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#I LOVE DRAWING CHARACTERS IN STATIC POSES!!!!!!!!!1
tuffglove · 27 days
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it's you, frisk!
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ssalballoon · 4 months
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i wanna get better at art but dont know how to start ^^' whats a good way to get into studying anatomy and improving as an artist? tysm 💗 love your art soso much
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more art converts 😼 yay!!
i think these asks were sent by different people but they're pretty related + a lot of my advice is the same! so i'll answer these together under the cut (it's so long oh gosh)
ok first of all i'm very flattered that people are asking me for art advice but i'm really not the most equipped person to ask TTOTT I've never been deliberately studious with my art so I feel bad offering advice when I've mostly gotten by with just drawing fanart and ocs a lot... my rate of improvement has therefore been slow, but I've still had an enjoyable learning experience so perhaps from that angle my input may help! i'll mainly refer you to external resources that have helped me
For anatomy + drawing humans:
1) I know I'm not diligent enough to sit down and study muscles, so instead I make it more enjoyable by drawing my favorite characters in a pose that targets the muscles I want to practice! (i default to drawing ppl naked because of this lol) This isn't the most efficient, but it serves as good motivation to get practice in. (honestly a lot of my general art advice has the undercurrent of becoming so obsessed with characters to drive your motivation to draw even when artblocked/ struggling with doubts!)
2) I want to refer you to Sinix's Anatomy playlist! Although Sinix focuses more on digital painting, he gives simplified anatomy breakdowns that include how muscles change shape under different movements/poses, which is crucial for natural human posing. the static anatomy diagrams from Google don't really help for that
3) What's just as important as anatomy is gestures! (especially important if you're used to drawing non-human objects I think!) Making figures look like they have flow to them will sell the "naturalness"(?) to your anatomy. If you have in person life drawing sessions accessible near you I'd recommend trying those out, or if you prefer trying it digitally there's this website!
This helps you not only get a sense of human proportions, but also natural posing! I'd limit the time taken to draw the poses from like 10 seconds to 1 minute(?) for quick gestures, and maybe 1 minute to 5mins(for now!! typically they go much longer) to study human proportions. I'd say don't spend a lot of time on them, repetition is more important!
4) I've also picked up on useful anatomy tidbits from artists online! Looking at how practiced/ professional artists stylize a body helps me focus on what the essential details are to convey a particular form (looking up "human muscles" and being hit with anatomy diagrams full of all the smallest details can be overwhelming! what do you even focus on?! so these educated simplifications really help me) Like Emilio Dekure's work! Look how simplified these figures are, and yet contain all the essential information to convey the sense of accurate form (even though it's highly exaggerated!)
(shamefully admits I've never studied from actual anatomy books so I can't recommend anything in that sense TTOTT)
For general improvement:
1) I highly recommend Sinix's Design Theory playlist and Paintover Pals! (+ his channel in general) You don't have to put them immediately into practice, but I think these are good fundamental lessons to just listen to and have them in the back of your mind to revisit another day. Plus these videos are just fun and very approachable! Design theory fundamentals are essential to creating appeal and directing a viewer's attention, and critiquing others' work/ seeing his suggestions are a good way to practice noticing areas of improvement+ solutions yourself!
2) If you prefer a more formal teaching resource, the Drawabox YouTube course covers all the basic fundamentals of drawing in short lessons. But honestly if I were starting out, this would be a little intimidating for me (and even now it still is! I haven't done all of them) But even if you don't watch them, the titles should give you an idea of the basic concepts that are valuable to pick up. I think it would be nice to keep in mind and revisit once in a while as you learn!
(One lesson I do encourage you to watch is the line control one! A confident continuous line conveys motion and flow much better compared to discontinuous frayed lines which I think is good to practice early by drawing from the wrist and shoulder)
3) As a universal piece of advice: Please please please use references! Use a reference for literally everything, observing is how we learn! You'll find that a lot of things you thought you knew what they looked like are inaccurate by memory alone. Also, trace! This is solely for your practice, tracing then freehanding has helped me grasp proportions when I was struggling! (of course don't post these online if you traced from art)
I've found that being able to compile references into easy to access boards has been very helpful in encouraging me to use references more. For PC, I think they use PureRef (free/pay what you want), and for iPad I use VizRef. VizRef is a one time purchase (which was definitely worth the $3.99 USD price imo)
4) On that note, try building up the habit to observe from media + real life and make purposeful comments about what you see! Like hey, when I bend my knee, the muscles/fat in my thighs and calves bulge outwards, I should draw that next time. Purposeful observation carries over to your overall visual library, and it's a little thing that adds up over time
5) For motivation, get into media you really enjoy, or make your own characters! The way I started art more seriously was by drawing fanart + OCs from anime that I liked ^^ For OCs it really encourages you to draw more because you're the primary creator of their art! Also you gotta see a lot of good art to make good art! Watching visually appealing media (like animation with appealing stylization/simplification) can passively help you learn just by observation.
ok wow I could go on but this is already a lot of information TTOTT my main aim for this reply is basically: don't let anything discourage you from learning to draw!! drawing is so fun and brings me a lot of joy ^^ practicing often will of course help you improve, and the way to incentivize that is by having fun with it! i hope this could help!💞
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pokeberry5 · 8 days
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do you have any tips for drawing dynamic poses? i always love the way you draw bodies!!
i know this has been said a million times but the way i draw bodies significantly improved after i started drawing more frequently from reference. if i cant find a reference for a pose on the internet, i'll just use myself or a friend. i spend an unfortunate amount of time just standing in front of my mirror looking at my own joints. pay attention to where your body curves!!
other than that though—honestly my anatomy/pose knowledge is a whack amalgamation of art tips i've accumulated over the years (i miss old school deviantart/tumblr style art tutorials). i also like to look at how artists i admire draw bodies—what details to they include, what anatomical short-hands etc
i think i'm still figuring out how to draw dynamic poses, but here are some cheats i've picked up (under the cut coz this got long again):
gonna use this stray!tim as a base
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the easiest way for make up a pose is to start roughly with the head, collarbones, ribcage, and pelvis — you can build everything from there
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here's a couple more of what i mean by the ribcage-pelvis deconstruction:
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2. push your perspective a little!! imo things look more dynamic if you move your sight-line up or down—the horizontal orange line here. if you look at the panels above, the sight lines tend to be a little low, at around the character's torso or waist. i did the same below with stray!tim
to do this i usually try to get a sense of the space im working in by putting in some sloppy perspective grids
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3. S curves!!! exaggerate the lines of the body. the body naturally has parallel horizontal lines—an easy way to get a body to look less rigid is to tilt those horizontal lines which in turn curves the vertical line of the body
this is what a mean by horizontal lines—usually i use the eyes, shoulders, and hips:
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i'm gonna use caterina as a better example—usually you want the horizontal lines to sort of zigzag:
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i've also picked up a couple visual tricks that don't exactly add dynamism to a pose? but they do give a static pose a little more oomph. a lot of this is done by visually highlighting one specific point of the body
for our purposes, i'm gonna make the focal point tim's face
motion blur! there are a couple ways to do this. i actually dont like working with traditional motion blur because you have to mess around with selections, so i usually fake motion blur using postional perspective blur:
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2. gradient lighting—you can add a lot of depth this way. usually i like setting the gradient in the direction of the focal point, e.g. tim's face
below, i added a layer above the base drawing, used an airbrush to get this gradient, and then set the layer to color burn and lowered the opacity. you can also clip the lighting layer to the base drawing and set it to multiply
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below, i did the opposite—instead of adding a gradient shadow, i added gradient light. i set the layer to add this time (instead of color burn) and then lowered the opacity again.
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this kinda serves to desaturate the parts of the piece that are less important (ish i was kinda sloppy here), driving the eye to face—the most saturated. the motion blur does a similar thing, where the only thing "in focus" is tim's face
the gradient also sort of adds a directionality to the piece—it starts at the bottom right corner and goes up towards the upper left, causing your eye to follow that same path, which drags your gaze up tim's body
here's what it looks like when i combine 1 and 2:
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3. chromatic aberration's been pretty popular recently. it does a similar thing as perspective blur but with more eyestrain (although i went with a really exaggerated version below just to show you what it does) but it looks cool!
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bonus cryptid tim as a reward for getting to the end :-)
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lozeyart · 7 months
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1, 9, 20, and dealer's choice! :)
1. Art programs you have but don't use
I actually don't have any art programs that I don't use! I have one, Clip Studio Paint, and its the only one I use for everything. Makes it easier for myself I guess 😅
9. What are your file name conventions
I try to name things as they are. And I have a BUNCH of different folders, I am an avid organizer. So for regular art, unrelated to fandom, I'll have it named something along the lines of "Lysander updated sketches.png" or "Simon sketch concepts.png". I have a separate folder for commissions and I just label those with the names of the people commissioning me. For actors I will just name the actor in the file like "Zach as Tugger.png" or "Zamb skimble.png", stuff like that. I also tend to get more specific the more I draw a certain character lmao.
20. Something everyone else finds hard to draw but you enjoy
Oh gosh, I guess its hands? Sometimes I get frustrated when I draw hands, but now I've gotten to a place where I really like drawing hands lmao. I guess also.... dynamic poses? Personally I remember avoiding those like the plague but now I love them, it spices a piece up, and I get bored drawing static poses.
Dealer choice!
30. What piece of yours do you think is underrated
This here!
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It didn't get a lot of traction but I also understand why it didn't. What can ya do, though!
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antiloreolympus · 1 year
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5 Anti LO Asks
(Note: All of these asks are before episode 206 (Season 2 finale) so some may be dated.) 1. it's always privileged ppl who are LO's biggest fans because they can see themselves in persephone's shoes :/ meanwhile nymphs are actively looked down upon and its written off as "funny" or "deserved" (minthe deserved better)
this comic sucks lol
2. I see a lot of people say the early art was more detailed but tbh it really wasn't? the quality was very loose and inconsistent, but what made it interesting was it was more fantasy like with strong composition and use of color/contrast (which LBR here, it's a few more swipes of a brush, it not that much more work if at all) which makes it's decline into such flat, static poses and colors all the more jarring. Her style has if anything become more complicated technical-wise and its worse for it.
3. What’s confusing to me about Eris’ design (wow she really only showed up for two episodes huh) is why does she look like a off brand harpy? Why do the rest of her family just look like people but she’s the random one out? Hell, why in general does it seem Rachel’s only extent into anything beyond boxy man/tiny and curvy woman is at best wings and maybe some horns? She clearly struggles with same faces/bodies yet does nothing to tell anyone apart. It’s so weird and lazy.
4. See it's funny because Rachel is framing Apollo as bad for loving his mother and being loyal to her, but Hades is framed as good for being so loyal to his mother who quite literally gave up trying to protect him and happily had TWO MORE kids with his father while he was imprisoned in his stomach. I get their situations are different and all but Rhea has done nothing to deserve such unquestioned loyalty and love while we're supposed to hate Leto because Rachel said so.
