olympus is already aged through her own inability to commit to her decisions, take risks, and find her voice. It's aged itself through its poor interpretations of the myth, it's aged itself through its reliance on Tumblr tropes that have already been replaced tenfold, and it's aged itself through Rachel herself riding off the initial innovation of creating Lore Olympus and then never continuing to challenge herself or raise the bar for herself.
It proves true the discussion around why Lore Olympus became popular - at the time, it was groundbreaking, drawn in a style that we hadn't seen much of before, with fresh new takes on the myth; now, in 2024, its 'takes' feel tired and half-baked, and its art style has become a corporate-scrubbed shell of what it once was. And yet, Rachel is still rewarded for it all the same, so settling for comfortable mediocrity has become the name of the game.
Rachel may be trying as hard as the Disney life action remakes and Kim Kardashian to put herself on the same pedestal as the greats of yesteryear simply by copying what they did, but in playing it this safe and refusing to find her own voice out of the voices that influenced her, Lore Olympus isn't timeless. It's soulless.
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a-roguish-gambit · 2 months
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I made a turn of the century x men evolution au
Hey everyone so a big special interest of mine is the period from 1900 to about 1928 so I decided what if I took the kids from the X-Men evolution cartoon from their point at the turn of the 21st century and put them at the turn of the 20th century instead...and also added a few characters. I hope you enjoy this. I have a lot for this au, and I'm gonna put it all under the read more.
So Au thoughts
 The year is 1912. Xavier has started his institute a few years prior with scott summers and jean grey as students. Scott was adopted by Xavier after his parents died in a train crash and jean comes from a family of doctors and scientists Xavier is friends with. 
Because no computers yet, as the microprocessor  has yet to be invented, Forge didn't get stuck in a pocket dimention and got to grow up he works for xavier. He helps design and build a modified danger room that's more steam punk/dieselpunk. Lots of things are gear powered and Holograms are projections onto steam curtians. Because no computers, no cerebro. But jean and Xavier have trained themselves to be able to sense those with mutant powers around them and have been working with a network of underground individuals, some cases literally like the morlocks, to find out about new strange individuals popping up in the states. The morlocks are much more involved in this. they are good friends with Xavier and frequently helps young morlocks train their powers. 
One of those individuals is Gambit. Gambit is 17 in this and does various jobs for xavier. One is listening through the grape vine for odd individuals popping up. The other is essentially working the danger room with forge. As The danger room  is more steampunk/dieselpunk in this, with storm's help as well it can simulate weather events, earth quakes, fires, unstable ground, flooding, (bb gun based) old west shootouts, explosions (thanks to Gambit), search and rescue, avalanche / rock fall settings, and much more. 
Gambit helps set up the room and make the mechanisms work.  it functions well with automatons, steam engines, pistons, and a lot of theater special effect tricks. Gambit helps forge scrap hunt for machinery to repurpose for it. He has befriended the local street children and finds out from them wherever a factory tosses out a machine. 
Speaking of theater though, we have morph as well as a staff member. Kevin is well known fairy(period equivalent  to someone who does not fit into either gender) and drag expert from New York where they worked on broadway and a very close friend of Logan. So close they share a bedroom....;)
Morph is there to help with tailoring as well as helping kids who need disguises to pass in public cause of their time in broadway and avoid harassment, like Kurt. 
They also help simulate battles in the danger room with foes they have faced off against before.
Kurt doesn't have an image modifier in this obviously. No computers, no digital holograms. But with forge and morph they are able to help him pass. Morph designs pants for him that have a  special pocket for his tail to tuck away, as well as boots with  special braces that help disguise his digitigrade feet. Morph also helps him with makeup and hair in the morning to hide his blue face and pointed ears. 
For his hands forge has built some prothstetic fingers that are controlled by the other fingers in his hand like a puppet, so it appears he has five fingers on each hand covered by riding gloves, as well as colored contact lenses for his eyes to disguise them as brown. 
Kurt's parents came to America from Germany with him as a toddler. People found out about their adopted son and they had to flee. They settled in a small German speaking community in the middle of nowhere Iowa where they could be safe. They would have a priest visit Kurt to give him mass in private for his own safety and had a nun come to tutor him. Xavier found out about Kurt through gambits grapevine. 
Ororo came from Africa as a citizen of  British colony egypt to Jamaica where she met Charles she has family living in the states via her sister who do  are wealthy merchants.  they were british colony  expats that moved to the states to control British imports to the states easier. Thus how we get Evan. Skateboard hasn't been invented yet so he is big into the turn of the century cycling craze as well as roller skates. 
 Rogue is still a goth. A very very classic goth. Victorian goth. She still dresses like it's the 1800s to in part keep others from touching her skin but also she is just a great appreciator of Poe and Shelly and stoker. 
One thing that is different for Scott is that on top of the train crash his brother havoc is still with him at this time. His parents are very, very dead tho. No alien rescues. (Forgot to draw Alex tho but he's there as are the minor character students)
Beast is also there more from the begining as a teacher he helps take care of the kids medical needs. He got kicked out of his scientific circle, not cause of his mutant ness that came later, but because he insisted doctors must wash their hands before interacting with patients. 
Jean grey is a highly educated absolute Gibson girl. She and Kitty sneak out to do suffragette stuff regularly.  Speaking of, kitty is definitely a girl of the new century. Wants to go to college one day with Jean. Insists on wearing riding/sports pants wherever she goes. She is girly in certain ways, but defs is a very modern young woman. She likes helping Forge out with his projects. 
Magneto's hatred for humanity in this case comes from his survival of the pogroms of eastern Europe only to see there is still antisemitism once escaping them. And mystique has a boarding house where the brotherhood kids live, but she wasn't principal of the bayview school. 
Wolverine is a cowboy in this au yes. He has a horse, but he's also toying with some of the very few motorcycles. They are more of dirt bikes at this point tho, so his horse his still his go too. It's a deep black mare named Blackbird. He does not have an adimantium skeleton but his claws have been capped with silver to help protect them. 
No x jet but they do have a few biplanes they are training with. Forge is modifying them to be able to cary more people. So far he's made one that can vary five. 
 Gambit introduces everyone to jazz cause it hasn't left Louisiana yet. He brought his Grammaphone and all hell broke loose from there. 
Also rogue having a bit more of a high society upbringing thanks to irene. Gambit hasn't had a day of real school as public school wants universally established until the 1910s. He knows his reading, writing, and arithmetic from Sunday school and such and whatever jean luc  had him taught, but he's excited to learn about what the kids are learning about in their normal school. 
Rogue brings him her study material and teaches it to him and in return he teaches her the various crafts and skills he learned in the bayou and as a member of the theives guild. 
Hope you guys enjoy all this!!! Please feel free to share your thoughts!
Tried to keep things period accurate outfits wise.
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violetasteracademic · 5 months
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My Two Cents on the People Magazine Article (and Elriel coming home!)
I'm sure this has already been dissected to death and I am potentially late to the game here (I only just saw the article this morning!) but I would like to share some thoughts and insight!
While by no means am I saying this to claim I am *the* expert of all experts, I would like to share that my background and previous career was in entertainment. My twenties were spent in Los Angeles, and (some of you other current or previous LA/New Yorker's may identify with this) you really learn how the sausage gets made and exactly how much money, planning, and prep goes into what we are meant to perceive as "natural." I don't mean to take the shine off of it! Just sharing my experiences. I can't share everything because some of my friends were under NDA's at the time of their employment, so I'll just give a brief overview.
