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What is cloud technology
What is Cloud Technology? Cloud technology is changing the way businesses operate. With it, companies can access their IT infrastructure, applications and data from anywhere with an internet connection. There are many different types of cloud computing. These include public cloud, private cloud, and hybrid cloud. They can also be categorized by deployment model and service model. What is cloudâŚ

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#How does cloud work?#How many cloud technologies are there?#Is AWS a cloud technology?#What are the 4 types of cloud computing?#What is an example of cloud technology?#What is cloud technology in simple terms#Which cloud technology is best?#Why is it called cloud technology?
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whats wrong with ai?? genuinely curious <3
okay let's break it down. i'm an engineer, so i'm going to come at you from a perspective that may be different than someone else's.
i don't hate ai in every aspect. in theory, there are a lot of instances where, in fact, ai can help us do things a lot better without. here's a few examples:
ai detecting cancer
ai sorting recycling
some practical housekeeping that gemini (google ai) can do
all of the above examples are ways in which ai works with humans to do things in parallel with us. it's not overstepping--it's sorting, using pixels at a micro-level to detect abnormalities that we as humans can not, fixing a list. these are all really small, helpful ways that ai can work with us.
everything else about ai works against us. in general, ai is a huge consumer of natural resources. every prompt that you put into character.ai, chatgpt? this wastes water + energy. it's not free. a machine somewhere in the world has to swallow your prompt, call on a model to feed data into it and process more data, and then has to generate an answer for you all in a relatively short amount of time.
that is crazy expensive. someone is paying for that, and if it isn't you with your own money, it's the strain on the power grid, the water that cools the computers, the A/C that cools the data centers. and you aren't the only person using ai. chatgpt alone gets millions of users every single day, with probably thousands of prompts per second, so multiply your personal consumption by millions, and you can start to see how the picture is becoming overwhelming.
that is energy consumption alone. we haven't even talked about how problematic ai is ethically. there is currently no regulation in the united states about how ai should be developed, deployed, or used.
what does this mean for you?
it means that anything you post online is subject to data mining by an ai model (because why would they need to ask if there's no laws to stop them? wtf does it matter what it means to you to some idiot software engineer in the back room of an office making 3x your salary?). oh, that little fic you posted to wattpad that got a lot of attention? well now it's being used to teach ai how to write. oh, that sketch you made using adobe that you want to sell? adobe didn't tell you that anything you save to the cloud is now subject to being used for their ai models, so now your art is being replicated to generate ai images in photoshop, without crediting you (they have since said they don't do this...but privacy policies were never made to be human-readable, and i can't imagine they are the only company to sneakily try this). oh, your apartment just installed a new system that will use facial recognition to let their residents inside? oh, they didn't train their model with anyone but white people, so now all the black people living in that apartment building can't get into their homes. oh, you want to apply for a new job? the ai model that scans resumes learned from historical data that more men work that role than women (so the model basically thinks men are better than women), so now your resume is getting thrown out because you're a woman.
ai learns from data. and data is flawed. data is human. and as humans, we are racist, homophobic, misogynistic, transphobic, divided. so the ai models we train will learn from this. ai learns from people's creative works--their personal and artistic property. and now it's scrambling them all up to spit out generated images and written works that no one would ever want to read (because it's no longer a labor of love), and they're using that to make money. they're profiting off of people, and there's no one to stop them. they're also using generated images as marketing tools, to trick idiots on facebook, to make it so hard to be media literate that we have to question every single thing we see because now we don't know what's real and what's not.
the problem with ai is that it's doing more harm than good. and we as a society aren't doing our due diligence to understand the unintended consequences of it all. we aren't angry enough. we're too scared of stifling innovation that we're letting it regulate itself (aka letting companies decide), which has never been a good idea. we see it do one cool thing, and somehow that makes up for all the rest of the bullshit?
#yeah i could talk about this for years#i could talk about it forever#im so passionate about this lmao#anyways#i also want to point out the examples i listed are ONLY A FEW problems#there's SO MUCH MORE#anywho ai is bleh go away#ask#ask b#đ's anons#ai
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Amazonâs financial shell game let it create an âimpossibleâ monopoly

I'm on tour with my new, nationally bestselling novel The Bezzle! Catch me in TUCSON (Mar 9-10), then San Francisco (Mar 13), Anaheim, and more!
For the pro-monopoly crowd that absolutely dominated antitrust law from the Carter administration until 2020, Amazon presents a genuinely puzzling paradox: the company's monopoly power was never supposed to emerge, and if it did, it should have crumbled immediately.
Pro-monopoly economists embody Ely Devons's famous aphorism that "If economists wished to study the horse, they wouldnât go and look at horses. Theyâd sit in their studies and say to themselves, âWhat would I do if I were a horse?â":
https://pluralistic.net/2022/10/27/economism/#what-would-i-do-if-i-were-a-horse
Rather than using the way the world actually works as their starting point for how to think about it, they build elaborate models out of abstract principles like "rational actors." The resulting mathematical models are so abstractly elegant that it's easy to forget that they're just imaginative exercises, disconnected from reality:
https://pluralistic.net/2023/04/03/all-models-are-wrong/#some-are-useful
These models predicted that it would be impossible for Amazon to attain monopoly power. Even if they became a monopoly â in the sense of dominating sales of various kinds of goods â the company still wouldn't get monopoly power.
For example, if Amazon tried to take over a category by selling goods below cost ("predatory pricing"), then rivals could just wait until the company got tired of losing money and put prices back up, and then those rivals could go back to competing. And if Amazon tried to keep the loss-leader going indefinitely by "cross-subsidizing" the losses with high-margin profits from some other part of its business, rivals could sell those high margin goods at a lower margin, which would lure away Amazon customers and cut the supply lines for the price war it was fighting with its discounted products.
That's what the model predicted, but it's not what happened in the real world. In the real world, Amazon was able use its access to the capital markets to embark on scorched-earth predatory pricing campaigns. When diapers.com refused to sell out to Amazon, the company casually committed $100m to selling diapers below cost. Diapers.com went bust, Amazon bought it for pennies on the dollar and shut it down:
https://www.theverge.com/2019/5/13/18563379/amazon-predatory-pricing-antitrust-law
Investors got the message: don't compete with Amazon. They can remain predatory longer than you can remain solvent.
Now, not everyone shared the antitrust establishment's confidence that Amazon couldn't create a durable monopoly with market power. In 2017, Lina Khan â then a third year law student â published "Amazon's Antitrust Paradox," a landmark paper arguing that Amazon had all the tools it needed to amass monopoly power:
https://www.yalelawjournal.org/note/amazons-antitrust-paradox
Today, Khan is chair of the FTC, and has brought a case against Amazon that builds on some of the theories from that paper. One outcome of that suit is an unprecedented look at Amazon's internal operations. But, as the Institute for Local Self-Reliance's Stacy Mitchell describes in a piece for The Atlantic, key pieces of information have been totally redacted in the court exhibits:
https://www.theatlantic.com/ideas/archive/2024/02/amazon-profits-antitrust-ftc/677580/
The most important missing datum: how much money Amazon makes from each of its lines of business. Amazon's own story is that it basically breaks even on its retail operation, and keeps the whole business afloat with profits from its AWS cloud computing division. This is an important narrative, because if it's true, then Amazon can't be forcing up retail prices, which is the crux of the FTC's case against the company.
Here's what we know for sure about Amazon's retail business. First: merchants can't live without Amazon. The majority of US households have Prime, and 90% of Prime households start their ecommerce searches on Amazon; if they find what they're looking for, they buy it and stop. Thus, merchants who don't sell on Amazon just don't sell. This is called "monopsony power" and it's a lot easier to maintain than monopoly power. For most manufacturers, a 10% overnight drop in sales is a catastrophe, so a retailer that commands even a 10% market-share can extract huge concessions from its suppliers. Amazon's share of most categories of goods is a lot higher than 10%!
What kind of monopsony power does Amazon wield? Well, for one thing, it is able to levy a huge tax on its sellers. Add up all the junk-fees Amazon charges its platform sellers and it comes out to 45-51%:
https://pluralistic.net/2023/04/25/greedflation/#commissar-bezos
Competitive businesses just don't have 45% margins! No one can afford to kick that much back to Amazon. What is a merchant to do? Sell on Amazon and you lose money on every sale. Don't sell on Amazon and you don't get any business.
The only answer: raise prices on Amazon. After all, Prime customers â the majority of Amazon's retail business â don't shop for competitive prices. If Amazon wants a 45% vig, you can raise your Amazon prices by a third and just about break even.
But Amazon is wise to that: they have a "most favored nation" rule that punishes suppliers who sell goods more cheaply in rival stores, or even on their own site. The punishments vary, from banishing your products to page ten million of search-results to simply kicking you off the platform. With publishers, Amazon reserves the right to lower the prices they set when listing their books, to match the lowest price on the web, and paying publishers less for each sale.
That means that suppliers who sell on Amazon (which is anyone who wants to stay in business) have to dramatically hike their prices on Amazon, and when they do, they also have to hike their prices everywhere else (no wonder Prime customers don't bother to search elsewhere for a better deal!).
Now, Amazon says this is all wrong. That 45-51% vig they claim from business customers is barely enough to break even. The company's profits â they insist â come from selling AWS cloud service. The retail operation is just a public service they provide to us with cross-subsidy from those fat AWS margins.
This is a hell of a claim. Last year, Amazon raked in $130 billion in seller fees. In other words: they booked more revenue from junk fees than Bank of America made through its whole operation. Amazon's junk fees add up to more than all of Meta's revenues:
https://s2.q4cdn.com/299287126/files/doc_financials/2023/q4/AMZN-Q4-2023-Earnings-Release.pdf
Amazon claims that none of this is profit â it's just covering their operating expenses. According to Amazon, its non-AWS units combined have a one percent profit margin.
Now, this is an eye-popping claim indeed. Amazon is a public company, which means that it has to make thorough quarterly and annual financial disclosures breaking down its profit and loss. You'd think that somewhere in those disclosures, we'd find some details.
You'd think so, but you'd be wrong. Amazon's disclosures do not break out profits and losses by segment. SEC rules actually require the company to make these per-segment disclosures:
https://scholarship.law.stjohns.edu/cgi/viewcontent.cgi?article=3524&context=lawreview#:~:text=If%20a%20company%20has%20more,income%20taxes%20and%20extraordinary%20items.
That rule was enacted in 1966, out of concern that companies could use cross-subsidies to fund predatory pricing and other anticompetitive practices. But over the years, the SEC justâŚstopped enforcing the rule. Companies have "near total managerial discretion" to lump business units together and group their profits and losses in bloated, undifferentiated balance-sheet items:
https://www.ucl.ac.uk/bartlett/public-purpose/publications/2021/dec/crouching-tiger-hidden-dragons
As Mitchell points you, it's not just Amazon that flouts this rule. We don't know how much money Google makes on Youtube, or how much Apple makes from the App Store (Apple told a federal judge that this number doesn't exist). Warren Buffett â with significant interest in hundreds of companies across dozens of markets â only breaks out seven segments of profit-and-loss for Berkshire Hathaway.
Recall that there is one category of data from the FTC's antitrust case against Amazon that has been completely redacted. One guess which category that is! Yup, the profit-and-loss for its retail operation and other lines of business.
