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#playable persona poll
persona-polls · 1 year
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Playable Persona Poll Finals
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arcsin27 · 2 years
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Round 2
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anim-ttrpgs · 6 months
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Thing from Beyond Poll
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Scenario
Your friend is an otherworldly monster whose persona you know her as is only a shape she folds her body into to interface with human society and also as a lure to get close enough to humans to open up and consume them whole both for nourishment and to absorb their DNA and memories to become more human and in turn maybe better understand her place in a world to which she doesn’t belong. Her “true form,” unfolded, is about a 9’-14’ across 1”-thick ‘blanket’ of a creature with no front or back, only color-changing skin on one side and rows of retractable teeth on the other side that doubles as both a mouth and stomach. (This is the side that’s on the inside when folded up into a human shape but it can change color too with some practice.)
(This is one of the five core playable monsters in Eureka: Investigative Urban Fantasy, the “thing from beyond”, which you can read all about and even play as if you go download the demo from the free demo link on our website and jump to page 402.)
Anyway, the question is, if the whole gang was planning a picnic and she wanted to lay mouth-up on the ground and be the blanket, would you let her?
Eureka: Investigative Urban Fantasy is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
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If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
Or, if you can’t afford any of that, join our TTRPG Book Club and then just ask. Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! You can even come and listen in on a session today! The session starts at 5:30 PM CST today (March 27th, 2024). If you’re reading this in the future, join anyway, there’s several other groups that may or may not be still going with Eureka at the time you’re reading this. Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise.
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bulletblade · 4 months
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Welcome back to Roster Wednesdays, we are on part 4/12 of our "Marvel Injustice" roster.
Guidelines:
1. There are 24 characters in the base game, 12 Heroes and 12 Villains. This doesn't include clone characters.
2. Cosmic and Multiversal Characters like the Guardians of the Galaxy or Spider-Man 2099 won't be added to keep the game grounded.
3. Anti-Heroes like Deadpool and Punisher also won't be added.
4. However, if some characters fit into the previous category, I'll consider them if they're a big enough deal in terms of history and importance to the storyline.
5. The storyline is based upon Marvel's AXIS Story, so with the exception of two characters, everyone will have a hero and villain persona.
With that out of the way, here is our roster:
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Here are our reasons for adding the characters:
Hulk: Hulk is one of those characters you know will be in the roster.
Ghost: Is here alongside Hulk to introduce clone fighters.
Abomination: Is an easy Hulk clone. Hulk will become stronger but slower as the match goes on. Abomination is strength, and slowness, however, is consistent throughout the entire match.
Shadowcat: Is here because she'd make an easy Ghost clone. Her unique mechanic is Lockheed.
Speaking of X-Men, I have two open slots for them. However, they have too many good options for playable characters. So, I narrowed it down to the most notable options, and if you're wondering why Wolverine isn't in the poll, you'll find out in two weeks.
First and Second Place becomes playable.
Third place becomes Story DLC
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elle-p · 4 months
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Popular japanese social media platform 'LINE' is making emojis out of Persona 3 Reload characters!
Every playable character will have one, and the quote to be used is being decided based on a twitter poll. Only Hero, Yukari, and Junpei's are out now, but they're being revealed every day.
Hero
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I don't care.
Persona!
Why aren't you wearing a shirt?
Yes.
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Yukari Takeba
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Ugh, there's no way! I can't!
And that's how it's done!
...You're so dumb. More like Stupei, Ace Defective.
I'm going to be more upfront with you from now on.
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shujinquotes · 2 years
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The Persona Incorrect Arena Ultimax!
A series of polls pitting characters from Persona 3, 4, & 5(with some guests from Q1/2) against each other to see which character is the best loved by fans!
Round 1 of the tournament will be posted at 8 am tomorrow, and the rounds will cycle between am and pm(so round 2 will be posted at 8 pm)
Round 1 will feature mostly non playable characters, social links, and antagonists, while most party members will appear in Round 2.
Hope you enjoy!
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annon-guy2 · 8 months
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Sonic Forces: Speed Battle Character Poll: SEGA All-Stars
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Note: If you're curious why Morgana and Red are here, it's because SEGA now owns ATLUS (Persona) and Rovio Entertainment (Angry Birds). So, they're now SEGA Characters.
UPDATE: Red along with Chuck from Angry Birds are now playable in Sonic Forces: Speed Battle and Sonic Dash!
