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#what do you mean?? I get to listen to music and have it sound this good whenever I want from now on??
tyuns-world · 2 days
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⋆ ༘ Forbidden ⋆ ༘
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Pairing: fem!reader x choi soobin x choi yeonjun
Genre: smut
Warnings: 18+ (mdni), threesome, stepcest
Summary: The tension between you and Yeonjun reaches a boiling point when he competes with your soon-to-be stepbrother, Soobin, for your attention at a party.
Wc: 2k
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You knew what you were doing was utterly wrong. You knew he could hear you through the thin walls of your family's vacation home, but you didn't care. You needed to get off, and the thought of your brother's best friend, Yeonjun, hearing just made it all the more thrilling.
You even drew out some of your moans so he could hear better if he was listening in. Of course, he was. Yeonjun was on the other side of the wall, getting hard and riled up at your sounds. He cursed himself for even thinking about touching himself to this. You probably thought he was asleep, and it would be wicked to indulge in the lovely voice of his best friend's younger step-sister.
He was oblivious to your cunning plan. But after you moaned "Yeonjun," he couldn't take it anymore. He stripped himself of his boxers, his hand immediately gripping his leaking cock and stroking it. God, he could only imagine the dirty things you were doing to yourself, imagining it was him.
The morning after your lewd actions, you found yourself in the kitchen, making breakfast. It was just your step brother, his best friend, and yourself at the family vacation home, so it was practically every man for himself. Despite only the three of you staying there, the boys often threw wild parties during your stay, so you guys were never really alone with each other.
The second person to wake up and shuffle into the kitchen was none other than Yeonjun. A flush of embarrassment crept over you as you remembered your bold actions from last night. You silently prayed he had been asleep. "Morning," he said casually, and you hummed in response, trying to maintain a cool appearance.
"I think this place is haunted. I kept hearing moaning last night," Yeonjun teased as he casually raided the fridge for orange juice. Your eyes widened, and you tried to remain composed. Yeonjun was always teasing you, so you tried to convince yourself it was just his usual antics. "Ah, guess we should call the Ghostbusters," you retorted. It was a silly remark but the best you could come up with at the moment.
Yeonjun sauntered over to you, trapping you by placing his hands on either side of the counter. "I think I can deal with the ghost myself. I have something it needs," he murmured in a low, seductive voice, pressing his morning wood against your ass. He smoothly backed away just as your step brother entered the room, loudly yawning.
As you ate breakfast in silence, eyes scanning your respective phones, your step brother broke the quiet. "Oh right. That cute girl Yujin we met on the beach? Yeah, she's coming over with some of her friends, and we're gonna have a little get-together tonight." You huffed a bit, knowing that by "get-together," your step brother meant a rager.
As much as you loved parties, your step brother's were always loud and reckless. "Sweet," Yeonjun said, high-fiving your step brother. You rolled your eyes, and the action caught Yeonjun's attention. "You know, you can always stay in your room if you want," he suggested.
You scoffed at the idea—how could you possibly relax in your room with loud music and even louder people? "Yeah, well, how about I call the cops when I'm ready to enjoy my bed?" you threatened. "Binnie, your sister is being mean," Yeonjun pouted playfully, throwing his arms around soobin and acting hurt.
"Be nice to my friends, Y/N," your step brother Soobin played along. In reality, you and Soobin were practically strangers. Your mother had recently started dating his dad, and you'd only known your step brother for about a year.
This trip was supposed to be a bonding experience your parents had set up, but it felt more like they were tired of having two college kids disagree all the time and had kicked you out so they could honeymoon.
Your soon to be step brother didn't want to waste the trip, so of course, he brought his hot friend, Yeonjun, whom you'd been crushing on for ages. You all attended the same college, but you and Yeonjun were both music majors, so you saw him more often, which led to your hallway crush. You saw Soobin around sometimes when he was with Yeonjun. You even thought he was cute with his bunny like smile, but you disregarded that once your parents started dating.
The party was as loud as you thought it would be—get-together, your ass. You were a few drinks in, wearing a mini pink slip dress with a sweetheart neckline and lace trimming on the top and bottom. It was very flattering against your brown skin tone, and a lot of guys seemed to think so, as you kept getting hit on. Soobin, playing the overprotective brother, shooed them off with a stern "That's my stepsister."
You were a bit grateful for his protective act; the only guy you wished would flirt with you was Yeonjun, who was busy trying to charm a pretty girl across the room. You sighed at the sight and headed to the kitchen to refill your drink.
Your refill was interrupted when someone cleared their throat behind you. "You know I can't scare them all off if you wear clothing like that," Soobin remarked, gesturing toward your outfit. You rolled your eyes. "It's a cute dress, and I'm not asking you to do this," you replied. Soobin was obviously tipsy, leaning against the fridge for balance.
"You know, I thought you were cute when I used to see you around the halls," he admitted. You froze. "Me and Yeonjun had a bet... ah, I actually shouldn't talk about it," Soobin said, taking another swig from his drink. Your curiosity piqued. "So, you guys made a bet?" you asked, trying to sound as nonchalant as possible.
"Well, we bet on who'd get you first. Guess I lost, huh," he said, raising an eyebrow and smirking. You found the action unexpectedly attractive and quickly dismissed the thought. Soobin was admittedly attractive; he looked like a lead in a romance drama. But he was about to be your stepbrother, and that bridge was burning.
You two gazed intensely at each other, the air thick with unspoken tension, until a voice broke the spell. "Hope I'm not interrupting," Yeonjun said from the doorway. "Soobin was just telling me about a bet you guys had," you replied playfully, turning your attention to him. "Oh, I thought that was dropped since I'm obviously winning," Yeonjun said, grabbing your waist, pulling you in front of him, and resting his chin on your shoulder.