5. So with the new episodes - canonically 10 yrs have passed right? So Persephone should be 30 now (cause I think the last time we saw her she was 20?) - but she looks and acts the same? (Actually I take it back she seems to have regressed character wise) And yes, I know there's that thing RS set up where Persephone stops aging so she looks the same (so she doesnt have to draw Persephone any different / older I guess) but after 10 yrs we see her.. Basically mope around, talk to a tree of Hades and act like the same teen she was yrs ago. She does start to take ownership of her actions then Immediately pulls back on the statement with a very haunty look on her face as she states "well its not All my fault" which semes to imply she doesnt think she should be punished for the murder she commited?? And then she goes on to talk about how she thinks her green hands are a turn off as though this is her biggest concern? And later we see her mope about then act excited about her ears getting pierced so it doesnt seem like shes taking her job of regulating spring very seriously. And she asks zeus to send a letter to Hades but doesn't ask to see her aging mortal mother? Not even the nymphs seem concerned about Demeters whereabouts cause their too busy fawning over the idea of persephone having sex with Hades At Last (which is implied when they give her a condom - like props for trying to promote safe sex but still).
Things that seemed to be big deals also no longer seem to hold weight? Like minthe and Daphne are fixed no problem? As far as I know (I haven't seen the fp chapters) We don't even get to see persephones reaction to Daphne being turned into a tree nor minthes reaction to being non-plantified? Shes just chilling and is her usual sassy self?? Shes not complaining to Zeus that shes stuck with the woman who almost killed her??
Aside from that we have Apollo and Artemis being crowned and Hebe looks lile a carbon copy of her mother...
And I'm gonna actually push back on that earlier anon ask - yes techncially Artemis could have asked for anything but I doubt Zeus would've followed through with Artemis' request if she had asked for persephones banishment to be lifted. Like it would be too easy an out for Persephone plot wise so I guess she banished herself? (Idk maybe Artemis knows he wouldn't do it and her self esteem is so low that this is the next best thing in her mind.) Like I think its the same reason why Apollo asked for Leto to... Be unbanished .... but didnt ask for Persephone to be made into his wife because I don't think that's something Zeus would have budged on despite saying they Could ask for anything, he means within limits that he set. Could he do it? Sure. Would he do it? Doubtful.
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Back at it again with my self-indulgent comic posts. This time! It’s Supergirl: Woman of Tomorrow #3, perhaps the most tonally-distinct entry yet, with shades of The Twilight Zone. 
Spoilers!
So, as mentioned, this issue is the most deliberate in terms of both its pacing and its tone, IMO.
What is that tone, you ask?
To quote Alex Danvers, from “Midvale”: Hello, darkness.
THE STORY:
Kara and Ruthye are still looking for Krem Clues in the alien town of Maypole.
(Which is actually just Small Town, USA, complete with vintage 50s aesthetics.)
But the locals are clearly hiding something! So Kara and Ruthye continue to investigate, and they eventually discover what it was that the residents of Maypole were so keen to keep hidden. 
Genocide, basically. 
As I said, this issue struck me as very Twilight Zone; a genre story involving the build-up to a dark twist, all set against the backdrop of an idyllic small town. (Think, like, “The Monsters are Due on Maple Street” but instead of focusing on the Red Scare, it’s classism and racism.)
The wealthier blue aliens kicked all of the purple aliens out of town, and when space pirates showed up to pillage and plunder, the blue aliens made a deal with them: the lives of the purple aliens in exchange for their safety.  
Which is where the episodic story connects to the larger mission; it was Krem who suggested the trade, and then joined up with the Brigands (space pirates) when he was freed by the blue aliens.
The issue ends with no tidy resolution to the terrible things Kara and Ruthye discovered, but they do have a lead on where to find Krem, now, as well as Barbond’s Brigands.
KARA-CTERIZATION:
Ironically, it’s here, in the darkest chapter yet, that we get the closest to what might be considered ‘classic’ Kara. 
Which I think comes down to that aforementioned deliberate pace--this issue is a little slower, a little quieter. It gives the characters some room to breathe.
That’s not to say Crusty Kara is gone. Oh no. She is still very much Crusty. XD 
But anyways. A list! Of Kara moments I loved!
I mentioned a few of these in a prior post when the preview pages came out: I like the moment where Kara blows down the guy’s house of cards, and I like that the action is echoed later in the issue when she grabs the mayor’s desk and tosses it aside. A nice visual representation of the escalation of Kara being, like. Done with these creeps. (Creeps is an understatement but you get the idea.)
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Another one from the preview pages: Kara explains to Ruthye that her super hearing won’t necessarily help her detect a lie, especially if she’s dealing with an alien species she’s not familiar with.
It not only reveals her level of competence and understanding of her super powers, it also shows that, you know. She’s a thinker. She’s smart. 
Amazing! Showing, rather than telling us, that Kara is smart! Without mentioning the science guild at all wow hey wow.
(Sorry, pointed criticism of the SG show fandom.)
Anyways.
I dig the PJs! 
And Kara catching the bullet! Not only are the poses and character acting great, it’s also a neat bit of panel composition:
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We start with Ruthye’s POV, and then move to the wide shot of the room. The panel where Kara actually catches the bullet is down and to the side of the wide shot panel--we move our eyes the way her body/arm would have to move to intercept the bullet. Physicality in static, 2D images!
Also, like. It’s a very tense moment, life-or-death, but. Ruthye’s wide-eyed surprise at the bullet in Kara’s hand? Kind of adorable. 
I was pretty much prepared for the page of Kara shielding Ruthye from the gunfire to be the highlight--it was one of the first pages King shared and I was like, ‘yeah, YEAH.’ But, shockingly? The TRUE highlight of the issue?
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Where do I BEGIN?!?!
EVERYTHING. About this moment. Is lovely.
From Kara holding Ruthye above the bench to explaining the concept of a piggyback ride, to telling her:
“I’m going to hold my hands here, and these hands can turn coal into diamonds, so they’re not going to let go. I’m going to keep you safe.”
HNNNNNNNNNNNG.
Ruthye’s narration--about how Kara had avoided flying as she was concerned it would freak Ruthye out--just adds a whole additional layer of YES, GOOD, YES, and her line on that splash page is great: “You see, all that time, she was worried about me.”
HNNNNNNNNNNNG. AGAIN.
To say nothing of the STELLAR ARTWORK.
And SPEAKING of that stellar artwork, Evely and Lopes continue to knock it out of the park. Each issue is distinct and beautifully crafted, a true joy to look at.
Before I jump into more of the art, a few final notes of character stuff in general.
Ruthye is the one most affected by the experience in Maypole, as she can’t comprehend how a society of people that look so nice and gentle and peaceful could have been party to such a horrible act.
One of the big criticisms of the book thus far is that Supergirl is not the main character, and I guess I can agree with that observation. Typically, in Western media, the main character is the one who goes through the most change in the story. 
And, yeah. That’s Ruthye.
As I was reading the end, where Ruthye sits on the curb and Kara hugs her, I was imagining how the scene would’ve played, had King stuck with the original idea for the series: Kara as the one learning to be tough/experiencing all of this for the first time, and while I think that could certainly work...
I continue to appreciate that King literally flipped the script; that Kara, especially in this issue, is like, ‘I’ve seen this, I know this,’ as opposed to being the one going through a loss of innocence.
*Marge Simpson voice* I just think it’s neat!
Because Kara’s been a teen in DC comics for so long--ever since she was reintroduced to the main DCU continuity, actually--so this is all brand new territory, here. Having an older Kara who’s SEEN SOME STUFF.
(Alsoooooo, since Bendis made the destruction of Krypton not just inaction and climate disaster, but rather, genocide, and the subtext of a Kryptonian diaspora text, the waitress’ derogatory comment regarding the the destruction of Kryton, as well as Kara picking up the bad vibes the entire time, suggests not just a broad commentary on discrimination in all its forms, but specifically allegorical anti-Semitism. The purple aliens being forced out of their homes and into substandard living conditions, then the blue aliens--their neighbors and once-fellow residents--essentially allowing the space pirates to kill them, making them literal scapegoats, Kara discovering the remains of the purple aliens, and Ruthye’s horror at the ‘banality of evil’...yes. A case could be made, I think.) 
(Which would probably require a post unto itself and a lot more in-depth discussion, nuance, and cited sources.)
(Should mention that King has brought up that both he and Orlando--the other Supergirl writer he talked to--are Jewish, and for him personally, that shaped his views on Kara’s origin story.)
I guess my point is that this issue is perhaps not as out-of-left-field as some might think, and just because there isn’t as obvious an arc for Kara, doesn’t mean there isn’t some sharp character work at play. 
(I could be WAY OFF, of course, and I’m not suggesting it’s a clear 1:1 comparison. I’d actually really love to hear King talk about this issue in particular.)
Anyways.
Here’s the final page, which I think works, because as I mentioned before, there is no easy answer/quick wrap-up to the story of Maypole:
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THE ART:
I mean. How many times can I just shout ‘ART! AAAARRRRRRRRRRRTTTT!’ before it gets old?
I dunno, but I guess we’re gonna FIND OUT.
There are some panels in this issue that I just. Like ‘em! From a purely artistic standpoint! Because they’re so good!
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Like, I just really love the way Kara is drawn in that top panel. Her troubled, confused expression, the colors of the fading light, the HAIR. 
Evely draws the best hair. I know I’ve said this before. I don’t care. I will continue to say it, because it continues to be true.
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The issue I find myself running up against when I make these posts is that I really don’t want to post whole pages, as that’s generally frowned upon (re: pirating etc.) but with something like this, you just can’t appreciate it in panel-by-panel snippets.
(Guided View on digital reading platforms is a BANE and a POX I say!)
Anyways.
LOVE the implied movement of the cape settling as Kara speeds in and stops. 
And, obviously, Kara flicking the bullet away is just. A+. 
And the EYES, man. LOPES’ COLORS ON THE EYES???!?! BEAUTIFUL.
Also, should note the lettering! The more rounded letters for the ‘WOOSH’ of Kara’s speed (and, earlier, the super breath) work nicely, and contrast with the angular, violent BLAMS of the gunshots. 
And, I gotta say, the editor is doing a really great job of not cluttering up the artwork with all the caption boxes. Which is no small task.
(I assume the editor is placing them, as editors usually handle word balloon/caption box placement, but I suppose it could be Evely? Sometimes the artist handles it. Either way, whoever’s taking care of all the text, EXCELLENT WORK! BRAVO!)
Okay I think that’s everything.
Ah, nope, wait.
MISC.
Just a funny observation, more than anything else: Superman: Red and Blue dropped this week, and King had a story in there, “The Special” (which was very good, btw.) Both Lois and the waitress swear a lot so I’m beginning to think that this is just how King writes dialogue for any adult character who isn’t Clark. XD
This is absolutely a personal preference but when Kara was like, “And my name IS Supergirl,” I was like nooooo. I know King is trying to simplify all of the conflicting origin stories and lore but I LIKE KARA DANVERS, SIR. XD
It’s almost assuredly a cash-grab/an attempt for DC to get all the money it can out of a book they don’t have much confidence in, but I like the cardstock covers! Very classy, much Strange Adventures.
(OH my gosh, can you imagine that issue 1 cover with spot gloss???? Basically the only way you could possibly improve on it.) 
Okay NOW I’m done. For real. XD NEXT TIME: Kara and Ruthye go after Krem and the Brigands!