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sweetmiremoonie · 9 months
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Haru merch Haru merch HARU MERCH!!!!!!!! Saw this cute sparkly sticker and pretty sparkly pin at Kinokuniya and I couldn't regulate my excitement towards them lol. I opted for the pin since the sticker was... 😅 well quite frankly overpriced.
I'm not going to keep it a secret that I love Haru. She's literally me as a character in appearance, interests, and personality/demeanor) and she serves as one of my comfort characters. Which also means she's my absolute favorite Persona playable character (I like them all but Haru's my fave). I honestly don't care that she's the least popular phantom thief according to polls. She's literally me and I love her 💜🌱
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shadowtarot · 4 years
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A Survey for Japanese players of Scramble came out today. I took the time to look at the questions, and...the hopes of DLC characters might come true after all.
Most of the questions were for general thoughts about the game (IE: Favorite Jail, hardest Jail, do you like the new characters, did you like the story?)
But the last question asked which Persona games the poll-taker has played and lists EVERY Persona game to exist including spinoffs (Excluding that flip phone shooter game staring Aigis for some reason?)
Given almost every Persona game to ever exist is on there we can assume depending on how the Japanese poll goes we might get DLC based on it.
I should note that this isn’t an Atlus poll, but a Famitsu. So there might not be that much weight behind it. But if you want me to make a few guesses about what can result from these polls, then I might as well.
Well for one, Akechi and Kasumi might join the game. Out of all of them, they’re the only playable P5 characters to not be in Scramble at base. Plus they’d be fun as hell.
There is...also that one character from Royal as well. They’re just as popular in Japan as they are here, so if it came to a vote I could see it. Though I’m not sure how they’d translate into a Muso...
Jose exits! You fight him at one point! He doesn’t use Persona however...
Veering away from P5, lets talk P4 and it’s spinoffs. 
I’ll be blunt, I don’t see any protags getting into Scramble unless they have their own separate campaign. Scramble requires you to always have Joker just like the main game, meaning you can’t just...not have him in the party. And if you wanted to go full Wild Card with Yu/Makoto you’d need to have them in the party at all times too.
So! Let’s focus on other party members. First up the core Investigation Team.
I could see any or all of them honestly. Naoto might be the hardest to translate out of the group, with Chie being a close second but...who knows?
Then we have Adachi, who is the fan favorite in Japan...and kinda popular over here too? I mean he’d have the same issues as Naoto. But I mean it’s freaking ADACHI. I don’t think it’d matter.
Going into Arena we have Sho and Labrys. Okay they kinda count more as P3 characters, but hey they cross borders. They both would work wonders. And since they do have 3D models now thanks to the dancing DLC...
Zen and Rei. Again these two border on P4/P3, but...I kinda don’t see them. I don’t even know how well liked they were in Japan since...I don’t see much fan art of them. 
Skipping PQ2, since...why would you make Hikari fight?
P4D is being skipped as well, since no new characters were introduced.
Marie would be one however, though unless every Velvet Room resident is playable (Including Theodore Atlus!!!) it might not happen.
Moving to P3, most of the cast would work really well. Plus if you;ve played Fire Emblem Warriors, you have an idea how Yukari would work.
Aigis would probably be the most fun of them though. Especially if Orgia mode was slipped in.
And well...Atlus doesn’t touch the older games, so I won’t either. 
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persona-polls · 1 year
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CONGRATULATIONS, KOTONE SHIOMI! YOU ARE THE MOST POPULAR PLAYABLE PERSONA CHARACTER!
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arcsin27 · 2 years
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CONGRATULATIONS, RYUJI SAKAMOTO! YOU ARE THE MOST POPULAR PLAYABLE PERSONA CHARACTER!
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elgaberino-mcoc · 4 years
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“TECH TUESDAY
Or maybe "the worst a dude named Nathaniel could do" would be in one of Kang's other forms, as our second Tech champ of 2020 next month? His villainous time-manipulator persona IMMORTUS is Rank 404 today. 
You can upvote him here: https://ranker.com/list/mcoc-wishlist-poll-characters-kabam-should-add-to-mcoc-as-playable-champs/gabersaber?page=17”
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badlydrawndrawnings · 7 years
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Predictions
 It’s (kinda?) confirm there’s going to be a new character(s) for the dancing games, so I’m here wonder who it’s going to be. So here’s my guesses:
Persona 3
100% certain it’s Elizabeth (I’m pretty sure she’s on the cover, so...)
