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#third generation hp
shrimpalbuspotter · 3 months
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Albus making eye contact with James Sirius in a crowd of laughing students after he was just WINDED by Karl Jenkins and is currently fighting for his life on the hall floor
James Sirius about to comically whistle and look around them then begin muttering something about "how wonderful the walls look today, does Hogwarts have a skin care routine?" before not at all inconspicuously bolting in the other direction
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mixed-up-metaphors · 7 months
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unfortunately i will not be explainign this either
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good luck following along, numbering the parts barely helped lol (also my handwriting is a disaster)
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samueldays · 4 months
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quick notes to the Opinions On Magical Animacy that I want to write out longer someday:
ideas of magic circa Pre-D&D are really, really big on pacts and obligations and social relations and asking elves or spirits or gods to please do things, often in exchange for a sacrifice
"rituals" in particular are speech acts, they only make sense if you assume a magical being is listening for a specific plea
medieval "demonology" grimoires frequently threatened the demon with Do As I Say Or I'm Telling Jesus, and without Jesus you get bizarre symbol-studded summoning circles and Do As I Say Because Funny Marks On Floor
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This is near "magic". It worked insofar as the Khan was backing it. The funny marks on the disc had no power in themselves, they worked by appealing to someone with power.
D&D mostly rips out the spirits because of format constraints where it's impractical to have the wizard player negotiate with the dungeon master over every spell, even the gods granting miracles to clerics are greatly depersonalized, magic is a bunch of simplified abstractions now
a generation grows up on D&D as their reference for fantasy magic and thinks this simplified abstraction is just how fantasy is, writes a new generation of fanfic-like fantasy stories with the constraints of a TTRPG rulebook outside that format
the LitRPG genre deliberately revolves around this and is full of complete nonsense for it, but a lot of fantasy stories that aren't explicitly LitRPG still have D&D attitudes towards magic as a gameplay abstraction with numbers all over, having replaced "The elf-lord owes you a favor".
I'm including Harry Potter here as having D&D attitudes of spells being graded, D&D's "third level spell" is the same sort of thing as HP's "third year spell", you need to level up this much as a wizard to cast it, the novices only get shitty spells like Magic Flashlight and Magic Punch, the good spells are unlocked later
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romnianistan · 1 month
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@joannerowling
[Introduction]
While many articles have been written about Harry Potter and the school board genre or its relationship to fantasy, very few people have looked into the influence of the Gothic in Harry Potter (or in JKR's works in general). Part of it I think is due to the depreciation of Harry Potter by the cultural bourgeoisie, who only regard it as mere children's books that don't hold any actual literary value and that aren't worth to be studied seriously. Yet many tropes, storylines and plot devices used by JKR draw inspiration from the Gothic genre, bringing to it a modern twist by both adverting and subverting Gothic clichés. This inspiration is apparent in JKR's focus on broken families stuck into a cycle of poverty and violence involving incest and alcoholism or in the settings of many of the most iconic scenes of her book (to me the situation of Merope Gaunt, the way she's treated by her male relatives and the description of her house clearly allude to that of Catherine Linton at Wuthering Heights). In another (badly written) post, I tried to argue that one example of such a subversion in JKR's works was her use of the Gypsy theme -- Romani people as the embodiement of marginality, social and sexual danger as well as oriental mysticism --, a trope of Gothic literature most notably used by Emily Brontë in Wuthering Heights and Victor Hugo in the Hunchback of Notre-Dame, and that's been studied by Ken Lee in his article on Gypsylorism. But while JKR never once mentions Romani people in the Harry Potter series (an omission that is very interesting in itself; she's leaving out of her series the ethnic group that's been associated the most with witchcraft in folk tales for centuries, even though she's drawing inspiration from European folklore), she does mention them a bit in The Casual Vacancy and a lot in Cormoran Strike. However, as opposed to Wuthering Heights and HoND, Romani people aren't actually associated with paganism in JKR's books (they would have if she had been racist); their mention serves a Gothic aesthetic purpose as the non-Romani pov character starts thinking about Gypsy witchcraft and wandering, but that romanticising is quickly destroyed once the narrative brings up the actual reality of what it means to be Romani(-adjacent) in the UK: poverty and social exclusion. (In my opinion, this is a subtle commentary on how rich people idealize wanderness and poverty despite their being trauma-inducing experiences for the people who experience them.)
In my opinion, another influence of the Gothic is also the character dynamic she builds around Harry and Voldemort. In three different ways, the Harry/Voldemort dynamic parallels that of Dracula and Mina Harker in Bram Stoker's Dracula: first, the in-narrative construction of that dynamic; second, the way that character dynamic is used as a plot device by both Stoker and JKR in their respective works; third, the significance/symbolism of that character dynamic.
1. The narrative build up
In both Dracula and HP, the psychic bond that unites Mina/Harry and Dracula/Voldemort is created in spite of Dracula and Voldemort. In Dracula, that bond is an inevitable consequence/side effect of the repeated blood sucking Dracula does on Mina. In HP, that bond is created despite the knowledge of Voldemort and as a consequence of Voldemort's murder attempt.
In both stories, that bond was created/reinforced by blood mixing. In Dracula, blood mixing allows Dracula to link his mind directly with Mina's. In HP, that bond becomes much stronger after the graveyard scene, when Voldemort also uses Harry's blood to regain life. In both cases, we have blood magic and DNA mixing involved, resulting in an identity crisis on the part of Harry/Mina (their sense of self is eroded after the distinction between their body and that of Dracula/Voldemort got blurred and as the emotions/thoughts of the other start influencing theirs).
Dracula forms a psychic bond with Mina Harker as a step towards mind control. He wants to read, manipulate and control her mind and her thoughts, and in particular, he wants to use it to spy on his enemies (Jonathan and Van Helsing). However, he is forced to block the link when he realizes that, if he can spy on the heroes through Mina, Mina can spy on him as well by being put into a hypnotic trance that allows her to sense Dracula and his surroundings and can feel how far away or how close he is to them. This is what eventually leads the heroes to Dracula and allows them to catch him.
In Harry Potter as well, Dumbledore fears that psychic link would be used by Voldemort to spy on the Order of the Phoenix through Harry. This is why Dumbledore ignores and isolates Harry for an entire year and this is also what prompted Dumbledore to get Snape to teach Occlumency to Harry -- to block Voldemort's thoughts. But Voldemort doesn't actually use the link to spy. afaik he only uses it twice: once to deceive Harry and get him to come to the Ministry of Magic, and once at the very end of OotP when he briefly takes control of Harry's body. But Harry (just like Mina) realizes he can use that link to his own advantage and spy back on Voldemort (he repeatedly does so in DH): just like Mina, Harry is able to feel what he feels, to hear his thoughts and to sense how far or how close he is.
So we have a similar process following the same steps: evil blood magic on the part of an unwilling villain first, blurring of identity second. In both stories, the psychic link serves as a war strategy playing out over a deep identity crisis. The difference is that this process spans 4 books and 13 years in Harry Potter, with many more smaller steps in between, but overall it's still the same structure.
2. The Harry/Voldemort (Mina/Dracula) dynamic as a plot device
Because everyone uses the psychic link to spy on the other, it becomes a power play for the two characters involved, symbolically representing the struggle between life and death (love and hatred). But it also serves a narrative purpose: both stories are written from the perspective of the heroes. By introducing the psychic link as a plot device, the reader can get some insight into the pov of the villain of the series. The psychic link then becomes a way to drive the action: after each discovery, the character (be it Mina, Harry, Dracula or Voldemort) takes action. They plan a fight/battle, they track each other or they fly from each other. With the psychic link, the writer (Stoker/Rowling) is able to write very cool descriptive scenes from a totally different perspective, taking place in a totally different setting we don't normally see otherwise (think of the description of the Riddle House at the beginning of GoF -- an apparition that is justified in-narrative by its being shown to Harry in a dream). In both Dracula and HP, the psychic link also allows the writer to write dialogues that have more to do with the mystery genre than the fantasy genre (what's the villain doing? are we sure that information is legit? who is he talking to?) Finally, and even if we have to wait a few chapters for it, it leads to the introduction of battle scenes.
So both Dracula and HP use the psychic link as a plot device in a similar way: 1. it drives the action by justifying the writing of descriptive scenes, action scenes and dialogues, 2. it makes the story even more compelling for the reader who gets to hear the exclusive thoughts of the villain in a setting we are not used to (the villain's lair!) so those scenes feel special and cool, 3. it allows the writer to diverisfy the genre of their book by introducing new elements taken from the mystery genre.
3. The symbolic of that relationship
Voldemort, just like Dracula, is an undead being, a living dead. While Voldemort himself isn't a zombie (an "inferi"), a ghost or a vampire, he does surround himself with them and his physical description is very much akin to that of the undead. Two of his most significant features are his paleness (also a recurrent adjective to describe ghosts) and his long, spidery fingers, which together can be used to describe both Voldemort and Nosferatu:
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(book!voldemort literally looks like this bad guy over there ^ but without a nose and with red eyes -- and this is why he haunts my sleep sometimes!! that character design fucks)
Symbolically as well, Voldemort is an undead being, a living dead, as it says in his very name ("fleeing death", "flight from/of death"). In his backstory as well, Voldemort became twice a living dead. First, by spiritually killing himself and rendering his soul to the dark arts in pursuit of immortality (in much the same way vampires render their soul to the devil). Second, by falling victim to his own Avada Kedavra spell in Godric's Hollow. (Harry is an example of how one survives the Avada Kedavra; I wouldn't say Voldemort survived it considering all the (physical, if not spiritual) remnants of his past humanity were completely destroyed by it.)
More specifically, Voldemort is a vampire: in his very first apparition in the series, he is seen drinking the lifeblood of a living creature (a unicorn). All throughout the series, Voldemort is the undead that needs to feast on others to survive, by exploiting his followers (in the years following Godric's Hollow, he only survives by drawing on the life force of Quirrell and by living as a parasite with Pettigrew), by living on the terror he inspires to other people, and by turning other living beings (Nagini and Harry) into horcruxes (the same way a vampire would turn the human he drinks the blood of into another vampire). Of course, the number 1 inspo for Voldemort is the boogeyman: everyone in the wizarding world is scared to say his name in case he might literally materialize out of thin air. But he is not described (narratively, physically) as any boogeyman, he is specifically the vampire.