Example: Late Night talk shows and many other major "live" productions that have "live" interviews are, well, not actually live. They typically film in the early afternoon even if they are set designed to look like its nighttime. And while it is in front of a "live" audience, the audience is instructed on when to clap, when to laugh, ect. This is because the interview has already been planned out, and questions approved ahead of time. This is why, even though it seems totally fresh, there are things the "host" received ahead of time. For example, all of the baby pictures and sweet photos of Sarah and Josh and then all of the staged "walking and talking photos" for the MASSIVE Today Show interview and article. And yes, this is the article where we got this absolute banger:
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That "felt" like a live interview followed up with a giant article to accompany it, but was actually a full on pre-planned production. Seriously massive for Sarah. And if there's time, you can even do multiple takes and use the best shot for the "live" show. I've seen people comment on thinking Sarah seemed "not excited" in that interview and she was worried HoFaS would bomb, but I'm telling you guys, I don't think she has ever that much pressure or "lights, camera, action" on her before compared to her usual casual "chat" style interviews. Babes was nervous, and she crushed it.
Now to breakdown the new People Magazine article:
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This article is being presented as "Everything You Need to Know" aka "we are your trusted resource on all things Sarah J. Mass."
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People Magazine, while serving as your "trusted resource" for the world of ACOTAR, would not say the protagonists of ACOTAR are the sisters for zero reason whatsoever. What's interesting is both Lucien and Azriel get small nods, but very little otherwise and zero mention of the ship. Just Elain, baybee dolls. This further cements that this designed to portray the Archeron sisters as the leads of the series.
Now, taking a look at the author of this article to see if she specializes in anything, she really doesn't. Miss ma'am writes about everything under the sun!
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She also did the Ultimate Guide to Emily Henry's books. (Major Emily Henry Stan over here. Who is dying for Funny Story to come out?!)
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This is a Northwestern University journalism grad who has been with People for a few years. She certainly understands what it is that needs to come from these articles, and that is interest, clicks, money, and trust.
There is simply no reason for major networks like Today and People to invest in these thorough and in depth articles and interviews, on screen and on page, with Sarah and continue to hint towards Elain or questioning the mating bond if it will serve no purpose in improving their reputation or generating interest in the plot of the books. That is simply not how this works, and is antithetical to keeping the gears of these machines well oiled and functioning as intended.
If you read this whole thing, wow! You are an MVP. With nothing but respect to you all, I'm not sure how long I will keep this post up or how much I am willing to talk about my time in LA. I unfortunately had some experiences I am still recovering from and already feel a bit anxious putting this much information about myself out there. But for those who catch it, I hope you enjoy and can feel comforted that this is all a part of the plan. There's a reason you see repeats of themes and conversations in all her articles. It's because they are pre-planned and executed with the goal of reputation and selling books in mind.
*** Thanks to Sara Anne (@SaraAnneReads on Tiktok) who shared her insight from working on the marketing team for a magazine in 2019 that adverts have to share if an article is paid for in someway, no matter how small. Thus I have removed my statement on *this* article potentially being part of their paid marketing budget, as there is no indicator of that on the article itself which is required by law.
However, this could be what is called "Earned Media" where a marketing/publicity rep for SJM and/or Bloomsbury *could* have reached out to people magazine and basically said hey, if you want to write about this, we have an announcement coming up soon so it could be relevant and worth talking about. To which the rep for People would say to the rep for SJM, hey, thank you so much for the heads up. There is no exchange of goods or currency and no promise verbally or in writing to do the article so the ethics stay above board, but all parties benefit from earned media. Sarah's team has now earned additional buzz for the upcoming story, and a news outlet has articles out on a trending topic. However, earned media does not have to be disclosed and therefore we have NO way of knowing if this occurred here or not!
She also shared with me People's statement of integrity where People state's their high standard for ethical practices and journalistic credibility and accountability. (I mean we know they are the kings and queens of "a reliable source close to the individual," but still)
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She also caught with her eagle eye that Bloomsbury explicitly states the detailed marketing plan once books are announced, including details like year-long social media campaign, arc readers, ECT. So with Sarah already posting about the next ACOTAR, we can safely assert that is part of the existing laid out marketing plan, and assume additional articles surrounding ACOTAR are all to further generate buzz.
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Analysis: Elain's book announcement is coming SOON and marketing is already underway!
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logicbutton · 3 months
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Hey guys what's up I learned bookbinding to make @cindthia a physical copy of Synchronized Cardioversion for our anniversary :3
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Pics and process documentation below!
I used the following resources:
How to Make a Book by ArmoredSuperHeavy
Bookbinding Resources Master List by Renegade Bindery
r/Fanbinding
the fanbinding tag on AO3 - shoutout to r3zuri's fanbinding of a FFVII fic for their extremely informative cliff's notes version of the process
the Intro to Hand Bookbinding class at the Minnesota Center for Book Arts, an incredible resource for anyone in or near Minneapolis interested in learning how to bind their own books.
First, I typeset the fanfic. I did this by downloading it from AO3, trying to figure it out myself, checking How to Make a Book for help with a problem I was having, and realizing that I should have just used it from the beginning in the first place. I used Microsoft Word 2013.
Fonts: Palatino Linotype, Helvetica (for the characters' text messages), Beatline (for titles) Margins: .88" top, 1" bottom, .75" inside, .75" outside, .25" gutter Front matter: - Title page with only the title - "Praise for Synchronized Cardioversion" with comments from the fic - Title page with title, author name, and a colophon I made - Copyright page with fic copyright, fic URL, TLT series copyright, disclaimer, AO3 fic summary, first chapter author's notes, copyright for in-text art, book design credit, font info Back matter: - Acknowledgments (from the fic) - "Also by CindFourth" with all their TLT fic separated into Synchronized Cardioversion Extended Universe (might make another book of this at some point); Other Camgideon, Campal, and Team 69; and Other Locked Tomb
I set the page layout to "book fold" with 16-page signatures. As for the art, one of Cind's requests in last year's TLT Holiday Exchange was for art of this fic and they got not only a fantastic one-page comic from their assigned creator, our friend @anaeolist (who also did a sketch of Cam and Gideon kissing - we'll come back to that later), but also a lovely piece as a treat from our friend @kat-hikari. I got permission from both artists to include their work in the book.
The finished file was 408 pages, so I added four blank pages (two sheets) to the beginning and the end to make 26 signatures even.
Next, I printed the pages. I used my Brother DCP-L2550DW and Hammermill 11x8.5 24/60 lb. cream bookbinding paper from Church Paper. I'd read that sometimes using short-grain paper in a regular printer could cause it to jam, but it went fine. The cream color made the pages look so professional.
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I folded the pages into signatures and then pressed them overnight. Since I don't have a book press, I sandwiched them between two sheets of bookboard and put a heavy box on top, and that worked well.
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The next step, punching holes and sewing, was my favorite. I'd made a punching cradle using instructions I got in my bookbinding class. It was a lot easier than I thought it would be, and it only used bookboard and PVA glue, so I didn't even need to buy anything I hadn't already bought for the project.
