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#there are a lot of real world examples this can apply to
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i think if you're annoyed that something is getting talked about too much compared to something else you think is more important, it's valid to examine why ppl are talking about the first thing. and maybe the reason ppl talk about the first thing IS bad. like there's an implicit (or even explicit!) bias that makes ppl feel that the first thing is more important when a discussion about the second thing would bring more value. but even if you come to a conclusion on that i don't think the solution is ever to. make ppl stop talking about the first thing? i think the solution is to talk about the second thing yourself and encourage others to do the same. ideas and discussions are not a limited resource. people can think about two things at the same time.
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stephobrien · 7 months
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Is your pro-Palestine activism hurting innocent people? Here's how to avoid that.
Note: If you prefer plain text, you can read the plain text version here.
Over the last few days, I’ve had conversations with several Jewish people who told me how hurt and scared they are right now.
To my great regret, some of that pain came from a poorly-thought-out post of mine, which – while not ill-intentioned – WAS hurtful.
And a lot of it came from cruelty they’d experienced at the hands of people who claim to be advocating for Palestine, but are using the very real plight of innocent Palestinians to harm equally innocent Jewish people.
Y’all, we need to do better. (Yes, “we” definitely includes me; this is in no small part a “learn from my fail” post, and also a “making amends” post. Some of these are mistakes I’ve made in the past.)
So if you’re an advocate for Palestine who wants to make sure that your defense of one group of vulnerable people doesn’t harm another, here are some important things to do or keep in mind:
Ask yourself if you’re applying a standard to one group that you aren’t applying to another.
Would you want all white Americans or Canadians to be expelled from America or Canada?
Do you want all Jewish people to be expelled from Israel, as opposed to finding a way to live alongside Palestinian Arabs in peace?
If the answer to those two questions is different, ask yourself WHY.
Do you want to be held responsible for the actions of your nation’s army or government? No? Then don’t hold innocent Jewish people, or Israelis in general (whether Jewish or otherwise), responsible for the actions of the Israeli army and government.
On that subject, be wary of condemning all Israeli people for the actions of the IDF. Large-scale tactical decisions are made by the top brass. Service is compulsory, and very few can reasonably get out of service.
Blaming all Israelis for the military’s actions is like blaming all Vietnam vets for the horrors in Vietnam. They’re not calling the shots. They aren’t Nazis running concentration camps. They are carrying out military operations that SHOULD be criticized.
And do not compare them or ANY JEWISH PERSON to Nazis in general. It is Jewish cultural trauma and not outsiders’ to use against them.
Don’t infuse legitimate criticism with antisemitism.
By all means, spread the word about the crimes committed by the Israeli army and government, and the complicity of their allies. Criticize the people responsible for committing and enabling atrocities.
But if you imply that they’re committing those crimes because they’re Jewish, or because Jewish people have special privileges, then you’re straying into antisemitic territory.
Criticize the crime, not the group. If you believe that collective punishment is wrong, don’t do it yourself.
And do your best to use words that apply directly to the situation, rather than the historical terms for situations with similar features. For example, use “segregation,” “oppression,” or “subjugation,” not “Holocaust” or “Jim Crow.” These other historical events are not the cultural property of Jews OR Palestinians, but also have their own nuances and struggles and historical contexts.
Also, blaming other world events on Jewish people or making Jewish people associated with them (for instance, some people falsely blame Jewish people for the African slave trade) is a key feature of how antisemitism functions.
Please, by all means, be specific and detailed in your critiques. But keep them focused on the current political actors – not other peoples’ or nations’ political or cultural histories and traumas.
Be prepared to accept criticism.
You probably already know that society is infused with a wide array of bigotries, and that people growing up in that environment tend to absorb those beliefs without even realizing it. Antisemitism is no exception.
What that means is, there’s a very real chance that you will screw up, and get called out on it, as I so recently did.
If that happens, please be willing to learn and adapt. If you can educate yourself about the suffering and needs of Palestinians, you can do the same for Jewish people.
Understand that the people you hurt aren’t obligated to baby you. Give them room to be angry.
After I made a post that inadvertently hurt people, some were nice about it, and others weren’t. Some outright insulted my morals and intelligence.
And I had to accept that I’d earned that from them.
I’d hurt them, and they weren’t obligated to be more careful with my feelings than I had been with theirs.
They weren’t obligated to forgive me, trust me, or stop being mad at me right away.
I’ll admit, there were moments when I got defensive. I shouldn’t have. And I encourage you to try not to, if you screw up and hurt people.
I know that’s hard, but it’s important. Getting defensive only tells people you care more about doubling down on your mistake than you do about healing the hurt it caused.
Instead, acknowledge that they have a right to be angry, apologize for the way you hurt them, and try to make amends, while understanding that they don’t owe you trust or forgiveness.
Be aware that some antisemites are using legitimate complaints to “Trojan horse” antisemitism into leftist spaces.
This is a really easy stumbling block to trip over, because most people probably don’t look at every post a creator makes before sharing the one they’re looking at right now.
I recently shared a video that called out some of the Likud and IDF’s atrocities and hypocrisy, and that also noted that many Jewish people are wonderful members of their communities.
I was later informed that, while that video in particular seemed reasonable, the creator behind it is frequently antisemitic.
I deleted the post, and blocked the creator. I encourage you to do the same if it’s brought to your attention that you’ve been ‘Trojan horse’d.
EDIT: Important note about antisemitism in leftist spaces:
While it's true that some blatant antisemites are using seemingly reasonable posts to get their foot in the door of leftist spaces, it's also true that a lot of antisemitism already exists inside those spaces.
This antisemitism is often dressed up in progressive-sounding language, but nonetheless singles Jewish people and places out in ways that aren't applied equally to other groups, or that label Jewish people in ways that portray them as acceptable targets.
If you want to see some specific examples, so you can have a better idea of what to keep an eye out for, I suggest reading this excellent reblog of this post.
Fact-check your doubts about antisemitism.
Depending on which parts of the internet you look at, you’ve probably seen people accused of antisemitism because they complained about the Likud and/or IDF’s actions. So you might be primed to be wary, or feel unsure of how to tell what counts as real antisemitism.
But that doesn’t mean antisemitism isn’t a very real, widespread, and harmful problem. And it doesn’t mean many or even most Jewish people are lying to you or being overly sensitive.
So if someone says something is antisemitic, and you aren’t sure, I encourage you to:
A. Look up the action or thing in question, including its history. Is there an antisemitic history or connotation you aren’t aware of? For best results, include “antisemitic” in your search query, in quotes.
B. Understand that some things, while not inherently antisemitic, have been used by antisemites often enough that Jewish people are understandably wary of them. Schrodinger’s antisemitism, if you will.
C. Ask Jewish people WHO HAVE OFFERED TO HELP EDUCATE YOU. Emphasis on WHO HAVE OFFERED. Random Jewish people aren’t obligated to give you their time and emotional energy, or to educate you – especially on subjects that are scary or painful for them.
@edenfenixblogs has kindly offered her inbox to those who are genuinely trying to learn and do better, and I’ve found her to be very kind, patient, reasonable, and fair-minded.
Understand that this is URGENTLY NEEDED.
In one of my conversations with a Jewish person who’d called me out, they said this was the most productive conversation they’d had with a person with a Palestinian flag in their profile.
THIS IS NOT OKAY.
I didn’t do anything special. All I did was listen, apologize for my mistakes, and learn.
Yes, it feels good to be acknowledged. But I feel like I’ve been praised for peeing IN the toilet, instead of beside it.
Apologizing, learning, and making amends after you hurt people shouldn’t be “the most reasonable thing I’ve heard from a person with a Palestinian flag pfp.”
It should be BASIC DECENCY.
And the fact that it’s apparently so uncommon should tell you how much unnecessary stress and fear Jewish people have been living with because of people who consider themselves defenders of human rights.
By all means, be angry at the Likud, the IDF, and the politicians, reporters, and specific media outlets who choose to enable and cover up for them.
But direct that anger toward the people who deserve it and are in a position to do something about it, not random people who simply happen to be Jewish, or who don’t want millions of people to be turned into refugees when less violent methods of achieving freedom and rights for Palestinians are available.
Stop peeing beside the toilet, people.
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Lesson 7: "That's the Black one!"- Imagery and "Black-Coded" Characters
Now, you see me writing it!! I'm writing the lesson on Black-coded, non-human characters!! Y'all better go tell your friends and reblog, y'all been asking me forever about it!
This one was a bit hard for me to write. It didn't feel… New. It felt like a regurgitation of everything I'd already discussed. I was honestly confused every time people sent me questions; I thought we all understood how it worked. But I realized: that's not a bad thing! We can consider this an application of everything we've learned so far, because that’s all coding is, is an application!
The Definition
Coding (in media): giving a character or a group certain traits (physical or cultural experiences) that are similar to/that of a real-world specific group, without explicitly saying this fictional group is the real-world group. One may or may not mean to do it in their writing (which is where the opportunity for racist stereotype can leak in).
E.g., “queer-coded characters” gets used a lot on Tumblr; whether accurate or not, it is understood to mean that the blogger sees their/a queer identity portrayed by that character, or that the character was written with ‘queer’ traits in mind. Another example; Darwin Watterson is a goldfish in a world with no humans, but Darwin is Black-coded. The Fishmen in the One Piece Live Action are fantastical creatures, but they are Black-coded (of a very specific type of Black person; even!)
