I've always wanted to learn to doodle. But two things always stood in my way: my gross motor skills, which I had been diagnosed with since childhood, and my almost complete lack of spatial perception. As a teenager, I googled how to draw stick figures because I had no idea how to get started. My former "best friend" just laughed at me about it and my motivation to ever start was completely gone.
Yesterday, my girlfriend and I made ourselves some awesome body paintings with body mark pens and as I didn't want to completely mess up, I tried to draw various very minimalist things as best I could. I am more than satisfied and surprised with the result.
Not completely bad for a gross motorist without an artistic eye, is it?
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tried drawing them from dc super hero girls (left) and justice league action (right)
then I mixed and match from all the references I have. it wasn't my intention to make bruce look so... hmm... pouty?? I like how clark turned out tho!
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Just some thoughts about recent WEBTOON discourse from an originals creator. I recognize my inherent bias in this situation.
But please recognize that saying "fuck you" to a company means supporting the workers, not making them out to be unfortunate suckers... "would have/could have/should have's" don't get people out of situations.
"I never would have signed with them" is an incredibly tone-deaf thing to say. "this is why you shouldn't put all your eggs in one basket" is true, but it doesn't help people who are contractually obligated into exclusivity.
Most of us are making merch, running patreons, trying to get book deals, etc... and most of us aren't able to stop working and still pay our bills. we're trying. we'd all love to, but we can't.
If you really want things to be better, maybe try not putting down the people who are in the bad situation? it ends up feeling like people using our pain and mistreatment as an outlet to advertise themselves...
Our company is getting worse and worse by the year and we're risking a lot to talk about it! Please listen! The only power we have is complaining about things, and it's risky every time!
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[BREAKTHROUGH IMMINENT: HOMO-SEXUAL UNDERGROUND (AGAIN)]
SUGGESTION -- So, some news from the depths of your subconscious. Your twenty-hour mind project is *actually* complete this time.
YOU -- Wait, I thought we were done yesterday?
SUGGESTION -- After the information Kim dropped? Oh, no. You can’t take information like that from him without being sure of your own *status*. It wouldn’t be right.
YOU -- Okay, so what is it? Am I a homo-sexual? I thought I liked women.
ELECTROCHEMISTRY -- Of course you do. It’s just that you also like men-- and probably everything else in between. You’re *cool* like that.
YOU -- Oh. So... I *am* a homo-sexual? Or am I something else?
ENCYCLOPEDIA -- The prevailing term for what you are is *bi-sexual*-- someone who likes both men and women.
EMPATHY -- Like Klaasje. She liked Lely and Ruby.
YOU -- Is anyone else bi-sexual? Or is it just me and that lady from Oranje?
LOGIC -- Not even her, now. She’s gone. She fled the Whirling-in-Rags-- and Martinaise-- as soon as she saw the Krenel mercenaries leave their posts. She could be anywhere right now. You’ll probably never see her again.
INLAND EMPIRE (Challenging: Failure) -- I guess it’s just you.
[based on this]
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Question abt drawing: been trying to attempt learning how to draw forever but I always have trouble getting over the obstacle of having to learn/study things like anatomy and shading, which then causes me to stop drawing and have a harder time picking it back up. I know it's important for improving your art and yourself as an artist but I can't help but see it as tedious and overwhelming, especially the anatomy since it's more on the science side of things and science is not my thing lol. Do you have any advice on how to get over it or work thru it?
i think there's a couple facets to this question. firstly i'd recommend you consider what exactly your end goal is in learning how to draw: do you specifically want to be able to produce anatomically accurate figures and true-to-life shading, or do you just want to be able to make something for fun that looks good to you? one of the most helpful things I ever learned at art school was that accuracy doesn't matter if it looks good. 99% of my art isn't strictly anatomically accurate, and part of that is stylization, but even when i'm doing realistic figure drawings i like to lengthen limbs and exaggerate curves in order to make my drawings look better. So if your only real goal with art is to make something that looks good and enjoy the process, my first piece of advice would be to stop worrying so much about stuff like perfect accuracy! if you use references and keep pushing yourself, the skill and understanding you're looking for will come naturally with time. before I was ever classically trained, I got pretty far just by drawing my favorite characters in different poses and situations over and over again, and that experience laid the groundwork for when classical training did become available to me. Just because you're not necessarily doing serious figure studies doesn't mean you're not getting valuable practice--what it means is that you're having FUN while you're practicing, and having fun with your art is the most important thing!!!
Secondly, you mentioned anatomy being on the science side of things, which suggests to me that you may be looking in the wrong places when trying to do more serious anatomical study. if you look up 'anatomy' or anything similar on a web search engine, you're likely going to get a lot of very complex scientific illustrations. and while those aren't necessarily devoid of artistic value (I took a class all about scientific anatomy for artists last semester and it was GREAT) for a beginner who's just trying to learn how to make a body look like a body, they're not what you're looking for. what is going to be much more helpful for you are sites like line of action or quickposes. these sites are basically repositories of figure drawing images, and you can set them to automatically switch to a new image after a certain interval of time. if you really, desperately want to improve your anatomy specifically, what I recommend is going to one of these sites, setting it to the shortest interval possible, and trying to copy the pose as closely as you can before time is up. this might sound crazy, since the shortest interval is usually somewhere between 30-60 seconds, which obviously isn't enough to get much down. but what this will do is force you to look at how these models' bodies are constructed and translate it onto the page quickly and without overthinking it. be warned, your first maybe hundred of these are going to look like shit. but if you do this enough, you're eventually going to gain an intrinsic sense for 1. how a body works and 2. the easiest way for you personally to construct a body when drawing it. even without knowing the scientific names and anatomical rules, you're going to get a FEEL for how things work, which is much more important and useful to you as a character artist.
Finally, i think the most important thing to remember is that no art is bad art, even if you're not satisfied with the end product. when you're first starting out as an artist, you're going to make things that don't look right and you're going to be frustrated with yourself because of it. i vividly remember crying over a sketchbook at maybe age 11 or 12 because I was so upset i couldn't put exactly what was in my head on the page. Skill comes with time and practice and that is a frustrating fact of life, but no time spent doing something you enjoy and are passionate about is wasted. It might look bad now but you are laying the groundwork for your future success, and someday you're probably going to look back on your past work and say "I can't believe I thought this looked bad back then. for my age and my skill level i was doing AMAZING." And as previously mentioned, it's a lot less discouraging when something looks bad if you had fun making it, so try to have FUN with your art. draw things you enjoy and are passionate about and don't worry if it looks bad. focus on the experience, the skill will come in time. you've got this!!
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Old sketch from late 2020 I never got around to finishing, but I still really liked this more realistic style (than what I normally go for) on Lup so here ya’ll go!
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