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I used three pieces of tape and sewed them on using a kettle stitch.
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Then I went to MCBA to use their guillotine on the text block and their board shear to cut boards for the cover.
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I chose orange cardstock for the endpaper, and because I am a novice making novice mistakes I unfortunately forgot to get a size of cardstock that would let me fold it on the grain, but anyway. I trimmed it to the exact size of the pages and glued it to the text block. Next I glued the spine of the text block, rounded it a bit (not the way an expert would; you learn that in Intermediate Hand Bookbinding), added a strip of super mull and headbands at either end, and sat it under a weight to dry while I made the cover.
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The Bristol board I cut for the spine was probably 1/8" too wide, which makes a bigger difference than you would think. Next time I'm going to err on the side of slightly too narrow when I'm already giving myself three board widths of a buffer on either side.
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Aside from that, the cover turned out great! I could have done a better job lining up the endpaper when I glued it in, but that's the kind of thing you practice I guess.
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I love the way the navy blue bookcloth looks with the cream paper, the orange endpaper, and the red and white headbands.
Now that I had the exact dimensions of the book, I could finally design the dust jacket. Remember that sketch of Cam and Gideon kissing that anaeolist did for the holiday exchange? I commissioned them to turn it into a finished piece for the cover, and boy did they ever deliver. I also asked some of our other friends who had read the fic to give me blurbs for the back cover, and they delivered too. Cind's and my relationship wouldn't have been possible without the wonderful community we met in and I wanted this gift to reflect that.
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I created the jacket in GIMP at a print resolution of 300ppi and saved it as a pdf. The final step was to get it printed, which I was nervous about because it was the only part of the process that I had no control over at all. Long story short, I ended up with something I was very happy with done by a small chain print shop where I had to go in and talk to a human about what I needed.
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I also posted this to AO3!
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daarka · 2 years
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Actually fucking nuts. Capitalism ruins everything.
Push back against this. Be loud. Use #OpenDnD liberally.
Staying in 5e and ignoring 6e/"OneDnD" is not an option. I'll try to summarize below the cut, but I'm not an expert, so please seek out resources that aren't me for full info. This link is a good start. This is the full deep-dive I read up on a few days ago. Listening to the community is also worthwhile to understand from the voices of those affected most. To be more involved in the discussion yourself, a lawyer has set up a Discord server for the community to gather and converse in regarding this issue.
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Again, for full context and information from more knowledgeable sources than me (including actual professionals), please go to the links I included above. If you don't have the time/patience/spoons to read those articles, scroll a twitter feed, or poke around a Discord server though, here are the things that made the most potent impression on me and why you should care about this issue.
As mentioned, staying in 5e and ignoring 6e/"OneDnD" is not an option. While OGL1.1 was made for 6e, the extensive parts of the document that have been leaked make it clear that with OGL1.1 going into effect, OGL1.0a (which has been the OGL for the past decade) will no longer be functional. 3rd party creators must choose to either sign the OGL1.1 and comply with it's insanely restrictive and predatory terms, or face legal repercussions for publishing the content they have made their livelihoods off of the past decade.
Per the leaked document, all 3rd party creators must register themselves and their creations with WotC. - 3rd party creators making over $50,000 USD per year must also report their earnings to WotC. - 3rd party creators making over $750,000 USD gross per year must also pay WotC a 25% royalty. This means it is not 750k in profits, it is 750k before any expenses that they are taking the royalties from. Anyone whose profit margin was 25% or less would be financially invalidated by this royalty, and can even end up losing money. Furthermore, the nature of Kickstarters for example is that there is no upper ceiling on earnings, so a KS for a 3rd party sourcebook will suddenly be facing a massive expense they may not have planned for if their campaign exceeds the 750k mark, potentially destroying their ability to deliver on the rewards when they otherwise could have. While currently only a small number of creators are known to make over 750k/year (gross, not net), that does not mean this will not affect you. It creates a very dire argument for why 3rd party creators should not even make the effort in the first place, especially with crowdfunding where too much success can suddenly ruin them.
Remember how those who make over 50k have to report their earnings? Well, the 750k threshold is one WotC says they have the right to change at any time in OGL1.1. This means they can see what people are making when creators are forced to report their earnings over 50k, and use that data to lower the threshold of income for their royalty fee, and they can do this at any time, however much they want. Per OGL1.1, they are telling you that they can decide on a whim that actually, anyone making over $5,000 USD gross a year has to pay the 25% royalty.
D&DBeyond / OneDnD are working towards creating a VTT to host OneDnD/6e. While Roll20 is licensed by WotC if I'm not mistaken, virtually no other VTT is. Platforms like Foundry VTT (my personal favorite and most beloved VTT) will not be able to host the D&D system on them under OGL1.1. What does that mean? Hard to say. But it will objectively become much harder to play D&D outside of WotC-approved spaces in the near future, and that is by design. They want to monopolize how this game is played, and that means making it difficult, inconvenient, or even illegal to play the game outside of their personal playground.
Under OGL1.1, WotC claims full and complete ownership over any and all 3rd party content created for D&D, and the rights to use it however, whenever, and wherever they want without paying you royalties. You made this? Hasbro made this.
I've only ever played 5e. But this link I put up above was very informative about prior editions and the drama surrounding them. 3e had an OGL, and the community began to flourish with 3rd party content. WotC didn't like that people who weren't them were making money off a passion for D&D, and they regretted the OGL--but that OGL was irrevocable, and could not be cancelled, removed, or in any way undone. So they put together 3.5e. They promised 3.5e would be backwards compatible, and all your resources for 3e would still work for it. So people jumped to 3.5e, only to find all their 3e content was now worthless, because that hadn't been true. And 3.5e, of course, did away with that open and welcoming OGL from 3e. Sound familiar? "OneDnD" is touted to be backwards compatible. And yet also comes with crushing restrictions in their OGL1.1 that make it impossible for the D&D community to exist as it has been. It is transparently clear that for WotC/Hasbro, an ideal world would be one where all the money people have spent on flourishing this community over the last decade would have gone exclusively into their pockets. D&D makes hundreds of millions every year, but it's "under monetized" according to their new CEO. It doesn't matter if "Honor Among Thieves" flops at the box office, WotC has already green-lit the production of multiple D&D movies. It's not about fanservice, it's about fan exploitation. Because they can't fucking stand that the game they made can be played obsessively and passionately for decades with only the one-time purchases of the DMG and PHB. And instead of fixing the apparent "under-monetization" problem by publishing more official content, they choose to poach 3rd party creators. The very lifeblood that has caused D&D's success. Because capitalist greed is a soulless poison to whatever it fixes its attention on.
The only way the community has any shot in hell to fight this is if the pushback is intense and loud. WotC has released statements mentioning an openness to listening to the community and revising their choices based on feedback; whether that proves to be lip service or not remains to be seen, but either way: the only thing they seem to care about is money. Fine, let your money do the talking, then. Wholeheartedly support the boycott. Proclaim your support of it loudly. Let Hasbro know that their attempts to milk more profits out of this franchise will be the very thing that kills it if they don't ease the fuck back and allow OGL1.0a to persist. They apparently didn't learn shit when this happened in 3e/3.5e. They can either wise up now before they fuck up beyond repair, or they can be fully destroyed by their own greed. Time will tell.
