#java the mod
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java-the-fox · 12 days ago
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Derapchu asked when they'd all get in bed together
I have so many regrets... /j
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octal-codes · 2 years ago
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The modder argument is a fallacy.
We've all heard the argument, "a modder did it in a day, why does Mojang take a year?"
Hi, in case you don't know me, I'm a Minecraft modder. I'm the lead developer for the Sweet Berry Collective, a small modding team focused on quality mods.
I've been working on a mod, Wandering Wizardry, for about a year now, and I only have the amount of new content equivalent to 1/3 of an update.
Quality content takes time.
Anyone who does anything creative will agree with me. You need to make the code, the art, the models, all of which takes time.
One of the biggest bottlenecks in anything creative is the flow of ideas. If you have a lot of conflicting ideas you throw together super quickly, they'll all clash with each other, and nothing will feel coherent.
If you instead try to come up with ideas that fit with other parts of the content, you'll quickly run out and get stuck on what to add.
Modders don't need to follow Mojang's standards.
Mojang has a lot of standards on the type of content that's allowed to be in the game. Modders don't need to follow these.
A modder can implement a small feature in 5 minutes disregarding the rest of the game and how it fits in with that.
Mojang has to make sure it works on both Java and Bedrock, make sure it fits with other similar features, make sure it doesn't break progression, and listen to the whole community on that feature.
Mojang can't just buy out mods.
Almost every mod depends on external code that Mojang doesn't have the right to use. Forge, Fabric API, and Quilt Standard Libraries, all are unusable in base Minecraft, as well as the dozens of community maintained libraries for mods.
If Mojang were to buy a mod to implement it in the game, they'd need to partially or fully reimplement it to be compatible with the rest of the codebase.
Mojang does have tendencies of *hiring* modders, but that's different than outright buying mods.
Conclusion
Stop weaponizing us against Mojang. I can speak for almost the whole modding community when I say we don't like it.
Please reblog so more people can see this, and to put an end to the modder argument.
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ponydoodles · 9 months ago
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how about all three
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sonic-justice-real-for · 10 months ago
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HELP
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java-the-fox · 1 month ago
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I would like to add
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Interesting things going on in Pangi stream
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dezertvideogames · 8 months ago
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My Favorite Minecraft Building Mod
:D
Chipped
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Out of all the Minecraft building mods out there, this is 100% my all time favorite. I use it in every modded playthrough now. It introduces tons of block variations, new uses for often overlooked or useless blocks, and even different designs for glazed terracotta.
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I mean just look at those stone blocks variations, and even the amethyst. One of my partner and I's inside jokes when playing this mod is man, Chipped really got to everything, and we mean it. There are now tens of block variations to crying obsidian, gilded blackstone, leaves, logs, planks, pumpkins, lanterns, doors, trapdoors, mushroom blocks, and more.
You might find your new favorite Minecraft block. I know my partner did.
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stickia404 · 4 months ago
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"We do what we must, because we can"
Whenever you get an idea, you must ask your self some questions: is this possible? How long would it take? Is it worth it? Should I even do this? However, some ideas politely ignore all of these questions and go straight into action.
Introducing the World Slate:
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World Slate, The Great Work, Ghost-Circle, "Sophia why the fuck did you even think of making this," whatever you call it; it is a massive Spell Circle that is approximately 11 thousand blocks by 12 thousand blocks large. This covers about 30% of the overworld of the HexxyTest server.
For those who don't know Spell Circle Tech: a Spell Circle calculates ambit based on how big it could be, rather than based on where it does runs. So you can "trick" a Spell Circle into having a massive ambit by having a looping system that connects to outer "prongs" via a directrix. This is how the World Slate has complete ambit over 30% of the whole overworld. However, there is a large problem, lag.
Spell circles (shouldn't) gain lag while running; since they now, in 1.20, run each pattern while going over them. On the other hand, during a start-up a Spell Circle needs to calculate what slate it can run on, caching it into its NBT data. This seems like it could be a large source of lag, since it's doing a flood fill over possibly thousands of blocks; but, that is only half true. If all the slate blocks are in the same loaded area, the flood fill only takes a few milliseconds, barely anything. But, to get the block data to find where the slate could go, it has to load the chunk the slate in, which is not that bad, IF the slate does not go across ~1400 chunks. Loading, and calculating, that many chunks will lag a server badly (maybe even kill it); so the project seems hopeless.
But, there is a way to fix the lag of loading ~1400 chunks in less than a tick, optimizations.
Since I know Java and some bits about modding, I have been trying to fix some more laggy parts of Spell Circles. I have already fixed a moderate lag source of looping Spell Circles (chunk bans are fun!). So it hypothetically shouldn't be too hard to somehow optimize Slate Discovery.
