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Patch 1.106
UPDATE: Balanced Life {Merged Edition} V19
Updated for patch 1.106 & supports Lumpinou custom mood pack latest version
📌All my other mods and traits are compatible with patch 1.106.
🔆 April 2024 Changelog will be posted HERE
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#ts4 finds#s4cc finds#cc finds#sims 4#ts4 gameplay#ts4cc#s4cc#sims#s4cc download#sims 4 cc#ts4 download#game mod#sims4#the sims 4#my sims#sims 4 gameplay#the sims community#the sims#simblr#ts4#ts4 news#mod update#update notes#the sims 4 news#sims 4 news#ccfinds#the sims cc#ts4 cc#custom content#cc
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update on the Rewrite/Tweaking, mini-prolouge and first chapter update is out!
also have this bit from the cleanup chapter-
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#VOTE KOTOKO INNOCENT TRIAL 3#I'M UPDATING MY TAGS#and so milgram was born#milgram#meme#Jackalope#hope no one has done this already#this post broke containment. if you're here for tma this is about a music project called milgram where prisoners in a panopticon sing song#about their crimes . anyway . the warden is a talking jackalope .#which was edited into this post. so uh. he is on your blog now#i thought it was very obvious that this was an edited icon and display name but apparently some people think Twitter op was a milgram fan#I'm sorry to disappoint#this was supposed to be a 3 note post for niche jp music project fans#if you're reading my tags look at my Cosplays
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the funniest meltdown ive ever had was in college when i got so overstimulated that i could Not speak, including over text. one of my friends was trying to talk me through it but i was solely using emojis because they were easier than trying to come up with words so he started using primarily emojis as well just to make things feel balanced. this was not the Most effective strategy... until. he tried to ask me "you okay?" but the way he chose to do that was by sending "👉🏼👌🏼❓" and i was so shocked by suddenly being asked if i was dtf that i was like WHAT???? WHAT DID YOU JUST SAY TO ME?????????? and thus was verbal again
#yeehaw#1k#5k#10k#posts that got cursed. blasted. im making these tag updates after... 19 hours?#also i have been told it should say speech loss bc nonverbal specifically refers to the permanent state. did not know that!#unfortunately i fear it is so far past containment that even if i edited it now it would do very little. but noted for future reference#edit 2: nvm enough ppl have come to rb it from me directly that i changed the wording a bit. hopefully this makes sense#also. in case anyone is curious. though i doubt anyone who is commenting these things will check the original tags#1) my friend did not do this on purpose in any way. it was not intended to distract me or to hit on me. im a lesbian hes a gay man. cmon now#he felt very bad about it afterwards. i thought it was hilarious but it was very embarrassed and apologetic#2) “why didn't he use 🫵🏼?” didn't exist yet. “why didn't he use 🆗?” dunno! we'd been using a lot of hand emojis. 👌🏼 is an ok sign#like it makes sense. it was just a silly mixup. also No i did not invent 👉🏼👌🏼 as a gesture meaning sex. do you live under a rock#3) nonspeaking episodes are a recurring thing in my life and have been since i was born. this is not a quirky one-time thing#it is a pervasive issue that is very frustrating to both myself and the people i am trying to communicate with. in which trying to speak is#extremely distressing and causes very genuine anguish. this post is not me making light of it it's just a funny thing that happened once#it's no different than if i post about a funny thing that happened in conjunction w a physical disability. it's just me talking abt my life#i don't mind character tags tho. those can be entertaining. i don't know what any of you are talking about#Except the ppl who have said this is pego/ryu or wang/xian. those people i understand and respect#if you use it as a writing prompt that's fine but send it to me. i want to see it#aaaand i think that's it. everyday im tempted to turn off rbs on it. it hasn't even been a week
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gods (and their reluctant wingmen)
#kitsunecrows art#shadowvanilla#I love how most of ep 7/8 was a literal deity having beef with some twelve year olds#how the fresh fuck did this 10 min sketch get 7k notes. what#rkgk#doodles#sketch#pureshadow#cookie run kingdom#cookie run#crk#cr kingdom#pure vanilla crk#pure vanilla cookie#puremilk#pure vanilla fanart#shadow milk#shadow milk crk#shadow milk update#shadow milk cookie#candy apple crk#candy apple cookie#black sapphire#black sapphire crk#black sapphire cookie#gingerbrave#wizard cookie#strawberry cookie#wip#deceit trio
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Twitter seemed to really insanely (Unreasonably) like this one so I guess I will post it here also

I was just silly doodling a strange experience I have and apparently I am not the only person who has it because it's currently at 82 Thousand likes and Climbing and it has boosted my measly little six hundred and seventy follower number on there to like almost 800 and like. I Don't Understand gjfjfhdsg
Edit Hey what the Hell. Don't blow up on TWO platforms that's Illegal. Stop It
#doodles#my art#my artwork#funny#The gods just decided to beam the intense clout beam directly onto me for a day i guess#Watch it get like 3 notes on here though jffhdhdhs#update so It did not get 3 notes.