95% Shinjiro (dead dude he may be, since there’s no real story mode, anything possible. 99% certain he’s a DLC because I’m 100% certain Atlus is like “screw you Shinji fans you’re going to have to pay to see him”)
50% Ryoji Mochizuki (with a 100% certainly he’s a DLC dancing with MC like Adachi was with Yu)
25% Koromaru (he ain’t like like Morgana or Teddie, so at ‘best’ he’ll be a non-playable character)
1% FeMc (poor girl still isn’t canon, but if she is the new character, 100% certain she’s DLC because Atlus will definitely be like “screw you FeMc fans, you’re going to have to pay to see her”)
Persona 5
100% certain it’s The Twins (Pretty sure they’re on the cover too...)
95% Lavenza (as non-playable character, real 50/50 chance on dancing. I say this because there’s no real story mode, Atlus could use this to ‘flesh her out’ more to give her a real identity’)
85% A Co-Op/Confidant, with my votes going to Sae, Yuuki, and/or Sojiro  due to their plot importance [Yuuki is more like, 60%, since Atlus did made that alternate version of the scene if you don’t complete Yuuki’s Co-Op/Confidant] (49% certain Atlus will do some BS like making them dance because of this fact)
25% Goro Akechi (Given the fact Atlus is doing a rather strange job of promoting him as playable character, I had to place him lower than both Lavenza and Co-Op/Confidant to reflect this. 99% he’s a DLC dancing with Akira/Ren/Joker like Adachi  was with Yu)
1% Shido (Listen, Baldy here got 80 votes on the NPC poll, and he’s a human villain. Anything is possible based off that. The reason I placed him last is because Goro has some promotion, while Shido got none. That being said, he’s 99% he’s DLC as well, with a 50% chance he will be a joint thing with Goro because Atlus could do some BS making father and son dance)
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decayingdev-blog · 7 years
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Gender, why I am allowing the option to be male in my magical girl RPG.
Because I haven’t offended enough people today.
Originally, I intended for my game to be centered around magical girls.
The idea of a magical girl game is basically putting the magical girl concept from anime such as Madoka Magica, and applying it into a video game. This is when normal middle/high-school girls during the day are normal students but at “night” or some other non-school time they transform into “magical girls” who fight some sort of evil.
So it would be expected in a “magical girl” RPG game, to be playing as a bunch of girls, so why am I choosing to let you choose to be a boy in a “magical girl” game?
Let’s first go into what type of game I personally want to make. The type of game I am wanting to make has 2 basic components.
1-Magical Girl
2-Roleplaying
RPG stands for role playing game. You make your own choices and the experience is tailored to you. Games like Final Fantasy 3, South Park Stick of Truth, Skyrim, let you choose your classes/path, and depending on the game, the clothing as well.
While South Park limits you to playing a canon male gender, but it gives you clothing and hair options throughout the game for those who want to look like a girl. Final Fantasy 3 allows you to choose what classes you are, which directly affects the player’s appearance. Skryim is the king of customizability, clothes, gender, race, EVERYTHING is an option in this world. It even goes as far as when it comes to marriage, they didn’t bother limiting the male options for men and female by women, you can marry regardless of gender.
And no… I did not play the companion route for several hours so I could gay-marry Farkas. Don’t be silly.
The RPGs I like the most have options. I like Persona 3, but it peeves me that you can only date the girls. In Persona 4 there is a openly gay character who you STILL can’t even date. You only get to date the girls. What about the gay players? And as for the PSP version which let’s you be a girl, what about the lesbians? Obviously they are not required to allow same sex dating, it’s just my personal preference. Maybe in the future I will go further in why I wish Persona had more dating options, and my argument for that.
Traditionally, you would expect a magical girl RPG to be full of playable women for the most part. But honestly, I HATE the idea of limiting people. I am trying to make a story about a cute couple fighting for the right to live, but I can easily keep the story portion with the option of extra options for gender.
In case you don’t know, I originally intended for there to be a lead female middle-schooler, and a “implied love interest” whom she was already great friends/morethanfriends with. But what about girls who want to date a guy? The guys who want to be included in this game? The guys who want to be gay themselves? I am not required to appeal to those different sexual and gender backgrounds, but I want to do that. I want at least these options because it’s a role playing game.
1 Option of deciding lead gender.
2 Option of deciding lead love interest.
3 if I have enough funds, allow option of genderbending everyone.
RPGs should have OPTIONS in my opinion, so in this one I will make it have those bare options.