The sudden closeness made your heart race. Soobin pushed himself off the fridge and walked over to the two of you. "Who decided that?" he challenged, his competitive nature flaring up. Yeonjun had clearly riled him. You stood there, flustered by the situation. 
"How about we decide that right now?" Yeonjun murmured, holding you tighter and placing kisses along the side of your neck. You tilted your head slightly, giving him more access. "See? She wants me. She even moaned my name all last night," Yeonjun said cockily.
You were melting, powerless against his touch. You'd wanted this for so long, and you didn't want him to stop. Soobin stepped in front of you, trailing a finger up your thigh and under your dress. You let out a deeper moan when he made contact with your inner thigh.
"Well, you couldn't make her sound like that," Soobin taunted, egging Yeonjun on. You knew this was wrong—not only were you being touched provocatively by two guys in the kitchen where anyone could walk in, but one of those guys was your almost-stepbrother.
"Guys, we shouldn't do this out in the open," you warned as Yeonjun went from kisses to biting and sucking on your neck, while Soobin's hand trailed dangerously close to your panties. "Are you getting embarrassed now?" Yeonjun whispered in your ear, causing you to shudder with pleasure.
Soobin, not liking your attention being drawn away from him, traced circles on your already wet panties. You arched into Yeonjun at the sensation. The loud chants of "chug, chug, chug" from the party brought you all back to reality. "Maybe we should move this elsewhere," Soobin suggested, removing his hand.
Yeonjun quickly glanced around, making sure no one was watching before he took your hand and led you towards your room, with Soobin following closely behind. As you entered, Soobin clicked the door locked behind him. The noise from the party became a distant hum, your focus now entirely on the two boys.
"So, how about I have fun with Y/N here and you guard the door?" Yeonjun suggested to Soobin, pulling you into a kiss. Soobin scoffed at the suggestion, walking up to the two of you and positioning himself behind you, rubbing his erection against you. You moaned into Yeonjun's mouth, pressing your ass further against Soobin.
Yeonjun's hands roamed over your body, sliding down to the hem of your dress and lifting it slightly, turning the kiss more desperate and passionate. Soobin's hands traced the contours of your waist, moving up to cup your breasts through the fabric of your dress. His touch was warm, leaving you wanting more.
"You're so sexy," Yeonjun murmured against your lips, his voice laced with desire. He nibbled on your lower lip before trailing kisses along your jawline.
"He's not the only one who thinks so," Soobin whispered in your ear. His hot breath against your skin made you whimper.
You had never experienced such intense pleasure before, and it made your head spin. Soobin's hands continued their exploration, one sliding over your dress to caress your breast, gently squeezing and teasing your nipple through the fabric. A loud moan escaped your lips. You found yourself tracing the contours of Yeonjun's chest, feeling the muscles beneath his shirt.
"Let's take this to the bed," Soobin suggested, his voice low and filled with anticipation. Yeonjun nodded, breaking the kiss to lead you towards the bed. Soobin followed, his hands never leaving your body. Yeonjun quickly lost his shirt and unzipped his pants, the intensity of his gaze sending shivers down your spine.
"Looks like I go first," Yeonjun said playfully, laying there half-naked. "I don't think so," Soobin replied, still standing over the bed with you in front of him. He slid his hand up your thigh and into your panties, pushing them to the side as his fingers entered you.
The wet, intimate sound of your arousal, a soft squelch, filled the room as he did so.
Yeonjun chuckled but relished in the sight of your face twisted with pleasure. He crawled over to the edge of the bed where you were being fingered and dropped the straps of your dress, revealing your breasts. He began teasing them with his tongue. Your moans grew louder, and your pussy became wetter as you were overcome with the sensations.
Soobin started sucking on your neck, determined to leave more marks than Yeonjun. You couldn't handle all the pleasure and came all over Soobin's fingers with a loud moan.
"Aw, naughty girl," Soobin taunted. "You've ruined poor Binnie's fingers; they're all soaked," Yeonjun continued, gently parting your lips as Soobin put his fingers inside. "Suck," they commanded in unison. It was hot, and you obeyed, sucking Soobin's fingers clean of your slick.
"That's a good girl," Soobin cooed. Yeonjun moved out of the way as Soobin bent you over the bed, flipping the bottom of your dress up. His hard-on was very evident as he pressed it against your now-exposed ass. "Tsk tsk, don't get greedy now, Binnie. She already graced you with her cum all over your fingers," Yeonjun said. Soobin raised his hands in defeat and moved from behind you, letting Yeonjun take his spot. Yeonjun shoved your panties down and pushed his thick cock inside you. 
Your arms almost buckled under you from how big he was. Yeonjun started fucking into you slowly at first, but with your repeated moans, he couldn't contain himself and began slamming messily into you.
Your moans grew louder, and your arms gave out, but Yeonjun held you up, keeping his pace. "Yeonjun, I can't take it. It's too big," you whimpered, the pace and his cock leaving your body weak.
"You can take it." he reassured you in your ear. You glanced over to Soobin, who was positioned across from you two, jerking himself off at the sight of you. Eyes half-open, fully naked, his red needy cock was in full view.
You mustered the strength to rely on your arms again, sitting up a bit. You made a come-here motion to Soobin, and he obliged. You opened your mouth to suck him off, but he was already two steps ahead and grabbed your hair, shoving his cock in your mouth. Soobin did all the work, rolling and thrusting his dick into your mouth. 
As Soobin thrust into your mouth, you felt a surge of arousal coursing through you.
The sensation of being filled from both ends sent waves of pleasure through your body. Yeonjun's relentless pounding combined with Soobin's forceful thrusting left you in a blissful daze. 