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ACES!!! Look at this Scientific American article!!! It makes me genuinely so happy to read. We’re making it!!!!
https://www.scientificamerican.com/article/asexuality-is-finally-breaking-free-from-medical-stigma/
#asexual#demisexual#ace pride#queer#lgbtq#aromantic#aroace#GUYS READ IT PLEASE IM SO HAPPY!!!#update y’all check notes for the time traveling! I’m very honored ppl think I’m some ace time traveling god though. just for science article
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Jason Schreier for Bloomberg reports: 'Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio'
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil. The failure of Dragon Age: The Veilguard, released in October, led EA to gut BioWare
[note: article is below cut after these tweets]
Jason Schreier: "NEW: What went wrong with Dragon Age: The Veilguard? Why was the writing so tonally inconsistent? Why did it feel so shallow? Why were there so few choices? Really, after ten years of turbulence, it was a miracle that anything came out at all. This is the story [link]:" [source]
Jason Schreier: "The fatal flaw for Dragon Age: The Veilguard wasn't just that it pivoted from single-player to multiplayer and back again. It was that after the second pivot, the team was forced to keep going rather than hit the reset button and take the time to create a new plan." [source]
Jason Schreier re: this old tweet from Casey Hudson: "Fun fact: when I first reported at Kotaku in 2018 that Dragon Age 4 was rebooted to become a live-service game, BioWare studio head Casey Hudson wrote this on Twitter. But it was not entirely truthful. In reality, the game was being designed around cooperative multiplayer, replayable missions, etc" [source] Casey Hudson's old tweet from 2018: "Reading lots of feedback regarding Dragon Age, and I think you'll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about "live" it just means designing a game for continued storytelling after the main story."
Rest of post/article under cut due to length.
(bold in the text below is mine for emphasis)
"In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in. But in the weeks that followed, the early buzz cooled as players delved deeper into the fantasy world, and some BioWare employees grew anxious. For months, everyone at the subsidiary of the video-game publisher Electronic Arts Inc. had been under intense pressure. The studio’s previous two games, Mass Effect: Andromeda and Anthem, had flopped, and there were rumors that if Dragon Age underperformed, BioWare might become another of EA’s many casualties. Not long after Christmas, the bad news surfaced. EA announced in January that the new Dragon Age had only reached 1.5 million players, missing the company’s expectations by 50%. The holiday performance of another recently released title, EA Sports FC 2025, was also subpar, compounding the problem."
"As a result of the struggling titles, EA Chief Executive Officer Andrew Wilson explained, the company would be significantly lowering its sales forecast for the fiscal year ahead. EA’s share price promptly plunged 18%. “Dragon Age had a high-quality launch and was well-reviewed by critics and those who played,” Wilson later said on an earnings call. “However, it did not resonate with a broad enough audience in this highly competitive market.” Days after the sales revision, EA laid off a chunk of BioWare’s staff at the studio’s headquarters in Edmonton, Canada, and permanently transferred many of the remaining workers to other divisions. For the storied, 30-year-old game maker, it was a stunning fall that left many fans wondering how things had gone so haywire — and what might come next for the stricken studio. According to interviews with nearly two dozen people who worked on Dragon Age: The Veilguard, there were several reasons behind its failure, including marketing misfires, poor word of mouth and a 10-year gap since the previous title. Above all, sources point to the rebooting of the product from a single-player game to a multiplayer one — and then back again — a switcheroo that muddled development and inflated the title’s budget, they say, ultimately setting the stage for EA’s potentially unrealistic sales expectations. A spokesperson for EA declined to comment."