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kulekrizpy · 2 years
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sailor moon is still near and dear to my heart but having watched more magical girl anime now i think i like some of the others more simply for breaking out of the predictable format
this ranking has gotten long so under the cut!
princess tutu (2002) - tight story, amazing detail put into the dancing, lovely animation, compelling emotional stakes, and such a cool struggle of the characters trying to break out of the narrative roles assigned to them
cardcaptor sakura (1999) - tho the two story arcs echo each other, it doesn’t render the second arc banal, mostly because it didn’t reset character development. variety in episode structure allows for the show to focus on many different aspects and characters, and all the development feels natural. it gives the young characters just stepping into romance room to breathe. plus queer rep that is never questioned simply allowed to be 💯 bonus points for the explanation behind the many adorable outfits and poses she has. music is great. aside from a few less important eps, high quality animation is present throughout the series and two movies. there are like three teacher-student relationships in the background tho :\
sailor moon (1992) - first the bad: while the finales and some movies get me hyped, the many cookie-cutter episodes inbetween can get to be a bit of a slog. the reuse of the highly produced transformations and attacks in understandable but adds to the monotony. more static images than some other series contains is, again, understandable for the amount of episodes and the time it was produced. usagi’s development is often backtracked and she learns the same lesson again and again. i wish the all-consuming authority the ancient moon kingdom seemed to have was explored more and usagi’s self-sacrificial tendencies addressed. personally it took me awhile not to be pissed at luna for how she treats usagi in season 2 (but that’s a whole thing i won’t get into now) now for the good: the queer undertones are a major point in this series’ favor, throughout episodes and in Sailor Moon R: the Movie. in particular usagi’s bi-ness is ramped up from the manga. despite the backtracking, usagi is still a fun and relatable character, and the girls all have their own distinct personalities and fashion. the colors, music, and general tone always seem to hit. the OPs are also all pretty good. tho the occasional wonky face shows up, the drawing are ALWAYS full of charm however, the #1 best thing about sailor moon is its villains. they are always dynamic, and every group is different. some are family, some are power struggles between people apparently on the same side, some break away from the villainy and befriend the good guys. it’s always fascinating to see what they’ll do next
shugo chara (2007) - so many good characters! i always liked amu’s fashion and it’s pretty funny how atypical a magical girl protag she is. many magical girls put up a front like she does, but rather than the sunny mask to not worry people, hers is cool. and rather than her helping others open up, at first she’s the one who needs to open up. she continues working on being genuinely herself throughout the series the shugo chara are a great concept that allow for many fun designs. i love that the main characters’ reasons for their shugo chara aren’t surface-level. i appreciate that learning not to rely on their potential selves but actually work on BECOMING who they will be is addressed. it’s a story about growing up and it acknowledges that. plus i really like most of the costumes! (not amulet clover tho) ikuto and utau breaking away from the bad environment they’re in is 🥺 i actually enjoy this series overall very much, it’s not higher because the other series are just that good and are honestly more elegant. also i do like amu and ikuto but the 5 yr age difference......... why
i haven’t read tokyo mew mew recently enough to consider it on my list. i remember it was the first time i actually saw the potential in the rival love interest tho. and to be fair to sailor moon & shugo chara, i haven’t finished either anime (tho i read all of shugo chara before and have gotten thru 3.5 seasons of sailor moon. the circus arc is killing me man). i have also read the first “season” of the sailor moon manga, but haven’t watched sm crystal
i think i should reread full moon wo sagashite. i remember that it’s underrated and i was obsessed with the animal-themed shinagami
anyway, others i’d like to watch: utena
maybes: madoka, rayeath, pretty cure (where to start????), some of he original 60′s magical girl anime
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Review: American Samurai (1992)
“Why couldn’t we just have been brothers?”
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SOURCE
This review is based on the Region 1 DVD release of the film.
SPOILERS AHEAD
The Cannon Group was on its last legs in the early 90s and American Samurai was one of the last movies distributed during its lifetime. The first of several collaborations between director Sam Firstenberg and star David Bradley, this is a picture with a lot going for it that still manages to confound me. When I first saw it, I was shocked by many of the creative and technical decisions, but having recently seen it again, I think I can hang a lot of them on the old sin of studio overreach. Still, it shines in some important and gratifying ways and is worth a watch if this is your kind of thing.
The plot: An American reporter trained in the ways of the samurai (Bradley) and his photographer (Valarie Trapp) investigate a murder in Turkey, where he uncovers a deadly tournament championed by his vicious half-brother (Mark Dacascos).
Writer John Corcoran (RIP) was a well-known figure in the world of martial arts publication, but his sole movie script is basically Bloodsport with weapons. It starts off incredibly pulpy with the baby protagonist surviving a plane crash and being raised by a modern samurai (John Fujioka), but it almost immediately begins hitting recognizable beats of the Jean-Claude Van Damme vehicle, down to a blatant Donald Gibb knockoff character (Rex Ryon). Nevertheless, I think the film originally intended to distinguish itself by being a more dramatic and heartfelt story, with the crux being the conflict between the brothers. We get hints of an emotional undercurrent, with Bradley’s character conflicted about fighting the sibling who feels jealous of his parental favor. However, in the end, we only get a superficial and choppy representation of their feud, including a rushed prologue and a head-spinning psychedelic scene where the lead confronts his brother’s demonic form in a dream. (Shades of Dragon: The Bruce Lee Story?)
That’s a recurring trend: parts of the story and action giving the impression of having once been very different. It’s most apparent in two instances: (1) the breakneck romance between David Bradley and Valarie Trapp, with an abrupt sex scene entirely performed by body doubles, and (2) the final duel between the brothers, which I’m certain was initially a short and minimalistic fight before being expanded with footage obviously transplanted from previous scenes. I get the impression that the script was heavily edited to focus on exploitation, and then the movie saw substantial content changes during post-production. It complicates what probably a pretty simple film, to the point that I don’t feel like I can accurately critique the screenplay and the acting. I don’t assume it was ever a dramatic masterpiece, but I wonder whether even Mark Dacascos’ hamfisted acting didn’t seem more appropriate before his character’s motivations were screwed with after the fact.
Speaking of Dacascos, he’s retrospectively one of the main drawing points of the movie. This was his first substantial film role and he’s still in proto form. His presence and intensity are already apparent, his acting would improve, but the filmmakers don’t quite know how to get the most out of his fight scenes. Dacascos looks great with a katana, but if you’re hoping to find the equivalent of his fight scenes from Drive or even the following year’s Only the Strong, you’ll be disappointed at his comparatively restrained adrenaline pieces.
That said, the action is pretty good. I definitely appreciate it more than I did during my first viewing. Weapons are the name of the game, putting the film in the same subcategory as Ring of Steel and the Swordsman series. There’s some purely hand-to-hand stuff in the first half, with David Bradley demonstrating some cool throws, but for the most part, the action’s a variety of colorful opponents fighting each other with a plethora of bladed weapons. The quality of the fights isn’t static, with more than one marred by an overabundance of cutaway shots, but a lot of thought has been put into the choreography. The flashiest match is a rare onscreen appearance of Hong Kong choreographers Dion Lam and Anthony Szeto, but my personal favorite is a sword-versus-ax encounter between David Bradley and a viking-themed opponent (Mark Warren). I like how Bradley first uses only the hilt of his katana to fight, then only the dull side of the blade before he actually starts slicing. It’s not spectacular stuff, but definitely enjoyable.
“Definitely enjoyable” is a good summation of the movie, but only if you’re already into this genre, are a fan of some of the performers, and/or are prepared to find pleasure in the little details. I like Sam Firstenberg’s signature gore (even though the content is clumsily censored in the DVD release) – not just because of how it helps spice up the duels, but because I appreciate how he was one of the few karate filmmakers who utilized special effects in his action scenes. I get a kick out of Valarie Trapp, who’s nothing special as an actor but whose real-life story of being a struggling writer taking small movie roles to get by is genuinely inspiring. And, of course, I love the fact that two action heroes in different stages of their careers were able to do a film together, because even if this isn’t the best, it’s not so for lack of effort. If this sounds like your kind of picture, it’s worth spending a bit of money on…though you might be better off getting the VHS version in this case, which I don’t recall being quite as heavily censored.
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SOURCE
American Samurai (1992) Directed by Sam Firstenberg (Revenge of the Ninja) Written by John Corcoran (editor of Inside Kung Fu magazine) Starring David Bradley (American Ninja 3 & 4), Valarie Trapp (Mr. Stitch), Mark Dacascos, Rex Ryan (The Man in the Iron Mask) Cool costars: The late, great John Fujioka plays another benevolent martial arts master, much like his role in American Ninja. The list of tournament fighters and other onscreen combatants include Hong Kong action masters Dion Lam (Black Mask) and Anthony Szeto (Wushu), karate staple Ron Vreeken (Under the Gun), and award-winning stunt pros Koby Azarly (Sector 4: Extraction) and Rocky McDonald (Mission Impossible II). Second unit director and action coordinator Guy Norris has since moved up the studio ladder, nowadays coordinating for major motion pictures like Mad Max: Fury Road and Suicide Squad. Video game fans may recognize composer Craig Stuart Garfinkle from his later work on the World of Warcraft and Fallout series. Content warning: Extreme violence, violence against women, kidnapping, police intimidation Title refers to David Bradley’s lead character, who plays an American trained in the art of the samurai. In a roundabout way, it could also refer to Mark Dacascos and John Fujioka, who are real-life Americans playing characters with samurai training. (If you want to be a pedantic nitpicker, the title’s a total misnomer since no character’s an actual member of the old Japanese military caste.) Cover accuracy: David Bradley and Mark Dacascos posing with swords, the latter seemingly wearing his outfit from the tournament, are certainly very true to the movie. That said, the Japanese syllabery and paper walls in the background don’t convey that hardly any of the story takes place in Japan. Number of full-length fight scenes: 10 Copyright Cannon Pictures / Global Pictures
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ty-talks-comics · 4 years
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Best of DC: Week of February 19th, 2020
Best of this Week: DCeased: Unkillables #1 - Tom Taylor, Karl Mostert, Trevor Scott, Neil Edwards, John Livesay, Rex Lokus and Saida Temofonte
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Ahhh shit, here we go again. DCeased was awesome.
In much the same way that the original Marvel Zombies filled my heart with dread, DCeased absolutely blew my mind with the short six issues that it took place in. It was equal parts violent and heartbreaking as the heroes of Earth had to figure out a way to either stop the Anti-Life virus or die trying. We had a good spin off with the single issue, A Good Day to Die and now we have Unkillables, another spin off focusing on some of the more violent heroes and villains while the events of the main series unfold elsewhere.
The book begins on the first day of the Anti-Life virus being released as Deathstroke finds himself on a job in Kentucky. Throughout the original story, I did kinda wonder what people like him or the other assassins were up to, given that we saw a select number of other dead supervillains throughout like Giganta and Clayface. As Tom Taylor and Karl Mostert unfold the story we see that Slade Wilson was killing some infected Neo-Nazis before an attempt to renegotiate his price ends with him infected too.
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Mostert and Taylor set this opening up in a very comedic way with the white supremacits running from something in the local church as Deathstroke looks on, puzzled as to why they’re running before taking a few out before heading inside. Mostert, Rex Lokus and I think Trevor Scott then give us an awesome single page of Slade facing down a horde of zombies with only his gun and a bloody sword. He looks like a badass and, in the following panels, proves it by killing them with ease.
Mostert doesn’t shy away from Slade’s brutal violence and shows how fluidly he can kill with dynamic poses as he shoots and slices multiple enemies at once. This accentuated by the excellently colored spurts of blood from the zombies and the gory detail of blood on the walls. There’s even a really good panel of one of the zombies being cut in half with Scott inking the silhouette as their blood and insides drip down. Even better is when Slade gets infected and violently rips his mask off before coming back to his senses while choking a guy.
Tom Taylor introduces a unique aspect here as Deathstroke returns to normal on the second day of the virus being introduced. As we learn later, it’s due to Slade’s unique super soldier DNA that allows him to fight off the infection, effectively being immune to a point. I can definitely see this being a double edged sword for him as the infection seems to last for a day before being purged from his system. This makes him unique amongst both the heroes and villains of Earth as maybe a potential savior.