These redactions are the judge's fault, but the real fault lies with the SEC. Amazon is a public company. In exchange for access to the capital markets, it owes the public certain disclosures, which are set out in the SEC's rulebook. The SEC lets Amazon â and other gigantic companies â get away with a degree of secrecy that should disqualify it from offering stock to the public. As Mitchell says, SEC chairman Gary Gensler should adopt "new rules that more concretely define what qualifies as a segment and remove the discretion given to executives."
Amazon is the poster-child for monopoly run amok. As Yanis Varoufakis writes in Technofeudalism, Amazon has actually become a post-capitalist enterprise. Amazon doesn't make profits (money derived from selling goods); it makes rents (money charged to people who are seeking to make a profit):
https://pluralistic.net/2023/09/28/cloudalists/#cloud-capital
Profits are the defining characteristic of a capitalist economy; rents are the defining characteristic of feudalism. Amazon looks like a bazaar where thousands of merchants offer goods for sale to the public, but look harder and you discover that all those stallholders are totally controlled by Amazon. Amazon decides what goods they can sell, how much they cost, and whether a customer ever sees them. And then Amazon takes $0.45-51 out of every dollar. Amazon's "marketplace" isn't like a flea market, it's more like the interconnected shops on Disneyland's Main Street, USA: the sign over the door might say "20th Century Music Company" or "Emporium," but they're all just one store, run by one company.
And because Amazon has so much control over its sellers, it is able to exercise power over its buyers. Amazon's search results push down the best deals on the platform and promote results from more expensive, lower-quality items whose sellers have paid a fortune for an "ad" (not really an ad, but rather the top spot in search listings):
https://pluralistic.net/2023/11/29/aethelred-the-unready/#not-one-penny-for-tribute
This is "Amazon's pricing paradox." Amazon can claim that it offers low-priced, high-quality goods on the platform, but it makes $38b/year pushing those good deals way, way down in its search results. The top result for your Amazon search averages 29% more expensive than the best deal Amazon offers. Buy something from those first four spots and you'll pay a 25% premium. On average, you need to pick the seventeenth item on the search results page to get the best deal:
https://scholarship.law.bu.edu/faculty_scholarship/3645/
For 40 years, pro-monopoly economists claimed that it would be impossible for Amazon to attain monopoly power over buyers and sellers. Today, Amazon exercises that power so thoroughly that its junk-fee revenues alone exceed the total revenues of Bank of America. Amazon's story â that these fees barely stretch to covering its costs â assumes a nearly inconceivable level of credulity in its audience. Regrettably â for the human race â there is a cohort of senior, highly respected economists who possess this degree of credulity and more.
Of course, there's an easy way to settle the argument: Amazon could just comply with SEC regs and break out its P&L for its e-commerce operation. I assure you, they're not hiding this data because they think you'll be pleasantly surprised when they do and they don't want to spoil the moment.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/03/01/managerial-discretion/#junk-fees
Image: Doc Searls (modified) https://www.flickr.com/photos/docsearls/4863121221/
CC BY 2.0 https://creativecommons.org/licenses/by/2.0/
#pluralistic#amazon#ilsr#institute for local self-reliance#amazon's antitrust paradox#antitrust#trustbusting#ftc#lina khan#aws#cross-subsidization#stacy mitchell#junk fees#most favored nation#sec#securities and exchange commission#segmenting#managerial discretion#ecommerce#technofeudalism
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in wake of yet another wave of people being turned off by windows, here's a guide on how to dual boot windows and đ§ linux đ§ (useful for when you're not sure if you wanna make the switch and just wanna experiment with the OS for a bit!)
if you look up followup guides online you're gonna see that people are telling you to use ubuntu but i am gonna show you how to do this using kubuntu instead because fuck GNOME. all my homies hate GNOME.

i'm just kidding, use whatever distro you like. my favorite's kubuntu (for a beginner home environment). read up on the others if you're curious. and don't let some rando on reddit tell you that you need pop! OS for gaming. gaming on linux is possible without it.
why kubuntu?
- it's very user friendly
- it comes with applications people might already be familiar with (VLC player and firefox for example)
- libreoffice already preinstalled
- no GNOME (sorry GNOME enthusiasts, let me old man yell at the clouds) (also i'm playing this up for the laughs. wholesome kde/gnome meme at the bottom of this post.)
for people who are interested in this beyond my tl;dr: read this
(if you're a linux user, don't expect any tech wizardry here. i know there's a billion other and arguably better ways to do x y and/or z. what i'm trying to do here is to keep these instructions previous windows user friendly. point and click. no CLI bro, it'll scare the less tech savvy hoes. no vim supremacy talk (although hell yeah vim supremacy). if they like the OS they'll figure out bash all by themselves in no time.)
first of all, there'll be a GUI. you don't need to type lines of code to get this all running. we're not going for the â¨hackerman aesthetics⨠today. grab a mouse and a keyboard and you're good to go.
what you need is a computer/laptop/etc with enough disk space to install both windows and linux on it. i'm recommending to reserve at least a 100gb for the both of them. in the process of this you'll learn how to re-allocate disk space either way and you'll learn how to give and take some, we'll do a bit of disk partitioning to fit them both on a single disk.
and that's enough babbling for now, let's get to the actual tutorial:
đ¨IMPORTANT. DO NOT ATTEMPT THIS ON A 32BIT SYSTEM. ONLY DO THIS IF YOU'RE WORKING WITH A 64BIT SYSTEM. đ¨ (win10 and win11: settings -> system -> about -> device specifications -> system type ) it should say 64bit operating system, x64-based processor.
step 1: install windows on your computer FIRST. my favorite way of doing this is by creating an installation media with rufus. you can either grab and prepare two usb sticks for each OS, or you can prepare them one after the other. (pro tip: get two usb sticks, that way you can label them and store them away in case you need to reinstall windows/linux or want to install it somewhere else)
in order to do this, you need to download three things:
rufus
win10 (listen. i know switching to win11 is difficult. not much of a fan of it either. but support's gonna end for good. you will run into hiccups. it'll be frustrating for everyone involved. hate to say it, but in this case i'd opt for installing its dreadful successor over there ->) or win11
kubuntu (the download at the top is always the latest, most up-to-date one)
when grabbing your windows installation of choice pick this option here, not the media creation tool option at the top of the page:
side note: there's also very legit key sellers out there who can hook you up with cheap keys. you're allowed to do that if you use those keys privately. don't do this in an enterprise environment though. and don't waste money on it if your ultimate goal is to switch to linux entirely at one point.
from here it's very easy sailing. plug your usb drive into your computer and fire up rufus (just double click it).
đ¨two very important things though!!!!!!:đ¨
triple check your usb device. whatever one you selected will get wiped entirely in order to make space for your installation media. if you want to be on the safe side only plug in the ONE usb stick you want to use. and back up any music, pictures or whatever else you had on there before or it'll be gone forever.
you can only install ONE OS on ONE usb drive. so you need to do this twice, once with your kubuntu iso and once with your windows iso, on a different drive each.
done. now you can dispense windows and linux left and right, whenever and wherever you feel like it. you could, for example, start with your designated dual boot device. installing windows is now as simple as plugging the usb device into your computer and booting it up. from there, click your way through the installation process and come back to this tutorial when you're ready.
step 2: preparing the disks for a dual boot setup
on your fresh install, find your disk partitions. in your search bar enter either "diskmgr" and hit enter or just type "partitions". the former opens your disk manager right away, the latter serves you up with this "create and format hard disk partitions" search result and that's what you're gonna be clicking.
you'll end up on a screen that looks more or less like in the screenshot below. depending on how many disks you've installed this might look different, but the basic gist is the same. we're going to snip a little bit off Disk 0 and make space for kubuntu on it. my screenshot isn't the best example because i'm using the whole disk and in order to practice what i preach i'd have to go against my own advice. that piece of advice is: if this screen intimidates you and you're not sure what you're doing here, hands off your (C:) drive, EFI system, and recovery partition. however, if you're feeling particularly fearless, go check out the amount of "free space" to the right. is there more than 30gb left available? if so, you're free to right click your (C:) drive and click "shrink volume"
this screen will pop up:
the minimum disk space required for kubuntu is 25gb. the recommended one is 50gb. for an installation like this, about 30gb are enough. in order to do that, simply change the value at
Enter the amount of space to shrink in MB: to 30000
and hit Shrink.
once that's done your partitions will have changed and unallocated space at about the size of 30gb should be visible under Disk 0 at the bottom like in the bottom left of this screenshot (courtesy of microsoft.com):
this is gonna be kubuntu's new home on your disk.
step 3: boot order, BIOS/UEFI changes
all you need to do now is plug the kubuntu-usb drive you prepared earlier with rufus into your computer again and reboot that bad boy.
the next step has no screenshots. we're heading into your UEFI/BIOS (by hitting a specific key (like ESC, F10, Enter) while your computer boots up) and that'll look different for everyone reading this. if this section has you completely lost, google how to do these steps for your machine.
a good search term would be: "[YOUR DEVICE (i.e Lenovo, your mainboard's name, etc.)] change boot order"
what you need to do is to tell your computer to boot your USB before it tries to boot up windows. otherwise you won't be able to install kubuntu.
this can be done by entering your BIOS/UEFI and navigating to a point called something along the lines of "boot". from "boot order" to "booting devices" to "startup configuration", it could be called anything.
what'll be a common point though is that it'll list all your bootable devices. the topmost one is usually the one that boots up first, so if your usb is anywhere below that, make sure to drag and drop or otherwise move it to the top.
when you're done navigate to Save & Exit. your computer will then boot up kubuntu's install wizard. you'll be greeted with this:
shocker, i know, but click "Install Kubuntu" on the right.
step 4: kubuntu installation
this is a guided installation. just like when you're installing windows you'll be prompted when you need to make changes. if i remember correctly it's going to ask you for your preferred keyboard layout, a network connection, additional software you might want to install, and all of that is up to you.
but once you reach the point where it asks you where you want to install kubuntu we'll have to make a couple of important choices.
đ¨ another important note đ¨
do NOT pick any of the top three options. they will overwrite your already existing windows installation.
click manual instead. we're going to point it to our unallocated disk space. hit continue. you will be shown another disk partition screen.
what you're looking for are your 30gb of free space. just like with the USB drive when we were working with rufus, make sure you're picking the right one. triple check at the very least. the chosen disk will get wiped.
click it until the screen "create a new partition" pops up.
change the following settings to:
New partition size in megabytes: 512
Use as: EFI System Partition
hit OK.
click your free space again. same procedure.
change the following settings to:
New partition size in megabytes: 8000 (*this might be different in your case, read on.)
Use As: Swap Area
hit OK
click your free space a third time. we need one more partition.
change the following settings to:
don't change anything about the partition size this time. we're letting it use up the rest of the resources.
Use as: Ext4 journaling system
Mount Point: /
you're done here as well.
