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#keep of shadows main campaign
paniartistmauser · 8 months
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The Rockwell-inspired pic I drew for my group for Thanksgiving.
It includes both past and present characters. About half the group changed in year and a half of the campaign, and some characters never met each other. But I still can draw all of them in one room 😄 Including beloved NPC Manny the Mandrake who was meant to be a random ambush encounter at session #4, but we adopted him, and GM is forced to play him ever since 😈
(But it is his fault for making Manny so cute!)
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sophie-frm-mars · 6 months
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The Cass Review, and what we can do about it
The UK government is making decisive moves toward banning trans healthcare outright. The NHS says it is adjusting its policies to be in line with the "cass report", a pseudoscientific report written by a transphobe that goes as far as to claim that little boys playing with trucks and little girls playing with dolls is biological, and which disregards dozens of scientifically sound previous studies into HRT and trans healthcare in order to reach its conclusions that trans healthcare for under 25s should be radically changed to discourage transition at every turn and make it as hard as possible for young people to transition.
These moves will kill countless young trans people. I would not have made it to 25 if healthcare wasn't available and I know so many other trans people wouldn't have either.
The mainstream reporting in the UK is keeping itself ideologically cohesive by claiming that trans people exist, nobody hates them, and they're very rare, and the big problem is the explosion of new cases of not-really-trans people who are clogging up the system (this is a lie, the system has been intentionally slowed by malicious neglect, it isn't even a resource issue, the clinics have far more capacity than the number of patients who are let through)
Once again, this is genocidal and is actually a commonplace methodology of genocide. The nazis asked GRT people to help them understand which Traveller families were "real" travellers and which were the fake ones, since they insisted it was only the fake ones who were the problem and who had to be exterminated (because a lot of nazi GRT policy was based on American indigenous reservation policy).
Labour, the main opposiiton party in the UK, has announced it will "follow the Cass Report", and implement these restrictions on trans healthcare once in government.
For the survival of young trans people, robust community structures must be developed immediately.
Efforts to change the electoral situation will proceed at a snail's pace and will be entirely at the whims of what is politically expedient. It will turn around, but it will take a long time. At the voting level, everyone in the UK who cares about trans people needs to make it clear that they won't vote for Labour unless they reverse position on this, and to be clear about this: Labour will not listen. They are PR Brained Psychopaths and they don't want to get into this "controversial" issue in a way that might cost them further popularity and the easy election win.
Wes Streeting, inhuman lab experiment and Labour Shadow Health Secretary has said that activists need to "stop protesting to ask us to be better opposition and start protesting to ask us to be better government", in other words their electoral promises are cynical reactionary bargains and deals to get them into power and the only point at which they will change anything is once they are in government, if at all. I know this sounds very "push Biden left" but I'm not saying give up now - to repeat, everyone who cares about trans people in the UK should tell Labour to get fucked right away, and then keep doing it as loudly as possible, but it's just not going to change until after the general election at least.
Another way to help could be through legal routes, like the work that The Good Law Project has been doing for trans people for several years now, but I don't know enough about the law to know if it can be used to challenge this at all.
We have to accept there is no electoral solution right now to this genocidal campaign against trans people in the UK, and while those efforts are ongoing trans people and cis allies need to fucking organise. Trans exclusive / separatist organising is riddled with issues, I don't want to cast hopelessness around but there are really very few of us and while it's absolutely necessary to privilege trans voices in trans organising and give us the deciding power and the autonomy, we need to utilise the support and time and labour of every cis person who is willing to help in whatever way they can.
Robust community structures means community structures that are helping young trans people get healthcare as an absolute basic starting point, but it means a lot more than that besides. We need community structures that are consciously organised by people who are taking responsibility for the community roles they are in and being completely explicit with each other about the nature and function of their organising. We need HRT community resources so young trans people can survive this medical segregation, we need drug user harm reduction spaces so that what people turn to in despair doesn't kill them, we need sober spaces so that people can get away from unhealthy coping responses, we need conflict resolution structures so that our problems are dealt with privately and nobody is left completely isolated, but more than any of those things, and in order to have all of those things, we desperately need trans assemblies
Assemblies are how we will get a community of robust radical organisers, because only by repeatedly practicing the ongoing process of democracy can people learn how to do it in a way that will facilitate their own organising. We have to empower the whole community to answer our own questions, come up with solutions, organise people into structures to enact those solutions and then do them. All this means is that an open door event convenes frequently (at least fortnightly) to discuss what is happening in the community. Trans people get the mic for allotted time, and discuss the issues, and then whatever voting structure the assembly uses facilitates further discussion, for example through working groups - the assembly breaks into smaller groups to discuss the topic and then representatives report the outcomes of those discussions back and consensus is reached from what the representatives report.
We have to get people engaging in this process because in order to effectively combat this situation trans people must agree on the solutions and then tell cis allies how to help and so far we haven't been doing that. We really really haven't been. But we could be with a little work. And as I'm saying, doing this will also empower everyone in the community to organise toward specific solutions for specific issues like HRT provision, sober spaces, housing, food, etc.
fuck
I'll have more to add to this post later I have to get to therapy I just got really mad when I saw the news this morning
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savethegrishaverse · 4 months
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The importance of inclusive fantasy
With the start of Pride Month, let's discuss one of the many reasons we're campaigning to #SaveShadowAndBone and greenlight #SixOfCrowsSpinoff: the Grishaverse series is a great example of inclusive writing of LGBTQIA characters.
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One facet of this is the fact that Leigh Bardugo has stated in-universe homophobia does not exist. The result is a world where the characters’ stories are not built around their sexuality, but rather the part they play in progressing the story.
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Within the fantasy genre, queer characters are also under-represented as a whole, but Bardugo, however, did an amazing job with representing multiple identities from the LGBTQIA community in her stories. The Grishaverse canon is inclusive of transgender, asexual and aromantic characters, who are frequently overlooked in mainstream media.
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LGBTQIA inclusion within the Grishaverse extends to the cast of Netflix Shadow and Bone as well. Jessie Mei Li, who stars as the main character Alina Starkov, identifies as queer and gender nonconforming. Jack Wolfe plays Wylan Hendriks/Van Eck and is openly queer. This diverse casting helps create relatable characters, and the accepting nature of the cast has positively contributed to a feeling of safety within the fandom for LGBTQIA fans.
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A fictional world, like the Grishaverse, where queer characters can openly express affection without fear of ramifications is hugely important as it's still a surprisingly revolutionary idea. Being able to escape into these more accepting fantasy worlds holds an appeal with LGBTQIA fans due to the often harsh realities of living as marginalized people in the real world. Having struck a chord with many of us, it’s vital we fight to keep such a world alive.
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danikamariewrites · 4 months
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A New King
Ruhn x reader
Notes: Happy last day of @ruhnweek ! For Ruhn’s fall from grace I thought what would cause him to be disowned. Could he finally have partied too hard? Spent too much of daddy’s money? But none of that would piss the Autumn King off or make him pay attention to Ruhn. What would really piss the Autumn King off is if Ruhn started getting into politics, shadowing his father, attending important meetings.
Getting into a large disagreement about how to rule the Valbaran and Avallen Fae, the Autumn King casts his son out. Angry and on his own, Ruhn leaves Lunathion with his most loyal subjects following him. Establishing his new rule in the north, just outside of Nena, the rogue prince starts his campaign for his father’s throne. Ruhn is looking for alliances, even if it means getting married. The prince will go to any lengths to take down his father.
Warnings: none
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Watching the snow covered country side blur past the car window you fidget with the fur gloves in your hands. Your winter ensemble was fit for a princess, which made sense, as you were going to be one in a week.
The maid had dressed you in a snow blue dress, heeled boots of the same color. Diamonds dangled from your ears with the matching pendant around your neck. The set was a gift from Ruhn, along with the promise of a ring to match.
You had been counting down the minutes until you would arrive at King Ruhn’s stronghold. Once a headquarters for the Asteri they abandoned, Ruhn thought it the perfect place to take up residence. It was out of reach from his father and any unwanted visitors would surely die of frostbite or hypothermia if they didn’t travel in from the main road, which was heavily guarded.
You were getting closer now. The increase of military vehicles on the side of the road gave away your proximity. When Ruhn left Lunathion he took a good chunk of the Aux and the 33rd with him. Once the news broke of the war between the king and his son more defected to his side, including some of the Asteri’s army.
Whether the Asteri sent the soldiers or not remained a mystery to the public. Questions ran through your mind when your parents told you they were allying with Ruhn. Would the Asteri let this happen? Would the fae and the city change for the better? You had even more questions when they told you you’d be his bride.
You had no issue about marrying Ruhn, besides the fact that your parents just gave you up without warning. Ruhn wasn’t cruel or crazy. You had never really thought he was serious about ruling in all honesty.