Two weeks back or so, I discussed with viewers on a livestream of a dlc option where everyone is genderbended. Instead of “magical girls” they are “magical boys”. At this point gender kinda becomes irrelevant, because both genders are “magical”. This game is becoming more of a “magical” game.
My viewers all screamed(in a good way) at this idea “dlc where everyone is genderbended, but the outfits are exactly the same”. My first thought was to make genderbending an option, the only difference is gender, the clothes don’t change.
Want to be a boy? Sure. You still have to wear a dress though when you are in your magic form, this is a “magical girl” game after all. And I personally feel that if I removed the dresses it wouldn’t make the genders equal. Don’t boys deserve to wear dresses in a magical girl RPG?
I don’t think anyone(with decent common sense) is going to mind terribly about this, because to the very core this is a magical girl game. So in my game if you choose to be a boy, you will dress like a normal boy during normal times, but during fighting portions you are in a girly magical form. The dialogue will be different based on the gender, and at certain points comments will be made regarding what they are wearing.
However my artist Reddomi said she found the idea very awkward, having boys in heels and dresses. She says she is okay with drawing it, and ultimately it’s my decision because it’s my game, she said.  What do you think? Do you hate the idea of having the male options be in girly outfits during combat parts of game? Give your opinion in the poll at bottom
To be clear, this isn’t to make comments at my artist. This is merely here to show that not everyone would be thrilled at this idea. She is amazing and open minded. In my previous project she helped me design a female to male transgender character to look male but have body of female. So I swear to Madoka if I hear of someone throwing shit comments/messages at her you will hear it from me.
  Regardless, I intend to have a dlc option in the full game that allows you to genderbend all the main characters who you can play as or fight with. The bosses whom are not monsters will probably still have same gender. This dlc option will only be available after the full original game is released. In the original game you will be able to be male and date a male, so don’t worry. I just can’t afford to focus too much on dlc until after the game is done.
But why does it have to cost money???
I am glad no one asked. I have to have Reddomi draw out several different outfits depending on the class you are in. I also need a sprite artist to redesign the sprites to be male. Just because they are having to only change anatomy, doesn’t mean it won’t be tedious as fuck for the artists.
For the demo alone, there has to be 4 outfits per the four main girls whom classes you can evolve. Four different sprites. Four different busts, battle poses, transition…
When you make a male version for each, it can raise the prices by a large amount, so in the demo you can only make the main girl and main love interest male. In the full game I am not making the genderbend for full party free because of how much it costs. The only scenario in which it may be free is if on Kickstarter I got  X amount past the original goal.
Apparently putting links in a post prevents it from being searchable? (Thanks tumblr) so just tell me what you think via reblog or reply or message since it’d prevent my post from getting out there if I put a poll link.
@kajiwi
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entergamingxp · 5 years
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King of Cards Review — Long Live the King!
December 17, 2019 2:30 PM EST
Yacht Club Games proves that their final Shovel Knight expansion, King of Cards, is no fool’s gold by making their best game to date.
It is no real secret that I love Shovel Knight. I’ve bought five copies just for myself and three more as gifts. I’ve got each soundtrack on vinyl, I’ve bought magazines with special interviews with studio, Yacht Club Games. Heck, I even did my own interview with some of the developers back in 2017 and covered the game for DualShockers at PAX East 2019.
Something that has been a secret was how I was not too hot on King Knight winning one of the Kickstarter backer polls to become one of the playable campaigns. Frankly, he seemed like the most boring choice when compared to the other knights in the Order of No Quarter. I have always had a hesitation to the decadent dandy having his own campaign, despite having the utmost faith in the overachievers that make up Yacht Club Games.
That hesitation has been replaced with enthusiasm. Shovel Knight: King of Cards is the best game in Shovel Knight: Treasure Trove. The character of King Knight soars in his jaunty tale alongside my favorite 8-bit knight gameplay to date. King of Cards is more of a sequel to the 2014 indie delight than some simple stretch goal checkbox. Yacht Club Games has outdone themselves in every single way for the grand finale.
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“King of Cards is the best game in Shovel Knight: Treasure Trove.”
Set as another prequel in the Shovel Knight video game universe, King Knight is on a quest to defeat the Joustus Judges, three regal representatives of an increasingly popular card game that is sweeping all the lands. The winner will be showered in riches and could even become a king of their own. It is a simple and silly premise that aptly fits the persona of King Knight. Yacht Club Games’ pun-packed writing shines as you explore three worlds in search of treasure and glory.