*about the 8000 megabytes in the second step: this is about your RAM size. if you have 4gb instead type 4000, and so on.
once you're sure your configuration is good and ready to go, hit "Install Now". up until here you can go back and make changes to your settings. once you've clicked the button, there's no going back.
finally, select your timezone and create a user account. then hit continue. the installation should finish up... and you'll be good to go.
you'll be told to remove the USB drive from your computer and reboot your machine.
now when your computer boots up, you should end up on a black screen with a little bit of text in the top left corner. ubuntu and windows boot manager should be mentioned there. naturally, when you click ubuntu you will boot into your kubuntu. likewise if you hit windows boot manager your windows login screen will come up.
and that's that folks. go ham on messing around with your linux distro. customize it to your liking. make yourself familiar with the shell (on kubuntu, when you're on your desktop, hit CTRL+ALT+T).
for starters, you could feed it the first commands i always punch into fresh Linux installs:
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install vim
(you'll thank me for the vim one later)
turn your back on windows. taste freedom. nothing sexier than open source, baby.
sources (mainly for the pictures): 1, 2
further reading for the curious: 1, 2
linux basics (includes CLI commands)
kubuntu documentation (this is your new best friend. it'll tell you everything about kubuntu that you need to know.
and finally the promised kde/gnome meme:
#windows#linuxposting#had a long day at work and i had to type this twice and i'm struggling to keep my eyes open#not guaranteeing that i didn't skip a step or something in there#so if someone linux savvy spots them feel free to point them out so i can make fixes to this post accordingly#opensource posting
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i do think like if you're not immersed in graphics and thinking about all the data flowing around between different buffers and shit that's going on inside a frame, when you see a render of a shiny box reflecting on a wall, it's like. ok and? it's a box? but there's so much nuance to the way light floods through an environment. and so much ingenuity in finding out what we can fake and precompute and approximate, to get our imaginary space to have that same gorgeous feeling of 'everything reflects off everything else'.
light is just one example, but I think all the different systems of feedback interactions in the world are just so juicy. geology is full of them. rocks bouncing up isostatically as the glaciers flow off them. spreading ridges and stripes of magnetic polarity revealing themselves. earthquakes ringing across the world. clouds forming around mountain peaks, giving rise to forests and deserts. soil being shaped by erosion, directing future water into channels. biological evolution!! I turned away from earth sciences many years ago, to pursue maths and physics and later art and now computer programming, but all of these things link up and inform the thing I'm doing at the moment.
sometimes you try to directly recreate the underlying physics, sometimes you're just finding mathematical shapes that feel similar: fractal noise that can be evaluated in parallel, pushed through various functions, assigned materials, voxellised and marching cubesed and pushed onto the gpu, shaded and offset by textures, and in the end, it looks sorta like grass. an island that will be shaped further as the players get their hands on it.
it's all just a silly game about hamsters shooting missiles. and yet when you spend this long immersed in a project, so much reveals itself. nobody will probably ever think about these details as much as I have been. and yet I hope something of that comes across.
they say of the Bevy game engine that everyone's trying to make a voxel engine or tech demo instead of an actual game. but in a way, I love that. making your own personal voxel engine is a cool game, for you.
computers are for playing with
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Can you share what your art-making process is? What software and tools do you use?? I'm falling in love with your work!!
Thank you, I'm so happy you like my work and are interested in the process. The short answer is I mostly use Adobe Animate.
I hate how I'm using an Adobe product (although I still regard it as a MacroMedia Flash product), but there's just no other software that compares to its jankiness. Perhaps it's just my long familiarity with the program, but nothing I've experienced matches how it simultaneously feels like drawing in MS Paint and using Microsoft PowerPoint vector shapes. The result is something that feels in-between the two; handmade yet computer-generated.
Typically, I'll start with a hand-drawn sketch, often beginning as a thumbnail done with pencil and paper.
I'll then do a mix of hand drawing and vector shape tool rendering. I use the Paint Brush tool to hand draw strokes, and the line and shape tools mixed with transform to make more geometrically accurate shapes. The design is rendered into divided closed loop shapes, ready to be filled with a solid. The strokes are kept or removed depending on the design.
These fill shapes are then either coloured and rendered in Adobe Animate, using fills, gradients, or a more complex process of masks and effects.
Alternatively, I'll bring all these vector shapes into Photoshop and use them as clipping masks. The vector shapes act like masking taped areas or shields to maintain sharp edges, while the brush is like an atomized airbrush used to build soft volumed forms.
Please excuse all that horrible Adobe Cloud and AI bloatware...
And there we go!
Variations in the process include just using MS Paint, index color in Photoshop, or 3D programs.
Very old works of mine were almost abstract, just exploring digital mark-making, which was a trend I was following in the mid 2010s that I loved. This kind of stuff.
While my current work uses its digital material specificity as an intermediary to the subject in the illustration.
For example, #ersatz.world parodies clip-art and flash edutainment styles but imagines the characters living within that kind of world. The designs are meant to be cute, easy to read, light in computer processing, but also irreverent, janky, and generic too.
People typically regard this sort of clip art style as ephemeral trash, but I always found them charming. I use Ersatz World primarily as a satire vehicle, parodying educational formats to spoof corporate explainer content and digital media.
However, part of the problem with Ersatz is I've made it look too polished, complex, and I've grown too attached to the characters, which I imagine is a typical issue with overbuilding a world. So recently, I've made an even jankier Ersatz-like set of characters to play about with, using an even simpler style with less cohesion. I like to try and use slightly different styles and digital material styles to relate to the property at hand.
Thatâs why #autonymus has a bitmap digital material and a denser feel to it. Unlike Ersatz, Autonymus is not meant to be an overt semi-meta fiction. Itâs not exactly pixel art, but the pixels are just about visible, as the intention is to create a digital expressionist depth to the setting. Although itâs still stylized and not realistic to our world, I definitely still want to evoke semblances of our world. Thatâs why thereâs attention to landscape, plant life, and implied life beyond what you see in the frame with the characters, etc. But I'm still making a cartoon, and I still want it to feel at ease with itself being a digital material work. Characters are therefore flat, simple, stiff, and the speech style is like a bad Shakespeare parody. I like to balance between ugly and appealing, simple and complex, familiar and unfamiliar.
In regard to things like inspiration, references, and my relationship to aesthetic genres; these things certainly factor into my work, perhaps I'm even overtly dependent on them. My work can definitely be post-modernist in method; creating new, ironic, or fragmented interpretations through deconstructing a mix of various styles or methods. But at the same time, I'm still trying to make a digital gestural representation where the aesthetic is driven by my relationship to the software and techniques directlyânot simply in an attempt to reference a style. For example, I like drawing lines in sweeping strokes, not to a point of geometric perfection, but just in a way where the curves are smooth and simple. But if I want perfectly curved or straight lines, I'll use the vector tools.
Working this way, you can sort of learn why certain styles and design choices in past vector aesthetics were made, as they would have also needed to make similar choices. Thatâs why Iâm more mindful of using digital material specificity as a foundation to build narrative and subjects upon these days.
For example, genre references like cyberpunk clichĂŠs for #cyberhell or late medieval design for #autonymus or 2005 to 2015 era subculture fashion for #gradientgoblinz.
I think itâs important to take inspiration and reference from a wide variety of sources, but I think theyâd mean nothing without having something to say or express. Autonymus, although it is a collection of tropes and clichĂŠs, isnât just about that. Itâs a story about the tensions of socially constructed systems and how that shapes faith, technology, and the natural world, or at least that's what I'm aiming for anyway.
But despite all that, I think thereâs a danger of locking myself into the past by using these methods. For example, using nostalgia and references to past aesthetics can result in just recreating the past in a form of role-play. To avoid that, I try and evoke the past through a messy, inaccurate pastiche rather than caring to accurately re-enact anything. Iâm probably not always successful at communicating the deliberateness of this, and it can certainly get very frustrating and pedantic. To be honest, I do kind of hate aesthetic labels (terms like Y2K, global coffee house, utopian scholastic designs from a pre-9/11 world).
I do not believe that a project aimed solely at mapping history through aesthetic styles is worthwhile. Sure, they can be handy for organizing style trends, but they can also be reductive and ahistoric. Who are these people to define the history of these design eras? The result is a kind of suffocating simulation of design history but removed from context, perfect for moodboardism. I wish it felt more tongue-in-cheek, less absolute of itself in its own practice. Instead, it acts to legitimize and engender those making these labels, almost giving them ownership of the design styles. Itâs similar to the logic and process of generative AI and its databases in a way, just done manually.
Iâm very inspired by artists like Oneohtrix Point Never in this regard, as I think heâs able to create an aesthetic portal to all kinds of memories, feelings, and worlds reminiscent of the past, while still being in the present. Itâs more a reflection of how timelines are messy now, like a memory or dream, rather than an audacity to say the past was actually like that, or to try to actually map some kind of timeline.
I think the benefit of this process is how it avoids the other side of the spectrumâbeing locked into chasing the cutting edge of digital processes. I don't necessarily think using an old digital process means your work inherits the semiotics of old aesthetics. Non-digital mediums donât have this issue to this degree, as you can still paint in oils and be considered contemporary, or at least it's not frowned upon to such a degree. And I also don't think anyone in the heyday of Flash ever made work the same as I do, especially as computers are more powerful now so can handle more. I probably shouldn't boast too much about that though, as artists at the time probably just had more sense than to use Flash like a painting program! So then, why is my use of Adobe Animate critiqued as obsolete and an aesthetic dead-end? Because to whose standards is this process obsolete? If you value digital aesthetics as an apparatus in industry practice, then sure, my work is redundant.
But as wonderful as the latest tech can be in creating new aesthetics, I do feel it can be overtly dependent on the trends and directions of tech corporations, and therefore act as an indirect propaganda tool to their hegemony over digital aesthetics, such as the ever-demanding processing power needed for simulated realism. If anything, work that does follow in the direction of the latest tech trends is ironically the quickest to date once the trends move on.

I've noticed I've not really described what my work is about, just the process, in this text. But I don't know, maybe I like Flash because it is regarded as redundant. No one really cares about it, so I feel free to make whatever I want, and can decide on form myself, to my own standards, the quality of my work. As fun as making images is, I find it difficult to put into words what it is exactly I'm expressing in my work, and perhaps that would spoil it anyway.
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hello!
here are some emojis for the drabble challenge if you're still doing it!
payneland with đ near death experience (and maybe some đŞ bridal carry as well đđ)
have a good day :)
I'm sorry it's taken so long, but I hope you enjoy Modern Payneland AU with a near death experience đЎ
rating: T
tw: mentions of abuse, homophobia (brief), description of car accident and resulting injuries, hospital setting, mentions of medical equipment/supplies
x
Edwin hates the hospital.
He's well aware that he is not unique in this hatred, but he hates it all the same. The fluorescent lights, the hoards of worried families, the overwhelming antiseptic smell, the too-familiar chorus of beeping â well, he just hates it.
But as Edwin bursts into the waiting area of the ICU, he spies something â someone â he hates even more.
He has his back to Edwin, but Edwin recognizes the venom in his shouting, something he used to overhear on the phone when Charles would unthinkingly answer in his presence early on. Heâs aged since the few photographs Charles keeps in the drawer of his desk were taken, but the rest of him is largely the same â imposing frame, greasy hair, worn flannel jacket.
Unfortunately, if there is anything Edwin hates more than the hospital, it is Mr. Paul Rowland.
Edwin does not let the anger burning red-hot in his veins slow his stride. As he approaches the reception desk, he can hear Paul arguing with the young man perched behind the computer. âI said I want to see my son right now! Why can't you get that through that little bird brain of yours?â
It would make sense for the young man behind the counter â Monty, if his name tag is to be believed â to be intimidated by the older man, but his expression is simply apathetic, bordering on, well, bored.