"The union between BioWare and EA started off with lofty aspirations. In 2007, EA executives announced they were acquiring BioWare and another gaming studio in a deal worth $860 million. The goal was to diversify their slate of games, which was heavy in sports titles, like Madden NFL, and light in the kind of adventure and role-playing games that BioWare was known for. Initially, it looked like a smart move thanks to a string of big hits. In 2014, BioWare released Dragon Age: Inquisition, the third installment in a popular action series dropping players in a semi-open world full of magic, elves and fire-spewing dragons. The fantasy title went on to win the much-coveted Game of the Year Award and sell 12 million copies, according to its executive producer Mark Darrah — a major validation of EA’s diversification strategy. Before long, Darrah and Mike Laidlaw, the creative director, began kicking around ideas for the next Dragon Age installment — code name: Joplin — aiming for a game that would be smaller in scope. But before much could get done, BioWare shifted the studio’s focus to more pressing titles coming down the pike. In 2017, BioWare released Mass Effect: Andromeda, the fourth installment in a big-budget action series set in space. Unlike its critically successful predecessors, the game received mediocre reviews and was widely mocked by fans. A few months after the disappointing release, the head of BioWare stepped down and was soon replaced by Microsoft Inc.’s Casey Hudson, an alumni of BioWare’s early, formative years."
"Like much of the industry, EA executives were growing increasingly enamored of so-called live-service games, such as Destiny and Overwatch, in which players continue to engage with and spend money on a title for months or even years after its initial release. With EA aiming to make a splash in the fast-growing category, BioWare poured resources into Anthem, a live-service shooter game that checked all the right boxes. One day in October 2017, Laidlaw summoned his colleagues into a conference room and pulled out a few pricey bottles of whisky. The next Dragon Age sequel, he told the room, would also be pivoting to an online, live-service game — a decision from above that he disagreed with. He was resigning from the studio. The assembled staff stayed late through the night, drinking and reminiscing about the franchise they loved. “I wish that pivot had never occurred,” Darrah would later recount on YouTube. “EA said, ‘Make this a live service.’ We said, ‘We don’t know how to do that. We should basically start the project over.’” Former art director Matt Goldman replaced Laidlaw as creative director, and with a tiny team began pushing ahead on a new multiplayer version of Dragon Age — code name: Morrison — while everyone else helped to finish Anthem, which was struggling to coalesce. Goldman pushed for a “pulpy,” more lighthearted tone than previous entries, which suited an online game but was a drastic departure from the dark, dynamic stories that fans loved in the fantasy series."
"In February 2019, BioWare released Anthem. Reviews were scathing, calling the game tedious and convoluted. Fans were similarly displeased. On social media, players demanded to know why a studio renowned for beloved stories and characters had made an online shooter with a scattershot narrative. In the wake of BioWare’s second consecutive flop, the multiplayer version of Dragon Age continued to take shape. While the previous games in the franchise had featured tactical combat, this one would be all action. Instead of quests that players would only experience once, it would be full of missions that could be replayed repeatedly with friends and strangers. Important characters couldn’t die because they had to persist for multiple players across never-ending gameplay. As the game evolved over the next two years, the failure of Anthem hovered over the studio. Were they making the same mistakes? Some BioWare employees scoffed that they were simply building “Anthem with dragons.” Throughout 2020, the pandemic disrupted the game’s already fraught development. In December, Hudson, the head of the studio, and Darrah, the head of the franchise, resigned. Shortly thereafter, Gary McKay, BioWare’s new studio head, revealed yet another shift in strategy. Moving forward, the next Dragon Age would no longer be multiplayer."
