#2.5D Platformer
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n64retro · 1 year ago
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Kirby 64: The Crystal Shards (HAL Laboratory, Nintendo, 2000) magazine ad for Nintendo 64.
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doubtful-player · 2 years ago
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[LEGACY] Shape Shift Shaun Episode 1: Tale of the Transmogrified
#DoubtfulPlayer #Sunday legacy upload. Today's #GameReview is #ShapeShiftShaun by @MegaMainframe. A #retro #Fantasy #Surreal #platformer game, released on #Steam, and given to me by #keymailer. The #repost of this #review is available now on our website.
When strolling through Keymailer, I often look for games I know I can play. This also means that the selection of games that I get can sometimes be rather underwhelming, or just plain shit.The ease of getting and reviewing bad games has got me this far, being not just a smaller streamer than most, but also relatively newer to streaming, less professional and less social media savvy. I can now…
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ordosmarkzero · 2 years ago
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INSIDE
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suzakucastle · 11 months ago
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There's a sale going on right now for fighting games (and beat 'em ups)!
~R
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orangeloungeradio · 11 months ago
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Classic Game of the Week: Child of Light Developer: Ubisoft Montreal Publisher: Ubisoft Platforms: Windows, PS3, PS4, Wii U, Xbox 360, Xbox One, PlayStation Vita, Nintendo Switch, Google Stadia Video Courtesy of: Nick Morouney
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creataic · 2 years ago
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Prince Of Persia: The lost Crown Is 2.5D ?🤨
Ubisoft has announced that the lost crown is a collaboration of 2D & 3D to give the fluid experience to gaming community.
Anyway this game is very close to Prince of Persia first games, reason why its a platformer game like old days had.
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imperotenebre · 2 years ago
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Trine 5 A Clocxkwork Conspiracy PS5 gameplay 4K - prime impressioni
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Il ritorno di Trine
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mast3r-rainb0w · 26 days ago
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Facing the Nightmares of Phantomile! by Mast3r-Rainb0w
Even after nearly 30 years since its debut in 1997, Klonoa: Door to Phantomile still holds up as a fantastic game to this day. If you're a fan of platform games with 2.5D graphics and a compelling story to boot, you should DEFINITELY not miss out on this masterpiece before you die! Here's some fanart of the Dream Traveler taking on some of Phantomile's worst nightmares! Enjoy!
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spicymancer · 1 year ago
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what kind of fighting game is rumble after dark, is it a platform fighter like smash or more of a character fighter like street fighter/mortal combat, or is it a 2.5d game like guilty gear?
and does it have 2d or 3d graphics?
In my head it's a classic footsies heavy Fighting Game like Street Fighter. Though I think I've made jokes about it possibly being a Tag Fighter like Marvel vs Capcom. I do love me some 2D graphics but let's be real, ArcSys can kill it with their particular aesthetic. DNF:Duel is probably my peak inspo for the game's visuals.
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n64retro · 2 years ago
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Kirby 64: The Crystal Shards
HAL Laboratory, Inc. / Nintendo Nintendo 64 2000
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ayeforscotland · 1 year ago
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I didn't know you were a game dev (unless I'm reading something wrong)!
Are you allowed to say what games you've worked on?
The main two that I'm working on are Spiritfall which released at the end of February and Bo: Path of the Teal Lotus which releases in July this year.
The only way I could enter the game industry was by starting my own company and contracting. I offer Production, Writing/Narrative Design, Marketing & Community Management services.
I've advised a few other indies at varying stages of their development but the two above are the main ones I've worked on.
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suzakucastle · 11 months ago
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"Enough Already!!" Poll ~ Classic
Be honest, not cruel. These games are legend for a reason.
~R
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aikoiya · 5 months ago
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Everyone With A PS5 a/o Switch!!
If you have some spare money, go to the game stores & BUY TOMBA! (Or as it's called in Europe, Tombi!)
This game & its sequel are both critically underrated!!
They're both quirky & odd 2.5D puzzle platform/adventure games with very interesting premises. (But then, Mario & Sonic games were also probably fairly odd as well at the time, so keep that in mind.)
Problem is that when Tomba first came out in the 90s there was practically no marketing for it, so it was fairly unknown & sort of fell into the cracks.
So, I'd be very appreciative if anyone interested with a bit of extra cash on their hands would buy it.
Tomba 2 is also apparently going to be purchasable on the game stores eventually, too!
I'm not kidding, a long time ago, the PS1 disc was selling for a bunch of cash. Like, $200 if you were lucky, considering it's rarity at the time! So, the fact it's now buyable for just $12-13 is a rare opportunity to invest in some gaming history.
And I firmly believe that, had it been more well-advertised, Tomba could've possibly approached a similar popularity to Mario or Sonic. Or even just Sly Cooper!