âYeah, he's in surgery, so good luck with that,â Monty rolls his eyes. When he finally looks up at Edwin, his expression changes â brightens, almost, as if Edwin is a welcome sight in the monotony. âJust one minute, sir.â
Before Paul can lash out again, Edwin interjects. âActually, I'm here for Charles as well,â he says primly, despite the way his hands shake at his sides. He curls them into fists. âYou said he's in surgery? Whatâis he alright?â
Paul turns on Edwin now, pinning him with an intense gaze Edwin hasn't seen since he backed out of Paul's driveway with Charles and his belongings in tow nearly five years ago, never once looking back. If the man recognizes Edwin from that day, it doesn't show on his face. âWhat are you, his little boyfriend or something? Get the fuck out of here.â
Edwin turns cooly to Monty, who watches them with raised brows. âThere must have been a mistake in the system,â Edwin explains as evenly as he can. âI'm Charlesâ emergency contact, not this arse.â
Paul's lips curl into a snarl. âListen. That unappreciative brat is my son, andââ
âAnd Charles is my husband, so feel free to fuck right off.â
Stunned disbelief cleaves across Paul's face. He sputters for a moment, as if the idea is inconceivable.
âI see here. You must be Edwin Payne,â Monty pipes up. âThe emergency contact for Mr. Charles Payne.â
Something ugly clouds Paul's eyes. âWhat did you just callââ
Monty continues, unphased and practically beaming up at Edwin, âI sincerely apologize for our mistake. I will personally make sure it never happens again.â
There's a small smirk tugging on the corner of Monty's lips, which Edwin clings to like a lifeboat.
âAs his husband,â Monty adds pointedly, âyou may speak to his wishes on his behalf. On visitors, for example.â He glances meaningfully at Paul.
Edwin wants to feel triumphant, but the worry that buried itself deep in his chest when he first got the call from the hospital less than an hour ago is now lodged in his throat. He tries to swallow around it, but tears spring to his eyes instead. âOut. Get him out.â
Paul probably argues with the security guard that comes to escort him away, if Edwin had to chance a guess. He may even hurl a few nasty words his way â it's not as though Edwin can really hear him anyway, not when he feels himself shutting down.
It takes a hand on his arm to pull him from his stupor. It's Monty, who is looking up at Edwin with an expression teetering on the edge of practiced customer-service neutrality and genuine kindness. âYou alright?â
Edwin huffs a wet laugh, swiping at his eyes quickly. âNo. I'm afraid I'm not.â His breath shakes on the inhale. âWhen can I see him? Is heââ Edwin swallows back a sob.
Monty drops his voice, âHe's recovering in a room now. I can't, like, see much, but he's listed as stable.â
âWhat?â Edwin furrows his brows. âI thoughtâyou said he was still in surgery?â
Monty tilts his head to the side. âOh, that? I lied.â Edwin doesn't have a chance to respond or really even process that before Monty is motioning someone over. âHey, Thomas, I need a favor!â
The man who strolls over â Thomas, apparently â looks less like the nurse his badge confirms that he is and more like someone off the set of a TV medical drama.
âWhat's in it for me, sweetcheeks?â Thomas asks, voice smooth as butter, his hair nearly as greasy. When his eyes land on Edwin, they widen curiously. âOh, my, my. Why didn't you say your favor was so oddly handsome?"
Monty rolls his eyes, but reluctant fondness radiates off him in waves. âEasy, tiger. He's here for his husband. Charles Payne, room 221.â
Thomas hums, considering. âIs that the old geezer or the pretty little twink?â
Edwin scoffs.
âPretty twink,â Monty confirms easily.
Edwin's face must reflect his displeasure, because Thomas puts up his hands defensively.
âOkay, okay, you don't have to do,â Thomas gestures vaguely, âall of that. Follow me, handsome.â He practically saunters down the hall, and Edwin has no choice but to follow him. He shouts back at Monty, âDon't forget, you owe me one, babes!â
Edwin doesn't turn to look, but from Thomasâ warm chuckle, he thinks Monty may be flipping him the bird.
Thomas prattles on as they make their way down the hall â something about it being perfectly reasonable to think that Edwin could be a gold-digging sugar baby â but Edwin is focused on keeping his eyes forward. The various beeps and moans from the rooms on either side of the hall already conjure images of what state in which he might find Charles, and he's not sure he can bear seeing it too.
When they reach the room, Edwin hesitates at the door. The desperation to see Charles and the dread of facing reality wars within him. Thomas, who has already slinked his way into the room, turns back to him. As he does, his expression shifts.
âNo one's told you shit, have they?â Thomas asks, golden eyes softening. From the doorway, Edwin shakes his head mutely. âTell you what, handsome. It's almost my lunch, so let me catch you up to speed on what's going on with your ol' ball and chain here.â
For the next half an hour, Thomas walks Edwin through everything â from Charlesâ scans to the medications in his IV to the notes from his surgeries. He breaks down all of the tubes and bandaging and disorder into information Edwin can almost process, bit by bit.
Charles had been struck on his side of the car by a driver blowing through a red light. He had been immediately rushed to the hospital, where he underwent surgery on his back, as well as on his broken arm. He's still mildly sedated but no longer intubated, which Thomas assures him is a good sign.
Edwin isn't sure how much of the information he can actually retain at the moment, but the knowing of it all helps settle the worst of his nerves.
To Edwinâs surprise, Thomas procures a decently comfortable-looking chair for him along with a blanket and some snacks that turn Edwin's stomach at the sight. The nurse sets him up on the side of Charlesâ body with the unbroken arm.
Before Thomas â in all of his foul-mouthed, good-natured glory â leaves, Edwin whispers a quiet, âThank you.â
It takes a moment, but Thomas responds, his low timbre taking on a gentle quality. âYeah, well, don't forget to invite me to the celebratory threesome once golden boy's back on his feet, âkay?â
Edwin shakes his head with a huff.
The silence he leaves behind is deafening.
The first thing Edwin does once alone with Charles is cradle his good hand between his palms gingerly, mindful of the IV placed there. He's not sure what he expects, really, but the warmth of Charlesâ skin â alive, he's alive â opens the floodgates on the emotions Edwin has been keeping at bay.
Terror. Dread. Love. Fear. Loneliness. Confusion. Grief. Love. Relief. Guilt. Love.
Love.
Edwin allows himself to finally, finally look at Charlesâ face, the one he would know in any age, in every universe. Bronze skin, angular planes, dark lashes laying almost peacefully on his cheeks. His bottom lip split open, but no less devastatingly beautiful for the way it parts from the top on a breath.
He looks like home.
Edwin holds Charlesâ hand and watches his face and loves him with his whole heart until he's dragged down by exhaustion and joins Charles in sleep.
He doesn't stir until Charles does, waking with a start to Charlesâ soft groan. Edwin is immediately alert, which means he's granted the chance to watch Charlesâ eyes flutter open.
âBabe?â Charles croaks, voice barely audible. âWhatâwhere the bloody hell am I?â
Edwin swallows. âThe hospital. You were in an accident.â
Charles blinks a few times before he manages to focus his gaze on Edwin. As soon as he does, his lips twitch into a weak but charming smile. âThey must have me on some good shit then, huh? I don't feel a bloody thing.â
It's no wonder this man has his heart and soul, with the way he's able to dissuade Edwin's fears and make him chuckle at the same time.
âGood. Good,â Edwin murmurs, absently stroking Charlesâ knuckles with his thumb. He can't bring himself to say more, but Charles understands anyway.
âI'm sorry to worry you, love,â Charles murmurs. âBut I'll be alright, yeah? Always am.â
Edwin nods quickly. âYour nurse seems to think you're on the road to a full recovery.â After a moment, he adds, âThough that may just be wishful thinking on his part.â
Confused, Charlesâ brows furrow. âWhat'd you mean?â
Edwin dips his head to press a gentle kiss to the top of his husband's hand. âDon't worry about it, darling.â
Charles nods absently, clearly drifting back to sleep. âMâkay. Just need a quick wink, and I'll be ready to bust outta here, yeah?â
Edwinâs smile is wistful when he says, âI'll be right here, my dear. Always.â
Charles is already snoring quietly, and Edwin would not change it for a thing.
#dead boy detectives#dbda#edwin payne#charles rowland#payneland#save dead boy detectives#renew dead boy detectives#fanfiction#drabble#ask art#writing prompt#monty finch#thomas the cat king#the cat king
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Hey how do you do the color gradient thing for your dialog tags?
Assuming you mean these things, I've actually been meaning to make a guide of my own for a while lol.
For one, you can only do this on computer/the website of Tumblr! There's no option to select this stuff on the app.

STEP 1: CREATE A NEW DOC / GO TO SETTINGS
It opens a dropdown menu/whole screen full of options!
From there, select the "text editor" dropdown, which starts as displaying "rich text".
Select "HTML"
And it should change how the entire post looks!
STEP TWO: CHEAT
Yeeeeeaaaaah, so I use a website for this lol
I inserted my colors for faeries (#30853C) and Cloud (#6DC1B4) for my example of "these things" earlier. To make this easier, I most often have two windows open at a time while working on uploading my scripts to Tumblr.
To get colours to insert into the Text Colorizer website, you can use any kind of hex color picker or even this one website I've used to yoink "thematic" colors from photos!
Personally, I've developed a massive library of colors over time for this exact purpose lol. Using my old colors as a "base", I can change it accordingly to the kind of "new color" that I want for a specific character or thing!
(I'll use the website to also make gradients for "in-between" colors lol)
STEP 3: INSERT TEXT / DESIRED COLORS
To make Nova's gradient, I start with #A600D9, my color for Magic, and end with #F56745âtheir individual color. However, being as it's short, I'll use a quote from them instead lol.
Once you've inserted your text and colors, you will click in the text box I highlighted in red, ctrl+a and ctrl+c to copy it all, and go back over to your new tumblr post tab!
From there, you'll ctrl+v to paste the entirety into the HTML area, which pastes the code into your post!
AND VOILA!
You have gorgeous gradient text!
However, I want to give a fair warning and a bit of advice! If you didn't notice wayyyyyyy back when...
Tumblr warns that this all can break your formatting!
It doesn't do it too often, but take it from someone who does an obscene amount of formatting... it's 100% true.
STEP 4: CHEAT SOME MORE!
For this reason, I personally have a whole separate draft post full of my characters' colors (and names lol) that I use to copy-paste them in from rather than using the "html" text editor on every post!
I mentioned earlier I often have multiple windows open while editing? Here's what that looks like!
Additionally, I'll use a separate tab off on the left (my "current wip post" side) with the "html editor" enabled for me to copy-paste stuff!
(Also here's yet another example of how many colors I have)
Once again, you can ctrl+c these things to paste them into another tumblr post with the correct colors!
And it's ONLY possible to do on the website!!!

EXTRA INFO!
WARNING:
Tumblr will only allow each "paragraph's html to be so many characters long, so you can't have too big of anything in a gradient!
And by "anything"... I mean you really can't have that big of a gradient in general. RIP lol.
It straight-up won't save the post so long as you have that "overflow" in the character block! MAKE SURE YOU'VE FIXED IT, OR YOU CAN AND WILL LOSE ALL PROGRESS ON YOUR POST!
SINGLE-COLOR TIP:
You don't need the website for a single color! If you'd like, you can just change the "color code" within the html editor to change specific colors!
MAKE SURE COLORS CAN WORK ON DIFFERENT BACKGROUNDS!
On desktop, you can use shift+p while not on any sort of textbox to change the color pallet! I always do tests to see which colors work best before settling on any!