"“We were thinking, ‘Does this make sense, does this play into our strengths, or is this going to be another challenge we have to face?’” McKay later told Bloomberg News. “No, we need to get back to what we’re really great at.” In theory, the reversion back to Dragon Age’s tried-and-true, single-player format should have been welcome news inside BioWare. But there was a catch. Typically, this kind of pivot would be coupled with a reset and a period of pre-production allowing the designers to formulate a new vision for the game. Instead, the team was asked to change the game’s fundamental structure and recast the entire story on the fly, according to people familiar with the new marching orders. They were given a year and a half to finish and told to aim for as wide a market as possible. This strict deadline became a recurring problem. The development team would make decisions believing that they had less than a year to release the game, which severely limited the stories they could tell and the world they could build. Then the title would inevitably be delayed a few months, at which point they’d be stuck with those old decisions with no chance to stop and reevaluate what was working. At the end of 2022, amid continually dizzying leadership changes, the studio started distributing an “alpha” build of Dragon Age to get feedback internally and from outside playtesters. According to people familiar with the process, the reactions were concerning. The game’s biggest problem, early players agreed, was a lack of satisfying choices and consequences. Previous BioWare titles had presented players with gut-wrenching decisions. Which allies to save? Which factions to spare? Which enemies to slay? Such dilemmas made fans feel like they were shaping the narrative — historically, a big draw for many BioWare games."
"But Dragon Age’s multiplayer roots limited such choices, according to people familiar with the development. BioWare delayed the game’s release again while the team shoehorned in a few major decisions, such as which of two cities to save from a dragon attack. But because most of the parameters were already well established, the designers struggled to pair the newly retrofitted choices for players with meaningful consequences downstream. In 2023, to help finish Dragon Age, BioWare brought in a second, internal team, which was working on the next Mass Effect game. For decades there’d been tension between the two well-established camps, known for their starkly divergent ways of doing things. BioWare developers like to joke that the Dragon Age crew was like a pirate ship, meandering and sometimes traveling off course but eventually reaching the port. In contrast, the Mass Effect group was called the USS Enterprise, after the Star Trek ship, because commands were issued straight down from the top and executed zealously. As the Mass Effect directors took control, they scoffed that the Dragon Age squad had been doing a shoddy job and began excluding their leaders from pivotal meetings, according to people familiar with the internal friction. Over time, the Mass Effect team went on to overhaul parts of the game and design a number of additional scenes, including a rich, emotional finale that players loved. But even changes that appeared to improve the game stoked the simmering rancor inside BioWare, infuriating Dragon Age leaders who had been told they didn’t have the budget for such big, ambitious swings."
"“It always seemed that, when the Mass Effect team made its demands in meetings with EA regarding the resources it needed, it got its way,” said David Gaider, a former lead writer on the Dragon Age franchise who left before development of the new game started. “But Dragon Age always had to fight against headwinds.” Early testers and Mass Effect leads complained about the game’s snarky tone — a style of video-game storytelling, once ascendant, that was quickly falling out of fashion in pop culture but had been part of Goldman’s vision for the multiplayer game. Worried that Dragon Age could face the same outcome as Forspoken — a recent title that had been hammered over its impertinent banter — BioWare leaders ordered a belated rewrite of the game’s dialogue to make it sound more serious. (In the end, the resulting tonal inconsistencies would only add to the game’s poor reception with fans.) A mass layoff at BioWare and a mandate to work overtime depleted morale while a voice actors strike limited the writers’ ability to revise the dialogue and create new scenes. An initial trailer made the next Dragon Age seem more like Fortnite than a dark fantasy role-playing game, triggering concerns that EA didn’t know how to market the game. When Dragon Age: The Veilguard finally premiered on Halloween 2024 after many internal delays, some staff members thought there was a lot to like, including the game’s new combat system. But players were less impressed, and sales sputtered."