Edit:
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Good catch, thanks! You're right, I must have had some wires crossed when writing that bit. They couldn't revoke it, but they did publish new content for 3.5e that made 3.0e content feel worthless; this is not something I personally lived through, but is based on the reporting from this second article I linked. Likewise, that article explains how 4e did not have an OGL and was consequentially a bit of a wasteland, presumably prompting WotC to bring the OGL back for 5e. Which flourished. And now we're here.
Edit II:
I'm Super not the best source of information for this because I'm absolutely all over the place, but 2 things.
Please check out OpenDnD.games for full, proper info and a place to give your signature in support of the community's pushback.
Something else I failed to mention above: OGL1.1 has a "poison pill" clause. Anyone who signs it permanently forfeits their right to publish under prior versions of the OGL, even if they are unable to take down those prior versions. DO NOT SIGN ANYTHING FOR OGL1.1. Even if the community pushback yields results, you may have trapped yourself. "Predatory" does not even begin to cover it.
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driftingdryad · 2 months
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Omg Bestie! I know I wanted to wait a bit with new request but hear me out!
Shikamaru or Shikaku teasing his girlfriend / partner with the Shadow technique 🥵🫣 Please! 🤭
Ask and you shall receive babes! xox
Listen I'm no jutsu expert and the Naras probs can't use the Shadow Sewing Technique to do all this filth, buuuuut for the sake of the spice let's pretend they can m'kay? lol
Also this is like the third time I've ever written anything smutty so pls be gentle! Thank yooou 🫶
((P.S. just so it's stated in multiple places, Shikamaru is in his mid 20s here!))
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𝐆𝐨𝐨𝐝 𝐃𝐨𝐥𝐥𝐬 𝐆𝐞𝐭 𝐒𝐡𝐚𝐝𝐨𝐰𝐬
Word count: 2.2k
18+, Mid 20s Shikamaru, Clan Head Shikamaru, established relationship, consensual objectification, D/s dynamics, bondage, a little bit of pain play, mild overstim, inappropriate use of shadows lol
You waited in anticipation as you knelt upon the ornately embroidered cushions in the corner of Shikamaru's private office. ‘Be still,’ you reminded yourself, only moving your eyes as you cast a glance around the room in hopes of finding something to take your mind off of the heat rising between your thighs.
Shikamaru's private office was spacious, but minimalist in its aesthetic. The walls were lined with shelves housing a plethora of books, scrolls, and clan documents. When the titles of books on strategy and history didn't hold your interest, you wished Shika would let you fill the small gaps on his shelves with knick knacks. Then you'd at least have something to focus on and keep you still ‘like a good doll.’
You subtly clenched your thighs as your mind drifted back to your current situation. No, knick knacks probably wouldn't help you, and they weren't his style anyway. His office was the embodiment of function over form. Sure there were a few personal touches here and there, the large antique desk Shika had inherited from his father; a single picture of Team 10 in their genin years sitting on the windowsill overlooking the private garden; the well loved shogi set that sat mid-play on a low table on the opposite side of the room from you. There was no decor, though. Shikamaru didn't find such trivial things necessary to the overall function of his space. Plus, what man needed decorations when they had a gorgeous little thing like you — naked with your pretty little pussy weeping onto the luxurious pillows you knelt on — to liven up his space instead?
You were never usually one for sitting still long; something that Shikamaru endlessly grumbled about, though with adoration in his eyes; but something about being the only piece of true decoration in his office made you feel all floaty, and you wanted nothing more than to please him. Who knew being objectified by the man you love could feel so good?
You knew how much of a drag all his tedious paperwork was, and it made your heart soar to know that you made it more bearable for him. The wonderful feelings that came from Shikamaru directing you to kneel in your designated display space in his office was enough to keep you still, blissed out on the idea of being nothing more than an object, a porcelain doll, for him to devour with his eyes between reports.
Well… it kept you still for the first couple of hours. After that, the anticipation of what would come next — after all the paperwork was neatly filed away and Shikamaru finally relaxed into his high back chair and graced you with his full attention — had you starting to lose composure. He'd never made you wait for longer than two hours before. Today, it was nearing the four hour mark, and you weren't sure how much longer you could take it. You wanted to please him, gods you wanted to please him so badly, but your calves had long ago gone numb and you were certain that if you weren't touched soon you might start humping the pillow beneath you like a feral dog.
You shifted slightly hoping to ease some of the pressure on your calves, but only really succeeded in accidently squeezing your sensitive pussy between your plush thighs. The subtle pressure almost made you moan, but you didn't want to draw Shikamaru's attention to your rule breaking. Dolls weren't allowed to move, nevermind pleasure themselves, even if it was an accident.
A deep sigh had your eyes locked on Shikamaru in an instant. He met your gaze with half-lidded chocolate brown eyes that sent a shiver down your spine. Apparently, you hadn't been as subtle as you thought.
“Getting needy, are you?” Shika drawled, his voice low and calm as he inspected you. “Troublesome woman.”
His heavy gaze trailed your form slowly, taking in every detail from your quivering thighs, to your pink nipples that pebbled under his stare, then up to your large pleading eyes.
Troublesome woman indeed. You so badly wanted to tell him that yes, you were so incredibly needy for him, and that if he'd just please give you the release command you would crawl across his office on numb legs to the space beneath his desk that you loved so much and keep his cock warm in your throat until he was done work please, please, please!
But he didn't give you the command, and so you remained in place, unable to move or speak. A soft, pathetic whimper bubbled up your throat instead, a noise you were able to make on technicality alone.
A lazy grin lifted the corner of Shikamaru's lips. “I've kept you waiting a long time, haven't I, baby? You've done so good for me, though.”
His praise lit you up inside, warmth spreading through your system and lifting you higher into that fuzzy, floaty place. Shikamaru must have seen it on your face because his grin widened and something calculating flashed in his eyes.
“I still have two more reports and some scrolls to sign off on...”
Your heart dropped, and you're sure that your desperation was showing in your eyes. You wanted to whine in displeasure this time but held it back. You wanted to keep being a good doll for him, to make Shika proud of you. Whiney girls did neither of those things. You could tell he was waiting for it, though, giving you a moment to process. When you didn't make a fuss, he nodded, pleased.
“How about a little warm-up while I finish up? You'd like that, wouldn't you, pretty girl?” His gaze smoldered and trapped you within their depths.
Your eyes widened. Had Shikamaru read your mind? Your tongue flicked out and wet your lips unconsciously. Oh, how you loved having him buried in your throat. Your body tensed, waiting for the release command so you could throw yourself across the room at his feet. You could feel a rush of slick dribble down your inner thigh at the dirty images flashing through your mind.
The command never came. A single fluid hand gesture later, and Shikamaru's face fell back into his regular bored working expression as he opened the next file folder on the stack. You kneeled there, still as a statue, in utter confusion. Didn't he say…?
And then you saw it. Flowing out from beneath Shikamaru's desk were long tendrils of his shadow. You watched awe as the shadows glided across the floor towards your quivering frame. The Nara clan's secret techniques never failed to amaze you.
A jolt of excitement ran through you as the tendrils reached you, gently prodding your skin where it met the floor. You sighed softly at the familiar coolness of Shika’s shadow as the tendrils glided up along your heated skin.