Your moans became muffled around Soobin's cock, the sound vibrating against him, driving him wild. He gripped your hair tighter, urging you to take him deeper.
Meanwhile, Yeonjun maintained his unforgiving pace, his grip on your hips firm as he drove himself deeper into you. As your body was on the edge of climaxing once again, you felt Soobin's cock twitching in your mouth, a sign that he was close.
Sensing his impending release, you redoubled your efforts, sucking him eagerly, wanting to taste his cum. 
With a loud moan, Soobin reached his peak, his hot seed spilling into your mouth. You swallowed, savoring the taste of him as he rode out his orgasm. Yeonjun was close to his own climax; his pace grew sloppier, more needy with each thrust. With a final, powerful thrust, he was sent over the edge, pulling out to spill all over your back. His cries of pleasure mingled with Soobin's sounds of release.
Soobin gently pulled himself out of your mouth, collapsing onto the bed, his body glistening with sweat. Yeonjun planted a tender kiss on your neck before withdrawing.
"I think she said my name more times than you," Soobin teased, As Yeonjun wiped you clean with his own shirt. "No way in hell she enjoyed taking my dick much more than sucking yours," Yeonjun retorted, patting your ass as he finished and pulled your dress down.
"Is that so? She sure seemed happy enough to swallow my whole load," Soobin retorted, causing Yeonjun to scoff. He quickly redressed himself and threw Soobin's clothes at him. "We've deprived the party of its best guest long enough." 
You grabbed a fresh pair of panties from your dresser and slipped on a new dress, taking a moment to touch up your makeup in the mirror.
"Yeonjun, there's a shirt that should fit you in my bottom drawer," you said, leaving the room and stepping back into the wildness of the party.
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My thoughts on the Wisdom Saga
Legendary
TELEMACHUS MY BOY!!!
Honestly most of the stuff I have to say about him deals with the next two songs instead of this one…
Okay, but the more I listen to Antonius the more his voice is just ✨✨✨? Like Calypso’s voice being gorgeous was on SIGHT (on… hear? Heard? Audio?), but Antonius keeps getting better the more I listen to him. Don’t get me wrong he’s a bad dude, but his voice acting? Beautiful
I love the setup in this song, you don’t even notice because it’s so catchy
ARGUS CRUSHED MY HEART IN THE ANIMATIC (like I knew he would) poor dog boi… if Jorge doesn’t have Odysseus say hello to him in a song I will be heartbroken.
Little Wolf
This song… the appearance of Athena in this song brought my prospective ranking of it from likely low to battling it out with Love in Paradise for top spot (I’m STILL not sure which one I like more).
When Athena first appeared in the livestream I (mentally) SCREAMED- MY FAV IS BACK SHE’S BACK AND I LOVE HER (very platonically)
I love the little interlude with her and Telemachus- speaking of which-
I’ve seen some people mention how Telemachus seems much younger than 20/21. Something about the portrayal of Telemachus as this naïve inexperienced child? I’m not sure. But I have my own thoughts to share on this, because as someone who’s close to that young adult age, I think it’s actually pretty accurate for Telemachus’s character. He’s lived in the palace all his life, he’s longing to adventure in the world beyond, but he doesn’t know how to fight… I mean, I don’t specifically relate to Telemachus but I can see aspects of this in my own life. I’ve taken my first baby steps into the big adult world, and it’s intimidating and scary, and I don’t know how anything works, but I’m trying anyways. Point being, I don’t understand how people think that Telemachus has to be younger just because he doesn’t have certain life experiences or knowledge yet. I think it’s a very good portrayal of a young adult being unsure of his coming into the world but excited for it anyways.
Anyways back to ATHENA MY GIRL
I love that we get an in-musical explanation of Quick Thought!! I think it’s really important for a musical to be self-contained with its important lore/information and Jorge does such a great job with that.
Athena’s entire speech about the suitors and bullies and inspiring Telemachus and reframing his “Little Wolf” title CHUCKED THIS SONG SO HIGH IN MY BOOK I need to find a character of mine to associate this part to
The little “ooohhhh, maybe I pushed him a bit to hard” is hilarious
Interesting thing we’re doing with transitions into the next songs with this saga. I do agree with some of the people who said it sounds kind of off in this song; I think it might’ve flowed better if it introduced the next one, but honestly, I’m entirely willing to ignore that because this song is *so* good
We’ll be Fine
I have one glaring complaint about this song…. WHY ISNT IT LONGER?!?! I NEED MORE OF THIS
I can honestly see this becoming a comfort song for me, it holds such great messages to remember
“Cause I got in a fight, and I didn’t die!” The bar is on the FLOOR with Telemachus
The voice actors are rocking their respective high notes! Jorge pushed them and they owned it!!