Just as Voldemort is Dracula, Harry is Mina Harker: a human being who represents life. Both Harry and Mina carry a part of Voldemort/Dracula's inside of them, and both of them are scared of eventually becoming like them. Both Harry and Mina survived their confrontations with Voldemort/Dracula thanks to the help of their friends (love and friendship trumping death). Both of them are also common human beings who have been involuntarily turned into something so much more unique by the very assault they survived. The way they responded to it (opposing hatred with love and bravery) turned them into something so much more important than mere human beings: they became symbols inspiring strength to others around them. And all throughout the story, both Mina and Harry retain that common-ness, it is repeatedly stated by both Stoker and JKR, in-narrative, that the only thing that sets them apart from others is Mina/Harry's ability to feel empathy and to draw strength from the love of others.
In the novel, Mina openly feels pity for Dracula - not for the monster that he is but for his soul, explicitly questioning whether it might want to find peace. In the last two books of the HP series, Harry also takes on a similar stance with regards to Voldemort. Dumbledore's last teaching was that Voldemort was someone to be pitied (don't feel pity for the dead but for those who live without love), and even though pity doesn't excuse evil, it gives us the moral ground to be better people and create a better world. This was also Dumbledore's most important teaching, the one Harry only fully understands by the end of Deathly Hallows, when he confronts Voldemort and says the only thing that sets him apart from others and that makes him stronger than Voldemort is the love he feels (only understanding this after spending the entire book trying to figure out why hadn't Dumbledore left a strong weapon, like the elder wand, for him in his will).
So in both their moral complexity wrt to the villain and in the ideals they represent, Harry and Mina are very similar. I would finally add that both of them represent vulnerable groups of people (children and women) who are victims of male/patriarchal violence: Harry (a 14yo boy) is abducted and tortured by Voldemort (an adult male) in Goblet of Fire, while Mina is metaphorically raped by Dracula. It's a bit tangential but I think it's another interesting parallel between these two; in all of her books, JKRowling often associates the harm men do to women to the harm fathers(/male authority figures) do to children and the way Voldemort repeatedly tortured, abducted and tried to kill Harry from age 0 to age 17 could also be one of the ways she builds on that social commentary.
[Conclusion]
=> So narratively, I would say JKR drew inspiration from Dracula when designing the Harry/Voldemort bond. In Dracula and HP, that link is established in pretty much the same way: through blood magic, DNA mixing and resort to the dark arts. It is repeatedly reinforced throughout the story following the encounters of Mina/Harry and Dracula/Voldemort, and it serves as a war strategy between the two of them as everyone involved realizes they can use it to spy on the other, leading to the ultimate demise of the villain. When it comes to character growth, the psychic link also works in the same way: it leads to emotional/mental/psychological distress for Harry/Mina who is scared to become evil too. Structurally as well, JKR used a plot device identical to that developed by Stoker in Dracula to create the Harry/Voldemort dynamic. The psychic link introduces a POV-shift in a book series that's otherwise almost exclusively written from the good guy's pov, drives the action by leading to descriptive/action scenes and dialogues, and makes the story more entertaining for the reader. Thematically, I would also say JKR drew inspiration from Dracula when creating Voldemort and Harry as characters. In the books, Voldemort represents a vampiric living dead boogeyman who rendered his soul in search of immortality (just like Dracula), while Harry represents the hidden force of life and love that lies inside the most common of people (like Mina).
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thehomelybrewster · 5 months
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1d8 "Free" Fantasy RPGs To Replace 5e At Your Table
D&D 5e sure is a roleplaying game, and it's one that I have enjoyed a lot. However, that doesn't mean that I'd recommend it automatically for other people. This has many reasons, which I won't elaborate here. It has also shaped the perception of TTRPGs significantly thanks to its market dominance, and not in a good way.
5e has a reputation for being an expensive, complex game, and 5e players fear that other RPGs might just be the same. That it's too much of a hassle and too much of a financial burden to switch systems.
So, to help 5e players pick out a different system, I've made this handy 1d8 rolling table to help them pick a fantasy TTRPG with a combat component that they can try instead!
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Let's now go through these eight nine RPGs and see what's up with them, right below the "Keep reading" section!
I'll be listing some metrics like the page count for the rulebook(s), the core resolution mechanic, how complex the game is in terms of character creation & combat, and how well-supported the game is by their publisher and the community-at-large.
1. Cairn
Author: Yochai Gal
Release Year: 2020
Cost: Free PDF, printed copies cost between $3 to $10 depending on the print quality.
Page Count: 24
Website: https://cairnrpg.com/
Resolution Mechanic: 1d20 Roll Under system for ability checks/saving throws, attacks hit automatically, "fiction-first".
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less and level-less, advancement based on "Scars" (suffering damage that reduces your HP exactly to 0)
Setting: Implied. Low-magic European-style fantasy; mysterious woodlands.
Other Noteworthy Mechanics: Hit Protection and Ability damage instead of HP, Slot-Based Inventory.
Degree of Support: Very high. Available in fifteen languages (e.g. Spanish, Russian, Chinese, and German); full rules text is under CC-BY-SA 4.0; multiple published third-party adventures & supplements available; some official bonus material (e.g. bestiary, magic items/relics, and spells) is available for free on the website.
Addendum: An expanded 2nd Edition is currently on Kickstarter (ends April 26th 2024); Cairn is legitimately easy to learn, however the Hit Protection system and the connected Scars system is a very different abstraction to health and advancement compared to 5e.
2. Cloud Empress
Author: worlds by watt
Release Year: 2023
Cost: Free PDF of the rulebook and the creator-written sample adventure "Last Voyage of the Bean Barge", $20 for the print edition of the rulebook, $12 for PDF supplements, $25 for print + PDF supplements; free solo rules also available as PDF only.
Page Count: 60
Website: https://cloudempress.com/
Resolution Mechanic: d100 Roll Under system for stat checks/saving throws, critical successes or failures on doubles (11, 22, 33, etc.), 5e-style advantage/disadvantage, attacks generally hit automatically.
Action Economy: Two actions per round with no free movement.
Characters: Semi-random character creation, four classes ("jobs"), no rules for character advancement in the ruleset.
Setting: Specific. "Ecological science fantasy" heavily inspired by Hayao Miyazaki's "Nausicaä of the Valley of the Wind"; costly magic, giant insects, dangerous mushrooms; only human player characters.
Other Noteworthy Mechanics: Damage points culminate in Wounds; Wounds and Stress as ways to track your character's physical and mental state; slot-based inventory system.
Degree of Support: Low-ish. Several official supplements exist, however third-party material is very sparse. May improve due to the recent establishment of a Cloud Empress Creators Fund, has a simple 3rd party license system.
Addendum: A supplement, "Cloud Empress: Life & Death" is currently on Kickstarter (ends April 26th 2024, yes, the same day as Cairn 2e) and as a disclaimer I even backed that current Kickstarter; Cloud Empress is built on the engine of the sci-fi horror RPG "Mothership"; clearly built for one-shots and short campaigns; has a wonderful resting system that encourages roleplay between players.
3. Iron Halberd
Author: level2janitor
Release Year: 2023
Cost: Free PDF of the rules; no print option available.
Page Count: 60
Website: https://level2janitor.itch.io/iron-halberd
Resolution Mechanic: 1d20 + Bonus Roll Over system against difficulty or armor rating, however most non-combat-related actions follow a fiction first approach without dice rolls.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but there are four different "gear kits" that nudge your character towards certain archetypes, levelling up with XP.
Setting: Essentially non-existant. General European fantasy with magic, gods may or may not exist/shape the world, various fantastic ancestries included.
Other Noteworthy Mechanics: Includes rules for building strongholds and maintaining warbands; slot-based inventory with a durability mechanic.
Degree of Support: None. The game is intended to be relatively compatible with other OSR content and the creator suggests using adventures made for the D&D retroclone Old-School Essentials if you wanna use pre-published ones. An official introductory adventure, "Sea-Spray Bay", is apparently in the works. No 3rd party license available, as far as I know.
Addendum: One thing about Iron Halberd I like especially is how it uses random tables for generating equipment. Most of the equipment is listed in a numerical order by category, and the various gear kits include references on different rolling formulas for those equipment categories. For example someone taking the "soldier's kit" rolls twice on the d20 Weapons table and takes their preferred pick, while someone taking the "sage's kit" only rolls a d4 on that table.
4. Mausritter
Author: Isaac Williams
Release Year: 2020
Cost: Free PDF of the ruleset available; box set with the rules and several goodies including an adventure costs $55; additional box set + PDFs containing eleven official adventures costs $55 (or $20 digital-only).
Page Count: 48
Website: https://mausritter.com/
Resolution Mechanic: 1d20 Roll Under system, 5e-style advantage/disadvantage, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less, levelling up with XP.
Setting: Vaguely specific. You play as mice and everything is related to mouse-size; cats are the equivalents of devils or dragons; humans exist as a setting background but may or may not be present in a campaign.
Other Noteworthy Mechanics: Includes rules for recruiting warbands; slot-based inventory with a durability mechanic.
Degree of Support: Very high. Several official supplements exist, as well as loads of content, be it adventures or supplements, made by other creators. Available in seven languages (all of them however are European). Has a simple 3rd party license system.
Addendum: Mausritter uses the phrase "adventure site" instead of dungeons. On the website a free adventure site generator is available, as is a digital tool that can be used to generate your own item cards for the slot-based inventory system.
5. Maze Rats
Author: Ben Milton
Release Year: 2017
Cost: $4.99 for the PDF, no print option regularly available.
Page Count: 32
Website: https://questingbeast.substack.com/
Resolution Mechanic: 2d6 + Bonus Roll Over system; advantage system that uses 3d6 drop the lowest + Bonus.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but instead there are character features (e.g. spell slots or attack bonuses), levelling up with XP.
Setting: Essentially non-existant. Magic is very irregular (s. the section below), but otherwise it implies a vaguely European fantasy setting.
Other Noteworthy Mechanics: Spells are randomly generated each adventuring day and spell effects are negotiated between the GM and the spellcasting player; includes several fantastic d66 tables that can be used to randomly generate worlds.
Degree of Support: Decent. The rule text is licensed under CC BY 4.0 and unofficial translations are available. Some third-party content has been made specifically for the game.
Addendum: The only purchase-only game on this list. However "unofficial" distribution of the PDF is very common. Also this is the oldest game on the list. Ben "Questing Beast" Milton is a prolific OSR blogger and runs a YouTube channel on the OSR. Great dude.