Your family was the wealthiest and oldest fae families after Ruhn’s. They had power and influence, everything the new king was looking for. Clearly your parents liked his idea of ruling better than the Autumn King’s. Otherwise you’d still be at home in the city, not hiding away in the country side.
The car pulled to a stop a little ways away from the entrance, parking near a row of military vehicles. Your nerves had your stomach in knots. Taking a deep breath you slip your gloves back on in anticipation of the few minutes you’d be outdoors.
“Ready?” Your mother asks enthusiastically. Shooting her a nasty scowl you open the door, sliding out of the black SUV.
Looking around you spot angels and fae dressed in thick winter wear, checking crates and cars, standing guard armed with guns and knives strapped to their thighs.
The old metal doors creaked open, catching your attention. A familiar looking red headed female makes her way over to you, her smile dazzling and welcoming. “Hello, I’m Bryce Quinlan, the king’s second hand.” She said in greeting, clearly very pleased with what her brother is doing. “You must be y/n. I’m here to take you to Ruhn.” You slightly bow to her, “It’s wonderful to meet you Bryce. Thank you for greeting us.”
“Come, I don’t want to keep him. The King has a packed schedule unfortunately today so you might not see him again until dinner.” Bryce turns to lead you and your parents into the stronghold.
Walking through the halls you expected the place to be more run down. It was quite the opposite, everything was polished and pristine. Everything was updated to be more modern looking from the flooring to the first lights.
Before you knew it you were all entering the “throne room”. Bryce had used air quotes when describing it because it wasn’t exactly that. More of a meeting room with a slightly larger chair for Ruhn. He was intent on an ostentatious display of power. You figured it was to not be anything like his father, which you respected him for.
Bryce cleared her throat, breaking up the conversation between Ruhn and three males you didn’t know. The one with angel wings gave the princess a loving look, only snapping on a cold look when he realized the company she was with.
The three males stood to the side, leaving the dark mysterious prince and you to just stare at each other. You couldn’t help but be captivated by his beauty. You’d only ever seen pictures of him on your phone and thought he was hot. Up close was something else. Ruhn’s blue eyes sparkled as they roved your body as your own took in each of his exposed tattoos and muscles outlined by his tight shirt.
Remembering your position you cleared your throat dipping into a small curtesy. “It’s an honor to meet you, your grace.” You didn’t know if he preferred prince or king. Ruhn, a slight smirk pulling at his full lips, bowed his head. “It’s an honor to meet you, y/n. I also want to thank you for agreeing to this, and for your support.”
“Of course,” you respond quietly. You could feel your parents staring intensely at the back of your head making your nerves return. It seemed Ruhn could sense your discomfort. Standing taller, commanding the attention of the Ruhn, all eyes went to him. “Could I have a moment alone with my bride-to-be,” he phrased it as more of a command than a question.
The three nameless males nodded along with Bryce, leaving with your parents in tow. Your mother seemed reluctant to leave you alone with Ruhn. Not for safety concerns, more because she was nosy and wanted to control the situation.
Once the doors shut and you were alone together you felt more relaxed. A shyness you had never felt before in your life took over, making your cheeks heat. Ruhn approached you, pulling out a chair for you from the long meeting table. “Thank you,” you whispered, taking a seat.
Sitting next to you he gives you a reassuring smile. “I know our marriage is not something you anticipated or even wanted. It’s a sacrifice whether you think so or not, and I will do everything in my power to make this as easy for you as possible. If there is anything you want or need please don’t be afraid to ask.” The sincerity in his voice made your heart soar.
When contemplating an arranged marriage by your parents you had always pictured them choosing a male who was stuck up and in his own world. While Ruhn is in his own world there is a kindness to him you’ve never seen in other males.
Ruhn continued asking you questions about yourself. What you went to school for, your interests, favorite foods, stuff like that. Before you knew it over an hour had passed. Staring at the clock you slightly jolted, remembering Bryce saying Ruhn had a busy schedule. “What is it?” Ruhn asks, worry lacing his tone.
“Oh, umm Bryce said you have a busy day and I didn’t mean to keep you this long,” that shyness came creeping back in, a blush dusting your cheeks again. Ruhn smiles sweetly at you. “Don’t worry about it. I am prince of this place, remember.” He teases with a raised brow, his piercing glinting in the sunlight coming through the tall windows.
“I don’t want to stress you out by thinking you’re keeping me.” He says, standing from the table and holding out his hand for you. “Come on, I’ll show you to your room.” You laced your fingers with his, letting Ruhn pull you along.
As he gave you a history of the stronghold you let your mind wander. Maybe this wouldn’t be as bad as you thought. Ruhn seemed to want to get to know you and he was quite charming. With time maybe your relationship can grow into something…more.
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sourmaybank · 6 days
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Chapter Five: Trick or Treat, Freak
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Eddie Munson x OC!Reader || WC: 2.2k
A/N: this chapter is definitely my favorite one that I've written for this series! I hope you all enjoy reading it as much as I loved writing it! This made me realize I'm SO ready for Halloween! 🎃
➩ previous chapter || next chapter
➩ main masterlist
➩ series masterlist
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"That's your costume?" Max's eyes were wide, a mix of surprise and the typical candor that Lyra had come to expect. There was no malice there, just the blunt honesty. Taken aback but not entirely shocked by her bluntness, Lyra's gaze dropped to her last-minute costume. The leather clung to her like a second skin, the fishnets adding a layer of punk rock chic that she had thought was perfect for the night.
Yet, seeing herself through her sister's eyes, she couldn't help the grimace that tugged at her lips. "It's that bad?" Her voice was a soft echo of doubt amidst the certainty of her sister's judgment. Max simply shrugged. "Neil's going to freak when he sees that nose ring." There was a hint of amusement in her tone, the kind that suggested she was picturing the scene already.
Lyra reached up instinctively, her fingers grazing the small, gold hoop that adorned her right nostril. It was a bold choice, but it was also a harmless rebellion. "It's fake." She replied quickly, the defense a knee-jerk reaction to the implied criticism. The nose ring was just another part of the costume, a temporary addition to her look that could be removed with the same ease as the leather jacket that hung off her shoulders.
It was all part of the night's facade, a character she could put on and take off at will. But for a moment, under her sister's scrutinizing gaze, it felt almost real. "You and Billy could be twins." Although she knew the redhead meant it as a joke, Lyra's stomach twisted into knots thinking back to what had happened a few hours prior. Max's voice cut through her reverie, pragmatic and laced with concern.
"So I take it you're still going to that party?" Lyra nodded, feeling the weight of responsibility settle on her shoulders. "You know I have to go, Max. Billy's a completely different person when he's high and wasted," She sighed, her voice tinged with a mix of resignation and protectiveness. It wasn't just a party for her; it was a mission to keep her brother safe from his excesses.
Max's expression softened, her teasing demeanor giving way to sisterly affection. "Just...be careful, okay?" She urged, reaching out to squeeze Lyra's hand. Lyra offered a small, determined smile. "Always am," She replied, though the promise felt as flimsy as the fake nose ring she wore. Tonight, she'd be the guardian angel dressed in devil's clothing, watching over her brother, hoping the night would end with nothing more than a hangover and a few good stories.
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After trudging through the neighborhood for what felt like miles, their shoes scuffing against the cracked sidewalks lined with jack-o'-lanterns, Max turned to Lyra with a reassuring smile. "I'll be fine Trick-Or-Treating on my own if you want to go to the party. Knowing Billy he's already there." Lyra bit her lip, the streetlights casting long shadows as costumed children darted past them, their laughter a stark contrast to the unease knotting her insides.
She wasn't fond of the idea, the protective streak in her always on high alert during nights like these. Max could see the hesitation dancing in Lyra's eyes, the way she clutched her candy bag a little tighter. With a playful roll of her eyes and a dramatic sigh, Max launched into a full-on campaign. She promised she'd stick to well-lit streets, and, most importantly, be back before Niel got home.
After what seemed like an eternity of bargaining, Lyra's resolve began to crumble like the leaves beneath their feet. With a final, half-hearted grumble, she caved, extracting one last pinky promise from Max that she'd stay alert and stay safe. Lyra watched her sister disappear into the sea of costumes, the weight of worry settling in her chest. With a sigh that misted in the chilly night air, she reached into her jacket pocket, her fingers brushing against the crumpled edges of the orange flyer that had been burning a hole there all evening.
She unfolded it with trepidation, the bold letters announcing the party she dreaded. Unlike her brother, who seemed to thrive in the chaos of loud music and raucous laughter, Lyra found no joy in such gatherings. The very thought of the noise and the crowds made her skin crawl. But the image of Billy, with a drink in hand and his judgment clouded, forced a knot of anxiety to tighten in her throat. Their argument earlier that day replayed in her mind, the harsh words still echoing.