Youtuber KermitCurry explains and reinforces what I’m also going to explain here, but with a cool drawing of (the gorgeous) Grimmjow. She’s a Black artist and animator; go check her out and support her!
Here is a list of a few characters both canonically and Black-fanonically Black-coded:
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When Coding Characters as Black
To keep it simple: if the rules apply when designing and writing a Black character, the same rules apply when designing and writing a Black-coded character! The moment you decided that this nonhuman entity was going to resemble a human group of people, you were obligated to be aware of the cultures and stereotypes of those people!
You can’t have a Black-coded character, emphasize a stereotype of Black people, and then say “oh, well, it’s not actually racist because they’re actually a cat-wolf creature!” Yes, it is. You’re still being racist, and upon noticing or being told, there’s no need to be defensive about it- just acknowledge ‘ah yes, I’ve messed up, I'm sorry for my actions’ and then actively work towards a better design or writing that does not include those things.
Example: Hair
Let’s say you want to draw hair on a fish-like Mer species, and you want them to be Black-coded. It would still be racist to give that Mer-woman pickaninny hair, even if "well they're not really Black!" You could find fancy fish scales or seaweed or something fish related to draw ‘Black hair textures’, so that we understand what it’s visually supposed to represent while still being fantastical. Or a robot! Someone mentioned tubes for locs, and you could do curly wires for twists. It's possible! Get creative!
I’ve been asked numerous times about Black hair on furries. Not that I’m the most educated on furries or furry culture- I am not- but they’re already anthropomorphic animals that talk, have human hobbies and habits, and often have pretty rainbow colors. It should not, then, warrant a complaint of “unrealistic” if you respectfully add Black hairstyles to them.
Example: Species
The point about furries actually brings up another good point. Watch out when you're coding Black characters on animals or animal-like species. Often people will have the “dark-skinned, struggling with balancing their humanity monster” Black/Black-coded, and the “pale skinned monster that somehow understands this battle more than them and can save them from themselves”. This is rooted in racist imagery.
I have mentioned it before in response to an ask, but if the only people you find yourself coding as your ‘monkey/animal/monster/beast’ creations are Black and/or dark-skinned, you are- however intentional it is or isn’t- replicating a racist, dehumanizing pattern in league with King Kong and ‘ravishing the white woman/body’. I’m not inherently ‘rugged and masculine’ as a queer Black woman, thus meant to be pushed into the werewolf role. Black men aren’t beasts that can’t control their violent impulses, thus meant to be pushed into the animalistic role. Why do you think Black bodies being beast-like is sexy? Why do you think we are not physically capable of delicacy? Of gentility?
This doesn’t mean that Black characters can’t be werewolves or those sorts of creatures- but you need to be writing/designing with intent, and that means recognizing when you just ‘thought it looked cool’, and that thought turned out to be a racist belief upon further reflection.
Example: Skin
Let’s say your demon species has dark grey skin bc they're rock people or something- yes, the grey skin is because it's a demon species, we recognize that it's not desaturated brown skin. Fine. But God forbid that this grey-skinned ashen group of Black-coded characters are the unequivocal villains? And everyone else that isn’t Black-coded are the ‘good guys’? But ‘it’s okay, because they’re not Black, they’re grey!’? Yes, this is still racism. There’s no getting out of it.
Example: Intelligence
If your Black-coded species is the one that is ‘less cultured’, ‘talks funny’, supposed to be ‘stupid’, or in need of some good (white) character to ‘change their ways and become better people’… Just don't do that. I should not have to say this. Black people are not less intelligent, or ‘more inclined to brawn over brain’, 'more likely to act out of instinct', ‘in need of more education/direction’, or every other reason that was used to justify our enslavement and now, present arrest and imprisonment rates.
Example: Culture
This segues from my last point on intelligence. There’s arguments on coding species that are meant to be "savage" or "inhuman", giving them stereotypical loin cloths or tattered clothes and having them "need to be saved". Now, I'm not informed enough about D&D to make valuable commentary on the existence and history of orcs. However, if you've decided to create an Orc culture, and it's clear that your imagery is taken from Black and/or Indigenous cultures, in addition to the language of savagery and white saviorism itself… That's extremely racist. And if you're thinking "Ice, of course no one would do that in 2024", Yes. Yes, they would. The bar is low, but don't ever assume people can't, don't, and won’t find a way to limbo under it.
Black and Brown people don’t need to be ‘saved’ from our own cultures or ‘introduced’ to anything. We don't need to be 'made better'. If that’s the narrative that you find yourself buying into while you write your story, Black or Black-coded characters, you need to step back and evaluate.
How This Imagery Lasts
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Jim Crow Museum- Racist Cartoons and Anti-Black Imagery
This is obviously not everything I could put here as a example, but I wanted to offer a small example of how heinously racist imagery has made its way into the present. From depicting Serena Williams as an overgrown, childish, large-lipped Black woman (and whitewashing Afro-Japanese woman Naomi Osaka into the ideal, victimized blonde white woman), to Lebron James’ Vogue photo (this Black, married man now suddenly slave to the intensity of ball and white women for this cover), to the entirety of the Black Pete festival in the Netherlands.
This is imagery and behavior that evolves and lasts. What you put to paper will have an effect on someone else's ideas. You might not even think you believe these things, but someone looking at your art or reading your work will think you do! You should not want to be evoking any of this, coded or not, regardless of ‘if there’s a human involved’ because frankly… well, people already don’t see Black people as humans. We need to be treating our Black and Black-coded characters with care, and that means doing good research and avoiding replicating caricatures.
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3hks · 5 months
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Writing Character CHANGE
Character development is absolutely CRUCIAL to a story, but having spent more time thinking about this topic, I came to the realization that I misunderstood a lot of points other people have made when teaching how to write character development.
There are a lot of factors that play into character development, but in this post, I'll cover some overall, but the main thing concerns any change to your character! (Which is also a huge part in development, really.)
So with this post, I'll be teaching you MY personal tips regarding this subject!
*The Basics*
Before we really get into the developmental stage, there are some things you want to establish, in which I'll explain later!
A couple of flaws.
How your character views themselves at first.
Your character's morals/ideals and how they think.
These things may vary, but you want your readers to be able to at least roughly predict how your character will act during specific events!
*Change*
Character development is just about how your character changes throughout the story. I like to say that there are several different ways one may change, (we'll get into that later on) but your character should NOT stay the same as the same person during the exposition and during the resolution!
"During character development, your character should grow."
This is a common piece of advice; your character needs to grow. And while I've assumed for the longest time that I understood what it meant, it never truly clicked.
While they will use words such as grow, what they really mean is that your character should mature. By the end of your story, your character may not always end up as a better person. When I say mature, I mean that they have reflected back on their life and have understood the consequences that came with their actions (if any) or how they could've done things differently.
Your character will not always end up as a better, fixed person, but they should understand their world and themselves better.
*Negative/Passive Change*
Alright then, so how does a character develop if they don't necessarily change for the better? Well, I'll get into that!
No matter what, your character should have learned a lesson through their experience. Even if they haven't exactly improved as a person, there should be a moral they can learn from what they have gone through.
If not, then did they really grow?
Additionally, how did their qualities negatively impact themselves? If they are bad traits, then it needs to be clear. And the best way to achieve this is by demonstrating how it hurts your character! However, it is rather uncommon for a character to undergo little to no change after a story!
*Positive Change*
Let's circle back to the basics, real quick. Remember how I said that before any development takes place, your character should be anything but perfect? That same thing applies to after the change.
Do NOT create a flawless character by the end of your story. Instead, focus on one or two flaws that get fixed as the story continues. These don't have to be huge, life-changing imperfections, but they can be minor ones that still shape their life in one way or another.
"Fixing" too many shortcomings can make your character seem, well, out of character, producing a character development that's more forced. The same thing applies if you're attempting to FULLY alter a fault that's just too big. The change will be too noticeable.
What am I talking about? Here's an example!
Imagine a character who's incredibly closed off to other people, wanting to ensure that he never gets too close to others.
That's a pretty sizable flaw, no? By the end of your story, you do not want to completely change because you need to preserve character, but you can change it a bit. Does he have a few friends now? Does he understand that there are some people worth trusting?
He may still be closed off to majority of people, but at least it's not everyone, and that's a realistic change.
*Different Changes*
As I continue to read more stories and watch more shows, I have realized that character development is not always about fixing flaws or personality, but it can extend far past that line.
So listen up, because I feel like no one really talks about this.
Your character can change their IDEALS, MORALS, and how they VIEW THEMSELVES.
Hear that? If your character has strong morals, they will hardly stay the same as they reach the end. Remember the requirements I mentioned at the beginning?
See how it connects now? There is SO much more to character development than changing a few imperfections. Like I said in the start, your character needs to grow and mature. Things like new morals or ideals assist with that!
*SUMMARY*
In order to start character development, you need a couple of flaws, an idea of how your character looks at themselves, and their morals. This is because those are the main parts of you character that may change through time.
Growth = Maturing (gaining a better sense of who they are and the world they live in.)
NOT ALL CHARACTER DEVELOPMENT IS POSITIVE!