(Tho, the blue background SPECIFICALLY is nightmarish to work around. So if that's the ONLY thing I can't make work, I often ignore it and let you guys who use it suffer lmao)

(Hopefully this'll give you guys some respect for me and how much I do to make my posts aesthetic af lol)
Also hopefully this all helps???
divider by @cafekitsune
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hey there! itâs âlulu feels too hardâ anon back with another mini rant (not really a rant, more like an observation haha)
Itâs in the same vein of him feeling emotions hard, but i think one thing that needs to be emphasized in this dynamic is how much heâs tried to subdue his emotions â and i donât just mean recently. in many clips from his prep school days, like when heâs getting an award for example, you can see him smiling like a bit, but then cutting back to this neutral expression. Funny enough, itâs his eyebrows that always give him away loool. Itâs similar to how he acts in the court hearing, full of expression, but then immediately goes back to a stoic, neutral expression. Thereâs even moments like this in some of the clips from Hawaii.
I guess my point is, how much was he taught to mask his emotions, and put up a front. It seems to me that he was brought up in a collective environment where the saying goes âalways put your best foot forward, regardless of the circumstanceâ. I can understand this, coming from a family with similar values of âyou represent the family name, your success is our success.â
i think though, that this seems to be what makes lulu resonate with so many of us: heâs empathetic, despite trying to be stoic. Thereâs a duality about him â the confident Ivy League scholar and the vulnerable, empathetic people pleasing boy who seeks affirmation one way or another.
but I think under this guise of putting your best foot forward, combined with a sense of always showing your masculinity that many guys of that age are pressured to do (and letâs not forget that for most of his schooling he attended an all boys school so there is that sort of âour boysâ culture thatâs pervasive in these realms), he had to hide the other part of him which felt so deeply, so hard.
it reminds me of one of his Reddit posts talking about his issues with Brain Fog, and how he initially never thought to talk about it with his friends, and instead masked it under this idea of âoh well, marks donât matter for computer science majorsâ even though he was hurting and feeling so disappointed in himself to the point of contemplating dropping out. But the part that sticks out to me the most is what he said after in the post about even if you do end up telling them, if you wait too long, itâs almost like they wonât believe you (or something along those lines). And idk, thatâs just such a heartbreaking way to think and it makes me sad for him. He internalized so much it seems. And truthfully, Iâm not blaming anyone in his circle (family/friends) because I think part of it was also lulu never wanting to seem weak, which unfortunately clouded his vision of seeing that there were people who probably may have wanted to help. Itâs just an all around sad circumstance :(
Sorry for the long write up, donât feel like you need to provide a long response too! (haha i guess in some ways, i relate to lulu too :)
No, no, please donât apologize for writing this, you captured this so well! 𼺠I wish I had more to add on, but you literally took all the words out of mine and emphasized on this beautifully.
I also think thereâs that duality of having an internal vs. external struggle, where he could easily show and offer empathy towards others like it was nothing, but when it came to himself, it was a completely different story to extend grace. I know he had to internalize a lot, and the physical exertion of carrying all that weight on him had to have shown. I remember somebody mentioning how when heâs in deep thought in some photos, you see all the lines on his foreheadâand thereâs a lot of them, and once you notice them all crinkled, youâll never not look at them in other photos. So, he literally has/had so much on his mind.
Reading that part of about his brain fog, about the irony of opening up too soon to your friends, fucked me up, to be truthful. I similarity dealt with this about two years ago, when I experienced two close familial deaths within a month before I started my senior year of college, and I was grieving hard. So many people that I know looked at me and considering my bereavement with the âstrong Black womanâ trope because I do have a strong personality, and Iâve experienced a lot of hardship in my life, so some felt like that I was gonna be alright, regardless, and kind of brushed off my grief like, âOh, sheâll be alright, youâve always managed to go through thingsâ but no, lol. Itâs the reality that I think, that many of the âstrongestâ friends in the group more often than not, face, surprisingly, contrary to beliefâit happens all the time. When youâre commended to be a strong, resilient person, people donât consider you to be weak, as in, you canât persevere through struggles, but if you do, youâll be fine, and the suffering wonât take much of an effect on you. But, like anyone else in this world, it still hurts, and itâs still acceptable to just give yourself the space to say that it sucks, and it hurts to be hurting. Itâs sort of like, you have that universal perception of what it means to be hurt, but you canât express that youâre hurt in the same breath.
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How I Come Up With Compelling and Fun Characters!
Back at you again with another TedTalk.
Coming up with well-rounded characters is my favorite part of the writing process. I like to come up with convoluted plots, so ofc convoluted characters have to follow. While I am someone who is VERY guilty of injecting my own traits/experiences into my characters (because I like to live vicariously through them or use them to cope don't @ me), I try to do that once I've established them as their own people. Because then they just end up being other versions of me, and we don't want that trust me
The adage I like to live by is "when the character feels real to you, they'll feel real to the reader," so I try to go out of my way to know as much as I can about them before I start to put them down on paper.
I know full names, birthdays (down to the hour), exact heights, blood types, favorite colors, foods, etc. and I try to know most of the surface-level things. I'll try to delve a little deeper but I do like to let my characters breathe when I'm writing them because sometimes they do things that make me stare into the camera like I'm on the Office and I want to give them the room to do so because that's like 60% of the process (in my humblest of opinions as a self-taught/ professional hybrid)
When I first started writing my novel, I could tell you off the top of my head that my protagonist, Odette Harmonie Cinq-Mars, was born in the little fictional town of Pendulum Province, France on December 14th, 1997 at 8:16pm, her blood type is AB+, she's 5'0, she's left-handed, and her favorite color is royal purple. I could also tell you she has anger issues, is hyper-observant, is a classically trained singer and dancer, and is kind of cold as a person. That last trait ended up writing most of itself out as she developed, but it's how she started, and I never got much deeper than that until I wrote her.
But, rewinding a little bit, I like to come up with ideas for my characters from tropes and stereotypes. My truest formula for coming up with characters is:
Trope/Archetype
- Some tropey traits
+ Traits you might not normally see in that trope/archetype
+ As many details as possible
+ Putting them in random situations that come to mind and watching them figure it out (even if it might be unrelated to the plot)
+ A little bit of yourself (always optional)
For example:
My "tropiest" character's name is Noel Masse; he was heavily based on the archetype of the peacocky gay theater kid who kinda has a hoe streak. Before you come for my neck, hear me out.
What are traits of this trope I could erase (or heavily modify) for him? From my experience theater kids get kinda cliquey--not all, but some--Noel has his friends, but he's the type who wants to be friends with everyone. He doesn't like to judge unless people give him a reason to. Theater kids might have their heads in the clouds all the time, and Noel airs on the side of keeping himself grounded when he needs to.
What are some odd traits I could add to him? What can I expand on? Noel has severe indecision--he's a theater kid who doesn't know if he wants to be theater kid. He has dedicated his life to being a musical theater star, but he has a calling in mystery solving, coding, and all things tech. This indecision often cripples him, and even seeps into his love life, which leads to some promiscuity~
What are the little details I know about Noel? Noel Coretyn Masse is a natural born witch, born in a little (fictional) city in France called Athamera on September 9th, 1997 at 12:11am. He is 6'0, 175 pounds, blood type O-, ENFP-T, right-handed, his favorite color is royal blue, and he has a gifted vocal octave range (3.8), and is very good at most forms of dance.
What scenarios have I put him in that helped him build? This was actually how I decided he was good with technology and all things coding, hacking, computers, etc. I figured out he was good at this stuff when I needed a character to hack something later on in the story and I threw him into the mix just to see what would happen and it stuck IMMEDIATELY. So, this category can also help build category 2 for sure.
Bits of me? His dedication to the arts and his desire for a large friend group hope I didn't just roast myself lol
DISCLAIMER: I want to make a note for anyone who thinks that this is overkill: yes, it probably is. But, I also want to note that I have been told time and time again that my characterization in my stories is my strongest point. So, clearly I'm doing SOMETHING right here.
I also want to note that this is NOT the "correct" way of coming up with characters. In fact, I don't think there is a "correct" way (as is with most things artistic and creative). This is just MY way of doing things. If you have a way that you come up with characters that works for you, I'd love to hear about it!
#creative writing#writers#writer#writers on tumblr#writing#writeblr#writers and poets#writerscommunity#writing advice#on writing#on writers#original character#oc#ocs#character creation#character creators#writing characters#writing ideas#writing community#how to write#writing help#writing tips#writer tumblr#writing tools
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Hi thereâs a tornado in my area rn but Iâm spiteful like that. Random tsams/eaps headcanons be upon ye
Ruin still does those little audio log diaries. It helps manage his overflowing memory storage (read: old age = more memories to store) without compressing data files.
Bloodmoon sleeps with dog toys. Otherwise, theyâd probably chew through whatever bedding material they had chosen that night. This was Ruinâs idea.
Eclipse canât sleep with lights on in a room. Ruin canât sleep without a light. The makeshift solution is a sleeping mask for Eclipse, but their actual compromise is a star projector.
Eclipse has to know where everyone is most of the time, especially after Charlie came into the picture. This is usually done with cameras and tracking via fazbear systems, but itâs an issue he has to work on, as itâs just a method to make him feel better about security now that there are people he cares about. At least one person has commented on there being a new nightguard.
Dark sun finds thrillers tacky, and prefers thought-provoking mysteries, bonus points for romance.
Most of them carry some kind of sanitizing wipe packet. For daycare attendants, these are for sticky messes and children. For those more familiar with tools, these are for tougher grime and are not suitable for sensitive (childrenâs) skin. Solar has both.
The eclipses (Eclipse, Solar, Ruin) are the most prone to damaging their rays. Eclipse sometimes hits doorways and doesnât bother to fix cracked rays. Ruin is small enough for humans to reach his head. Solar peels the paint off of his. All three will pull or squeeze their rays in times of extreme stress, to varying degrees. Lunar is an exception for lack of rays. (Similarly, Sun fidgets with his rays, which is the source of this trait.)
While there are exceptions, Suns prefer tactile stimulation, Moons auditory, and Eclipses have no strong preference. Earth likes social interaction.
Animatronics have personalized UI that makes sense to them, which serves as their access point to their internal folders, like memory files, downloaded items, and executable programs. Bots that share an operating system/âbrainâ have the same UI. Diagnostics, software updates, and safety modes all require additional hardware (computers, parts and service devices, fazwrenches) to complete. Mindscapes are in AI chips, and multiple AIs in one mindscape happen when multiple AIs share the same operating system. Visual feed can be projected onto other screens with HDMI cables and vice versa, which can sometimes show that botâs UI depending on what it is. For a more direct example of this think of the battery and blue borders you see in Security breach when Gregory is hiding inside Freddy.
Safety mode disconnects that bot from the Fazbear Ent. local network, meaning no tracking, no communication via local networks (which generally arenât private anyway, most bots with access to phones prefer those), and no access to files that arenât stored in that botâs drive. This is meant to isolate a botâs systems from the main network in case of a security breach (hah), make transportation of bots between locations easier, and make maintenance a smoother affair as there is no outside interference during the process. For the bots themselves, this is the equivalent of turning off your phone and going outside I mean focusing only on whatâs in front of you instead of whatâs going on in your area/social network. Itâs possible to be stuck in safety mode. Depending on how much of a botâs system relies on Fazbear Ent. Networks to function (such as a botâs memory being stored in a Cloud, which is also ill advised between the bots themselves,) this can be mean a temporary personality/memory reset until those files get reconnected again. Bots do not need to be connected to the Fazbear ent networks to function, but it generally makes access to software updates easier due to being recognized as a company entity. It is possible for a private network to exist, but itâs considered foreign by Fazbear systems and can be more trouble than theyâre worth. Moon and Eclipse have private networks shared with close friends and family for different purposes. Moonâs is mostly for emergency backups, and Eclipseâs is for security.