"“The reactions of the fan base are mixed, to put it gently,” said Caitie, a popular Dragon Age YouTuber. “Some, like myself, adore it for various reasons. Others feel utterly betrayed by certain design choices.” Following the layoffs and staff reassignments at BioWare earlier in the year, a small team of a few dozen employees is now working on the next Mass Effect. After three high-profile failures in a row, questions linger about EA’s commitment to the studio. In May, the company relabeled its Edmonton headquarters from a BioWare office to a hub for all EA staff in the area. Historically, BioWare has never been the most important studio at EA, which generates more than $7 billion in annual revenue largely from its sports games and shooters. Depending on the timing of its launches, BioWare typically accounts for just 5% of EA’s annual bookings, according to estimates by Colin Sebastian, an analyst with Robert W. Baird & Co. Even so, there may be strategic reasons for EA to keep supporting BioWare. Single-player role-playing games are expensive to make but can lead to huge windfalls when successful, as demonstrated by recent hits like Cyberpunk 2077, Elden Ring and Baldur’s Gate 3. In order to grow, EA needs more than just sports franchises, said TD Cowen analyst Doug Creutz. Trying to fix its fantasy-focused studio may be easier than starting something new. “That said, if they shuttered the doors tomorrow I wouldn’t be totally surprised,” Creutz added. “It has been over a decade since they produced a hit.”"
Article by Jason Schreier. [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#mass effect#mass effect 5#bioware#mass effect: andromeda#anthem#video games#long post#longpost#covid mention#alcohol cw#feels#1k+#note: this post has been updated
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not supposed to be on the table but she looks so polite
#she sat next to me while I was working on my laptop this morning 😭#willabee#also a note from the blog manager:#I need to take a screentime break for a little while so blog updates will return in a couple weeks!
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Mod Updates for Packs
💜Some mod updates for pack compatibilities.💜
UPDATE: All Traits In Reward Store V5
Added Fear, Ghost (available in BG), Personality, and Reward traits from EP15 For Rent
UPDATE: Max Skills With Reward Store V2
Added Skills from EP14 Horse Ranch
UPDATE: Higher CAS Story Skills V2
Added Skills from EP14 Horse Ranch
🔆 Changelog in January 2024 HERE
🔹 Links to ALL My Traits, Game Mods, and CCs
🔹List of IDs for creators who want to refer my traits to their own mods
🔹 List of Chingyu’s CC Traits Name and Descriptions for mod users
🔹 Check Mod Status after a patch & Compatibilities
👁🗨 Learn how to install a mod & FAQs
👁🗨 Terms of Use
👁🗨 Ask Questions/ Suggestions/ Bug Reports on Discord
▶ I need to see a screenshot or LE report to help you figure out what’s wrong!
👁🗨 Download on my Patreon
👁🗨 Follow me on Twitter
#mod update#for rent#sims 4 for rent#update notes#the sims 4 news#sims 4 news#ts4 news#sims 4#ts4 gameplay#ts4cc#s4cc#sims#the sims community#sims community#s4cc download#sims 4 cc#ts4 download#game mod#sims4#the sims#ts4 finds#cc finds#s4cc finds#ts4 cc download#s4 download#sims 4 download#ts4ccfinds#s4ccfinds#s4cc mods#sims 4 mods
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senshi fans: learning how to make nutritious meals for themselves
laios fans: down bad
marcille fans: lesbianism
chilchuck fans: putting that man in situations
#this is what I've observed over the past few weeks#it's great#dungeon meshi#delicious in dungeon#senshi#laois touden#marcille donato#chilchuck#2000+ notes later and I'm starting to think i read y'all to filth#with exception to senshi fans also being down for him#update at 9000 notes: you can like laois for autism reasons and still be down bad#some of y'all in the tags and fics are down bad for laois in mental way#like you want him to be real so you can do brain crazy with him do you understand
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#sonic#sonic the hedgehog#sth#sonadow#i guess.#update: to all of you in the notes hoping and praying i wish you luck. hogs together strong
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My favourite alternative news resources for staying informed:
Garbage Day — As an internet user, you are affected by the state of the internet — I’ve long read this newsletter for its analysis of culture through the lens of internet ephemera, but in recent weeks Garbage Day has also become one of the very best sources of breaking news and analysis about the ongoing coup. Even if you subscribe to nothing else in this e-mail, you are certain to discover a variety of journalists and news publishers via this publication (many of the independent journalists linked below I originally found via a link in Garbage Day.)