6. Sherwood - A Game of Outlaws & Arcana
Author: Richard Ruane
Release Year: 2022
Cost: Free quickstart PDF titled "Sherwood - A Quickstart of Outlaws" available; digital rulebook costs $7.50 and the print edition (including PDF) costs $15.
Page Count: 25 (Quickstart), 32 (Rulebook)
Website: https://www.r-rook.studio/
Resolution Mechanic: 2d6 + Bonus Roll Over system for skill checks (including attacks), 2d6 Roll Under system for saving throws; advantage & disadvantage system that involves rolling 3d6 and using the higher/lower of the two results; almost all rolls are player-facing
Action Economy: "Conversational", assumption of movement + action.
Characters: Largely choice-based character creation. Combine two (of six) background abilities with the benefits of seven different careers. Big focus on interpersonal relationships during character creation. Limited character advancement takes place during downtime.
Setting: Specific. Takes place in a fantastical version of 13th century England, with fey and magic coexisting with outlaws and crusaders.
Other Noteworthy Mechanics: The group of outlaws possesses two shared resources (Resources and Legend) that can be spent to gain certain benefits; spellcasting is divided into two categories: arcane talents and sorcerous rites, with the former being immediate and the later taking significant time; slot-based inventory.
Degree of Support: None. No further publications exist for the game and while it is published under the CC-BY 4.0 license, no third-party content exists as far as I know. It does include a guide on how to convert D&D and Troika (N)PCs into Sherwood characters, as well as three adventure seeds (one in the Quickstart, two in the rules), which is at least something.
Addendum: Might just be the game on this list that encourages the most roleplaying; the character sheet is sadly very provisional-feeling and the Quickstart feels outdated compared to the finalized rulebook.
7. The Electrum Archive
Author: Emiel Boven
Release Year: 2022
Cost: Free Rules PDF available, zines cost $12 as digital PDFs or $24 as print + PDF combos; the first zine contains the entire contents of the Free Rules PDF
Page Count: 26 (Free Rules), 72 (Issue 01)
Website: https://www.electrumarchive.com/
Resolution Mechanic: 1d10 Roll Under system, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; three archetypes roughly corresponding to fighters/rangers (Vagabonds), rogues (Fixers), and spellcasters (Warlocks); player characters are presumed to be human; levelling up with XP.
Setting: Specific. Mechanics heavily tie into the lore; humanity has abundant access to minerals but requires a rare substance known as Ink to operate certain pieces of tech (like guns) and cast spells but cannot produce Ink themselves; spirits of various sorts can be foes, targets of worship, or sources of power.
Other Noteworthy Mechanics: Uses a spellcasting system for the Warlock archetype that's heavily based on the one used in Maze Rats, as in it uses randomly-generated spells whose effects are negotiated between the player and the GM; slot-based inventory with a durability mechanic.
Degree of Support: Minimal. The game consists out of the free rules and (soon) two zines; a third party license exists but content produced under it is very rare.
Addendum: I need to disclaim that I recently backed the Kickstarter campaign for the second zine for this game; the free rules feature wrong page numbers in its table of contents which is unfortunate; The Electrum Archive uses incredibly simple stats for NPCs which makes creating new ones based on other games rather simple.
8. Shadowdark RPG
Author: Kelsey Dionne
Release Year: 2023
Cost: Free player and game master quickstarts exist as PDFs and are available in print for $19, the core rules cost $28 in PDF form and $57 in a print + PDF bundle
Page Count: 68 (Player Quickstart Guide), 68 (Game Master Quickstart Guide), 332 (Core Rules)
Website: https://www.thearcanelibrary.com/
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, natural 1s are critical failures and natural 20s are critical successes.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; players have a fantasy ancestry and a class; levelling up with XP; class progression largely random.
Setting: Vague. General (dark) western fantasy conventions apply; alignment is a force in this universe and a sample pantheon is provided; the most potent enemies in the rules are named individuals that fit classic TTRPG monster types; illustrations and lore snippets have recurring motifs.
Other Noteworthy Mechanics: The key mechanic of Shadowdark is how the game handles light, namely that light sources are tracked in real time (i.e. a normal torch lasts 1 hour), which increases tension; slot-based inventory; has a 0th-level character creation option using an eliminationist "Gauntlet".
Degree of Support: Fantastic. Several official supplements and offically sanctioned digital tools exist; lots of third-party content available under a generous third-party license.
Addendum: Definitely the most similar game to 5e on this list besides the next entry; very robust mechanically and the Core Rules features extensive lists of magic items, monsters, and spells; also for early play giving your players only access to the quickstart is a totally valid choice; and finally, before Dionne made Shadowdark, she made 5e adventures for years and it shows (affectionate).
9. Pathfinder
Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Release Year: 2019 (initial release), 2023 (remaster)
Cost: Free and comprehensive SRD available via the platform Archives of Nethys, free "Pathfinder Primer" abridged rulebook available via the Pathfinder Nexus (powered by Demiplane), Core books are priced $20 for PDFs and $30/$60 for print as a softcover/hardcover; a Beginner Box set with shortened soft-cover rules costs $45
Page Count: 464 (Player Core), 336 (GM Core), 376 (Monster Core), 160 (Combined Beginner Box Softcovers)
Website: https://paizo.com/pathfinder
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, four degrees of success based on result compared to target number.
Action Economy: Three action points per round; various actions may require more than one point; every character can use one reaction per round of combat.
Characters: Choice-based; players first pick an ancestry and a background and a class (the ABCs) and then tend to have meaningful choices after each level-up; levelling up with XP.
Setting: Important. Golarion, the game's setting, is a world that has been long in development and it shows; powerful magic and influential gods; very clear notions of what the societies of the various peoples of the world are like and how they should behave.
Other Noteworthy Mechanics: Balance between character classes and reliable combat challenge calculations are an important design goal; weight-based inventory system; archetype system for "multiclassing".
Degree of Support: Fantastic. Loads of content gets regularly produced by the game's publisher Paizo; the Pathfinder Infinite program (similar to D&D's Dungeon Master's Guild) provides lots of lore-compliant third-party content; uses the ORC third-party license for content produced outside of the Pathfinder Infinite program. Translations into other languages available but Paizo does not provide a comprehensive list of available languages (only German and French confirmed after brief personal research).
Addendum: The most popular and commercially successful of the listed games; but also by far the most complicated, though it is easier to GM for specificallty than 5e; also I dislike how certain feats create situations where fairly mundane actions get mechanics through these feats instead of being things you can generally do; anyway the reason why it's a 9 on a 1d8 table is because if you wanted to try out Pathfinder 2e you already would have and because while Paizo is better than WotC it's still a flawed big company.
...
So this was an exhausting little project. I hope you found this helpful and I hope you give at least one of these games a shot! A follow-up to this post is not out of the cards, but I don't plan on one.
Before we go, have this poll about which of these systems you're most looking forward to try! Shame it can only be open for one week...
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ghaniblue · 3 months
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Fic recs: June (HP + Challengers)
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Fics I enjoyed lately. I'm making an attempt to get back into reccing fics, hopefully posting monthly lists of fics I enjoyed. Expect a lot of randomness. I'm all over the place currently.
🩸this strange effect by harDeehar / @dryrsheet (Drarry, M, 30k)
Harry hated his job, his cousin, and his inability to figure out how to fit into the boring, depressing world around him. He kept his peace until Draco Malfoy turned out to not be dead like Harry thought he was. Deadly, though? Harry was going to figure that out.
🏕 your braids like a pattern by @hoko-onchi-writes (Drarry, E, 31k)
Harry runs a camp. Malfoy is the new counsellor, and he's driving Harry to the brink of insanity.
🌿 Dragon's Blood and Meadowsweet by Musyc (Millicent/Draco, M, 16,5k)
Double, double toil and trouble; Fire burn and cauldron bubble. For a charm of powerful trouble, Like a hell-broth boil and bubble.
Draco Malfoy takes an apprenticeship with a potions master after the war, and discovers the way to make a brew he never expected with a component he never considered. Side effects may occur; results may vary.
🔮 Unfogging the Future by Naidhe (Tom/Lavender, E, 14k)
Lavender takes one step forward and – just like the snap of a finger, the blink of an eye, the drop of a pebble – Hogwarts is left behind. There's no jump, no flashes of light, no whirlwinds of disconnected images. Just one little step; behind stood her war and in front stands 1947. "Huh," she says to herself, "didn't see this in the tea leaves."
🫖 A Generous Minute by papermonkey/ @dracomort (Tom/Abraxas, E, 7k)
Abraxas Malfoy is in love with himself. Tom Riddle is planning a murder. Possibly ten.
Or: when one walking red flag meets another
✉️ The Letters From No One by strawberrybasil (Regulus & Sirius, Marauders gen, T, 38k)
An unexpected find in Godric's Hollow. While cleaning out the Potter cottage after Voldemort's defeat, someone discovers a bundle of letters addressed to Sirius Black.
🪴 sweet poison by @imdamagecontrol (Jegulus, E, 76k)
By the third week of school, Regulus’ crush is out of control. He’s always been a top student. Not to mention, law is his thing. He excels at it, but he can’t focus in class. Not when his professor looks this good in his suit, fabric hugging all the right places. Not when he runs his fingers through already messy hair and makes it messier. Tanned skin and broad shoulders, a brilliant smile paired with infallible kindness. Regulus has never wanted anyone more.
Or, Regulus offers to take care of a houseplant and ends up sleeping with his professor. Oops?
---
And 2 Challengers fics
brutalizer by spqr (Art/Tashi/Patrik, E 8,5k)
If you win tomorrow,” Tashi tells Patrick, "I’ll let you fuck him.”
i may destroy you by @oknowkiss (Art/Patrik, E, 3,4k)
Patrick Zweig was born with a lot. Art Donaldson’s always had more.