Animatronicâs memories are stored in the hard drives in their bodies. Itâs possible to offload memory files into networks (Cloud) or external storage systems. If another bot had access to these clouds or external storages, they could experience the memories stored in them. Memory files include visual and auditory data, like a movie. AI/personality chips are the equivalent of a soul in that the AI is the product of a learning AI having experienced environments that supplied them information about the world AKA an Ai that developed a personality beyond their base programming, but they do not carry memories. For example, Eclipse V3-V4 is an Eclipse AI given incomplete memories, creating a disconnect in the AIâs learned behaviors and what it perceives as the source of that behavior, resulting in an incomplete backup. Backups are static/unchanging copies of integral memory files and the accompanying AI (As is in the moment that they are backed up.) Backups need to be updated as the animatronic itâs for develops.
#go easy on me I only have basic knowledge of computer stuff#quirky headcanons#tsams#eaps#Iâm also halfway through a sociology class so take the AI one with a grain of salt#hopefully this makes sense
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The cryptocurrency hype of the past few years already started to introduce people to these problems. Despite producing little to no tangible benefits â unless you count letting rich people make money off speculation and scams â Bitcoin consumed more energy and computer parts than medium-sized countries and crypto miners were so voracious in their energy needs that they turned shuttered coal plants back on to process crypto transactions. Even after the crypto crash, Bitcoin still used more energy in 2023 than the previous year, but some miners found a new opportunity: powering the generative AI boom. The AI tools being pushed by OpenAI, Google, and their peers are far more energy intensive than the products they aim to displace. In the days after ChatGPTâs release in late 2022, Sam Altman called its computing costs âeye-wateringâ and several months later Alphabet chairman John Hennessy told Reuters that getting a response from Googleâs chatbot would âlikely cost 10 times moreâ than using its traditional search tools. Instead of reassessing their plans, major tech companies are doubling down and planning a massive expansion of the computing infrastructure available to them.
[...]
As the cloud took over, more computation fell into the hands of a few dominant tech companies and they made the move to what are called âhyperscaleâ data centers. Those facilities are usually over 10,000 square feet and hold more than 5,000 servers, but those being built today are often many times larger than that. For example, Amazon says its data centers can have up to 50,000 servers each, while Microsoft has a campus of 20 data centers in Quincy, Washington with almost half a million servers between them. By the end of 2020, Amazon, Microsoft, and Google controlled half of the 597 hyperscale data centres in the world, but whatâs even more concerning is how rapidly that number is increasing. By mid-2023, the number of hyperscale data centres stood at 926 and Synergy Research estimates another 427 will be built in the coming years to keep up with the expansion of resource-intensive AI tools and other demands for increased computation. All those data centers come with an increasingly significant resource footprint. A recent report from the International Energy Agency (IEA) estimates that the global energy demand of data centers, AI, and crypto could more than double by 2026, increasing from 460 TWh in 2022 to up to 1,050 TWh â similar to the energy consumption of Japan. Meanwhile, in the United States, data center energy use could triple from 130 TWh in 2022 â about 2.5% of the countryâs total â to 390 TWh by the end of the decade, accounting for a 7.5% share of total energy, according to Boston Consulting Group. Thatâs nothing compared to Ireland, where the IEA estimates data centers, AI, and crypto could consume a third of all power in 2026, up from 17% in 2022. Water use is going up too: Google reported it used 5.2 billion gallons of water in its data centers in 2022, a jump of 20% from the previous year, while Microsoft used 1.7 billion gallons in its data centers, an increase of 34% on 2021. University of California, Riverside researcher Shaolei Ren told Fortune, âItâs fair to say the majority of the growth is due to AI.â But these are not just large abstract numbers; they have real material consequences that a lot of communities are getting fed up with just as the companies seek to massively expand their data center footprints.
9 February 2024
#ai#artificial intelligence#energy#big data#silicon valley#climate change#destroy your local AI data centre
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Evolution of Homestuckâs Art Style, Pages 1-1550
[page 1, 1434]
Since Act 4 began, Iâve been blown away by the visual difference between this and the earlier comic â thereâs been a big shift in style, and huge increase in the use of color. So, re-reading and just looking at the art style, hereâs an overview of the changes so far.
[a short one â 2.8k words below the cut + some very beautiful panels. I was limited to 30 images in a post, so would recommend looking up page references for the ones tumblr wouldn't let me include <3]
[page 4, 16]
Act 1 mostly uses sprite art and clean, tidy images; the white background is the dominant color in most panels. Where John is drawn freehand, heâs drawn as close to his sprite as possible, with a thick black outline and blocky shapes. This is often done to give him a more complex pose or facial expression than a sprite would allow (for example, p.16). Johnâs house is relatively tidy, filled with discrete items that itâs easy to move around and manipulate to create new panels â these are mostly either imported photographs rendered in black and white, or line drawings similar to Johnâs sprite. Occasional items are drawn in color â some due to their importance (Sburb logos) but some due more to common sense (blood capsules).
Johnâs captchalogue and strife systems are colored overlays on panels that are still mostly black and white. Full color panels show up when John (or Rose) uses a computer, showing their desktop background, or when John looks or goes outside and observes his neighborhood. Here, his near monochrome, thick-lined sprite stands out against the lineless background (the car and mailbox help soften this for now).
[page 195, 246]
Over the next few acts, Homestuck will develop an art style typified by its lack of outlines and straights, abundance of curves and swirls, use of patterned blocks of solid color to create light and depth effects, and emphasis on motion. Act 1 has the earliest steps towards this â my favorite is page 195, where John looks through his telescope and sees the meteor heading towards him. These styles of sky, clouds, wind, and small animated elements that donât dominate the panel are all still common techniques in Act 4. The final shot of the meteor cloud in the End of Act 1 flash animation (p.246) â which is almost entirely full color outdoors shots â is another great example.
Act 1 is definitely not dull or colorless, and there's a real charm to its style, but it is overall functional. Panels are designed to give information, show the results of commands, and communicate a change of state from the previous panel â itâs unlikely someone would look at them just for aesthetic value. Act 1 has the closest to an âadventure gameâ look, as lots of Johnâs items look like they should be clicked on for more information, and rooms are often rendered in an isometric style. In a narrative comic, this also makes John feel boxed in and stifled by the imposing walls and lack of color. His world is stark, monotonous, and cut-and-paste, somewhere he has been placed instead of somewhere he naturally belongs.
[page 312, 363]
Act 2 stays primarily monochrome, but panels are busier on average. Daveâs room (p.312) has so much going on in comparison to Johnâs (p.4) that in a video game, itâd be hard to know what to click on first. Johnâs room has become much busier now that itâs been looted and smeared by imps, which makes it harder to keep the art consistent between different panels and angles. Like John and Rose, Daveâs computer, house exterior, and inventory systems are shown in color. Daveâs living room is monochrome but has a fair amount of color through his brothersâ puppets, while Johnâs now has imps in harlequin outfits, build grist, and Nannasprite.
Rose is unique among the kids for never being placed on a white background. When sheâs first introduced, her room is shown in pale gray to indicate that itâs getting dark in her house. This color is unobtrusive, close to white, and doesnât feel like it makes the panels more complex. As a wildfire creeps closer, the sky around Rose tints red â a slight burgundy on page 398, and a more dangerous wine red on page 985. The mausoleum is also gray, with a soft lineless background unlike other indoor spaces. Rose is the first beta kid to leave her house entirely and go to a secondary location, heading down to the Skaianet Laboratory on page 840 â a much more visually complex area in which sheâs shown against a green background until she goes back to the fire. If thereâs any examples of her in a white space, I missed them!
[page 444, 665]
The kids are still drawn close to their sprite style, with occasional variation. Daveâs sprite is shaded in red and yellow on page 444 to represent the âsick heatâ heâs trapped in, and heâs shown in red silhouette as he steps onto the roof on page 665. In âWV: Ascendâ (p.757), every frame is full color and more detailed than most previous panels, and the kidsâ and guardiansâ sprites stand out as the only cut and pasted element. The landscapes are changing faster than the characters, which creates a feeling of unfamiliarity and their struggle to keep up with their new circumstances.
[page 248, 558]
The Wayward Vagabondâs panels immediately look different from the kidsâ. Page 248 is easily the most complex still image up to that point, with the greatest color diversity (four shades in the sky, one in the city, and I think as many as eight in the sand). Itâs very different from the blocky blue sky at Johnâs house. WV has a sprite too, but his is full color, meaning that when heâs drawn freehand heâs drawn without an outline. This makes him feel âpartâ of the background instead of pasted on top of it, merged with his landscape while the kids are at odds with theirs. The 100-page Wayward Vagabond point of view section is the first extended sequence of full color panels, but by this point theyâve shown up enough that it doesnât feel jarring.
Act 2 has the first panel where the art itself blows me away. Page 558, with its fiery boat sailing into the sunset, goes harder than any panel thatâs come before it entirely in service of the Vaulthalla pun.
[page 760, 840]
Act 3 introduces Jade in the typical sprite style and monochrome interior, but she appears in her windowed garden atrium, so at least half of her first panel is in full color. The exterior of her house is more colorful and prominent than any kid before her, with various colors of clouds and plants; the same is true of her computer, which surrounds her in three-dimensional spinning colors instead of being a two-dimensional screen. Jadeâs room is the biggest and messiest yet, as in just two acts the comic is already feeling limited by its âcharacter stuck in a roomâ format.
[page 225, 986]
This act shows the art style in transition, with even more color and complexity introduced into what are technically indoor panels of the kids, and more excuses found to draw in the softer, lineless style. On page 840, the tunnel Rose walks through is sketched like a sky, when an act earlier it might have been made of simpler, blockier shapes. Page 986 shows a very similar view to page 225, and the new version isn't necessarily more complex but it is more Homestuck, with increased texture and definition in the clouds and a fire moving through layered lines of color.
Just like in Act 2, âYears in the futureâŚâ pages lead the charge with the changing art style. Pages 924, 1005 and 1035 provide lush post-apocalyptic landscapes with a beauty that isnât seen on present-day Earth â even Jadeâs island on page 1080, clearly designed to be visually interesting, doesnât have quite the liveliness and definition of the post-apocalyptic pages (in my opinion).
[page 1051, 1147]
Act 3 also introduces the aesthetic vertical page. Previously, vertical pages are used occasionally for their aspect ratio, showing a book or the entirety of Johnâs house. Page 1051âs art isnât giving information or showing a changed state, but stands out as an impressive visual and a pause for breath in between panels that do give information. Page 1147 is similar, and I believe itâs also the first time a beta kid is drawn in the lineless style (with detail to their form, not just a silhouette). This page comes right before the end of act flash, showing the final form the art has now achieved.
[page
Besides the monochrome sprite art associated with the kidsâ houses and the lineless style associated with the outdoors, Act 3 introduces a couple more styles. One is the scribble style, first introduced with WVâs Can Town fantasies and murals, and then scattered throughout Jade and the exilesâ scenes in Act 3. Some panels in this style are explicitly intended to be drawn or imagined by an in-universe character, while other times they represent a strong emotion or sudden interruption.
The other new style is the color-adjusted jpeg, seen in Prospit (p.1029) and the dark kingdom (p.886), where the background is composed of externally-sourced images that have been manipulated and recolored. The over-saturation of a single color makes the location recognizable without need for its own distinctive art style â Prospit is entirely gold or yellow, the dark kingdom is entirely purple, and the Feltâs mansion is entirely green.