Sorry, this is just a really nostalgic game that I really enjoyed playing as a kiddo, so I'd love to see it be picked up again someday, but for that to happen, it needs more attention.
Thanks for listening!
If your willing to put in the effort, I'd very much appreciate this being reblogged with tags to anyone ya'll think might enjoy this sort of game.
And if anyone who played the game, either as a kid or recently, comes across this & wants to add on their experiences playing the games, I'd appreciate if they'd help by rebloging a/o tagging, too!
@sunset-peril @gale-gentlepenguin @skyloftian-nutcase @bigsoftmarshmallow @alasse-earfalas @smilesrobotlover @kaezerdoodles @thesoulspulse @thedannyphantomcookbook @promise-keeper-papyrus @prophetic-hijinks @aufigirl @aufi-creative-mind @starseedpatriot @skywards-and-beyond @dannyphantom-justiceleauge @dp-marvel94 @fiikaela @ficfanatictrf @haaambugi @jullbnt @krossan @linkeduniverse @luciannadecelio-blog @coolestzed @viviane-lefay @nobodyfamousposts @nayru-s-clay-tablet @noodles-and-tea @mcaquila @melonbear51 @miss-miaumiau @ikaishere @roadrunnerrabbit @shade-pup-cub @nell0-0
Apologies again & have a blessed day!
Random Fandom Masterlist
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futuresmashmemes · 2 months ago
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For the inevitable next Smash game, I hope they do something really different compared to Ultimate and other previous games in the series.
Sakurai has said that the next potential game in the series would almost certainly need a significantly smaller roster just due to how hard it is to license and develop every character, and honestly I feel like a direct sequel to Ultimate (the same way all the other games in the series are “sequels” to each other) with a smaller roster would feel weird.
Besides, the Switch 2 is gonna be backwards compatible anyways. Melee and Brawl, the previous two backwards compatible Smash games, had significant gameplay issues that were overhauled in their sequels (Melee was deemed too competitive by Sakurai and Brawl’s floatier physics, random tripping, and complete dominance from Meta Knight were frequently critiqued). Ultimate isn’t really like this. Most fans agree that the gameplay is pretty much perfect and the roster much better balanced than in previous entries.
So, do we really need a new Smash game in the same general style as Ultimate anyways?
Well, it’s a moot question, because obviously Nintendo is gonna end up making it anyways because this series prints money. But here are some ideas I have that would help Smash 6 not get completely overshadowed by Ultimate:
1: A significant change in art style. Though they have their own unique touches, every Smash game since Melee (and arguably 64) has had a very similar art style. Yeah, Brawl’s the “denim” one and whatnot, but compare Mario’s model in the Smash games to his model from games like Wonder and the Mario RPG remake on Switch and you’ll see what I mean. I want to see Smash bros try something really different, which I think would give Smash 6 its own unique identity compared to other games in the series. Personally I would love to see a Smash game with fully 2D hand-drawn frames, like something like Skullgirls.
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Obviously Skullgirls is a traditional fighting game and not a platform fighter like Smash (and WAY hornier than Smash should ever be), but you get the idea. Everyone in Skullgirls is hand drawn and the game is fully 2D while Smash uses 3D models and is 2.5D. There are countless other styles the game could use, but this one would be my personal favorite.
2: A stronger focus on single player content. If Ultimate was critiqued for anything, it was its single player content. Most people didn’t like World of Light and Spirits in general for being repetitive, bland, and generally not being Subspace or trophies, all for a collection of PNGs without so much as a description of who/what they are. The game didn’t even have Home Run Contest at launch! Obviously everyone on wants a new story mode like Subspace, but even ignoring that, there’s way more single player content they could do.
3: A total genre shift. This is probably my most out there idea. What if we got a Smash branded spinoff game that was like, I dunno, an RPG or rail shooter or fucking cooking game or something. It’ll probably never happen but like. C’mon. What if.
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notyourdaichi · 8 months ago
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Nohebi's entrance at Battle of Tokyo '東京のじん' from Hyper Projection Engeki Haikyuu! 2019
Please do not repost to another platform.
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bearpillowmonster · 8 months ago
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Epic Mickey: Rebrushed
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I'm an Epic Mickey stan, I would've bought this whether I played it or not, just to support it because I've always wanted more. (mainly, for Oswald!) But so much was planned for this franchise, including a movie and an Epic Donald spinoff.
CHANGES
Looking at this is night and day especially for a dark setting. The graphics weren't bad on the Wii, they were just, well, on the Wii. (which ran at max 720p) And while that's still feasible, it's so nice to see everything smoothed out and relit. They didn't have to go as far as messing with the actual fidelity of it or the custscenes but they make it known what a movie it would've been and we lost boys.