Speaking of those good encouraging messages- I absolutely adore Telemachus’s chorus. Every time I listen to it, my brain auto-fills the lyrics ahead, and I hear, “maybe it’s all gonna be okay,” but then Telemachus actually sings the verse and it’s “maybe it’s all gonna turn out great!” And that’s just… such a good thing to think about. Yeah, it’s gonna be okay in the end, but what if it was better than okay? What if it turned out to be absolutely amazing?? That’s… such a positive way to view things and I need it more in my life. Of course it could get toxic but for me, it’s a great reminder of how good things can become
Love in Paradise
I read a post that mentioned how the happiest song in the Thunder Saga is called Suffering, and the saddest song in the Wisdom Saga is called Love in Paradise, and I hate how accurate that is T^T
THE TIME DIVE MONTAGE WAS SO GOOOD- such a fun mini mash-up of the rest of the songs! I wish I had more to say about it because I want to keep gushing over it but I’m just gonna end up repeating myself saying it’s so good
The little replay of the “Captain?” “I have to see her” ;-;
WANGUI’S VOCALS— I CAN’T— THEY’RE SO GORGEOUS *unintelligible squealing*
“She’s my wife”
“…”
“…”
“…”
“…”
“…”
“Anyways-“
Her voice is so pretty help I don’t approve of her actions but her VOICE HER VOICE
Can I also just say the animatic/visuals for this section were also gorgeous, such a great compliment to the audio
The way it goes from all sweet and bouncy to “oh ****” and right back to sweet was so good
“Last I checked goddesses can’t die!!” *cue the Wisdom Saga stream crash of 2024*
The cliff scene… oh my goodness it’s so *good* it’s all so *good* Jorge how are you so good at writing
He pays such close attention to characters and motifs and lines too- you can hear how Calypso triggers Odysseus’s flashback.
NOT TO MENTION- when Odysseus yells his line “All I hear are SCREAMS”, it’s in response to Calypso’s line “I’ll stay inside your heart”- which is Odysseus’s mom’s lyric from the underworld!! I literally just noticed the connection between the line and his reaction and I haven’t seen anyone else mention it before so-
And Athena’s little “he needs my help”- aaaaaa we all feel the pain
God Games
Oh *boy howdy* this one is a doozy
The intro is great, I adore Zeus’s voice- this cast is just FULL of talented voice actors man
“… Hera!…. Or me” …. A-wha-huh? I’m sorry didn’t you used to be “and”???
I was intrigued what Apollo’s grievance would be based on the whole “who’s cows” debacle- the sirens kinda threw me off guard xD
His voice is ✨✨✨ though, I love listening to him
JORGE’S DAD HEPHAESTUS!!!!! Aghhh his voice was so good for the part! And I loved the commentary on trust too
Aphrodite’s and Ares’s parts are still amazing even after all this time- I LOVE the details of Ares’s musical motif! He has the same melody as Athena, but played on this raw-sounding violin/cello? And he *also* has quick thought- but it still all feels different from Athena’s too! Because they’re both gods of war but with different domains and attributes AAAA so good!
And Athena’s lyrics in response- I love the re-do and the little extra quirks in it, like the extra growl on “ARES!!!” And the little riff(?) on “his son’s my FRIIIIEND”
Hera’s part was amazing. 100/10. Her voice was a lot… smoother than I was expecting honestly. It took a bit of getting used to but now I love it. And I am HERE for the dance battle
“Never once has he cheated on his wife”
“Release him.”
10/10 ✨✨✨
I was… really excited for an Athena/Zeus debate in this song when listening to all the snippets. I couldn’t wait to see how Athena would try and persuade Zeus, what arguments he would use specifically, how it would all go down… instead I got uh-
“I played your game and won! Release him.”
Oh so, no Zeus round? Ohh this is why it got changed to “or” isn’t it-
“You DARE to defy me?”
Huh-
“To make me feel shame?”
What’s happeni-
“No one beats me, NO ONE WINS MY GAME!!”
Oh boy howdy-
“THUNDER BRING HER THROUGH THE WRINGER, SHOW HER I’M THE JUDGEMENT CALL, THE ONE WHO MAKES HER KINGDOM FAAAAALL—“
I’M SORRY THIS WENT FROM 10 TO 100 SO FAST WHAT IS HAPPENING?!—
Athena in the flashback scene- holding baby Telemachus- the music- my HEART
And the end instrumental is so triumphant aaaaaa
“Let him gooooo! Please-“ JORGE WHEN I GET YOU JORGE—
Uh, so
My thoughts on God Games right after it came out were
Mixed
At first I was so absolutely frazzled from the livestream I could barely put thoughts together outside of incoherent screaming
But then I read a few tumblr posts about how some others were disappointed in how God Games ended and Zeus’s character- and I found myself agreeing :/
I do have a propensity for latching onto different opinions because I think they’re the “expected” one for me to have- and I totally think a bit of that was going on here- so I took some time off of tumblr/limiting my scrolling (which needed to be stopped anyways-) to really sort out how I felt on this
And I think I feel a bit stilted by God Games from its ending. The ending was… underwhelming? Which sounds INSANE considering the end of the stream but it’s underwhelming less because of actual shock factor and more because of what specifically happens versus my expectations.
Zeus just kind of… blasts Athena in the face??? Without provocation?? Athena DID win his game, she passed the terms he set out, she did all of that… and he shocks her anyways. It just. Doesn’t really sit right with me.
But I love Epic, and want to enjoy every song I come across, and I REALLY didn’t want this view of the ending of God Games to taint the rest of the song or the rest of the musical. So in my next big post, I’m going to do a mini “rewrite”/reworking of God Games that I’ve been toying around with in my mind for a little while now!!
I’ll explain more about why and what and the details in that post but for now, just know that it’s been a helpful exercise in enjoying God Games as it is too, and I’ll get to posting that the next time school isn’t absolutely crushing me with long homework assignments
Anyways, those are my kinda-in-depth thoughts about the Wisdom Saga!! I’ve been so excited to write this out and I’m happy to be posting it finally
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definitelynotshouting · 6 months
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“The universe sings,” Grian said.
He sounds vaguely distant- like he’s speaking from hundreds of blocks away rather than right next to Mumbo.
He turns on his bed, slow halting movements, to face him.
“Did you know?”
Mumbo can only stare.
“…Sings?” He asks. He shifts on his chair.
Grian seems to want to nod, but aborts the motion halfway, and hums instead.
“Yeah. The code. It sings, if you listen close enough,” Grian mumbles.