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I’d also like to praise Saida Temofonte for her amazing lettering as well. She does an amazing job, not only with word balloons, but with captions that have a bloody background and the typefaces she uses for sound effects. For the most part, they fit the gruesomeness of the story with intense and bloody BANGs to eerie RRRRRRs, signaling the incoming zombies. Deathstroke’s scream as he claws his own face is intense, scratchy and blood curling until we get an AMAZING title page with names filling the empty space.
As things progress, we cut to Jason Todd in the Batcave. The silence is eerie as we get one small “spsh” sound as Jason steps through the blood trail of Bruce, Tim and Dick. Unfortunately, this seems to take place shortly after the events of DCeased #2 when an infected Dick and Tim attack and infect Batman, leaving Alfred to kill them all. Jason, like most readers, is shocked because he thought Bruce would have found a way to survive and then he’s met by Ace the Bathound. After letting Ace see that he’s not infected, Jason proceeds to make graves for his brothers and father before speeding off in the Batmobile to find the rest of his family with Ace.
These scenes are powerful as Jason, normally the black sheep of the family, has to deal with the fact that he’s one of few left. Why wasn’t Bruce prepared? Why was he the one left and not Dick or Tim? Damian’s still alive in Metropolis, but effectively, Jason is all alone. Mostert and I believe Neil Edwards show Jason’s love for his family as he carves out wooden headstones and buries them in the cave. Without a word of dialogue, this speaks volumes about Jason’s love for his family.
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Elsewhere in Gotham, Ravager, Rose Wilson with a missing eye, unlike her main continuity counterpart, is curled up in her apartment in fear. The zombies are pounding on her door when Slade radios in and tells her it’s time to escape. Rose has the ability to see into the future in short bursts and sees that everytime she goes for the door, Zombies come through and kill her. Deathstroke, however, has a plan. As a side note, it’s great to see Rose in gear similar to what she wore in Geoff Johns’ “Teen Titans” while also complementing Deathstroke’s current armor.
Unfortunately for Deathstroke, as he keeps his eyes to the sky, he sees the terror that is an infected Man-Bat flying at him with a terrifying SCReeeee as he crashes through the window and smashes the plane on the roof Rose runs to her dad and, believing him to be infected, plunges her sword through his chest and he screams “Ow.” This scene is pure comedy made even better by the dramatic rain and fire in the background. Soon after, Mirror Master, Evan McCulloch, shows up offering them help.
I don’t know what the reason is for using the Scottish version of the character, but it doesn’t really matter as the representation of the Mirror Dimension is still cool as hell. While wearing special glasses that block signals, they walk through the dimension and Mostert draws an epic depiction of it with all of the violence, gore and death through the many mirrors while the characters look miniscule compared to the vastness of it all. The Mirror Dimension has always been terrifying and McCulloch could do a lot to solve the problem, but it makes sense that he doesn’t. Cause it’s terrifying.
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After many pages, we arrive at the rest of the stars (fodder) of the series in Vandal Savage, Solomon Grundy, The Creeper, Cheetah, Lady Shiva, Bane, Deadshot and Captain Cold. I do have a bit of a continuity issue as Cold was shown to have been one of the Infected during the events of “A Good Place to Die,” but alternatively this series could explain how he got there or, much like that story, it’s off base with what’s happening in the main pages. But some of these additions are pretty interesting to say the very least.
Savage is near immortal, but has been shown to have been killed before. There’s a high chance that using Deathstroke, he’ll find a way to cure and rule over the people of the Earth after the heroes leave. Grundy is already dead, so can he get infected? The Creeper is much like Deathstroke in that he can heal from anything, so it makes sense that he’s managed to survive. Cheetah is strong and fast, but I don’t rate her chances high and the rest, while immensely skilled, are still just human. This is a ragtag group, but they’re not averse to getting the job done by any means.
The rest of the issue focuses on Jason Todd and his fight to rescue the remaining members of the Batfamily. Mostert, Lokus and John Livesay give readers an awesome assault on the Gotham PD with Cassandra Cain as Black Bat, James Gordon and Harvey Bullock fighting back against the zombies. Cass awesomely kicks and knees zombies in the background while Harvey and Jim shoot them. I LOVED Cass as Batgirl/Black Bat and it was awesome to see the return of the iconic costume and a character that I like so much.
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Of course, Temofonte thrills with the lettering here again. She sells the panic in both Jim and Bullock as they fight off the horde as well as the frankness of Bullock as he has to break it to Jim that Blck Bat is the only one coming. The static-y bubbles that she uses on Bullock when he gets infected is also amazing and saddening, but gets even worse when Cass has to “CRCK” his neck to kill him. Soon after, Jason plows through the GCPD in the Batmobile with a “CRNNNCH” that shrinks around the vehicle.
Jason rescues Cass and Jim after shooting the remaining zombies in the head and plans to get the hell out of dodge. Jim, still holding out on the idea of hope, tells Jason that Barbara is still out there somewhere, but Jason, knowing that it’s no longer the time to keep secrets, reveals his and Cass’ identities and shows Jim that Barb is dead. He then takes the haggard detective to her last known location and Mostert and Lokus sell the utter despair of the scene.
Infected versions of Barb, Stephanie Brown, Batwoman and Catwoman were killed by Poison Ivy and Harley Quinn in Issue #3 of DCeased (if I remember right). This scene of James finding his daughter is depressingly grey and his facial expressions show us just how painful this is for him. He’s lost just about everything and cries in his grief. Jason, however, finds the dead body of the Joker and ties him to the front of the Batmobile before they all make their escape to Bludhaven.
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This first issue of a three part miniseries already has me as excited as the original story did. I love each of the characters being used, the callbacks to past history and the way that everyone is being written. Each of these violent characters sees that there’s no need to hold back anymore as the regular rules are tossed out of the window. Everyone now has different amounts of pain and grief to deal with while others have different hopes of power or a cure. Ultimately, I don’t think things will end ultra well given the events of the main series, but I have no doubts that this will stand on its own.
Tom Taylor continues to be excellent when writing the despair and tragedies of DCeased and lifting up lesser characters, like The Creeper. His scripting and dialogue are a joy to read and I really feel like he’s got a grasp on everyone. Karl Mostert brings their all to this book with awesome panels and scenes that make readers want to wince, but look again to see the utter brutality of what they’re witnessing. His art is stellar. The various inkers definitely bring it to life alongside Lokus’ vibrant colors and Temofonte’s amazing letters.
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I’m already gleefully anticipating the next issue and it more than justifies the $5.99 price, high recommend!
Also, y'know, support me on Patreon: patreon.com/TyTalksComics
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lesbianarcana · 4 years
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Asher... Your mind, your heart👀 I can't get enough of your art. It's absolutely incredible. Tell me! How did you start? What was a driving force for you to stick through boring anatomy (or whatever you find boring? Landscapes? Animals? ) what made you stay with it? How do you handle bad art days? Sending you loads of love an many social distancing smooches ❤️ you're an inspiration!
why are you so sweet omg ok *rubs hands together*
1. How did I start - I started drawing when I was literally like 5 but I started actual digital art in 2011 when I got my first tablet and it was all downhill from there! Fun fact, I’m not super great at traditional art so digital art really opened up my world.
2. How do I stick through it - I have ADHD fhkshdfkjsdf which has ensured I draw obsessively. That’s a semi-serious answer; at least SOME of my dedication has probably been hyperfixation.
Other than that—I practice. That’s really the key and what I say to everyone who asks how my art is good. I look at lots of tutorials -- not just about painting techniques, but about things like... composition, the ‘rule of thirds’, and breaking down subjects for easier painting (e.g. breaking bodies down into shapes, painting with values, gesture drawings etc).
A few years ago I wasn’t all that confident in my art and I relied too heavily on references. I’m very good at exactly copying a pose or facial features, and some people in the fandom thought I was tracing my art, so they made me the target of some stuff that was frankly cyberbullying, harassment etc.
I lost confidence in my art and didn’t draw for a long time, but then I started getting back into it over the last...two years? I knew my art could be looser, but during that time I didn’t really have the spoons to start working on it, and the people who targeted me would often make fun of my art and writing, so it was hard to post anything new while knowing it would ‘make the rounds’ in the wank forum, as it were. But after tripling my antidepressants, a year off work and gaining a little more resilience I was able to get back to basics and start with gesture drawings, anatomy studies, etc.
3. What makes me stay with it - other than hyperfixation and the need to draw my OCs? I love designing characters, either my own or other people’s. I love bringing other people’s creative designs to life, collaborating through commissions. I love doing comics right now, where I’m learning to create something that is in between a static illustration and an animated piece.
I completed a Diploma of Concept Design in 2016 so ya boy’s a qualified concept artist. Unfortunately I didn’t do as well as I would have liked due to ADHD and depression (the former of which I did not realise I had at the time) but I still finished it and learned some good techniques, and my art has only improved since then.
I also get inspired by the art and writing I see from other creators in the fandoms I’m in. Everyone has something great to contribute and I love seeing all the creativity, it makes me want to try new things.
4. How do I handle bad art days - I don’t have bad art days. Seriously. It’s okay sometimes if what you draw doesn’t come out the way you envisioned it, that’s just part and parcel of being an artist. If you’re ever not feeling inspired, it’s alright to just take a break for a couple days. Watch a cool tutorial, do some basic sketches, even if it’s gestures. Help someone else out with their art—that gets me inspired.
Thank you for asking me these questions, sorry I gave like an entire novel in response fdjkhsd if y’all have any more questions lemme know! I’m always here for help, art tips, redlines, etc.
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kainablue · 5 years
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LECTURE ME - Don’t Ask (part 1)
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[Chain Reaction]  [Distracted]  [A Quick Smoke]  [Into the Wild]  [Heavy Rain (part 1)]  [Heavy Rain (part 2)] [Moonstruck (part 1)] [Moonstruck (part 2)] [On the House]
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Okay, wow, I have a small collection here! Yay! 
Here’s the next chapter (finally!) In case you’ve forgotten - this is a dirty little bundle of stories about a professor and his student (and some other peeps). You can read them in any order that you like (except for the ones with ‘part 1′ and ‘part 2′ on them - these chapters were too long and that’s why I separated them like this)
The first part is pretty safe. Only some profanities and a bit of thirst! Enjoy! 🍷
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Don’t Ask (part 1)
Oliver
What a shitty day. And not just because of rain.
As if getting scolded by the department's secretary for losing the keys to my office - again! - wasn’t bad enough, a couple of students at my last lecture were particularly annoying. Two wiseasses trying to convince me that morality is completely unnecessary in modern times. I wanted to crack their shit-filled skulls with an iron bar. But I kept my cool, I did. Barely, though. And I wonder was it really worth it because now I have a fucking headache as if someone smacked me with an iron bar.
A familiar smell of petrol tickles my nose. My eyes dart to my dashboard - I’m almost out of juice. Fuck. I rub my throbbing forehead and wonder what the helI did I do for karma to punish me like this. 
Well - I can feel a smirk tugging my mouth - I haven’t been an innocent lamb jumping around the meadow, have I?
As I turn around the corner, two streets away from my home, a slight silhouette darkens my peripheral view. I would have missed Filipa if she wasn’t always on my mind. I do believe my brain is overstimulated and now I am hypersensitive to anything related to her.