Despite their spat, her protective instincts wouldn't allow her to turn a blind eye. Especially not when she knew all too well the kind of trouble Billy could find—or cause—when alcohol loomed over him like a puppeteer. And if he didn't have her there to keep him in check, he'd either land himself in a situation they'd all regret, or worse, he'd come home to face their father's temper alone. The mere thought sent a wave of nausea through Lyra, her stomach plummeting. 
She knew what she had to do.
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As the crowd mingled in the front yard of Tina's house, ranging from Cobra Kai to Madonna lookalikes—the rumble of a motorcycle engine cut through the chatter. Heads turned as Lyra made her grand entrance, the engine of her cherry-red motorcycle purring like a beast ready to pounce. She pulled off her helmet, releasing a cascade of dirty blonde waves that caught the moonlight just right, giving her an almost ethereal glow. As she kicked the stand down and swung her leg over the bike, the crowd's awe was palpable.
Whispers and murmurs spread like wildfire, and for a moment, it felt as if time had slowed down just for her. Lyra's confidence was magnetic, her presence commanding the attention of everyone around her. She tossed her helmet under her arm and strutted towards the party, her smile a mix of daring and delight.
The partygoer's eyes followed her every move as she walked past. As Lyra made her way through the front door, the chaos of the party hit her like a tidal wave. The house was teeming with teenagers whose inhibitions had been left at the doorstep. Raucous laughter and shouts filled the air, punctuated by the occasional pop of a beer can opening. She sidestepped a couple who were far too engrossed in each other to notice her, their lips locked in a fervent embrace against the living room wall.
Everywhere she looked, there were scenes of revelry and abandon: groups of friends clustered together, some dancing with abandon to the thumping bass that vibrated through the floorboards, others engaged in animated conversation that was mostly yelling to be heard over the music. The floor was a graveyard of empty beer cans and red solo cups, discarded without a second thought by hands eager for the next drink.
Lyra's eyes darted from face to face, searching for the familiar contours of Billy's features, but he was nowhere to be seen within the crowded rooms. The knot of worry in her chest pulled tighter with each passing second. Then, a commotion from the backyard caught her attention the unmistakable sound of a ruckus that Billy was so adept at causing. Deciding to momentarily ignore it, she walked over toward the kitchen island hoping to find a non-alcoholic drink.
Instead, she found a punch bowl that looked a little too intimidating for her taste. "Care for a drink?" A tall sandy-blonde guy in a football jersey asked, catching her off guard. She quickly shook her head, hoping he would get the message and move along. Upon noticing the helmet tucked under her arm, the sandy-blonde boy made the connection. "Shit, so you're the chick that owns the Yamaha FZR600 parked outside." Lyra nodded, surprised that her arrival had already become a topic of conversation in such a short amount of time.
With a confident smile, he introduced himself as James, clearly trying to make a good impression. "And what's your name, gorgeous?" He asked, stepping closer. "We've met before." She responded nonchalantly waiting for the jock to recall their encounter in the hallway. She watched as he quickly made the connection once more. "I remember you," He smirked, his tone dripping with flirtation. "It was pretty hot seeing you all fired up." She couldn't help but roll her eyes at his comment, not impressed by his choice of conversation.
However, James was completely oblivious to her lack of interest. "Over Byers, though?" He laughed, making Lyra clench her jaw in annoyance. "Shit, he's just as much of a freak as Munson," Lyra rolled her eyes. "Believe me, you don't want to be seen around them. They're not worth your time, gorgeous." She didn't have a chance to respond due to immediately spotting Billy stride across the room, a look of determination written all over his features. She saw her brother corner a brunette boy, their standoff radiating of testosterone.
"We've got ourselves a new Keg King, Harrington." She overheard one of the guys cheer tauntingly. "Suck it, King Steve." Another teased making a triumphant smirk appear on Billy's face. She could only guess that he was the 'King Steve' whom Billy had dethroned. Suddenly, Billy's eyes locked with Lyra's from across the crowded room, and a protective glint sparked in his gaze as he noticed James lingering nearby. Giving Steve, one final glare, Billy made his way over to his sister, not even acknowledging James with a word. "Beat it," He grumbled, his tone leaving no room for negotiation.
Lyra couldn't help but stifle a laugh as she watched the jock grab a nearby beer and saunter off, clearly intimidated by Billy's presence. The silence between Billy and Lyra felt heavy, as if they were both searching for the right words to say. Finally, Billy broke the silence, his eyes falling on the helmet in Lyra's grasp. "You brought the motorcycle?" He questioned, a mix of surprise and curiosity in his voice. 
Lyra shrugged nonchalantly. "Well, I wasn't gonna walk," She scoffed, reaching for a rogue water bottle on the counter. Billy couldn't help but comment on Lyra's attire, raising an eyebrow. "Dressed like that?" He deadpanned. Lyra's defenses immediately went up. "What the hell's that supposed to mean?" She scoffed, her tone defensive. Billy let out a frustrated sigh, a cigarette hanging from his lips. "No surprise that dirtbag was hittin' on you. You're lucky I saw you in time," He mumbled, his concern evident. Lyra's frustration grew.
"I've told you several times before, I can take care of myself," She retorted which made Billy scoff. Fed up with the tension, Lyra couldn't help but snap, growing tired of his attitude that was giving her whiplash. "You know what, screw you. Go back to doing whatever the hell you were doing before I got here." She growled, her frustration boiling over. But before she could storm off, Billy reached out, his hand circling her wrist. "Lyra, wait," He called out, his voice filled with a mix of regret. "Can we just forget about all this? Just have a reckless night for once?" He motioned vaguely between the two of them.
Lyra looked at him, her expression softening. "This?" She questioned, her voice tinged with uncertainty. "I only came to this stupid party because I didn't want you to get in trouble with Dad. Even if we fought, some part of me wanted to make sure you didn't do anything stupid. So, forgive me for looking out for you." She huffed in frustration and anger. Lyra felt the sting of tears threatening to spill, a mix of emotions swirling within her. 
She didn't know whether the tears were for the sun-soaked memories of California. Or whether they were born from the unfamiliar strain between her and Billy. A strain that had been absent in their lives until they found themselves in the strange, unsettling world of Hawkins. "Sunshine-" Lyra's heart clenched at the nickname, a vestige of a simpler time. She shook her head, trying to ignore the warmth that spread through her despite the coldness she wanted to project.
"You're forgiven," Her voice was barely above a whisper, betraying the turmoil inside her. "I—I just need some air." She didn't linger to catch the look of relief that flickered across Billy's face, nor did she stay to see it quickly replaced by the familiar shadow of remorse. She pushed through the door, stepping out into the night where the chill wrapped around her like a much-needed embrace.
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sonialiao · 11 months
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Interested in backing? Be notified when the project launches
Want to see previous pins I've made? Previous Successful Kickstarter Pins | Etsy Shop
Hope everyone's been having a happy halloween! After several years (?!) I've returned with a brand new Kickstarter campaign modeled after the original Robins After Dark-- this time focused on Gotham Femme Fatales!
(Lol I know Kori and Rachel don't count but shhh they're Robbie's friends they're honorary Gothamites ahaha)
The campaign will run from 11/6 at 9pm eastern to 11/26 at 9pm eastern. The normal KS pricing for the girl pins are $15 each ($18 in-hand) while the normal KS pricing for mini pins are $10 each ($12 in-hand.) There are further discounts for people who pledge for the full set of pins! There will also be a few early bird tiers available, so if you're interested in catching those discounts at launch, mark your calendars 😊.
A list of this campaign's offerings:
2.25" tall gold-plated enamel pins featuring the Sirens, Birds of Prey, and a few Titans/Young-Justice girls! These will be double-posted to prevent spinning during wear and feature glitter and sandblast effects to give the pins a bit of pizz-azz!
1" - 1.25" tall gold-plated mini pins for those who want a more subtle nod to their fan-favorite groups. These are shaped like badges and go well on shirt collars, bags, etc. Sandblast details will give the pins a bit of a 3D look despite their simple shape.
A new 5 x 7 Matte Postcard design for those who prefer to collect prints! One of the stretch goals includes a free postcard for all backers who pledge for 3+ GG pins.
Robins-themed Washi Stamp Tape! Includes the two girl robins and a bonus mini-Dick Grayson to round out the sidekick lineup.
Early Access to my Bat Theme enamel pin set. These are limited edition pins currently in production and will be sold as a set of 2 once in-hand. I'm giving Kickstarter backers early access to these designs before their public sale. These are large pins (3.25" - 3.75") and are perfect for displaying in a shadow box or as the main piece on an ita bag.
Remember that this is a fan project for nerdy enamel pin collectors! All the illustrations in this campaign are unofficial, Sonia-interpreted renditions of girls that don't get enough official love.