For negative or passive change, make sure to clarify how their imperfections affected or hurt them and have some sort of moral that follows.
YOUR CHARACTER SHOULD NOT BE PERFECT!
They should not be perfect in the beginning, and not perfect in the end! Do not 'fix' too many traits because you want to preserve character.
I think that's all! It's quite the post for something so simple, eh? But hey, character development is absolutely PIVOTAL to a story so I hope I at least explained the 'change' part of that well!
Happy writing~
3hks <3
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bi-writes · 1 month
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whats wrong with ai?? genuinely curious <3
okay let's break it down. i'm an engineer, so i'm going to come at you from a perspective that may be different than someone else's.
i don't hate ai in every aspect. in theory, there are a lot of instances where, in fact, ai can help us do things a lot better without. here's a few examples:
ai detecting cancer
ai sorting recycling
some practical housekeeping that gemini (google ai) can do
all of the above examples are ways in which ai works with humans to do things in parallel with us. it's not overstepping--it's sorting, using pixels at a micro-level to detect abnormalities that we as humans can not, fixing a list. these are all really small, helpful ways that ai can work with us.
everything else about ai works against us. in general, ai is a huge consumer of natural resources. every prompt that you put into character.ai, chatgpt? this wastes water + energy. it's not free. a machine somewhere in the world has to swallow your prompt, call on a model to feed data into it and process more data, and then has to generate an answer for you all in a relatively short amount of time.
that is crazy expensive. someone is paying for that, and if it isn't you with your own money, it's the strain on the power grid, the water that cools the computers, the A/C that cools the data centers. and you aren't the only person using ai. chatgpt alone gets millions of users every single day, with probably thousands of prompts per second, so multiply your personal consumption by millions, and you can start to see how the picture is becoming overwhelming.
that is energy consumption alone. we haven't even talked about how problematic ai is ethically. there is currently no regulation in the united states about how ai should be developed, deployed, or used.
what does this mean for you?
it means that anything you post online is subject to data mining by an ai model (because why would they need to ask if there's no laws to stop them? wtf does it matter what it means to you to some idiot software engineer in the back room of an office making 3x your salary?). oh, that little fic you posted to wattpad that got a lot of attention? well now it's being used to teach ai how to write. oh, that sketch you made using adobe that you want to sell? adobe didn't tell you that anything you save to the cloud is now subject to being used for their ai models, so now your art is being replicated to generate ai images in photoshop, without crediting you (they have since said they don't do this...but privacy policies were never made to be human-readable, and i can't imagine they are the only company to sneakily try this). oh, your apartment just installed a new system that will use facial recognition to let their residents inside? oh, they didn't train their model with anyone but white people, so now all the black people living in that apartment building can't get into their homes. oh, you want to apply for a new job? the ai model that scans resumes learned from historical data that more men work that role than women (so the model basically thinks men are better than women), so now your resume is getting thrown out because you're a woman.
ai learns from data. and data is flawed. data is human. and as humans, we are racist, homophobic, misogynistic, transphobic, divided. so the ai models we train will learn from this. ai learns from people's creative works--their personal and artistic property. and now it's scrambling them all up to spit out generated images and written works that no one would ever want to read (because it's no longer a labor of love), and they're using that to make money. they're profiting off of people, and there's no one to stop them. they're also using generated images as marketing tools, to trick idiots on facebook, to make it so hard to be media literate that we have to question every single thing we see because now we don't know what's real and what's not.
the problem with ai is that it's doing more harm than good. and we as a society aren't doing our due diligence to understand the unintended consequences of it all. we aren't angry enough. we're too scared of stifling innovation that we're letting it regulate itself (aka letting companies decide), which has never been a good idea. we see it do one cool thing, and somehow that makes up for all the rest of the bullshit?
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cy-cyborg · 1 year
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Tips for writing and drawing Wheelchair using characters: Your character's wheelchair can tell us a lot about them
When you first start learning character design, you'll often be told something to the effect of "use your character's outfit to tell us more about them" - and this same principles can be applied to a disabled character's mobility aids.
Mobility aids like wheelchairs, to many disabled people, are a part of us. They can be an extension to a person's body and chances are, if you're going to be using this piece of equipment every day for the foreseeable future (or at least for a good amount of time for the foreseeable future), it's going to start reflecting some aspects of your personality, your interests, your passions, especially when you remember, a lot of people get their wheelchairs custom built for them.
You can use your character's wheelchair to tell us a lot about them without ever needing to show/describe them directly.
Let me show you two examples:
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Take a look at these two wheelchairs. they're similar in shape and build, but still pretty different to each other. Can you make some guesses about their users based only on what's shown here?
intended answers below:
Please note, the following points are all generalisations and the real world is rarely this simple. This is to demonstrate how to use disability aids to contribute to your character's design, not how to make assumptions about real people in real life.
So here are some similarities between the chairs:
Both wheelchairs have ridged frames, this means the wheelchair can't be folded in any way. These kinds of chairs can imply a few different things depending on the person. They are typically lighter, sturdier and more durable, and indicate the person probably will be using the wheelchair for a long time and/or has the money to get something built to last (or lives in a place where cost not an issue due to universal/subsidised access to healthcare). They are also typically better to travel with when flying, as they are less likely to be broken by airport security/staff.
Both wheelchairs also lack anti-tip wheels, which are a third set of wheels that extend from the back of the chair. Them not being present could indicate the person is likely pretty confident in their ability to use the chair without worrying about tipping out. It could also indicate they are in an environment where the anti-tips could be more of a hazard than a help, such as on rough terrain.
So lets look at some specifics for the green wheelchair:
Take a look at the wheels. The front wheels are pretty small and appear to be solid, while the back wheels appear to be quite narrow (compared to the orange chair anyway). This indicates the user likely lives somewhere with decent accessibility like a (well funded) city where they are unlikely to encounter unpaved/dirt roads/grass. Small front wheels and thin back wheels are good for manoeuvrability and a smooth ride over even terrain, but they will get stuck as soon as bumps appear, so this probably isn't an issue for this person.
While its a bit hard to tell unless you have seen other similar wheelchairs, this wheelchair is very long in the front, meaning the footplate and front wheels are further away from the seat than most. There could be a few reasons for this. One either indicates the person has very long legs, or a lack of motion in their knees, making it harder to bend their legs. This is moves the chair's centre of gravity forward by a decent amount, making it harder to tip back, which could indicate the person's legs are very light. You tend to see this most often in the wheelchairs of bilateral leg amputees, who are at a greater risk of tipping backwards due to a lack of weight at the front of the chair (even if they wear their prosthetics).
The colour of the chair is bright. This could simply be the character's favourite colour, or maybe this colour has some significance to them?
There are stickers on the side of the chair relating to the Paralympics. This could indicate the person is a fan, or perhaps had some involvement in the games?
The wheelchair has handles on the back, but they are able to be folded down. This is a popular feature for people who are independent enough to go out on their own, but still want to have the option for some help. folding down the handles also deters random strangers from grabbing at you (an unfortunately common experience for wheelchair users).
There is some mild paint scratching to the front of the wheelchair, but nothing too noticable. This is typical of older chairs and people who are a little rough on their chairs. Maybe they've had a few stacks and falls throughout the years, probably going a decent speed.
Ok, now let's look at the orange chair
This wheelchair has very large, inflatable front wheels, and very thick back wheels. This will make the chair slower and less manoeuvrable on flat/even surfaces, but much, much easier to push on rough terrain. This is supported by the amount of mud on the wheelchair.
The seat on this wheelchair tilts upwards slightly. This is called a bucket (or according to an old basketball teammate of mine, a dump-truck lol). This is a feature you typically see in wheelchairs made for people with spinal injuries who are unable to move their legs and engage their lower bodies or core to help keep them stable.
The back of this chair is very low, indicating that if this wheelchair user has a spinal injury, it's probably pretty low on their spine, likely fairly close to the hips, making the person a low-level paraplegic. Higher-level paraplegics and quadriplegics usually need a higher back to help support them and keep them from flopping over, since all the muscles below their place where their spine broke either doesn't work, or is significantly weaker. Higher backs though can get in the way of pushing and reduce mobility, so people who need less support will likely opt for a lower back rest.
This wheelchair has no handles, which indicates the user is probably very independent and doesn't need a lot of help getting around.
The paint on this wheelchair is very scratched up, showing the person is very tough on their wheelchair and doesn't care to get the paint touched up.
This wheelchair has no breaks. This is very common on chairs with larger tiers as they don't tend to be as effective, but also on many outdoor wheelchairs, for two reasons. One is because they are made for rough terrain, so chances are, you aren't going to go far without a big push to get you moving. The second reason is that to get over large bumps and obsticals in a wheelchair, it can be helpful to do very large pushes using the top and front of the wheel. When pushing a normal chair, most people will only use the top section of the wheel to push since it's closest, but these big pushes that use the front of the wheel make it easier to push, since you can benefit from downwards momentum. However, this is also where the breaks are located on most wheelchairs, which can create a hazard. I've lost entire fingernails by them getting snagged on the breaks when pushing this way. So if you live somewhere where the breaks are not going to be helpful to you often, it makes sense to not get them.