[page 1236, 1337]
The Intermission is made almost exclusively in this style, which adds a lot of detail to backgrounds while sacrificing some distinctiveness. While sprite art is used, the sprites themselves are entirely black or green, so they complement their environment the same way John complements his Act 1 house. By using images of a mansionâs interior as panel backgrounds, the Intermission is arguably more ârealistic-lookingâ than the representational art and medieval castles of the Acts, which ties into its grittier and more grounded tone.
With its goal of a fast production pace in advance of a more complex Act 4, there arenât many artistic standout pages in the Intermission. A rare exception are the pre-city wasteland panels, such as page 1236, which blend the jpeg technique (for the stars and planets) with a lineless alien landscape of pleasantly rolling dunes. Pages 1188 and 1337 also blend these styles, but this is the extent of the lineless panels until Slick enters the safe.
[page 1358, 1407]
Act 4 introduces the Land of Wind and Shade (LOWAS) and the Land of Light and Rain (LOLAR), two planets with distinct designs in the lineless style where John and Roseâs scenes now exclusively take place. Both are stunning â LOWAS is mostly dark blue with gray clouds, and a focus on bioluminescence through its mushrooms and fireflies, while LOLAR is mostly white landmasses amid a sea of pastel blue, pink and yellow. Since Act 1, Homestuck has taken care to set its animated pages primarily outside the kidsâ houses, with the notable exception of page 253âs walkaround. This is likely because color makes flash pages more interesting to watch and easier to interpret â but character or plot developments have still been the focus. Page 1407, which introduces LOLAR, is the first flash with a primarily aesthetic function.
[page 1446, 1457]
In Act 4, panels that might have been standouts in previous acts are now commonplace, such as John answering messages on page 1391-2. Use of brown and yellow keeps the exilesâ pages visually distinct from John and Roseâs, but theyâre no longer a clear upgrade. This helps the comic skip back and forth between John, Rose and the exiles without a narrative transition, as the art change is less jarring. Pages that take place in Daveâs monochrome room are now the outliers, while Rose and Johnâs sprites (and Dadâs car) really feel like relics of previous acts. Even with Johnâs new full-color suit and Roseâs land including a lot of white, their stark lines and lack of shading donât merge well with their landscapes and always become the focal point when these sprites are used.
As such, thereâs more examples of John and Rose in a lineless style, which feels long overdue and catches them up with changes that have already happened. Fully lineless panels tend to be very well composed with clear artistic intent; easy to interpret and pleasing to look at. They often represent movement even when not animated, so work well for transitioning to or away from a character. Sprite panels, on the other hand, have much lazier composition. Messes donât get cleaned up, and panels show irrelevant objects often half-inside the panel and half-outside, so even when theyâre communicating clearly theyâre often less pleasant to look at â I find this true of ARâs introduction in Act 3 (p.1100-1111) and all the Dave and Jade scenes in Act 4. Page 1446, for example, features the first prototyping of Daveâs sprite, but itâs hard to focus on the crow-swordâs move through the room with so much else in the way (in contrast with page 185, where the harlequin doll is clearly in focus for its prototyping).
[page 39, 1523]
As a final comparison to illustrate this change, letâs look at page 39 side by side with page 1523. In both cases, a character is typing in Pesterchum. The reader has already seen the kidâs location and nearby possessions, so the images do nothing more than illustrate that the character is on their computer, while the meat of the page is in the Pesterlog.
On page 39, this is situated between two John panels where he takes different actions (assigns Hammerkind and captchalogues a book), so page 39âs image feels necessary to the sequence. On page 1523, this is immediately followed up by another image of Rose, still on her computer, and one that feels far more dynamic. Rose gets a facial expression and sitting position that give her some character, the close-up shot feels intimate for an important conversation, and the background is still present through the ocean behind Rose and the shading from her umbrella. So while thereâs nothing wrong with page 1523 (which does successfully re-establish Rose after some pages away from her) or with the sprite style in general, the upgrades to other areas of the art do make the sprite pages feel weaker by comparison.
[page 1524]
Whether intended or otherwise, the kidsâ houses being the only monochrome, heavily outlined spaces while all other locations are full color and mostly lineless, is really evocative of the comicâs title. The first full-color panel is Johnâs desktop on page 24 featuring the Slimer background he made himself, and later his computer becomes a gateway to the Medium where he can access a whole world of color designed just for him. In contrast to being âstuckâ in defined dimensions and copied images, the kids are entering a world of beauty, motion and art for its own sake. The exilesâ panels introducing the lineless style and the kidsâ following reflects the exiles guiding the kids into the Medium and towards their eventual quests. LOWAS and LOLARâs fantastical designs add a sense of magic to the story, bringing it away from games and technology and towards more esoteric, unknowable forces. Their unique designs compared to the kidsâ similar-styled houses recalls Rose and gallowsCalibratorâs mentions of Sburbâs âflexible mythological frameworkâ (p.440) or âHYP3R FL3XIBL3 MYTHOLOGYâ (p.1524), which apparently extends to the level of art style.
Personally, I think the swirling, lineless art style Homestuck has developed is very pretty, but does take away the âpoint and click gameâ feeling of Act 1. Itâs interesting that the art style develops alongside the reader-command format â Act 1 is almost entirely reader commands, while Acts 2 and 3 mix reader commands with author-driven exile commands and ==> pages, and Act 4 has already seen the reader suggestion boxes close for good. I think the question of âis Homestuck a game?â is still relevant, but needs a different answer in Act 4 compared to Act 1. The level design of LOWAS, LOLAR, Prospit and the dark kingdom is excellent, but theyâre for running around and fighting, not standing still and clicking. The genre has changed, and the charactersâ roles in the game are being reconfigured alongside the playersâ and narratorsâ roles.
So, how will Homestuckâs art develop from here? My guess is that there will be a decrease in GIFs and an increase in still images, as the new style is likely harder to animate and better at conveying motion without animation. Act 4 is setting up to bring Dave and Jade into the Medium as quickly as possible, at which point there will be five planets (including post-apocalyptic Earth) each with their own distinctive designs. Once this happens, there will be no need for scenes inside the kidsâ houses, and the comic will be able to eliminate the kidsâ sprites altogether (or at least re-design them with more color and fewer stark lines, more similar to the trollsâ, exilesâ or Felt membersâ sprites). Dave and Jadeâs sprites being prototyped may further affect the Medium, perhaps affecting the light and dark kingdoms as planets as well as just their agents. Finally, I think there will be a focus on how the kidsâ actions physically change the landscape of their planets, as this has already been the case with their modifications to their houses.
[page 1395]
#homestuck#analysis#i like to look at it! it's a beautiful comic there's a whole bunch of panels id get framed for my wall#if i had money or a house!#act 3 also doesn't have a super defined identity so thinking abt it as a transitional act for the art is cool to me#also wish id thought a lil more abt facial expressions and emotions and how they are represented in sprites#but im trying to keep posts short and simple and not let them get away from me. so. i will stop here <3#chrono
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Cloudburst
Enshittification isnât inevitable: under different conditions and constraints, the old, good internet could have given way to a new, good internet. Enshittification is the result of specific policy choices: encouraging monopolies; enabling high-speed, digital shell games; and blocking interoperability.
First we allowed companies to buy up their competitors. Google is the shining example here: having made one good product (search), they then fielded an essentially unbroken string of in-house flops, but it didnât matter, because they were able to buy their way to glory: video, mobile, ad-tech, server management, docs, navigationâŚTheyâre not Willy Wonkaâs idea factory, theyâre Rich Uncle Pennybags, making up for their lack of invention by buying out everyone else:
https://locusmag.com/2022/03/cory-doctorow-vertically-challenged/
But this acquisition-fueled growth isnât unique to tech. Every administration since Reagan (but not Biden! more on this later) has chipped away at antitrust enforcement, so that every sector has undergone an orgy of mergers, from athletic shoes to sea freight, eyeglasses to pro wrestling:
https://www.whitehouse.gov/cea/written-materials/2021/07/09/the-importance-of-competition-for-the-american-economy/
But tech is different, because digital is flexible in a way that analog can never be. Tech companies can âtwiddleâ the back-ends of their clouds to change the rules of the business from moment to moment, in a high-speed shell-game that can make it impossible to know what kind of deal youâre getting:
https://pluralistic.net/2023/02/27/knob-jockeys/#bros-be-twiddlin
To make things worse, users are banned from twiddling. The thicket of rules we call IP ensure that twiddling is only done against users, never for them. Reverse-engineering, scraping, bots â these can all be blocked with legal threats and suits and even criminal sanctions, even if theyâre being done for legitimate purposes:
https://locusmag.com/2020/09/cory-doctorow-ip/
Enhittification isnât inevitable but if we let companies buy all their competitors, if we let them twiddle us with every hour that God sends, if we make it illegal to twiddle back in self-defense, we will get twiddled to death. When a company can operate without the discipline of competition, nor of privacy law, nor of labor law, nor of fair trading law, with the US government standing by to punish any rival who alters the logic of their service, then enshittification is the utterly foreseeable outcome.
To understand how our technology gets distorted by these policy choices, consider âThe Cloud.â Once, âthe cloudâ was just a white-board glyph, a way to show that some part of a softwareâs logic would touch some commodified, fungible, interchangeable appendage of the internet. Today, âThe Cloudâ is a flashing warning sign, the harbinger of enshittification.
When your image-editing tools live on your computer, your files are yours. But once Adobe moves your software to The Cloud, your critical, labor-intensive, unrecreatable images are purely contingent. At at time, without notice, Adobe can twiddle the back end and literally steal the colors out of your own files:
https://pluralistic.net/2022/10/28/fade-to-black/#trust-the-process
The finance sector loves The Cloud. Add âThe Cloudâ to a product and profits (money you get for selling something) can turn into rents (money you get for owning something). Profits can be eroded by competition, but rents are evergreen:
https://pluralistic.net/2023/07/24/rent-to-pwn/#kitt-is-a-demon
No wonder The Cloud has seeped into every corner of our lives. Remember your first iPod? Adding music to it was trivial: double click any music file to import it into iTunes, then plug in your iPod and presto, synched! Today, even sophisticated technology users struggle to âside loadâ files onto their mobile devices. Instead, the mobile duopoly â Apple and Google, who bought their way to mobile glory and have converged on the same rent-seeking business practices, down to the percentages they charge â want you to get your files from The Cloud, via their apps. This isnât for technological reasons, itâs a business imperative: 30% of every transaction that involves an app gets creamed off by either Apple or Google in pure rents:
https://www.kickstarter.com/projects/doctorow/red-team-blues-another-audiobook-that-amazon-wont-sell/posts/3788112
And yet, The Cloud is undeniably useful. Having your files synch across multiple devices, including your collaboratorsâ devices, with built-in tools for resolving conflicting changes, is amazing. Indeed, this feat is the holy grail of networked tools, because itâs how programmers write all the software we use, including software in The Cloud.
If you want to know how good a tool can be, just look at the tools that toolsmiths use. With âsource controlâ â the software programmers use to collaboratively write software â we get a very different vision of how The Cloud could operate. Indeed, modern source control doesnât use The Cloud at all. Programmersâ workflow doesnât break if they canât access the internet, and if the company that provides their source control servers goes away, itâs simplicity itself to move onto another server provider.
