Is it just me or are mobile games just getting worse?
I don't necessarily mean that the stories and gameplay itself is inherently worse, but over the last decade or two I've noticed certain trends.
First up, it used to be a game would prompt you for a MICRO transaction in order to, f.ex., stop getting shown ads.
It used to be a one time payment of anything from one to maybe ten dollars (rounding up the stupid 99 cent bullshit).
Nowadays comparable games will sell you tickets, skip-its, to skip a certain number of ads, or charge you a monthly subscription fee, and even then these may not rid you of All ads, just some of them, the ones that are otherwise unskippable.
On the subject of ads.
False advertising has always been a bit of an issue with mobile games, but I feel like it's grown steadily worse.
Every other ad I'm shown is for games I have previously played and thus I can say with 100% certainty that the ads do not represent the gameplay.
I'm also seeing basically the same ad, over and over, which is apparently for 4-5 different games, despite those games being listed as different types of games.
A bubble shooter, hidden object, match 3, other puzzle games all showing the same ad, solving the same exact puzzles in each, none of which are the kind of puzzle game that revolves around the puzzle shown.
This used to be the "pull the pin" sort of ad, but now it's these interlocking circles you're (apparently) supposed to detach from one another.
Same puzzles, several different games, all of it fake.
And again, on the subject of ads.
There have always been shitty, poorly made, cheap looking puzzle games that were never really "games" but ad farms, where what they were farming were ad watches. Your phone, you, being tricked into essentially being soil in which they grown their profits.
The companies that make these make tons of them, the first 20-30 minutes of gameplay is mostly ad free, and then it ramps up, attempting to trick you into sticking it out, trying to make use of your sunk cost fallacy to maximize their ad revenue.
And that's not the only mass produced game out there.
There are companies that re-use the same assets, same images, same level designs, same gameplay, same code essentially, only released in increments and with a slight environmental design variety to imply this is a new game being actively created as you play it despite being the exact same game as the last one, two, five, made by the same group of people.
The company may even use multiple names to pretend to be new so that you can't just check what else they've made and find the same game over and over.
And then there's the prices.
They've really gotten well out of hand.
For approximately 15 usd a month I can subscribe to a massive online role playing PC game with active player support, a vast variety of activities, and so on.
For the same amount of money I can maybe buy a medium pack of resources in one mobile game that won't last more than an hour of gameplay, won't give any lasting benefits, won't do anything really.
Multiplayer mobile games are very often war games where the winner is inevitably whoever can spend the most money on it every month, and those are in no way affordable to most people.
They also mostly advertise themselves as games of exploration or of building when in reality the gameplay requires you to amass the largest army possible and invest several hours and hundreds of dollars to prevent your base from being raided frequently enough to make any exploration or building functionally impossible.
The micro-transactions have gone macro.
In short, it feels like mobile games these days are sold to you with false advertising, absolutely stuffed full of ads, and so unreasonably expensive you're better off putting the equivalent money in a jar for a couple of weeks and buying a whole ass PC setup instead.
Being that it's not a heavily regulated market, can this not be used as an example of how capitalism breeds neither innovation nor excellence?
(Yes, exceptions exist, but finding them in the very, very, very, very, heavily saturated with trash, marketplaces, with their absolutely garbage user interface is it's own pile of excrement.)
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The Limits of Infinity: Let's Talk About Creativity
This post/idea has been on my mind for a while. Particularly two years considering how this is a thought that came into my mind after watching Caribou-Kun’s Lupin the Third video. A very good and kind of disjointed video that laid out the concept of Mid-Pin. Or in this case, the concept of Lupin that is so boringly average that it just kind of exists. Now if you know even a little bit about…
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It makes me SO mad when I think about how they (once again) left AOTV hype d*e and didn’t even promote it like Louis and Charlie worked AGES for it and then they did nothing to promote it like…
See yeh it angers me too but I don’t think BMG had anything to do with AOTV I could be wrong and maybe just because of that it doesn’t mean they can’t promote it I don’t know 🤷🏼♀️ but yes it’s frustrating Louis’ team is terrible with allowing hype over things to die it’s frustrating.
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Good thinking points about the lack of creativity in modern media, peoples' problem with Brenden Frasier in a fat suit and not liking actors play something they aren't, how some of the lack of originality can be traced to pandering fan fiction, and so on.
If this makes you angry then work to change it by making better media.
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first kiss dialogue prompts *ੈ✩‧₊˚
@celestialwrites for more!
♡ “do that again.”
♡ “see! i knew you didn’t hate me.”
♡ “what was that?” “a kiss..?” “i know that, knucklehead!”
♡ “worth the wait.”
♡ “i still hate you by the way.” “sure you do.”
♡ “did you just kiss me to shut me up?” “no?”
♡ “wow. just wow.”
♡ “just because you’re beautiful and a good kisser does not mean i forgive you.” “you think i’m beautiful?”
♡ “i was expecting a written apology but this is much better.”
♡ “stop saying corny stuff or i’m going to kiss you again.”
♡ “that was earth shattering.”
♡ character A places a kiss on B’s cheek, “you missed.”
REBLOG TO SUPPORT YOUR LOCAL WRITERS<3
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