#rest tutorial
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habken · 3 months ago
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Any tips on drawing bakugou's and kirishima's hair? I saw a tutorial on drawing deku's hair, it was wonderful. (thank you in advance❤️)
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they have very similar spiky shapes in their hair
I made more stuff on bakugou's hair here :) but it's like two years old now lol
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parisoonic · 1 year ago
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'So, there's been something I've been meaning to tell you...' Some progress pics under the cut for fun.
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Blockout / Shapework and a Little Rendering / Lighting Solidfication to Bring it Closer to Original Sketch / Details and Grade
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vyxated · 10 months ago
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[Reshade add-on] Clean UI for DX11
After so so sooooo many crashes later, I finally managed to create a working setting for this add-on for DX11 games by using an older REST version 🫠
You can read the whole post on Patreon here, or below the cut for those who can't access the site.
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As using REST 1.2.0 and above cause crashes whenever I create a setting or attempt to use it for a brief amount of time, I decided to use a much older version of REST (1.1.0), which turns out to be more stable to configure and use. While this means being able to use the add-on for the DX11 game, it has its own set of problems, which may/may not be a dealbreaker for some.
I decided to make a new post since the original one is quite lengthy and I want to keep DX9 and DX11 versions separate due to the different information each version has.
➡️ For the DX9 version, find it here. And here for the Patreon post.
In short, with the help of REST (an add-on for reshade/gshade), you can block/prevent shaders from affecting the UI.
// Things to know if using this version ⚠️
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Some shaders will not work properly and will cause some gamma issues. If your preset look different than how it normally is (a lot darker/brighter), enable/disable your active shaders and see which one is causing it. It's easily fixed by using an alternative shader that achieve a similar look.
Shaders affected (ones I've known so far): SMAA & MartysMods_SMAA (FMAA is not affected, use this instead), FilmicAnamorphSharpen, ArcaneBloom & NeoBloom, Glamarye_Fast_Effects, MagicHDR, CRT_Lotte.
You will not be able to change your window resolution, either via graphic settings or by using SRWE. This will cause your game to stop and eventually having to force stop it with the task manager. It is recommended that you have your game in Windowed Fullscreen to avoid issues and have the add-on disabled if you want to change the resolution in-game.
// Required Files
REST add-on v 1.1.0 (testing)
REST config for v 1.1.0 (simfileshare only)
// Installation
Have ReShade with full add-on support installed for this to work.
Download the REST_ x64_1.1.0 add-on from the github linked in the requirements section as well as the config.
Extract the ReshadeEffectShaderToggler.addon file into the game's \Bin folder where your TS4_64.exe is (where you had also installed ReShade).
If you use GShade: place the .addon file in the gshade-addons folder.
Still in the \Bin folder, drop the x.x_ReshadeEffectShaderToggler_DX11.ini file you downloaded.
If you use GShade: place the .ini file in the gshade-addons folder along with the .addon file. If my config doesn't show up in the add-on menu, move it back to the \Bin folder.
Rename the file and remove the prefix and suffix. Both .addon and .ini file should share the same name for the add-on to recognize my settings = [ ReshadeEffectShaderToggler.ini ]
Open up your game. If you see the same menu as below then you’ve successfully installed the add-on & settings! Restart if needed.
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I've set the shortcuts for Clear UI to match with my Effect toggle key, which is Ctrl + F2. If yours are set differently, match the shortcut of this toggle group with your effect toggle key:
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Reason being, having the toggle group active will prevent you from enabling/disabling your preset. Changing the shortcut will allow you to disable & enable your preset and toggle group at the same time.
To avoid the add-on from not working, make sure to do the following:
Enable post processing effects
Disable laptop mode & edge smoothing
Set 3d scene resolution to high
As long as all of the above are met, you should not encounter any problems. This has been tested to work on all graphics settings from low to ultra. External modifications (like Simp4Settings) may/may not have an effect, but from the testing I've done it has shown no problems so far.