Tearing your eyes away from the shadows that were exploring your body with gentle brushes, you turned your attention back to Shikamaru. You knew that while it seemed that the shadows had a mind of their own, in actuality, every move they made was at his behest. You'd never be able to tell though with the way he was diligently focused on the papers in front of him, pen scratching across the page here and there.
A small but sharp pain on your thigh drew your attention back to the tendrils. It seemed Shika wanted you to focus on yourself, not him. The sharpened tendril on your thigh dulled again before trailing over to your hand that rested palm up on your thigh. It wrapped around your wrist, tight but gentle, before forcing it behind your back. More tendrils mirrored the action with your other hand, binding them in shadows behind your back. You tugged experimentally on the binding hold — more out of curiosity than an actual want to escape — and were met with another needle like prick of warning against your skin.
You let your body relax into the hold of Shikamaru's shadow, enjoying the feeling of the many tendrils exploring your body. Some caressed gently while others pricked against your skin, only to be soothed by a softer touch. You reveled in the feeling of finally being touched after such a long wait, gasping and twitching as Shikamaru's shadows teased you. They were almost everywhere. You couldn't tell where one tendril began, and another ended. You had no clue how many there were either. All you knew was that they felt amazing teasing against your skin, and the need between your thighs was reaching a fever pitch.
Desperation bubbled up inside you as the tendrils explored; curling around your legs, whispering across your ticklish tummy, smoothing down your arms, and even softly caressing your cheeks, but not a single one strayed to the places you wanted them most. Your ass, breast and cunt were left untouched and alight with need. Sure, the feather light touches and sparks of pain already had you gasping, but you wanted more.
When finally a single shadow ghosted along the underside of one of your perky tits a whimper escaped your throat. Your hips stuttered forward against your will, raising your bottom off your calves, searching for something to grind against. A tendril that had wound its way around your hips tightened and jerked your body back to the proper position.
Shikamaru made a ‘tsk’ sound but didn't raise his head to acknowledge you. “Doll's can't move on their own. You know this,” he chastised.
He wasn't looking at you, but you lowered your gaze in apology either way. You did know that, but you couldn't help it! It didn't matter, though. Shika's shadows would help you.
The shadow tendrils tightened their grip on your wrists and spread further up your arms, binding them together from wrist to elbow. At the same time, the one around your hips extended out more tendrils to the floor, effectively anchoring you in place. The worst part, though, was the thicker tendrils that encased your folded thighs and yanked them apart with a strength that always surprised you.
Your glistening, sopping wet pussy was suddenly exposed to the cool air of the room, your clit peeking out from between your spread folds. Your most intimate parts displayed for Shikamaru. You could feel the heat of a mortified blush spreading from your chest to the tips of your ears. The embarrassment had your poor little pussy clenching down on thin air, even more aroused than you'd been seconds ago.
A shadow brushed along your inner thigh, trailing up, up, up to your spread core. Finally your pathetic pussy was going to get the attention it needed. Or not. Just before reaching the apex of your thighs the shadow shot up your body and wrapped tightly around your left breast. A keening cry left your throat at the unexpected move, so different from the slow sensual touches you'd been receiving thus far.
The shadow gripped your flesh, the tip of the tendril reaching out to flick your taut nipple. It hurt, but felt so good all at once. You arched against Shikamaru's restraining shadows and felt more of your slick dribble down your inner thighs. Another tendril climbed your body to tease your other nipple.
The tendrils enveloping your body continued to play across your skin, the mix of pleasure and pain so great that you soon began losing yourself to it, floating further away from reality with every second. You quickly lost track of time, but very briefly a clear thought crossed your mind: Your gasps and moans were probably distracting. You didn’t want to cause trouble for Shikamaru. You probably shouldn't let yourself float too far into the fuzzy space in your head. You needed to reel yourself back in, but you felt so good.
When you managed to pry your eyes open though Shikamaru was still diligently working away as if you weren't a twitching, near overstimulated mess on his office floor. His indifference fanned the flames within you and it felt like all he would need to do is send a single bored glance at your drenched cunt for you to fall over the edge. You could already imagine his teasing, ‘poor baby, so worked up and pathetic that you came without me even touching that pretty little pussy’. You mewled out a sob at your imaginary Shikamaru's words, closing your eyes again and throwing your head back, letting yourself fully fall into the overwhelming sensations swarming your body.
You didn't know how long you were bound there, spread wide and on display as Shikamaru teased you into oblivion with his shadow, but it all came crashing down around you in an instant. A single, electrifying brush of a cool shadow against your throbbing clit was all it took.
Your eyes flew open, unfocused, as a broken cry ripped from your throat. Your pussy clenched hard around nothing as your body went taut against your bonds, Shikamaru's name a worshiping chant in your head. The tendrils of shadows lost their chaotic vigor, instead caressing soft and gentle easing you through the intense orgasm.
When all that was left were the aftershocks and you managed to raise your head, you were once again met with Shikamaru's half-lidded gaze. His eyes were full of such heat and adoration that a soft, dopey smile took over your lips. He'd enjoyed the show. He'd enjoyed you.
“Such a good little doll,” Shikamaru said lowly, pushing himself away from his desk and rising. Your smile widened as he crossed the room to you.
For him? Always ♡
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stevelieber · 1 year
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Thoughts on giving critiques to comics artists.
Seeing lots of discussion from students about sour experiences with an unhelpful art teacher, so here's a long, long post about giving critiques.
NB: I have no formal training as a teacher, but I was a student, and I've spent decades giving artists feedback on their work.
When someone brings me a portfolio, I like to establish my limitations & clarify my perspective. My work is firmly rooted in traditional US comics storytelling (i.e., not manga or art-comics.) I can give feedback on other approaches but they should know where I’m coming from.
“We've only got a little time for this, so I'm going to spend that time focusing on things to correct. That doesn't mean you're doing everything wrong, or that there’s nothing good here, but it’ll be more helpful if I identify some problems and show you how to fix them.”
Why? Because for many young artists their entire sense of self worth is wrapped up in being good at what they do. (It was for me!) In school they were probably the best artist in their peer group. But now if they're hoping to turn pro, they’re at the bottom.
Sometimes you know what’s up when you see page 1, but try to keep an open mind. Some build their portfolios by sticking new pages at the back & don’t weed out the old stuff up front, so the work gets better as you go. When it’s like that I ask: “Show me your best 8 pages.”
I ask questions: "What's the goal? Do you want to be hired to work on someone else's project, or to get the story you're showing me here published?"
If 1, I steer towards a portfolio that'll showcase hirable skills. If 2, I look for what tweaks will make that particular story more effective.
"Do you have teachers giving you regular feedback? What are they telling you?" Sometimes a student is getting bad advice. In cases like that, I'll do my best to be extra clear WHY I'm giving them advice that's 180 degrees from what they've been hearing.
“What artists are you looking at? Is there someone you admire or try to emulate?” This often helps me understand choices they're making, and I can sometimes incorporate things those artists do into my suggestions.
I ask myself questions about what I’m seeing. First: Is there a narrative? If not, I make it 100% clear I'm not speaking as any sort of expert. I'm good at critiquing storytelling, but don't have anywhere near as much to offer illustrators or designers.
Can I follow the story? Or am I confused about what's going on? Are the characters and settings drawn consistently? If not, is the artist at least making use of tags (distinctive clothing, hair etc.) to keep the characters recognizable?