If you're not familiar with kickstarter, it's a crowd-funding campaign that lets customers fund a project before it's made. So keep in mind all these pin designs are not actual items (yet)-- you're helping to fund their production! Estimated reward fulfillment date right now is March/April 2024. In return for your patience, kickstarter backers will receive the best quality pins at the earliest time. If certain stretch goals are met, backers may also receive freebies like postcards and mini pins!
Thank you everyone for reading this far. I know my activity across social media has been spotty due to how busy I've been (and that I still have a fancomic to finish ROFL) but I hope there's still interest in a project like this 🤞. I'll make another post once the project goes live! But this way you all can look at what's available ahead of time and decide if you'd like to grab those early bird spots or not 😊.
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uselessheretic · 2 years
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but also bouncing off of this with ed, racialized masculinity, and rage (and i'm using that term specifically and for a reason) one of the other parts i think is fascinating is the way that rage is dangerous. not to an individual but to the oppressive structures surrounding us.
moc and anger is something that has always been policed and their image in media has to be crafted to fit a specific ideal. i'm taking a look at this through the lens of a biracial african-american, but if you look at the history of how black men are depicted in media you see a stark change occur upon the abolition of slavery. during slavery, the image of enslaved people that was promoted were those of a happy and content group of people. they were infantalized and portrayed as child-like and mentally deficient. you can see gone with the wind as an example of "the happy slave" myth. there's a great teen vogue article you can read if you wanna see more about the myth and how it relates to current pop culture. you can also read more about caricatures and the way they're still normalized currently with mascots of aunt jemima and uncle ben in this op-ed. but like all caricatures, they serve a purpose and fulfill a need of white supremacy. when it came to the happy slave, it was to push the idea that black people were content in slavery, that slavery was a civilizing process that was actually white people helping them, and that the only kind of work black people were capable of is physical labor, that any other kind would make them unhappy.
you can see similarities actually with the way māori men are spoken about and locating their use to physicality. when māori schools (in traditional western sense) were first opened, māori students scored just as well as the european lead schools. white people actually literally forced them to change their curriculum to be labor based completely because anything else was thought of as too complex for their simple minds or some bullshit like that. there's a great paper by brendan hokowhitu "The Death of Koro Paka: “Traditional” Mäori Patriarchy" that goes in depth about the white supremacist fetishization of māori physical labor.
in the same way that māori school curriculums were changed, the happy slave myth was a way for white supremacy to maintain a status quo that naturalized using poc for hard labor while patting themselves on the back for doing them a favor. for a long period of time in america, black rage and anger was erased. it was hidden from white eyes to shield them from having to face the reality of their brutalization. this is why frederick douglass was so revolutionary, btw. he pulled back the curtain on the myth, showing these caricatures as the shadow puppets they were, forcing white people to look at the brutality they were inflicting on real human beings.
the abolition of slavery changed this image. it's like it underwent a PR campaign overnight (which it kinda did) where suddenly pictures of slaves singing with huge grins were replaced with the image of animalistic, out of control, absolutely furious black men. part of this was from a white paranoia projecting their anxiety that black people will come at them for revenge from slavery. but the main reason for this was because of a caveat in abolition that still allowed slavery in the case of incarceration. (the 13th is a documentary on netflix that goes in depth on this!) you can't say that you're enslaving people because they like it and it makes them happy anymore, so what do you do? you change that narrative. it's not to keep them safe, it's to keep you safe especially your women safe. jim crow laws are rolled out, black men in the south are either incarcerated or lynched (the great migration from the south was fleeing white terrorism!) the myth of the angry, violent, savage negro takes form.
the point i'm making related to ed, beyond the history lesson, is related to that idea of white fear of moc's anger. when we talk about the anger of moc, we don't erase it. that's already happened before, and it was used against us. instead we lean into the idea of what makes white people so fucking shook at the idea of an angry moc.
a huge part of this that i think is very relevant to ed is the need for the state to control him. piracy is disruptive as fuck. a huge portion of pirates were ex-navy who left because they no longer wanted to put up with how fucking shitty the navy is to their men (no, it wasn't for radical reasons 😭) piracy also had a large amount of black people fleeing slavery too! one of the reasons black pirates were so scared of capture was because unlike their white counterparts, they wouldn't be hanged, they'd be brought to plantations. if you want to read an interesting article about piracy and race i'd suggest this one! it's untrue to say that piracy was an aracial utopia, but the history of it is complex and fascinating. (fun fact, blackbeard actually gets cited sometimes as one of the pirate ships that were a lot more equitable with race where the famous pirate black ceasar served upon his ship. this does not mean blackbeard wasn't horrifically racist. he still sold slaves and raped black women. do not mistake this for him being an antiracist legend)
pirates were able to operate outside of state control and this was terrifying. at times, they would work with the navy, also a fun fact. hornigold is famous for attacking spanish ships and leaving the british ones alone, meaning england just kinda looked the other way lmao.
but for ed (the character) i think this is what grants blackbeard so much power in a way that just plain old edward teach would never be able to harness. all the way up the chain, blackbeard is feared, and blackbeard is respected. the mere chance that blackbeard would be willing to take an act of grace and concede that power to the king is so lucrative that even an admirals subordinates are willing to go against him for it. to have blackbeard under english control is the greatest propaganda anyone could've offered them.
i think i said this yesterday, but as a powerless child being told that he can't have fine things, that's just how it is, it can feel like your only two options are either anger or despair. ed chose anger, and by doing so, ed chose survival. he can despair over his surroundings or he can get angry, say fuck this, join a pirate ship, and go ham. he can despair over his mother's abuse, or he can get angry. angry that she's treated like this. angry that his father is so cruel. angry that there is nobody who is willing to help them. angry enough to kill your father. not because ed is, at his core, a violent person, but because, at his core, he's a loving one who will kill off a part of himself if it means keeping his mother safe. ("when you kill, you die as well.")
and not just anger, but rage? it's powerful. it's the natural conclusion for having even the slightest awareness of your circumstances as a moc, and it's in the states best interests to quell that as much as possible. not to be like "malcolm x said" but also malcolm x said "Usually when people are sad, they don't do anything. They just cry over their condition. But when they get angry, they bring about a change." and i think there's something to that with ed, where he's trying to change the circumstances of his life to no longer be a nobody. that anger has served him well over the last few decades, his path has scorched a legacy, but it's also burned him out on the way. something stede offers to him alongside retirement is the possibility that he may be able to let that go. doesn't have to hold onto that anger anymore and wield it like a weapon. maybe love can be enough?
and in this case, it doesn't work out for him. there's many reasons why, but a big one is that ed hasn't yet done the introspection necessary to move forward. he struggles with acknowledging his past (he frequently forgets his acts of cruelty) and although he may be ready to let that go, it's not so easy. it clings to him. also why i think izzy's role is so important and not just black and white villainy. what he and izzy had worked. for decades it served them both well. but now it doesn't anymore and ed wants to let that go, but it isn't that easy to sweep it under the rug and pretend it never happened. izzy is his reminder of that, good and bad.
i mentioned malcolm x earlier, and it feels worth it to bring up how much a disservice history does to his legacy where he's painted as angry with no other nuance. they called him the angriest negro in america. there's also a fascinating legacy within the black male community of attempting to claim him for black masculinity at the expense of others, but malcolm x was also a loving husband and father, and a huge proponent for self-love. his love was complex, and it was only after he began to start making connections globally and start advocating for a more nuanced approach of black radical politics that he was assassinated.
ed is angry, and in that anger is power, but it's also exhausting. he wasn't wrong that love and vulnerability is something that will heal him, but he also hadn't yet done the work of examining his own internalized self-hatred, despair, loneliness, and anger. he's not going to have a fairytale ending where stede swoops in and rescues him from the evils of piracy, but will need to dig deeper into his emotional roots and connect with that same complexity of love that figures like malcolm x embodied.
this will probably look different for ed though since there are māori practices specific to that self journey of healing. Te Whare Tapa Whā is a model of health and wellbeing that takes a holistic māori and indigenous approach to health that positions five tenets as necessary for one's health.
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i don't feel like i can do it justice summarizing it since it's focused on five culture specific concepts, but here's a neat link!
this is something i try to keep in mind when writing ed and his healing. even if i'm not naming the model specifically, i think it's great to check back in on "is ed getting these five needs?"
i would highly recommend reading more about māori approaches to mental and physical health where the trauma of colonization is something that is brought to the forefront of needing to be addressed to heal. not only that, but how strong a backlash this receives from white groups because acknowledging that pain and history is dangerous to white supremacy.
but ed's relationship to emotion is something i really love about the show. rage and anger threatens the control of the british empire. it wreaks havoc across the seas and makes a mockery of their power. with ed though, when he's able to take control over the navy and for a brief moment becomes the most powerful person on that naval ship, is the act of grace. an action born from his love of another person. it feels so? hopeful and kind. and it wouldn't hit as hard if there weren't those moments of pain. after all, ed's desire for softness becomes all the more meaningful when we know he's use to only being treated roughly. that contrast is what keeps us feeling.