>> July recs <<
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httpsserene · 11 months
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𝐡𝐭𝐭𝐩𝐬𝐬𝐞𝐫𝐞𝐧𝐞'𝐬 𝐟𝟏 𝐤𝐢𝐧𝐤𝐭𝐨𝐛𝐞𝐫 𝐬𝐩𝐞𝐜𝐢𝐚𝐥
𝘂𝗽𝗹𝗼𝗮𝗱 𝟳: 𝗽𝗶𝗲𝗿𝗿𝗲 𝗴𝗮𝘀𝗹𝘆 𝘅 𝗿𝗲𝗮𝗱𝗲𝗿 | 𝘄𝗶𝘁𝗰𝗵𝗰𝗿𝗮𝗳𝘁
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📖𝘀𝘂𝗺𝗺𝗮𝗿𝘆: witch!reader and potions master!pierre run a cute little shop to fulfill anyone’s magical needs. it’s nearing valentine’s day, and the shop is bombarded with desperate humans looking for love charms & potions, even though there’s no magic spell strong enough to replicate true love. oddly, news travels from a few villages over that there’s a potions master who managed to make a real love potion. pierre has to get his hands on it—for the bit, obviously. there’s no way it will work.  📖𝗰𝗼𝗻𝘁𝗲𝗻𝘁 𝘄𝗮𝗿𝗻𝗶𝗻𝗴: 18+ only. explicit. not beta read. witchcraft. familiars. cunnilngus. aphrodisiacs. inherent dubcon. vaginal sex. unsafe sex. sudden orgasm? desperation. coming inside. vague structure and explanation of magic. 📖𝘄𝗼𝗿𝗱 𝗰𝗼𝘂𝗻𝘁: 5k words. 📖𝗽𝗮𝗶𝗿𝗶𝗻𝗴: pierre gasly x fem!black!reader 📖𝗴𝗲𝗻𝗿𝗲: oneshot. 📖𝘀𝗼𝘂𝗻𝗱𝘁𝗿𝗮𝗰𝗸: need to know • doja cat
𝗽𝗿𝗲𝗳𝗮𝗰𝗲: inspired by amortentia. what can i say at every fanfic writer's core, they’ve read an unhealthy amount of hp ff’s, i don’t make up the rules. we know pierre is a fiend, but uh, i do not even feel like i truly tapped into his true unhinged power with this. n joy, loves !!!
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cross-posted on my ao3, htppsss
to see what kinktober uploads have already been completed or to see what's coming next check my f1 kinktober masterlist ! for all of my works see my general masterlist!
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the shop has been open for fifty-five minutes and it’s already been overwhelmed by desperate humans. valentine’s day is tomorrow; and every naive soul is scrambling to get a love charm or potion. the problem with that is: there’s no magic spell or potion able to mirror true love. however, nobody coming into the shop appreciates that answer. 
after the third time a customer hysterically screamed at you for saying there’s no such thing as a ‘love spell,’ you made a slight tweak to the doorbell. now, every time the door opens a bass-boosted audio of you screaming, “LOVE POTIONS, CHARMS, OR SPELLS DO NOT EXIST” echoed through the shop. unfortunately, that message did not seem to help. you had to change the way you welcomed customers when they stepped up to the counter.
“good morning! welcome in to runes and brews; if you’re looking for a spell of true love, it doesn’t exist. nor does a potion or charm. the most i can offer is a hyperfixation charm, which makes the subject pay more attention to you for twelve hours. this charm doesn’t affect their emotions, you still have to make them attracted to you with your, hopefully, natural charm. are you interested in one, they’re buy-one-get-one free for valentine’s day?”
your customer service grimace smile is stained across your lips as you parrot the same words to each customer. you’ve become an npc. the customers try to interrupt your spiel, but you act as if it’s a piece of unskippable dialogue. if they’re going to come here and harass you over their inability to rizz somebody up—they’re sure as hell going to listen when you speak. at this point, you’ve adopted the ‘it is what it is’ mentality. you’re selling a record number of hyper-fixation charms, you think you might run out of your entire supply hours before the store closes. 
at first, you felt a little guilty about selling these charms to the desperate souls. all they want is true love and you can only offer a temporary fix. but after you’ve been screamed at countless times for telling these non-magiques that you can’t supply them with what they’re asking for, the guilt quickly transforms to ‘idgaf.’ with a twitching eye, you kindly told the customers inside the store to wait just a few seconds while you adjusted the door’s charm. 
you grab the outer doorknob with a hand covered in lapis powder, and imbue it with your aura to edit the current protection spell. thankfully, you remembered to meditate this morning, so casting comes easily. you breathe deeply, before releasing the handle and you make your way back towards the customers. and suddenly, the amount of people entering the shop decreases dramatically.
you have such a manic grin on your face that the customers inside the building stare at you in mild terror. one of the humans swallows their fear, and asks the question they’re all afraid to hear the answer to, “w-what did you do to the uh- to the d-door?”
the lights brighten around you as your grin grows larger, and you nonchalantly answer, “the door reads your intentions before you step inside. if a customer plans to come in and harass me over what is magically impossible, they get cursed.”
the humans gasp in fear, and you’re eyes widen in realization, “oh! no-no, don’t worry, it’s nothing bad! it’s just a floating rose that screams out ‘i have no rizz’ to every person they talk to for the next forty-eight hours. they’ve ruined their own valentine’s day with their terrible manners,” you state proudly.
the mass of customers inside thins out pretty quickly after that. 
thankfully, the door charm seems to do the trick with keeping out unruly folks. you’re able to start working on requests from your usual customers—the barkeep needs her rune for a bottomless keg replenished, the butcher needs his new set of utensils charmed with sharpness, the baker’s assistant needs your help working on the heating charm for the warming-tables, and so on and so forth. you get a new vampire customer today, requesting a sunshade potion—they indulge in telling you that they’re planning to spend valentine’s day outside with their human partner as a surprise. you coo at the vampire adorably as you check them out, and you see their cheeks faintly tint with pink—they must have fed recently. this is why being open for valentine’s day is worth it to you; customers like this remind you that true love still exists.
you wish him luck with his surprise, and hand over the potion, which was made by your true love, pierre. who was supposed to be helping you in the shop about thirty minutes ago. he claimed to have to run out and get a few extra supplies to be able to fulfill all of his orders, but that he’d be back before the shop opened. when he shows his face, the true love between you two may not exist anymore. because you’re going to kill him for hanging you out to dry. you sigh, and make your way into the back storage closet to get a fresh box of dried peonies for the new batch of hyperfixation charms, when you hear the doorbell scream the warning message.
you call-out, “give me one moment and i’ll be right up to help you out! feel free to look around in the meantime!” you summon the box of peonies forward, and spell it to float after you as you make your way out.
turning the corner, you automatically begin your npc introduction, “good morning! welcome in to runes and brews; if you’re looking for a spell of true love, it doesn’t exist. nor does a potion or charm. the most i can offer is a hyperfixation charm—oh, it’s just you—ohmygod—how did you pick up my door curse??”
pierre stares at you in a mixture of bewilderment and amusement, as the rose screams “I HAVE NO RIZZ,” at you. you can only laugh, and summon your phone to your hand to take a video. pierre laughs in reflex, still not sure what’s going on, and suddenly he’s being climbed over like a cat tree by your familiar.
“aha!” you exclaim. “i’ve been looking for you all day, ma’am. what pocket of the universe were you hiding in? you always disappear when the non-magiques come around instead of defending me, cat. what kind of familiar are you?”
pierre struggles to wrangle cat off of his head from where she’s fucking up the rose hanging over him. he side-eyes you heavily when he still sees you recording the whole interaction, and you put the phone down before you step over to get cat off of his head. “madame catalytic converter!” you yell with the force of your ancestors.
yes, you named your familiar catalytic converter, cat for short. it makes perfect sense, she improves your efficiency and decreases the chance for any harmful side-effects when you do magic; just like the car part. pierre says that’s why she never listens to you, for giving her a terrible name. when you asked him what he would’ve named her, he said, “probably, escargot, or something.” you said that’s probably why she hates him more. 
you remove the curse from pierre with a quick touch of your hand to his forehead, and the rose poofs away. madame catalytic converter, hops away quickly, uninterested in either of you again, and struts away to sit on top of the box of peonies you brought up. you narrow your eyes at your familiar, “oh—so you’re not even going to explain yourself? where were you?”
cat stares at you dead in the eyes, before she looks away and starts licking her calico fur clean, dismissing you. you scoff, rolling your eyes, and turn to pierre, “and where were you, monsieur?” you ask, poking a finger to his chest. 
pierre presses a kisses to your cheek in greeting, and raises the one bag he has in his hand as part of his answer, “i told you i was running errands, remember?”
you purse your lips at him, and he smiles at you, wrapping an arm around your waist to try and pull you in for a kiss. you smack your teeth disapprovingly, gripping his jaw with your hand, and holding him back, “yeah, you told me you were getting extra supplies. plural. and, that you’d be back in time to open the shop.”
pierre avoids your eyes, chuckling anxiously. 
“i’m not sure if you’ve noticed, but, you’ve only come back with one item, and it’s well past the time the shop opened,” you pause, letting pierre simmer, “explain yourself.”
“okaysoilied,” pierre rushes out, and you hum in shock sarcastically, gesturing for him to continue, “but—but! mon amour, i’ve come back with something that could potentially level up my potion making skills!”
you stare at him unamused, “oh ok—well, show me, what is this wonderful thing?”
pierre shifts on his feet, and you are suddenly afraid to know what he’s bought. if his confidence is faltering, you know whatever’s in that bag cannot be good. 
“so, you remember how people were saying the potion shop a few towns over has actual love potions,” pierre starts eagerly, you nod in resignation, already knowing where this is going, “i bought one! well, two actually. i tried to bug the potion maker into telling me what he put in it, but he was so shifty about it. which is completely understandable, if i made a new potion as great as this, i wouldn’t tell anybody my secrets either.”
“okay, pierre,” you sigh, rubbing a hand across your face, disappointed, “why did you buy two of them?”
“oh,” pierre begins, his usual ludicrous smirk returning to his expression, “one for me to study, and one for me to take! the best way to see if it works is to test it out myself.”
you tug his hand off your waist, and step away from him, pointing at him in vindication, “that’s why my curse worked on you! you’re harassing me with this goddamn love-potion shit—you snake, we both know it’s not real!”
pierre groans, following after you as you storm back to the front counter, the peony box floating over as well, cat yowling at the sudden movement. 
“oh, come on, mon amour,” pierre pleads, brandishing the love potion at you, “where is your hunger for magical breakthroughs? aren’t you curious to learn how it works?”
“pierre, babe, it doesn’t work! that’s why i don’t care! and, why would it work on you? we’re already a true love’s match. we’re soul-tied!”
“so, there’s no harm in me taking it,” pierre claims, like he’s found a loophole. 
“pierre, you shouldn’t,” you warn him. the potions master deflates at your words, and you sigh at the sight of his point. you take a few steps to press your lips to his in a sweet kiss, and your aura swells with pierre’s love passing to you.