Mumbo opens his mouth, then closes it again.
Grian exhales a long breath, and his eyes drift close.
“Can you hear it?”
Mumbo watches the way Grian’s chest rises and falls, shallowly, slowly.
He closes his eyes, and strains to hear.
He hears- Tango out in another room of the house, pacing circles around the kitchen. Mumbo can tell it’s Tango by the shuffle in his walk.
He can hear birds outside, twittering. Wind rustling through branches. An animal- a pig, maybe, trotting along some grass.
It’s quite calming really- but he doesn’t hear singing. At least, he doesn’t think he does?
When he opens his eyes again, it’s to Grian staring right at him.
Mumbo exhales in one sharp breath- he didn’t realise he’d stopped breathing- and meets Grian’s gaze.
“Did you mean like, actual singing or- or was that metaphorical? Because I can’t hear anything other than trees, mate,” he says, only half-joking.
Grian huffs a small laugh, and shakes his head.
“Nah, it’s not really singing-singing. It’s music, though. You’ve definitely heard some of it- discs. That’s the easiest way to hear it. But that’s- so few of what’s out there. There’s more music, if you know how to listen for it,” he hums. His eyes close again, and he leans more into the mattress.
Mumbo pauses, and thinks on that for a moment. Music discs, huh? He supposes it seems plausible, that there’d be more music out there.
But then why has he never heard it? Mumbo doesn’t ever recall hearing ‘the code sing’. If it’s tied into music discs, then is it naturally generated? Is hearing it a ‘watcher thing’?
Mumbo glances down at his hands, traces lines of dirt under his fingernails.
He nods, though Grian can’t see it anyway. He makes some vague ‘see you later’ comment he can’t bother to think about, and carefully gets to his feet.
At the doorframe, he peers back.
Grian lies there, breathing steadily.
Mumbo turns and leaves, closing the door behind him.
////
headcanon that the minecraft soundtrack can be heard in the code, but only if you're 'in harmony' with it. cue other headcanon of watchers being very aware of the code
HEY ANON. ANON. I ADORE THIS HOLY SHIT I FUCKING LOVE THIS HEADCANON???? The idea that the universe is constantly singing to itself, and you can hear that through the Greater Code if you really carefully listen, is something i lowkey want to canonize SO BADLY holy shit. And this is such a lovely snippet too, im always such a sucker for deeply layered conversations like this.... i adore how youve given so much depth to the sentence "the universe sings" and the implications of how and why Grian is hearing it so much right now. [THROWS UP BLOOD] IM OBSESSED.......
Also this Mumbo dialogue especially is on point youve done such a good job of capturing his little speech patterns :] STUNNING JOB ANON IM SO FLATTERED U WROTE THIS!!!!! I really think i might canonize this concept just for how absolutely amazing it is, im utterly obsessed with it
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broke-on-books · 6 months
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Happy poetry month! In the spirit of the month, what's your favourite poem? I'm not an avid poetry reader but mine is We Only Want the Earth.
Ooooh I'll have to check that one out, I don't think I've read it!
Hmmm as for favorite poem, there's a few I throw out as my top poem with frequency, but here I've got to say The Bridge by C. Dale Young. I just adore its positivity and the way it isn't afraid to be in love with the small details of life. That's just a feeling I relate with so much in my life and the whole poem is SUCH a vibe. Think I called it my idea of the world's greatest love poem in an essay once (which is def A Claim which idk if I'd fully back up now but the vibes are there) because it isn't just a poem about being in love with someone, it's loving everything they do and everything around you and loving just the world as a whole and how you see it everyday. Its such a vibe fr
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Just- THIS !!!! ^^^^^^
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minakoaiinos · 6 months
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#my favorite on first listen#i need to go back through the whole thing again but 95% of the time the album does exactly what it should#in terms of sounding like a txt album and doing the kind of experimental stuff a minisode should do#as a whole i like it and the aesthetic better than the last album#however i think the killa shouldn't have made it to the album idc#literally two days ago people were saying a zionist was involved in producing it and now it's all yayyy ~sex~ song#like it sounds generic and it doesn't go with the plot of the album and soobin has literally talked before about being oversexualized...#...making him uncomfortable and everyone just ignores stuff like that bc everyone acts like the second you don't make a idol sexy the...#...second they 'turn legal' that they're 'grown ass men' you're infantilizing#like. idk how to explain to you how annoying it is just to define being an adult by having sex like it's not universal 😭#i don't even mean to say this in some kind of puritan censorship kind of way it's just annoying to view adulthood just as sex time?#especially in this situation this is his job 😭 he's at work 😭#and everyone being like but this song sounds gay 🥺 well a zionist produced it i'm so glad you have moral standards#it isn't inherently infantilizing to not talk about sex or to not have sex either that's such an annoying marker of adulthood#and this little prince concept is so unique and interesting just to toss in a generic ass song#like stick to what makes txt unique and stop trying to make broad appeal music#they took me out with all of the bad collaborations last year like just stooooppp#especially when you hear members say they only get to make music that's their own personal taste sometimes like let them have more voice!!!!#anyway 😭#music
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gibbearish · 5 months
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am finally back home and can say without a doubt that i am just fundamentally not built for long distance travel however the train was much nicer than planes