And here are the characters who own these wheelchairs
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The owner of the green wheelchair is an amalgamation of a few people I knew from when I played wheelchair basketball. They're a bilateral leg amputee, and judging by their outfit (The Official National Wheelchair Basketball uniform for Australia), they're an elite athlete. This wheelchair is not the one they play sport in, but it still needs to be durable enough to withstand the rough treatment of airport staff when traveling, as well as heavy day-to-day use that comes with being an active person. While it needs to be rough, the person also seemed to want to prioritise speed and manoeuvrability, and likely doesn't need to worry about rough terrain too much, so they probably live in a major city.
The owner of the orange chair was inspired by a family friend of mine. They live on a farm, and need a chair that can handle life in those conditions, rough terrain and all. This comes at the cost of speed and manoeuvrability on smoother terrain, but honestly, anyone who's lived in the country knows you won't find many of those around there anyway, so that's not too big of a sacrifice. They are paraplegic, are very confident in their ability to use their wheelchair, and probably doesn't need help too often, but still benefit from some extra stability support from the raised seat on their chair.
Conclusion
Once again, these are generalisations, and in real life there are always exceptions, but I hope this helped demonstrate what I meant when I said you can use your character's wheelchair to tell us more info about them if you're smart about it.
I originally planned to do a whole series of these, showing a wider variety of wheelchairs and the people who they belong to, but I guess I kind of forgot because they've been sitting, abandoned on my hard drive for the last 2 years 😅. If that's something you folks would be interested in seeing though, let me know, I'd happily revive the series lol.
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txttletale · 7 months
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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Hello! Many people have said this but ill say it too, I LOVE YOUR COMIC SO MUCH ( ´ ▽ ` ).。o♡
I really wanted to ask you about how you do the backgrounds? (Something i struggle with) whats the process? Like from start to finish, also, to do the rise backgrounds do you use reference from the show and generally real photo of ny? Or do you come up with them? And last question- The shadow and light on the background- Like HOW
i know it’s a lot of questions but i’m just so curious qwq and wanna learn to be better, thank you again in case you read this and respond, in case you don’t, i hope you have a nice day and a wonderful life uwu keep up the great work! (≧◡≦) ♡
Backgrounds are a really broad subject and I'm always a little overwhelmed when asked this question. Just like drawing the human body, backgrounds take time, repetition, and practice!
My answer got a bit long, so it's going under a read more :) but if you digest info better in video format I found this on youtube
youtube
It pretty much goes over everything I wanted to say, but in a much better way. I wish I had found it before writing all this out lol
ok, first of all, I'm not a teacher nor was I built to be one of those cool helpful art tutorial people who do a full coloured tutorial filled with illustrations. This is just going to be a messy "how I do backgrounds / environment layouts from start to finish." kinda thing.
... lets start with a sight tangent.
Sketch from Life!!!
If you want to get better at backgrounds I recommend doing some sketching out in the real world!
When I was first getting into doing backgrounds I went to cafes and parks to just sketch the buildings and objects. Sketch rocks, flowers, clumps of grass, garbage cans, bottles, tables, street signs, etc. If you are drawing a tree observe how the trunks twist, how the bark flows, or how the leaves are bunched.
If you can't leave the house the same still applies! Sketch the interiors of your house, the walls, or common objects like chairs and bookshelves. How are objects stacked? items on the floor?
If you aren't comfortable with drawing outside or in public you can take some photos to draw from! They are good for practice and you can use them again as references later. Alternatively you can find pictures online of buildings and objects to sketch as practice.
All spaces have objects in them, it becomes easier to draw those kinds of spaces when you already have spent time observing and sketching them.
ALSO! They don't have to be good sketches! It's just to build out your mental catalogue and strengthen your perception of perspective.
now the actual thing...
BACKGROUNDS
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(the pictures used for this are my own. I dug them out of my 2022 folder)
Backgrounds have slightly different rules based on what you are making them for. Videogame Environment Concept Art vs Animation Layouts vs Comic Backgrounds vs Illustration backgrounds.
They all follow the same basics, which I will go over here, but the intention and function of those designs are going to be different. It's all about how you set up the scene and what it's purpose is!
Brainstorming and Thumbnailing
I like to think about a location as though it is a character. An abandoned old house with creaky sagging floorboards is very different from a futuristic space ship with sharp metal floor panels. A gas station has a very different feeling from a library.
I usually start by asking what is this location's story? Why was it built and for what purpose? What kinds of things does this room need to fulfill that purpose? You don’t need solid answers, but its good to be thinking about it while you are working.
Next, sketch some ideas for how this place is going to look. For me, this usually involves drawing the idea from multiple angles and then making lists & small sketches of the objects I think should be filling the space.
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Example: The main character of my original work is a Wanderer. They collect a lot of things on their travels, but those items have to be small enough to be easily carried in a backpack. I wanted his room to be in the corner of an attic, walled off by curtains, and filled with trinkets. You can see some of my brainstorming above.
References
I only look for references after I've done some sketching and planning; this is to solidify my idea first so that I don't accidentally copy anyone else's work. I will make a moodboard with pictures of lighting, colours, items, rooms with specific ceiling beams, old chairs, etc. basically whatever I feel fits the vibe.
Honestly, I don't use references as much as I should. For ROTTMNT fanart I look at backgrounds and screenshots from the series to study the style. I also reference actual photos of NYC to get a feel for how Rise condenses the visual information.
In general, it's good to have references of real life objects/locations, because there are so many details like cracks in pavement, stickers on polls, crowning on buildings, fancy fencing, weird chair legs, etc. that you might not think of. It's the imperfect details that can make a location feel more alive.
Perspective
Once you have your chosen sketch we move to.... the infamous perspective boxes. Doing backgrounds is just learning to be comfortable drawing So Many boxes and carving items out of them.
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Many better artists than myself have made videos on perspective, vanishing points, and all the technical bits. Videos like THIS ONE and THIS ONE are helpful (this post is great too!!). There are probably a lot of classes to be found on Skillshare or Schoolism. I learned a lot of this in my college art course, so I can't give you a specific video which helped me.
You can get by and be a good artist without learning this stuff. There are quite a few successful artists who have admitted they never bothered to learn perspective (one of these people even made a whole graphic novel series).
I personally avoided properly learning this stuff until I was in my 20s because I thought it would be boring and difficult to do. tbh I really wish I had learned it earlier because it's so much fun to make those silly little boxes imo. It looks scary and complicated but, just like drawing humans, it just takes time, repetition, and practice to develop the knowledge and skills.
Cleanup
You have your boxes and lines! Cool! Now to make a scene out of it. Fill in the details, get everything placed were you want it! Generally, the lines of each item will point back towards the horizon line, but they can have different perspective points.
Generally you would want to clean it up and get your room completely sketched before doing the lineart. I tend to combine the steps (not recommended)
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Lineart
I've mentioned how I do this before. Closer objects have thicker lines and more detailed inside. Further objects have thinner lines and less detail. I didn't quite achieve that balance with the image below, but it's close enough.
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Colours and Shading will have to be a separate post. In the meantime, I highly recommend the book "Color and Light" by James Gurney. I used to borrow it from my local library and a good chunk of my knowledge was learned from it :)
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bellejolras · 9 months
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i don’t mean to go on a rant but I’ve been reading reviews of Poor Things bc i hate being happy and ohhhh my goddddd
spoilers under the cut but I have complaints about people’s (lack of) media literacy
Oh my god okay so first of all, if you haven’t seen a movie how are you going to comment on it. Reading summaries and other people’s reviews only is not sufficient to make an original point. you do not know what you’re talking about. just stop.
Second, the movie is. satirical. Which I thought was obvious from the absurd premise and surreal visuals? This is not supposed to be the real world. Nor is it advocating for all the stuff it shows. In fact, it’s even actively indicting some of what it shows. For example: fucked up power dynamics in sexual relationships exist in the movie, but the movie is not saying they are good, it’s criticizing them. Is this not getting through to people?
Third, and related, it’s not ! just ! about ! a sexy baby !! Partly because again, satire. But also partly because she rapidly goes through childhood & adolescent maturity. And it’s not meant to be, like, linear… the regular laws of empirical data and science do not apply to this world… so she is not in fact, like 6 when she’s having sex but more like 16. Which you could argue is still a minor, and im not disputing that, because again the movie is critical of this part and duncan is a total loser. But there’s a massive difference between the mental development of those two ages. ALSO there’s literally nothing inherently wrong with baby bella autonomously discovering masturbation. That’s extremely normal for little kids, often just as a way of self-soothing because it feels nice and not with any awareness of sexuality. And it’s fine if you thought that was a weird scene! but it’s hardly pedophilia to include in the film when the “baby” in question is in fact played by fully grown adult emma stone and I cannot believe that I’m seeing people accuse this movie of that
Fourth, if you claim your takeaway from this movie is “it wants me to believe that women’s power only exists through their sexuality” then I don’t believe you’ve seen the entire movie (see point 1). Narratively it’s only a means to an end for Bella, and when she gets tired of it, she stops! She gets bored of duncan and reads philosophy! She leaves her sex work career and becomes a medical professional! And, even in the sex scenes, while there are many, they center her and her experience, her pleasure. Yes, her tits are out a lot but the sex scenes are weird, intentionally grotesque without being violent. The montage with duncan is shot through a fisheye lens and literally pans away from the bed to focus on a bird landing in the room. Duncan can proclaim himself the best lover in the world, but he’s really not important to the scene ¯\_(ツ)_/¯
In conclusion, I know the people I’m complaining about aren’t going to read this, but just in case, I urge you to learn media literacy. And anyone else who read all of this, thanks lol!! accepting good faith discourse in the notes/replies
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seesree · 10 months
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Astrology Observation(Vedic Astrology) 🔞
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1)Venus Girls are one of the biggest bitches ever. They will act nice to your face but have a lot of shit to say behind your back, they are such pussies. I have encountered many Venus girls who hang around their so called “friends” and talk a lot of smack about them later. I remembered Claire Nakti said in her Dhanishta Video that Venus girls use men for money and I think that applies to all people.