“if you do end up taking it, which you probably will anyways, at least take the time to properly study it. you don’t know if they’re any weird side effects,” pierre perks up, his blue-green eyes losing their saddened look immediately. he happily presses a few more kisses to your lips, and pulls away before pressing a kiss to your hand.
“i will! i’m going to go to the back now and start studying it—“
“uhm, no you are not! you still have to help me run this store, sir! i have plenty of things for you to do. starting with cleaning our cauldrons!”
pierre groans in disgust and whines like a child, “mon amour! please, you know i hate doing that. you can do it with a snap of your fingers, why do i have to do it with manual labor?”
you arch a sharp brow at him, and gently remind him of his behavior, “you shouldn’t have lied to me then, hm?” pierre sulks, and moves towards the back to get started on cleaning the cauldrons.
“don’t look so sad—i could’ve had you collecting the eyes of spiders!”
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pierre cringes when he accidentally slams the drawer of his desk closed, pausing cautiously to listen for any movement in the house. it’s late, and you’ve gone to bed hours ago; he’s stayed up trying to identify what exactly this so-called love potion is made out of, and what order of processes it was created with. the frenchman is certain that there are at least seven ingredients in the brew: mature peonies, smashed pearls, crushed dates, powdered rose thorns, rose water, and a potion base of moonstone and lapis. it’s odd, because to pierre the potion smells like warmed vanilla, shea butter, a dash of espresso, and a brush of peppermint—but with every extraction he makes from the potion, there’s no sign of those ingredients. in addition to that mystery, he can tell that this potion took a few weeks to prepare and that it needed constant stirring. he can figure out when ingredients were added to the potion based on how much affect the cooking and heat had on them; the dates and pearls were first, followed by the rose thorns, and it seems like the peonies were added last—he just can’t figure out how they were integrated in the brew. were they added in batches, all at once, did they need changes in stirring motion, etc.. 
putting aside all the unknowns, there is one thing that pierre is sure of: none of the ingredient combinations in this potion would cause any harmful side effects. the powdered rose thorns and crushed pearls are a rare sight in potions but, they create the base of hyperfixation charms and he hasn’t heard of any reports of strange or harmful reactions from these two ingredients. so, the only responsible option for the potions master is to drink the concoction and see if it lives up to be the ‘true love’ potion everyone is claiming it to be.
pierre knocks the draft back quickly and hums pleasantly at the taste, a curious eyebrow raised at how it doesn’t mirror the scent at all. the flavor is sweet and tangy, with a lingering dash of saltiness—it’s delicious. he finds himself wishing he didn’t waste the first potion with experiments so he could taste it again. 
the potions master rocks back and forth on his feet impatiently, he expected the brew to take immediate effect, alas, he feels nothing. pierre shrugs, the potion may take longer to kick in if it’s replicating one of the strongest emotions. he leaves his study and makes his way to the bedroom, and right before he enters the bedroom, he stumbles over cat. your familiar looks at him reproachfully, before she pauses and comes over to sniff at pierre. in the dark, he can see the calico’s eyes shrink into pupils and suddenly she hisses up at him, before she apparates into thin air. pierre scratches at his scalp in a confused manner; cat hissing at him and then disappearing, is not out of the ordinary (it reminds him of the you first brought him home and he tried to charm her with a laser pointer—the familiar stared at pierre like he disparaged her family name), he doesn’t know if that was a reaction just because of him, or if it was a reaction to the potion. 
he continues with his usual nightly routine before he joins you in bed, dressed in a pair of old sweatpants alone. you pout in your sleep, pierre can feel your aura calling to him, unhappy that he’s not curled up against you. he tucks you into his chest when he settled comfortably on his back. he feels your magic calm, the air relaxing when the force of your influence fades. 
the potions master tries to stay up for as long as he can to see if he notices an effect from the brew, but deflates when he doesn’t feel any changes. he knows the chances of this potion working was slim to none, however, he kind of hoped it at least had some effect on him. pierre’s eyes flutter shut as he drifts to sleep, and his last conscious thought is that you were probably right, the potion may not have an effect on true love’s matches.
you squirm awake. it’s boiling hot under the sheets and it shouldn’t be, you placed a cooling charm on the bed. as the fog of sleep unfortunately fades from your mind, you notice that the heat is radiating from pierre. turning around in worry and slight annoyance, you check in on your boyfriend, and the annoyance disappears when you examine his state.
he’s still asleep, but he’s drenched in sweat. his brow is furrowed in what must be pain, and his body squirms across the bed in discomfort. you press a hand to his forehead and hiss at the burning heat from his skin. you groan, already knowing what happened to your dumb potions master—he should be stripped of his title after this. he was working on the damn potion before you went to bed, and he fucking drank it, ignoring your warning, and now, he’s suffering the consequences. you take the same hand that was on his head, and bring it to his shoulder to gently shake him awake. pierre, on the other hand, awakens dramatically, jackknifing upright like you’ve poured water all over him.
the man pants desperately, chest heaving with his stuttering breaths, tongue swiping at his upper lip to clear the sweat gathering there, his teal irises swallowed by enlarged pupils, and his hair is matted and curling against his forehead from the mixture of sweat and heat. his eyes are glazed over, you can tell he’s not quite aware of what’s going on—that’s probably thanks to the incredible fever he’s running—but there’s a hidden glint to them that you can’t puzzle out. 
“oh, pierre,” you lean forward, hands coming to grasp at the sides of his face, steadying him, “you fucked around and found out, didn’t you? there’s no chance you’re capable of telling me the antidote to this, it seems. maybe a spell can alleviate the effects briefly enough…”. as you ramble on, mostly to yourself, you fail to see the look in pierre’s eyes change. the hidden intentions you weren’t able to make out are as clear as day now. the haze over his stare is still present, but the confusion has disappeared. only hunger remains.
you startle when pierre’s trembling hands grasp at your waist. you quirk a brow at him in question, but don’t receive an answer, a verbal one at least. you’re suddenly knocked flat on your back and pierre bodily shoves himself between your legs, hovering over you. and the intense look in his eyes is made aware to you; you’ve seen it before, but it’s never felt this ravenous. you press your eyelids closed and whimper under your breath at your revelation: the ‘true love’ potion is a fucking aphrosodiac.
pierre is so hot. he feels his body shivering dramatically as he holds himself on his hands above you. his muscles weaken from the strain of the fever, and he collapses on top of you. his head lands in the valley of your neck, and he moans at the cooling feeling of your brown skin against his face—he needs more of it, he needs you naked. reinvigorated, pierre attempts to wrangle your clothes off, but he’s unable to do much with his shaky limbs. he begins to anger when your sleep shirt fails to disappear, and tries to rip it down the center. you force his hands away, and tug the shirt up and away before tossing it aside, leaving you in just panties. his anger dissipates, and he presses his body against yours again, and a choked groan escapes him at the relief your naked torso gives him, he goes boneless. 
the relief lasts for less than a minute, before he starts squirming desperately again—he needs to be closer to you. he suckles marks into your neck, moaning lewdly when he feels your hand tangle in his hair, pulling at it firmly. he fights your grasp, unsatisfied with his unfinished claim on your neck and chest, but he submits when he notices you’re guiding him to your lips. 
the meeting of your lips is messy, he can’t manage to find any of his usual finesse. he pants into your mouth in between sloppy, wet kisses, if you can even call them that. his tongue fights against yours, and his hips buck forward at the feeling, which reminds him of the fact that he still has sweatpants on and you have on panties. pierre jerks away, resisting the urge to continue kissing you when you whine out for him so prettily, chest arching upwards, nipples perky and egging him to bite, the bruises on your neck blossoming with reds and purples—he shakes his head erratically, and focuses enough to tug his sweatpants off; he’s never been so happy that he’s not wearing underwear. the skin contact must have done him well, because his hands aren’t shaking anymore as they grasp at your panties. he may not have torn apart your shirt, but the cotton undergarment doesn’t stand a chance, he rips through it like water.
the sound of your shriek at his actions is muted in his ears, and he barely registers the feeling of you shoving at his shoulder in irritation. pierre can only see your pussy. a broken whimper escapes him as he stares; his eyes tunnel to your throbbing hooded clit, the way your entrances tightens and relaxes, like you’re taunting him to fill you up, and you’re soaked for him, lips shining with your wetness—he should just get a brief taste, before he fucks you. he lays between your legs, hands coming around to grip at your thighs to firmly hold you against his mouth, and he’s eating you out like he’s never had a meal before.
the potions master vaguely hears a pleasure-filled scream burst from your chest as he broadly strokes of his tongue against your vulva to collect any wetness you’ve spilled. he muffles his moan into your pussy at the taste, and shifts downward to prod his tongue inside of you to coax more of your juices out. he feels your hips try to buck him off of you, and he growls into you, tightening his grip on your thighs to allow you no escape. you leak steadily into his mouth, even as you try to run from the constant barrage of his lips, tongue, and teeth. pierre’s brow furrows with the effort he puts into eating you out—your taste is addicting. it’s a mouthwatering combination of sweet and tangy, with lingering saltiness. he has a small lapse of deja-vu at your flavor, but it’s quickly dismissed at the drag of his cock against the bed. 
pierre whimpers into you at the pleasure flaring behind his eyelids, as he begins to hump against the bed. he switches from forcing his tongue inside of you and moves his attention to your clit, suckling and twirling his tongue on the button. it sounds like he’s making out with your cunt. your thighs to clamp shut around his head, your hand scrambles to tug at his hair and hold him exactly where you want him, and you start rubbing your pussy against him. fuck, how did he not realize how hard he is. pierre sobs into your pussy overwhelmed, he wants to keep eating you out, and the friction of his cock against the bed feels so good. he knows being inside of you would be better.
the frenchman breaks free from the grasp of your legs, and scrambles back upwards, not giving you time to register the change in position before he breaches your entrance. when the head of his cock pops inside of you, he throws his head back and moans erotically at the feeling of your cunt fluttering around him. he starts to burn hotter. pierre struggles to hold-off from thrusting into you in one smooth motion—he’s usually cautious when he fucks into you for the first time because he’s well aware of his size and how you struggle to take it all in one sitting. he whimpers hotly, and picks his head up to look at you—and all sense of waiting for you to adjust leaves him head. a line of drool has slid down your cheek, your eyes have rolled back in pleasure, and the sounds of your squeals of pleasure from just the tip of his cock break his restraint.