404 Media — As a reader of my work, you are affected by US anti-pornography laws, which limit freedom of sexual expression online — Sam Cole (ex-senior editor for Motherboard) at the independent news publication 404 Media does the best reporting on news related to these topics of any individual journalist I'm aware of. 404 Media is an internet and technology news platform that was co-founded by four journalists: a writer, two senior editors, and the editor-in-chief of Motherboard.
What the Fuck Just Happened Today? — As a person who lives in the world right now, you are, unfortunately, affected to some extent by US politics — WTFJHT delivers an extremely lucid, concise, once-per-day summary of US political news.
Law Dork — As a person affected to some extent by US politics, it is in your interest to understand US law. Chris Geidner (US Supreme Court expert and ex-BuzzFeed legal editor) is the best source I can recommend for informative, detailed reporting + analysis of, in particular, LGBTQ+ political and legal issues in US news.
Erin in the Morning — Erin Reed (trans rights activist and ex-digital director for TheAmerican Independent) is one of the best sources for all news regarding the fight for trans rights in the US; in-depth coverage of the wave of anti-trans legislation and how people are fighting back. Very difficult and vitally important work.
Notes on the Crises — Nathan Tankus (economist and self-taught monetary policy expert.) This is a finance-focused publication that has pivoted to full-time coverage of Elon Musk's activities within the treasury. It has been one of the first places to break news of Musk's activities and has been cited in the lawsuits against him.
Popular Information — Judd Legum (founder of the now-defunct ThinkProgress.) Highly influential investigative reporting; also publishes the newly-minted Musk Watch, focused on Elon Musk’s activities.
Public Notice — Aaron Rupar (ex-Vox journalist.) Notable reporting on the activities of the US right wing for a progressive audience.
WIRED — Believe it or not, the tech-focused magazine WIRED has been consistently publishing what is universally considered to be some of the best reporting on all breaking news WRT Elon Musk’s ongoing bureaucratic coup.
#original post#long post#update post#garbage day#ryan broderick#404 media#sam cole#what the fuck just happened today#law dork#erin in the morning#notes on the crises#popular information#public notice#wired#Chris Geidner#erin reed#nathan tankus#judd legum#aaron rupar
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🟣Multiverstar Modded - Update 3.2: Arms and portals - Now live!
The mod pack has been updated
All of the newly added mods are now included in Multiverstar Modded mod pack . Please update your local mod pack by pressing “Subscribe to all” before connecting to the server!
Update notes
"Flagship" mod
This is the mod that inspired this update, which was originally called Arms Race. It adds a large amount of military equipment, including clothes/armor, weapons and decorative vehicles.
Community spotlight: Darkcraft8
A unique weapon mod with an ammo system. It also comes with an encyclopedia.
Community spotlight: Lord_lead_rblx
The Avalonian New Order's helmets (and more) are now available as in-game items!
An alternative way to progress
U.S.C.M. themed armors, weapons, furniture and more, covering the vanilla game's tiers.
New weapon mods
Ancient Arsenal: Knight's Armory
Bellatrix and Rigel
Echo Of War (50+ new weapons)
Fragarach
GyroJets! (New weapon type)
Neo+ (Also includes new weapons for bounty NPCs)
New Weapon Type - Multi-turrets!
Penguin Weaponry
Reika - Hybrid Hylotl Katana
Tengu Arsenal (Dozens of new weapons at 3 new shops)
The Excalibur (The legendary sword is here!)
The Minigun Mod (It comes with a sandvich!)
Tiered Magic (Magic enjoyers now have a better selection.)