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spacevixenmusic · 1 year
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Unfairly Maligned Games, Vol. 2
Games I loved that got low scores, review bombed, or have some other weird negative stigma attached to them that I think is unfairly earned.
NOTE: I don't believe in giving games a number score or a letter grade. Maybe I'm just bad at criticism or very easy to please, whatever.
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We Happy Few [2018]
Originally advertised as some kind of procedurally-generated stealth horror survival game that people kept insisting was "like BioShock" even though there is literally zero correlation or even vague resemblance to BioShock, this game's crowdfunded development process was a long hard rollercoaster ride through concept and scope changes, getting picked up by major studios and publishers, a constantly evolving marketing campaign, and a loud, rude blasting of negative press right before and right after launch due to bad take misinformation and some game-breaking bugs on Day One.
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We Happy Few started as a Kickstarter project from Compulsion Games, a small studio known only for their previous game Contrast. In Contrast, you play as a child's silent imaginary friend in a cabaret dancer costume who can phase in and out of backgrounds to become a shadow on the wall and solve platforming puzzles. Working together, you help the child navigate through her emotions as her parents struggle through their own relation-shit in an early 1900s European port town. Seeing as their first game was stylish as hell and widely praised among indie crowds, it's no surprise that a Kickstarter for a new game from that studio became an instant success, so much so that it caught the eye of several big studios (Microsoft and Gearbox Publishing), and it quickly turned into a vastly bigger project with many more hands working on it. The proc-gen element was downtuned and streamlined, and the main emphasis of the game became about survival, stealth, and story.
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And let me tell you. In terms of story, this game is phenomenal. The simple premise is that you play through the lives of three people living in 1950s-60s England, under a government that is forcing everyone to take these candy pills called Joy that make you instantly and excessively cheerful, so you can easily forget about all the horrible things that the government wants you to forget ever happened about The War, the Missing Children, and all the people still actively dying of malnutrition from the ongoing Famine and all that. The people are mandated to forget their worries, grin and bear it, pretend everything's just peachy keen, and if you refuse to take that pill, people will notice your un-cheerful behavior and call the police to track you down and beat you senseless. Can't have any Downers in our perfectly lovely happy town, now can we?
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The game's art direction features two stark parallels between a dreary English village and early 60s-70s psychedelia (with a hint of A Clockwork Orange for good measure), and a soundtrack influenced by bands of the era, such as The Doors, The Beatles, The Byrds, etc. The dichotomy of looting dilapidated rural homes while avoiding plague-ridden peasants versus the rainbow streets and lava lamp light show sex dens in the cities is truly astonishing. It's a game about, funnily enough, Contrasts between the bright and cheerful life everyone is forced to think they're living, and the grim depressing reality that lies underneath. Many people initially assumed this meant the game had some kind of anti-drug message about not relying on your depression medication cause pills can't fix everything, but it's clear right from the get-go that's nowhere near the case. We Happy Few is a story about revisionist history, the pressure to conform, submission to a corrupt system that might not even know what it's doing, and the very British notion of Keeping Calm and Carrying On as if major atrocities hadn't just been committed in a massive world war.
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Gameplay-wise, this is a strange hybrid of survival and stealth, with combat definitely being present, but taking a backseat for the most part. It's much easier to distract enemies than fight them, and many of the characters excel at hiding in plain sight, provided you don't do anything to make people suspicious, like running and jumping around or breaking into houses to raid them for food. You do have options and skill trees though, so the game does allow you to tailor it to your own playstyle to a degree. I had significantly more fun playing it slow and methodical, sneaking up and choking out enemies, and watching NPCs bump into each other awkwardly while quoting ancient English literature for no apparent reason. Taking it slow, reading every scrap of paper and Journal I found, my final playtime was about 50~ hours.
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Again though, let me gush about the story for a second. The base game has three full chapters, each of which has you play as a different character with different strengths and game mechanics (including such wildly inventive ideas as the burden of motherhood taking up inventory space if you don't periodically check on the baby you have to leave at home, and carefully maintaining a balanced blood sugar level so you don't collapse?!). Their stories are all deeply connected in ways that aren't immediately apparent but are cool as hell once the pieces of the puzzle come together. Each chapter more or less takes place at the same time, but the events always play out slightly differently, because memory-altering drugs fuck with your sense of reality and make us all question the reliability of each narrator. If that wasn't already cool enough, the game also features three DLC packages where you play as three ADDITIONAL characters, each of whom is also a recognizable face in the main story if you're paying attention. These DLCs add even more neat mechanics and open up the story events even more in and around the main game. They were honestly all an absolute blast to play, especially if you were already as invested in the story as I was. And the subject material goes all over the place, touching on such highly specific topics as 60s science fiction, gay lovers, Beatlemania, trippy drug-induced murder mysteries, the British occupation of India, and plenty more. I can't stress enough what a unique storytelling experience this game has to offer. It really is unlike anything else I've ever played! But alas, we should probably talk about why nobody else seems to be as enthused about the game as I am...
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Aside from the huge misunderstanding about the game's message, We Happy Few was bombed with criticism on Day One due to some major bugs that hadn't been ironed out - remember, for a $60 game backed by some big names in the industry, it was still very much an indie passion project from the start, and it's clear it wasn't given the full AAA treatment at all. Several big-name Game Reviewers (a field I detest almost as much as Cartoon Reviewers) ripped into the game for its bugs, and while I can't fault people for being mad at broken quests and at least one full-on softlock, not everyone experienced those bugs, and many of them were ironed out in later patches. It's almost like chasing those Day One reviews and videos are a bad idea for people who want to Enjoy Games. Sadly, first impressions are all that seem to matter anymore in gaming, so those early negative reviews still sting to this day. But people out there will give games like Skyrim a perfect 10/10 despite a significant number of similar bugs (hell, they're almost a charm of the series at this point), so why should an indie game not be given the same graces?
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In closing? We Happy Few is a phenomenal story in a completely fresh setting that really doesn't feel like anything else before it. The game has been criticized to hell and back for its early bugs or for "boring" gameplay or whatever the Review outlets chose to report, but to me it stands out as an extremely unique experience in a sea of Lowest Common Denominator games. I'd rather play an imperfect or buggy game with a unique or highly niche premise than yet another polished piece of pristine pop pleasure, and I genuinely think people would enjoy games like We Happy Few if they just lowered their goddamn expectations for once in their lives.
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Note
Is there a ttrpg like Blades in the Dark but with more character options & mechanical depth?
THEME: Crunchy Dark Victorian
Hello friend! I am assuming that this request is asking about genre, which I'd classify as dark fantasy/steampunk or fantasy/Victorian. I have a few ideas for this game, going in a few different directions. (I'm also interested to see if any of my followers have something they can add to this list!)
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Malifaux, by Wyrd Miniatures.
Welcome to Malifaux, a twisted mirror of an alternate Earth in the 1900s; a world of gothic horror, Victorian structures, steampunk constructs, and wild west gunslingers. Rife with undead amalgamations, monstrous vengeful apparitions, and other creatures that bump in the night, these near-lawless lands are still worth treading for some, as the Soulstones deep within the cavernous catacombs are worth more than the sweat and blood it takes to obtain them.
I don’t know how I feel about equating tactical gameplay with mechanical depth but right now it’s still the first thing I think of when that term shows up describing ttrpgs. You will need a map to play this game, and something to represent buildings, trees, and other types of terrain. You will also need small figurines to represent your characters as you track the battle. Players manage Crews, rather than a single player character. Each member of a crew will have a stat card that will help you track things such as Cost, Characteristics, Health, Abilities and Stats. I think it’s very unique that this game uses playing cards rather than dice to help you determine what happens during play.
This is a setting full of assassins, mercenaries, necromancers, and scoundrels, all who contribute differently to the battles that you’ll play in. If you want a game that’s more like a tabletop game than a skirmish game, then you might want to look at Through the Breach instead (or alongside Malifaux), published by the same company.
Cthulhu by Gaslight, by Chaosium.
IN THE 1890s, Cthulhu and his minions share the globe with the mighty British Empire. But they owe allegiance to an empire of their own — a dark and cruel design on ownership of the world and on the dreams of humanity. Even among the green fields of rural England, only thoughtful and energetic intervention keeps the shadows at bay.