There are 2 large problems with optimizing Slate Discovery though: How to locate them, and how to store the found slate. The 2nd problem is much easier to solve, rather than storing them in a set of raw Vec3s like it does now, it would be best to compress them down (maybe into a string representation or something) then uncompresses them when it is running. This could be done with a small, quick compression algorithm.
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However, optimizing the finding of the slate is another problem. The best system would be finding the slate without loading the chunks, but this is impossible, so we need to use a 2nd method.
That 2nd method would be to break up slate discovery over time, so instead of loading ~1400 chunk all at once, we can just load 200 chunks each tick until we get all ~1400 chunks. This system does have some minor problems, and a big problem. The small problems would be: how to keep discovery going if the server closes, how would you serialize the discovery list, how would you tell the impetus to look over time, etc. And these problems are simple enough; however, the big kicker is that the player could move slate during discovery.
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As said by Chloe, people could move the slates in discovery, meaning they could cheat the system by moving the slates while they are being scanned, and still get "world ambit" for about fre. This is, unfortunately, just a problem that would have to be accepted for a system like this.
I do think that flaw can be somewhat ignored though. Since, if you are willing to make a Hex (or a massive contraption) that works every tick to move earth-shattering amounts of slate; then you can have world ambit fuck it.
Or you know, instead of doing this whole massive problem if optimizing slate scanning just do something like re-adding the slate limit
However, if you have any ideas of how Slate Discovery could be optimized; or if I am insane for starting this project; please let me know.
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adafruit · 3 months ago
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iFixit + Adafruit - Hack, mod, and explore the Nintendo Alarmo ⏰🔧
Thanks, iFixit, for an awesome teardown — what a way to celebrate Mario Day! Now that we’ve seen what makes the Alarmo tick, let’s take it to the next level. It's a me! Ladyada from Adafruit, and we’re about to hack this clock and see what we can make it do. Power up, because here comes the fun!
youtube
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java-the-fox · 2 months ago
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Omg thomix is so based.
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i cant fucking do this again.
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java-the-fox · 2 months ago
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Btw if I fail my classes it's because of Pangi and Yaoi smp
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quaintbuilds · 1 year ago
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Sunrise in the Kingdom of Mossland
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I started this project because I really like Minecraft, and no one wanted to play it with me, so I fired up a new creative world, found a spot I liked, and got to work. Shortly after starting my project, I decided to make a tumblr blog to catalogue my progress and I recently realized it is now two years since I made that decision, and so, I turned on the shaders, set the time to sunrise, and took some glamor shots of some of my favorite parts of the project.
A lot has happened in the last two years, and some of it wasn't awful, but I really didn't expect this to actually become "something". I never really had people to share my builds with, and did not expect anyone to find this, but they did, and as of typing this, I have made 102 posts, have 223 followers, and have received hundreds of likes on my posts. Sometimes people even ask me building questions and it genuinely makes my day.
I don't mean to get too sappy, but thank you all for finding my little blog. I don't really know what I'm doing, or how this all works (my profile picture is still off center), but I look forward to continuing my blog and watching it grow.
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java-the-fox · 1 month ago
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Me and @eepygoat are reconsidering our life decisions rn
Smh
(/very silly)
He made it !! Nobody can hear him though
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svtskneecaps · 8 months ago
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if i get a purgatory 3 before the year is out i'm so sorry i'm going to be INSUFFERABLE
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ninebaalart · 3 months ago
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BLOAT: Cozy Cooks is a mod that adds a bunch of food items that are all crafted from pre-existing vanilla food items and even stuff not normally considered food!
It features a way to compact raw meat in your inventory into ground meat that can then be used for tacos, a cookie crafting system, and various drinks inspired by the Trails and Tales event developed by Hive Games that was originally on Bedrock.
Additionally, you can find strange patches of giant apples in the world now, which can be carved and turned into Apple Lanterns!
Download available on CurseForge and Modrinth!
https://modrinth.com/mod/bloat-cozy-cooks
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r3n0-5 · 10 months ago
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A Minecraft Poem
Spiders crawl out of their caves at night Making my way out of their sight Sword in hand, I'm not afraid The light of the torch would keep me safe
Defying my strength through the mold covered ways I can sense my heart wanting to rip my cage The darkened eyes positioned in the right place Looking at me as I enter the gate
The dragon gazed with malicious intents A world so rare, as purple, insane My bow as tense as the weight on my legs Would put an end to the reptile evilness
Orbs colored green was what remained As I escaped free to a city silhouette Lights sparkled bumping my shield Fought to gain wings to plane back to my realm
Nothing changed the days I left I began to understand this journey was for myself Great adventures waited out there For me to be aware of the hero I am
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hashashafashasha · 3 months ago
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there is nothing more pathetic than mojang trying to desperately convince players that their new updates will be novel and interesting when in reality they're things modders have been doing much better for years
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