I memorized the sound of her shoes walking over different types of floors. From the way utensils are positioned on a plate, I can recognize her leftovers in the dining hall. And I can sense her arousal by breathing in her sweat enriched with musk and floral perfume. Aaah, just the memory of that sex aroma, that perfect combination of refined and vulgar, is making me dizzy.
I pull over next to a willow tree bending over the gates like Juliet over her balcony. A shower started recently, a light drizzle, but strong enough to be annoying. Filipa is pacing, her head bowed down, carrying a box in her hands. Several rectangular stamps are one it. Oh, so she’s been to the post office. But why aren’t her packages delivered to the Academy's department office, like everyone else's?
I open the window. “Need a ride, pretty lady?”
Filipa lifts her head and stops, swaying a bit. There’s something odd. Was she— A tight knot of pain stabs me in the throat. Was she… crying? There are no telltale signs on her face, just… the feeling. Like when you see a famous actor on the street for the first time. They look the same but it’s not the character you know. Like another person. Like someone without a mask.
Filipa doesn’t avert her eyes (she’s never the first to buckle - never!) and approaches my car. A lovely, almost innocent smile curves her lips and the whole costume is back on - the mask, the robe, the hood – the girl I saw just a second ago has vanished.
She places one her elbow on the window edge and the other hand holding the mysterious box on the car roof, bending her back. There isn’t much happening at the front of her clothes: her flat chest covered by her school uniform with buttoned up shirt. But her skirt… I imagine it is now way up. As she lowers her upper body, adjusting herself to my height, the skirt is going up and up, slowly sliding above her knees and her thighs. Maybe even her ass. 
A passer-by checks her out from behind, looking under her skirt like a fucking pervert! 
That ass is mine! 
“We are going in opposite directions, professor.”
Her voice is creamy like always, with some light notes of mirth attached to the word professor. 
“How about a detour?” Really, why not? “Hop on. I have something to show you.”
Her eyebrow jumps in surprise and then joins the other one in vexation. A very different sounding words shoot me.  
“Seriously? Of all the cheesy lines you have, you are offering me 'I have something to show you' one? I know how your dick looks, Oliver.”
“But it’s a very fine dick, wouldn't you agree?”  The rolling of her eyes was expected but always entertaining. “No, something else, but not as big, I’m afraid. Come.”
“Where to?”
“My apartment.”
She tilts her head, amused. “Wouldn’t it be suspicious, professor: a young naive student and her mentor heading to his unholy den?”
“To earn her some extra credit.” 
I crack myself up sometimes. The absurdity of my statement even draws a low chuckle from Filipa.
“All right,” she sighs and pushes herself away from my car. I forgot about the box. Such a dull looking thing, wrapped in a brown paper, and yet she holds it like a treasure… The familiar static fills my brain clouding my every thought. Oliver, don’t do it. Don’t do it. Don’t do —
“What’s in there?”
You. Fucking. Did. It.
If eyes could make a sound, hers would be hissing at me.
“I should head back, professor.” And with that statement, heavy as a concrete block, she proceeds to march towards the Academy.
I fucked up.
I put my Ford in reverse and start to follow her.
“Fine. I’m sorry. Don’t tell me what’s in your damn box. Let’s go.”
She doesn’t stop. There is no other person who can blank you like Filipa can. I turn off the engine and take a deep breath. She won’t like this. Not at all.
I get out, leaving the car door open. In several big steps I catch up with her and immediately block her way. Because she was walking with her head down, probably protecting her eyes from the rain, Filipa headbutts my chest. I touch her upper arms but she springs backwards. She clenches her package and snarls like a monkey holding stolen goods. The ire in her eyes is so forceful I freeze. 
We stand like that for a few moments. Rain is dripping down my face and dampening my shirt. It's cold. I swallow a lump. Filipa is all wet and beyond pissed now. Why do I get horny when she looks like she wants to massacre me.
“Come on, doll. I’m sorry. I made a mistake.”
She hardly blinks. Rain is getting heavier by the minute and she… isn’t bothered even the slightest? Blinking is for the weak, and Filipa is everything but weak, I laugh inwardly.
A much lighter expression takes over Filipa’s features. Not necessarily a good thing. She shifts into a more relaxed pose. 
“Beg.”
Not what I expected. “Okay, please.”
“No. I mean… beg.”
Oh. 
Someone could fucking see us! I turn around: luckily, the street is empty, but that can change in a second. And far more importantly - my clothes! Crap! I stare down at her. I could literally scoop her up and carry her to my car, but… She wouldn’t just kill me then, though; she would literally crush me into a lump the size of a marshmallow and eat me.
The resting bitch face in front of me is unforgiving. I know she doesn’t care. She will just leave if I refuse. And… I don’t want that. Just like I wouldn't want any of my nails pulled out with rusty pincers. 
I take a deep breath in… and kneel. A humiliating wet cold enters my clothes and spreads over my knees and calves. Fuck! 
“Please.” I stare at Filipa’s ugly, dirty shoes, gritting my teeth. Someone will see us! And then I’m screwed! “Please, please, please.”
Filipa is silent. She is enjoying this so much, I just know it. Murky water around my knees is restless from the raindrops hitting it. But I can somehow make out two faces: one pathetic, with eyes wide open in apprehension; the other, upside-down – and victorious.
Her foot moves up, water dripping from the shoe sole. The dirty, worn-out tip has a shallow scratch - just above her big toe. 
"Kiss."
I swallow. I was expecting this.
Let's get this over with.
I close my eyes and press my lips on a dry patch, just above the scuff. The smell of mud and old leather tickles my nostrils.  
“Are you satisfied?” I croak. My head is flying from one side to the other, checking if someone’s approaching. This is so dumb and risky and… exciting. I suck on my lower lip. Fuck me and my sick, twisted brain! I want to bend even more, shove my elbows in this disgusting sewage water and lick her legs. I want her to place her hand in my hair and pull while —
A finger brushes along my jaw and lifts my head up. Filipa’s lips are curved into a poisonous smirk. Her smile is like a drug – a deadly line that boils my blood and ruins my life. And I need it all the time. 
All the fucking time.
“Very,” she whispers, a slight tremble in her voice. She really is. “Let’s go.”
***
Filipa
I expected Oliver’s room to be a bit more… chaotic. More bachelor like. More I’m-overwhelmingly-anxious-to-keep-my-job-but-also-uncontrollably-hedonistic-like. But it isn’t. 
His shoes are neatly aligned next to a hallway wall. The wooden floor is old but clean, not even a pebble stuck between the boards. No weird stains, no underwear on the kettle, no porn hastily hidden bellow a carpet. He has a separate bedroom, but I bet he even made the bed before leaving his apartment this morning. Smell of cigarettes is glued to every piece of furniture and I soon spot a full ashtray. But aside from that dirty metal container and a bunch of papers and books scattered all over the floor and any horizontal surface, this apartment is… quite neat.
“I don’t think you came here before?” Oliver moves the curtains and more grey light colours the room. 
“I haven’t.”
There are no pictures on the walls. I think they used to be white,long time ago when this house was built; but they are more creamy brown now. Years of tobacco using tenants did that, I guess. Except for one spot where colour is still unsoiled and almost completely clean. In the perfect center, opposite from the windows, there used to be a cross. Not a large one, nor particularly prominent judging by the shape. But it bothered Oliver enough to remove it.
“Have a seat,” he points to an armchair in childish excitement, “and get ready to be amazed.”
I humor him and take a seat. Right in front of me, taking up quite a large portion of the living room, is a… table? A desk? Huge tablecloth covering it falls down some unexpected curves. Not to mention the tabletop is set too low for any standard chair. And yet it’s also too high for a coffee table.
Oliver removes piles of books that were covering the top and, with a wiggle of his eyebrows, he asks: “Are you ready?”
This can only be something incredibly stupid when he’s so excited. I brace myself expecting to see a rocking horse or an overly complicated sex toy. I nod.
He takes the tabletop and lifts the whole thing in one swift move. Table cloth flies with it and for a moment Oliver resembles a magician uncovering a rabbit underneath a mystery box.
But there is no rabbit. Only a - bathtub.
Although,  I have to admit, a beautiful one. It is wooden and shaped as those old baths that you can see in period dramas. But this one is brand new and shining like a freshly licked candy. I stand up to get a closer look. It really is gorgeous. 
“You made it?”
“Yup.” This big man’s ego just got a bit bigger. “Touch it.”
I glide tips of my fingers along the rim. It’s like ice.
"I used seven layers of finish so it could be as smooth as glass," he trails off and zones out. For a few seconds I was almost able to observe his tiny thought monkey with cymbals taking a break from wanking himself and actually using his brain for a change. And then he spoke in enlightenment: "...for your lovely, precious, little ass."
I don't know what I expected.
"Lord Byron, step aside, you've been outshined."
Oliver chuckles. “I would be honored if your ass would be the first one to sit in it.”
I look at the bathtub again. Is there a trick? Will something happen? I hardly believe Oliver would do something to openly anger me, but to simply push my buttons for shits and giggles – yes. And I’m not in the mood for it.
“Come on, sweetie. You know you want to soak that wet and cold flesh of yours in a hot bath.” He shifts behind me, a towering presence of muscles and heat. Oliver kisses the top of my head. “I will wash you, my mistress.”
A purr escapes my lips in response to this deep, rich and velvety voice whispering in my hair. It would be quite nice to replace the moldy odor of this sad room to a floral scent of soap. Bliss overcomes me as I imagine warm water clinging to my body and the brisk air biting my flesh when I expose myself. Oliver moves closer to me. A slow shiver shoots up along the back of my thighs, where his legs are touching mine. And, of course, the idea of his hands gliding up and down my skin, feeling me, caressing me, teasing me in all the right ways - does sound divine.
“Fine, my beast. You can have your wish.”
~~~
[to be continued…]
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Red Dead Redemption 2 PC
Red Dead Redemption2 PC
The old west feels brand new again.
Oh Jesus Christ, what have you done? “Thomaschen 978 wants to know why a dozen carcasses and a couple of horse corpses are placed on rail tracks bordering the early industrial city and are the New Orleans stand-in St. Denis.” You killed half. village.” PC Games For Free
We are on round two of the recurring corpse pile. My poses got the idea to jump in front of the train after a few rounds of Lose Your Friends and Toss Them in the Sea in the Couple Friendly Strangers. Like GTA 5, Red Dead Redemption 2 has its own bowling minima, we explain to Chen in a roundabout way that provokes his fear. Die in the shared open world of Red Dead Redemption 2 and you’ll react fast enough to move your corpse around. Best RPGs games pc
The boy is in line with us. We should make it bigger. As the train comes around again, another pose tries to take us out. The chain defends us but does not bring it back to the tracks. He goes away screaming. Death of a true warrior.
Red Dead Redemption 2 could be the biggest, most humble videogame ball pit for an annoying story about impulsive children, the forced disintegration of the community, or simply a quiet and reflective hiking simulator. It’s just about what you need it to be, and it’s good at it.
Just hours before the corpse-bowling, I was alone through the icy forests, stepping into the long shadow cast across the snow by the rising moon. I heard a gunshot from a distance. The tracks of some wolves marked snow in the same direction. I saw them who won. Anytime I pay attention and look closely, RDR2 is the result of my curiosity. Best Racing games on pc
The mind-numbing expanse that makes up the vast world of RDR2 speaks to the creative force of a development team with an intense, obsessive dedication to realism (and all the money and time needed to do so). Like how my friends’ characters flare up when I fire a gun at them, how animal carcasses disintegrate over time, how NPCs react according to a sloppy or bloody outfit, how to stir through a doorway. Scares everyone everywhere.