This is a supplement to help you play Call of Cthulhu in a Victorian setting. Call of Cthulhu uses a percentile system, in which you must roll under your skill number to succeed. This means that if you have a stealth skill of 50, you have a 50% chance of success. Characters are expected to die and die quick in Call of Cthulhu, so it’s recommended that each player creates a cast, with plausible reasons for each character to be drawn into the mystery as you play.
The book’s main purpose it to set the original game into a new setting, so it contains a primer on the Cthulhu mythos in Victorian England, as well as tips on running the campaign, a selection of friends and foes, as well as a couple of scenarios that you can drop into a Cthulhu game. If you’re a fan of making your dark game even more horrific, you might want to check this out!
Bloodclotte, by Nick Duff.
Bloodclotte is a tabletop RPG about doctors in a world of Gothic horror, where alchemy, reanimation and medical astronomy are used to save lives every day. Player characters work in a war hospital settled inside an abandoned castle, treating the soldier and civilian casualties of a continent in violent chaos. As patients develop unusual symptoms, the war unfolds, supply lines falter, and morale breaks down, the doctors must work together to keep the hospital from being overwhelmed.
Bloodclotte uses the Resistance Toolkit, which rolls small pools of d10s, with staggered successes to replicate layered storytelling. It has a great amount of potential for varied and interesting character classes, such as a Yellow Chemist, a Metaphysician, or a Death Priest. There are varying levels of Difficulty, and a resource called stress that pushes you closer and closer to Fallout.
I haven’t played a Resistance game so I don’t know how complex it is mechanically to Blades in the Dark. I don’t think it’s less complex than Blades - but it’s definitely different, so I think this system its at least worth checking out. To get an idea of how the system works, you can always look at the Resistance Toolkit, on Rowan, Rook & Decard’s website.
Also...
I've done a similar recommendation for Fallen London games before, many of which lean towards a streamlined or narrative kind of play, but I talk about Unhallowed Metropolis, by Strix Publishing there. You can read more about it in that post, but it's basically a zombie apocalypse happening during Victorian times, and it's definitely on the crunchier side. Worth checking out!
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madwheelerz · 2 years
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Seeing as a lot more compelling evidence than the evidence used in the original theory has come to light, I’ve decided to redo the manifestation theory. So here we go and far warning for any potential plot twist reveals.
Overview
The manifestation theory is a theory of mine that the show operates as one huge D&D game and that a lot of the settings that we see such as characters, locations, and events aren’t real, at least not in the traditional sense. They exist in the real world, but they originated from a child’s mind. Mike’s mind.
First let’s see why Mike would’ve randomly started manifesting monsters. The simple answer is that he wouldn’t not without a reason and certainly not on purpose. What I think Mike did is that he tried to turn back time and succeeded, but with the consequence of having expended the reach of his mind a little too far and releasing beings from the mind. Mike is the DM after all so if anyone might be pulling the strings it’s him.
Let’s provide some evidence that the events aren’t actually happening first.
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Do I have your attention yet? Good. What I think happened is that Will died. He was murdered in another timeline and after around a year of learning to use his powers Mike turned back the clock to the last time, he saw Will alive, the initial D&D game. This would’ve been something of a save point and is why so many important things show up in relations to that game.
At 8:15, Karen stops the game. Will dies after rolling a seven, Mike wanted twenty more minutes. The works. Will leaves and is kidnapped into the upside down. If Mike is the writer here, then Will is acting as the main character. The game is built around protecting Will except it’s hitting a point beyond Mike’s control.
The barrier between Mike’s mind and reality is weak and it keeps getting weaker the more time passes. The involvement of time travel explains Mr. Clarke bringing up that multiple world’s interpretation and the references to curiosity voyages.
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Mike is highly suspicious in the way that he seems to be constantly framed over dialogue suggesting a connection to other worlds and the “Vale of Shadows”, which is what the kids were originally calling the upside-down.
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There is also the way Mike sometimes knows stuff and is completely unable to explain how.
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So, none of this is real. We’re in a kid’s game and Mike is the DM. This I think is the reason that the three playlist left belong to Will, Billy – literally the other William, and Mike. Mike’s playlist description is also referring to a 5-hour (season?) D&D session despite the fact that none of Mike’s campaigns are that short nor does his playlist actually last for that long.
So, Mike dies = the upside down dies or something to that effect. The Hawkins National Lab isn’t real, but wasn’t one of their main goal to discover time travel?
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Weren’t they pushing so hard that they released monsters onto the world. No one from the lab would’ve seen Will prior to his kidnapping to the upside-down, at least not in enough detail to recreate it quite that perfectly, but Mike saw him. They spoke, Mike was acting weird, Will told Mike that the Demogorgon got him. Why do I think the lab isn’t real well…
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This is the very first DM book that Mike has. We get a nice shot of it right before Dustin starts to read about the “Vale of Shadows”. As he’s reading, we see Hopper traveling through the interior of HNL. This is also Mike’s first campaign book, so it makes an appearance twice, which is interesting simply because the DM books don’t seem to appear twice, but especially not in the same season.
When Mike narrates from it is connected with the guy in the lab running from a Demogorgon. It’s also interesting to note that the book is the only DM book that we can clearly see has the design of a building on it. So a building design connected with the interior of the lab. It also carries a small drawing of the cardinal directions right above the building and considering that later Dustin is using a compass to lead them to the lab that’s pretty interesting.
This and the fact that Mike’s D&D campaigns take place in the basement and most gates only open in a basement of some sorts. For example, the HNL basement and the starcourt basement, but also the Mindflayer’s main operation being in the basement of steelworks. Basements, basements everywhere.
Why do I think that Mike might’ve turned back time first?
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This and the way that Mike is constantly associated with running out of time. With that I’ll leave you to it, but if you decide to watch the show with this interpretation fair warning it gets trippy.
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seaofdaydreams · 3 months
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Daraath “The Shadow”. Dragonborn Ranger. Lawful Evil.
My friend's dragonborn in our first campaign: Curse of Strahd. She gave no fucks and was the one to land the final epic blow on Strahd. She was incredibly chaotic and really became the life of the party/main driving force. From adopting a changeling baby to shooting the mayor of Vallaki during a wererat assassination attempt, she was really good at keeping us on our toes and guessing, haha.
The first image in the timelapse video was from almost a year ago. I was excited to be commissioned to draw Daraath again and to do so with the help of BG3's character creator for references! This was a quick 1 hr 35 min sketch to warm up for the actual piece.
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paniartistmauser · 8 months
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Ashana and Aldustina (Ash and Dust) Morok - my tiefling twins. Ashana is a Rogue and Aldustina is a Bard.