2)Our Venus nakshatra can tell us what type of planetary dominant men/women we are attracted to like (for example, I have Venus in Ashwini then that means I am drawn to Ketu dominant men )
3)Mars Boys like to play the victim card and have serious mommy issues. Besides that they have serious issues with woman because they have been cheated on by their girlfriend and they carry that pain with them and abuse others
4)Mars Woman are not afraid to offend masculine energies(esp men)
5)Sun Woman have 2 sides either they are introverted, quiet and have a few friends(reminds me of twilight sparkle) or they are completely bonkers, and loud and energetic
6)I have noticed Mercury woman can be quite manipulative and like twisting narratives and creating false narratives. They are very cunning and very intelligent
7)Sun/Saturn Woman are real boss ladies
8)Uttara Asadha natives are non committable and feel uncomfortable with relationships. They also have a sense that there is no one for them in the world so they prefer not wanting to be in a relationship
9)Moon Woman either very conservative or liberal
10)Moon Girls are so annoying and they like to indulge in what other people are doing. They also have serious emotional problems and can suffer from bpd(and etc)
11)Chitra Woman got the vibes of a mean girl but are genuine so nice
12)Rahu Woman are literally the real life manifestation of Ariel From The Little Mermaid. Rahu is linked with obsessive behaviour and these woman have serious obsession when they like someone even if they are technically bad for them, they don’t see them red flags
13)Pushya Woman have such a glow to their faces
14)Jupiter Men are toxic and remind me of those toxic brown boys memes, they are also pretty dumb
15)Sun Men can easily influence other men
16)Out of all the 3 Ketu Ruled Nakshatra, Ashwini is the most angelic and have a very angelic appearance too
17)Jyestha Girls are either very sweet and u feel a need to protect them or they are complete assholes and toxic
18)Most Social Workers are Ketu Natives, I always wonder why Ketu natives are so present in the field of social workers.
19)Mars Men are p*ssies
20)Ketu Men have such big gawk gawk 🍆
Note: not everyone is the same so keep in mind other placements in our chart can change us so apply if it matches ur experience
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starastrologyy · 9 months
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Astrology Notes 🪐
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Hi everyone :) My chart readings are still open! The link is in my bio for those who are interested 🤍 My reading reviews are on my Masterlist :)
When your Solar Return Mars is in the 6th house, this is likely to be a very productive year. However, you need to make sure you’re taking care of your health and not overworking yourself. Burnout and poor health will often emerge in such a year, if you are not prioritizing your health and peace.
If you have the ruler of your midheaven in the 10th house, you may own your own business or be in a managerial position at your job. People who reach great heights in the careers often have this placement. It is also possible that you may work in a traditionally ‘prestigious’ or well respected career. Examples are working as a doctor, lawyer, CEO of a successful company etc…
If you have the ruler of your 8th house in the 4th, you may find that you make a lot of money investing in real estate. This is also a placement that can suggest receiving an inheritance from a family member.
Saturn transiting your 3rd house can be a very somber time in your life. You may feel unmotivated or prone to feelings of loneliness and melancholy during this time. Similar to Saturn transiting the 9th house, your outlook on life in general may not always be the most pleasant during this time. Nevertheless, this can be a good time to enroll in a short course or some kind of educational program.
Saturn in the 9th house of a composite chart can be that the two people have very different belief systems and that consequently causes restrictions within the relationship. However, it can also be the opposite. Meaning, the thing that “binds” the couple together is in fact their shared belief systems. Saturn in the 9th is also common to see in the composite charts of couples who are long distance or those who travel long distances together(couples who travel to different countries together).
Something so interesting is that we often have aspects or placements that are associated with the sign over one or both of our parents 5th house cusp. For example, your mother may have Uranus in the 5th house, and you may have an Aquarius Sun, Moon, or rising. Alternatively, it could be that Uranus aspects many of your other placements. I know this may not apply to everyone, but look into your parent’s birth charts! You may be surprised!
A new romantic or business relationship can often start when your Progressed Moon makes a conjunction to your natal descendent. This is especially true if it is a “progressed new moon”. Meaning, your progressed moon is making a conjunction to your natal sun.
Moon square Mars synastry can at times be difficult (especially if it occurs at an orb that is less than 3 degrees) because the Moon person may perceive the Mars person as being insensitive, harsh, or even impulsive. Whereas the Mars person can view the Moon person as being overly sensitive. In a romantic relationship, this aspect can add to the attraction. However, if there are no mitigating factors there can be hurt feelings over time.
When someone’s Mercury falls into your 12th house in synastry, you may feel comfortable opening up to them, and telling them things you would not ordinarily tell someone else. You could often talk about spirituality, mental health, and things you prefer to keep “hidden” from others. At times you may even feel like they can “read your mind” or easily sense what you’re thinking.
People with the North Node in the 7th house tend to be hyper independent (South Node 1st house). Thus, actively dedicating time to connect meaningfully with others is a big part of their karmic destiny here on earth. There is a tendency to self isolate with a 1st house south node, especially when the individual is struggling in any capacity.
On the topic of isolation, those who have the ruler of their Ascendant in the 12th house are also inclined to isolate themselves from the world when struggling. Escapist behaviors can also be high with this placement. However, these are some of the most compassionate and resilient people you will meet.
People with Mars retrograde in their charts may struggle when it comes to the manner in which they express anger/their drive. These people can often hold onto anger for extended periods of time only to let it all out at once. Thus, their anger can often seem misplaced or to come from “out of the blue”.
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maplebellsmods · 2 years
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More Traits
This mod adds more traits to the game. The traits are maxis match so they will blend into your game nicely.
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Just like you would add any other CAS trait for your Sims. For reference, you can look at the photo and these are all the traits you would find in the game. 
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Traits and Descriptions
Serious: Sims with this trait can hardly get playful. They will usually have moods that lean more on the serious side, like focused and confident, and rarely energized or happy, and even more rare for them to be in a playful mood. Whimsical Sims annoy serious Sims.
Stoic: Sims with this trait will usually just be fine. Their mood will not really fluctuate as much. The fine emotion is usually overpowering. These Sims will also not really be sad or angry. Their angry or sad moods will have to be super powerful for your sims to go feel this way. 
Peaceful: Sims with this trait don't like to fight with other Sims. Negative interactions with other Sims won't impact their relationship as much as it might when it happens to other Sims. If you have Parenthood they will develop the emotional control skill much faster. Their Wellness and Herbalism skill increases at a faster rate.
Daredevil: Daredevils love to be energized and are excited in the presence of danger. For example, if there is a fire at your house they will never freak out. They will usually even get a positive moodlet near the fire. These Sims build the fitness, rock-climbing, skiing, and snowboarding skill much faster. 
Logical: This is not the same as the "genius" trait. They may be related but they aren't the same. You can be logical without being a genius. Sims with this trait just think before they act. They try to rationalize everything in life. Their mental skills do develop faster because they apply logic in real life which enables them to understand things at a faster rate.
Whimsical: Whimsical Sims love to see beyond life. They see beauty and greatness in a lot. They tend to daydream a lot and just live in another world. Sims with this trait will get the playful emotion easily and they will also be inspired easily. Because of their ability to open their minds up to so many possibilities they also are really good at writing and will develop the skill really fast. Whimsical Sims also enjoy and are good at other creative activities. 
Shy: Sims with this trait struggle to build relationships with other Sims. Their relationship bar won't advance as quickly and you will need to try harder to build romantic or platonic relationships with them. They can also get stressed around Outgoing Sims because of how different they are social. Their social bar will still decay at the same rate. They may be shy but they do have the same social need as other Sims.
Grumpy: Grumpy Sims get angry really easily. They also don't get positive emotions easily. Sims don't really like interacting with them because of their personality. If Sims are around Grumpy Sims they will get a moodlet to be careful around them because of how easily they can get angry. 
Sexist: Sexist Sims think they are superior to the opposite sex. They will have a hard building platonic or romantic relationships with them. They will also have a hard time building empathy and life skill if you have parenthood. 
Generous: Sims with this trait love to give money away. They are happy to do it too. Even if they aren't rich and don't have a lot they will still enjoy sharing with you. They can give some money to every Sim ranging between $100-$1000 or a huge amount of money to Sims they have a higher relationship with ranging from $10,000 to $100,000
Sincere: Sincere Sims build strong relationships with others. There are honest and do not like to be around evil or mean sims. Evil and mean sims also hate being around Sims with this trait. They have a hard time increasing their mischief skill too. If they are in the criminal career they would start stressing out at a certain point.