It is hard to believe that RDR2 is so deep and wide and is also a harmonious, playable thing. I was already playing it for days worth the console version. This is why I am particularly disappointed that it ended up on the PC to some extent.
For every non-taught multiplayer adventure, disconnect or crash on the desktop, desktop. The rock star’s best storyline and character so far has been filmed through Frame Hutches’ slideshow and addressed over the launch weekend.
RDR2, one of the best Western games and one of the best open-world games I have ever released with enough stability issues, is recommended for the hard way until everything is completely smooth.
Morgan trail
EVERY PRETTY VISTA IS SOMETHING TO LOSE THROUGH ARTHUR’S EYES.
The story genre of Red Dead Redemption 2 follows the dying days of the Wild West. The sprawling industrial world faced the bandits and social downtrodden of Arthur Morgan’s small band, an imperfect but loyal, loving and self-reliant community.
Capitalism is reducing its value as resources to humans. Indigenous USA America is driven from the plains to make way for ‘civilization’ and commerce. The forests are brought down for timber, the hills are cut down for coal, and Morgan’s chosen family is caught in the middle, forced to flee, assimilate, or respond with violent protests is done. They do all three.
This is Rockstar’s most serious drama, and it’s really, really long. If you are running, the story ends after 40 to 50 hours and then continues for 10 to 15. The main story missions of Red Dead 2 feature distinctly rockstar fare: ride to a destination that is talking to everyone, tightly scripting though, entertaining things, riding, and chatting to the final destination.
Missions are often thrilling action sequences or artificially mundane pictures of wrench labor and trade, full of long-winded Bespoke animations, and outstanding performances. They are only hopelessly harsh, to the point where it feels like I am following the stage directions rather than playing the role of a vagabond in the Old West.
Step out of line in these campaigns and this is a failed situation. As opposed to Red Dead Online, there are very few of them that encourage players to think for themselves, each designed to advance the story. The RDR2 show is at least a spectacle of the slow pace of life in the Old West.
This is not the death and theatricality of a lifetime; My favorite missions include shoveling, drinking wine with a friend, proposing an old romance and riding a hot air balloon. Working through a greater rut, stricter tasks are considered meaningful in the end anyway, inspired by extraordinary, ambient world-building and characterization.
Side missions, minigames, small activities, and random world events — whether they hunt great guns, capture a play, or stumble upon a woman trapped under a horse — all set Arthur’s character and setting in subtle, rich ways. Please inform.
Nested in the third act of a fully animated and voice theatrical performance, something like 10 minutes, it is possible that the response button is pressed after an artist has included a telephone. Arthur would shout, “Hell with the telephone!” It is an optional activity, a long one, and an option is to react in that short window. I think most players will remember this, but this is Canad Response 1 through 3 because this is something Arthur would say, a rageless goofy set his way in the right way.
He would write complete, real diary entries about the 50-hour campaign, sketching memorable scenes and depicting the state of affairs of his chosen family, which people once knew changed their fortunes between hope and despair. It is meant to be a completely alternative reading, but a refreshingly intimate take on a masculine figure that unsettles many doubts and hopes as to the next person.
He sings himself on a lonely ride and lowers his old body in the mirror. He will have an exciting conversation with the horseshoe woman as he gives her a ride into town, both commenting on the troubles of working for wealthy, ungrateful men as a growing necessity. I feel it all. Best horror games on pc free
Hillbillies can capture him after making the camp, a couple may try to rob him after inviting him to dinner, a man with snakebite can come out of the forest by stumbling and tell him to suck venom is. These haphazard encounters portray brutal life on the fading frontier, as nature pushes back against inner poppers who want to change it. Arthur is the perfect vessel to see it
This is because Arthur Morgan is one of the darkest human characters I have played during a great turning point in American history, playing a playful, cruel and compassionate role according to differing theories.
The game world, beautiful as it is, is made more beautiful and tragic by how it is ready to play it on every occasion. Every beautiful vista has something to lose through Arthur’s eyes, power lines and train tracks, cut through the skies, and the rest of his life is slowly filling with factory smoke. Just about everyone sees a sad end in RDR2, too. This is a story that I might not sustain every moment, but I will not forget its brutal arc or the man in the middle of it all. God damn is it sad? An apocalypse that led to this.
Ren Der Reflection
Assuming that you are able to run it at high settings, the biggest strength of RDR2 is how it exquisitely renders the Old West setting on PC, drawing more attention to the nuanced details that make it. This is one of the best looking games I’ve seen and a rare experience that justifies a new GPU or CPU.
Better draw distance and a greater range of vegetation detail were added, making some vistas look photographic. Long shadows vary from walking or roaming between places to rides, to cute nature tours. Due to animal attacks, bullet holes, rain, mud, or rapid flow of blood, the markings on the clothes are caused by very high-resolution textures, which tell a very little story about your friends.
A new photo mode makes it easy to share those moments of amazement. The way the player rides on RDR2 for just sightseeing and sounds is an important feature. I am desperately trying to get an artistic portrait of my horse’s silhouette to sit against the moon, yet another self-proclaimed goal was tolerated by this ridiculously large complex game.
With 2080, i9-9900K and 32GB of RAM, I can run RDR2 mostly on ultra settings with some resource-intensive settings completely off or switched off. But some hardware combinations are proving troublesome for RDR2, leading to random crashes in some APIs and, more recently, to a hotfix, leading to hitching problems for some 4-core CPUs.
During the first weekend, I couldn’t spend more than an hour without crashing on the desktop, though Vulcan switched from DX12 (which gives me better framerates) back to static stuff. Sometimes the UI malfunctions and I cannot select a select or purchase option, the map fails to appear, or I get paged unexpectedly from game servers.
The graphics settings are almost too much as well, and probably confusing. In our test, only a handful of settings affected performance by more than 1-2 percent. Large residuals, the mapping between MSAA, volumetric lighting, and parallax occlusion, affect performance by 5 to 25 percent. Most of them don’t make a big visual difference anyway and are best left out.
The way the settings are presented is made to feel underdeveloped: a huge list with unclear presets that require tinkering to make RDR2 run in a satisfactory framerate. It is hard. The PC should be the best place to play, not the best place to play, after all, after a few patches. It’s a shame for a game to look good. upcoming pc games
Cowboy poetry Red Dead Redemption 2 PC
Like in singleplayer mode, in Red Dead Online I can make my goals reasonable and watch them. The problem is, it is basically hamstrung by a frustrating multiplayer leveling system that locks basic equipment and cosmetics behind long XP requirements that can meet hours, perhaps days,
The option is spending gold, premium currency, items and clothing to unlock them immediately. A fishing pole is not available until level 14. A damn fishing pole in an outdoor recreation game. This is not spectacular and is a terrible way to invest players.
out a basic suite of tools (fishing rod, bow, varmint rifle, nice hat, etc.), Red Dead Online opened up widely. I have largely ignored traditional matchmaking modes such as gunfights and horse races, cheap thrills, I will play much better versions in different games, to have fun. It led to the most inventive, serene, real, and sometimes buzzing echo I’ve ever had.
I once walked into the middle of a fire in Blackwater and took the player corpses one by one to the church cemetery. Some were captured and participated in the ‘burial’ of their friends. A corpse thanked me for the gesture. Later, in an extended streak of criminal activity, my pose and I caught another player and instead of killing them on the spot, we rode into the swamp and threw them into the garter infected waters. I got the idea to act like a friend. Best pc games 2017
On a less absurd note, I set myself a constant goal of earning strictly enough money from hunting to buy cool-weather gear and a fine rifle. I am going to hike in the mountains and find the best way to hide there, a wild mountain man adorned with animal skins, which almost touches the floor.
In the meantime, I’m stopping gunmen across the city by running through the streets and calling for a parley. I am participating in an eight-player ballroom. I am living the life of a normal cowboy in the best shepherd game. I hope it clears up soon.
RDR2 PC System Requirements
OS : Windows 7 SP1 64bit
Graphics   Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280
Processor:   Intel Core i5-2500K / AMD FX-6300
Memory:    8 GB RAM
DirectX:   Version 11 Or 12 Support
Storage: 150 GB
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krakenator · 5 years
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CHAPTER 1 aka “Stranger Danger”
I’m rereading The Property of Hate by @modmad and overanalyzing it to hell and back because i can’t stop thinking about the story and getting madder and madder about the PUNS I keep finding. I’m scratching the itch and trying to find All The Details. Current plan is just to go chapter by chapter, feel free to chime in with stuff I miss! There’ll be a masterpost up soon linking everything in one spot
SPOILERS are sprinkled around extremely liberally. Masterpost
Okay, so just a million things right off the bat on page fucking one
‘The Hook’ is of course a term for the beginning of a story. Grabbing one’s attention and convincing them to go off on an adventure, so to speak
Speechboxes! Everybody’s got their own distinctive ‘way of speaking’ in this story. RGB’s are rectangular, but those straight edges are offset by these really loopy, meandering, and elegant speech tails. It’s just. Such immediate characterization.
Like, even the pose. The way RGB introduces himself by crouching on her drawers like an incredibly dapper gremlin. It creates a similar contrast to his speechbubbles- prim and proper existing simultaneously with fae and kinda ridiculous
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So considering we’ve got a fairly detailed picture of roses up on Hero’s wall on the comics opening page I think we can assume this is some type of Important maybe. Just off the top of my head, isn’t the rose Englands national flower? IDK how relevant that is outside of RGB being incredibly, incredibly British
Oh god damnit I just scrolled down to go to the next page and fffFFFUCKING BLUE ROSES ON THE BUTTONS okay. Blue rose symbolism! They don’t exist naturally. You won’t just find one in the wild outdoors, so they represent the impossible, the mysterious and achievable.
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Seeing blue roses right off the bat = important story theme probably. Impossible dreams are my first thought. RGB’s seemingly hopeless plan to save a world everyone else has given up to be doomed. Hero’s wish to go the fuck back home please after she’s had her fill of deadly adventure. RGB and Hero are setting out to achieve the impossible, defeat Her, and save the World of Make Believe
Last point for the first page; RGB’s drool. Except it’s not drool, we later learn it’s equivalent to blood, and he bleeds emotions he’s feeling. While recruiting Hero, RGB’s prominent feelings are, unsurprisingly in hindsight, a fair load of sadness but tinged with a dose of cheer. His last Hero failed, and every single one before that, but he’s still daring to have hope, the absolute madman. What he’s actually dripping most though is what looks like curiosity- it may be mixed with a bit of anger, which I wouldn’t begrudge the guy. Angry that he has to start over, again, angry that his world is dying, angry that he’d the only one doing anything about it
Ok but imagine you woke up to find a man crouched on your bedside table smiling this super-wide “TRUST ME!! :)” smile and blood dribbling out of it and welling up between the teeth. Like, I’m laughing, but I’d be screaming
OKAY BUT FINALLY WE’RE PAST THE FIRST PAGE. We get a clear look at Hero’s drawings taped to the wall, and check it- one kinda looks like the Idea they run into a few chapters ahead. The other picture might also be showing the House of Paint? I mean, there’s a sun there so that’s off, but the clouds and steps leading up to Madras’ door look right
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And now we get Hero’s speechboxes! They’re circular in contrast to RGB’s boxes, and colored orange. The balloon tails don’t loop-de-loop all over the page like RGBs but they’re not ‘standard’ either- there’s always this little jag to them closer to the text
RGB’s speechbubbles are actually one of the plainest/most conventional in the entire story
Excluding the tails of course. Those never ever take the most direct or efficient path to his face. Yeah, it adds an impression of silliness, but also speaks to the fact that RGB takes creative and weird solutions out of situations. I’ll laugh about the entire Click arc later but like really. REALLY. RGB DID ALL OF THAT
I love how Hero’s first actual words to RGB send him immediately into ?????????????. He keeps up this huge grin for most of The Hook and this is the first time his “I’m your friendly neighborhood TV nothing to see here!!” demeanor gets shaken up
the ladder hurts Hero’s feet, so why does she sleep on the top bunk? The bottom bunk doesn’t have any bedding on it so it’s not like she’s regulated to the top by any kind of sibling dibs
Weird... weird detail to be showing us modmad..... 