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good-grade-in-cleric · 4 months
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A quick breakdown of the hierarchy of the Shaodw Thieves for my own benefit because Forgotten Realms lore loves more than anything else to contradict itself, especially when the CRPGs get involved. The main sources cited below will be Baldur's Gate II (2E, Sep 2000 CE, 1369 DR), Cloak & Dagger (2E, Jun 2000 CE, 1370 DR), and Lords of Darkness (3E, Oct 2001 CE, 1372 DR). For Baldur's Gate II, i am primarily cross-referencing the wiki with my own limited screenshots, so be prepared for some holes there. Hopefully, i can someday replay the game with a focus on getting more information out about these guys and reblog with that additional information, but let's not get ahead of ourselves
I may be a bit obnoxious in how frequently i point to my sources, but that's because my head is spinning looking at my notesheet for this. How did i let them get so disorganized? Oh dear
The general structure of the Shadow Thieves places the Shades at the top of the hierarchy followed by the Cloakmasters then the Guildmasters then the Silhouettes then the Rank and File and Raw Recruits
Bases of Operation
The Shadow Thieves are headquartered in Athkatla, the City of Coin. From 1303 DR to the time of Troubles, their headquarters was the Shadow House (C&D, p103 and 111). Although it no longer functions as the headquarters of the entire organization, it does still act as a decoy headquarters (LoD, p172). The Shadow House is the base of operations for "one part of the organization" (C&D, p104), or "just three of the guilds in Athkatla" (C&D, p111). The true headquarters is explicitly left up to the DM's discretion in Cloak & Dagger, but by 1372 DR, it is confirmed to be a large and well-protected underground complex underneath the Gilded Rose on the opposite side of town from the decoy (LoD, p172)
They also converted a building in Athkatla in 1303 DR into a training complex called Assassin's Run, and Gorion's Ward is able to visit two of their guildhalls in that city (C&D, p103; BGII)
Shades
In the highest tier of the Shadow Thief hierarchy exist the six Shades who have divided their territory amongst them (C&D, p104; LOD, p172). Together, they form the Shade Council (C&D, p104) or the Shadow Council (LoD, p172)
The current Grandmaster of Shadows, the leader of the Shades, is Rhinnom Dannihyr (C&D, p104-105; LoD, p172). Formerly a Guildmaster of Spies in Athkatla, he took over after Bhaal absorbed the life forces of his worshippers during the Time of Troubles and killed the entire Shade Council (C&D, p103). In addition to that, he was Iltarch of Amn's Council of Six which was the highest governing body in the country (C&D, p105). Rhinnom keeps his affiliation with both of these councils secret from the other (C&D, p105). Despite being human, he has lived for over a century but maintains the appearance of youth through magic (it is unclear whether the benefits of this de-aging magic extends past appearance) and is biding his time to push his way through the ranks of the Council of Six (C&D, p105)
As a note, it appears that the Council of Six has been replaced by the far less clandestine Council of Five sometime before 1479 DR, but House Dannihyr still holds a seat on the council (Forgotten Realms Campaign Guide, p92)
Another Shade is Rheax Bormul. He rules over either the Alandor Sect (C&D, p105) or the operations in Amn (LoD, p172). This is likely just a matter of semantics between sources considering the Alandor Sect is described as including "Athkatla, Crimmor, Purskul, Keczulla, Amnwater, and northern Amn" (C&D, p105). He hopes to someday take Rhinnom's place as Grandmaster of Shadows (C&D, p105)
The wiki makes mention that Aran Linvail answers to Rheax Bormul, but it cites as its source "the Baldur's Gate novel". This is not something i would normally accept as a source, but i wanted to take a look anyway to see if i could make use of their wording. BG2 was not specified, but in the games, Aran only appears in Shadows of Amn, so i only checked that one. Admittedly, i did not read the entire book, but i did read Abdel receiving the mission to kill Aran Linvail, that fight scene, and when Abdel reports back to Bodhi after killing him as well as some smaller segments here and there. I could not find the source, but whatever. I should have known it would be a fruitless search from how it was cited on the wiki
Cloakmasters
Back to the sources i actually do intend to cross compare, it varies by source how many Cloakmasters answer to each member of the Shadow Council. One source claims that exactly two Cloakmasters serve each Shade for a total of twelve (LoD, p173). The other claims that each Shade has at least two Cloakmasters, with Athkatla alone having ten (C&D, p104 and 106). Every city with a population of 10,000 or more has at least one Cloakmaster as well as another Cloakmaster for the more rural areas around those cities, or a city where many foreigners trade may receive an Cloakmaster for the purpose of facilitating information from said foreigners (C&D, p104)
Due to their close proximity, the Cloakmasters of Athkatla are all careful to respect the authority of their Shade and the Council of Shades (C&D, p106). The Cloakmaster of Athkatla'd Bridge District, Dinnom Baraizal, is especially loyal to Rheax (C&D, p106)
Guildmasters
Every Cloakmaster is served in turn by 10 Guildmasters (C&D, p104; LoD, p173). Whereas the ranks above Guildmasters are defined by geography, the Guildmasters each control a number of smaller guilds within a single speciality (C&D, p104; LoD, p173). Lords of Darkness gives as examples: smuggling, extortion and blackmail, theft and burglary (LoD, p173). Cloak & Dagger presents what seems intended to be a more complete list: "assassins; beggars; bounty hunters; burglars; con artists and tricksters; cutpurses and pickpockets; enforcers and thugs; racketeers; scouts and spies; and fences, smugglers, and pirates" (C&D, p104). These are the middle managers of the guild
Silhouettes
The final noteworthy tier are the Silhouettes. There are dozens of Shadow Thieves who bear this title, but they are all decoys for the true powers within the guild (LoD, p173). They may hire out external groups, guilds, and individuals on a contractual or permanent basis (C&D, p104). They may pose as guildmasters, but in truth they report to and act to obscure the true Guildmasters (LoD, p173)
Sporting a name that makes you question his mother's love, Renal "the Bloodscalp" is a Silhouette of Burglars based in Athkatla who enjoys donning a disguise to join teams on their missions (C&D, p108). Additionally, he hides Aran Linvail in his base of operations, labelled on the map as simply Shadow Thief Guildhall (BGII). Him being as Silhouette also checks out as he is Gorion's Ward's main point of contact for the Shadow Thieves after properly entering the city and before they might conditionally receive an offer to join (BGII)
Oryal Forestal is a Silhouette of Spies based in Athkatla (C&D, p108). He joined at the same time as Renal Bloodscalp, and the two have long been close friends and partners (C&D, p108)
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(Cloak & Dagger, p104)
Most information indicates Silhouettes and Guildmasters are two distinct ranks, but the above quote could not be completely ignored. An important piece of additional context for the above quote is that it comes immediately after describing the roles of Guildmasters, blurring the lines between the two. The segue is somewhat unclear as i'm sure the Shadow Thieves prefer, so there are a number of potential interpretations of this. The one that i think is most internally consistent is that, as part of their role as decoy Guildmasters, Silhouettes are only called by their proper title while in private or are even sometimes considered a subgroup of Guildmasters
After all, part of the role of the Silhouette is to be the fall guy for the real powers, and "[o]stensibly they are 'guildmasters,' but in actuality they control nothing and have no authority." (LoD, p173)
Any other interpretations i will leave to the floor as i've got enough going on here already and could make a whole post on that alone
The Rank and File
The average rank and file Shadow Thief is unaware that they are part of the guild structure at all and is largely irrelevant to the goals of this post
Shadowmasters
The Shadowmaster is a rank which i can only find evidence for in Baldur's Gate II. This is a problem. Aran Linvail, chiefly, is identified as a "Shadowmaster" (BGII). Although she is heavily implied to be lying about her rank to lure you into her ambush, the Shadow Thief Ama claims to be the Shadowmaster of eastern Esmeltaran (BGII). While the validity of the claim is highly dubious (if not outright stated to be false in a line i don't remember), we can still glean information from it. Firstly, Shadowmaster is an actual title within the context of BGII. There's no reason to make up a new rank if your goal is to have people believe you. Secondly, this Shadowmaster rank is tied to geography rather than specialization. This means the Shadowmaster is not meant to correlate to a Guildmaster or Silhouette but rather a Cloakmaster or possibly even a Shade. These greater titles are also more accurate to the scale and scope that Aran is implied to be operating at
The wiki states Aran Linvail dies in 1369 DR. This is likely to align with the events of the novelization, but it does technically allow for him to be replaced by Rheax Bormul by the time of Cloak & Dagger if we are to believe he was a Shade. However, the way Rheax is described in Cloak & Dagger lends itself to an image that he has been in the position for some time
I believe Shadowmaster is more likely meant to analogue to Cloakmaster. There are likely multiple Cloakmasters in the city. Additionally, Shadow Thieves generally only know the one superior they report to, those that report to them, and a small number of equals (C&D, p104). While Silhouettes such as Renal Bloodscalp are said to report to Guildmasters, it isn't unreasonable to assume that there is some wiggle room there, and some may report to Cloakmasters instead
Also, it counts for literally nothing, but i'm still holding onto that unsupported line on the wiki about Aran Linvail reporting to Rheax Bormul, which would make him a Cloakmaster
All in all, i will be considering him as a Cloakmaster moving forward
The Ward's Guildhall and What is Going on There?
If one is playing as a Thief in Baldur's Gate II, then they have the option of taking over a Shadow Thief guildhall for their stronghold, but as mentioned, the CRPGS can have a sometimes contentious relationship with the lore books. This leads to the question: if Gorion's Ward accepts the thief stronghold and takes over management of a guildhall, what exactly is their rank?
The obvious answer is that this would make them Guildmaster, but no one loves misdirection quite like a Shadow Thief, so i'm hesitant to accept that off the bat. Also, i would not be who i am today if i did not overthink every inconsequential detail
The key evidence (all sourced from BGII) is as follows:
The Ward's guildhall is labeled as a guildhall, and they are referred to as a guildmaster
This same was true for their predecessor, Mae'Var
Mae'var intended to work his way up the ladder by assassinating Renal Bloodscalp
You report to and pay your quotas to a Silhouette
Your immediate underlings operate a diverse range of specialities*
*(Specifically: house-breaking and safe-cracking; assassination and racketeering; pickpocketing; smuggling; and blackmails and possibly also racketeering again)
Now all of this can be waved aside as the game simplifying and altering the structure for the better gameplay experience for the player, but let's take this at face value
The Ward and Mae'Var are labeled as guildmaster(s) yet report to a Silhouette, the position that most traditionally hires outside aid, even up to permanently contracting entire guilds. They view him as their superior to the point that one of them intended to assassinate him to take his place, but if they are Guildmasters, then he should be reporting to them. Taking his place would be a definite downgrade in both power and security if Mae'Var were truly a Shadow Thief Guildmaster
Why replace Mae'var's guild with more contractors once he's been dealt with? Well simply put, there's power in numbers and money in that power
What of Aran Linvail then? Why would a Cloakmaster show his face to an outside contractor? Because i lied, and he's a Silhouette. The fake title that is not substantiated by any other source is to deploy an illusion of power. He and Renal are operating on multiple layers of nonsensical chicanery
But why would the Shadow Thieves go through all the work of hiring outside help only to disclose who they work for anyway. That's begging for problems. At that point, why not do what they say they're doing and make you an actual Guildmaster? This is all so bizarre and convoluted, even for the Shadow Thieves
Because the job of a Silhouette is to make you think they are a powerful figure in the Shadow Thieves and to take the attention from the actual powers that be
Because fuck you is why
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savethegrishaverse · 4 months
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Did someone say Season 1 watch parties?