Endurant: Endurant Sims needs deplete at a much slower rate. Their bladder, hunger, and energy will be able to last much longer. They are also really good at fitness. 
Unforgiving: These Sims will have a hard time making up with sims once they have a bad relationship. If you get into an argument or fight with them the relationship bar will drastically reduce. If you have parenthood it will be hard for your sims to build the conflict resolution and the empathy skill.
Cowardly: Cowardly Sims are terrified of a lot of stuff. They will get scared so easily. If they see sims in a fight they will run away and get scared or tense. Sims with the cowardly trait will also freak out if they get in a fight. Even if they won the fight. Their fitness skill will develop at a much slower pace.
Cunning: Cunning Sims know how to talk to other Sims and are really good at convincing. They build relationships with others really fast. These sims will also be naturally good at Charismatic and the Acting Skills. They make really good politicians. 
Hedonistic: Sims with this trait really enjoy the funner things in life. They live simply for pleasure. They want to have fun. A lot of it and do not think about the consequences that might follow. Their fun needs deplete really quickly and fill up relatively slowly. If you have parenthood their responsibility skill will be hard to increase.
Spoiled: Spoiled Sims are used to getting what they want to they aren't very gifted. They will easily get bored and angry. If they aren't socialized with enough or entertained their mood will plummet rather quickly. If you have parenthood their empathy, responsibility, and conflict resolution skill will be hard to increase.
Judgmental: Judgemental Sims have a hard time building relationships. They enjoy judging other sims and gossiping about them. If they are bored for a long time they will turn to other Sims to judge them about whatever. Parents with this trait don't really do well with the parenting skill. Their kids will also have a hard time building positive relationships with them.
Warm-Hearted: Sims with this trait are genuinely good Sims. being in a friendship or relationship with them is very wholesome. They only want what is best for people and relationships with them decay at a slower pace. 
Heartless: Heartless Sims do not care about anything or anyone. Their mischief skill can increase really quickly. They are also really good in the criminal career path. These Sims will not cry or shed a single tear if they hear news of a Sim who passed away. Or a Sim who passed away in their presence. They might be a bit upset if their Best Friend dies, but even then it will be hard. If you have parenthood the empathy skill will basically never go up.
Pompous: There are Selfish Sims and Snob Sims, but Pompous Sims are very annoying. They simply do not care what others think about them because in their head they are just superior. They don't develop relationships with other Sims easily, but it doesn't bother them because they have themselves. Their acting skill will go up faster. If you have parenthood empathy and conflict resolution skill will decay fast and hardly increase. 
What else do I need for the mod?
Nothing.
Does this mod require any DLC?
The mod is BGC. The traits do tap into each pack so having them will create a more full experience. Not required though.
Questions and concerns you might have?
Will you add more to this?
I'm working on an unbundled version. I wanted to release both at the same time, but separating the traits from the one package file I can create is taking way more time than I expected.
I'm experiencing some weird bugs!
Let me know, please. I dealt with a lot of files when creating this mod, so something might not work the way I wanted it to work so please let me know about that so I can fix it. 
Report it here: Mod Bug Report 
I have different questions about the mod.
Honestly, I don't blame you. I might not have explained everything too well, so if you have questions about something, let me know.
How to install the mod?
Electronic Arts/The Sims 4/Mods <--- Unzip the file and make sure it's placed in this path.
What's next for the mod?
Read the section above for more info about that.
Public Jan 17
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vigilskeep · 3 months
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now that you finished inquisition, what did you think of it? like favorite things, least favorite, etc?
oh man okay
things i love about dragon age inquisition:
capturing the specific feeling of bonding with a group of people you have absolutely nothing in common with because u all had to go through something long and specific together
the maps can be so pretty and in places really calming and lovely to spend time in. it does make me want to explore and i have no explorer’s instinct
i love the war table and judgements i think those are really fun features
i like that approval for many major decisions applies to everyone regardless of who you bring to specific events/quests. it feels a lot less like you have to manage that really hard, as you sometimes do in the other games and also really noticeably to me in something like baldur’s gate 3. it’s irritating when i have to plan ahead and can’t take who i want to hear from
i like how attached you can get to little npcs who wander around
i loveeeee fighting dragons and how beautiful they all are
little puzzles <3
the collectibles are also mostly fine by me i am a magpie by nature. as long as i can find them, obviously, bc if i can’t they suck and this whole game sucks
the templar specialisation is fun and i enjoyed that part of combat a lot. wrath of heaven/spell purge combo is a power trip
i thought my character was pretty :) i defeated u in the end dai character creator. may you be as merciful when we meet in battle once more
i’m not a huge crafter but being able to tint things is rlly nice
blackwall’s romance is good
vivienne is there
they let me briefly tame a dragon at the end there
things i don’t love about dragon age inquisition:
some genuine cruelty in writing the dalish in a way that feels shockingly callous to the real world cultures the writers took inspiration from
never giving the dalish or the rebel mages any kind of voice of their own and making the player do all that work if they care, which i also feel limits my roleplaying creativity
refusing to let you challenge any of the often overwhelmingly conservative views expressed by other characters without receiving only derision and disapproval. inquisition is a game that punishes you at every turn for having your own opinions, in a way that could be interesting if it was willing to truly let you develop complex or antagonistic relationships with those characters, but ends up mostly just feeling mocking when nobody ever even tries to see your side, while simply agreeing with these people always rewards you with content. origins was capable of letting you engage in discussion, and da2 let you form rivalries that mattered; inquisition, despite starring some of the most intentionally controversial characters, does neither
the game engineering conflicts against groups like the freemen of the dales or the avvar that mean nothing to the player and range from vaguely to seriously upsetting in their assumptions about who it’s normal to just start killing en masse. it’s both boring and distressing
odd, for lack of a better word “casting choices”, like having the fantasy impoverished racial minority all be white within the party while the wealthiest and most privileged are characters of colour, or for a more in-world example having the elves express the most distaste towards elves and the mages express the most caution about mages. i don’t know that i quite have the vocabulary to fully discuss why these weird me out, but it all feels... disingenuous? and chosen to forestall criticism based on real world comparisons in a game series that i wish had the nerve to openly confront what it’s talking about if it’s going to try to make any of its conflicts feel relevant
most of the companions, and indeed most of the quests and time spent playing the game, feel disconnected from the main plot. it’s hard to feel any pressure when the game tells you we need to deal with the main plot “right now!” and “get there before corypheus!” when the bulk of the game is doing other things while you’re supposed to be doing that. the majority of companions could be cut without changing anything. and when you finally want to deal with the main plot you just click to start it. it’s not engaging
the game fails to fully expand dialogue for the player character options it provided, particularly notable with its confusing chantry focus when you’ve said for the dozenth time you’re not andrastian
the 2-handed weapon whirlwind ability sound effect is an exercise in creating the worst and most grating sound effect for someone to constantly hear
they didn’t let me romance vivienne
they killed my dragon :(
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When I first saw a Miraculous Ladybug salt post it was the usual Lila takes away all of Marinette's friends Adrien does nothing Marinette becomes super successful Lila gets exposed blah blah blah
When I see posts like the ones you post where people give actual constructive criticism about the characters and not favor one character over the other has made me realize that these are fictional characters and its not their fault they are the way they are. Also they're 14 what kind of 14 year old makes good choice's? Especially when they have the fate of the world/universe on their shoulders
If anything the character I really blame is Master Fu. He was obviously meant to be some sort of mentor figure for them or at least Marinette's mentor. He was the one to tell and encourage Marinette to keep everything a secret from Adrien. Comparing him to other mentor like figures in the world of superheros he isn't really all that helpful.
Compared to DC Ladybug and Chat Noir do not have any adult superheros to help them. In DC younger superheros have entire superhero families to help them out and if not that than they have other adult superheros to help them or they have an actual team. We know that other miraculous holders exist and the order is back I have a vague idea as to why they can't help but I still find it weird as to why they are around if not to help. Like phones and the internet exist do they not?
Sorry for they rant, I want to know what your thoughts are on this?
Your rant was fine! I don't think that I've talked in depth about mentors as a concept and I should both because I love mentors and because Miraculous has completely failed to give us any good ones. This is a writing failure not because good mentors are required, but because the show chose to have mentors characters and then not use them.
Before I get into the topic at large, I want to start with a brief discussion of mentors in shows aimed at young children as Miraculous' intended audience is young children and that fact is worth keeping in mind when discussing what Miraculous did wrong and some of the ways that you can fix it.
Shows aimed at kids generally avoid adult characters in major roles for the very obvious reason that the intended audience is kids, so you want the kid and teen characters to be the stars. This doesn't mean that adults aren't allowed to save the day or have important roles. It just means that they should be used sparingly. This is why mentors are a great addition to kids shows. They allow adult characters to be deeply involved with the plot without anyone expecting them to intervene because that's not their role in the story. They're not here to be the hero. They're here to guide the hero.
One of the powerful things about this setup is that it allows the writers to give the real kids watching at home real advice about real life problems. For example, if Marinette comes to Fu to talk about feeling alone and overwhelmed, then he can give her real, practical advice that would apply to anyone who is feeling alone and overwhelmed, but no one expects him to directly intervene because he's supposed to say hidden.