the man drives his cock deep inside of you in one smooth thrust, and he shudders on top of you, humming in satisfaction at the pulsing grasp of your cunt. pierre feels how he forced the air out of your lungs, your corresponding scream still rattling in his eardrums, but he can’t help how he grinds his cock into you, one, two, three times. he groans out, and starts making proper thrusts into you—he needs to fuck you properly. one of your hands sneaks between your joined bodies and presses at his navel in a weak attempt to halt his movements. pierre knocks it out of the way, before he brings both of his hands to tighten on your waist and starts fucking you with a purpose. it’s selfish and dirty; in a way pierre usually isn’t. he uses himself as a tool to make you cum first all of the time, but you can tell tonight, this is all about him—your orgasm is just a byproduct. he gathers you up in his arms, making sure there’s no gap of air in between you, and starts pumping his hips into you deeply, not pulling out of you any more than a few centimeters.
it’s feels so pleasurable that it could be torture. he’s applying pressure against that spongy spot on your walls so consistently, that you’re legs have already started shaking. he’s fucking you up the bed with the force of his thrust, and he’s conscious enough to place a hand on the headboard to make sure he doesn’t shove you up to hit your head. pierre’s making these sweet, whiny, whimpers, that he attempts to muffle into your neck as he feels himself start pulsating inside of you, dancing along the edge. he feels your nails claw into his back, and it’s like his senses are suddenly returned to full strength from where they were clogged with fuzz. he can hear you try and moan out for him, but his thrusts are so powerful that you keep choking on your words.
he catches the ending of your warning, “pierre-oh—m’ gonna cum! oh, fuck!”
the clenching of your orgasm pushes him into his own, and it’s the most intense crash of pleasure he’s ever felt. his vision whites out and it feels painful in a way only too much pleasure can give. his whole body shakes through each wave of pleasure, and he feels lightheaded at the feeling. pierre can’t even do anything more than jerk his hips forward to pump through the aftershocks, he falls limp on top of you, pinning you under him. his skin feels raw and blown open, and there’s a ringing noise in his ears. he whimpers against your neck, tears leaking from the corners of his eyes, and then he’s pretty sure he faints for a few minutes.
when he comes back to the present, you’re humming underneath him, hands rubbing up and down his back in a soothing motion. pierre brokenly moans against your throat, oversensitive. you shush him, and scratch at the nape of his neck, just the way he likes but won’t admit to. his breaths slowly even out against your skin, and in a croaky voice he starts talking, “the potion—it smelled like the shea butter of your lotion, the vanilla and coffee of your perfume, and the peppermint of your aura.”
you pause in your motions, and softly ask, “really?”
pierre shifts, hissing at the jostling of his cock still inside of you, and settles again, raising his head up to make lazy eye contact with you, “yeah,” he whispers quietly, before carefully pulling out of you and falling onto his stomach next to you.
you nuzzle up to his side and press kisses against his shoulder, before you offhandedly mention that his fever’s gone down. pierre’s fighting the call of sleep, and mumbles something into the pillow that you can’t make out, and he turns his head to the side so you can hear him, “i dunno how, mon amour, but it tasted like you too.”
you stare at him with wide eyes, neither of you are aware of an aphrodisiac of this caliber. pierre falls asleep, and you close your eyes in a quick prayer—this potion better have run its course, you won’t survive another round of that.
taglist: @lorarri @soph1644 @jaydensluv @fanboyluvr @nissaimmortal @redgonerogue @hollie911 @saintwrld@buendiabebeta@butterfly-lover@lana-d3l-rey@dylan1721 @spicybagel14 @dhhdhsiavdhaj@miahgonzalez16@jjaekin @dkbj14 @f1lover55 @f1lov3r @mindless-rock@biancathecool@barnestatic@sweetpiccolo-blog@my-ylenia @zaynzierulez@reblog-princess-blog @lovingaphroditesworld @katekipshidze @darleneslane @inloveallthetime
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© httpsserene 2023
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calicobigamy · 1 year
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I can't be only one, right...?
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I wanted to finish the game and then write this post but I gave up. I put in 100 plus hours and just could not go on once I got into act three. Maybe no one will hear my pitiful cry from the void, but I must scream for the sake of my sanity.
I was completely and utterly disappointed by Baldur's Gate 3. 
It had huge maps like an open world game yet I had no desire to explore the settings despite their beauty. It had hours of dialogue as an RPG would and yet I found myself skipping characters' responses. The game mechanic structure was inspired by DnD, a story-telling game dictated by some rules, lucky rolls and the extent of players' imagination, yet I was strong-armed into fighting impossibly stacked battles. A story-telling game dependent on the players’ attachment to their and their teammates' characters and yet this game lacked any kind of narrative consistency or depth of feeling. 
Larian wanted to make an open world RPG, based off of DND mechanics and somehow did the worst version of all three. The studio touts that Baldur’s Gate 3 has 17,000 possible endings and 2 million words, but to what end? What did this game have to say about what happens when people rise to the challenge and become heroes despite their circumstances or fall into the dark and become the monsters they were supposed to fight? What did it suggest might happen when fate deals you a bad hand but in doing so also helps you find true friends or love with the other? Ultimately, nothing. 
BG3 is so large that it ends up being incoherent. No writing or game structure decisions were made to keep the narrative tight and on theme. It urges players to choose a moral alignment, but most decisions, good or bad, seem to end up having little effect in the end. To play the game at all you have to resort to save scumming and that in turn deflates the possible impact of so many plot points of the narrative overall. 
Forcing players to save scum in order to progress through the game is terrible design in general. Statistically speaking the bosses make impossible critical hits again and again. I was playing in the game’s “casual mode” and found myself struggling to get through confrontations with bosses that were at a lower level than my own. If you are reading and thinking oh well you are probably not using tactics or spells well, etc., let’s do a little experiment…
Take your d20 (https://rolladie.net/roll-a-d20-die if you don’t have one in person). In the third act of BG3 I had an AC of 13 as a sorcerer with 100 plus HP. Roll your d20 ten times or more. How many times out of ten would your character have gotten to hit mine successfully? Unless an enemy is extremely lucky it should be unlikely that an enemy could hit my character every turn they get. And even if they do they would have to roll for damage which is only a single d6, d8, d10 or d12 plus a modifier at lower levels depending on your class. Again an enemy would have to have an extremely lucky roll to hit me every turn AND deal significant damage. During an in person DnD session that is just a bad night for my character. In a video game on casual mode that is significantly suspicious. 
So what you might say. You've made and enjoyed the fanart, memes and etc. You got your $61 worth of playtime. So many other people were fine with the game, what is your problem? 
I love video games. They blend so many artforms and tell stories in ways never done before. It is a medium unique to our current century and when historians look back they will view video games as an insight to our culture. 
It frustrates me to no end that Baldur’s Gate 3 is considered the next gold standard. Too many games have done open world and RPGs in a fantasy setting far better for Larian (Swen Vincke) to have made the design and writing choices they did with BG3. There are so many podcasts and shows that have written better stories through the DnD format. I am embarrassed for the medium as an artist and frustrated as a player. Players and the industry deserve better than to have artists, actors, engineers etc. burn themselves out creating maximalist behemoths like this game. A game that is beautiful but basically unplayable, narratively, nihilistic and incoherent. 
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hollowed-theory-hall · 6 months
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thoughts on the hp epilogue? i kinda hate it and don't really consider it canon but im curious what your opinion is.
I'm not a fan, I usually disregard it.
There are things I don't like about the epilogue and things I don't mind. My dislikes range from the usual suspects like Harry naming his son "Albus Severus" to some deeper things actually.
This ended up a bit long, so I'll add a read more here.
So, I'm going to divide this into two parts, things written in the epilogue itself, and the supposedly canon future of the characters that bother me, but technically it's not in the books and therefore easier to ignore.
Thoughts about the epilogue itself:
I actually don't mind the character dynamics between the golden trio in the epilogue, I actually like some of them (like Ron's comments about his muggle driver's test). I like Neville becoming an Herbology professor as well.
Now, for what I don't like...
The existence of the epilogue as a whole bothers me. I don't feel like the books necessarily needed one, at least not one like this. I would've preferred it to end on a hopeful note of rebuilding and changing house stereotypes and muggleborn treatment so there won't be another Voldemort. Not just jump 19 years later to show a society that didn't change any of its inherent problems (more on that in the next section). But the fact Albus is concerned about being sorted into Slytherin shows me nothing changed. House prejudice is still rampant, and the wizarding world still gawks at Harry. Ron mentions casting spells in broad daylight on a muggle for his driver's exam, so clearly muggles and the Statue of Secrecy are still a joke. It's like, complete and utter stagnation.
I also, don't actually want to see the second generation in canon. This is one of those things I think is better off to leave for fan spaces. The whole epilogue feels like a weird fanfic, it doesn't feel like a part of the books. It's even written in a different POV, that same third-person omnipotent that appears in the first chapter of books 1, 4, and 6. It just feels outside the books, I don't know how else to put it. It took me out of the story instead of leaving me satisfied with the ending.
I made it no secret I hate Dumbledore, so having Harry name his son after the two men who made his life hell, as much if not more than the Dursleys, just... it's just really gross. I hate thinking about it even.
I'm not the biggest fan of the names Hugo and Rose either, but that's my personal opinion.
The final problem I have with the epilogue itself is more subjective than the others, but also the most glaring for me, and that's Harry and Ginny. I just really didn't like them as a couple for multiple reasons that I want to make a whole post about actually (it's in the drafts, I'm working on it). But I didn't like the fact Harry married Ginny, I just really don't like them together. It's more of a me thing, and I'm sure fans who ship them together don't mind this, hence why I saved it for last, but it does bother me quite a bit.
And it's not that I dislike all of JK's canon pairings. I like Ron and Hermione, Bill and Fleur, Remus and Tonks, James and Lily — I like all of them well enough. It's Harry and Ginny that I have a problem with.
Thoughts about things JK said about the characters' futures (cursed child and Pottermore and a bit of the epilogue):
I don't like the Harry's and Hermione's careers, I think they are a disservice to the characters.
I go into more detail below about why the Ministry of Magic really really sucks, but with how the final books (5 and afterward) are all about how bad and corrupt the ministry is, it sits really wrong for me than Harry and Hermione go to work there.