Vehemence
Yoyo Weapons (New weapon type)
A new way to test weapons
New armor and clothing mods
Glitch Armor Addon (Also includes 2 weapons)
Longcoat Pack
Masks pack
Foxer's Headgear Revisited (Dozens of headgear items)
Racial drones
Portals


Some brand new Starbound content, created by myself. Includes pre-made portals objects and modular portal squares so you can create your own portals! There is also a WTM addon for it. You can craft all of these at the workbench, in the new portals tab.

Turns out the WTM mod itself had some unused portals in it. These potentially never-before-seen objects are now enabled and available at the WTM WorkBench.
More alarms

You can combine Anom's silent alarms with my alarm loudspeakers for custom color/sound combinations! There are more than a dozen new, realistic alarm sounds!
Additional vanilla-style alarms have also been added.
If you don't care about just gear...
Welcome to a new planet type, the Grey Expanse!
Extras for builders
Effect Gels
HoloBlocks
Neonblocks and Equipment
Augments can now be extracted
Miscellaneous
Omnicrafter! (Admin-only, reskinned)
2 new music tracks
A bunch of fixes
New character creator

The character creator has been completely redesigned. The categories like "Vanilla species" and "Modded species - Experimental are gone". Instead, species are now listed in rows based on what letter their name begins with. It also sports an immersive "Multiverstar Fleet documents" look.
Other UI updates

The anvil has new weapon tabs for existing and newly added weapon mods.

The foraging table now has a tab for the large amount of Avali items and for the newly added gel/strip mod.

The pet station was quite cluttered. Now modded tethers have their own tab. The newly added racial drones also got their own tab.

The spinning wheel also got new tabs for the new additions.

The wiring station now has a dedicated tab for vanilla-style alarms.

Basic Craft (C menu) also got an update. There are now even more tabs and as you can see, two tab columns.

The Inventor's Table's tabs were completely overhauled. The previous lineup of tabs and categorization of items was not very good, so I improved it.
Please note that not all of the above mods' contents will be available on Multiverstar Modded due to legal and community reasons!Unavailable items show up in-game as a "Perfectly Unavailable Item".
For the full list of added mods, check out https://steamcommunity.com/sharedfiles/filedetails/?id=3310257838
#starbound#modded starbound#multiplayer#online multiplayer#multiverstar modded#steam workshop#game server#starbound modding#quick start#update#major update#update notes#patch#patch notes#update post#online gaming#multiplayer servers#server multiplayer#gaming
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Okay small confession to make. Im obsessed with rarijack
#ITS NOT ANIME#BUT MY LITTLE PONY *dodges bullet* IS TECHNICALLY *avoid thrown car* ANIMATED MEDIA#idk how this happened theres another post incoming right after this one but ive somehow gotten really into mlp humans#the butchfemme dynamic between these two is too much for me#i adore them beyond words#theres someone on here i dont remember the user#but they have a 20s rarijack AU and its PERFECTION#update: found them! its bixels here on tumblr dot com#unfortunately i cannot find a similar fic on ao3 im devastated#i NEED more media about them on a ranch in the early 1900s#on that note IM AWARE that no ones clothes are really consistent with what im saying#but idgaf#here you guys go. sorry for disappearing :3#my little pony#mlp#mlp fanart#rarijack#rarity x applejack#rarity#applejack#wlw#chiquilines draws
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compiling a far from comprehensive list of palestinian fundraisers i'm aware of that are far from their goal (less than 25% raised) and/or stagnating. i will try to update this post at least every couple days - please check the op for updates.
if you can donate at least USD $15 (€14, CAD $20, kr160, £12) and dm me proof, i'll offer a colored sketch commission akin to these drawings (more details here). [EDIT: not accepting new donation comms at the moment until i've worked through my backlog; check back in a week or two!]
even if you're not able to donate that much or at all, please share, and follow the links to the fundraisers - there's much more important information for each one than i'm able to quickly compile into one list.