“Are you a monster?” “the very worst one” that’s a lotta blue dripping off yer chin there, stop crying
The mom is a character for two (2) seconds and even she gets her own unique speechbox; blue, fuzzy and barely connected, which does a really great job of communicating that she’s basically still asleep without ever having to see her
‘happy boi about to bring newest kidnapping to the sky world’
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That’s a Mary Poppins reference, that is. RGB exclaiming ‘spit spot!’ earlier also got be thinking of Poppins
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Clouds look so fluffy out of airplane windows, I’m honestly jealous
Doors! Gotta wonder where they all lead. Gotta wonder if they’ll get more use past this outside Hero’s recovery Time
I’ve just spend like 15m trying to figure out what the symbols above the doors are and I THINK it’s alchemy? “libra sign upside down” is luckily an easily searchable term, and that symbol in particular is for gas becoming liquid
I think the door beyond that has the alchemical symbol for gold? I’m not having luck on the others, including the door they actually go through here/its sister door Hero opens after the Elastic Valley fiasco.
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RGB are you pissed that you had to tell this kid your name yourself? Are you upset about manners?? She’s like 7 dude cmon have you met a 7 year old. Thinking about it, possibly not, all the confirmed Other Heroes are definitely older- they all come across to me as adults
well, actually, who even knows how old Assok is. They might be the exception
The little ‘peephole’ eye popping open when the right key is close is nice atmospheric detail, but it kinda makes me wonder if there’s a person like. Seeing out of that eye. Whether someone gets a little notification every time one of these doors is opened
It’s the World of Make Believe! Stupendous! Break-taking! Modmad is exceptional at colors and beautiful environments full of personality! Hero’s last chance to turn back is gone!
Hero only being awake for 20 minutes before becoming Instantly Tired = biggest actual mood, my god. Me too sweetie
Except I can’t blame trees. And a sort of magical jet-lag effect. Yo, are sleeping tree’s making you sleepy the same sorta thing where when one person yawns everyone yawns
I just really like how this tail loops around RGB’s physical actual legs. It makes it seem like speech is a tangible thing that interacts with the world and that you could, like, touch or something. all it’s missing is a shadow
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God, fuck me. That’s the yellow brick road. God dammit. Son of a bitch.
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RGB, pg 14: do not touch me, do not look at me, don’t speak to me, you have tentative permission to breathe
RGB from the Market onwards: carries her multiple times (admittedly, almost always exactly like you shouldn’t), picks her up, swings her around, hugs her when she’s scared of the dark, ‘I Have Longer Legs, Hop On’ piggybacks, protecting her by putting his own bod in harms way, general Manhandling of Child
I kid, I kid, it’s more complex than that. For one, RGB doesn’t want Hero getting hurt cause she’s Important and has Heroing she can’t do if she’s injured. Second, that whole “don’t get attached” thing gets thrown out the window on like day 2
“I’ve only known Hero for a day and a half but if anything happened to her I’d kill everyone in this room and then myself”
RGB is honestly... super bad at not attaching to people. honestly, actually terrible at it
Ooh! Those flowers! I didn’t realize those always happen when Hero’s sleeping. They also look like she’s drawn them herself! That’s honestly… lethally adorable
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Fun fact technicolor dream shell snail changes colors every panel
RGB bleeds static? What emotion is that? I dig it, unconscious is an emotion and i feel it in my soul
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w...white noise.... god DAMMIT
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ey, the tree’s look different in the light of day- all those blurry fairy light ‘leaves’ are gone now. 
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!! Hero glows the exact same way when she’s asleep! RGB, however, is not. Tree’s have leaves when they dream, huh
oh god tree’s have LEAVES when they DREAM
...we’ll come back to this thought when we get to the sick sun tree cause that thing is a whole other can of Lore worms
In a different direction, there must be some sort of difference between Tree Dreaming and People Dreaming, because dreaming trees do NOT trigger RGB’s weird stuntman nightmares
these particular trees are also see-through; i can’t remember if they’re all like this throughout the world? will have to pay attention and see
oh- OH. also just made the connection for why trees provide a saf(er) haven- bottled nightmares will very shortly be used to dispel fears. Dreams repel Fears! It’s best to sleep near tree’s because just you dreaming might not be enough to keep things at bay while your rest
And the chapter’s finished off with a new character and new speechbox to go with it! It’s the first to use a different font and text color to our main characters
Honestly though, what is UP with the Butterfly? It’s clearly keeping close tabs on them, and only speaks to Hero when RGB is unconscious or otherwise occupied. It clearly doesn’t wanna be seen by him, which is shady. It shows up like twice? And the other time RGB and Hero don’t even know it’s there and listening. Between that and the Eyes, like… does it have it’s own agenda and interests or is it an agent of Hate? Idk man maybe I’ll pick up on more Butterfly stuff on this readthrough
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*notices that the plant it was resting on withers once it flies away* ... that’s no good. especially if that butterfly can do the same to trees
...... ah. it kinda can. Consider, please, Hate’s likely role in the demise of the Sun, and Her confirmed ability to smother them in [-----]
Butterfly’s parting words: “be wise”. Hero’s next and immediate action: doodle RGB’s face
And that’s the Hook! Join me next time when Hero has a fun play date with some new friends everything goes wrong almost instantly.
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eorzeasntm · 6 years
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ENTM Tumblr Cycle 10 Round Seven Results
Hi folks!  Last week we sent our models out into some bad weather.  This round presents some unusual challenges, specifically capturing the environment and balancing dimmer lighting against the gloomy background.  
While all the models emerged from this round slightly damp (or dry if they were smart enough to get out of the rain), the model whose photo most captured the hearts and minds of our voters this round was:
Odharnait “Ona” Greene
Congratulations!  Rongi Pongi was so impressed with this picture that he said it will inspire a future round of ENTM called “Doors.”  The judges and community agreed that this shot was lovely and a fantastic use of the watercolor filter to brighten the stormy night. 
We have one more week in Tumblr Cycle 10.  In the meantime, ENTM Instagram Cycle 1 is in Week 2 and community voting will begin shortly!  Please visit our Instagram Page for more information. 
Also the October Haukke Manner challenge will be closing at 10 PM Eastern TODAY (Oct 24th) so hurry up and get your entry in for a chance to win a minion from the Mogstation.
Our judges have feedback for our models after the cut. 
Judge Kai
Adam: This is a nice shot. It looks like you're trying to outrace the coming storm and reach a safe haven before getting drenched. You did a good job with the lighting, and used the surrounding area to your advantage! It was a very smart decision to have those glowing flowers in the shot and surrounding you. I can believe that the light that is hitting you is coming from them, and that is why the area (and you) are brighter, despite the darkness that seems to be engulfing the area. There are only two things I can think to suggest. The first is I wish you were just a little closer in this image so we could see you better. Which also leads to my second. I might have gone for a slightly lighter outfit, color wise. Because the image, and the background, is so dark a lot of those black tones start to blend in with what's behind you. Overall, you did a great job!
James: First off, I don't know if you did this on purpose, but I find it very amusing and great timing that it looks as if the lightning is coming right down to touch your hand. Moving on from that, this is an image that, to me, seems to hold sadness or loss in it. It's like the rain is reminding you of something from the past, and it's very lovely is a melancholy sort of way. You definitely pop against the darker background, sticking with the blonds, white and lighter grays are helping you a lot in this image. The lighting is very good as well, but I am wondering what the source of the light is? Perhaps a lightning bolt? While the lighting is well done, it just seems a bit overlit for not having a light source in the area. I think you could have pulled back just a bit, and still gotten away with this image. Other than that, I think you did a very good job!
Ni'ko: I am going to assume, from the way that you look in this image, you're the type of cat that doesn't like to get wet. Well, I don't blame you and that doesn't look like the type of storm I would want to be hanging out in either. Overall this is a good image. The lighting is believable for the time of day. It could be a fire burning just out of view, and it's casting its light on you. I also like the outfit that you picked for a few reasons. It matches the surroundings very well and seeing that this is a darker image, your skin tone pops. The dark purple of the swimming trunks is a good pick, it stands out from the neutral earthy tones around you and gives something that draws the eye to you. The pose is a little awkward as if someone caught you in mid-run,  and you're leaving a lot up to the viewer in this instance with the story you're trying to convey but overall you did a good job!
Judge Vederah
Cowbot: There's a really great, almost ominous feeling to this screenshot. Positioning of your character to the object he's looking at is spot on and helps bring the eye across the entire image. Only issue I have is this image reads way to dark. I think if a bit more lighting was used then your character wouldn't blend into the background as much, and we'd be able to more clearly see the rain effect. That detail was almost completely lost with how dark this picture was. Ona: This is, in my opinion, the best use of a gpose filter I've seen in this entire competition. I love how the water color effect really amplifies the rain effect in the background. I also really appreciate how the cool and warm tones of this image come together in this shot.  The only thing I could think of to change is possibly a very small light used to the characters right- the only downside of the watercolor filter is it blurs a lot of the smaller details. Here it cast a very dark shadow on her scales, losing the definition in her face. Wren: This shot reminds me of the scene from the original, cartoon Snow White as she's making her way through the haunted forest.  I just love how innocent and genuinely frightened your character looks against such a foreboding backdrop.  Lighting is the only issue I have here. The background on the right portion of the screen is so dark that just reads as empty space. I think if you had upped the intensity of the lighting on that half of the image just a touch, it would've popped those details in the foreground.
Judge M’Telihgo
Nadede -  I like this.  I love how you stand out against the background.  I also like the umbral static weather effect very much.  I enjoyed playing with different settings and see how images turned out.  Have you ever done that?  It could be fun.  I do wonder what you are looking at while doing your chakra, you seem so intent on it.  I think the bright colors of your armbands and your pants pop against your pale skin.  Which leads to my only real criticism of this picture and is minor.  While your top has some color in it, I think it blends into you a little, not too much but another color may have been better.  Still, you look awesome!
Chee – I love the background.  I like dark colors and things that seem kind of spooky, and this has that for me.  I approve of the location.  For all of that, I like it very much.  Your outfit in a lighter blue makes you stand out against your very dark background and I think the colors suit you well.  There is one thing that makes it so that I cannot enjoy this picture as much as I would like to.  I’m not sure what happened, but there is a ghosting around your face as if you were caught between frames of an animation where it is starting to draw in the next one.  Sadly, that blur makes it so that looking at it for more than a moment makes my eyes water.  It’s a shame too since I really like it overall.
Lantis – Ooh.  I do like this spot for exactly this reason.  FIGHT!!  Anyway, there is a negative though when doing this at night.  Dead space.  I see where your addition of the sakura effect may have been used to try and counter this and it does help.  I also think that a little different timing of your sparring partner would really make this pop much more.  As it is right now, you are in action and your partner is looking away, at their shoes.  If you could have caught it where they are looking at you, it would definitely sell the action seen much more like they are trying to parry your blow by timing their draw.  Adventure on the high seas!  Kind of anyway.  I still give you credit for catching the lightning bolt just right, I’ve done it and I found it to be a chore.  Well done!