The addition of sprinting, dashing and butt stomping is really what this game needed because the first Epic Mickey was a Wii exclusive and I loved playing it when I first got into it but I found it had faded since then. I came back maybe a year or two ago to try and play it again and I just couldn't bring myself to. I like platforming and the platforming in this game sucked, it wouldn't control right, I felt like I was jumping in a straight line, like barely any momentum. It wasn't quite there for something you do a lot of. And if you fall in the thinner, there's very seldom a platform to catch you so dying sets you back and then you had to walk back so sprinting is just a complete clutch.
You also had aiming to deal with as far as the Wii remote- This review is for the Switch version, yeah, I knew that it would run a little worse than the other consoles but now I have the experience to talk about specifics and I wanted to play it on the go. The darkness I mentioned can be adjusted, not just in brightness but in color and style for color deficiency. You cannot shake the joycon to spin.
There is a choice to use motion controls when you're spraying but that's the only time it comes up, you already have to have the button pressed down and even then you can just use the analog stick, it's really good either way, no complaints. You can also set it if you're standing still and press the down arrow. The framerate…could dip and there was a time or two where it'd get stuck, the load times can be long (but you don't see a loading screen often) it's just weird to me that the game is a remaster of a game from 2010 and actually has the biggest file size on my Switch and even with all that size, has longer loading screens than comparable titles like Super Mario Odyssey.
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And this is especially important for this game because you sometimes have to traverse back and forth between Ostown and Mean Street and whatever to get the side quests done (and sometimes main) and every time you have to speedrun the same pathway level (projector) to get there and each time you jump in or out is a loading screen. Seeing as this is labelled as a remake and not just a remaster, they very well could've made a fast travel. There were some instances like that where the sequel had the feature that I wanted and was hoping that it'd be updated in here like so many remaksters are doing now, Last of Us and Horizon for example.
The one thing that did carry over is that you've probably seen the different skins that you get with either preorder or purchase, there are a few unlockable ones as well. They fit well with the 2.5D levels (Brave Little Tailor for 30s cartoons, Steamboat for 20s). There is a photo mode, it's not as customized in the 2D levels but I definitely had fun with it if you can't tell.
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It's the same game but it's not one-to-one, for example, the locations of the power boxes are different in Os-Town, scenes like this look different.
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Which is a downgrade in my eyes but some of them are very neutral, like the health bar
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…that's a choice, I guess, there was no real need to change it. It definitely makes things more textured and seem a little less rough, look at this platform where you find Pete Pan.
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Sometimes more detailed and lush, but sometimes it takes from the scene. Little stuff like goo dripping from the ceiling removed, sometimes it's the overall colors and vibes of a level to either lighten or darken. I can't say whether I like one or the other totally more.
THE GAME
Let's talk about the meat because it's 60$ so I'm going to treat it like it as if it was a brand new game, plus I never reviewed the original and I don't talk about it enough so here we go. I'll cover thinner mode in some other post, this is more or less hero mode.
It's a reasonable amount of hours and honestly time as been gracious to it, whether it be the growing cult status or the fact that it's on other consoles other than the Wii because while the combat still leaves a little to be desired, the gameplay overall is a lot more refined in my eyes.
There are times where your paint can't reach an item, it's not a bad limitation but still in sight, it tells you what's reachable by turning green. But this is especially precise and annoying for the ending with the bloticles. I don't get what it is with games and popping bubbles.
Oswald is in this a lot less than I remember, I always thought of him as making mischief for a level but he kind of shows up just to show you your end goal. Towards the second half he appears a lot more though. It's kind of cool how it's all a Alice Through The Looking Glass type thing and Oswald is the White Rabbit. And all things forgotten, Atlantis, Tron…no Black Cauldron (which fits perfectly) and no Treasure Planet though everything that is popular is all mechanical, an artificial imitation and the way Smee is colored makes it look like the concept art, all inverted from the way we know and it's just-
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I really like the idea of having different endings correlating to how you played. When I first played this, I tried to hundred percent it first round and paint absolutely every nook and collect every item and to be honest, I found myself doing a lot of the same stuff I did when I started, it's funny, I have the same thought processes but I've come to the conclusion that if I waste my time on just one collectible, it won't be as fun and I won't want to play it anymore and it's been this long so let me finish it. But there are obvious rewards for either path, one of the first I could tell was having a gremlin in a catapult and a chest on the switch. Remove the chest and it launches the gremlin, remove the gremlin and it locks the chest. There are times you can just thinner brush most things and it'll show a negative outlook on the world itself. You can either clean up your mess with paint or take out the trash and destroy it like it never happened.
There are a lot of things to collect and I had fun just looking in every corner though I found that they seem kind of half-and-half, some going by the wayside like the pins and some being cool like the concept art.
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