(created aug 2, updated aug 15)
Hazem Khalil (hazempalestine) - vouched for by bilal-salah0, who has been vetted - €6,015/50k (USD $6,556/$54.6k) raised to evacuate 7 family members
Mohammed Haboub (mohammedhaboubsblog) - shared by 90-ghost - kr85,347/300k (USD $8,108/$28.5k) raised to evacuate 4 family members, along with paying for rent and medical expenses - URGENT RENT + MEDICAL COSTS
Walid Al-Qatrawi (waled-family, waledps) - shared by 90-ghost, instagram - €2,164/€50k (USD $2,362/$54.6k) raised to evacuate a family of 5 with a child on the way - GOFUNDME HAD TO BE CLOSED, DONATIONS STAGNATING SEVERELY
Bilal Abed Rabou (bilalassadabedrabou) - verified by 90-ghost - €7,169/80k (USD $7,814/$87.3k) raised to evacuate a family of 3 + living and education expenses
Israa Alazaiza (isra-elazaiza, sarah-family) - verified #236 - CAD $5,480/48k (USD $3,946/$34,593) raised to evacuate 9 familly members - DONATIONS STAGNATING
Abdelmutei Al-Habil (abdelmutei) - verified by 90-ghost - €8,985/50k (USD $9,794/$54.6k) raised to evacuate 7 family members
Heba Al-Anqar (heba-baker) - shared by 90-ghost - €3,170/60k (USD $3,455/$65,499) raised to evacuate 7 family members + provide for living expenses - DONATIONS SLOWING DOWN
Salahaldin Hor (salahaldinhor) - shared by 90-ghost - €5,032/40k (USD $5,485/$43.6k) raised to evacuate 5 family members + medical and education expenses
Mohammed Atallah (mohammed-atallah) - shared by 90-ghost, organizer's instagram - €11,542/82k (USD $12,581/$89.5k) raised for a bone grafting procedure + rebuilding family home
Fatima Alanqar (fatma93-gaza) - shared by 90-ghost - €4,730/20k (USD $5,156/$21.8k) raised to support a family of 7
Mohammed Matar (matarmoh) - verified by el-shab-hussein - €1,119/€20,000 (USD $1,220/21.8k) raised to evacuate 5 family members, including a 6 month old baby daughter
Mohammed Iwais (mohdiwais) - shared by 90-ghost - kr156,227/500k (USD $14,842/$47.4k) raised to evacuate 10+ family members
Ahmed Abu Shammalah (ahmed8311) - verified by el-shab-hussein - €12,051/100k (USD $13,136/$109k) raised to evacuate 8 family members and provide living expenses - DONATIONS STAGNATING
Wafaa Resh (wafaaresh) - shared by 90-ghost, tiktok - €26,122/100k (USD $28,473/$109k) raised to support 15+ family members
Musab Abed (musababed) - shared by 90-ghost - £3,780/8k (USD $4,838/$8.7k) raised for living and education expenses
Fadi Zakkout (burningnightgiver) - shared by 90-ghost - CAD $10,310/50k (USD $7,423/$36k) raised to evacuate children who have been separated from their parents; their daughter Wafaa needs insulin
Malak Dader (malakabed) - verified by 90-ghost - €5,646/€25k (USD $6,154/$27.2k) raised to support a family of 6 with living and medical expenses + education
Shymaa Taiser (shymaafamily) - #141 - USD $10,878/$50k raised to reunite a father with his children in Gaza and provide for medical expenses
Yousef Hussein (adham-89) - shared by 90-ghost - USD $11,001/50k raised to evacuate 6 family members - DONATIONS STAGNATING
Sujoud Al-Sarsawi (sojid222) - #155 - CAD $10,587/45k (USD $7,623/$32.4k) raised for a single mother and her 3 children - DONATIONS STAGNATING SEVERELY
Siraj Abudayeh (siraj2024) - #219 - CAD $36,515/82k (USD $26,291/$59k) raised to rebuild a family home
#some notes: will probably make a separate post w more commission details at some point depending on how many dms i end up getting.#i will try to regularly rb this post and update it every couple days - will continue sharing other fundraisers but these are the ones i'm#focused on for now. other fundraisers will likely have queued rbs to space them out a bit for engagement#i work 5 days a week and am often out of the house these days - will try to at least respond to any asks/dms day of or the next day#and get to comms within a week or two. thank you 👍
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