the "all customer service people are trained by management to be illiterate apes you can never get any resolutions by design dont be mean about it" crowd would faint to know there is a guy at my bank RIGHT NOW attempting to resolve an issue that would normally take a week
see. i tried to order food (having nothing of note in the house, and too much pain currently to get down 3 flights of stairs about it) and the payment failed on just eat's end.
but it went through fine on my bank's end, so the funds are tied up in "pending"... for a week. my available balance is now 95p so i can't just do it again
the bank cannot typically do anything about this until the normal time frame for collection passes and they funds just release automatically. just eat have zero contactable customer service
but it is for FOOD and there's no more MONEY and i am a DISABLED CUSTOMER so BY FUCKING GOD not on zeeshan's watch
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Always a bit puzzled by people saying that anyone who wanted long-term consequences for TotK Zelda's sacrifice are "edgy".
I'm not even particularly in the camp that she should have remained a dragon forever (I think this should have been Ganondorf's fate, it would have been sooo much more impactful than to explode him and move on but anyway). To be honest, I wish the rules for turning back would have been 1) clear 2) active gameplay on the player so that it feels like it's something we have earned, and 3) not make her have amnesia about it and/or at least having her gain some crucial insight because of the experience.
(also: doesn't she crave knowledge? isn't that insanely mean to have her watch over every civilization and every bit of history ever and then take it away from her? kind of dislike how totk privileges the comfort of the player's feelings over what the characters would actually want or need tbh)
To be perfectly honest, I fully expected us needing to turn her back before engaging Ganondorf so we would fight him together, especially since Zelda as a compagnon exists in the game code already (though in a very subdued state). It feels very very strange to me that all of this mechanic of Sages following us existing and yet we never have the very climactic cool Zelda-staple moment of facing Ganondorf or Ganon together (OoT, WW, TP, ST and probably more that I'm forgetting all did this in some way --even BotW had Zelda more involved than in TotK). I'm not sure Mineru was a compagnon that was needed over Zelda honestly, especially given the kind of non-insight she gives us on the zonai (even if the idea of the mecha is cool, it really could have been Zelda using her zonai + sheikah knowledge to pilot one for us or something).
But anyway: yeah, even if this isn't what I would have wanted personally, I think wanting Zelda to remain a dragon is kind of arguably more respectful of her relationship to Link, in a way, that what the game ended up doing. When she enacted this sacrifice, Zelda decided to trust him to such a extent that she lost herself, reciprocated his trust in her and his devotion to her, and now the future of Hyrule exists beyond her and beyond what Hyrule once was, but she trusts them to follow through and be happy and she will watch over them from the stars moving on. It's fine if we manage to save her from that fate, but even if we don't, honestly this sounds like a beautiful story/tragic romance to me, if you want to read it that way. Tragedy doesn't necesserily involve edginess. Fictional pain isn't always mean, or out to get you.
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The interpretation of Rise Raph as a 'perfect responsible soft boy uwu' is so BORING I'm sorry, Raph is a rowdy adrenaline junkie with anxiety and I won't take this slander any longer
Raph secretly kept an enemy soldier in their actual literal house as a sparring partner. Raph glued his brothers together and dragged them out to fight crime. Raph once asked Leo to punch him in the face to prove he 'takes damage like a boss.' Raph tried to lift a school bus, twice. Raph offered to help his favorite wrestler beat his little brother up. When Leo suggests evacuating Bullhop, Raph says no bc the best defense is a good offense babey. Raph's idea of a 'friendly chat' with April's upstairs neighbor is to put on a black ski mask and go stand menacingly at their door. It takes Raph 10 episodes to conclude that they should MAYBE start training. Raph's plan to get a potentially priceless (and potentially FRAGILE) museum artifact is to punch a car in the middle of a busy street and also cut it in half with his brother still inside.
Raph's never met a problem he wouldn't try to punch in the face and does not know the meaning of the words 'excessive force.' He roughhouses with his bros and drags them out to fight villains and thinks any plan that doesn't involve an all-out brawl is boring and lame. He'll do anything to protect his family from harm and be a hero, but also he eats wet salami off the floor and once single-handedly destroyed a library.
I just adore how, at his core, Rise Raph is such a classic Raph—impulsive and stubborn and caring and passionate. He is a very sweet, strong, honorable guy who has a very powerful sense of personal responsibility... and he is also the exact kind of jock who throws you in the pool at a party without checking if you have your phone in your pocket first.
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Horror's nightmare
Horror doesn't think much on his past anymore, but his nightmares often resurface the guilt he's buried about the idea that he could have prevented it all somehow, even if it came at the cost of his own life.
Thankfully, Nightmare is here to make him a hot drink to calm his nerves and promise him a visit to his brother when the sun is up, because Papyrus will always be very glad to see his brother alive and visiting (and as sleepy as ever).
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"Luffy says jump and Zoro doesn't even ask how high - he's already gone ahead and jumped.
....It was too high. And now he's lost."
-My partner, on Zoro and Luffy
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