#that being said. pressurized cabins drive me insane a little bit#and also it gives you pretty intense sea legs for a While#like. the ones from the first trip hadnt gone away by the return one. so. might be stuck with that for a few days#we shall see#also ajr live fucks severely#the albums were already incredible but that was a goddamn religious experience#like. idk the way i think abt it is theyre more djs than a regular band esp w their performance showing the making of way less sad#like their music is very electronic‚ theyre making mixes of their own sound effects more than singing in one go#so like. the vocals were a teeensy bit rough at times#notably times it has taken me Literally Hundreds Of Hours Practice to be able to consistently sing along with#and times ive found its literally physically impossible to like. no matter what#idc how big your lungs are‚ there is no human on earth who can do that final run of karma in one breath#much less to An Entire Stadium After An Hour Of Jumping And Dancing And Singing Loud As Fuck#so like i dont blame them for that‚ you dont go to live shows expecting it to be 100% perfect anyways jwbdjsbfksb#the trumpet however. well she was certainly playing sometimes. and was very enthusiastic about her flares.#however. in most of their songs they use midi trumpets to my ear at least#meaning she was likely an addition specifically for live performances and in my personal band kid opinion#prooobably was not in any of the like. higher tier bands? idk just. a lot of the mistakes she was making were hitting as stuff that got#taught out of us the instant we joined any band beyond regular concert#so i would guess she was probably just like. a friend who happened to play trumpet in high school or maybe even just middle school#and they knew that the trumpet parts in their pieces were big and distinct enough that like they /had/ to get a live player#and just kinda. didnt anticipate the audition -> performance gap#like. her tone was really fried the whole time like she was playing as hard as possible#which. she was mic'd. have the sound guy turn her up.#the way they did it made it sound like she was using a mute but not. like she only got the bad parts of a mute from it yknow#her tempo and timing were. bad. theres no nice way to put that one it just Was Bad‚ like the trumpet runs in ajr songs arent. complicated#like. quite literally if you handed me the sheet music right now i would have it down perfect in a week at absolute most#and better than that player on sightread. like. we did so many sightreading drills.#like ill share my band kid creds if anyone cares but i need to emphasize this isnt me being braggy like. they genuinely just arent hard#fuck im out of tags. w/e i think only like one of yall also listens to them anyways so i can leave it there
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bluewinnerangel · 2 years
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top 9 albums you listened to this year? totally random question 🤪
Unlike last year I did listen to a lot of new music this year so 2022 albums this time weee it was even hard to pick a top 9 but in order of release (probably):
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Nilüfer Yanya - PAINLESS
ROSALÍA - MOTOMAMI
Kendrick Lamar - Mr. Morale & the Big Steppers
Harry Styles - Harry's House
Steve Lacy - Gemini Rights
Joost - Fryslân
The Snuts - Burn The Empire
Louis Tomlinson - Faith In The Future
Little Simz - NO THANK YOU
ramble in the tags
#yeah i totally did not basically beg to be asked this thank you for taking the bait askldlsakjskl#albums of 2022#Nilüfer Yanya - PAINLESS only discovered recently and it sent me into a zone a Z O N E do get in there do it#ROSALÍA - MOTOMAMI when that one came out it was blasting in the house like this only for a good while#Kendrick Lamar - Mr. Morale & the Big Steppers I feel like I'm listening to something not intended for me but i should be hearing ?#like it just wrecks me from a place that was never there just unknown and i cant begin to imagine what it can do for people where its known#Harry Styles - Harry's House I THINK IVE SAID QUITE A LOT ABOUT THIS ONE ON HERE#Steve Lacy - Gemini Rights what in the masterpiece is this ??? like????? seriously? SERIOUSLY WHAT IS PUT IN HERE#Joost - Fryslân THIS IS MY BABY he makes this variant of dutch white trash music that is horrid in the most delicious way#unserious but THEN he comes in hard with extremely painful honest lyrics in between utter crap LIKE#love it when music doesnt take itself seriously and still has a huge heart and soul and this is that#this dude is making me cry singing about the grief of losing both parents and minutes later interpolating crazy frog.#The Snuts - Burn The Empire obviously introduced by Louis. I didnt really take them in properly till we saw them at#Lokeren. I did listen to some songs here and there.. Glasgow was a fav. and that was kinda it. but then they came with this album#i always feel regret when i start listening to an artist bc they impressed me live like i should have known before.. which is weird.#that happens. but hearing burn the empire live i was like FUCK and then i was hooked#Louis Tomlinson - Faith In The Future I MEAN YOU KNOW WE KNOW I KNOW EVERYBODY KNOW WE ALL LIVE IN A FITF#Little Simz - NO THANK YOU this one was released this week! still taking it in but like? FUCK? HELLO? fav: No Merci#honorable mentions (sorry):#Björk - Fossora how the fuck you make an entire album sound like a heavily distressed mycelium network beats me but call me a shroom (idk)#Taylor Swift - Midnights had a bit of a meltdown over this (understatement)#IDLES - Five Years Of Brutalism okay okay it's a rerelease but THERE ARE LIVE VERSIONS
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sairitaikutsu · 11 months
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gonna go on a little schizo rant on main here we go
so i only REALLY thought about it just earlier while streaming, the content that does well online are mostly either minecraft twitch clips i edited for yt shorts, or remixes of songs, most especially from my FNF phase.
it got me thinking, i want to be known for my music, both remixes and originals, with gaming on the side, not the other way around. this semester break has become a productive week for me (even though i was sick during the weekend), and it gave me a chance to start streaming again and working on music more. this in turn probably lessened the drive to write??? idk, that's not what this is about.
i'm suddenly contemplating on switching up my yt content. instead of more music videos and visualizers, i start posting long-form minecraft videos, which are basically stream vods edited into a video that's less than an hour at most. i'll still probably make music, though, but only posting it to soundcloud without sharing it to yt.
i'm a little bit scared to make that change, though, because again, i want to be known for music. i still want to create and share music, as it is my passion along with videogames. i'm afraid that making this change will mean i have to put more time into editing 2-3+ hour long videos into something shorter, and i'll also eventually stop making music because of that.