And like, with as much as Harry is good in DADA and likes it, I don't think he'll actually enjoy being an Auror. Being an auror is more than just fighting dark wizards. It's filling out paperwork, dealing with bureaucracy, and having to obey his boss. Harry can't obey anyone, I can't see him working well in a hierarchical system that supports authority, it's the antithesis of a character who could resist the imperious curse on his first try because of how much he hates obeying. Personally, I think Harry should've removed the DADA teacher's curse and stayed at Hogwarts. Like, I see him as a DADA professor who often joins Aurors as, like, a special advisor or something. It'll give him more freedom and I think he'll like working with students and staying at Hogwarts.
As for Hermione, yes, she had SPEW, and I definitely think she would spend her life trying to improve creature rights, I just can't really see her becoming a minister. Hermione isn't about strategy (that was Ron), and she isn't about leading (that was Harry). Hermione is compassionate, and I do, as I mentioned, expect her to work for creature rights and improve the state of muggleborns in their society. But she's also a need, who loves reading and studying, I kinda feel she'd be more at home as an unspeakable rather than the minister. She just isn't a politician. Think about them breaking into Gringotts where she literally couldn't lie to save their lives.
Ron, I kinda like the idea of him trying to be an Auror and leaving after two years (honestly, Harry could have done the same and I would've been more willing to accept it). And I don't mind the idea of him helping George at Weasleys' Wizard Wheezes, I understand why he'll want to do it. Both to get out of the limelight, to help George with Fred's loss that they all share (tbh I'm in denial about that), and the chill environment probably would be good for him after the war. I think Ron will have fun in such a profession, honestly. He's the only one where I can kinda see it.
I don't like the way the Wizarding World is portrayed in the epilogue as I mentioned above — like nothing changed.
In the final books in the series (but actually, we see hints of this in books 2 and 3 already) the ministry is repeatedly portrayed as corrupt and inherently discriminatory — both towards magical creatures and muggleborns.
I don't think I need to discuss House Elves and werewolves too much, as the books state the problems in the ministry’s treatment of these groups quite plainly. But what the books don't mention as much is how hard muggleborns who wish to stay in the Wizarding World have it.
While there are private professions like shop owners, broom makers, Quidditch players, authors, and such, most jobs in the Wizarding World are in the ministry. And you can't get a job in the ministry unless you have connections in the ministry. They run on nepotism and who-knows-who and not merit. This places all muggleborns, even ones like Hermione (if she wasn't a war hero) at a disadvantage when searching for a job after Hogwarts.
We see it with Tom Riddle (12 NEWTs, all O's, prefect, and head boy). Yes, Slughorn pulled some strings to get him job offers, but he preferred to work at Borgin and Butkes over the lowly ministry positions they were willing to give a muggleborn who got a recommendation! What do you think happens to the muggleborns without a close relationship with Slughorn or to students who were quiet but still got solid Os and Es. And we don't know if other teachers recommend students to the ministry.
And that's before I talk about how muggleborns are introduced to magic, which is abhorrent. Or the lack of care towards child abuse (cases like Harry, Voldemort, and Snape come to mind). Or wizards' condescension towards everything muggle. Even Arthur Weasley, who supposedly loves muggles, is incredibly condescending towards muggles and ill-informed about them.
This outlook on muggles is why the Statue of Secrecy is a joke. I mean, book 1 opens with Vernon seeing weird people in colorful cloaks celebrating Voldemort’s downfall. They have no subtlety. considering Ron confounded the examiner on his driver's test and Harry and his family walked with owls in a muggle train station, this didn't get better either...
Sorry for my rant about the ministry, but all this is to say, I don't like the idea of Harry and Hermione working in such a corrupt system that they both witnessed the damage of firsthand. And even if they did work there, I kinda expected them to change it. To actually put in the effort to improve the damaged system they had, and JK mentioned they did. But in the epilogue and any other material we see no signs of this improvement. Everything is still corrupt and running on connections and favors. Otherwise, Albus Potter wouldn't be scared of being sorted into Slytherin, that fact alone means the prejudices that are a huge problem in their world still exist.
The ministry's corruption was such a big plot point in the final books that it feels weird to me that it isn't addressed in any way in the epilogue itself. I mean, the reason Voldemort rose to power as easily as he did was because the ministry and their society were built to allow it.
My ideal epilogue will take place maybe a few months after the war, it'll show them rebuilding, and being hopeful for a future that'll now exist. Stop the house rivalries that do more damage than good and cease the discrimination against muggleborns and creatures, or at least take the first steps towards something better. And it'll show the couples together and the golden trio's friendship, but no second-generation stuff. I feel that wasn't necessary to get the point across. Which I don't feel it did. Like, it gave me the wrong kind of catharsis that I wasn't looking for, if that makes any sense. It just gave me answers to questions I didn't ask.
Tldr;
Sorry for my rambling, the epilogue and anything stated after the books isn't really canon in my head.
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trashogram · 22 days
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Even I’m getting tired of my hypercritical ass, but I just wanna get one more thing out there about the third short for Helluva Boss bc it’s stuck in my brain:
Does anyone else get the “lol Mary sues are the worst thing to ever exist in fandom” vibe from it? That used to be a very popular sentiment, and honestly still is in many circles, so people felt not only safe — but also entitled — to shit on people that would make OCs/self-inserts that were emphatically perfect with no flaws and beloved by nearly all the canon characters from whatever movie or show or book the fic was written for.
Usually the ones that created these fics were pretty young and were more typically girls expressing themselves via writing. No they weren’t really high quality and yes they were a little embarrassing to outsiders but only as embarrassing as anything else adolescents do. But people would really go to task mocking and shaming these kinds of fics and art.
And then there was a big shift rather recently where people were defending Mary Sue projects because a collective understanding that what young girls liked and indulged in — romantic comedies, harlequin romance novels, boy bands, Twilight, etc. — often got vitriolic shame for no actual reason.
But the Emberlynn short feels kind of like a regression of this to me? Shaming girls for being “embarrassingly hormonal and melodramatic” and for enjoying supernatural romance/smut that they can project onto and feel like they’re part of it?
Idk, I understand that this might be gymnastic level reaching or seeing more to something than there really is, but I feel like Vivziepop and a good portion of her collaborators did grow up and partake in fandom around the time where shaming the Mary Sue concept was all the rage. And I don’t think Viv grew out of that mindset, or there’s a strong possibility that she still thinks that way and hasn’t grown past it given other things she does that reek of misogyny and 2012 trolling.
(Please also note that I’m not saying some of the things that are made fun of don’t deserve criticism — the My Immortal HP fanfic and Twilight have racist and sexist connotations that deserved rightful drawback. I’m more talking about the general disgust toward women and young girls being fans of something that specifically appeals to them like the romance and sexy stuff.)
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cubbihue · 30 days
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It’s okay, one 2006 game doesn’t make anti-pixies *totally* canon. And if I can nitpick for a sec, the ‘Anti-Pixies spend all day partying’ thing doesn’t make that much sense when you consider that, for the amount of time they’re onscreen in the OG series, HP and Sanderson spend like a third of their time partying. They’re constantly in the club, drinking in a hot tub, screwing off playing golf, entering/watching the other enter talent competitions, and just generally standing around gloating. They may SOUND boring and monotone, and they do like grey and drab stuff and paperwork, but HP and Sanderson specifically spend SO MUCH of their screen time screwing around. After he won the first time, HP gambled control of all of fairyworld over a game of golf when NOTHING WAS FORCING HIM TO DO THAT. The reason Timmy and Flappy Bob had time to get together and scheme in the summer special was because as soon as they gained control of fairyworld they left Timmy and Flappy alone for hours to go clubbing. HP skipped work to watch Sanderson compete in Fairy Idol, complete with bringing a sign to hold up in support of him from the audience. Sanderson has multiple rap numbers across multiple episodes. I can’t imagine what their Anti-Pixies would even be like if the premise is ‘unlike the pixies, anti-pixies *party*’.
Ok nitpicking over.
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FASCINATING INFORMATION
but yah, until further notice Anti-Pixies aren't a thing. RIP Pimmy, u went to the club and never came back
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soylent-crocodile · 8 months
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Felidar (Monster)
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(Felidar Sovereign by Zoltan Boros)
(I'm posting for the time being! Expect two posts a week right now.
Magic the Gathering has a habit of creating types of beast to make their settings more fleshed out and fill out the mechanical slot of "generic large beast" in different places- felidar, krushok, cerodon, thoctar... all are creatures with a defined look and name. They're fun targets for monster creating, and I'm generally looking to make these Magical Beasts to keep it interesting. I started with Felidar because, well, I love big cats. As with all my creatures, I tried to give them a fun plot hook.)
CR6 NG Large Magical Beast
Felidar are large catlike predators typically found in mountainous regions, where they use their powerful roars and expert climbing skills to hunt down and kill prey. Felidar are more intelligent than an animal, though not by much- they have no true language, and prefer to live in simple family units or just hunt alone. Perhaps their most intelligent aspect is their knowledge of magic and magical places, as well as a capability for empathy- a felidar who sees an injured humanoid is willing to provide healing, and one whose trust has been gained will often lead humanoids to places of great magic potential- or to the location of a dangerous interloper or creature that needs to be dealt with for the good of the mountain.
Felidar are beings connected to the Plane of Positive Energy, and a vivacious life flows through them. One pint of felidar blood can be used as 100gp of materials to craft any potion of the Healing subschool. Felidar never give this blood freely, instead using their roar or Cure Moderate Wounds spell-like ability- some unscrupulous mages take this blood by force, typically injuring or killing these majestic animals.
This large cat has a splendid rack of antlers upon its head, its horns and insides glowing with a vivacious life.
The first roar startles; each enemy within the area of effect must make a Will save or trigger an attack of opportunity.