Does the artist demonstrate a good command of basic academic drawing? If not, Do I think they need it? Do I focus on "how to draw" or on "what to do when you can't draw?" Is the artist putting the viewer’s eye where it needs to be to tell the story effectively?
(At this point I’m usually doing little doodles to go with my instructions. I scribble out ugly little 5 second diagrams that I hope will clarify what I’m talking about. Or they might make me seem demented. Hard to say!)
Is the artist making choices that are creating more work than necessary? Is there a particular weakness? I once spoke to an artist with a portfolio full of great work when he was drawing animals and monsters, but his humans were amateurish in comparison. I spent that critique talking about drawing people.
A crit can be a grab bag. In addition to big-picture advice, I'll point out tangencies, violations of the 180-degree rule, wonky anatomy, weird perspective, places where the artist neglected to do important research, odd choices in how they spotted black, whatever catches my eye.
I also try to make a point of defining the terms, so that jargon like “tangency,” “180-degree rule,” and “spotting black” don't go over their heads. Find simple, concrete ways to talk about these things, & clarify why it's a problem when they aren't done correctly. Draw diagrams!
Recognize that even a perfectly phrased explanation might not sink in. Some lessons can only be learned when a student is ready, and it might take a year or two of work before they can understand what you were saying. It's good to plant seeds.
Are there other artists who are particularly good at solving the problems the student is trying to solve? I steer them towards that artist's work. And I always recommend life drawing & the use of reference to give work specificity, variety, and authority.
Despite what I said earlier about focusing on what's wrong, I try at the end to find something encouraging to say. And if I’ve really piled on the criticism, I emphasize that I only spent the time and energy to do so because I take their efforts seriously.
If I've done my job right, they'll leave my table with tools to make their work better. And maybe in a few years they'll be looking at some younger artist's work, surprised to discover just how much you can learn when you're asked to teach.
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knight-a3 · 5 months
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Now we're getting into the realm of OCs. To preface, I was strongly inspired by THIS COMIC. I was also playing with an alternate face design for Random in a couple of these.
Anyway, this is Smokestack!
More below.
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I started drawing @mfdragon 's OC, then kept making my own alterations until he became mine. I researched steam-powered locomotives for this y'all. I'll explain in a minute.
Final tidbit of context: I was playing with an alternate design for the Random face, just so it matched the other two a bit more. How I feel about it goes back and forth. I like Random's OG design, but it's just so different from the others that is doesn't quite fit in.
Okay, ramblings and train info dump under the cut. Get ready to learn stuff you never cared about.
So basically, the idea is that an allspark fragment brought some old abandoned steam engine to life. Like in the comic, it used Blitzwing as a blueprint, so Smokestack is the first naturally occurring triple changer. Which also means he doesn't suffer the same mental instability as the previous triple changers, he's just naive in a similar way that Wreck-Gar is. He is neither Decepticon nor Autobot. He's too sweet to be a Con, but he's too loyal to his "Dad" to be an Autobot. He's also full of train facts.
Time for trains info dump! Disclaimer, I'm not at all an expert and I am simplifying.
In the steam era, each locomotive was custom-made, so there weren't any industrial standard models or anything. Different companies had different classing systems at different times. I tried to figure it out once and gave up. Instead, steam engines are categorized by their wheel arrangements. There are leading wheels, driving wheels, and trailing wheels. The driving wheels are the only required ones cuz those are the ones that move it. The leading and trailing wheels are for stabilization and weight distribution. Different arrangements were better for different things, such as freight vs passenger. I don't know the science behind which ones were good at what.
The kind of trains that built the transcontinental railroad were 4-4-0 configurations, commonly called "American Standard" due to their prevalence during the westward expansion. They had two sets(four total) of leading wheels, two sets of driving wheels, and no trailing wheels. Like: <••⊙⊙]▣□□□ They're little guys.
The single most produced type of steam engine was the 2-8-0 "Consolidation". <••⊙⊙⊙⊙]▣□□□□ It was a good multi-purpose design. So I chose to make Smokestack 2-8-0 because it gave me the most wiggle room for when and where I wanted him to originally be manufactured and in service. By making him a random abandoned one, I didn't have to think about what museum pieces could be in the Detroit area (Nobody but me would care, but I got hung up on that for some reason).
Anyway, when he only has one vehicle mode, Smokestack is his original 2-8-0. Once he upgrades to having two alts, he becomes a 4-8-8-4 "Big Boy" <••⊙⊙⊙⊙-⊙⊙⊙⊙••]▣□□□□, which is LARGE. 16 driving wheels, which are at least as tall as a person! The purpose was to have enough power to handle the steep grades in the Rocky Mountains and similarly difficult terrain with heavy loads. These days, rail companies will just hook up multiple diesel engines to the train to get the needed power. There is only one currently functional Big Boy type train, which occasionally does tours. It came by my place on the anniversary of the transcontinental railroad in 2019, but I didn't understand trains enough to properly appreciate it.
Next, I'll be getting into drawing other characters, and making human designs.
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ghostradiodylan · 8 months
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[s k i l l ]
So, we talk a lot about Quarry headcanons and what could have been on the Brainrot Discord server that Kat made and one of the things I keep thinking about is how they gave (at least some of) the characters these sets of skills that never really impact gameplay, and I think it would be really cool if they did. Like, if there was more variety in who could be sent on which path. Switching Kaitlyn to the Hackett house path with Laura and Ryan to the scrapyard with Dylan being a popular one for fanfic, but also, idk, maybe Dylan won't let Ryan go without him so he ends up on the Hackett house path too? Maybe Abi steps up to go with Kaitlyn to the scrapyard and has to figure out the crane even though it's way out of her skillset, maybe Emma and Jacob can actually come back and link up with the rest of the gang instead of being stuck out in the woods for so long, stuff like that.
I'm just thinking about what their skills might be and how that might impact the game. Also keep in mind that if the character you most need for a task ends up up dead before that task comes along, it's going to be carnage for everyone else, which would up the replay value significantly IMO.
Kaitlyn: Shooting. She's a MUCH better shot than Ryan, if we can believe the Shooting Stars scoreboard (four of the actual children attending the camp score higher than him), but we never see that in the game? What if the aiming mechanism was actually different between different characters? What if there were shots you could make more easily as Kaitlyn, that were harder to pull off as Ryan?
Ryan: Agility. Guy does a lot of running and jumping, what if there were timed segments that were easier to complete as Ryan within the allotted time, or else something consequential happened? Good luck if you ended up plodding along with Jacob instead, now Abi and Nick are both mauled and turning, or something like that.
Dylan: Tech. Dylan's the physics nerd who slays at the crane game. What if you could bring him to the Hackett house and he could figure out the electric circuit puzzle in no time, but that meant someone else had to help Kaitlyn in the scrapyard? Maybe Ryan can still save Jacob without him but he takes too much time and the Hacketts catch you and pick off one of your party.
Jacob: Strength. Jakey's probably the buffest of the dudes, so maybe there are times you need a pair of strong arms or legs and Jacob's the only one who can come through. They also show us him picking locks but he never does that in an impactful situation, so maybe he'd have a lesser talent for that as well.