As our campaign marches on after the six-month milestone, keeping viewership numbers high is one of our main goals. Watch parties are a fun way to prove Shadow and Bone still has a dedicated fanbase, while also getting the opportunity to chat with fellow fans about this awesome show!
Here is our Season 1 watch party schedule for the weekend:
- Episodes 1 and 2
- Episodes 3 and 4
- Episodes 5 and 6
- Episodes 7 and 8
Instructions to join a watch party are below, along with links to the parties:
1. Download Google Chrome.
2. Create your Scener.com account.
3. Install the Scener.com Chrome extension.
4. Ensure you have login details for your own Netflix account ready to go.
5. When it's time to stream, click the appropriate Watch Party link above.
Clicking the links will also allow you to set calendar notifications through the website. This will help remind you when each party starts. You can also click the links to join a watch party right as one begins. We even have server-wide Discord announcements that provide you with the link and to make sure you don't forget!
If you need any help joining a party or have watch party-related questions, feel free to ping us on Discord to ask one of our team members for assistance. We are happy to help and hope you will join us!
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glitched-dawn · 4 months
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General blog info
Since I said I would do this (actually I am just bored and no one knows wtf is going on in this blog) Imma make a masterpost with the general info of the blog and what's going on here. and also a little info about myself because ppl need more info abt me to send hate anons:
im a writer, obviously. im also a demiromantic apothisexual transmasc. i like baking, going out in the woods, writing (obviously), drawing and making art, playing instruments and singing, and im also a big fan of either napping half the day or staying up all night.
im not in very many fandoms but i like hollow knight, inmost, lethal company, terraria, bramble the mountain king, and ive recently gotten into heartstopper (in other words i began watching it with my more or less heartstopper-obsessed cousin, she is very sweet and yes i think the show is pretty cute too). other than that, im gonna watch more horror movies and series as that's what i write too.
(DNI is very small. do not interact with me if your intentions have anything to do with sex. thats it. i am SEVERELY sex-repulsed and will be triggered by anything that society has made sexual. its easier in text but for the fucking love of god do not send me pictures.)
now, onto the content:
Content:
writing snippets
aspec posting
stories and poems
a little bit of venting/storytime/complaining
talking to ma homies
a little bit of art
a series of writing snippets called "new/out of context quotes and quips"
probably something else i forgot
(also the reason i dont have a venting blog is bcuz hot topic i think ill keep everything in one place cuz im one person and i feel different things lmfao (yes i am also surprised by the fact that i have emotions apparently))
now a masterlist of my writing:
Novels and works-in-progress (AKA everything i write):
My main novel series, Broken Promises, currently contains ten novels:
Breached Containment
Twisted Betrayal
The Final Hunt
The Madman's Strive
Broken Strings (AKA Bring Us To Life)
Pinky Promise?
Too Late
Welcome To My Mind
BACKWARDS
A Last Promise
and here's the main characters, main cast and the main side characters:
Ambrose Blackthorne
Ace Dawn
Caleb Whitlock
Dylan Hunter
Jason Godfrey
Juan Moreno
The Shadow Reaper (he has a name but its revealed in the seventh novel so im waiting with it)
Zafirah Satar
Kierce Cadell
Joseph Clayton
Blake Campbell
Steven Zhai
Ashley
Silly Sally
James Forest
Phoenix Loughty
Rahmah Abdullah Aziz
Rick Davis
Zane Hawklum
Gabriella Roseware
Alicia Wood
Rose Andersson
Eleanor Dawn
Michael Godfrey
(there are probably a lot more that are either family to the mcs or minor side characters, so im not including them here)
other than that, i have a few standalones that i work on every now and then:
Misplaced Faith
One Last Time (AKA Your Memory Will Live On Forever)
That's Me
GOD
Missing 4II
DRAMA (with my cousin as a co-author)
Blades of Rose (with several co-authors, including @ang3lic-t3ars and @daredevil-arty)
We All Eventually Drown (with one co-author)
then, of course, i have a bunch of smaller projects, most of them related to my novel series:
The Solic AKA the new bible
GUTS AND GLORY - a collection of every gory scene in BP
Realms of Selinc - A Beastiary
Memories On Paper - a collection of every letter/hand-written text in BP
A whole lot of music. just a doc named Music
The Anomalies, the start of a horror skit yt channel
PHOBIA, a video game that im not working on at the moment
I Was Born With A Gift - a prologue to the animation channel where I will animate my novel series on streams and such
All of the Darkrimm, Lumancyid included (hell and heaven lore)
A bunch of rituals. Do Not Question
Two D&D campaigns, one a homebrew and the other just. heaven and hell from BP (the novel series)
And since im extremely bored ill make an ask game so yall can ask me abt stuff (mostly the writing i gotta get more active in that)
have me tell you about one of my novels/works
ask about a character
ask about something you've seen in a snippet (specify)
wait actually you could just ask yourself from what youve seen and then ask extra info if youre curious about something
yeah acc just know my inbox is open for absolutely everything except stuff that goes against my DNI so u go ask stuff homies and thats it
well thats all i had to say so buhbyeee
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thedevilinherself · 11 months
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So I finished the BG3 after doing every side mission I could find. And.... I have feelings
So I played with the poly mod, so I romanced everyone but Lae'zel and Shadowheart who I couldn't get the romance to start for. I also had the mod that lets me have all the companions with me, so I don't know how or if that changes the ending cut scenes.
But first off, the endings were way too short. I heavily dislike endings that have you fight the final battle, give you a cut scene, then end. Give us a little something after to come down from the high of the victory and see the happiness of the ending we fought so hard for.
Speaking of happiness; I can't say I'm happy with anyone's endings. I told Lae'zel she should go back to her people cause I know that's what she's wanted this whole time, so she left to free her people. This was in my opinion the happiest companion ending I got, even though it's still bitter sweet and doesn't feel like theirs closure cause she still has to fight to free her people with no time to rest.
Astarion just started to burn in the sun and ran off, then Shadowheart was like "poor guy, no more sun for him" then I never saw him again. Kinda shitty considering everything he fought for and the fact I was in a relationship with him. And it's not like the ending just picked one of my love interests to give the ending for, since all my other partners acknowledged me as their partner in their cut scenes (more on that in a moment).
Gale just stood at the edge of the doc and was like "the crown fell into the water. Guess I gotta find it" and then talked about his ex some more before saying we'll do it together. Didn't like that his arch was left open ended as well with him still afflicted with the orb AND wanting to return to Mystra who is terrible for so many reasons.
I got nothing for Shadowheart, and I don't know if Wyll can have his own scene, but his was lumped in with Karlach's for mine. Karlach is dying, her engine burning up, and she says she loves me and is glad we could be together. Wyll was really upset and yells "my love, we have to get her back to avernus! It's the only way to save her". Karlach didn't want to go back, but we convinced her and tell her we will be there with her and will protect her till we find a way to cure her. The three of us go to avernus and it ends with us about to fight imps and I guess I'm in a poly with the two of them, which I didn't know was an option, but them both referring to me as their love in that cut scene was a scripted thing so I don't think it was cause of the mod. Either way, I hated that at the end of the game, we haven't cured Karlach and now she's back in avernus. All her endings seem to suck as, spoiler, she either dies, returns to avernus, or becomes a mind flayer and has to live in hiding. So all of her endings suck.
I hated how none of the characters felt like they got a good resolution or much closure. There wasn't a sense of happiness or real victory. That kinda thing can work in DND cause the campaign can keep going, but in a video game, where there is no way to move forward, it seriously sucks. I put 300+ hours into this game, made so many choices to ensure my companions were safe and happy, tried to get them each the best ending I could without looking up too many spoilers, and in the end, they each get 3-5 minute cut scenes where their main character quest is unfinished and left in limbo? That just feels really crushing and disheartening as a gamer. In my next playthrough, why bother trying to help Karlach? She'll still be uncured by the end. Gale's just going to go back to his abusive god or maybe still blow up. Who knows. Astarion will still be hiding in the shadows, stuck as a spawn forever.
Over all, it just kinda sucked that not one of them felt like their arch got wrapped up/resolved.
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