not finishing music wips already happened because i picked up a writing hobby, only coming back to my music production roots thanks to Reignite...i'm afraid of that happening again.
tl;dr, minecraft content does really well on my yt and twitch channels, so i'm contemplating from transitioning from a yt musician to a mcytber.
idk what the point of this was, honestly, but i really did need to get this off of my mind 😓
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eyivibyemi · 10 months
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✧ I won’t really write descriptions for these, but see original post tags for explanation/commentary on the song snippet ✧
#This was literally just off the top of my head improvising words that rhyme (as is obvious from me rhyming the word#'on' with the word.... 'on' (what's going ON my name is ON' etc. lol) but after actually thinking about it this kind of seems a little#sinister?? why is his name on the news? why is he fleeing town? makes me think of of some guy who's killed#someone or is finally getting caught for his crimes so one last stop before he flees town is he returns home to his husband (who he#calls Hummingbird sometimes I guess) and is like 'erm... tee hee.. I can't tell you why but I shall leave. farewell' etc.#also 'I guess I could show you' having a bad implication like.. yeah I COULD show you the dead bodies and evidence of my crimes#but I will spare you from that and simply let you live in ignorance (at least until you see the news at 10.. but I will be long gone by#then.. eating green beans somewhere lol).. ANYWAY.. 100% unintentional but you could actually almost read some sort of meaning#out of this one. until the green beans part ghhbjb.. I try so hard for everything to just be meaningless gibberish#that has no connection but I suppose sometimes a connection can be made. alas.. a perhaps accidentally Dark seeming song snippet#OR alternate theory. uhh... actually his name is on the news for a good reason. he donated all his money to charity and now#he's fleeing town just because he's embarassed to be publicly recognized.. a shy philanthropist OR an evasive murderer#BOTH versions of him like green beans. which is the truth? up to listener interpretation lol.. Also I#still find it immensely funny for some reason to do this lower sounding style of singing. which not that I really care about like having a#Broad Range or something since I don't think it'd even be possible to have one in my position (as someone#with zero musical/vocial training/etc.) BUT because part of what I find fun is like.. experimenting with all different sorts of sounds#and also doing choir type stuff. So then I do want to be able to sound like multiple people.. if that makes sense? I want to have a really#high voice and the a really low voice and have them sing together and it sounds like a duet or something when it's really just one person.#etc. Thus have a passing interest in learning to adopt different singing styles if I can. because then that's funny and I can do a wider#variety of things like it's all different characters or something as if all the song snippets are done by different people or etc.#(maybe just part of the nature of it being experimental).#And the low voice is always the goofiest sounding to me and very 'fake' seeming I guess#like blatantly is just someone putting on an affect or whatever but still in a kind of fun jokey way lol#beepo tag
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heloflor · 11 months
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youtube
Had some fun and decided to make a custom remix, if anybody wants to check it out!
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foxgloveinspace · 11 months
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Annnnnd I have a cold. Frick frack.
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I'm not one to be petty about music. I like cosmo@bousou-p's earlier works. I just think their modern works simply are worse because they're not meant to be songs for listening, but the Next Big Hardest Rhythm Game Track. literally lamest way of selling out
#They arent unique for yaminabe either like mr bungle has literally been doing this for decades#HATER tag#<- new thing i devised for complaining#Like if you compare disappearance of hatsune miku vs like. anything theyve made in the past year it gets obvious that theyve stopped caring#for the rhythm of the vocals and are just squishing together obscene amounts of syllables and make the song sound extremely arrythmical#Just to make it go fast. even the songs they try to have a more “chill” vibe fall flat because of their need to do this. AND THERE ARE ways#of mashing together calm and rapid fast well. Like listen to their shinigami song and then to elysian tunes' breakwave paradise and youll#see what i mean. Basically i am not even upset about this i just have a lot of thoughts and i kind of really hate when people sell out#Do you understand. Am i making sense.#edit to say um. I did not mean “disappearance of hatsune miku” i meant “THE REAL disappearance of hatsune miku” their followup work#Disappearance of hatsune miku didnt suck for this either btw it did the whole unrhythmic syllables smashed together but cosmo didnt even#try to use them musically. It was there to make miku say a lot and not sing a lot and thats ok. Now they put that in the chorus and i...#dont like it one bit. Ok that is all i may delete this come the next morning because it looks like km gettjng into discourse instead of#just logging my stream of consciousness out there as if it matters. thats all for real this time
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yo9urt · 2 years
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ssshhhgggffhjjjjjhhgggvffsss
#mine#i still have a crush on my coworker -_-#we talked a lot today i got to know him more and we're getting like rly friendly with each other its really nice#but i URRRRGHH#also on thursday i asked him for music recs because i need them and he was like well what do u listen to#which is such a good question for him to ask and i peeked at his spotify when he had it open and he had like 50 billion playlists with#different genres and i was like !?!??!? what does this mean#but i didnt ask#anyway i was like ummm indie rock and other stuff#and we talked more about genres and stuff and then he was like u should try her's#and i was like oh i know her's harvey is one of my favorite songs and he was like i didnt think u would know them thats cool#but also harvey is (was) the only song by them that i knew so i took that recommendation and 1 or 2 others home with me and i was like ok#and i listened to songs by her's (thats the title of their first album) and it was surprisingly good#but also because music is my secret love language its hard to listen to some of the songs and not immediately think of him#and today he  urrrrgghh he just looked cute he had like a shirt under his work shirt that was kinda cute and he had this jacket he came in#wearing and wore it when he left too and it was like denim and i thought it was normal rough denim but i brushed against it while i was gett#getting ready in the bathroom and it was SOFT and i was like WHAT#also he smelled good again he pisses me off because he smells good every time he comes in and its like how are you doing that#and periodically over the last several days ive run into smells that are a little similar to whatever he has going on#or ill hear a voice that sounds vaguely like his or yesterday when i was out with my friends i saw a guy who looked kinda like him#and i just feel insane im like 9@*UL>$??@?#also i forgot to mention this but he looked very handsome in the denim jacket and it pissed me off#and we got to talk so much today and its like AUAUUUARGG. and at the end of my shift he was about to clock out#and i had just clocked out and i was going to refill my water and then leave and he stopped me#and he was like what shifts are u working next quarter and i was like uhhh blah blah blah#and it turns out we probably will not have shifts together which sucks especially because the reason we knew each other#at all before january is because we had shifts ''together'' (not really but we bumped into each other frequently) in the fall too#so its like. wtf. wheres my consistency. why cant i keep seeing my favorite coworker at our job. fuck this gay earth#hes fun to talk to too like he has a lot of silly strange and interesting stories and hes just like nice and fun and always says goofy shit#i feel like hes the type who just makes friends easily cause ive seen random customers talking to him too and hes just like kinda chill and
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batmanisagatewaydrug · 5 months
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I think a lot of what's currently informing my fellow white people curdling like milk and shitting their pants when asked to interrogate their relationship with rap is the way many people (especially well-meaning white people) still can't help but think of racism as something that you get accused of rather than something that influences the entire world in pernicious ways.