Abi: Stealth. Okay, so Abi runs and hides? Maybe she's awesome at hiding, then? Maybe she can get through parts of the game undiscovered by the werewolves that other characters can't. Maybe her being short AF means she can fit into hiding spots that you can't cram the leggy bois like Dylan and Nick into.
Emma: Observation. Emma's always watching and analyzing everyone's behavior and documenting things on her phone. Maybe she can find evidence or tarot cards others can't, or put pieces of the mystery together in ways no one else thinks of. Emma's a badass in the game, but it would be cool to see her 'documentarian' side come in handy prior to the credits rolling, too.
Nick: Climbing. I completely made this up because we don't get to see Nick do much besides try to pull his crush, suck face on a dare with Emma, and get mauled, but we do know he takes kids through the ropes course based on his dialogue with Abi, plus he's tall so he's got long arms and legs! Maybe he's the aerial expert. Maybe he can scale fences and get important items down from trees. Maybe he can climb up and free other characters who get stuck in those snare traps. (Obviously this assumes someone else can be the Designated Werewolf Victim, which I also think would improve the game.)
This also assumes Laura and Max keep their current roles, but I'd be up for that to be changeable too. It's not that I necessarily want a higher number of choices available, I just want the choices we can make to actually impact the gameplay and story arc more! Anyway, that's my Quarry ramble for the day (unless I come up with another one). Anyone else have thoughts?
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medusamagic · 6 months
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So you want to know more about Big Barda
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As Tumblr's resident expert on all things Barda, and as Kelly Thompson's Birds of Prey run brings far more attention to the character, I figured it was high time someone stepped in and gave the tumblr world a primer on DC's biggest and boldest heroine.
The Basics:
Introduced in Mister Miracle #4 by Jack Kirby, Big Barda was once the leader of Apokolips' premier death squad, the Female Furies. Trained from birth for a life of violence by Granny Goodness, Barda spent the first 250 years of her life as a living weapon. This all changed when she met Scott Free, a gentle Parademon-in-training with a mysterious past and a knack for escapes. Eventually, she and Scott both escaped to Earth, where they fell in love with both the Earth and each other. She's a lover, she's a fighter, she's a Pokémon card expert, but most of all, SHE BIG.
Barda's signature defining attribute is her raw strength. Her raw muscle allows her to keep up with heavy hitters like Wonder Woman. This isn't to suggest that she's a simple-minded brute, however-- Barda has centuries of military experience under her belt as leader of the Female Furies. She's mastered multiple weapons, including spears, swords, and her signature Mega-Rod.
Below are some reading recommendations for anyone interested in Big Barda:
Essential Runs:
Mister Miracle Vol. 1 #4-18 by Jack Kirby (1971-1974)
This was the run that introduced the world to Big Barda, as well as the Female Furies. If you want to know the basics of Barda, there's no better place to start. This run is collected in a trade, as well as a part in The Fourth World Omnibus Vol. 1.
(NOTE: Even though Barda doesn't appear until issue #4, I suggest you start with Issue #1. It'll help you get acquainted with the rest of the mythos.)
Justice League International #14-24 by Keith Giffen and J.M. DeMatteis (1988-1989)
Big Barda was on the JLI! She plays off the other characters as well as ever, and a lot of what's great about her in Jack Kirby's original run is still here! Definitely check this one out if you want to see her in another team setting. This has been collected in this omnibus.
(NOTE: Once again, I recommend you start from issue #1.)
Popular Runs:
Mister Miracle Vol. 4 #1-12 by Tom King and Mitch Gerads (2017-2018)
Yeah, I know.
Listen, Tom King is a writer with... idiosyncrasies to put it nicely. The characters in the periphery of his stories tend to act really out of character, and his dialogue can be clunky at times. That being said, The Scott/Barda dynamic in this book is excellent, and this book has some of the best art that the Fourth World has seen since the 80s. The series has been collected in a trade.
(NOTE: Did you know that the CIA has over 2003 files on Tom King? Look up "Tom King CIA 2003" for more info!)
Mister Miracle: The Great Escape by Varian Johnson and Daniel Isles (2022)
If you're at all interested in the idea of a Young Adult reimagining of Mister Miracle and Big Barda's origin story with an all-black cast, this book was made for you. It's a bit heavy on the YA tropes, but the Scott/Barda dynamic is really solid. It was released as a standalone graphic novel.
Birds of Prey Vol. 5 #1-??? by Kelly Thompson and Leonardo Romero (2023-)
Admit it, this is the reason you're here. The Cassandra Cain & Big Barda is so instantly iconic, I'm surprised no writer has paired them up sooner. It also helps that this book has the single best Barda look since Jack Kirby's original run. Plus, she gets to throw down with Wonder Woman! What's not to love? This run is still ongoing, but the first 6 issues should be getting a trade pretty soon.
(NOTE: I started writing this before BOP #8 dropped, I had no idea about that thing that happens in the newest issue.)
Stories to Avoid:
Action Comics #592-593 by John Byrne (1987)
This is not a comic book-- it's an infohazard designed to cause pain and suffering to anyone who knows of its existence. Its premise is vile and disrespectful on the surface, and it becomes more insidious when you learn the context of its creation. This pair of issues is profoundly evil, rivaling even Avengers #200 in terms of loathsomeness.
For those who dare to investigate this, Content Warnings for rape, mind control, and human trafficking.
Anyway, let's end on something a bit lighter, shall we?
Remember that Mister Miracle YA graphic novel I mentioned earlier? Barda is getting a graphic novel of her own this summer! It's not out at the time of writing, but the preview pages look promising!
Anyway, I hope you enjoyed that introduction to one of my favorite superheroes ever. Please get back to me on this, I have no one else to talk to about Fourth World stuff.
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knickynoo · 1 month
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Well, I was sufficiently enabled for the idea, so here it is: ✨Alex P. Keaton's Top Neurodivergent Moments✨
The funny thing is that the amount of time I put into scrolling through my encyclopedic mental inventory of Family Ties scenes, compiling these moments in a list, making gifs, and finding past gifsets/analysis to link back to makes creating this post one of my most neurodivergent moments. Good for me.
These will be organized by season (easier for me than trying to rank on a scale) and are in no way ALL of the moments. I'd need like...15 posts for that. Also, tumblr only allows 30 images/gifs per post, so I'm going to include links to past posts when possible.
ENJOY!
• Alex gets his first-ever failing grade and immediately decides to quit school
Exactly what it says. Alex strolls into college all bright-eyed and confident and ends up a broken shell of a guy just a week or so later. The prototypical Gifted Kid from the moment he learned to speak, Alex cannot handle anything less than perfection. Getting the first F of his life shatters his entire self-image, and he wants to drop out of college entirely.
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• Alex's friend Doug announces he's getting married, and Alex spirals into despair. As one does.
The entirety of the "Best Man" episode is one big Alex displaying neurodivergent behaviors moment, honestly. There are a whole lot of Alex-centered plots that are set into motion because A Change happens, and he just cannot deal with it, and this is one of the best examples. Alex is so distraught at the suddenly altered dynamic that he wanders the house like a lost soul—sad and confused and needy. He walks in on Steven's shower just to give him a hug, offers to go shopping with Mal and play dolls with Jen, and also draws up a seven-year contract for his other friends to sign to ensure they stick to their regularly scheduled card games, lest they also run off to get married and destroy his life.