The meat of the story comes from its colorful cast of characters. Traveling across the world maps lands King Knight on board of an airship that steadily fills up with tons of characters; both old and new. King Knight’s interactions with the cast, especially those with his mother, are a comedic delight. The plot is a foil to 2017’s Shovel Knight: Specter of Torment and its dark, tragic backstory. I frequently chuckled throughout the King of Cards plot as King Knight did a quest all his own way. There are plenty of delightful references throughout the game for fans that made me smile, too.
Unlike Specter of Torment, King of Cards brings back an overworld map. This is not some cut and paste with a map like that in Shovel Knight: Shovel of Hope or Shovel Knight: Plague of Shadows. This time around, Yacht Club Games took inspiration from Super Mario World. Instead of one map that reveals more of itself the more you play, there are three entire maps: Two of which are brand new two the series. Each world map is slammed with alternate paths that can only be unlocked by finding hidden alternate routes within the levels themselves. Red paths indicate that an alternate route can be found within the level. Never mandatory to advance, these hidden paths encourage you to replay levels and fully explore each dense world map. Replaying a level is equally enticing due to them being so much shorter than the previous games’ levels.
Almost every level in King of Cards contains only one checkpoint. These levels are snappy with a tight focus. Death never feels like a major setback, even if you shatter the checkpoint for the loot inside. While not as quick as respawning in platformers like Celeste or Super Meat Boy, King of Cards benefits from having the entire level be shorter. I found myself far more willing to stick with a tough challenge or to hop right back in a level to find all three Merit Medals or to hunt down a secret red path.
This short design also is far more adaptable to the numerous platforms that the game is available on. Out of the nine platforms King of Cards is available on, three of them can be played portably (3DS, Vita, and Switch). It is far more convenient to pop in and play one level or two than it has ever been for Shovel Knight. It also does not hamper the home console and PC platforms, giving players a sense of great accomplishment to complete and explore a bunch of levels in a single sitting.
“I truly love playing Joustus.”
The traditional start-to-finish levels are not the only level types packed into King of Cards. Items (dubbed heirlooms in the Shovel Knight universe) get their own short levels. They force you to use the item to complete them with an endless supply of vigor, the game’s version of mana or magic. I prefer this design rather than buying items from chests or at the hub world. It taught me practical use cases for each item I picked up. Each of these item levels also ends with a character joining your motley crew aboard the airship. I love meeting the wider cast this way. I learn about each character while accomplishing something I was setting out to do.
These heirloom levels alongside the traditional levels give players an active choice in how they want to spend their time. It keeps the game fresh over long periods of play, while giving the portable crowd a quick hit of gameplay before they have to put their console down. There is one more level type that gives folks a choice in how they want to spend their time. Actually, it’s quite more than a level type. It’s a whole other game, entirely optional, but a surprising delight worth every player’s time: Joustus.
Joustus is a grid-based, board possession focused card game. The cards have arrows that indicate which way they push other cards. Your goal is to have your card placed on the most green gem tiles by the time all the main squares have been occupied. The closest game I could relate it to is those sliding block puzzles that when arranged correctly make a picture. Joustus is more a positional puzzle than an attack/defense card game.
Each players’ deck can only have 16 cards and three are revealed to both you and the CPU at all times. This limited deck keeps Joustus from feeling overwhelming like Gwent or Pokémon TCG. The board can have a center of 2×2, 3×3, and plenty of other combinations. There is a border of “graveyard” squares where cards get pushed out to and can no longer be manipulated by players, unless a card with a special perk is used. The loser has to forfeit a card of the winner’s choosing from any card out on the board. If you happen to lose a card you wish you hadn’t, the salesman, Chester, can sell you back any card you lost, which is a nice option for completionists. Chester will also sell you cheat cards that can make the games easier, something that seems perfectly in character with King Knight. I did not use a cheat card, in part because I wanted to challenge myself, but also because there is an achievement for not using them.
I truly love playing Joustus. It triggers that puzzle solving part of my brain without having to memorize too many rules and abilities for cards with attacks and whatnot. It is simple in just the right ways, while allowing for mentally engaging rounds against the CPU. I wish there was some way to play Joustus against another person, but the Joustus houses and numerous characters on the airship offer plenty of opportunities to deck it out against foes.
“King Knight’s moves feel like an evolution of Shovel Knight’s slash and down thrust.”