Misc- CR6 NG Large Magical Beast HD7 Init:+3 Senses: Perception:+13, Low-Light Vision
Stats- Str:21(+5) Dex:17(+3) Con:17(+3) Int:5(-3) Wis:18(+4) Cha:16(+3) BAB:+7 Space:10ft Reach:5ft
Defense- HP:60(7d10+21) AC:19(+3 Dex, -1 Size, +7 Natural) Fort:+8 Ref:+8 Will:+6 CMD:28 Immunity: Energy Drain, Curse, Death Effects
Offense- Bite +9(1d8+5), 2 Claw+10(1d6+5), Gore +4(1d8+3) CMB:+13 Speed:40ft Special Attacks: Pounce
Feats- Skill Focus (Intimidate), Weapon Focus (Claw), Power Attack (-2/+4), Dazzling Display (Claw)
Skills- Climb +17, Intimidate +9, Perception +10 (+8 Racial bonus to Climb)
Spell-like Abilities- (Caster Level 5, Concentration +8)
Light (Self only) /at-will
Clairvoyance/Clairaudience, Cure Moderate Wounds 3/day
Divination 1/week
Special Qualities- Roar, Vigilant
Ecology- Environment- Mountains (Any) Languages- None Organization- Solitary Treasure- None
Special Abilities- Roar (Su)- A felidar’s roar is imbued with supernatural power. It can make one of these special roars three times a day as a standard action; each successive roar has a different effect depending on if it’s the first, second, or third roar of the day. Each roar is a 60ft cone with a save DC of 16. The DC is constitution-based.
The second roar harms, dealing 7d6 sonic damage to all creatures- ally or enemy- within the area of effect, Reflex save for half.
The third roar restores, healing all allies within the area of effect 7d8 damage and removing the shaken, frightened, or panicked condition.
Vigilant (Ex)- A felidar is never considered to be flat-footed.
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sophsicle · 7 months
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hey soph! i don’t know if you’ve talked about this in here before, but i really do love your writing style and your storytelling and i was wondering if you have any book recommendations or favorite writers you enjoy and feel inspired by! i’ve been struggling to find books i feel connected to the same way i do with fic so i was wondering if you have any recs for that :) sorry to bother in case this is too nosy!!!
Okay, I have talked about this before but i'm gonna give a slightly different version of this list, that's sort of suited to like, books i think are specifically good bridge between fanfiction and published works and also that i love (i am sure i have recommended all of these in some way before BUT)
The Green Creek Series by TJ Klune (Wolfsong, Ravensong, Heartstrong, Brothersong) it's queer, found family and werewolves, but very hp-esque in the type of fantasy, like our world but there just happen to be werewolves (and also witches), and if you like the way i write you'll probably like Klune because we have very similar styles, in general just an absolute gem of a series
Villains series by V. E Schawb (Vicious, Vengeful), angsty anti-heroes and complicated friendships for dayyyysssss, i feel like if you like Regulus you will appreciate the protagonists of this series - victor
Simon Snow series by Rainbow Rowell (Carry On, Wayward Son, Anyway the Wind Blows) started very much as a parody of drarry fanfiction, but by the second book turns into a genuinely excellent stand alone series (not that the first book isn't great, it IS, i just think it plays into the gimmick a bit more, where as the second and third books are just sincerely good), but wizard-orphan-chosen-one falls in love with his school nemesis and they fight the big baddy and deal with the consequences etc.
A Gathering of Shadows series by V.E Schawb (A Darker Shade of Magic, A Gathering of Shadows, A Conjuring of Light) probably the most traditional fantasy, the first book drags, the second two are PHENOMENAL, you have triwizard tournament meets hunger games, gay pirate queer love story, brother angst, the whole shebang!
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iwriteasfotini · 3 months
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I had to put this out there after seeing a post (which I reblogged) about the wide age range and life stage of Marauders fandom.
I'm (she/her) in my mid-thirties. I have loved Harry Potter since it was being published and I went to several midnight release parties. I only discovered the fandom (general HP, but Marauders is my happy place) in 2023 and it blew my mind. I've literally been able to read NOTHING else since I started with 'Manacled'. My partner said I should try writing one myself and now I am fully invested in an absolutely epic Marauder's era project which sadly has meant no more reading in order to spend ALL my free time writing.
I am a SAHM, have a three year old toddler, was a elementary school teacher, and am on the board of a local non-profit.
For my own writing I ship Wolfstar, Jegulus, Snily, and Drarry (if my fic makes it that far in the timeline which would be INSANE). But I can read most ships.
I feel like I have FINALLY found my home amongst writers and readers in the fanfic scene. Not to mention fanart <3<3<3!!! Where were you all my life my loves? I am both apprehensive and so excited to start posting my story. If it brings meaning to one person's life, I will be over the moon.
Here is a little snippet of my life:
We are on vacation. We (the parents) are sick. The toddler's asleep at the foot of our bed on the little mattress we brought for him so he wouldn't get scared in his own room in a strange house. My partner and I are both on our phones, in bed. Something that has occurred only this once in my memory (we keep the bedroom phone free). But because we are sick and the toddler goes to be so early, we went to bed with him and read on our screens. Him reading my third 'book' me re-reading my 'first' for lingering typos. In that moment, I thought to myself 'yeah, I nabbed a keeper.'
So clearly the fandom is full of all sorts. People you might not even realize are reading this stuff, like my partner, bless his heart.
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let me help you botw shippers by sharing my original suspected plot
so. basically i originally was like "what if we got to fight the champions in the divine beasts?" and when i found out that wasn't how it worked i was really sad but lemme spill it on out for ya. basically the whole thing up to ruta (who should be everyone's first divine beast imo, but im using it as an example) is the same, you wake up in the shrine of resurrection, you get the paraglider from the old man, you go to kakariko and talk to impa, etc etc. but when you get into ruta (or whatever your first divine beast was) its quiet. the sos tones in the music are much more audible. you find a sign that says "go to the guidance stone and get the map. i'm trusting you, link." or something along the lines of that, and you go, and you clear out the terminals and stuff and go to the main control unit. that's where you'd fight a blight, right? wrong. mipha (or the champion of that respective beast) drops down, covered in malice, with a malice eyeball near her heart. (the eyeball locations vary for each of the champions, urbosa has one on her hand, revali's is on his head, and daruk's is on his right knuckle. these correspond to not only their ablilities but their personalities as well. ex. revali's big ego) her eyes are black and she's a lot stronger, she'll hit you with giant waves that do a lot of damage. occasionally she'll scream out something like "you can do it link" or "help" or just a general noise of discomfort, and you have to hit the eyeball and only the eyeball (if you can.) if you miss the eyeball and hit mipha she'll take damage, which is uh. not what you want, obviously. in phase 2 of her fight she'll do ice mixed in with the waves, and might dash in and spear you with the lightscale trident. when you finally clear off the eyeball's health (around 800 hp if its your first or second beast, the original of waterblight, or 1600 if its your third or fourth) it will do a very dramatic... disappearance? and the malice will go away from mipha. this triggers a cutscene, she'll fall to the ground, using her arms to break the fall n' then look up at link. he'll offer her a hand up, she'll take it and say something like this. "You know, Link, I've been waiting for quite some time... I never lost hope. I knew you'd come to save us. You must go save the others (or if fourth, "You must go save the princess,"), I'll be here, locked onto Hyrule Castle, ready to strike with Ruta at just the right moment. I'd like you to take this ability to help you. It will take a lot from me, but I can recover. I have decided to call it, "Mipha's Grace." Now, go, Link. Save the others. I'm counting on you." And then you fade away like you normally do. Now of course these dialogues, bossfights, and cutscenes vary. Maybe I'll post about the other champion bossfights later but I wanna get to after you beat Ganon. In this, there's a postgame. All of the champions (if you cleared the Beasts and freed them from the malice. If not, you've already saved them before Ganon) come to Hyrule Castle to congratulate you, come see Zelda, etc.. Now that Ganon's sealed away, the Champions can go see their successors, for lack of a better word, and these have cutscenes that will *make you cry*. The Divine Beasts are adventure-able again, and you can hang out, get any chests you missed, and really whatever you want. You can hang out with the champions in their home villages, maybe even.... do a love story (GASP but this would never be canon probably. if i make a mod for this it will happen but if not its stuck in this tumblr post.) with them. There's a lot that you could probably do, a lot of postgame potential. You could go and hang out anywhere you wanted in the Vast Region Of Hyrule(TM). anyway yeah, take that ass you will.
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roslynwrites · 1 year
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you’re such an incredible writer, so i only imagine u read extensively too. i’ve noticed ur ao3 bookmarks are empty, but i’d love to get a list of your favorite titles whether it’s zutara, other fandom or traditionally published works.
I do indeed read a lot. The past few years I have read much less fanfic and have focused on original stuff, but I have actually been able to read a few fics in recent times because my brain didn't want to write, I did have a bit of Zutara burnout I think so no Zutara recs here (yet).
But if you, like me, enjoy some Dramione, then, for starters:
anything by phlox (Slowly Toward Desire is my favorite)
Amateur Cartography by worksofstone
A Darker Blue by skitter (legitimately cannot believe this fic didn't blow up, one of the best Dramione fics I've read and that fandom has a ton of good shit, so like. wow. skitter also has a Zutara! I have not yet read but it's on my list and I'm already sure I will love it)
Lights Out by Phoebe
I used to read every pairing under the sun in HP but as I said, haven't read as much fic lately, but two others are Blood & Gold (a Tomione, by the legendary ObsidianPen) and The Wilderness (Luna/Ginny) by speechwriter. If you try nothing else on this list, try The Wilderness. That fic is high art. It blew my entire goddamn mind, my god. I also highly recommend anything by PacificRimbaud (esp. the Paneville)
*cracks knuckles* now for some original stuff:
The Liveship Trilogy by Robin Hobb altered my brain chemistry
Scholomance Trilogy by Naomi Novik. I mean, okay, I worship Naomi generally, so I was shocked to discover it took me a while to get into these. Read the first, thought 'meh', came back to it again later, liked it better, second and third proceeded to BLOW me away
NK Jemisin's Broken Earth trilogy. In case you want a nice dose of a darker twist on Earthbending and an exploration of prejudice.
Juniper & Thorne by Ava Reid for your Gothic horror needs
Lost Boy and Alice, both by Christina Henry. Dark fairy tale retellings, so you know I'm there. She does them so well.
The Burning series by Evan Winter. It has dragons and a dual-sword wielding badass, in case you need those itches scratched
If you want some good published romance (I tend to like fanfic for pure romance stories tbh so I'm usually pickier here) that has some fanfic vibes, I enjoyed Act Your Age, Eve Brown by Talia Hibbert
If you want dark Zutara vibes, my go-to rec and one of my favorite series is The Poppy War trilogy (I will never get over #rinezha)
I wouldn't say I adore The Legendborn Cycle series, but I still like it, you can tell the author has roots in the fan/fanfic scene I think, and again, I think it has some Zutara vibes. Tracy Deonn 100% had to have been inspired by Zuko for her character Sel, I'm convinced. And her take on the Arthurian legend is really unique and creative.
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