A lot of these elements apply to mentors in media aimed at older audiences, the rules just apply for different reasons, so I'm going to stop reminding you that Miraculous is for elementary school kids and focus on the failed mentor issue as it would be an issue no matter what Miraculous' intended audience was.
When it comes to bad mentoring, a lot of people focus on Fu and I get why. At first glance, he's the classic wise old Asian man who is supposed to be there to guide the protagonist on her mystical journey (not getting into the racism issue here, just know that I'm aware of it and that Miraculous dropped the ball on this in a lot of ways even though they absolutely could have made it work.) But Fu isn't the main focus of my ire because, while the writers seemed to have designed him around the mystic Asian trope, they never actually wrote him like a mentor.
He doesn't train Marinette and Adrien in the ways of the miraculous. He just sneakily gives them their miraculous and then disappears from their lives for quite some time. So he's not around to get them properly started on their hero journey. That's strike one for the mentor role.
Strike two is the fact that we never actually see him mentoring Marinette. I don't think that she ever went to him for advice? If she did, then it wasn't a big element of their relationship. When I think of Marinette and Fu, I picture her going to him to grab a miraculous or two before booking it back to the ongoing fight and that's about it. The guardian training she supposedly had was all off screen, so we have no idea how close they were or what he even taught her outside of potion making. Even that wasn't really him teaching her something. It was them working together to figure out a puzzle because Fu never completed his own training, making it impossible for him to properly train a successor.
Strike three is the fact that - outside of the King Monkey incident - Fu never gets directly involved in helping team miraculous. He's never gives them feedback on fights or works with Ladybug and Chat Noir to strengthen their bond. He doesn't even help them track down the two missing miraculous or hand out the temporary miraculous on Marinette's behalf, a choice I still find super weird. "This fight is super hard and we need help, so I'm going to leave Chat Noir to fight alone while I go get said help!" is absolutely nonsense logic and one of the many examples of the writers desperately needing to let Marinette hand her responsibilities off. Why wasn't this Fu's job?
This brings us to fix one: if you want the guardian to be a mentor - which is a role they arguably should have - then the guardian needs to be actively involved in Marinette and Adrien's lives in an on screen way. For this to work in the context of Miraculous - a show that really wants to focus on the teen characters - then the guardian probably needs a teenage apprentice who isn't Marinette and that apprentice will be the one doing the mentoring.
My pick for this is Luka for two big reasons. The first one is that his calm personality is perfectly suited to a mentor. The second one is that it seems insane to me to have the snake be a temp holder. The snake should be watching every fight, but staying out of the actual fight so that they can use their power whenever it's needed. That's the perfect role for a mentor character to fill. Someone who is active in the plot, but only ever as a support because their power stops them from getting more involved.
Moving on to the bigger issue.
As I said up above, Fu doesn't actually get my ire. While I wanted him to be a mentor, he never once filled that role and he didn't really need to because the show already had mentor figures that it was actively using and using poorly. Those figures are the ancient magical creatures that follow our heroes around, dispensing terrible advice whenever they feel like it. That's right, as much as it pains me, Miraculous' biggest mentor failures are Tikki and Plagg.
The miraculous did not need to have magical creatures associated with them. They could have just been magical jewelry that Fu handed out and explained. Instead, the writers chose to give us the Kwamis and I don't disagree with that choice. I like the Kwmais! The problem is that they're used in the most lackluster, asinine ways you possibly could.
The Kwamis are not presented as oblivious to the world and unable to give advice. They give lots of advice! The problem is that advice tends to suck! I can think of many examples of times where the Kwamis made everything worse, but let's look at the one that grinds my gears the most: Plagg's actions in season four.
In Rocketear - the episode where Nino gives Adrien an incredibly inaccurate picture of why he knows Alya's secret identity - we get this:
Adrien: I still can't believe Ladybug entrusted Alya and Nino with those Miraculous. Plagg: Of course she did. She's the Guardian. Adrien: But they're a couple and they know each other's secret identities. Plagg: So...? Adrien: So, why does she make it a rule that we can't know each other's identities but it's okay for them? Plagg: She's the Guardian, the Grandmaster Cheese Ripener, and you and I are just cheese on the platter. She decides what's on the menu.
Hey, Plagg, maybe don't tell your clearly upset and vulnerable teenage holder to just suck it up and deal with it when he's feeling alone and betrayed? Maybe encourage him to talk to Ladybug about his feelings so that he can get the full story? Knowing that they learned their identities during the Scarlet Moth incident would probably do a lot to smooth over Adrien's hurt feelings.
What's even more rich is that the episode Kuro Neko lets Plagg go off on Marinette for not appreciating Chat Noir:
Ladybug: What's gotten into him? I didn't do anything. Plagg: Didn't do anything? Well yeah, you did! You've been neglecting a very classy piece of camemebert on your plate for too long! And as a result it got runny, and moldy! Ladybug: What? Cat Noir never gave me any camembert. Plagg: Of course not, Cat Noir is the camembert! For a while now, you've been neglecting this camembert— I mean Cat Noir, and going on adventures with the all other cheeses! Ladybug: But he should be happy about it, it gives him more time off. Plagg: Cat Noir doesn't wanna have time off, Ladybug! He is in love with you! And your persistent calling on all the other heroes has broken his heart.
Dude, if you saw all of this going on, then why didn't you say something??? You and Tikki are in the same location for multiple hours five days a week. Go tell her how your holder is feeling and figure out how to fix the situation! Or be an actual mentor and encourage Adrien to talk to someone about his feelings! At the very least, cut up a wheel of cheese, sit down, and listen to your kid so that he feels less alone!
Also what exactly do you want Ladybug to do to fix the problem you presented? Let Paris burn until Chat Noir decides to show up to today's fight? Refuse to use the temp heroes even if it means losing a fight? None of those are valid solutions when the problem presented in the episode is Chat Noir missing fights. Especially when we know that he's doing it on purpose. Why are you yelling at her instead of working with her to come up with an actual solution? You are such a terrible mentor...
To be clear, I don't think any of this is intentional. I don't think the writers want Plagg and Tikki to come across as actively hurting their teenage charges via bad advice. I think Plagg and Tikki are supposed to be seen as good and helpful, but they can't fill that role because they're tools of the narrative and the narrative has really wacky views on what good advice is. Thus nonsense like the example I discussed above or Plagg and Tikki picking new holders instead of guiding their holders through an identity reveal.
I personally adore letting Plagg and Tikki be good mentors in my own stuff. It falls under the same category as Alya and Nino being terrible friends on screen. I acknowledge the problem and then delight in fixing it by writing the exact opposite setup because what is fanfiction for if not heavy self indulgence?
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justalia · 1 year
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persistence
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this is probably gonna be my last post before i retreat into a serious break because i have things outside this manifesting world i need to sort through (i’m extra happy don’t worry about me, nothing happened!) i always say i go on break but i never actually do or it lasts just a few days but i’m for real this time!
i wanted to leave before but i felt the urge to post this cause i feel there’s a lot of doubt and confusion around this topic.
many of you still view persisting as a chore, as something you HAVE TO do or else.. something you must do or else..
many of you still view persisting as a job, tiring annoying and something you don’t necessarily wanna do if it wasn’t because you are manifesting.
this stems from a complete lack of understanding of the law.
what is persistence?
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now i want you to pay particular attention to the second definition:
“the continued or prolonged existence of something.”
to persist within the law of assumption is to continue being.
nothing more nothing less, it is to just continue being who you decided that you are.
i’m sooo sure that all of you that are just approaching the law and are reading this post are having these specific thoughts right now:
“but i can’t live in my imagination forever”
“oh but i can’t imagine all the time, i have a life”
“yeah i persist but it’s tiring, i don’t wanna do all that”
“i have to persist so it manifests but i don’t have the time or the will to imagine all the time”
“i fulfill myself and persist but it doesn’t work”
or even..
“i get it! i wanna imagine all the time i don’t wanna do my daily tasks cause i just wanna live in imagination”
news flash:
YOU DON’T PERSIST IN THE IMAGINAL ACT. YOU PERSIST IN THE IMPLICATION THE IMAGINAL ACT MAKES ABOUT YOU.
no shit you find it tiring and see it as a job if you think you have to constantly visualize/affirm to persist in being.
whatever your imaginal act may be: IT IMPLICATES SOMETHING ABOUT YOU. IT CHANGES SOMETHING ABOUT YOU.
now i’m gonna take visualization as an example because i am a visualizer and this was exactly the mistake i kept falling into during my early days applying the law.
i thought i had to visualize my desire as much as i could, i saw imagination = visualization (for me) so to persist i must visualize all the time.
“i enjoy it, what’s wrong about it?”
look at yourself, look at your intentions: why are you doing this?
why are you constantly affirming/visualizing?
okay you like it, but why?
my assumption is that you are using imagination as an escape from what you deem reality. you still see your 3D as reality instead of a mere reflection of your state in imagination and use imagination as an escape from what you decided is reality.
you see this world of shadows, you don’t like it you think: i can visualize this!
which isn’t inherently wrong in itself but LOOK at your intentions. LOOK AT WHAT YOU’RE IMPLYING WITH YOUR ACTIONS/DECISIONS.
if that’s what your doing this means you don’t understand the law. you don’t understand that imagination is reality and you don’t understand what persisting actually is.
you’re always persisting in being
“i can’t live in imagination all the time, i want my desire in front of me!!”
well boo, hate to break it to you but when you come to me and tell me these things i genuinely think your dumb and i’m not even gonna bother replying to your question to try and help you.
why? because first of all it’s clear you haven’t even taken the time out of your day to read my posts, if not the source at least read the posts of the person you wanna ask a question to.
second of all.