As for the knight in shining armor himself, King Knight’s move set is platforming design gold. He has two main abilities that are intricately intertwined. Pressing attack will trigger a shoulder bash that dashes King Knight a set distance to either the left or the right. When King Knight makes contact with an enemy or a wall, he triggers his second move; bouncing into the air like a spinning top. This spin has the same bouncy properties of Shovel Knight’s down thrust letting players hop all around the screen. If you manage to spin off the top of an enemy or object, the shoulder bash recharges allowing you to keep the chain going.
What I love about this move pairing is the versatility of it. They work wonderfully against baddies while providing both horizontal and vertical platforming movement. If you fall into a pit and should bash into the wall, you can pop back up with the spin. Bouncing around feels incredibly precise, especially on the 8Bitdo SNES-inspired controller I was playing with. King Knight’s moves feel like an evolution of Shovel Knight’s slash and down thrust. This evolution has turned the gilded goof into my favorite knight to use.
Back with the original release of Shovel Knight back in 2014, Yacht Club Games established themselves as pixel wizards with their 8-bit vistas and iconic characters. Shovel Knight has always been a looker. King of Cards is pixelated eye candy, no matter what type of screen you are playing on. The visual design of each level is engaging. They are all connected, too. You can see a clear geographical story that is told through the visual design. You can clearly tell where one level leads into the next and where on the overworld map the level is located. It is a subtle touch that ties each level and the world-at-large together.
Yacht Club Games also got to stretch their art team to new lengths. With the inclusion of two brand new worlds, we get to see places never-before-seen in the Shovel Knight kingdom. It’s refreshing and exciting to experience, especially as a long time fan of the series.
The graphical achievement rings even louder when considering all the types of screens that King of Cards can be played on. Nine different platforms had to have become a daunting visual task. Consider the franchise’s origins on the Wii U and 3DS. The stereoscopic 3D is killer for King of Cards! It is a shame to think fewer people will get to see this effect in action the further away from the 3DS the market gets, but the 3D shines. The multiple planes bring new life to the NES aesthetic. On my New 3DS XL’s larger screen, I got a diorama feel from the 3D on full blast. It also helps separate the action by literally placing it front and center, which is a nice perk.
What about the Wii U? I mention the Wii U selfishly, because of one particular picture setting the system has—component video. You know, those green, blue, and red video cables? Because I am a mad man and my wife lets me keep a 24-inch CRT in the living room of our apartment, I decided to try playing Shovel Knight on a screen from the era that inspired it. The results filled me with a warm, fuzzy feeling of imagining a world where Shovel Knight did launch on the NES. King of Cards simply looks fantastic; no matter what screen you play it on.
“King of Cards is the crowning achievement in the long and rich history of Shovel Knight.”
Perfectly paired with the 8-bit art is composer Jake Kaufman’s chiptune soundtrack. Three expansions in, I was excited to see just how Jake would mix up his iconic Shovel Knight themes once again. Previous games expanded and built upon the themes, giving them a new edge to strike out with against your ears. For King of Cards, the themes you know and love are almost all the same. For the grand Shovel Knight finale, Jake opted to make brand new music for all the new content in King of Cards.
There are tons of new songs just for Joustus. They perfectly blend into the scene of the card game and may cause you to bob your head along while dealing out the cards. All-new themes were also made for new level themes like Troupple Pond. One classic that received a new spin was Pridemoor Keep, King Knight’s stage in the previous games. It has inspired the world map theme for the whole land of Pridemoor. Jake’s soundtrack is an exuberant delight that is a wonderful finale for Treasure Trove as a whole.
King of Cards has reinforced that age-old saying of not judging a shiny knight by his armor, even a Joustus Judge. Years of development, five total games, and countless hours of work shine through every pixel. Yacht Club Games has taken what could have been a palette swap far beyond what anyone imagined. King of Cards may be a narrative prequel to Shovel Knight, but it is truly a sequel in every way. Yacht Club Games has raised the bar for what Kickstarter stretch goals mean to their communities and the video game industry at large. King of Cards is the crowning achievement in the long and rich history of Shovel Knight. The decadent dandy proves to have more beneath that gold exterior than I ever thought could be possible. I haven’t been this happy to be proven wrong in a long time.
December 17, 2019 2:30 PM EST
from EnterGamingXP https://entergamingxp.com/2019/12/king-of-cards-review-long-live-the-king/?utm_source=rss&utm_medium=rss&utm_campaign=king-of-cards-review-long-live-the-king
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Playable Persona Poll Semifinals
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