This isnât The Cloud, itâs just âthe cloudâ â that whiteboard glyph from the days of the old, good internet â freely interchangeable, eminently fungible, disposable and replaceable. For a tool like git, Github is just one possible synchronization point among many, all of which have a workflow whereby programmersâ computers automatically make local copies of all relevant data and periodically lob it back up to one or more servers, resolving conflicting edits through a process that is also largely automated.
Thereâs a name for this model: itâs called âLocal Firstâ computing, which is computing that starts from the presumption that the user and their device is the most important element of the system. Networked servers are dumb pipes and dumb storage, a nice-to-have that fails gracefully when itâs not available.
The data structures of source-code are among the most complicated formats we have; if we can do this for code, we can do it for spreadsheets, word-processing files, slide-decks, even edit-decision-lists for video and audio projects. If local-first computing can work for programmers writing code, it can work for the programs those programmers write.
Local-first computing is experiencing a renaissance. Writing for Wired, Gregory Barber traces the history of the movement, starting with the French computer scientist Marc Shapiro, who helped develop the theory of âConflict-Free Replicated Dataâ â a way to synchronize data after multiple people edit it â two decades ago:
https://www.wired.com/story/the-cloud-is-a-prison-can-the-local-first-software-movement-set-us-free/
Shapiro and his co-author Nuno Preguiça envisioned CFRD as the building block of a new generation of P2P collaboration tools that werenât exactly serverless, but which also didnât rely on servers as the lynchpin of their operation. They published a technical paper that, while exiting, was largely drowned out by the release of GoogleDocs (based on technology built by a company that Google bought, not something Google made in-house).
Shapiro and Preguiçaâs work got fresh interest with the 2019 publication of âLocal-First Software: You Own Your Data, in spite of the Cloud,â a viral whitepaper-cum-manifesto from a quartet of computer scientists associated with Cambridge University and Ink and Switch, a self-described âindustrial research labâ:
https://www.inkandswitch.com/local-first/static/local-first.pdf
The paper describes how its authors â Martin Kleppmann, Adam Wiggins, Peter van Hardenberg and Mark McGranaghan â prototyped and tested a bunch of simple local-first collaboration tools built on CFRD algorithms, with the goal of ânetwork optionalâŚseamless collaboration.â The results are impressive, if nascent. Conflicting edits were simpler to resolve than the authors anticipated, and users found URLs to be a good, intuitive way of sharing documents. The biggest hurdles are relatively minor, like managing large amounts of change-data associated with shared files.
Just as importantly, the paper makes the case for why youâd want to switch to local-first computing. The Cloud is not reliable. Companies like Evernote donât last forever â they can disappear in an eyeblink, and take your data with them:
https://www.theverge.com/2023/7/9/23789012/evernote-layoff-us-staff-bending-spoons-note-taking-app
Google isnât likely to disappear any time soon, but Google is a graduate of the Darth Vader MBA program (âI have altered the deal, pray I donât alter it any furtherâ) and notorious for shuttering its products, even beloved ones like Google Reader:
https://www.theverge.com/23778253/google-reader-death-2013-rss-social
And while the authors donât mention it, Google is also prone to simply kicking people off all its services, costing them their phone numbers, email addresses, photos, document archives and more:
https://pluralistic.net/2022/08/22/allopathic-risk/#snitches-get-stitches
There is enormous enthusiasm among developers for local-first application design, which is only natural. After all, companies that use The Cloud go to great lengths to make it just âthe cloud,â using containerization to simplify hopping from one cloud provider to another in a bid to stave off lock-in from their cloud providers and the enshittification that inevitably follows.
The nimbleness of containerization acts as a disciplining force on cloud providers when they deal with their business customers: disciplined by the threat of losing money, cloud companies are incentivized to treat those customers better. The companies we deal with as end-users know exactly how bad it gets when a tech company can impose high switching costs on you and then turn the screws until things are almost-but-not-quite so bad that you bolt for the doors. They devote fantastic effort to making sure that never happens to them â and that they can always do that to you.
Interoperability â the ability to leave one service for another â is technologyâs secret weapon, the thing that ensures that users can turn The Cloud into âthe cloud,â a humble whiteboard glyph that you can erase and redraw whenever it suits you. Itâs the greatest hedge we have against enshittification, so small wonder that Big Tech has spent decades using interop to clobber their competitors, and lobbying to make it illegal to use interop against them:
https://locusmag.com/2019/01/cory-doctorow-disruption-for-thee-but-not-for-me/
Getting interop back is a hard slog, but itâs also our best shot at creating a new, good internet that lives up the promise of the old, good internet. In my next book, The Internet Con: How to Seize the Means of Computation (Verso Books, Sept 5), I set out a program fro disenshittifying the internet:
https://www.versobooks.com/products/3035-the-internet-con
The book is up for pre-order on Kickstarter now, along with an independent, DRM-free audiobooks (DRM-free media is the content-layer equivalent of containerized services â you can move them into or out of any app you want):
http://seizethemeansofcomputation.org
Meanwhile, Lina Khan, the FTC and the DoJ Antitrust Division are taking steps to halt the economic side of enshittification, publishing new merger guidelines that will ban the kind of anticompetitive merger that let Big Tech buy its way to glory:
https://www.theatlantic.com/ideas/archive/2023/07/biden-administration-corporate-merger-antitrust-guidelines/674779/
The internet doesnât have to be enshittified, and itâs not too late to disenshittify it. Indeed â the same forces that enshittified the internet â monopoly mergers, a privacy and labor free-for-all, prohibitions on user-side twiddling â have enshittified everything from cars to powered wheelchairs. Not only should we fight enshittification â we must.

Back my anti-enshittification Kickstarter here!
If youâd like an essay-formatted version of this post to read or share, hereâs a link to it on pluralistic.net, my surveillance-free, ad- free, tracker-free blog:
https://pluralistic.net/2023/08/03/there-is-no-cloud/#only-other-peoples-computers
Image: Drahtlos (modified) https://commons.wikimedia.org/wiki/File:Motherboard_Intel_386.jpg
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CC BY-SA 2.0 https://creativecommons.org/licenses/by-sa/2.0/deed.en
#pluralistic#web3#darth vader mba#conflict-free replicated data#CRDT#computer science#saas#Mark McGranaghan#Adam Wiggins#evernote#git#local-first computing#the cloud#cloud computing#enshittification#technological self-determination#Martin Kleppmann#Peter van Hardenberg
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5 Days of Helping You Outline Your Next Novel
Day 5: Obsidian for Outlining
Find all 5 installments of the mini series: helping you outline your next novel
*I have added a layer of âstaticâ over my screenshots so they are distinctive enough to stand apart from the surrounding text
did you miss this series? here you can find all posts here: [day 1] [day 2] [day 3] [day 4]
Do you use Obsidian?
What is Obsidian?
A note-taking and knowledge management tool that allows you to create and connect notes seamlessly.

Uses a local-first approach, meaning your data is stored on your computer, not the cloud (unless you choose to sync).
Features bidirectional linking, which helps create a non-linear, networked way of organizing ideasâgreat for brainstorming and outlining.
Why should you use Obsidian?
Flexible & Customizable â Unlike rigid writing apps, you can design your own workflow.
Distraction-Free Writing â Markdown keeps the focus on text without extra formatting distractions.
Ideal for Outlining & Organization â Connect story ideas, characters, and settings effortlessly.
Obsidian for Writing
Outlining
Creating a One Pager
Create a single markdown note for a high-level novel summary.
Use headings and bullet points for clarity.
Link to related notes (e.g., character pages, theme exploration).
Hereâs an example of an outline Iâm currently using. This is what my website will have on it (and what goals I hope to achieve w my website)

Using the Native Canvas Tool
Use Obsidianâs native Canvas tool to visually outline your novel. (Best on PC)
Create a board with columns for Acts, Chapters, or Story Beats.
Drag and drop cards as the story evolves.
Writing
Why Write Directly in Obsidian?
Minimalist interface reduces distractions.
Markdown-based formatting keeps the focus on words.
No auto-formatting issues (compared to Word or Google Docs).
Why is Obsidian Great for Writing?
Customizable workspace (plugins for word count, timers, and focus mode).
Easy to link notes (e.g., instantly reference past chapters or research).
Dark mode & themes for an optimal writing environment.
Organization in Obsidian
Outlining, Tags, Links
Each chapter, character, important item, and setting can have its own linked note.
Below, for example, you can see the purple text is a linked page directly in my outline.

Use bidirectional linking to create relationships between (story) elements. Clicking these links will automatically open the next page.
Tags can be used for important characters, items, places, or events that happen in your writing. Especially useful for tracking.
Folders for Efficient Storage
Organize notes into folders for Acts, Characters, Worldbuilding, and Drafts.
Use tags and backlinks for quick navigation.
Creating a separate folder for the actual writing and linking next (chapter) and previous (chapter) at the bottom for smooth navigation.
You can also create and reuse your own internal templates!
Spiderweb Map Feature (Graph View)
Visualize connections between characters, plot points, and themes. Below youâll see the basic mapping of my website development project.

This view can help you spot disconnected (floating) ideas and create bridges to them.
Exporting
Why Export?
Ready to format in another program (Scrivener, Word, Docs, Vellum, etc).
Need a clean version (removing tags, notes, etc) for beta readers or editors.
Creating a backup copy of your work.
When should you export?
Personally, I like to export every 5 chapters or so and update my live version on Google Docs. This allows my family, friends, and beta readers to access my edited work.
After finishing a draft or major revision.
Before sending to an editor or formatting for publication.
Where should you export?
Personally I copy and paste my content from each chapter into a google doc for editing. You may also want to make note of the following export options:
Markdown to Word (.docx) â For editing or submitting.
Markdown to PDF â For quick sharing
Markdown to Scrivener â For those who format in Scrivener.
To Conclude
Obsidian is an invaluable tool for novelists who want a flexible, organized, and distraction-free writing process.
Try setting up your own Obsidian vault for your next novel! Comment below and let me know if this was helpful for you đŤśđť
your reblogs help me help more ppl đ
follow along for writing prompts, vocabulary lists, and helpful content like this! <333
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PLEASE give your thoughts on responsible data backing up because i don't know anything about it or computers beyond my google drive (which is full, and i hate google). or reblog your last post about it if it's back there!! I'm so poor and scared for my artwork :')
3-2-1 backup method never fails:
3 TOTAL copies of your file (at least): the original, and two duplicates
2 DIFFERENT storage methods for the file
1 OFFSITE backup
Simplest example:
You have a picture you want to back up. Letâs call it Picture.jpg. You make a copy of this picture and put it on a flash drive and store the flash drive somewhere safe. You also use a cloud service such as google drive or onedrive or icloud etc to make a copy
Now you have 3 total copies of your picture. The original, and two back ups that are in 2 different locations: one on a flash drive and one in a cloud.
The cloud exists OFFSITE. itâs not in your home. so in case thereâs some sort of natural disaster or fire or robbery, your picture is safe. You can also fulfill this requirement by putting a flash drive somewhere safe, such as at a trusted friend or familyâs home. But you want to make sure at least one backup is offsite. Because think about it, if your room flooded and ruined both your computer/phone and your flash drive, you would lose your picture unless a copy exists somewhere else.
Thereâs countless different ways to utilize this method and it all depends on what your own personal needs are. You may use CDs instead of flash drives if youâre backing up music. You may go as far as I did and make your own server for offsite file storage. But from beginner to advanced, the 3-2-1 method will keep your files safe.
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