• Alex P. Keaton: child development expert
When faced with the news of another sibling on the way, Alex has some very nurturing advice at the ready for when the baby is crying.
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• The Keatons all laugh at a funny story. Alex is not amused.
This is one of my favorite Alex scenes of the series. Uncle Rob shares a memory of the time Steven was young and got in trouble because he started rebelling against the system and refused to write his name in the designated spot on his school test papers. The family shares a hearty laugh. Alex, king of black-and-white thinking and lover of rules, is deeply upset.
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I love him so much. He genuinely cannot see how they're enjoying such a story. The Name Spot is for names. And his father dared to write in the Not For Names Spot?? Jail for Steven.
He's so ridiculously autistic.
• Alex's favorite childhood toy
It was a cardboard box. I can't quite put into words why this sets off my ND radar, but it does. Maybe it's the being attached to unusual items thing that's common with autism? The intense fixations that make other people go ????
The Alex and Ba-ba plotline provides some wonderful Alex Lore.
• Mr. Mustache
Yeah, those intense fixations? In the "Fool for Love" episode, Alex grows a mustache and legitimately cannot speak about anything else for the several days that follow. He's asked to present a speech at Mallory's homecoming dance and centers his entire speech around his mustache. He's unable to have a conversation that doesn't involve mustaches. It's incredible.
• Everything in "Matchmaker"
Alex is so sweet in this one. After Mallory comes home crying after a bad date, Alex promises to help her find a great guy. Unfortunately, putting someone who struggles socially and with processing emotions in charge of your love life isn't exactly a great fit. Alex uses the power of science to craft a formula to find Mallory's perfect match (he isn't), then tags along on their date and helps foster a very natural environment (it isn't) for the relationship to flourish (it doesn't).
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The episode ends with a great scene between Alex and Mallory that shows just how well Mal understands the inner-workings of her big brother's head.
• Divorce is tough. Alex has some advice.
The Keaton kids are shocked to learn that their Uncle Rob is divorcing their Aunt Maureen. As Jen and Mallory reel from the information, Alex helps to reframe things.
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He then pulls out the Special Interest Card and compares the divorce of their aunt and uncle to a "failed merger, not unlike the breakup of the phone company—although obviously less emotional. Nothing more than a natural fluctuation in the marketplace of love and marriage."
And the thing is, he IS impacted by the news. He just hasn't the slightest clue how to actually process it. So, a simple failed merger it is!
• You had one job
Mallory needs some croissants for a fancy get-together she's having with her poetry class. Alex helpfully offers to go pick them up.
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Now, I debated about this one because there's part of me that's like, "Hmm, did Alex purposely do this to annoy Mallory?" Is this just a jerk move? But you know what? It stays on the list because the whole "I personally don't like this thing and struggle to see how anyone else could. Therefore, I will get the thing I like" is (for me) a relatable aspect of being ND.
• Every single second of "A, My Name is Alex"
For real, though. This episode is a deep dive into how Alex became the person he is, and it is FILLED with "flashbacks" of an intensely neurodivergent child whose issues were made worse by the people around him. (Mostly teachers and peers. Steven and Elyse did their best with him, but I do also have some critiques of the way they parented him). Anyway, he represses his emotions to the point of a meltdown
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And then there's this
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Full coin gifset here. Also, I made posts on the full episode, which can be found here and here.
• "Alex has a weird body"
That's Mallory's explanation to Andy as to why Alex can't help her when she needs someone to model one of her latest clothing creations. She says Alex's head is too big for his body, and those words, unfortunately, find their way back to him. In a mini plot reminiscent of the mustache one, Alex proceeds to obsess over the comment.
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And I mean, I think being told your head is too big for your body would make anyone insecure, but it's the way Alex handles it. He's unable to have regular conversations for a while because he can't stop fixating on the size of his noggin'.
Both of the "Read it and Weep" episodes fit in this list, to be honest
• An accurate statement by Lauren
I've got to include this because it really does neatly condense a lot of who Alex is
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So true, bestie.
And then, to wrap this whole thing up, there's all of this
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And this is just what I can fit in this here post without going over the limit lol. Obsessed with the way MJF played Alex.
Thanks for reading ✌️
This is me with Alex, btw
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grimmla-arts · 3 months
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the continued evolution of Sergi starting from oldest to newest.
This is my little goblin character. I don't have a lot of time for personal work, but I've been working on trying to finally design this little guy. (will probably take another try at it today after I've gotten my work out of the way)
He's a little out of his element, but he's making due. Sergi can't use the illusionary magic of the greater fey, but he can mimic other animals fairly well. From a distance he can pretend to be either a cat or a small child.
He uses this to sneak into houses and farms to take things he needs in exchange he leaves small bobbles, feathers, nice shells he's found. They're worth much to him, but perhaps not to the tall folk he takes from.
I really want to keep some of the more cat like elements, but I also feel like he's gotten very cute and I'm not sure if that's what I wanted?
His role in the opening of the story is important. His thieving and poking around has finally caught up to him. The farmers have saved up a little coin to hire an expert to deal with him, and I'm not sure how grim I want to make his fate, but his nest being discovered and dismantled sets the whole story into motion.
either way I'm still going to mess with the design until I'm pleased. I might give him more frog? maybe he's only got hair in some places, like on his face and back. definitely want it look like he pulled those clothes off a line one day and make sure they're way too big for him.
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thydungeongal · 16 days
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If you had to pick ONE OSR game to recommend a curious newcomer to the genre which would you pick?
Anon, I'm not going to answer your ask like a normal person, but instead I'm going to give you a play-by-play of the thoughts that went through my mind while thinking of how to answer this ask.
One game?! One game, out of all the OSR games I love dearly!? Who does anon think I am, One Games McGee? Whoever that is! Shameful! You're tearing me apart anon! Okay, focus. Let's see. The Basic/Expert set is definitely my favorite edition of D&D, and Old-School Essentials is a really good clone of it. So, okay, Old-School Essentials it is. No, but wait! Put aside your pride and love for OSE for but a moment! As much as you love that game, you have to admit that it's kinda jank! A kind of jank that is cool, but jank nonetheless. We don't want to scare anon with a game so stuck in idolizing the past. Oh, how about FORGE? That's some nice, modern, sleek design, but with old-school sensibilities! Ah, but no! It has no classes! No variable experience threshholds to level up! It supports the style of play, but it has none of the vibes, you know? Now Errant! That's sleek, modern, and it has the vibes. Clearly informed by the past, but also today! It lacks the variable experience threshholds, but it still has classes! It has so many cool procedures! It really showcases the best technology the OSR and NSR have come up with for actually supporting that style of play! Oh, yeah. It's got no attack rolls. It's a roll under system. Not that those things are bad, but they are not broadly representative of the OSR at large! The compatibility between multiple different games in the OSR is part of the fun! Basic Fantasy Role-Playing Game? It's like B/X but with some concessions to modernity. Race and class are separate. They use ascending AC. That's right, it's the perfect blend of the old, and the new! But wait... isn't the very point of the OSR to engender an appreciation for these older games? That despite their somewhat strange and archaic-seeming methods, they are still worth engaging with? And that they are still ultimately worthy of being supported? Right! That's it! No more hesitation! No more looking back!
So yeah, I recommend Old-School Essentials.
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