WHAT ARE YOU NOT UNDERSTANDING ABOUT THE SENTENCE “IMAGINATION IS REALITY”?
imagination IS reality because YOU ARE ALREADY LIVING INSIDE IMAGINATION.
how?
YOU MAKE ASSUMPTIONS ABOUT WHO YOU ARE ALL THE DAMN TIME.
what’s wrong about these assumptions is that you create them based on this world of shadows that is inherently reflecting you instead of actually allowing yourself to be and have whoever the fuck you want in this world BECAUSE YOU ARE GOD.
YOU PERSIST IN BEING SOMEONE ALL THE DAMN TIME.
RIGHT NOW YOU’RE PERSISTING IN BEING UNLOVED, UNCHOSEN, UNWANTED, POOR, BROKE, UNSUCCESSFUL BASED ON WHAT???
YOUR ASSUMPTIONS!!!!!
you look at this world of shadows that is reflecting YOU and think “YEP that is the end! that is who i am i can’t do anything about it! that’s my identity forever!”
YOU ASSUME SOMETHING ABOUT YOURSELF ALL DAY EVERY DAY!!!!!
and you’re not constantly visualizing scenarios in which you’re unloved and unwanted, are you?
you’re not constantly visualizing scenarios in which you are poor and broke, are you?
you’re not constantly visualizing scenarios in which you are unsuccessful and insecure, are you?
RIGHT!!!!
you’re just assuming that you are..
YEAH.. shocker right?
do you or do you not understand that imagination IS reality?
did you or did you not wake up to who you actually are?
if God is within you, if YOU ARE A FIGMENT OF GOD, if you truly realized that we were put on this earth to realize our power and put it to the extreme tests to live this lovely human life to the fullest, if you ACTUALLY realized this… do you understand that you can BE AND HAVE whatever the fuck you want?
if you UNDERSTAND FULLY that this life is simply a reflection of your wonderful imagination.. do you understand that ALL THAT YOU HAVE TO CHANGE IS IMAGINATION?
THE SCRIPT HAS BEEN FLIPPED! YOU DON’T HAVE TO TAKE ANYTHING YOU DON’T WANT. YOU CAN HAVE AND BE WHOEVER YOU WANT AND IT’LL BE REFLECTED.
you can actually create a new identity for yourself inside of imagination and stick with it because that’s who you truly are!!!
remember this:
YOU DON’T PERSIST IN THE IMAGINAL ACT. YOU PERSIST IN THE IMPLICATION OF THE IMAGINAL ACT.
let’s say you want your person back, how would i properly go about it?
if i wanted to use a method: i would imagine a scene that implies we are together, enjoy it fully, leaving the world outside of myself and feeling what i TRULY want to feel. i would internalize that there are infinite realities and i am just choosing the reality i would like to experience right now, i leave the outer world alone because right now it is showing me something i don’t want. i recognize it is another reality i previously created and whatever i see is LOCKED to that state, i’m not CHANGING THAT STATE, i’m choosing another one to experience that already exists or else i wouldn’t even want it. when i open my eyes i know that i am what my imaginal scene implied. i know i am that which i want to be despite the opposition of the senses because I KNOW imagination IS THE ONLY reality. this is when persistence comes in: what am i persisting in? I’M PERSISTING IN THE KNOWING THAT I AM WHAT MY IMAGINAL ACT IMPLIED. i actually am in the relationship of my dreams and i persist because that’s the only truth.
if i didn’t want to use a method: i decide/choose i already am who i want to be because i can see it with my mind’s eye, i imagine i already am who i want to be without needing to close my eyes and see it in a scene. i know i am who i want to be in imagination, it’s undeniable cause the moment i assume something about myself i instantly see it in imagination. now who did i decide to be? i decided to be in the relationship of my dreams with my person. what do i persist in? i persist in knowing that’s who i actually am now.
DONE! FINITO.
notice how i didn’t talk about the 3D expression. not even once.
i know that imagination is the only reality and i know that this life is SIMPLY imagination reflected, so when i put on some clothes do i go and check the mirror to see if i’m actually dressed or naked? I KNOW I’M CLOTHED, i don’t need the mirror to check if i’m naked or not.
ask me again “how do i believe imagination is the only reality?” and i’m gonna slap you across the face.
YOU JUST BELIEVE IT. YOU JUST ACCEPT IT.
TEST HOW THIS WORKS.
not IF IT WORKS. TEST HOW.
imagine something and assume that your imaginal act is FACT and not the act going on on the outside.
and when the old man tries to come back what do you do?
BE INDIFFERENT.
THAT’S NOT WHO YOU ARE ANYMORE. ACCEPT A NEW IDENTITY IN ITS PLACE.
you already experienced all that you could experience in that state, so accept a new identity NOW.
the 3D is not your enemy. it cannot do anything on its own.
it follows your state and it adapts to you without you needing to adapt to it.
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gam8ligant · 13 days
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Isofic, a New Term for Fictionfolk
[PT: Isofic, a New Term for Fictionfolk /End PT]
I've been looking for a way to communicate my belief system for a while now, and I've landed on creating my own term.
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[ID: A flag in muted colors. It has an orange stripe on top and a yellow stripe on bottom. The stripes are even and there is a blue rectangle overlayed over the center. The rectangle appears transparent. /End ID]
The contrast of the yellow and orange stripes represent the difference between fiction and reality, while the rectangle represents how fictionfolk fit inside that balance perfectly.
Derived from iso- (equal) and -fic (fiction) (basic I know), "isofic" (eye-so-fick) is a way to describe people and ideas that follow this line of thinking:
Fictionfolk* should be allowed to exist as themselves without being accused of being "anti-recovery," "promoting delusions," or "being unhealthy."
Fictionfolk should be allowed to choose for themselves how they want others to talk about them and how they talk about themselves. It should be considered a natural, or even expected occurrence for fictionfolk to dislike terms such as "kintype" and "kinning" and being reffered to in third person.
The proximity of fictionfolk to their fictionselves should be dictated only by the person. Fictional identities should be believed regardless of how "similar" they are to their fictional/past self, and the only scenario in which someone should be told they are not a character is when they themselves have said so.
This is more of a summary of the three beliefs above, but it covers a lot of bases I cannot: Fictionfolk ARE fictional characters in every sense of the word. Again, it's totally appropriate to view it differently on a personal level, but mostly we are all the people we say we are. We are ourselves the same way Mitsuki Miyawaki is Mitsuki Miyawaki.
All views of fiction by fictionfolk are valid. Examples include media being a biography of your life, jumping out of the media into the real world, ect.
This is where it gets controversial: Fictionfolk deserve to have the most important voice when it comes to discussion of ourselves. I deserve to be listened to when I say someone's headcanon about me is wrong. I am not advocating for all creativity of this manner to be stopped. For example, if someone headcanons that I don't like apples and I say "I actually do," it's totally okay to me if they go "oh cool. I'm still going to pretend you do." Where it becomes an issue is when they decide to say "that's not true because I said so."
Likewise, things like this need to be treated as potentially triggering content. I don't want the enforcement of "if you don't tag your headcanons you're EVIL" or some bullshit like that, I just believe it needs to be recognized that these things can hurt people! For example, if you already have a trigger tagging system, it should be normalized to add the "not fictionfolk safe" tag to that.
This is going to sound highly specific, but all of these principles apply to media as well. If a character is fictionfolk-coded, then they are the character they say they are within the media! Can you tell my fandom is super gross about me? Lol.
*Fictionfolk, for the purposes of this coining, refers to fictional characters regardless of origin. This is different from the actual definition of fictionfolk, which includes fictional species, places, plants, and concepts, and includes experiences such as relating to these things rather than just being them.
There are also some beliefs that are not explicitly related to fictionfolk, but still need to be touched on.
Species dysphoria is real and dangerous, and should be treated with the same level of gravity as gender dysphoria.
Referring to alterhumans improperly should be viewed similarly to how misgendering is viewed in that it needs to be acknowledged that it's deeply disrespectful and due to species dysphoria should not be taken lightly.
Alterhumans may not be systemically oppressed on the basis of being alterhuman by itself, but we are oppressed on an individual level. Additionally, some forms of alterhumanity are systemically oppressed, for example endels, clinical zoanthropes, systems, and more are often subjected to incarceration.
Following the model of queerness as a deviation from the norm rather than specifically meaning "LGBTQ+," alterhumanity is queer.
Alterhumanity should not be censored or gatekept from good faith actors. However, those considered KFF are absolutely not good faith actors.
Any attempt to water down alterhumanity is unwelcome, no matter if it's a TikTok user saying "Therians know they're human" or a Tumblr user "setting healthy limits for alterhumanity."
Everything should always be based on someone's own perception of themself as long as it doesn't hurt anyone else.
I know that's a lot, so feel free to comment if you have any questions!
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