like, I think a lot of people currently posting the most cringe takes about rap right now would very much agree that Racism Is Bad and probably even acknowledge that rap has been and is still widely maligned and devalues for racist reasons.
but that last step, acknowledging that your personal tastes and interests are also influenced by systemic racism, is where a LOT of people stumble. it's very easy to assume that because you consider yourself against racism, then your tastes and interests cannot possibly be at all informed by racist. if you're a white American, that's simply extremely unlikely to be true.
speaking from personal experience, I had to Work to decenter whiteness in my media tastes. when I was like 19 I listened to a podcast where a white Jewish man talked about keeping a spreadsheet of the books he read to make sure he was reading a roughly equal number of men and women, and I started doing the same thing to track how many authors of color I was reading. at the time I took pride in my belief that I was reading diversely, but when the year ended I was shocked to discover that people of color had written barely a quarter of the books I'd read. I had been giving myself way too much credit while still unintentionally prioritizing white authors, because white authors were the ones I knew best. so I started making an extremely conscious effort to seek out books by authors of color, both fiction and nonfiction, that sounded like my kind of shit.
music was extremely similar. I grew up a little white girl in a very white city in a very white state; nobody was offering me an education in rap or r&b or soul or hip hop. as an young adult there were definitely some Black artists I liked, like Janelle Monáe, but I had to take the initiative of seeking out more artists to find out who I fuck with. you're not going to like everybody, which is fine, but are you even giving anyone a chance? are you even looking?
racism has roots everywhere, bro. it's not enough to just acknowledge it, you have to actively get digging.
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inkskinned · 10 months
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it isn't really complicated, but i still can't tell my grandma about it. my girlfriend is also my boyfriend and i'm her girlboyfriend and there are a lot of days this feels like smoothing sheets over a good mattress. it feels like getting a cup of good hot chocolate. we paint our nails lesbian flag pink, and i watch her eyelashes make shadows on her cheeks. she wants to kiss me because i am really good at baking, and i want to kiss her because when i am freaked out about how i spilled coffee, she just hands me extra napkins and helps me clean. he is so handsome i want to eat my fist. they once just winked at me and i couldn't talk for like the next fifteen minutes.
i haven't seen the L word and i was raised catholic. my earliest experiences with queer relationships were through harrowing conversations and hushed questions and blood on the ground. i didn't like boys soon enough. what, are you gay? asked to a 6th grader, almost like a demand.
when she is asleep next to me and i can feel the dreams run up and down her body, i pretend we are both somewhere in the stars. i like to picture a future full of fruit trees, and writing him poetry. sometimes she wakes up, has a whole conversation with me, goes back to sleep, and utterly forgets that we ever even spoke. she is always kind to me, even in that liminal half-there ghost. i like the croaked, raw way her voice sounds in the very-early morning, the way she always seems surprised i'm still here, and home.
on the internet, there are a lot of people who would be annoyed by both of us, and how labels must be pruned into orchids. a box has to hold and define the insides. people must be organized.
we went on a date last night, and the host said, oh, table for 2 nice ladies? neither of us are ladies, but also we are very much 2 nice ladies. i have been wearing her sweater nonstop. he has frequently been forced into wearing my taylor swift official merch quarter-zip because i was worried about him catching a chill, and you simply cannot be cool in an official taylor swift quarter-zip. do not worry: they listen to better music than i do, and their voice sounds like leaves falling.
i wear the skirts and makeup and i am better with spackle and know how to drive stick. recently someone commented on my work - you're just a man trying to reappropriate lesbian spaces. sometimes i feel like she is a clementine to me, and sometimes i feel like he is a german shepherd and sometimes i feel they are a bird. i like watching his hands over a guitar. can i write this poem, even? how can you be a lesbian if you're sometimes with a man? or you are the man?
how can i, huh. you know, our first date lasted 3 days. we'd been flirting for over a year before i finally asked her out. i'd already written her into poetry. she'd already written me into songs.
last night, in the late night, when they woke up again, confused about where they were, they said - oh, thank god. this is your arm. there's just something so precious to me about the specifics, the denotation that the arm was (thank god!) mine. i really liked that definition. i liked the obvious relief because i understand it.
i say yeah, i have a partner. i mean - oh. thank god. it's your arm.
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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