Judge Kusuh
Azalea: I'm a huge fan of the overall "mood" of the picture- a paladin standing in a dark storm; did they recently fail a mission? Are they brooding? Is this where the orchestra swells to give a tearful moment? As I've said before, when I'm left thinking about the possibilities behind an image, it's a good sign! This may be one of my favorite pictures from you so far. The setting, the use of the pencil filter to add more of a "rain" effect, and the overall pose show me that you've given some real thought to everything that goes into this picture. The frame choice is also something I love, but it also comes with this one small critique: when you use this frame, you are using it to trick the viewer into seeing three separate pictures in a single shot. When you have parts of yourself spilling over into the other two frames, this kills the illusion and just leaves the picture looking disjointed. My advice for a picture like this would be to play with your zoom and pose options so that you can fit yourself into a single frame! You're improving every week, I can't wait to see what comes next!
Haila: You have a wonderful sense of visual flow going on in this picture. At first glance, I can easily follow from the spark in the top left corner, down the spear, to your face, and then follow your eyes to your fingers and then off the right side of the image. The choice of color (and the limit of color) were also a smart choice here; the limited palette really adds a sense of impact. Something to think about: This is more on the side of a "high fashion" shot as opposed to a story shot. Don't get me wrong, I very much like both kinds, but one of the things I've seen many ENTM models get pointed out (myself included) is when a shot lacks a story. Your shots in the past have always been a mix of both fashion and story, and this one feels like it shoots straight to the side of fashion. Once again, this isn't really a bad thing, but it's something I want you to be aware of as you plan your final shots in the upcoming weeks. Excellent work so far!
Judge Rongi
Lily:  With this shot, I think you found a really great lighting that makes your character look gorgeous. You could crop out this whole shot and just have it on you, shoulders up, and it'd be a beautiful head shot. The shot itself fits the theme of the week, but I wish it had a little more oomph! to it. I have "Summertime Sadness" stuck in my head now thanks to you though. Haha. I would have loved to see more posing, a stronger background choice, and a clear reason for why you are standing in the rain. Rymm:  These colors are everything. Great choice in gear. I love that the backshot is 3/4 of the way so we can still see a bit of your face. I wish we could see more, but its just enough to not be a backshot dead on. I usually would be against a solid black background, but using the lightning and your outfit colors to pop out like that is amazing. Had you been wearing all black, this wouldn't have worked at all. I love the pose of both you and the lightning. It creates a really interested shape in the middle, like dancing. Ysildor: You are going to get electrocuted waving that pick around like that! I love the idea as it beckons to Thor's hammer. I wonder if you had tried or could use an hammer instead. The background has those nice buildings in it that creates a line across the image that leads the viewer straight to you. And then we follow your shape up in to the sky and back down with the lighting. Really well done composition wise. 
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talths · 6 years
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So, I've always liked drawing people, and it seems that you've master some amazing things with these spn characters and their overall body drawing. I was wondering if you have any tips or poimters... (Other than the obvious of practice.) As a side note I really love your art!!
Hoo boy. Anatomy is a real tricky one
Well, first of all, thank you haha, and I hope the few tips I have will help you out a bit.
I was lucky enough to be able to practise a lot at anatomy based stuff at uni whilst I had access to life drawing sessions, but I still get a lot of things wrong because I didn’t really get classes on this back in school and it’s taking me a while to break old habits. 
((I wrote a bit more than I thought I would so imma just put it all under the cut))
One thing I do when I’m really struggling getting a pose right - and especially when I’m trying to draw hands - is take pictures of either myself or my family/friends. It helps to be able to look at a more specific pose reference when my drawing doesn’t look super accurate and I’m really struggling with perspective. My tutors at uni always told us never to shy away from using references and stuff (and even with animation we’d film ourselves doing stupid things so we’d be able to look at how even the slightest movements could make our work look more fluid and lifelike) so remembering that references are always your friend is like my no.1 tip
Looking at gestural art and trying it out for initial sketches is also super helpful, and I personally like to look at the way disney animators draw because they use a bunch of shapes that can simplify the way you view characters and their proportions. My drawings usually start out in a right state and it takes me about 4 or 5 tries before I even have a distinguishable kind of body shape to work with properly as a sketch, but having a better idea of how other people structure their art helps me picture a pose a lot clearer in my mind. 
I also like to go sit in coffee shops and parks and try to draw poses as quickly as possible because it helps capture more natural movements etc. There’s this fab website that generates poses and stuff for practice which I use a lot for warm-ups, and it helps to show things like foreshortening and proportions in a clearer way because it’s basically like attending a life drawing class. Sometimes even just pausing a tv show and doing a quick sketch of poses is helpful too, but I usually get too invested in the show to remember pausing anything so that rarely happens anymore haha
But yeah. Life drawing and observing people just as a whole will make anatomy a little bit easier and more interesting overall because it helps keep you from getting stuck in the loop of drawing static poses all the time like the loop I’m currently in right now :’)
I’m still trying to find out ways to improve my understanding of anatomy but this is how I’ve learnt to teach myself drawing so far, and hopefully it’ll be helpful to you in the same way
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pedagrouchy · 3 years
Text
Week Four: Canonicity
Othello, William Shakespeare, 1604
1. Canonicity: Why do you think this text is considered to be part of the canon? Who benefits or gets marginalized from an inclusion of this text in the curriculum?
Well, it’s Shakespeare, for the obvious thing. I guess pragmatically speaking that’s not a sure factor -- you don’t see Troilus and Cressida on too many high school reading lists -- but as authors go, he’s about as canonical as it gets. More importantly, maybe, is that it’s one of the four “major” tragedies (Hamlet, Macbeth, King Lear, Othello), which kind of puts it in a second, nested canon within the first one. Not being a student of Shakespeare historiography, I can’t tell you exactly how either of those canons came to be. I’m enough of a sell-out to the old guard to say that it probably has something to do with Shakespeare in general, and those plays in particular, being really, really good. But excellence doesn’t guarantee immortality, and I recognize that historical forces have been at work on the perception of Shakespeare for four long centuries.
As for who benefits or gets marginalized... that’s a tough question. And it seems like it depends how it’s taught, right? If you held it up as some abstractly, metaphysically great work of WESTERN LITERATURE, then surely the Harold Blooms of the world benefit from the lasting cultural capital. In that case, it seems likely that anyone who didn’t like it, or didn’t understand it, would feel marginalized. But if you taught it in its own context, as a created thing with particular flaws and virtues, subject to the same individual judgments as any work of art, then I’d like to think most people would either take something valuable from it or feel accepted in their decision not to.
2. Contexts: What version of a given historical period does this text tell? How would the narrative differ if someone from a different race, gender identity, ethnicity, or class wrote it?
Well, again, not being an expert on Elizabethan England, there’s not too much I can say about the relationship between the play and the reality it portrays. It certainly suggests interesting things, like that Black men could serve as generals in the Venetian army, but I’m hesitant to draw any conclusions without better historical footing.
The second question seems just as hard: we certainly can’t claim knowledge of Shakespeare’s gender identity, and his class seems like a (somewhat) open question. As for what it would look like had it been written by someone of another race, while it’s a rich problem, it seems like a hard one to solve solidly regarding an era that a) predates so many of our more familiar racial constructions and b) offers so few English examples of non-White writing that we might hold up in comparison. 
3. Literary Elements: What cultural knowledge would someone have to have in order to understand the literary elements (symbols, theme, characterization, etc.) of this text? If the text includes minority characters, are these characters complex or stereotypical?
Someone would certainly need some knowledge of Elizabethan culture and idiom (the stained bed-sheets come to mind, as do all the references to horns), but I feel like that’s knowledge that has to be built from the ground up for anybody, these days. Maybe students from wealthier or more classically-educated backgrounds would have more of that building done by the time they came to class, but it would still be a matter of who’s spent the most time studying the material. Nobody gets a leg up because they come from a family that speaks Elizabethan English at home. I hope.
And minority characters -- ay, there’s the rub. Because traditionally, and in the view of the canon itself, Othello is a prototypically complex hero -- all the tragic ones are. I certainly agree that it’s hard to read (let alone see) the play without getting a sense of his deep and troubled personhood, but I’m not sure that’s a complete answer to the question. What I’d want to ask, more than anything, is whether a character can at the same time contain human complexities and racial simplicities -- whether he can be real as a man, or as a person, but stereotypical as a Black man, or a Black person. Yet even here, it seems like so much cultural context is required. Othello might fit some of our standards of racist stereotype (most notably in his passion-killing of the White, “pure” Desdemona), but we still have to ask how those standards have changed since 1604, and, for that matter, how those standards operate and are commented on in the play as a whole. I can’t answer those questions, but I would sure pose them to a class.
4. Teacher/Reader: How does your own identity, ability, sexual orientation, age, religion, socioeconomic status, race, etc. shape your reading of this text? In other words, how does your own positionality/privilege affect your perception of this text's value?
Tricky question. As a White man, and a White man in an English major, I’m probably propped up in my love of Shakespeare by all sorts of unstated and vaguely sinister forces. If there is such a thing, I’m definitely the type of person who’s “supposed” to like Shakespeare. Most of the people walking around rambling about his genius look like me, and talk like me, and maybe more importantly look and talk like my dad, and my dad’s friends. Shakespeare is an accepted part of a world that I’m also, more or less, an accepted part of. And so that will taint any statement I might ever make about how just obviously good and fun and moving his work is.
But then, I feel like this question is made a lot more interesting by how old Shakespeare is. He’s had time to get claimed, in a pretty deep way, by cultures and cliques he could never have anticipated, and that possibly he wouldn’t have belonged to. I think there’s value in the approach of taking Shakespeare as this monolithic, culturally-created figure to be pushed back against and deconstructed. But I also think there’s a kind of rebellious value in trying to strip away those accreted layers of critical snobbery, and to find beneath them the great, imperfect work of a funny, thoughtful guy writing plays for the common people. Probably, hopefully, a teacher can do both.
5. Assessments: Would a summative assessment on this text allow students to think about ways to enact social change beyond the classroom? Would it allow them to move past the four corners of the text and even a personal connection with the text to understand how this text has greater significance to current issues and events?
This is a little bit of a tangent, but I was thinking about this yesterday, and I had the idea that what I resent about that CCSS standard is less the suggestion that students “stay” in the text than the suggestion that any text has only four corners. In my ideal world, any text worth studying is worth studying because it’s expansive enough to contain our world, in the same way that our world contains it. So rather than treat it as a static object, to spend some time in and then compare to the dynamic world around it, my hope is that students could treat any text -- Othello especially -- as a thing that already is about the world around them.
And if I can get that point across, it seems like options abound. Because Othello already is about justice, and race, and White perceptions of Black feeling, and violent structures, and jealousy about the body, and domestic violence, and hyper-masculine blindness, and on and on. I’ve only ever gotten to see one professionally-produced Shakespeare play, and it was this one, at the Oregon Shakespeare Festival in 2019. Iago was cast and dressed as the spitting image of neo-Nazi Richard Spencer, and I don’t think a single person left that theater imagining Othello as anything less than searingly contemporary. I hope that a good teaching of this play, and a good summative assessment, would do the same thing -- and make any conversation about its “greater significance to current issues and events” sound understated.
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