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saephrond · 4 months ago
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Tham Send, the Hall of Rest
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saltyfinalboss · 1 year ago
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when you watch dead cells immortalis it's really beautiful because you can tell how little motion twin gaf about their own dead cells universe and story that they made <3 and cut out the studio that does gaf out of the credits. wow. beautiful /sarcasm
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mountain-toes · 4 months ago
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More ktsawtg art ♥️
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(Au belongs to @greenninjagal-blog)
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saltycharacters · 4 months ago
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[ID: Digital artwork featuring a cast of Ace Attorney fan characters. The 1st artwork is a reference for the 3 mains, including the 27 yr mail carrier/pilot Hermes (Alba) Troz Ernesto, the 26 yr international defence attorney Chrystal  (Imago) Destiny, and the 16 yr judicial assistant Camile (Dance) Justice. The next drawing shows a lineup of characters from the “tutorial case” of this story, titled “Turnabout Departure”, which includes Chrystal as the defence, Hermes as the defence’s assistant, Edd U. Katar as the murder victim, Yomus Goh as witness #1, Juniper Woods as the judge, Cryde N. Payne as the prosecution, Camille as witness #2, and Deovi Agme as the defendant. End ID]
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Fan Ace Attorney stuff!
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Don't forget, help Palestine:
-> arab.org <- Click once a day for free
-> gazaesims.com <- Instructs how to donate esims
-> gazafunds.com <- Randomly selects a fundraiser for you to support
-> Fundraiser spreadsheet <- Lists Gazan fundraisers
-> Operation Olive Branch Spreadsheet <- Lists other ways to support
-> Resource link google doc <- Has tons of information and links
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lunationflux · 2 years ago
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learning after effects by. doing whatever this is, apparently
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13-wonder-writer · 4 months ago
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Karow ist ja son richtiger Loser. Da hilft ja nicht einmal, dass Mark Waschke überdurchschnittlich hübsch ist. Er hat einfach so eine Loser-Aura
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aroace-polyshow · 1 year ago
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sadness!siffrin thing :3
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aroworlds · 12 days ago
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Despite my current state of hands in splints, I'm continuing my series of pride-themed cross-stitch bookmarks with a rainbow "queer" text design.
This post includes bookmark charts for three, six and nine horizontal-stripe pride flags. (Five-stripe flags, like the aromantic flag, can be stitched by assigning a stripe to each letter.)
For folding, fringing and general construction instructions, please see my original bookmark tutorial.
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baltharino · 2 years ago
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aexonn · 23 days ago
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Can someone explain to me how the hell are you supposed to draw Silver's top head quills
IT'S BEEN MONTHS I'M TRYING TO UNDERSTAND BUT IT DOESN'T GLUE TO MY ART STYLE I'M GONNA CRASH OUTTT
ART FIGHT IS IN A MONTH LET ME FINISH MY REFSSS AHHHH
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wecouldmakediamonds · 1 year ago
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every so often i get an idea and then obsessively work on it for hours and hours and sometimes it turns out good.
anyway the other day @follivora made a post with joker out as mucha art and that sparked this:
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lovely-hikari-cosplay · 10 days ago
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A little preview of something I’ve been working on ❤️♌️
Guess I’ve been feeling nostalgic as I’m redrawing my Legacy of Winx OC’s AND reanimating my Sailor Senshi OC, Leo! I suppose I really meant it when I said I was going to learn OpenToonz since my CSP license is about to expire, I might even fully switch over!
Would y’all like to see a process/comparison video? The initial plan was to post a comparison gif like I did in 2019, but I love sharing my processes when it comes to art 🤔🤔🤔
⬇️Comparison gif under the cut anyway ⬇️
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felvahkiir · 4 months ago
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Okay so, I've been seeing a lot of Undertale AU fanart that gives Sans a tail, and that's great and all but y'all keep making it look like a rat tail and I just--
Do y'all not know how to draw a tailbone? It feels like y'all don't know how to draw a tailbone so here lemme give you a little art tutorial:
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^ Okay so first draw the initial shape of the tail-- make it thinner than you actually want it to be bc we'll be adding to it-- and draw curved lines along it to plot out the ends of each vertebrae. If you WANT the tail to look like it belongs on a rodent, this is where you'd stop, but we're gonna make this actually look like it belongs on a skeleton.
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^ Next, draw these m-shaped bumps along both edges of the tail, connecting them with the curved vertebrae lines. It'll look better if the bumps are asymmetrical. I added little bumps on the base of the tip to connect it seamlessly with the other vertebrae, but you don't have to.
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^ Erase the guidelines that made up the initial shape of the tail, making sure that the vertebrae still connect to each other properly.
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^ Finally, draw a curved line beneath each vertebrae segment to represent the spinal cord/cartilage disks that separate them. Now the bones have space to bend and move without looking like they're scraping against each other.
And tada! Now you have a (somewhat) anatomically correct skeleton tail. Now please stop turning Sans into a rat I beg you
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